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Spkr4theDead
Namtar Elite Gallente Federation
222
|
Posted - 2013.06.30 19:16:00 -
[1] - Quote
It was obvious forethought to have swarms be incredibly powerful against the better vehicles. Why not start up a petition to get rid of the only AV that needs to be aimed? I mean, hell, one volley from a Wiyrkomi swarm does an incredible amount of damage, and the Wiyrkomi breach forge does ~3000 with skills and one damage mod. Why not make it so the only AV in the game is tracking? After that, why use something that requires aim when the game takes care of it for you? |
calisk galern
BurgezzE.T.F
355
|
Posted - 2013.06.30 19:26:00 -
[2] - Quote
short answer, forge guns are the better av. |
Berserker007
Imperfects Negative-Feedback
319
|
Posted - 2013.06.30 19:26:00 -
[3] - Quote
b/c a fg can still be used against infanty w/ great effectiveness, where swarms are pure av, so u need a "decent" sidearm to protect yrsefl. Fg also allows for more dps (in a sense0 |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
422
|
Posted - 2013.06.30 19:27:00 -
[4] - Quote
Because swarms being explosive do kitten-all against my 10K EHP of shields, proto or not...
Great against armor HAVs though! |
Dust Project 514
Dust Evo 514
66
|
Posted - 2013.06.30 19:30:00 -
[5] - Quote
Spkr4theDead wrote: After that, why use something that requires aim when the game takes care of it for you?
Because you can snipe infantry with a forge gun, but not with a swarm launcher. |
Spkr4theDead
Namtar Elite Gallente Federation
222
|
Posted - 2013.06.30 19:34:00 -
[6] - Quote
calisk galern wrote:short answer, forge guns are the better av. You're a fool if you think that. |
Spkr4theDead
Namtar Elite Gallente Federation
222
|
Posted - 2013.06.30 19:36:00 -
[7] - Quote
Berserker007 wrote:b/c a fg can still be used against infanty w/ great effectiveness, where swarms are pure av, so u need a "decent" sidearm to protect yrsefl. Fg also allows for more dps (in a sense0 I'm talking about AV roles right now. I can still do decent with a militia forge gun despite its specific UI having been changed, that's both getting hits on vehicles and hitting infantry.
But I'm talking purely about AV right now. |
Spkr4theDead
Namtar Elite Gallente Federation
222
|
Posted - 2013.06.30 19:37:00 -
[8] - Quote
Xocoyol Zaraoul wrote:
Great against armor HAVs though!
You don't say... |
Spkr4theDead
Namtar Elite Gallente Federation
222
|
Posted - 2013.06.30 19:39:00 -
[9] - Quote
Dust Project 514 wrote:Spkr4theDead wrote: After that, why use something that requires aim when the game takes care of it for you? Because you can snipe infantry with a forge gun, but not with a swarm launcher. Do you know how few people can snipe with a forge gun, and I'm gonna be egotistical for a second and include myself? It's damn hard to hit infantry with a forge gun. There's the other guy from RND that runs a forge, and after that I just don't know. |
Severance Pay
Purgatorium of the Damned League of Infamy
500
|
Posted - 2013.06.30 19:50:00 -
[10] - Quote
Spkr4theDead wrote:It was obvious forethought to have swarms be incredibly powerful against the better vehicles. Why not start up a petition to get rid of the only AV that needs to be aimed? I mean, hell, one volley from a Wiyrkomi swarm does an incredible amount of damage, and the Wiyrkomi breach forge does ~3000 with skills and one damage mod. Why not make it so the only AV in the game is tracking? After that, why use something that requires aim when the game takes care of it for you? Allotek breach forge gun is 2755 base dmg, 2 dmg mods will give it 3100ish dmg. It also doesn't do reduced dmg to shields. You cannot outrun it like you can with swarms. Why should anyone use swarms? |
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Severance Pay
Purgatorium of the Damned League of Infamy
500
|
Posted - 2013.06.30 19:56:00 -
[11] - Quote
Spkr4theDead wrote:Dust Project 514 wrote:Spkr4theDead wrote: After that, why use something that requires aim when the game takes care of it for you? Because you can snipe infantry with a forge gun, but not with a swarm launcher. Do you know how few people can snipe with a forge gun, and I'm gonna be egotistical for a second and include myself? It's damn hard to hit infantry with a forge gun. There's the other guy from RND that runs a forge, and after that I just don't know. CHICAGOCUBS4EVER KAIN SPERO SPECTRE RND KIRIN TORCH HONKYHILLBILLY ALTINA MCALTERSON ALLDIN KAN
Have you tried it? It is actually quite easy, and necessary. |
Takahiro Kashuken
Red Star. EoN.
576
|
Posted - 2013.06.30 20:00:00 -
[12] - Quote
Why would anyone use swarms?
1. They can be invisible so the vehicle driver doesnt see it
2. They can do 270deg turns on the spot and still hit you
3. They cannot be outrun by land vehicles
4. They go around corners
5. They require no aiming
6. They lock on in a second or 2
7. You can jump while locking on or firing
8. Currently beast against armor vehicles
9. Can fire from relative safety without getting killed |
Green Living
0uter.Heaven League of Infamy
461
|
Posted - 2013.06.30 20:03:00 -
[13] - Quote
WhattaguyTTU and MagLives are also quite skilled with the forge gun. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
2
|
Posted - 2013.06.30 20:12:00 -
[14] - Quote
Takahiro Kashuken wrote:Why would anyone use swarms?
1. They can be invisible so the vehicle driver doesnt see it
2. They can do 270deg turns on the spot and still hit you
3. They cannot be outrun by land vehicles
4. They go around corners
5. They require no aiming
6. They lock on in a second or 2
7. You can jump while locking on or firing
8. Currently beast against armor vehicles
9. Can fire from relative safety without getting killed
this is why I hate them |
Baal Roo
Subdreddit Test Alliance Please Ignore
1759
|
Posted - 2013.06.30 20:14:00 -
[15] - Quote
Killing infantry with the FG is crazy easy. I'd venture to say that it's considerably easier to get kills FG sniping, than it is sniper rifle sniping.
The forge guns do more SPLASH damage than the Mass Drivers do DIRECT damage, and the FG direct damage is a guaranteed OHK.
The things are INCREDIBLY powerful as both AV and Anti-Infantry. Frankly, I don't know why people use HMGs if they're going for straight K/D. The forge gun is easy to rack up double digit KDRs with only average FPS skills. |
Spkr4theDead
Namtar Elite Gallente Federation
223
|
Posted - 2013.06.30 20:19:00 -
[16] - Quote
Severance Pay wrote:Spkr4theDead wrote:It was obvious forethought to have swarms be incredibly powerful against the better vehicles. Why not start up a petition to get rid of the only AV that needs to be aimed? I mean, hell, one volley from a Wiyrkomi swarm does an incredible amount of damage, and the Wiyrkomi breach forge does ~3000 with skills and one damage mod. Why not make it so the only AV in the game is tracking? After that, why use something that requires aim when the game takes care of it for you? Allotek breach forge gun is 2755 base dmg, 2 dmg mods will give it 3100ish dmg. It also doesn't do reduced dmg to shields. You cannot outrun it like you can with swarms. Why should anyone use swarms? You must be thinking of the Wiyrkomi breach. |
Spkr4theDead
Namtar Elite Gallente Federation
223
|
Posted - 2013.06.30 20:22:00 -
[17] - Quote
Severance Pay wrote:Spkr4theDead wrote:Dust Project 514 wrote:Spkr4theDead wrote: After that, why use something that requires aim when the game takes care of it for you? Because you can snipe infantry with a forge gun, but not with a swarm launcher. Do you know how few people can snipe with a forge gun, and I'm gonna be egotistical for a second and include myself? It's damn hard to hit infantry with a forge gun. There's the other guy from RND that runs a forge, and after that I just don't know. CHICAGOCUBS4EVER KAIN SPERO SPECTRE RND KIRIN TORCH HONKYHILLBILLY ALTINA MCALTERSON ALLDIN KAN Ceopyrex Have you tried it? It is actually quite easy, and necessary. Have I tried it... I had a handful of the Ishukone assault forge guns, and only a handful because I wasn't space rich during Chromosome. |
Spkr4theDead
Namtar Elite Gallente Federation
223
|
Posted - 2013.06.30 20:25:00 -
[18] - Quote
Baal Roo wrote:Killing infantry with the FG is crazy easy. I'd venture to say that it's considerably easier to get kills FG sniping, than it is sniper rifle sniping.
The forge guns do more SPLASH damage than the Mass Drivers do DIRECT damage, and the FG direct damage is a guaranteed OHK.
The things are INCREDIBLY powerful as both AV and Anti-Infantry. Frankly, I don't know why people use HMGs if they're going for straight K/D. The forge gun is easy to rack up double digit KDRs with only average FPS skills.
When an AV weapon is already one of the better anti-infantry option in the game, why use an AV weapon that can't even damage infantry at all? I guess you haven't realized how many just don't want to aim when attacking vehicles. It's taken me multiple shots with the Ishukone getting splash to kill people. |
KOBLAKA1
Opus Arcana Covert Intervention
134
|
Posted - 2013.06.30 20:30:00 -
[19] - Quote
Proto swarms do more damage than all but breach FG. That's a little effed up when medium frames can stack way more dmg mods than a heavy.
FG is great at infantry sniping, limited ammo means a lot of people aren't patient enough to use it effectively. |
Baal Roo
Subdreddit Test Alliance Please Ignore
1761
|
Posted - 2013.06.30 20:31:00 -
[20] - Quote
Spkr4theDead wrote:Baal Roo wrote:Killing infantry with the FG is crazy easy. I'd venture to say that it's considerably easier to get kills FG sniping, than it is sniper rifle sniping.
The forge guns do more SPLASH damage than the Mass Drivers do DIRECT damage, and the FG direct damage is a guaranteed OHK.
The things are INCREDIBLY powerful as both AV and Anti-Infantry. Frankly, I don't know why people use HMGs if they're going for straight K/D. The forge gun is easy to rack up double digit KDRs with only average FPS skills.
When an AV weapon is already one of the better anti-infantry option in the game, why use an AV weapon that can't even damage infantry at all? I guess you haven't realized how many just don't want to aim when attacking vehicles. It's taken me multiple shots with the Ishukone getting splash to kill people.
OH NOES "MULTIPLE SHOTS!"
If you hit them straight on (which isn't any more difficult than with any other gun) it's a OHK. Splash damage with the ishukone still does more damage than a direct hit from an equal level MD. So sure, you didn't OHK with that splash, but you did a TON of damage. Besides, hitting a vehicle with a forge gun is like hitting the broad side of a barn, if they're anywhere near close enough to be able to cause an actual threat to you, they're going to be easy as pie to hit. |
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loumanchew
Ametat Security Amarr Empire
20
|
Posted - 2013.06.30 20:53:00 -
[21] - Quote
1. Forge gun is harder to see a) harder for pilot to see where it is coming from and where to go b) swarms beg my SR for a headshot ''I'm here! shoot me!'' 2- FG is faster to reach target 3- FG is harder to evade 4- FG 1 shots infantry as well |
Rifter7
SyNergy Gaming EoN.
251
|
Posted - 2013.06.30 20:58:00 -
[22] - Quote
hey dont say mean things about my forge gun alt..
how'd you feel if someone petitioned to remove you from the game? maybe someone should... |
Iron Wolf Saber
Den of Swords
5502
|
Posted - 2013.06.30 21:00:00 -
[23] - Quote
To the OP I recommend driving in more HAVs to see the fallacy of your complaints. |
Spkr4theDead
Namtar Elite Gallente Federation
223
|
Posted - 2013.06.30 21:46:00 -
[24] - Quote
Rifter7 wrote:hey dont say mean things about my forge gun alt..
how'd you feel if someone petitioned to remove you from the game? maybe someone should... All of the forums are trying to get vehicles completely nerfed to uselessness. |
Spkr4theDead
Namtar Elite Gallente Federation
223
|
Posted - 2013.06.30 21:47:00 -
[25] - Quote
Iron Wolf Saber wrote:To the OP I recommend driving in more HAVs to see the fallacy of your complaints. LOL u srs? I'm a vehicle pilot. |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
424
|
Posted - 2013.06.30 21:49:00 -
[26] - Quote
Spkr4theDead wrote:Iron Wolf Saber wrote:To the OP I recommend driving in more HAVs to see the fallacy of your complaints. LOL u srs? I'm a vehicle pilot. So am I, and Swarms are a nuisance while Forge Guns are terrifying surprises, and you literally can not Shield Tank with more EHP then I do in the game for Caldari Gunnlogs. |
Spkr4theDead
Namtar Elite Gallente Federation
223
|
Posted - 2013.06.30 21:50:00 -
[27] - Quote
Xocoyol Zaraoul wrote:Spkr4theDead wrote:Iron Wolf Saber wrote:To the OP I recommend driving in more HAVs to see the fallacy of your complaints. LOL u srs? I'm a vehicle pilot. So am I, and Swarms are a nuisance while Forge Guns are terrifying surprises. You probably don't run armor vehicles then. |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
424
|
Posted - 2013.06.30 21:51:00 -
[28] - Quote
Spkr4theDead wrote:You probably don't run armor vehicles then.
So now you see why some people use Forges instead of Swarms, because swarms are terrible against Shield Tanks. This is half the reason why I went shield tank in the first place, because while anti-HAV operations are much harder to do it is made up by me murdering most infantry with substantial ease. |
CuuCH Crusher
Commando Perkone Caldari State
67
|
Posted - 2013.06.30 21:58:00 -
[29] - Quote
A swarm launcher can't one shot infantry. Forge guns can. Only reason I need. |
Scheneighnay McBob
Bojo's School of the Trades
1842
|
Posted - 2013.06.30 22:00:00 -
[30] - Quote
Swarms are only easy mode against bad drivers.
You have to stand in the open and wait for a lock on- very easy to get sniped or killed by the vehicle itself Once you fire, swarms have very simple and stupid pathing, and are very likely to fly into a wall, so the user has to predict the swarm's flight path, and adjust their position/angle of fire as such. Even then, most good drivers just move into cover where the swarms can reach them. |
|
Iron Wolf Saber
Den of Swords
5507
|
Posted - 2013.06.30 22:22:00 -
[31] - Quote
Well there are a few caveats about swarms being unrewarding/unfair to being shot by them as a pilot. Mostly in the case of missiles going through objects they shouldn't. This may be a server related lag issue though and client display not showing the same story.
Reason why I think there is a mismatch and possibly 1.2 fixing this is that as a launcher operator I never seen it exhibit the trait. As a pilot however I have seen it rather frequently. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
124
|
Posted - 2013.06.30 22:29:00 -
[32] - Quote
A popular fallacy in FPS games is that aiming = all the skill. This is simply not true. In all honesty, it's not very hard to aim. I know a lot of people like to pride themselves in how precisely they can move their thumbs, but come on. Especially when you're aiming at a big fat vehicle, it's pretty easy.
The skill in using swarm launchers doesn't come from aiming, it comes from positioning yourself the right way to land a hit. They swarm launchers move slow and have limited range, so unlike the forge you have to get fairly close. When the swarm launchers fire, 4 to 6 bright lights appear right on top of your head revealing yourself to every enemy with a set of eyes, especially snipers. The swarms can be seen coming and give the pilot of the vehicle plenty of time to maneuver behind cover, so you need to take that into consideration.
Honestly your logic is flawed with the simple fact that anyone can tell you its easier to stand far back and destroy a vehicle with the forge gun than hunting one down with swarms. There's a lot more skill to any FPS aside from aiming. |
Nelo Angel0
The Nommo Insurance Fraud.
72
|
Posted - 2013.06.30 22:33:00 -
[33] - Quote
*looks at title*
Because shields exist |
Spkr4theDead
Namtar Elite Gallente Federation
227
|
Posted - 2013.06.30 22:38:00 -
[34] - Quote
Xocoyol Zaraoul wrote:Spkr4theDead wrote:You probably don't run armor vehicles then. So now you see why some people use Forges instead of Swarms, because swarms are terrible against Shield Tanks. This is half the reason why I went shield tank in the first place, because while anti-HAV operations are much harder to do it is made up by me murdering most infantry with substantial ease. More difficult decision between offense and defense, with fewer choice than armor vehicles. Enjoy my compressed particle cannon. |
Spkr4theDead
Namtar Elite Gallente Federation
227
|
Posted - 2013.06.30 22:40:00 -
[35] - Quote
Scheneighnay McBob wrote:Swarms are only easy mode against bad drivers.
You have to stand in the open and wait for a lock on- very easy to get sniped or killed by the vehicle itself Once you fire, swarms have very simple and stupid pathing, and are very likely to fly into a wall, so the user has to predict the swarm's flight path, and adjust their position/angle of fire as such. Even then, most good drivers just move into cover where the swarms can reach them. LOL Wait for a lock on... 1.2 seconds is not a long time.
EZ Mode against bad drivers... doesn't matter if the driver is intelligent or not, one PRO volley eats half your armor. |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
429
|
Posted - 2013.06.30 22:44:00 -
[36] - Quote
Still does not matter how "E-Z" mode they are or are not, to answer your original question: " With EZ-mode swarms, why have forge guns?"
We gave: Shields, better defense against infantry, etc
Now if you want to quibble on if they are too good or not, then that is another matter entirely, but there is no way that Swarms >> Forges in all cases. |
Tectonious Falcon
Phaze O n e
616
|
Posted - 2013.06.30 22:45:00 -
[37] - Quote
I'd say the lolplasma cannon is the hardest to aim, not the forge gun. Forge gun is quite easy once you practice for a bit. |
Nelo Angel0
The Nommo Insurance Fraud.
72
|
Posted - 2013.06.30 22:45:00 -
[38] - Quote
Spkr4theDead wrote:Scheneighnay McBob wrote:Swarms are only easy mode against bad drivers.
You have to stand in the open and wait for a lock on- very easy to get sniped or killed by the vehicle itself Once you fire, swarms have very simple and stupid pathing, and are very likely to fly into a wall, so the user has to predict the swarm's flight path, and adjust their position/angle of fire as such. Even then, most good drivers just move into cover where the swarms can reach them. LOL Wait for a lock on... 1.2 seconds is not a long time. EZ Mode against bad drivers... doesn't matter if the driver is intelligent or not, one PRO volley eats half your armor.
You realize your putting a PRO SL vs a Armor tank? what else is it suppose to do?
|
Spkr4theDead
Namtar Elite Gallente Federation
227
|
Posted - 2013.06.30 22:46:00 -
[39] - Quote
Aero Yassavi wrote:A popular fallacy in FPS games is that aiming = all the skill. This is simply not true. In all honesty, it's not very hard to aim. I know a lot of people like to pride themselves in how precisely they can move their thumbs, but come on. Especially when you're aiming at a big fat vehicle, it's pretty easy.
The skill in using swarm launchers doesn't come from aiming, it comes from positioning yourself the right way to land a hit. They swarm launchers move slow and have limited range, so unlike the forge you have to get fairly close. When the swarm launchers fire, 4 to 6 bright lights appear right on top of your head revealing yourself to every enemy with a set of eyes, especially snipers. The swarms can be seen coming and give the pilot of the vehicle plenty of time to maneuver behind cover, so you need to take that into consideration.
Honestly your logic is flawed with the simple fact that anyone can tell you its easier to stand far back and destroy a vehicle with the forge gun than hunting one down with swarms. There's a lot more skill to any FPS aside from aiming. "Skill getting into position." Are you really trying to find any argument at all to say that a lock-on fire-and-forget weapon takes any remote amount of intelligence to use? The argument that we've been making is that even noobs that know nothing deep about swarm launchers are effective AV having just militia swarms and the one damage mod on their suit.
There's no "skill" involved in knowing to climb a ladder with a fresh nanohive. There's intelligence involved in having to aim a forge gun. Gaming is not a "skill," neither is being "good" at it. Being good at guitar is a skill, for example. Knowing what's wrong with a mid-90s car without needing sensors is a skill.
Stop trying to say that swarms are hard to use, because they're not. In fact, they're the easiest AV I've ever seen in any game I've ever played. The Javelin in BF3 takes longer to lock on, and can be defeated by a few different countermeasures. There aren't any countermeasures on here.
Oh man, the crying that will take place if CCP ever gives vehicles countermeasures to swarms... |
Spkr4theDead
Namtar Elite Gallente Federation
227
|
Posted - 2013.06.30 22:46:00 -
[40] - Quote
Tectonious Falcon wrote:I'd say the lolplasma cannon is the hardest to aim, not the forge gun. Forge gun is quite easy once you practice for a bit. Except it's been confirmed that the plasma cannon is useless by multiple sources skilled into various roles. |
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Spkr4theDead
Namtar Elite Gallente Federation
227
|
Posted - 2013.06.30 22:47:00 -
[41] - Quote
Nelo Angel0 wrote:*looks at title*
Because shields exist You probably still lose plenty of shield to PRO swarms and PRO AV grenades. |
Spkr4theDead
Namtar Elite Gallente Federation
227
|
Posted - 2013.06.30 22:48:00 -
[42] - Quote
Nelo Angel0 wrote:Spkr4theDead wrote:Scheneighnay McBob wrote:Swarms are only easy mode against bad drivers.
You have to stand in the open and wait for a lock on- very easy to get sniped or killed by the vehicle itself Once you fire, swarms have very simple and stupid pathing, and are very likely to fly into a wall, so the user has to predict the swarm's flight path, and adjust their position/angle of fire as such. Even then, most good drivers just move into cover where the swarms can reach them. LOL Wait for a lock on... 1.2 seconds is not a long time. EZ Mode against bad drivers... doesn't matter if the driver is intelligent or not, one PRO volley eats half your armor. You realize your putting a PRO SL vs a Armor tank? what else is it suppose to do? Because he's trying to say that swarms are hard to use. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
124
|
Posted - 2013.06.30 23:02:00 -
[43] - Quote
Spkr4theDead wrote:Aero Yassavi wrote:A popular fallacy in FPS games is that aiming = all the skill. This is simply not true. In all honesty, it's not very hard to aim. I know a lot of people like to pride themselves in how precisely they can move their thumbs, but come on. Especially when you're aiming at a big fat vehicle, it's pretty easy.
The skill in using swarm launchers doesn't come from aiming, it comes from positioning yourself the right way to land a hit. They swarm launchers move slow and have limited range, so unlike the forge you have to get fairly close. When the swarm launchers fire, 4 to 6 bright lights appear right on top of your head revealing yourself to every enemy with a set of eyes, especially snipers. The swarms can be seen coming and give the pilot of the vehicle plenty of time to maneuver behind cover, so you need to take that into consideration.
Honestly your logic is flawed with the simple fact that anyone can tell you its easier to stand far back and destroy a vehicle with the forge gun than hunting one down with swarms. There's a lot more skill to any FPS aside from aiming. "Skill getting into position." Are you really trying to find any argument at all to say that a lock-on fire-and-forget weapon takes any remote amount of intelligence to use? The argument that we've been making is that even noobs that know nothing deep about swarm launchers are effective AV having just militia swarms and the one damage mod on their suit. There's no "skill" involved in knowing to climb a ladder with a fresh nanohive. There's intelligence involved in having to aim a forge gun. Gaming is not a "skill," neither is being "good" at it. Being good at guitar is a skill, for example. Knowing what's wrong with a mid-90s car without needing sensors is a skill. Stop trying to say that swarms are hard to use, because they're not. In fact, they're the easiest AV I've ever seen in any game I've ever played. The Javelin in BF3 takes longer to lock on, and can be defeated by a few different countermeasures. There aren't any countermeasures on here. Oh man, the crying that will take place if CCP ever gives vehicles countermeasures to swarms... Take a swarm launcher up a ladder or hill and start firing is a non-pub match. You'll get killed instantly. Yes, there is some skill involved in not dying when you are using a dead give a way weapon that requires you to get closer than the other AV weapon.
To be frank I don't understand your argument. Learning a guitar is harder than playing a videogame? Well, that's some keen insight there buddy. It sounds like your base argument here is that playing a videogame isn't hard. Well of course not, but it's all relative. When you compare the swarm launcher to the forge gun in terms of difficulty of use the forge gun is much easier to destroying vehicles with. |
Tectonious Falcon
Phaze O n e
616
|
Posted - 2013.06.30 23:03:00 -
[44] - Quote
Spkr4theDead wrote:Tectonious Falcon wrote:I'd say the lolplasma cannon is the hardest to aim, not the forge gun. Forge gun is quite easy once you practice for a bit. Except it's been confirmed that the plasma cannon is useless by multiple sources skilled into various roles.
I never said it was good, I just said it takes the most skill. |
Beld Errmon
Internal Error. Negative-Feedback
668
|
Posted - 2013.06.30 23:16:00 -
[45] - Quote
Swarms are the easiest of modes, just hop on a dropship fly to the highest most central point on the map and start spamming volleys at anything you can lock onto, gave this a try the other day killed 34 tanks by the time I was finished capping the character, countless LLAVs, LAVs and dropships destroyed as well, and unless they were looking up at my position they didn't even see it coming thanks to invisible swarms. |
Scheneighnay McBob
Bojo's School of the Trades
1847
|
Posted - 2013.07.01 00:42:00 -
[46] - Quote
Btw, since when were did swarms do complete 180s and go around walls? Mine go out of their way to fly into walls, and a few volleys today DIDN'T EVEN TURN to go after a dropship. They just kept going straight past it! |
Scheneighnay McBob
Bojo's School of the Trades
1847
|
Posted - 2013.07.01 00:44:00 -
[47] - Quote
Beld Errmon wrote:Swarms are the easiest of modes, just hop on a dropship fly to the highest most central point on the map and start spamming volleys at anything you can lock onto, gave this a try the other day killed 34 tanks by the time I was finished capping the character, countless LLAVs, LAVs and dropships destroyed as well, and unless they were looking up at my position they didn't even see it coming thanks to invisible swarms. Swarms aren't invisible- I see enemy swarms all the time, and the super-obvious vapor trail pointing to the shooter, so any sniper with half a brain (Which, admittedly, is pretty rare) can see to shoot them. |
Spkr4theDead
Namtar Elite Gallente Federation
227
|
Posted - 2013.07.01 00:45:00 -
[48] - Quote
Tectonious Falcon wrote:Spkr4theDead wrote:Tectonious Falcon wrote:I'd say the lolplasma cannon is the hardest to aim, not the forge gun. Forge gun is quite easy once you practice for a bit. Except it's been confirmed that the plasma cannon is useless by multiple sources skilled into various roles. I never said it was good, I just said it takes the most skill. That doesn't change the fact that they're useless. And what's with this "skill" at a video game? |
Spkr4theDead
Namtar Elite Gallente Federation
227
|
Posted - 2013.07.01 00:47:00 -
[49] - Quote
Aero Yassavi wrote:Spkr4theDead wrote:Aero Yassavi wrote:A popular fallacy in FPS games is that aiming = all the skill. This is simply not true. In all honesty, it's not very hard to aim. I know a lot of people like to pride themselves in how precisely they can move their thumbs, but come on. Especially when you're aiming at a big fat vehicle, it's pretty easy.
The skill in using swarm launchers doesn't come from aiming, it comes from positioning yourself the right way to land a hit. They swarm launchers move slow and have limited range, so unlike the forge you have to get fairly close. When the swarm launchers fire, 4 to 6 bright lights appear right on top of your head revealing yourself to every enemy with a set of eyes, especially snipers. The swarms can be seen coming and give the pilot of the vehicle plenty of time to maneuver behind cover, so you need to take that into consideration.
Honestly your logic is flawed with the simple fact that anyone can tell you its easier to stand far back and destroy a vehicle with the forge gun than hunting one down with swarms. There's a lot more skill to any FPS aside from aiming. "Skill getting into position." Are you really trying to find any argument at all to say that a lock-on fire-and-forget weapon takes any remote amount of intelligence to use? The argument that we've been making is that even noobs that know nothing deep about swarm launchers are effective AV having just militia swarms and the one damage mod on their suit. There's no "skill" involved in knowing to climb a ladder with a fresh nanohive. There's intelligence involved in having to aim a forge gun. Gaming is not a "skill," neither is being "good" at it. Being good at guitar is a skill, for example. Knowing what's wrong with a mid-90s car without needing sensors is a skill. Stop trying to say that swarms are hard to use, because they're not. In fact, they're the easiest AV I've ever seen in any game I've ever played. The Javelin in BF3 takes longer to lock on, and can be defeated by a few different countermeasures. There aren't any countermeasures on here. Oh man, the crying that will take place if CCP ever gives vehicles countermeasures to swarms... Take a swarm launcher up a ladder or hill and start firing is a non-pub match. You'll get killed instantly. Yes, there is some skill involved in not dying when you are using a dead give a way weapon that requires you to get closer than the other AV weapon. To be frank I don't understand your argument. Learning a guitar is harder than playing a videogame? Well, that's some keen insight there buddy. It sounds like your base argument here is that playing a videogame isn't hard. Well of course not, but it's all relative. When you compare the swarm launcher to the forge gun in terms of difficulty of use the forge gun is much easier to destroying vehicles with. You obviously have never tried playing an instrument in your life. |
Poplo Furuya
Crux Special Tasks Group Gallente Federation
116
|
Posted - 2013.07.01 01:01:00 -
[50] - Quote
Spkr4theDead wrote:Aero Yassavi wrote:Spkr4theDead wrote:Aero Yassavi wrote:A popular fallacy in FPS games is that aiming = all the skill. This is simply not true. In all honesty, it's not very hard to aim. I know a lot of people like to pride themselves in how precisely they can move their thumbs, but come on. Especially when you're aiming at a big fat vehicle, it's pretty easy.
The skill in using swarm launchers doesn't come from aiming, it comes from positioning yourself the right way to land a hit. They swarm launchers move slow and have limited range, so unlike the forge you have to get fairly close. When the swarm launchers fire, 4 to 6 bright lights appear right on top of your head revealing yourself to every enemy with a set of eyes, especially snipers. The swarms can be seen coming and give the pilot of the vehicle plenty of time to maneuver behind cover, so you need to take that into consideration.
Honestly your logic is flawed with the simple fact that anyone can tell you its easier to stand far back and destroy a vehicle with the forge gun than hunting one down with swarms. There's a lot more skill to any FPS aside from aiming. "Skill getting into position." Are you really trying to find any argument at all to say that a lock-on fire-and-forget weapon takes any remote amount of intelligence to use? The argument that we've been making is that even noobs that know nothing deep about swarm launchers are effective AV having just militia swarms and the one damage mod on their suit. There's no "skill" involved in knowing to climb a ladder with a fresh nanohive. There's intelligence involved in having to aim a forge gun. Gaming is not a "skill," neither is being "good" at it. Being good at guitar is a skill, for example. Knowing what's wrong with a mid-90s car without needing sensors is a skill. Stop trying to say that swarms are hard to use, because they're not. In fact, they're the easiest AV I've ever seen in any game I've ever played. The Javelin in BF3 takes longer to lock on, and can be defeated by a few different countermeasures. There aren't any countermeasures on here. Oh man, the crying that will take place if CCP ever gives vehicles countermeasures to swarms... Take a swarm launcher up a ladder or hill and start firing is a non-pub match. You'll get killed instantly. Yes, there is some skill involved in not dying when you are using a dead give a way weapon that requires you to get closer than the other AV weapon. To be frank I don't understand your argument. Learning a guitar is harder than playing a videogame? Well, that's some keen insight there buddy. It sounds like your base argument here is that playing a videogame isn't hard. Well of course not, but it's all relative. When you compare the swarm launcher to the forge gun in terms of difficulty of use the forge gun is much easier to destroying vehicles with. You obviously have never tried playing an instrument in your life. Y'know actually listening to (or reading) what the other person's trying to say is an instrumental part of any discussion.
I'm a Forge Gunner myself but I'm not going to pretend it ain't easy to use. The skill ceiling leaves lots of room to climb but the entry hurdle for getting good results is still pretty low. |
|
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
142
|
Posted - 2013.07.01 01:04:00 -
[51] - Quote
Spkr4theDead wrote:It was obvious forethought to have swarms be incredibly powerful against the better vehicles. Why not start up a petition to get rid of the only AV that needs to be aimed? I mean, hell, one volley from a Wiyrkomi swarm does an incredible amount of damage, and the Wiyrkomi breach forge does ~3000 with skills and one damage mod. Why not make it so the only AV in the game is tracking? After that, why use something that requires aim when the game takes care of it for you?
1-Forge guns can hit harder
2-Forge guns work vs infantry too
3-Forge guns are more effective vs Dropships , who can frequently fly away from the Swarm launchers range. |
Cody Sietz
Tritan's Onslaught RISE of LEGION
269
|
Posted - 2013.07.01 01:06:00 -
[52] - Quote
My dropship gets killed wayyyyyy quicker by forge guns (I use Gallente) |
Nelo Angel0
The Nommo Insurance Fraud.
72
|
Posted - 2013.07.01 01:12:00 -
[53] - Quote
Cody Sietz wrote:My dropship gets killed wayyyyyy quicker by forge guns (I use Gallente)
and there's a good reason why. Once you get hit by a SL you know, even at PRO level, you still have 1-2 more shots before it kills you and still have enough leftover to recover armor/shields and get away. But once a FG hits you either you react fast as hell or your going down and you probably won't be able to take more then 2 shots in total.
Basically the difference between FG and SL to drivers is the amount of time you have to react before the next shot gets off. |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
109
|
Posted - 2013.07.01 01:33:00 -
[54] - Quote
wyka swarms fully specced ...330 dmg per missile * 6=1980 *.15(max prof skill) = 297 so 2277 per shot. less than forge although more effective vs armor which are the better vehicles. |
Beld Errmon
Internal Error. Negative-Feedback
668
|
Posted - 2013.07.01 01:39:00 -
[55] - Quote
Scheneighnay McBob wrote:Beld Errmon wrote:Swarms are the easiest of modes, just hop on a dropship fly to the highest most central point on the map and start spamming volleys at anything you can lock onto, gave this a try the other day killed 34 tanks by the time I was finished capping the character, countless LLAVs, LAVs and dropships destroyed as well, and unless they were looking up at my position they didn't even see it coming thanks to invisible swarms. Swarms aren't invisible- I see enemy swarms all the time, and the super-obvious vapor trail pointing to the shooter, so any sniper with half a brain (Which, admittedly, is pretty rare) can see to shoot them.
Well i drive tanks and i've been hit countless times by invisible swarms, knowing where they came from is pretty damn important because it allows you to make a snap decision on whether you will flee or fight, the bug seems to involve where your looking, if you aren't looking in the general direction of the swarmer when he fires, you won't see them in flight. |
loffinator
ZionTCD
0
|
Posted - 2013.07.01 12:37:00 -
[56] - Quote
Takahiro Kashuken wrote:Why would anyone use swarms?
1. They can be invisible so the vehicle driver doesnt see it
2. They can do 270deg turns on the spot and still hit you
3. They cannot be outrun by land vehicles
4. They go around corners
5. They require no aiming
6. They lock on in a second or 2
7. You can jump while locking on or firing
8. Currently beast against armor vehicles
9. Can fire from relative safety without getting killed
+ if you are in a gunners seat sometimes you can see them and other time you cant see the swarm comeing |
loffinator
ZionTCD
0
|
Posted - 2013.07.01 12:43:00 -
[57] - Quote
Dust Project 514 wrote:Spkr4theDead wrote: After that, why use something that requires aim when the game takes care of it for you? Because you can snipe infantry with a forge gun, but not with a swarm launcher.
FORGE GUNS ARE NOT SNIPER RIFLES are only meant for vehicles and and other stuff |
Kekklian Noobatronic
Goonfeet Special Planetary Emergency Response Group
104
|
Posted - 2013.07.01 12:51:00 -
[58] - Quote
Forge guns are brilliant once you have proficency up there(Forge proficiency V, 2 complex damage mods + proto breach forge can 1-shot stationary turrets).. And are amazing against shielded targets, and flying targets. But, forge is rubbish against fast moving targets and heavily armored targets.
Swarms are better for fast moving targets and heavily armored targets, but horrible against distant targets which can react (Dropships), and shielded targets. And swarms can be outmaneuvered. Swarm launchers by default have only 6 shots(iirc) - 7 if you spec into extra ammo. So you need to also have hives in order to engage for prolonged periods of time.
Each has it's advantages and disadvantages |
Rupture Reaperson
Deadly Blue Dots RISE of LEGION
201
|
Posted - 2013.07.01 13:05:00 -
[59] - Quote
Because Gunloggis AND critical hit.
Swarms are badsauce against a well shielded dropship.
Also with decent skill you either two-shot or OHKO most infantry.
... God I miss my heavy. |
Tectonious Falcon
Phaze O n e
619
|
Posted - 2013.07.01 13:33:00 -
[60] - Quote
Spkr4theDead wrote:Tectonious Falcon wrote:Spkr4theDead wrote:Tectonious Falcon wrote:I'd say the lolplasma cannon is the hardest to aim, not the forge gun. Forge gun is quite easy once you practice for a bit. Except it's been confirmed that the plasma cannon is useless by multiple sources skilled into various roles. I never said it was good, I just said it takes the most skill. That doesn't change the fact that they're useless. And what's with this "skill" at a video game?
That doesn't change the fact I never said anything about their effectiveness. It's like talking to a brick wall.
Yes, it takes skill to play video games well, just as it takes skill to play sports, fly jets, play chess etc.
They might be different skills, but they are skills nonetheless |
|
Operative 1171 Aajli
D3LTA ACADEMY
38
|
Posted - 2013.07.01 14:32:00 -
[61] - Quote
Both my shield tank and armor tank say forge guns are the better AV. I usually laugh at swarms. I have to get out of there though after so many hits of constant fire. Usually, 2 or more and grenades is what gets me.
I can see what direction swarms come from too. I never see forge gun animation and keep getting hit from a side opposite from where I think it's coming from. |
Solomon Malcolm
BurgezzE.T.F
32
|
Posted - 2013.07.01 14:55:00 -
[62] - Quote
I think it's actually better with both swarms and forge combined.
|
Spkr4theDead
Namtar Elite Gallente Federation
227
|
Posted - 2013.07.01 17:28:00 -
[63] - Quote
loffinator wrote:Dust Project 514 wrote:Spkr4theDead wrote: After that, why use something that requires aim when the game takes care of it for you? Because you can snipe infantry with a forge gun, but not with a swarm launcher. FORGE GUNS ARE NOT SNIPER RIFLES are only meant for vehicles and and other stuff Oh come on man, how many times have you been right next to me and seen a corpse bounce from my forge gun? |
Spkr4theDead
Namtar Elite Gallente Federation
227
|
Posted - 2013.07.01 17:46:00 -
[64] - Quote
You're all forgetting that at least the advanced suit is best for heavies, whereas you can put swarms on every suit. Forge gun - heavies, swarm launcher - scout, logi, assault and heavy. Add that you can carry your own nanohives instead of being tethered to someone else's or, tethered to a supply depot. Plus, depending on fit and skills, you may not be able to carry grenades. That's pretty much a non-issue with a logi. Damage mods out the rear, and as many nanohives as CPU and PG allow.
So please, before you go trying to knock down my argument and call it stupid, remember the SP investment as well. As we all well know, only the heavy suits can wield the heavy weapons. |
Xender17
Intrepidus XI Omega Commission
192
|
Posted - 2013.07.01 17:51:00 -
[65] - Quote
Spkr4theDead wrote:calisk galern wrote:short answer, forge guns are the better av. You're a fool if you think that. 12 agree with him... Only 1 with you. |
Spkr4theDead
Namtar Elite Gallente Federation
227
|
Posted - 2013.07.01 17:56:00 -
[66] - Quote
Xender17 wrote:Spkr4theDead wrote:calisk galern wrote:short answer, forge guns are the better av. You're a fool if you think that. 12 agree with him... Only 1 with you. See my post right above yours.
And as I said, I'm only referring to its AV purpose, not the lolforging I enjoy doing to infantry. Was that post ignored by everybody? |
KOBLAKA1
Opus Arcana Covert Intervention
148
|
Posted - 2013.07.01 19:03:00 -
[67] - Quote
Spkr4theDead wrote:Xender17 wrote:Spkr4theDead wrote:calisk galern wrote:short answer, forge guns are the better av. You're a fool if you think that. 12 agree with him... Only 1 with you. See my post right above yours. And as I said, I'm only referring to its AV purpose, not the lolforging I enjoy doing to infantry. Was that post ignored by everybody?
apparently mine was too
KOBLAKA1 wrote:Proto swarms do more damage than all but breach FG. That's a little effed up when medium frames can stack way more dmg mods than a heavy.
FG is great at infantry sniping, limited ammo means a lot of people aren't patient enough to use it effectively.
swarms>than forge at AV
FG requires aiming plus all the disadvantages of being heavy and we can't use equipment so limited ammo or stuck on high visibility nanohives.
Fun math. I dont feel like doing stcking penalties so it rough i went with 10%, 7.5% 5% 2.5% for simplicity. So 25% damage increase proto swarms do 2475 dmg = 1.25x (6x330). So this is without damage proficiency skill too. (I love my forge gun but it gets outperformed) |
Knightshade Belladonna
G.R.A.V.E
386
|
Posted - 2013.07.01 19:18:00 -
[68] - Quote
I love my militia FG and dren sent suit. DA POWA , ohhhhhh DA POWA.
lol , for real though.. don't touch the forge gun, it has it's uses and so does the swarm |
Spkr4theDead
Namtar Elite Gallente Federation
228
|
Posted - 2013.07.01 19:22:00 -
[69] - Quote
Knightshade Belladonna wrote:I love my militia FG and dren sent suit. DA POWA , ohhhhhh DA POWA.
lol , for real though.. don't touch the forge gun, it has it's uses and so does the swarm ........................ where did I say I wanted the forge gun changed?
Of course swarms have it uses. It's the single best AV weapon I've ever seen in any game I've ever played. Makes the Javelin on BF3 look like a bottle rocket. |
loffinator
ZionTCD
0
|
Posted - 2013.07.01 20:10:00 -
[70] - Quote
Spkr4theDead wrote:loffinator wrote:Dust Project 514 wrote:Spkr4theDead wrote: After that, why use something that requires aim when the game takes care of it for you? Because you can snipe infantry with a forge gun, but not with a swarm launcher. FORGE GUNS ARE NOT SNIPER RIFLES are only meant for vehicles and and other stuff Oh come on man, how many times have you been right next to me and seen a corpse bounce from my forge gun?
i should be a bit more pacific the one what the infantry use are for vehicle
|
|
MassiveNine
Mannar Focused Warfare Gallente Federation
181
|
Posted - 2013.07.01 20:15:00 -
[71] - Quote
dude this thread is a joke. I forge snipe with my proto assault forge pretty much every match and while I may not do as well as I would with my HMG it's still fun and easy too, not many tanks can hang. |
Spkr4theDead
Namtar Elite Gallente Federation
229
|
Posted - 2013.07.01 20:19:00 -
[72] - Quote
MassiveNine wrote:dude this thread is a joke. I forge snipe with my proto assault forge pretty much every match and while I may not do as well as I would with my HMG it's still fun and easy too, not many tanks can hang. ....................................................................... you missed the whole gist of the thread, didn't you. |
gbghg
L.O.T.I.S. RISE of LEGION
2160
|
Posted - 2013.07.01 20:47:00 -
[73] - Quote
I'm sorry but forge guns are just the better AV, and that's just down to accuracy, range, and damage. Swarms suffer from the lock on, travel time, and the fact that they can't fire again until the first volley hits. Swarms have their uses I'm not arguing that fact, but it's most effective as an area denial weapon.
Forge guns are what you want if you actually want to kill a vehicle, with their damage combined with their ROF, generally high accuracy, and the tiny travel time on the projectiles, means they are much more effective at killing vehicles, they can do. Ore damage, faster, than a comparable swarm launcher.
I fly both types of dropships and I dabble in LAV's a bit, and honestly I've lost less than 10 dropships this build to swarms and most of those deaths were because I got knocked into buildings or terrain. Swarms just aren't as effective as forge guns, they're something to be wary of but not worth panicking over, 9 times out of 10 you can get out of range before the second or third volley hits (depending on your choice of dropship and fit). Forge guns are another matter completely, a good forge gun user can normally hit an unsuspecting pilot at least twice in the time it takes one swarm volley to hit, and often those two hits are all that are needed. |
Spkr4theDead
Namtar Elite Gallente Federation
229
|
Posted - 2013.07.01 20:51:00 -
[74] - Quote
gbghg wrote:I'm sorry but forge guns are just the better AV, and that's just down to accuracy, range, and damage. Swarms suffer from the lock on, travel time, and the fact that they can't fire again until the first volley hits. What the hell are you talking about? I've seen two more volleys behind the first one that just hit me/a friend's tank. |
Spkr4theDead
Namtar Elite Gallente Federation
230
|
Posted - 2013.07.02 01:30:00 -
[75] - Quote
I'm not letting this go down to the trash heap. Bump |
Spkr4theDead
Namtar Elite Gallente Federation
233
|
Posted - 2013.07.02 16:23:00 -
[76] - Quote
Bump |
imma monsta
OUT FOR BLOOD.
0
|
Posted - 2013.07.02 16:28:00 -
[77] - Quote
Aero Yassavi wrote:Spkr4theDead wrote:Aero Yassavi wrote:A popular fallacy in FPS games is that aiming = all the skill. This is simply not true. In all honesty, it's not very hard to aim. I know a lot of people like to pride themselves in how precisely they can move their thumbs, but come on. Especially when you're aiming at a big fat vehicle, it's pretty easy.
The skill in using swarm launchers doesn't come from aiming, it comes from positioning yourself the right way to land a hit. They swarm launchers move slow and have limited range, so unlike the forge you have to get fairly close. When the swarm launchers fire, 4 to 6 bright lights appear right on top of your head revealing yourself to every enemy with a set of eyes, especially snipers. The swarms can be seen coming and give the pilot of the vehicle plenty of time to maneuver behind cover, so you need to take that into consideration.
Honestly your logic is flawed with the simple fact that anyone can tell you its easier to stand far back and destroy a vehicle with the forge gun than hunting one down with swarms. There's a lot more skill to any FPS aside from aiming. "Skill getting into position." Are you really trying to find any argument at all to say that a lock-on fire-and-forget weapon takes any remote amount of intelligence to use? The argument that we've been making is that even noobs that know nothing deep about swarm launchers are effective AV having just militia swarms and the one damage mod on their suit. There's no "skill" involved in knowing to climb a ladder with a fresh nanohive. There's intelligence involved in having to aim a forge gun. Gaming is not a "skill," neither is being "good" at it. Being good at guitar is a skill, for example. Knowing what's wrong with a mid-90s car without needing sensors is a skill. Stop trying to say that swarms are hard to use, because they're not. In fact, they're the easiest AV I've ever seen in any game I've ever played. The Javelin in BF3 takes longer to lock on, and can be defeated by a few different countermeasures. There aren't any countermeasures on here. Oh man, the crying that will take place if CCP ever gives vehicles countermeasures to swarms... Take a swarm launcher up a ladder or hill and start firing is a non-pub match. You'll get killed instantly. Yes, there is some skill involved in not dying when you are using a dead give a way weapon that requires you to get closer than the other AV weapon. To be frank I don't understand your argument. Learning a guitar is harder than playing a videogame? Well, that's some keen insight there buddy. It sounds like your base argument here is that playing a videogame isn't hard. Well of course not, but it's all relative. When you compare the swarm launcher to the forge gun in terms of difficulty of use the forge gun is much easier to destroying vehicles with.
True! The second I see those fireflies in the night sky (night mode reference), my sniper is all over you. :] |
Rupture Reaperson
Deadly Blue Dots RISE of LEGION
201
|
Posted - 2013.07.02 22:17:00 -
[78] - Quote
Spkr4theDead wrote:gbghg wrote:I'm sorry but forge guns are just the better AV, and that's just down to accuracy, range, and damage. Swarms suffer from the lock on, travel time, and the fact that they can't fire again until the first volley hits. What the hell are you talking about? I've seen two more volleys behind the first one that just hit me/a friend's tank. Its called multiple swarmers... |
Spkr4theDead
Namtar Elite Gallente Federation
238
|
Posted - 2013.07.02 23:46:00 -
[79] - Quote
Rupture Reaperson wrote:Spkr4theDead wrote:gbghg wrote:I'm sorry but forge guns are just the better AV, and that's just down to accuracy, range, and damage. Swarms suffer from the lock on, travel time, and the fact that they can't fire again until the first volley hits. What the hell are you talking about? I've seen two more volleys behind the first one that just hit me/a friend's tank. Its called multiple swarmers... Not always.
How are you going to tell me what I'm seeing from the driver's/gunner's seat, when you're not there? |
Rupture Reaperson
Deadly Blue Dots RISE of LEGION
204
|
Posted - 2013.07.03 19:38:00 -
[80] - Quote
Spkr4theDead wrote:Rupture Reaperson wrote:Spkr4theDead wrote:gbghg wrote:I'm sorry but forge guns are just the better AV, and that's just down to accuracy, range, and damage. Swarms suffer from the lock on, travel time, and the fact that they can't fire again until the first volley hits. What the hell are you talking about? I've seen two more volleys behind the first one that just hit me/a friend's tank. Its called multiple swarmers... Not always. How are you going to tell me what I'm seeing from the driver's/gunner's seat, when you're not there? Because there is no way you can fire 2 swarm volleys without a full 1.5 sec - 2 sec window between volleys, trust me on this one. |
|
Superluminal Replicant
Planetary Response Organization
82
|
Posted - 2013.07.03 20:14:00 -
[81] - Quote
Awww a forge gun vs swarm launcher thread how cute
Be in a match with me and ill show you why forge gun rocks vs swarm, that's if im not afking |
Spkr4theDead
Namtar Elite Gallente Federation
249
|
Posted - 2013.07.04 02:49:00 -
[82] - Quote
Rupture Reaperson wrote:Spkr4theDead wrote:Rupture Reaperson wrote:Spkr4theDead wrote:gbghg wrote:I'm sorry but forge guns are just the better AV, and that's just down to accuracy, range, and damage. Swarms suffer from the lock on, travel time, and the fact that they can't fire again until the first volley hits. What the hell are you talking about? I've seen two more volleys behind the first one that just hit me/a friend's tank. Its called multiple swarmers... Not always. How are you going to tell me what I'm seeing from the driver's/gunner's seat, when you're not there? Because there is no way you can fire 2 swarm volleys without a full 1.5 sec - 2 sec window between volleys, trust me on this one. Yeah, which is exactly the lock on time. Dolt. |
Spkr4theDead
Namtar Elite Gallente Federation
249
|
Posted - 2013.07.04 02:49:00 -
[83] - Quote
Superluminal Replicant wrote:Awww a forge gun vs swarm launcher thread how cute Be in a match with me and ill show you why forge gun rocks vs swarm, that's if im not afking Did Daddy Joe let you represent PRO in such a manner? |
LuckyLuke Wargan
HavoK Core RISE of LEGION
188
|
Posted - 2013.07.04 02:54:00 -
[84] - Quote
I don't know how many times I have to type this this before it gets in people's heads... if you are a driver or pilot, and have trouble with swarms, boost your damn shields up. Swarms, even proto swarms are very inefective against high shields... I have seen LAVs with high shields take 4 proto volleys before having their shields go down. |
Syther Shadows
The Unholy Legion Of DarkStar DARKSTAR ARMY
188
|
Posted - 2013.07.04 03:00:00 -
[85] - Quote
Xocoyol Zaraoul wrote:Because swarms being explosive do kitten-all against my 10K EHP of shields, proto or not...
Great against armor HAVs though!
Ehp = Estimated hit points ..
that means you count both your shield and Armour
So you have 10K shield and 996 Armour ?
or 996 Armour and 9004 shield ? |
Takahiro Kashuken
Red Star. EoN.
595
|
Posted - 2013.07.04 10:07:00 -
[86] - Quote
Takahiro Kashuken wrote:Why would anyone use swarms?
1. They can be invisible so the vehicle driver doesnt see it
2. They can do 270deg turns on the spot and still hit you
3. They cannot be outrun by land vehicles
4. They go around corners
5. They require no aiming
6. They lock on in a second or 2
7. You can jump while locking on or firing
8. Currently beast against armor vehicles
9. Can fire from relative safety without getting killed
|
Kekklian Noobatronic
Goonfeet
128
|
Posted - 2013.07.04 10:42:00 -
[87] - Quote
calisk galern wrote:short answer, forge guns are the better av.
*Were the better AV. Now they do 90% Shields 110% Armor. They're just crappier version of a Swarm launcher now.
|
ChromeBreaker
SVER True Blood Public Disorder.
621
|
Posted - 2013.07.04 11:10:00 -
[88] - Quote
No bells n whistles...
Proto Assault FG 1500dmg/ 2sec
Proto Swarm 2000dmg / 4.5 sec
750dmg/s 444dmg/s
You can aim at weak spots with the forge |
Abron Garr
Amarr Templars Amarr Empire
553
|
Posted - 2013.07.04 12:42:00 -
[89] - Quote
ITT: Spkr4theDeaf is tired of his logi LAV getting destroyed. |
Reign Omega
Quafe Runners
26
|
Posted - 2013.07.04 12:45:00 -
[90] - Quote
Spkr4theDead wrote: That doesn't change the fact that they're useless. And what's with this "skill" at a video game?
Being good at a game, especially a fast twitch FPS, does actually take a bit of "skill" in the sense that it isn't something everyone can just pick up and do well. Some people no matter how much they play, can never be anything other than mediocre. Simply because it isn't the most productive thing to do in the world doesn't negate that fact. Before you jump on my back in defense, this is coming from an average FPS player who does other things that also require "skill" extremely well, so I am not trying to defend my Omnipotent controller wielding.
To touch on the topic at hand though, being a primarily AV player who does not use FG, I would say that there are times I would have liked to have been able to lead a shot to catch an escaping vehicle. There are also times when I would have liked to get one more shot off before said vehicle ducks behind a building and my missiles bump into said building. There are definitely upsides to using FG, and if anything it is nice to give the fatboys more exclusive options and have differing types of AV on the ground. Nothing more boring than trimming the options down because something is less/more effective, and always nice to have some choices in an FPS.
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Bob Teller
The Unholy Legion Of DarkStar DARKSTAR ARMY
14
|
Posted - 2013.07.04 13:51:00 -
[91] - Quote
Baal Roo wrote:Killing infantry with the FG is crazy easy. I'd venture to say that it's considerably easier to get kills FG sniping, than it is sniper rifle sniping.
The forge guns do more SPLASH damage than the Mass Drivers do DIRECT damage, and the FG direct damage is a guaranteed OHK.
The things are INCREDIBLY powerful as both AV and Anti-Infantry. Frankly, I don't know why people use HMGs if they're going for straight K/D. The forge gun is easy to rack up double digit KDRs with only average FPS skills.
When an AV weapon is already one of the better anti-infantry option in the game, why use an AV weapon that can't even damage infantry at all? Yea,forge guns are so OP,noobs are running around one hit killing everyone in sight.It takes no skill to shoot someone with a forge gun.Like you said,FG sniping is CONSIDERABLY easier then using a sniper rifle.Are CCP even playing the game?They would realize that about 80%of players are running OP forge guns |
Zelorian Dexter snr
DVC 514
0
|
Posted - 2013.07.04 14:22:00 -
[92] - Quote
Wow you have to love this topic I run proto swarm in tandem with a guild member running proto FG and make a very effective AV combo. Plus you used to be able to snipe infantry with a swarm until everyone started crying about it so it got nerfed. Bring back blind fire I say |
NAV HIV
The Generals EoN.
251
|
Posted - 2013.07.04 14:33:00 -
[93] - Quote
Spkr4theDead wrote:Dust Project 514 wrote:Spkr4theDead wrote: After that, why use something that requires aim when the game takes care of it for you? Because you can snipe infantry with a forge gun, but not with a swarm launcher. Do you know how few people can snipe with a forge gun, and I'm gonna be egotistical for a second and include myself? It's damn hard to hit infantry with a forge gun. There's the other guy from RND that runs a forge, and after that I just don't know.
Our forge gunner has 30-50 kill games... |
NAV HIV
The Generals EoN.
251
|
Posted - 2013.07.04 14:34:00 -
[94] - Quote
Abron Garr wrote:ITT: Spkr4theDeaf is tired of his logi LAV getting destroyed.
^this |
NAV HIV
The Generals EoN.
251
|
Posted - 2013.07.04 14:38:00 -
[95] - Quote
Just go and use the weapons before you start crying about everything that kills you. What's next from you? SMG is OP? Nerf SMG cause its a deadly AV |
Zelorian Dexter snr
DVC 514
0
|
Posted - 2013.07.04 14:45:00 -
[96] - Quote
Plus blind fire swarm used to be the Bain of FG users as one volley would scatter a heavy over a wide are so remember when your HAV is killed by a FG and a guy on your team with a swarm is sitting there watching and can do nothing remember it was your crying that caused this |
Zelorian Dexter snr
DVC 514
0
|
Posted - 2013.07.04 15:28:00 -
[97] - Quote
There is always a weapon people cry about cause its OP so it gets nerfed and then they start crying about the next weapon that kills them. So I suggest the following make all weapons do 1 hp of damage or better yet remove weapons altogether and we can hit each other with sticks instead but then people will start crying about his stick is bigger than mine. Then sticks will get nerfed then what build a fire form a drumming circle and have a love in. Here's an idea figure out a way with dealing with the threat but that probably requires to much thought |
Alldin Kan
Imperfects Negative-Feedback
341
|
Posted - 2013.07.04 15:34:00 -
[98] - Quote
Forge guns are buff bro.
1. I can sometimes kill the driver or gunner of a LAV with direct impact (I need to record this ).
2. My Forge rips a hole on the backside of tanks.
3. Infantry are never safe.
4. I can farm WP from installations in OMS.
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Spkr4theDead
Namtar Elite Gallente Federation
254
|
Posted - 2013.07.04 16:27:00 -
[99] - Quote
ChromeBreaker wrote:No bells n whistles...
Proto Assault FG 1500dmg/ 2sec
Proto Swarm 2000dmg / 4.5 sec
750dmg/s 444dmg/s
You can aim at weak spots with the forge Forge guns require aim. You're talking about gamers here, how many do you think actually want to take the difficult road? |
Spkr4theDead
Namtar Elite Gallente Federation
254
|
Posted - 2013.07.04 16:29:00 -
[100] - Quote
NAV HIV wrote:Just go and use the weapons before you start crying about everything that kills you. What's next from you? SMG is OP? Nerf SMG cause its a deadly AV I'll start complaining when the SMG is a viable AV weapon. |
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Spkr4theDead
Namtar Elite Gallente Federation
254
|
Posted - 2013.07.04 16:30:00 -
[101] - Quote
Zelorian Dexter snr wrote:Plus blind fire swarm used to be the Bain of FG users as one volley would scatter a heavy over a wide are so remember when your HAV is killed by a FG and a guy on your team with a swarm is sitting there watching and can do nothing remember it was your crying that caused this ..................... who are you? |
Abron Garr
Amarr Templars Amarr Empire
555
|
Posted - 2013.07.04 17:12:00 -
[102] - Quote
Spkr4theDead wrote:NAV HIV wrote:Just go and use the weapons before you start crying about everything that kills you. What's next from you? SMG is OP? Nerf SMG cause its a deadly AV I'll start complaining when the SMG is a viable AV weapon.
Oh, trust me, we know. |
calisk galern
BurgezzE.T.F
418
|
Posted - 2013.07.04 17:14:00 -
[103] - Quote
loffinator wrote:Dust Project 514 wrote:Spkr4theDead wrote: After that, why use something that requires aim when the game takes care of it for you? Because you can snipe infantry with a forge gun, but not with a swarm launcher. FORGE GUNS ARE NOT SNIPER RIFLES are only meant for vehicles and and other stuff
and yet as a sniper I die to more forge guns then I do counter snipers heh. |
Rusty Shallows
Black Jackals
115
|
Posted - 2013.07.04 17:24:00 -
[104] - Quote
calisk galern wrote:loffinator wrote:Dust Project 514 wrote:Spkr4theDead wrote: After that, why use something that requires aim when the game takes care of it for you? Because you can snipe infantry with a forge gun, but not with a swarm launcher. FORGE GUNS ARE NOT SNIPER RIFLES are only meant for vehicles and and other stuff and yet as a sniper I die to more forge guns then I do counter snipers heh. *while trying to not make any eye contact nonchalantly whistles*
On a flip side of standing-still-and-getting-killed one time I was charging up for an aimed forge shot when a weird flash of neon-color dropped down from above and the kill notification said a plasmagun inst-gibbed me It was pretty funny, still chuckling over it. |
NAV HIV
The Generals EoN.
253
|
Posted - 2013.07.05 13:17:00 -
[105] - Quote
Abron Garr wrote:Spkr4theDead wrote:NAV HIV wrote:Just go and use the weapons before you start crying about everything that kills you. What's next from you? SMG is OP? Nerf SMG cause its a deadly AV I'll start complaining when the SMG is a viable AV weapon. Oh, trust me, we know.
^ LOL |
Banning Hammer
Tal-Romon Legion Amarr Empire
158
|
Posted - 2013.07.05 13:25:00 -
[106] - Quote
Swarm Launchers are not easy... you have to worry about the angle, and the interception trajectory, and also how long it takes to lock in the target. PLUS they are very easy to avoid by smart drivers. |
NAV HIV
The Generals EoN.
255
|
Posted - 2013.07.05 13:30:00 -
[107] - Quote
Banning Hammer wrote:Swarm Launchers are not easy... you have to worry about the angle, and the interception trajectory, and also how long it takes to lock in the target. PLUS they are very easy to avoid by smart drivers.
Don't forget the infantry... |
Severance Pay
Purgatorium of the Damned League of Infamy
518
|
Posted - 2013.07.05 13:50:00 -
[108] - Quote
Seems that there is a whole thread where people seem to think forge guns are unfair. Q.Q forge guns |
Mechoj Nomreps
Dead Six Initiative Lokun Listamenn
26
|
Posted - 2013.07.05 13:52:00 -
[109] - Quote
Spkr4theDead wrote:Dust Project 514 wrote:Spkr4theDead wrote: After that, why use something that requires aim when the game takes care of it for you? Because you can snipe infantry with a forge gun, but not with a swarm launcher. Do you know how few people can snipe with a forge gun, and I'm gonna be egotistical for a second and include myself? It's damn hard to hit infantry with a forge gun. There's the other guy from RND that runs a forge, and after that I just don't know.
I do it with a militia fit sometimes. difficult but great fun actually. |
Spkr4theDead
Namtar Elite Gallente Federation
270
|
Posted - 2013.07.05 17:58:00 -
[110] - Quote
Banning Hammer wrote:Swarm Launchers are not easy... you have to worry about the angle, and the interception trajectory, and also how long it takes to lock in the target. PLUS they are very easy to avoid by smart drivers. LOL Gimme a break. You can carry plenty of nanohives to keep you supplied for an entire match.
They're one of the two most effective AV because most tankers use Madrugars due to the wide range of fitting options. |
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DUST Fiend
OSG Planetary Operations Covert Intervention
4426
|
Posted - 2013.07.05 18:05:00 -
[111] - Quote
Spkr4theDead wrote:They're one of the two most effective AV because there are only four AV options, one of which is a grenade
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