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Thread Statistics | Show CCP posts - 3 post(s) |
The dark cloud
Seraphim Initiative. CRONOS.
1585
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Posted - 2013.07.02 22:23:00 -
[1] - Quote
Gallante pilot suit skill: -10% reduction on the cooldown time on ALL modules per lvl (50% on lvl5) -+2% on the efficency on shield/armor modules per lvl (+10% on lvl 5)
Minmatarr pilot suit skill: same like gallante but the second skill bonus is basically +2% on the efficency on damage mods for vehicles
My problem with that is that armor tanks would get overpowered beyond believe. It is possible to fit 2 large armor reps on a madrugar and the cooldown time is 30 secs and they are like 15 secs active. So cut the cooldown time in half what do we get? 15 secs cooldown time. So it would be possible to run 1 large armor repair module at all times by cycling trough them. And we all know how insanely good large armor repairs are. With this implemented every infantry player is basically becoming a PVE NPC that trys to kill the overtanked spaceship. Simple sayd armor tanks will farm infantry and shield tanks hard. In my opinion to balance this armor repairs+shield boosters should be excluded from this bonus. |
Forlorn Destrier
Bullet Cluster
1047
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Posted - 2013.07.02 22:24:00 -
[2] - Quote
The dark cloud wrote:Gallante pilot suit skill: -10% reduction on the cooldown time on ALL modules per lvl (50% on lvl5) -+2% on the efficency on shield/armor modules per lvl (+10% on lvl 5)
Minmatarr pilot suit skill: same like gallante but the second skill bonus is basically +2% on the efficency on damage mods for vehicles
My problem with that is that armor tanks would get overpowered beyond believe. It is possible to fit 2 large armor reps on a madrugar and the cooldown time is 30 secs and they are like 15 secs active. So cut the cooldown time in half what do we get? 15 secs cooldown time. So it would be possible to run 1 large armor repair module at all times by cycling trough them. And we all know how insanely good large armor repairs are. With this implemented every infantry player is basically becoming a PVE NPC that trys to kill the overtanked spaceship. Simple sayd armor tanks will farm infantry and shield tanks hard. In my opinion to balance this armor repairs+shield boosters should be excluded from this bonus.
They put the pilot suit in? I thought it was just Commando. |
stlcarlos989
SVER True Blood Public Disorder.
215
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Posted - 2013.07.02 22:27:00 -
[3] - Quote
Forlorn Destrier wrote:The dark cloud wrote:Gallante pilot suit skill: -10% reduction on the cooldown time on ALL modules per lvl (50% on lvl5) -+2% on the efficency on shield/armor modules per lvl (+10% on lvl 5)
Minmatarr pilot suit skill: same like gallante but the second skill bonus is basically +2% on the efficency on damage mods for vehicles
My problem with that is that armor tanks would get overpowered beyond believe. It is possible to fit 2 large armor reps on a madrugar and the cooldown time is 30 secs and they are like 15 secs active. So cut the cooldown time in half what do we get? 15 secs cooldown time. So it would be possible to run 1 large armor repair module at all times by cycling trough them. And we all know how insanely good large armor repairs are. With this implemented every infantry player is basically becoming a PVE NPC that trys to kill the overtanked spaceship. Simple sayd armor tanks will farm infantry and shield tanks hard. In my opinion to balance this armor repairs+shield boosters should be excluded from this bonus. They put the pilot suit in? I thought it was just Commando.
Just the skills |
Michael Arck
sephiroth clones General Tso's Alliance
57
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Posted - 2013.07.02 22:28:00 -
[4] - Quote
But, but, but there are no flight fits as of yet. Or are you just queuing up your criticism? |
Cody Sietz
Tritan's Onslaught RISE of LEGION
328
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Posted - 2013.07.02 22:28:00 -
[5] - Quote
They put the skills in. Not the actual suit. |
Knight SoIaire
Rent-A-Murder Taxi
1016
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Posted - 2013.07.02 22:29:00 -
[6] - Quote
No, it would only make Armour Tanks OP because Shield tanks are UP, Shield tanks need a buff, and then they'll be okay. |
SoTa PoP
Internal Error. Negative-Feedback
3065
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Posted - 2013.07.02 22:29:00 -
[7] - Quote
The dark cloud wrote: -10% reduction on the cooldown time on ALL modules per lvl (50% on lvl5)
Holy crap >_>
That's so OP I don't see how a blind monkey couldn't notice. |
Mobius Wyvern
BetaMax. CRONOS.
2152
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Posted - 2013.07.02 22:30:00 -
[8] - Quote
Knight SoIaire wrote:No, it would only make Armour Tanks OP because Shield tanks are UP, Shield tanks need a buff, and then they'll be okay. Sounds that way to me. No need to panic or anything. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
1286
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Posted - 2013.07.02 22:32:00 -
[9] - Quote
Why are you trying to ruin my dual-rep setup already? >:o |
Cody Sietz
Tritan's Onslaught RISE of LEGION
328
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Posted - 2013.07.02 22:36:00 -
[10] - Quote
Maybe if they made the bonuses only work for dropships, otherwise it does seem kind of nuts. |
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Aerion Spiritus
Phaze O n e
41
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Posted - 2013.07.02 22:37:00 -
[11] - Quote
Pilot suits are going to be terrible in infantry combat. They are meant to make vehicles more powerful or they wouldn't be called PILOT Suits. Also Will they release Caldari Light frames with these? |
The Attorney General
ZionTCD
198
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Posted - 2013.07.02 22:37:00 -
[12] - Quote
The secret is triple light reps, with dual hardeners.
Blaster disaster. |
Vyzion Eyri
The Southern Legion RISE of LEGION
779
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Posted - 2013.07.02 22:41:00 -
[13] - Quote
The dark cloud wrote:Gallante pilot suit skill: -10% reduction on the cooldown time on ALL modules per lvl (50% on lvl5) -+2% on the efficency on shield/armor modules per lvl (+10% on lvl 5)
Minmatarr pilot suit skill: same like gallante but the second skill bonus is basically +2% on the efficency on damage mods for vehicles
My problem with that is that armor tanks would get overpowered beyond believe. It is possible to fit 2 large armor reps on a madrugar and the cooldown time is 30 secs and they are like 15 secs active. So cut the cooldown time in half what do we get? 15 secs cooldown time. So it would be possible to run 1 large armor repair module at all times by cycling trough them. And we all know how insanely good large armor repairs are. With this implemented every infantry player is basically becoming a PVE NPC that trys to kill the overtanked spaceship. Simple sayd armor tanks will farm infantry and shield tanks hard. In my opinion to balance this armor repairs+shield boosters should be excluded from this bonus.
I'm just hoping those numbers are placeholders, or else forgotten to be changed after the devs did some testing (read: had some fun) in tanks with perma-repairs vs. a full team of proto AV. |
Forlorn Destrier
Bullet Cluster
1049
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Posted - 2013.07.02 22:44:00 -
[14] - Quote
I suspect they will have 1 equipment lost, and a sidearm slot, only. |
stlcarlos989
SVER True Blood Public Disorder.
215
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Posted - 2013.07.02 22:52:00 -
[15] - Quote
Forlorn Destrier wrote:I suspect they will have 1 equipment lost, and a sidearm slot, only.
Or since they are pilots suits no weapon slot |
Bubba Brown
Militaires Sans Jeux
175
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Posted - 2013.07.02 22:55:00 -
[16] - Quote
look at it this way it means vehicle pilots will clamber all over the pilot suit and neglect all the other suits, and pilot suits will be pretty useless in combat.
so they trade any kind of actual battlefield usefulness for being more useful in a vehicle. which makes sp/isk grinding ****** for them. i'm cool with it, and i hate tankers |
Forlorn Destrier
Bullet Cluster
1049
|
Posted - 2013.07.02 22:56:00 -
[17] - Quote
stlcarlos989 wrote:Forlorn Destrier wrote:I suspect they will have 1 equipment lost, and a sidearm slot, only. Or since they are pilots suits no weapon slot
I don't think so - they have to be able to defend themselves if they have to leave the vehicle - even combat pilots have a pistol. |
mollerz
Minja Scouts
552
|
Posted - 2013.07.02 22:56:00 -
[18] - Quote
stlcarlos989 wrote:Forlorn Destrier wrote:I suspect they will have 1 equipment lost, and a sidearm slot, only. Or since they are pilots suits no weapon slot
Every tank crew and pilot in every military organization on earth caries a sidearm/submachine gun.
I think professional killers from outer space would too. |
ReGnYuM
TeamPlayers EoN.
341
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Posted - 2013.07.02 22:56:00 -
[19] - Quote
My AR Fears no Tank |
hooc roht
Deep Space Republic Top Men.
166
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Posted - 2013.07.02 22:57:00 -
[20] - Quote
Shouldn't vehicles be OP?
I mean if they did not preform better then a guy on foot why would they exist at all? |
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Cat Merc
Oculus Felis
1562
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Posted - 2013.07.02 22:58:00 -
[21] - Quote
ReGnYuM wrote:My AR Fears no Tank But your suit does.
But don't worry, stick with me and you'll be just dandy. |
DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
21
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Posted - 2013.07.02 23:00:00 -
[22] - Quote
Shield tanks are up compared to armor tanks all tanks are up compared to little round metal balls. |
Poplo Furuya
Crux Special Tasks Group Gallente Federation
169
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Posted - 2013.07.02 23:02:00 -
[23] - Quote
Bubba Brown wrote:look at it this way it means vehicle pilots will clamber all over the pilot suit and neglect all the other suits, and pilot suits will be pretty useless in combat.
so they trade any kind of actual battlefield usefulness for being more useful in a vehicle. which makes sp/isk grinding ****** for them. i'm cool with it, and i hate tankers The numbers are placeholder only at this stage so nothing to be concerned about by my reckoning.
If it truly does come into the game with 50% module cooldown though it's going to be crazy. Perma-rep and perma-harden armour tanks, hmm.
Then there's the LLAVs... light suit on the driver offsets that though. Even if the vehicle is nigh invincible the driver is not, can bait him into mowing you while lining up a Breach-Scram headshot. |
stlcarlos989
SVER True Blood Public Disorder.
215
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Posted - 2013.07.03 00:10:00 -
[24] - Quote
mollerz wrote:stlcarlos989 wrote:Forlorn Destrier wrote:I suspect they will have 1 equipment lost, and a sidearm slot, only. Or since they are pilots suits no weapon slot Every tank crew and pilot in every military organization on earth caries a sidearm/submachine gun. I think professional killers from outer space would too.
I'm thinking about balance, if the suit gives a bonus to being in a vehicle i.e. damage bonus, HP bonus, etc then it should be weaponless because it makes their vehicle better so they should be defenseless outside of it. However if the only bonus comes from the pilots suit skills then a sidearm and low HP is acceptable. |
Covert Clay
Red Star. EoN.
43
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Posted - 2013.07.03 00:16:00 -
[25] - Quote
Someththing someone hasn't pointed out yet is the fact that both skills are x8 skills. That's ALOT of SP. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4264
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Posted - 2013.07.03 00:16:00 -
[26] - Quote
SoTa PoP wrote:The dark cloud wrote: -10% reduction on the cooldown time on ALL modules per lvl (50% on lvl5)
Holy crap >_> That's so OP I don't see how a blind monkey couldn't notice. Welcome to New Eden
stlcarlos989 wrote:I'm thinking about balance, if the suit gives a bonus to being in a vehicle i.e. damage bonus, HP bonus, etc then it should be weaponless because it makes their vehicle better so they should be defenseless outside of it. How could an even weaker scout suit with only a sidearm NOT be defenseless? Aside from the Godlock, anyways. |
Void Echo
Internal Error. Negative-Feedback
318
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Posted - 2013.07.03 00:17:00 -
[27] - Quote
the pilot bonuses sound like heaven to me, the -10% to cool down time right? ishukone assault forge guns have a charge up time of 2.5 seconds and are more powerful than my compressed particle cannon, so this would greatly help with survivability against the forge gun |
Caeli SineDeo
Imperfects Negative-Feedback
598
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Posted - 2013.07.03 00:24:00 -
[28] - Quote
ReGnYuM wrote:My AR Fears no Tank Besides mine. :) We both know it. |
Rynoceros
Rise Of Old Dudes
183
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Posted - 2013.07.03 00:33:00 -
[29] - Quote
Tougher tanks to kill. Me likey. |
Spkr4theDead
Namtar Elite Gallente Federation
239
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Posted - 2013.07.03 00:33:00 -
[30] - Quote
So that means you're going to actually have to actively destroy tanks and follow them to the end of the world to destroy them? I don't see what the problem is. It already basically takes 4 Lai Dai packed AV grenades to destroy any standard fit Madrugar. Maybe 6 for ADV level AV grenades. Swarms seek for a few hundred meters, faster than tanks can move.
I'm really not going to bother explaining about forge guns because people just don't want to have to aim their AV.
This will actually bump up our STD level vehicles to between STD and ADV. Since there's already plenty of PRO level AV of all types, I don't see what your problem is.
Basically, work with a few people to destroy me rather than being able to solo me with 5 damage mods, a STD swarm launcher, and hacked EX-0 AV grenades. |
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