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Ted Nugget
SVER True Blood Public Disorder.
141
|
Posted - 2013.06.21 19:30:00 -
[1] - Quote
Why is it that a flaylock pistol is better at killing infantry than a missile turret? Anyone have any suggestions to ease my mind. I just don't understand how a mini rocket is so much better at killing than a big missile from a large turret. Oh, because infantry don't cry when the weapon is in their hand. Go figure they make a handheld weapon that fires the same type of ammo as a turret and the handheld weapon is more effective. FTW Maybe I should have put my 10 mil sp into flaylocks. Rather than dumping it all into a worthless missile turret for a tank that infantry can dodge the splash damage, which doesn't even hurt the enemy. |
Kitten Empress
Ametat Security Amarr Empire
817
|
Posted - 2013.06.21 19:32:00 -
[2] - Quote
Because CCP hates armor, so they had to make a sidearm that one-two shots us with splash radius. The splash radius seems a bit overkill considering we're slow like heavies. |
Jin Robot
Foxhound Corporation General Tso's Alliance
972
|
Posted - 2013.06.21 19:32:00 -
[3] - Quote
Thats too many millions
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Buster Friently
Rosen Association
745
|
Posted - 2013.06.21 19:34:00 -
[4] - Quote
Idiots.
Two out of the previous posts are completely misinformed and inaccurate.
Enjoy the QQ though. |
Ted Nugget
SVER True Blood Public Disorder.
141
|
Posted - 2013.06.21 19:34:00 -
[5] - Quote
Kitten Empress wrote:Because CCP hates armor, so they had to make a sidearm that one-two shots us with splash radius. The splash radius seems a bit overkill considering we're slow like heavies.
The splash damage for flaylock is where missile turrets used to be. It is very dumb for this gun to do more splash damage than an actual missile turret. Bigger missiles = more splash damage and radius |
Ted Nugget
SVER True Blood Public Disorder.
141
|
Posted - 2013.06.21 19:35:00 -
[6] - Quote
Buster Friently wrote:Idiots.
Two out of the previous posts are completely misinformed and inaccurate.
Enjoy the QQ though.
elaborate.. i been here for a while bud and i can tell you a lot on missile turrets and how garbage they are... |
Sloth9230
Reaper Galactic ROFL BROS
1861
|
Posted - 2013.06.21 19:35:00 -
[7] - Quote
Kitten Empress wrote:Because CCP hates armor, so they had to make a sidearm that one-two shots us with splash radius. The splash radius seems a bit overkill considering we're slow like heavies.
http://www.youtube.com/watch?feature=player_detailpage&v=nMBWI_a4xUA#t=119s
Two direct hits to kill a guy with militia stats, clearly the flaylock is OP
lol, 1-shot my ass |
Ted Nugget
SVER True Blood Public Disorder.
141
|
Posted - 2013.06.21 19:39:00 -
[8] - Quote
I am simply comparing this handheld weapon, that can easily kill, to a missile turret that struggles to kill with splash damage. |
Sloth9230
Reaper Galactic ROFL BROS
1866
|
Posted - 2013.06.21 19:42:00 -
[9] - Quote
Ted Nugget wrote:I am simply comparing this handheld weapon, that can easily kill, to a missile turret that struggles to kill with splash damage. Well... that's because turrets suck... duh. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
315
|
Posted - 2013.06.21 19:42:00 -
[10] - Quote
Iv never used them but love hearing people frwak out over the mic onec they have been blastedback to the mcc one too many times by one. |
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Luk Manag
of Terror
23
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Posted - 2013.06.21 19:42:00 -
[11] - Quote
It is because tanks have been gimped beyond all reason and sense. They can't tank either. |
Kitten Empress
Ametat Security Amarr Empire
818
|
Posted - 2013.06.21 19:45:00 -
[12] - Quote
Core flaylock pistol. If my shields are gone (which are only 1/5th of my eHP), I am dead in two shots. |
ER-Bullitt
Molon Labe. League of Infamy
11
|
Posted - 2013.06.21 19:47:00 -
[13] - Quote
How much damage does your missile turret do against installations and other vehicles?
How much damage does the flaylock do against installations and other vehicles? |
Ted Nugget
SVER True Blood Public Disorder.
141
|
Posted - 2013.06.21 19:47:00 -
[14] - Quote
Kitten Empress wrote:Because CCP hates armor, so they had to make a sidearm that one-two shots us with splash radius. The splash radius seems a bit overkill considering we're slow like heavies.
It is the splash damage and accuracy of the flaylock which makes it OP. Unlike a missile turret it actually goes where you aim. Something that hasn't been looked at or fixed since day one |
Ted Nugget
SVER True Blood Public Disorder.
150
|
Posted - 2013.06.21 19:48:00 -
[15] - Quote
ER-Bullitt wrote:How much damage does your missile turret do against installations and other vehicles?
How much damage does the flaylock do against installations and other vehicles?
That is a direct hit. Why would you shoot a flaylock at an installation? How many direct hits do you get on infantry with a large missile turret? |
Sloth9230
Reaper Galactic ROFL BROS
1866
|
Posted - 2013.06.21 19:50:00 -
[16] - Quote
Kitten Empress wrote:Core flaylock pistol. If my shields are gone (which are only 1/5th of my eHP), I am dead in two shots. Ugh... that was a core flaylock pistol.
|
Commander Tuna
KILL-EM-QUICK RISE of LEGION
73
|
Posted - 2013.06.21 19:50:00 -
[17] - Quote
Kitten Empress wrote:Core flaylock pistol. If my shields are gone (which are only 1/5th of my eHP), I am dead in two shots. This is the same boat I am in. How a sidearm out performs the mass driver is beyond me. |
Ted Nugget
SVER True Blood Public Disorder.
150
|
Posted - 2013.06.21 19:50:00 -
[18] - Quote
Kitten Empress wrote:Core flaylock pistol. If my shields are gone (which are only 1/5th of my eHP), I am dead in two shots.
My militia heavy, roughly 500 shield 400 armor, dies in 6 shots. |
Dust Project 514
Dust Evo 514
31
|
Posted - 2013.06.21 19:51:00 -
[19] - Quote
You must be kidding. Do you want turrets/tanks to be the ultimate to use killing machines? Would be unfair if we all had to deal with super strong infinite ammo shooters.
If you want easy killing turrets then request CCP give them limit ammo. |
Ted Nugget
SVER True Blood Public Disorder.
150
|
Posted - 2013.06.21 19:52:00 -
[20] - Quote
Sloth9230 wrote:Kitten Empress wrote:Core flaylock pistol. If my shields are gone (which are only 1/5th of my eHP), I am dead in two shots. Ugh... that was a core flaylock pistol.
Sloth I am using proto maxed missiles with 3 damage mods and infantry just may get hit with one missile while more missiles with splash damage do a little damage and they can still run away. Let me guess you use the cfp? |
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ER-Bullitt
Molon Labe. League of Infamy
11
|
Posted - 2013.06.21 19:53:00 -
[21] - Quote
Ted Nugget wrote:ER-Bullitt wrote:How much damage does your missile turret do against installations and other vehicles?
How much damage does the flaylock do against installations and other vehicles? That is a direct hit. Why would you shoot a flaylock at an installation? How many direct hits do you get on infantry with a large missile turret?
Didn't yo mama teach you not to answer a question with another question.
I asked 5 questions, two of which are redundant... my point is that the missile turret has ALOT more ability to be effective than just killing infantry, right? The flaylock is ONLY good at killing infantry.
Your missile turret has unlimited ammo, can be fired from the safety of a tank, has greater range, can damage enemy vehicles... but you are crying because it doesnt kill infantry as effective as an infantry only weapon? derp |
Sloth9230
Reaper Galactic ROFL BROS
1866
|
Posted - 2013.06.21 19:54:00 -
[22] - Quote
Commander Tuna wrote:Kitten Empress wrote:Core flaylock pistol. If my shields are gone (which are only 1/5th of my eHP), I am dead in two shots. This is the same boat I am in. How a sidearm out performs the mass driver is beyond me. Are you aware that an SMG out damages an AR in CQC against armor? "Sidearm", is that supposed to mean something? |
Sloth9230
Reaper Galactic ROFL BROS
1866
|
Posted - 2013.06.21 19:55:00 -
[23] - Quote
Ted Nugget wrote:
Sloth I am using proto maxed missiles with 3 damage mods and infantry just may get hit with one missile while more missiles with splash damage do a little damage and they can still run away. Let me guess you use the cfp?
Again, turrets suck, bringing down the flaylock to turret levels so that they both suck is not the right way to go about this. |
Sloth9230
Reaper Galactic ROFL BROS
1866
|
Posted - 2013.06.21 19:56:00 -
[24] - Quote
Oh I get it, side arms should shoot marshmallows, silly me |
Ted Nugget
SVER True Blood Public Disorder.
150
|
Posted - 2013.06.21 19:57:00 -
[25] - Quote
ER-Bullitt wrote:Ted Nugget wrote:ER-Bullitt wrote:How much damage does your missile turret do against installations and other vehicles?
How much damage does the flaylock do against installations and other vehicles? That is a direct hit. Why would you shoot a flaylock at an installation? How many direct hits do you get on infantry with a large missile turret? Didn't yo mama teach you not to answer a question with another question. I asked 5 questions, two of which are redundant... my point is that the missile turret has ALOT more ability to be effective than just killing infantry, right? The flaylock is ONLY good at killing infantry. Your missile turret has unlimited ammo, can be fired from the safety of a tank, has greater range, can damage enemy vehicles... but you are crying because it doesnt kill infantry as effective as an infantry only weapon? derp
Crying? You bring up points that are irrelevant. What is in question is the turrets ability to kill infantry. I am lucky to get one direct hit using accelerated missiles only if you are standing still. The splash damage on a missile turret is ****. The splash damage on a flaylock is godly compared to a TANK MISSILE. How do you convince yourself that the flaylock should do more splash damage than a large missile from a large missile turret. |
Ted Nugget
SVER True Blood Public Disorder.
150
|
Posted - 2013.06.21 19:57:00 -
[26] - Quote
Sloth9230 wrote:Oh I get it, side arms should shoot marshmallows, silly me
I am not saying the flaylock needs to be nerfed. I am asking why it is better than a missile from a turret. |
Commander Tuna
KILL-EM-QUICK RISE of LEGION
75
|
Posted - 2013.06.21 19:58:00 -
[27] - Quote
Sloth9230 wrote:Oh I get it, side arms should shoot marshmallows, silly me Didn't quite say that but if you think a pistol should out perform a grenade launcher, something is wrong there. |
Ted Nugget
SVER True Blood Public Disorder.
150
|
Posted - 2013.06.21 20:00:00 -
[28] - Quote
Commander Tuna wrote:Sloth9230 wrote:Oh I get it, side arms should shoot marshmallows, silly me Didn't quite say that but if you think a pistol should out perform a grenade launcher, something is wrong there.
Dude simply is a user of the cfp. As much as he defends it. When what was in question is the missile turret. |
Disturbingly Bored
The Strontium Asylum
297
|
Posted - 2013.06.21 20:01:00 -
[29] - Quote
Missile turrets suck against infantry because at one point in DUST's history they were monstrously good. Like, 90-0 mountain camping good.
And as as we all well know, the more powerful something is, the harder it gets nerfed. Hence, Missile Turret uselessness.
The Flaylock is good because it hasn't had been through a full nerf/buff cycle. Yet. |
Luk Manag
of Terror
25
|
Posted - 2013.06.21 20:01:00 -
[30] - Quote
Turrets should be at least as good as infantry weapons. I can get out of my Sica and do more direct damage with my Forge Gun than I can with the Railgun. Same story for the Flaylock and missile turrets. |
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Sloth9230
Reaper Galactic ROFL BROS
1866
|
Posted - 2013.06.21 20:02:00 -
[31] - Quote
Ted Nugget wrote:Sloth9230 wrote:Oh I get it, side arms should shoot marshmallows, silly me I am not saying the flaylock needs to be nerfed. I am asking why it is better than a missile from a turret. Not you, the others.
As for why it is better than the turrets, cause turrets suck, that's a problem.
There damage is similar, but small turrets have a .5 smaller blast radius since they lack a skill which increases it, and I'm pretty sure they also have a lower ROF, not to mention that shooting while on the move is next to impossible.
|
Bones McGavins
TacoCat Industries
338
|
Posted - 2013.06.21 20:03:00 -
[32] - Quote
Core Flaylock is a bit OP, but its nothing compared to the scrambler. The difference is, the scrambler takes some skill to use but its way more deadly in the right hands. And if hit detection/aiming ever get better, good lord...
The reason Flaylocks feel OP at all is because you dont have to worry about aim/hit detection as much (still has issues with direct hits).
The one thing I will say is that all 3, MD, Flaylock and Nades have way better progression from meta levels than other guns. Other guns just get like 10% more damage per level. These weapons get even mroe damage but the big thing is, they get a massive radius boost too. So not only is the core flaylock much deadlier than the standard its also WAY easier to use.
Thats where CCP messed up, I think. Same with MD and nades. There shouldnt be a explosion radius increase between meta levels. All nades should have a radius of the standard, and MD and Flaylocks should all be about at the advanced radius. |
ER-Bullitt
Molon Labe. League of Infamy
11
|
Posted - 2013.06.21 20:03:00 -
[33] - Quote
I already answered your question.
Flaylock is Infantry Only
Missile turret is not
That is why the flaylcok is more effecient at killing infantry.
The missile turret CAN hit infantry, but its hard.. because it is designed as an anti vehicle weapon. Easier to hit vehicles and large objects.
Is that really that hard to comprehend? or do you just want your tank to be godmode uber awesome at everything. |
Ted Nugget
SVER True Blood Public Disorder.
150
|
Posted - 2013.06.21 20:03:00 -
[34] - Quote
Sloth9230 wrote:Ted Nugget wrote:Sloth9230 wrote:Oh I get it, side arms should shoot marshmallows, silly me I am not saying the flaylock needs to be nerfed. I am asking why it is better than a missile from a turret. Not you, the others. As for why it is better than the turrets, cause turrets suck, that's a problem. There damage is similar, but small turrets have a .5 smaller blast radius since they lack a skill which increases it, and I'm pretty sure they also have a lower ROF, not to mention that shooting while on the move is next to impossible.
All valid points bud |
Commander Tuna
KILL-EM-QUICK RISE of LEGION
75
|
Posted - 2013.06.21 20:03:00 -
[35] - Quote
Ted Nugget wrote:Commander Tuna wrote:Sloth9230 wrote:Oh I get it, side arms should shoot marshmallows, silly me Didn't quite say that but if you think a pistol should out perform a grenade launcher, something is wrong there. Dude simply is a user of the cfp. As much as he defends it. When what was in question is the missile turret. Oh boy you see right through me -_- |
Sloth9230
Reaper Galactic ROFL BROS
1866
|
Posted - 2013.06.21 20:04:00 -
[36] - Quote
Ted Nugget wrote:Commander Tuna wrote:Sloth9230 wrote:Oh I get it, side arms should shoot marshmallows, silly me Didn't quite say that but if you think a pistol should out perform a grenade launcher, something is wrong there. Dude simply is a user of the cfp. As much as he defends it. When what was in question is the missile turret. I'm defending it because you mentioned it and other people jumped on the chance to call it OP, and yes, I do use it, and I have about 1000 SP into it, and it still lacks the 1 shot capablities that people like kitten claim it does.
Would you not defend a 1000 SP investment? If I said missile turrets were OP, would you not argue against it? |
Ted Nugget
SVER True Blood Public Disorder.
150
|
Posted - 2013.06.21 20:04:00 -
[37] - Quote
ER-Bullitt wrote:I already answered your question.
Flaylock is Infantry Only
Missile turret is not
That is why the flaylcok is more effecient at killing infantry.
The missile turret CAN hit infantry, but its hard.. because it is designed as an anti vehicle weapon. Easier to hit vehicles and large objects.
Is that really that hard to comprehend? or do you just want your tank to be godmode uber awesome at everything.
Nah i just want my millions of sp invested into a tank that can actually kill infantry rather than him throw down a nano hive and throw av at me while im shooting at him to no result on my end
|
Ted Nugget
SVER True Blood Public Disorder.
150
|
Posted - 2013.06.21 20:07:00 -
[38] - Quote
Sloth9230 wrote:Ted Nugget wrote:Commander Tuna wrote:Sloth9230 wrote:Oh I get it, side arms should shoot marshmallows, silly me Didn't quite say that but if you think a pistol should out perform a grenade launcher, something is wrong there. Dude simply is a user of the cfp. As much as he defends it. When what was in question is the missile turret. I'm defending it because you mentioned it and other people jumped on the chance to call it OP, and yes, I do use it, and I have about 1000 SP into it, and it still lacks the 1 shot capablities that people like kitten claim it does. Would you not defend a 1000 SP investment? If I said missile turrets were OP, would you not argue against it?
I have 10 million sp into my tanks. Not all into weapons but a lot into weapons and enforcer tank. Which gives a boost to missile damage, which is still ****. If you said missile turrets would OP I would fall out from laughter and ask you what game you were playing. Should I not complaint that a handheld weapon that took according to you a fraction of the sp i have spent to get where i am and im useless to kill infantry and your not? |
Ted Nugget
SVER True Blood Public Disorder.
150
|
Posted - 2013.06.21 20:09:00 -
[39] - Quote
As for direct hit damage sure it's good. You do not get direct hits on infantry as the first missile hits the mark while the others go all around it. So I depend on splash damage with such a poor hit rate. |
Sloth9230
Reaper Galactic ROFL BROS
1866
|
Posted - 2013.06.21 20:09:00 -
[40] - Quote
Ted Nugget wrote:Sloth9230 wrote:Ted Nugget wrote:Commander Tuna wrote:Sloth9230 wrote:Oh I get it, side arms should shoot marshmallows, silly me Didn't quite say that but if you think a pistol should out perform a grenade launcher, something is wrong there. Dude simply is a user of the cfp. As much as he defends it. When what was in question is the missile turret. I'm defending it because you mentioned it and other people jumped on the chance to call it OP, and yes, I do use it, and I have about 1000 SP into it, and it still lacks the 1 shot capablities that people like kitten claim it does. Would you not defend a 1000 SP investment? If I said missile turrets were OP, would you not argue against it? I have 10 million sp into my tanks. Not all into weapons but a lot into weapons and enforcer tank. Which gives a boost to missile damage, which is still ****. If you said missile turrets would OP I would fall out from laughter and ask you what game you were playing. Should I not complaint that a handheld weapon that took according to you a fraction of the sp i have spent to get where i am and im useless to kill infantry and your not?
Feel free to complain about the uselessness of turrets, I agree. I am simply disagreeing with people who claim the flaylock is OP. |
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Ted Nugget
SVER True Blood Public Disorder.
150
|
Posted - 2013.06.21 20:10:00 -
[41] - Quote
If all four missiles actually hit where I was aiming I wouldn't be here having this conversation bud |
Ted Nugget
SVER True Blood Public Disorder.
150
|
Posted - 2013.06.21 20:10:00 -
[42] - Quote
as for range... a missile installation can shoot across the map, did you know that... my missile turrets are gimped on range too FTW |
Sloth9230
Reaper Galactic ROFL BROS
1866
|
Posted - 2013.06.21 20:12:00 -
[43] - Quote
It would be like saying that scout suits are garbage, therefore everything else should be garbage. Ughh... no, just fix scout suits, or in this case, missile turrets. |
Ted Nugget
SVER True Blood Public Disorder.
150
|
Posted - 2013.06.21 20:13:00 -
[44] - Quote
I agree, I am just using the flaylock as a reference because they fire the same type of ammo. I just knew that the topic flaylock would actually make people look. I guess it is my fault for a misleading topic |
Sloth9230
Reaper Galactic ROFL BROS
1866
|
Posted - 2013.06.21 20:14:00 -
[45] - Quote
Ted Nugget wrote:If all four missiles actually hit where I was aiming I wouldn't be here having this conversation bud Then ask for that to be fixed, we wouldn't be having this conversation if you hadn't used flaylocks to supports your claim that turrets suck bud.
Missles not hitting sounds like a problem, why are you not asking for that to be fixed? Right now it just sounds like your venting.
And again, I agree that missile turrets need improvements. |
Ted Nugget
SVER True Blood Public Disorder.
150
|
Posted - 2013.06.21 20:17:00 -
[46] - Quote
Ted Nugget wrote:Kitten Empress wrote:Because CCP hates armor, so they had to make a sidearm that one-two shots us with splash radius. The splash radius seems a bit overkill considering we're slow like heavies. Unlike a missile turret it actually goes where you aim. Something that hasn't been looked at or fixed since day one
read above... i have made this post more than once.. i just feel that ccp doesnt care |
Knight SoIaire
Better Hide R Die D.E.F.I.A.N.C.E
847
|
Posted - 2013.06.21 20:18:00 -
[47] - Quote
Because Missile Turrets are underpowered. |
Ted Nugget
SVER True Blood Public Disorder.
150
|
Posted - 2013.06.21 20:19:00 -
[48] - Quote
I feel how missiles are we depend on splash damage to kill infantry since they are not fixing the accuracy problem. I think the damage of splash needs a buff if a handheld weapon can deal that much damage |
Sloth9230
Reaper Galactic ROFL BROS
1867
|
Posted - 2013.06.21 20:19:00 -
[49] - Quote
Knight SoIaire wrote:Because Missile Turrets are underpowered. Hey, look, he gets it! |
I VOTED FOR-KODOS
Absentee AFK Regiment
31
|
Posted - 2013.06.21 20:20:00 -
[50] - Quote
Flaylock = classic example of every fps' n00b tube |
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Shijima Kuraimaru
WarRavens League of Infamy
226
|
Posted - 2013.06.21 20:31:00 -
[51] - Quote
Luk Manag wrote:Turrets should be at least as good as infantry weapons. I can get out of my Sica and do more direct damage with my Forge Gun than I can with the Railgun. Same story for the Flaylock and missile turrets.
I've posted stats on two different threads. The forge gun may do more damage per shot than a rail turret, but the rail turret has the higher damage per second. |
Knight SoIaire
Better Hide R Die D.E.F.I.A.N.C.E
849
|
Posted - 2013.06.21 20:32:00 -
[52] - Quote
I VOTED FOR-KODOS wrote:Flaylock = classic example of every fps' n00b tube
Flaylock = Learn2Bunnyhopnub |
I VOTED FOR-KODOS
Absentee AFK Regiment
31
|
Posted - 2013.06.21 20:35:00 -
[53] - Quote
Knight SoIaire wrote:I VOTED FOR-KODOS wrote:Flaylock = classic example of every fps' n00b tube Flaylock = Learn2Bunnyhopnub You realize this retort has more holes in it than randy senorita at a tj donkey show |
poopchucker9900
SVER True Blood Public Disorder.
36
|
Posted - 2013.06.21 20:37:00 -
[54] - Quote
Poopchucker9900 approves and agrees with teds post. |
Ted Nugget
SVER True Blood Public Disorder.
150
|
Posted - 2013.06.21 20:38:00 -
[55] - Quote
I VOTED FOR-KODOS wrote:Knight SoIaire wrote:I VOTED FOR-KODOS wrote:Flaylock = classic example of every fps' n00b tube Flaylock = Learn2Bunnyhopnub You realize this retort has more holes in it than randy senorita at a tj donkey show
you saw the donkey show too? gotta love tj lol |
Knight SoIaire
Better Hide R Die D.E.F.I.A.N.C.E
850
|
Posted - 2013.06.21 20:40:00 -
[56] - Quote
I VOTED FOR-KODOS wrote:Knight SoIaire wrote:I VOTED FOR-KODOS wrote:Flaylock = classic example of every fps' n00b tube Flaylock = Learn2Bunnyhopnub You realize this retort has more holes in it than randy senorita at a tj donkey show
Uh...eh...
What now? |
KING SALASI
MAJOR DISTRIBUTION
63
|
Posted - 2013.06.21 20:57:00 -
[57] - Quote
OP is right CCP was smoking when they made thr flaylock. Shoot at the enemy and boom enemy is dead. Shoot the turret at the enemy and the enemy lives. I'm lost for words with CCP, this have to be the worse release I've ever experienced. So much fail in dust it's not even funny.
To say im disappointed with CCP is an understatement. I hope sometime in the future they balance the game and fix all the issues. Until then may the force be with you on the battle field. |
xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
427
|
Posted - 2013.06.21 21:03:00 -
[58] - Quote
I wish people would try the flaylock instead of assuming its a ohk weapon :/
The only time I ever ohk anybody is if they're in a scout suit. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
110
|
Posted - 2013.06.21 21:17:00 -
[59] - Quote
KING SALASI wrote:OP is right CCP was smoking when they made thr flaylock. Shoot at the enemy and boom enemy is dead. Shoot the turret at the enemy and the enemy lives. I'm lost for words with CCP, this have to be the worse release I've ever experienced. So much fail in dust it's not even funny.
To say im disappointed with CCP is an understatement. I hope sometime in the future they balance the game and fix all the issues. Until then may the force be with you on the battle field.
Your posts leads me to 2 conclusions:
1) You are a scout suit user who sucks at jumping. 2) You never actually used the Flaylock yourself.
Very likely it's both of those ;) |
PlanetsideTwo F2PonPS4
Condotta Rouvenor Gallente Federation
1
|
Posted - 2013.06.21 21:17:00 -
[60] - Quote
Ted Nugget wrote:Why is it that a flaylock pistol is better at killing infantry than a missile turret? Anyone have any suggestions to ease my mind. I just don't understand how a mini rocket is so much better at killing than a big missile from a large turret. Oh, because infantry don't cry when the weapon is in their hand. Go figure they make a handheld weapon that fires the same type of ammo as a turret and the handheld weapon is more effective. FTW Maybe I should have put my 10 mil sp into flaylocks. Rather than dumping it all into a worthless missile turret for a tank that infantry can dodge the splash damage, which doesn't even hurt the enemy.
Because its the new gun..
Everyone must get addicted to the pay guns that are op.
Its how you make money. |
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Mobius Wyvern
BetaMax. CRONOS.
2041
|
Posted - 2013.06.21 21:33:00 -
[61] - Quote
Ted Nugget wrote:Why is it that a flaylock pistol is better at killing infantry than a missile turret? Anyone have any suggestions to ease my mind. I just don't understand how a mini rocket is so much better at killing than a big missile from a large turret. Oh, because infantry don't cry when the weapon is in their hand. Go figure they make a handheld weapon that fires the same type of ammo as a turret and the handheld weapon is more effective. FTW Maybe I should have put my 10 mil sp into flaylocks. Rather than dumping it all into a worthless missile turret for a tank that infantry can dodge the splash damage, which doesn't even hurt the enemy. The Flaylock pistol being an infantry weapon means that people with other guns feel that they can easily kill the user.
Someone on a turret with exactly the same damage output is OP because they're harder to hit.
If you're in a tank, your weapons being able to easily kill infantry is absolutely unacceptable.
That's about the size of it. |
Knarf Black
Subdreddit Test Alliance Please Ignore
924
|
Posted - 2013.06.21 21:35:00 -
[62] - Quote
Poor Flaylock, the whipping boy of New Eden small arms. Game balance is totally out of whack regarding vehicle turrets and shields vs. armor? Blame it all on the missile pistol.
Nerfling Flaylocks won't fix any of these underlying issues. |
Snod Narb
SVER True Blood Public Disorder.
0
|
Posted - 2013.06.21 21:51:00 -
[63] - Quote
we should shun noob-tube users! and bunny hopping doesnt help against splash damage. ive been using cover a lot more to defend against flaylocks but sometimes forget about the arc. if this game allows noob tubes friendly fire should be on. this game is supposed to be about strategy, not point and shoot. thats why there are games like cod and battlefield. point and shoot. all it takes to get kills with a flaylock is to point and shoot, and could you imagine if everyone used flaylocks? first it was heavy machine guns, then it was lasers, then it was mass drivers, then it was a tac rifle (although that one shouldnt really have been nerfed, it still took skill to shoot) and now we are back onto noob tubes with a sidearm. ive noticed everything that is op being used by everyone. i just hope we can stop this one to where people are less motivated to get noobtubes.
i hate noobtubes. and if ive died by one im pretty sure someones heard me scream about it. |
Knight SoIaire
Better Hide R Die D.E.F.I.A.N.C.E
852
|
Posted - 2013.06.21 21:53:00 -
[64] - Quote
Snod Narb wrote:we should shun noob-tube users! and bunny hopping doesnt help against splash damage.
Learn2jumphighernub |
Dust Project 514
Dust Evo 514
31
|
Posted - 2013.06.21 21:56:00 -
[65] - Quote
Funny thing is that people are not complaining about Flaylocks in general... They are complaining about the CORE Flaylock...
Just like people complain about most other Prototype weapons...
CCP. Please make Protype weapons 5 times more expensive, so that their OP status can be justified, and so that people have no excuse to complain, anymore... ( '-_-) |
P14GU3
The Southern Legion RISE of LEGION
112
|
Posted - 2013.06.21 21:58:00 -
[66] - Quote
Snod Narb wrote:we should shun noob-tube users! and bunny hopping doesnt help against splash damage. ive been using cover a lot more to defend against flaylocks but sometimes forget about the arc. if this game allows noob tubes friendly fire should be on. this game is supposed to be about strategy, not point and shoot. thats why there are games like cod and battlefield. point and shoot. all it takes to get kills with a flaylock is to point and shoot, and could you imagine if everyone used flaylocks? first it was heavy machine guns, then it was lasers, then it was mass drivers, then it was a tac rifle (although that one shouldnt really have been nerfed, it still took skill to shoot) and now we are back onto noob tubes with a sidearm. ive noticed everything that is op being used by everyone. i just hope we can stop this one to where people are less motivated to get noobtubes.
i hate noobtubes. and if ive died by one im pretty sure someones heard me scream about it.
The only one on that nerf list that needed a nerf was tact. Laser maybe, but its garbage now. The first heavy was GOD-mode but how many remember that? |
Buster Friently
Rosen Association
749
|
Posted - 2013.06.21 22:01:00 -
[67] - Quote
The only thing wrong with the flaylock, is that it isn't an AR. That's all it takes to get unreasonably nerfed these days. Please note the mass killings from laser rifles and mass drivers.
Nerf nothing.
If you have to nerf something, you, by law, must now nerf an AR at the same time. |
Knight SoIaire
Better Hide R Die D.E.F.I.A.N.C.E
852
|
Posted - 2013.06.21 22:04:00 -
[68] - Quote
P14GU3 wrote:Snod Narb wrote:we should shun noob-tube users! and bunny hopping doesnt help against splash damage. ive been using cover a lot more to defend against flaylocks but sometimes forget about the arc. if this game allows noob tubes friendly fire should be on. this game is supposed to be about strategy, not point and shoot. thats why there are games like cod and battlefield. point and shoot. all it takes to get kills with a flaylock is to point and shoot, and could you imagine if everyone used flaylocks? first it was heavy machine guns, then it was lasers, then it was mass drivers, then it was a tac rifle (although that one shouldnt really have been nerfed, it still took skill to shoot) and now we are back onto noob tubes with a sidearm. ive noticed everything that is op being used by everyone. i just hope we can stop this one to where people are less motivated to get noobtubes.
i hate noobtubes. and if ive died by one im pretty sure someones heard me scream about it. The only one on that nerf list that needed a nerf was tact. Laser maybe, but its garbage now. The first heavy was GOD-mode but how many remember that?
Laser Rifle didn't need a nerf, it was fine, except for the Viziam not having the right stats.
But as CCP were 'adjusting' it they said "To hell with it" and just nerfed it for the laugh, now the Laser Rifle is lucky if it even tickles somebody.
Plus, they added those crappy iron sights which was the worst idea ever. |
Snod Narb
SVER True Blood Public Disorder.
0
|
Posted - 2013.06.21 22:56:00 -
[69] - Quote
what about the nanite problems? im going to look for the forum but why are people not complaining about that the most? |
BL4CKST4R
WarRavens League of Infamy
315
|
Posted - 2013.06.21 23:00:00 -
[70] - Quote
Splash damage of the flaylock should have a very small radius, or a large radius but very low damage. The weapon is probably the best weapon in the game. Not even a railgun shot at somebodies feet can do this kind of damage. A flaylock requires absolutely no skill whatsoever. The reason people aren't running around screaming need is because it takes little investment to get and nobody who is using it has the balls to say this weapon is OP. This weapon out-damages mass drivers, rail guns, and missile turrets with its insane splash damage and accuracy, and because of its trajectory range it can be used at max range if you aim high enough. |
|
BL4CKST4R
WarRavens League of Infamy
315
|
Posted - 2013.06.21 23:12:00 -
[71] - Quote
Snod Narb wrote:what about the nanite problems? im going to look for the forum but why are people not complaining about that the most?
Personally I dont complain about the nanite because even if it did work, I can't revive and rep my teammate fast enough before he gets his head blown off again, or because instead of reviving him I am running from the person who killed him since as a Gallente Logi I have very low survivability. |
Scheneighnay McBob
Bojo's School of the Trades
1721
|
Posted - 2013.06.21 23:15:00 -
[72] - Quote
RoF is broken, that's why. |
Snod Narb
SVER True Blood Public Disorder.
1
|
Posted - 2013.06.21 23:55:00 -
[73] - Quote
P14GU3 wrote:Snod Narb wrote:we should shun noob-tube users! and bunny hopping doesnt help against splash damage. ive been using cover a lot more to defend against flaylocks but sometimes forget about the arc. if this game allows noob tubes friendly fire should be on. this game is supposed to be about strategy, not point and shoot. thats why there are games like cod and battlefield. point and shoot. all it takes to get kills with a flaylock is to point and shoot, and could you imagine if everyone used flaylocks? first it was heavy machine guns, then it was lasers, then it was mass drivers, then it was a tac rifle (although that one shouldnt really have been nerfed, it still took skill to shoot) and now we are back onto noob tubes with a sidearm. ive noticed everything that is op being used by everyone. i just hope we can stop this one to where people are less motivated to get noobtubes.
i hate noobtubes. and if ive died by one im pretty sure someones heard me scream about it. The only one on that nerf list that needed a nerf was tact. Laser maybe, but its garbage now. The first heavy was GOD-mode but how many remember that?
i was commenting on the trendings of noobs. when i first started dust i went logi. soon began to get **** faced by heavies so i started into heavy suits and guns, and then it was the laser rifle and i barely got into the mass driver but that one started to trend before the build when everyone got respecs. soon itll be a full match of everyone using flaylocks. im not saying the flaylock needs to be nerfed, i hate noob tubes, im saying flaylocks should be removed period. |
Sloth9230
Reaper Galactic ROFL BROS
1869
|
Posted - 2013.06.21 23:57:00 -
[74] - Quote
BL4CKST4R wrote:The weapon is probably the best weapon in the game. lol, nice try, AR is still king
Do I put an AR or Flaylock on my logi... h'mm, this sure is a hard choice... |
KING SALASI
MAJOR DISTRIBUTION
64
|
Posted - 2013.06.21 23:57:00 -
[75] - Quote
R'adeh Hunt wrote:KING SALASI wrote:OP is right CCP was smoking when they made thr flaylock. Shoot at the enemy and boom enemy is dead. Shoot the turret at the enemy and the enemy lives. I'm lost for words with CCP, this have to be the worse release I've ever experienced. So much fail in dust it's not even funny.
To say im disappointed with CCP is an understatement. I hope sometime in the future they balance the game and fix all the issues. Until then may the force be with you on the battle field. Your posts leads me to 2 conclusions: 1) You are a scout suit user who sucks at jumping. 2) You never actually used the Flaylock yourself. Very likely it's both of those ;)
Wrong on both nice try though. I don't use noob weapons I'm good if you think in wrong take a nice look at the player counts we are stuck with the beta players again lol. |
P14GU3
The Southern Legion RISE of LEGION
113
|
Posted - 2013.06.21 23:57:00 -
[76] - Quote
BL4CKST4R wrote:Splash damage of the flaylock should have a very small radius, or a large radius but very low damage. The weapon is probably the best weapon in the game. Not even a railgun shot at somebodies feet can do this kind of damage. A flaylock requires absolutely no skill whatsoever. The reason people aren't running around screaming need is because it takes little investment to get and nobody who is using it has the balls to say this weapon is OP. This weapon out-damages mass drivers, rail guns, and missile turrets with its insane splash damage and accuracy, and because of its trajectory range it can be used at max range if you aim high enough.
The problem with nerfs in this game isnt that the people screaming nerf are AR LOVRS, or that they are COD FANBOYS, it is that many of these guns require little to no skill to use for insane 2-3 shot kills. Yes an AR requires little skill also but it doesnt let me kill somebody in 3 shots. For example the mass driver just needed a reduction in ammo and reload so you have to pick your shots carefully instead of bunny hopping and dropping bombs everywere. The LR was fine except the viziam. Lol the mass driver is nearly broken. First it takes MORE skill to use than an AR (I don't get a red dot saying I'm on target, and I have to lead with speed/lag.) Second it does laughable shield damage (main tank in the game) forcing any MD user to use flux. Go play some PC matches and see how many mass drivers get used. I play one daily and I have yet to see one on an opposing team.. |
Sloth9230
Reaper Galactic ROFL BROS
1869
|
Posted - 2013.06.22 00:01:00 -
[77] - Quote
KING SALASI wrote: I don't use noob weapons I'm good
Why you complaining about flaylocks then? A pro like you should be able to land a headshot with a scrambler before they even have time to fire their first shot |
Ted Nugget
SVER True Blood Public Disorder.
164
|
Posted - 2013.06.22 00:24:00 -
[78] - Quote
PlanetsideTwo F2PonPS4 wrote:Ted Nugget wrote:Why is it that a flaylock pistol is better at killing infantry than a missile turret? Anyone have any suggestions to ease my mind. I just don't understand how a mini rocket is so much better at killing than a big missile from a large turret. Oh, because infantry don't cry when the weapon is in their hand. Go figure they make a handheld weapon that fires the same type of ammo as a turret and the handheld weapon is more effective. FTW Maybe I should have put my 10 mil sp into flaylocks. Rather than dumping it all into a worthless missile turret for a tank that infantry can dodge the splash damage, which doesn't even hurt the enemy. Because its the new gun.. Everyone must get addicted to the pay guns that are op. Its how you make money.
pay gun? the core flaylock is an isk item ? |
Ted Nugget
SVER True Blood Public Disorder.
164
|
Posted - 2013.06.22 00:24:00 -
[79] - Quote
Mobius Wyvern wrote:Ted Nugget wrote:Why is it that a flaylock pistol is better at killing infantry than a missile turret? Anyone have any suggestions to ease my mind. I just don't understand how a mini rocket is so much better at killing than a big missile from a large turret. Oh, because infantry don't cry when the weapon is in their hand. Go figure they make a handheld weapon that fires the same type of ammo as a turret and the handheld weapon is more effective. FTW Maybe I should have put my 10 mil sp into flaylocks. Rather than dumping it all into a worthless missile turret for a tank that infantry can dodge the splash damage, which doesn't even hurt the enemy. The Flaylock pistol being an infantry weapon means that people with other guns feel that they can easily kill the user. Someone on a turret with exactly the same damage output is OP because they're harder to hit. If you're in a tank, your weapons being able to easily kill infantry is absolutely unacceptable. That's about the size of it.
sounds about right |
Ted Nugget
SVER True Blood Public Disorder.
164
|
Posted - 2013.06.22 00:26:00 -
[80] - Quote
Dust Project 514 wrote:Funny thing is that people are not complaining about Flaylocks in general... They are complaining about the CORE Flaylock...
Just like people complain about most other Prototype weapons...
CCP. Please make Prototype weapons 5 times more expensive, so that their OP status can be justified, and so that people have no excuse to complain, anymore... ( '-_-)
once again i say that my missile turret which is proto is less effective than this handheld weapon.. even the standard one |
|
Ted Nugget
SVER True Blood Public Disorder.
166
|
Posted - 2013.06.22 00:27:00 -
[81] - Quote
Snod Narb wrote:what about the nanite problems? im going to look for the forum but why are people not complaining about that the most?
i agree the injector is broke |
Ted Nugget
SVER True Blood Public Disorder.
166
|
Posted - 2013.06.22 00:36:00 -
[82] - Quote
Ted Nugget wrote:Snod Narb wrote:what about the nanite problems? im going to look for the forum but why are people not complaining about that the most? i agree the injector is broke
ccp said to hell with the injector lets them lose the aur items so they have to buy more... (not really) but the injector should work as you have people paying for items with real money that are just being lost on the battlefield because my medic says its not letting me pick you up.. you should all start petitioning for your items back when this happens i bet they get on fixing it pretty quick |
stlcarlos989
SVER True Blood Public Disorder.
155
|
Posted - 2013.06.22 01:03:00 -
[83] - Quote
The problem is that the difference in splash and direct damage of the Flalock is 11% and for the large missiles its 80%. Whats worse is that the splash damage of the STANDARD flaylock is 195 and the prototype accelerated missile is 104 could someone please explain how that makes sense. |
Ted Nugget
SVER True Blood Public Disorder.
169
|
Posted - 2013.06.22 01:05:00 -
[84] - Quote
someone else see's it |
ReGnYuM
TeamPlayers EoN.
286
|
Posted - 2013.06.22 01:09:00 -
[85] - Quote
The only thing that makes sense is that Wolfman needs to fired for ever letting this broken weapon pass QA |
Sloth9230
Reaper Galactic ROFL BROS
1870
|
Posted - 2013.06.22 01:09:00 -
[86] - Quote
stlcarlos989 wrote:The problem is that the difference in splash and direct damage of the Flalock is 11% and for the large missiles its 80%. Whats worse is that the splash damage of the STANDARD flaylock is 195 and the prototype accelerated missile is 104 could someone please explain how that makes sense. Proto small missile turrets do like 200 splash damage, maybe "smaller = better" |
stlcarlos989
SVER True Blood Public Disorder.
156
|
Posted - 2013.06.22 01:19:00 -
[87] - Quote
Sloth9230 wrote:stlcarlos989 wrote:The problem is that the difference in splash and direct damage of the Flalock is 11% and for the large missiles its 80%. Whats worse is that the splash damage of the STANDARD flaylock is 195 and the prototype accelerated missile is 104 could someone please explain how that makes sense. Proto small missile turrets do like 200 splash damage, maybe "smaller = better"
Right because logically small explosive should do more damage than large explosives. |
Ted Nugget
SVER True Blood Public Disorder.
170
|
Posted - 2013.06.22 01:19:00 -
[88] - Quote
Sloth9230 wrote:stlcarlos989 wrote:The problem is that the difference in splash and direct damage of the Flalock is 11% and for the large missiles its 80%. Whats worse is that the splash damage of the STANDARD flaylock is 195 and the prototype accelerated missile is 104 could someone please explain how that makes sense. Proto small missile turrets do like 200 splash damage, maybe "smaller = better"
thats not what she said lol |
BL4CKST4R
WarRavens League of Infamy
317
|
Posted - 2013.06.22 02:35:00 -
[89] - Quote
Sloth9230 wrote:BL4CKST4R wrote:The weapon is probably the best weapon in the game. lol, nice try, AR is still king Do I put an AR or Flaylock on my logi... h'mm, this sure is a hard choice...
If it isn't nerfed by the time I am done with some skills I am switching my main to a flaylock. |
KING SALASI
MAJOR DISTRIBUTION
64
|
Posted - 2013.06.22 04:01:00 -
[90] - Quote
Sloth9230 wrote:KING SALASI wrote: I don't use noob weapons I'm good
Why you complaining about flaylocks then? A pro like you should be able to land a headshot with a scrambler before they even have time to fire their first shot
Not complaing just pointing CCP was high as hell when they made gun. Makes no sense but whatever, just another broken gun to along with the other broken things. |
|
Skipper Jones
Condotta Rouvenor Gallente Federation
165
|
Posted - 2013.06.22 04:32:00 -
[91] - Quote
Honestly... I am probably the WORST Flaylock pistol user in Dust. I'm good with the mass driver, but the Flaylock. I know what you mean though, as a sidearm they seem VERY powerful.
BTW: (I had fun trying to ram your Logi Lav today ) |
Marston VC
SVER True Blood Public Disorder.
345
|
Posted - 2013.06.22 04:40:00 -
[92] - Quote
Ted Nugget wrote:Why is it that a flaylock pistol is better at killing infantry than a missile turret? Anyone have any suggestions to ease my mind. I just don't understand how a mini rocket is so much better at killing than a big missile from a large turret. Oh, because infantry don't cry when the weapon is in their hand. Go figure they make a handheld weapon that fires the same type of ammo as a turret and the handheld weapon is more effective. FTW Maybe I should have put my 10 mil sp into flaylocks. Rather than dumping it all into a worthless missile turret for a tank that infantry can dodge the splash damage, which doesn't even hurt the enemy.
Try looking at the stats for the flaylock, im pretty sure the damage for it is actually superior to the missiles...... (though I may be wrong), someone already posted a thread about how it has more DPS then the proto mass driver by a significant margin so maybe its the same with missiles too? Lol ted, you shouldn't have spammed missiles so much when they were OP, maybe then the nerf would have been less? |
Ferren Devarri
ARES.inc
22
|
Posted - 2013.06.22 04:42:00 -
[93] - Quote
Dust Project 514 wrote:You must be kidding. Do you want turrets/tanks to be the ultimate to use killing machines? Would be unfair if we all had to deal with super strong infinite ammo shooters.
If you want easy killing turrets then request CCP give them limit ammo.
They're *tanks*, AND they're pricey as 10+ suits, and require 2 additional people to man the turrets to bring it up to full potential.
That's a sizable investment, so, yes, tanks SHOULD be the ultimate killing machines. Someone's wagering the entire match's rewards against their ability to grind you and your team into the dirt and stay in one peice in the process. |
Marston VC
SVER True Blood Public Disorder.
345
|
Posted - 2013.06.22 04:42:00 -
[94] - Quote
ReGnYuM wrote:The only thing that makes sense is that Wolfman needs to be fired for ever letting this broken weapon pass QA
Hey man.... at least there not guided mini missiles like the devs hinted at before it was released, if they were i'd probably die of high blood pressure..... |
Jathniel
G I A N T EoN.
490
|
Posted - 2013.06.22 05:00:00 -
[95] - Quote
Knight SoIaire wrote:I VOTED FOR-KODOS wrote:Flaylock = classic example of every fps' n00b tube Flaylock = Learn2Bunnyhopnub
QFT
(not very effective against shielded targets btw.) |
Sloth9230
Reaper Galactic ROFL BROS
1870
|
Posted - 2013.06.22 05:00:00 -
[96] - Quote
Marston VC wrote:ReGnYuM wrote:The only thing that makes sense is that Wolfman needs to be fired for ever letting this broken weapon pass QA Hey man.... at least there not guided mini missiles like the devs hinted at before it was released, if they were i'd probably die of high blood pressure..... Those are coming... |
Cass Barr
Red Star. EoN.
352
|
Posted - 2013.06.22 15:44:00 -
[97] - Quote
ReGnYuM wrote:The only thing that makes sense is that Wolfman needs to be fired for ever letting this broken weapon pass QA
This. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
110
|
Posted - 2013.06.22 17:31:00 -
[98] - Quote
stlcarlos989 wrote:The problem is that the difference in splash and direct damage of the Flalock is 11% and for the large missiles its 80%. Whats worse is that the splash damage of the STANDARD flaylock is 195 and the prototype accelerated missile is 104 could someone please explain how that makes sense.
Do you have to reload the large missile turret after 3 shots? No you don't...which makes it perfectly balanced |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
110
|
Posted - 2013.06.22 17:32:00 -
[99] - Quote
KING SALASI wrote:R'adeh Hunt wrote:KING SALASI wrote:OP is right CCP was smoking when they made thr flaylock. Shoot at the enemy and boom enemy is dead. Shoot the turret at the enemy and the enemy lives. I'm lost for words with CCP, this have to be the worse release I've ever experienced. So much fail in dust it's not even funny.
To say im disappointed with CCP is an understatement. I hope sometime in the future they balance the game and fix all the issues. Until then may the force be with you on the battle field. Your posts leads me to 2 conclusions: 1) You are a scout suit user who sucks at jumping. 2) You never actually used the Flaylock yourself. Very likely it's both of those ;) Wrong on both nice try though. I don't use noob weapons I'm good if you think in wrong take a nice look at the player counts we are stuck with the beta players again lol.
Weak comeback...clearly my assessment was correct |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
110
|
Posted - 2013.06.22 17:35:00 -
[100] - Quote
Sloth9230 wrote:KING SALASI wrote: I don't use noob weapons I'm good
Why you complaining about flaylocks then? A pro like you should be able to land a headshot with a scrambler before they even have time to fire their first shot
Because he's talking out of his ass |
|
microwave UDIE
S.e.V.e.N.
29
|
Posted - 2013.06.22 17:51:00 -
[101] - Quote
Ted Nugget wrote:Why is it that a flaylock pistol is better at killing infantry than a missile turret? Anyone have any suggestions to ease my mind. I just don't understand how a mini rocket is so much better at killing than a big missile from a large turret. Oh, because infantry don't cry when the weapon is in their hand. Go figure they make a handheld weapon that fires the same type of ammo as a turret and the handheld weapon is more effective. FTW Maybe I should have put my 10 mil sp into flaylocks. Rather than dumping it all into a worthless missile turret for a tank that infantry can dodge the splash damage, which doesn't even hurt the enemy.
Interesting point on tank turrets and damage. A long time ago in EVE I could fit out I believe 6 torpedo launches on my Raven battleship and could destroy anything with them. Then all the butthurt care bears cried that the evil pirates were ruining the game.
CCP in there infinite wisdom and love of all this balanced, decided to make so like size targets could only be tracked by like sized weapons. So if I wanted to swat that pesky frigate I had to carry a small turret on a battleship.
At this point I am amazed that the main turret can hit/track anything other than vehicles, that is if you didn't sneeze and blow the damn thing up already. ;) |
xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
427
|
Posted - 2013.06.22 18:39:00 -
[102] - Quote
Has anyone seen the Viziam scrambler pistol? Thing is crazy powerful. |
Ted Nugget
SVER True Blood Public Disorder.
174
|
Posted - 2013.06.22 18:43:00 -
[103] - Quote
R'adeh Hunt wrote:stlcarlos989 wrote:The problem is that the difference in splash and direct damage of the Flalock is 11% and for the large missiles its 80%. Whats worse is that the splash damage of the STANDARD flaylock is 195 and the prototype accelerated missile is 104 could someone please explain how that makes sense. Do you have to reload the large missile turret after 3 shots? No you don't...which makes it perfectly balanced
how long is your reload time? thats what i thought.. you cant find one thing that makes this arguement fit for the flaylock im sorry |
Ted Nugget
SVER True Blood Public Disorder.
174
|
Posted - 2013.06.22 18:46:00 -
[104] - Quote
Mobius Wyvern wrote:Ted Nugget wrote:Why is it that a flaylock pistol is better at killing infantry than a missile turret? Anyone have any suggestions to ease my mind. I just don't understand how a mini rocket is so much better at killing than a big missile from a large turret. Oh, because infantry don't cry when the weapon is in their hand. Go figure they make a handheld weapon that fires the same type of ammo as a turret and the handheld weapon is more effective. FTW Maybe I should have put my 10 mil sp into flaylocks. Rather than dumping it all into a worthless missile turret for a tank that infantry can dodge the splash damage, which doesn't even hurt the enemy. The Flaylock pistol being an infantry weapon means that people with other guns feel that they can easily kill the user. Someone on a turret with exactly the same damage output is OP because they're harder to hit. If you're in a tank, your weapons being able to easily kill infantry is absolutely unacceptable. That's about the size of it.
they dont like it that they can die and the three av nades the ar user carries doesnt kill me.... i have literally quit playing the game because i have so much sp into tanks that are a joke.. i mean you can fit a suit with a 1/5 of the hp i have on one of my tanks |
Dust Project 514
Dust Evo 514
35
|
Posted - 2013.06.22 18:46:00 -
[105] - Quote
xLTShinySidesx wrote:Has anyone seen the Viziam scrambler pistol? Thing is crazy powerful.
No they haven't seen them because people haven't realised their MASSIVE dmg potential and starting using them in larger numbers for people to declare them OP, yet. |
Buster Friently
Rosen Association
754
|
Posted - 2013.06.23 06:35:00 -
[106] - Quote
Dust Project 514 wrote:xLTShinySidesx wrote:Has anyone seen the Viziam scrambler pistol? Thing is crazy powerful. No they haven't seen them because people haven't realised their MASSIVE dmg potential and haven't started using them in larger numbers for people to declare them OP, yet.
QFT.
If it isn't an AR, it must be OP.
AR is the noob weapon in this game. Sorry to all you "pros"
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Sloth9230
Reaper Galactic ROFL BROS
1872
|
Posted - 2013.06.23 06:35:00 -
[107] - Quote
Dust Project 514 wrote:xLTShinySidesx wrote:Has anyone seen the Viziam scrambler pistol? Thing is crazy powerful. No they haven't seen them because people haven't realised their MASSIVE dmg potential and haven't started using them in larger numbers for people to declare them OP, yet. Some people actually did call the scrambler OP towards the end of chromosome, something about "abusing headshots" |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2046
|
Posted - 2013.06.23 06:42:00 -
[108] - Quote
Why not just make a buff missiles topic and leave the Flaylock alone? With all this butthurt, you guys are going to need some Preperation H when the desynch and splash damage bugs get fixed on the damn thing... |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
219
|
Posted - 2013.06.23 08:44:00 -
[109] - Quote
Ted Nugget wrote:Why is it that a flaylock pistol is better at killing infantry than a missile turret? Anyone have any suggestions to ease my mind. I just don't understand how a mini rocket is so much better at killing than a big missile from a large turret. Oh, because infantry don't cry when the weapon is in their hand. Go figure they make a handheld weapon that fires the same type of ammo as a turret and the handheld weapon is more effective. FTW Maybe I should have put my 10 mil sp into flaylocks. Rather than dumping it all into a worthless missile turret for a tank that infantry can dodge the splash damage, which doesn't even hurt the enemy.
I would relish being killed by big ordinance. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
110
|
Posted - 2013.06.23 11:07:00 -
[110] - Quote
Ted Nugget wrote:R'adeh Hunt wrote:stlcarlos989 wrote:The problem is that the difference in splash and direct damage of the Flalock is 11% and for the large missiles its 80%. Whats worse is that the splash damage of the STANDARD flaylock is 195 and the prototype accelerated missile is 104 could someone please explain how that makes sense. Do you have to reload the large missile turret after 3 shots? No you don't...which makes it perfectly balanced how long is your reload time? thats what i thought.. you cant find one thing that makes this arguement fit for the flaylock im sorry
Do you have any idea how much damage similar weapons can pump out in the time it takes a flaylock user to reload? If not, look it up...and then shut up, because you seemingly only look at individual stats instead of really comparing things.
PS: If you almost quit playing the game because tanks don't work for you...well...you clearly suck at tanks. |
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BL4CKST4R
WarRavens League of Infamy
320
|
Posted - 2013.06.23 11:13:00 -
[111] - Quote
R'adeh Hunt wrote:Ted Nugget wrote:R'adeh Hunt wrote:stlcarlos989 wrote:The problem is that the difference in splash and direct damage of the Flalock is 11% and for the large missiles its 80%. Whats worse is that the splash damage of the STANDARD flaylock is 195 and the prototype accelerated missile is 104 could someone please explain how that makes sense. Do you have to reload the large missile turret after 3 shots? No you don't...which makes it perfectly balanced how long is your reload time? thats what i thought.. you cant find one thing that makes this arguement fit for the flaylock im sorry Do you have any idea how much damage similar weapons can pump out in the time it takes a flaylock user to reload? If not, look it up...and then shut up, because you seemingly only look at individual stats instead of really comparing things. PS: If you almost quit playing the game because tanks don't work for you...well...you clearly suck at tanks.
You forget that when flaylocks are reloading the user is jumping around all over the place or running in circlers making him impossible to hit. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
110
|
Posted - 2013.06.23 11:16:00 -
[112] - Quote
BL4CKST4R wrote:R'adeh Hunt wrote:Ted Nugget wrote:R'adeh Hunt wrote:stlcarlos989 wrote:The problem is that the difference in splash and direct damage of the Flalock is 11% and for the large missiles its 80%. Whats worse is that the splash damage of the STANDARD flaylock is 195 and the prototype accelerated missile is 104 could someone please explain how that makes sense. Do you have to reload the large missile turret after 3 shots? No you don't...which makes it perfectly balanced how long is your reload time? thats what i thought.. you cant find one thing that makes this arguement fit for the flaylock im sorry Do you have any idea how much damage similar weapons can pump out in the time it takes a flaylock user to reload? If not, look it up...and then shut up, because you seemingly only look at individual stats instead of really comparing things. PS: If you almost quit playing the game because tanks don't work for you...well...you clearly suck at tanks. You forget that when flaylocks are reloading the user is jumping around all over the place or running in circlers making him impossible to hit.
You can't reload when running...which makes your "can't hit him" comment a bit silly. All it means you aren't good at aiming. |
BL4CKST4R
WarRavens League of Infamy
320
|
Posted - 2013.06.23 11:31:00 -
[113] - Quote
When the other gun is done jumping around they have to stop to shoot and you might have a chance to kill them at this time, a flaylock on the other hand if the previous shots landed just needs 1 more shot to kill. Also you can reload while moving but not when sprinting, I meant just general moving around everywhere. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
110
|
Posted - 2013.06.23 11:34:00 -
[114] - Quote
BL4CKST4R wrote:When the other gun is done jumping around they have to stop to shoot and you might have a chance to kill them at this time, a flaylock on the other hand if the previous shots landed just needs 1 more shot to kill. Also you can reload while moving but not when sprinting, I meant just general moving around everywhere.
But BOTH weapon users can jump around and both won't do ANY damage while reloading. The difference is, the flaylock users only has 3 shots before he has to reload...while pretty much all other weapon users can continue firing while the flaylocker has to reload. During that time they make up the damage difference IF they are decent players who know how to aim. |
BL4CKST4R
WarRavens League of Infamy
320
|
Posted - 2013.06.23 11:46:00 -
[115] - Quote
Except one weapon requires aiming while the other requires shooting at the ground and letting splash damage do the work. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
110
|
Posted - 2013.06.23 11:55:00 -
[116] - Quote
BL4CKST4R wrote:Except one weapon requires aiming while the other requires shooting at the ground and letting splash damage do the work.
Which means it's not a OHK weapon...because splash damage doesn't OHK
The only time you actually kill someone with splash damage is if he's in a scout suit and not evading properly, or if he's in sub-par suits...in which case the whining is ridiculous because guess what, a PROTO weapon is supposed to kill a NON-PROTO suit easier
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BL4CKST4R
WarRavens League of Infamy
320
|
Posted - 2013.06.23 12:04:00 -
[117] - Quote
Or 2-3 shots for a medium Amarr and Gallente suit, 3-5 shots for a medium Minmatar and Caldari suit, and 5-7 shots for a Amarr heavy. 1 shot for any medium suit with no shields, and 2 shots for any Armor suit buffer tanking. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
111
|
Posted - 2013.06.23 12:19:00 -
[118] - Quote
BL4CKST4R wrote:Or 2-3 shots for a medium Amarr and Gallente suit, 3-5 shots for a medium Minmatar and Caldari suit, and 5-7 shots for a Amarr heavy. 1 shot for any medium suit with no shields, and 2 shots for any Armor suit buffer tanking.
Which means it's perfectly balanced...because in most cases the flaylock user needs to reload at least once to score a kill. During that time the other weapon user (if he's not a noob who can't aim) can make up for the damage difference because he doesn't have to reload.
I take it you're not complaining about the OHK on suits with no shield/armor mods...because let's face it, that would be beyond silly |
BL4CKST4R
WarRavens League of Infamy
321
|
Posted - 2013.06.23 12:23:00 -
[119] - Quote
Actually my concern with the weapon is actually that it is made to punish armor users a little bit to much, we already have the majority of weapons doing this; where as no degree of shield punishing weapon can come close to it, since destroying shields doesn't destroy the armor . I do have ways to counter a flaylock pistol and that would be 2 fused locus, P2W, or a thin alleyway and a remote explosive waiting for you. But when it comes to a armor user vs a flaylock without these there is a 95% chance the armor user will die before even getting a chance to even shoot their weapon.
When it comes to Gallente and Amarr medium suits even with shields its a 1 clip kill, for any other suit its 2 clips including a heavy. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
111
|
Posted - 2013.06.23 12:35:00 -
[120] - Quote
BL4CKST4R wrote:Actually my concern with the weapon is actually that it is made to punish armor users a little bit to much, we already have the majority of weapons doing this; where as no degree of shield punishing weapon can come close to it, since destroying shields doesn't destroy the armor . I do have ways to counter a flaylock pistol and that would be 2 fused locus, P2W, or a thin alleyway and a remote explosive waiting for you. But when it comes to a armor user vs a flaylock without these there is a 95% chance the armor user will die before even getting a chance to even shoot their weapon. When it comes to Gallente and Amarr medium suits even with shields its a 1 clip kill, for any other suit its 2 clips including a heavy.
Well, if you want to make it a bit less powerful against armor users, I sure hope you would increase its efficiency against shields...right?
What you're saying is like complaining that the SP is too powerful against shields. It really isn't, it's a COUNTER against a certain play style...just like other counters work against other playstyles. |
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BL4CKST4R
WarRavens League of Infamy
322
|
Posted - 2013.06.23 12:39:00 -
[121] - Quote
Even so, it is still very powerful even when compared to a mass driver. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
111
|
Posted - 2013.06.23 12:41:00 -
[122] - Quote
BL4CKST4R wrote:Even so, it is still very powerful even when compared to a mass driver.
That's only because the mass driver is suffering from well known bugs...
Not sure if you have the skillpoints available, but do the following if you can:
Get proto flaylocks and scrambler pistols...and then compare them in the field. If you are good, in both cases people will scream OP. I think they're pretty well balanced. The only minor change I think might be acceptable is to increase the PG usage of core flaylocks slightly to bring it more in line with the other sidearms...but that's about it. |
BL4CKST4R
WarRavens League of Infamy
322
|
Posted - 2013.06.23 12:43:00 -
[123] - Quote
R'adeh Hunt wrote:BL4CKST4R wrote:Even so, it is still very powerful even when compared to a mass driver. That's only because the mass driver is suffering from well known bugs...
Chromosome build mass driver. Thats pre-nerf, pre-bugs mass driver. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
111
|
Posted - 2013.06.23 12:46:00 -
[124] - Quote
BL4CKST4R wrote:R'adeh Hunt wrote:BL4CKST4R wrote:Even so, it is still very powerful even when compared to a mass driver. That's only because the mass driver is suffering from well known bugs... Chromosome build mass driver. Thats pre-nerf, pre-bugs mass driver.
Oh comon', now you're kidding
You can't expect me to take you seriously if you post nonsense like that... |
stlcarlos989
SVER True Blood Public Disorder.
158
|
Posted - 2013.06.23 13:27:00 -
[125] - Quote
For those who mentioned reload speed, the flaylock's base reload speed is 2.5s, the AR reload speed at rapid reload level 5 is 2.55s. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
111
|
Posted - 2013.06.23 13:29:00 -
[126] - Quote
stlcarlos989 wrote:For those who mentioned reload speed, the flaylock's base reload speed is 2.5s, the AR reload speed at rapid reload level 5 is 2.55s.
Yes...and it's a light weapon...one that does even more damage and has a significantly longer range. Everything has drawbacks. What's your point?
It seems like your cherry-picking stats to "prove your point" |
stlcarlos989
SVER True Blood Public Disorder.
158
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Posted - 2013.06.23 14:14:00 -
[127] - Quote
R'adeh Hunt wrote:stlcarlos989 wrote:For those who mentioned reload speed, the flaylock's base reload speed is 2.5s, the AR reload speed at rapid reload level 5 is 2.55s. Yes...and it's a light weapon...one that does even more damage and has a significantly longer range. Everything has drawbacks. What's your point? It seems like your cherry-picking stats to "prove your point"
I was pointing out reload speeds but there are also people who use 2 core flaylocks and just swap them to get off 6 shots before having to reload. Also the core flaylock has a 2.5m radius which is 8.2ft and does does 246.675 splash damage at level 5 proficiency (I have lvl 5 for the AR with 7mil total SP). So thats a possible 740.025 and if you have 2 flaylocks its 1480.05 in a matter of seconds and thats with no damage mods. Lets say you don't have any proficiency then its 643.5 or 1287 with 2 from splash that has an 8.2 ft radius not to mention if the enemy is in armor its even more effective.
The Core Flaylock's is broken because 1) 2.5m splash radius 2) 11% difference between direct and splash 3) Ability to carry 2 allowing for 6 shots before reloading 4) 643.5 base splash damage for 3 shots is enough to kill most dropsuits 5) It only takes 45 CPU and 2 PG to equip |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
111
|
Posted - 2013.06.23 14:22:00 -
[128] - Quote
stlcarlos989 wrote:R'adeh Hunt wrote:stlcarlos989 wrote:For those who mentioned reload speed, the flaylock's base reload speed is 2.5s, the AR reload speed at rapid reload level 5 is 2.55s. Yes...and it's a light weapon...one that does even more damage and has a significantly longer range. Everything has drawbacks. What's your point? It seems like your cherry-picking stats to "prove your point" I was pointing out reload speeds but there are also people who use 2 core flaylocks and just swap them to get off 6 shots before having to reload. Also the core flaylock has a 2.5m radius which is 8.2ft and does does 246.675 splash damage at level 5 proficiency (I have lvl 5 for the AR with 7mil total SP). So thats a possible 740.025 and if you have 2 flaylocks its 1480.05 in a matter of seconds and thats with no damage mods. Lets say you don't have any proficiency then its 643.5 or 1287 with 2 from splash that has an 8.2 ft radius not to mention if the enemy is in armor its even more effective. The Core Flaylock's is broken because 1) 2.5m splash radius 2) 11% difference between direct and splash 3) Ability to carry 2 allowing for 6 shots before reloading 4) 643.5 base splash damage for 3 shots is enough to kill most dropsuits 5) It only takes 45 CPU and 2 PG to equip
So wait...your basis for saying it's overpowered is by looking at the most extreme scenario with everything maxed? For crying out loud, you can do that with pretty much every gun and then claim it's OP
Yes, you can carry 2...but you can also carry two SP and get comparable damage. You're also assuming every shot hits...which simply isn't realistic unless you're facing a bad players. The splash damage is needed because of the slower bullet flight time, you need to lead shots way more...and are way more susceptible to good players who don't move in dumb predictable patterns...learn doing that and you would stop whining ;)
If you lose to a flaylock as a proto AR user you are A) bad at moving, B) bad at situational awareness, and C) apparently too dumb to take advantage of your better range. Learn to play the game and stop whining.
And again, the second you miss, you're at a massive disadvantage and essentially dead unless your opponent is a moron.
The flaylock is good at very specific situations, but not all of them. So it's not overpowered like the pre-nerf AR which was good at EVERYTHING....which was the main reason why it was overpowered. |
stlcarlos989
SVER True Blood Public Disorder.
158
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Posted - 2013.06.23 14:36:00 -
[129] - Quote
R'adeh Hunt wrote:stlcarlos989 wrote:R'adeh Hunt wrote:stlcarlos989 wrote:For those who mentioned reload speed, the flaylock's base reload speed is 2.5s, the AR reload speed at rapid reload level 5 is 2.55s. Yes...and it's a light weapon...one that does even more damage and has a significantly longer range. Everything has drawbacks. What's your point? It seems like your cherry-picking stats to "prove your point" I was pointing out reload speeds but there are also people who use 2 core flaylocks and just swap them to get off 6 shots before having to reload. Also the core flaylock has a 2.5m radius which is 8.2ft and does does 246.675 splash damage at level 5 proficiency (I have lvl 5 for the AR with 7mil total SP). So thats a possible 740.025 and if you have 2 flaylocks its 1480.05 in a matter of seconds and thats with no damage mods. Lets say you don't have any proficiency then its 643.5 or 1287 with 2 from splash that has an 8.2 ft radius not to mention if the enemy is in armor its even more effective. The Core Flaylock's is broken because 1) 2.5m splash radius 2) 11% difference between direct and splash 3) Ability to carry 2 allowing for 6 shots before reloading 4) 643.5 base splash damage for 3 shots is enough to kill most dropsuits 5) It only takes 45 CPU and 2 PG to equip So wait...your basis for saying it's overpowered is by looking at the most extreme scenario with everything maxed? For crying out loud, you can do that with pretty much every gun and then claim it's OP Yes, you can carry 2...but you can also carry two SP and get comparable damage. You're also assuming every shot hits...which simply isn't realistic unless you're facing a bad players. The splash damage is needed because of the slower bullet flight time, you need to lead shots way more...and are way more susceptible to good players who don't move in dumb predictable patterns...learn doing that and you would stop whining ;) If you lose to a flaylock as a proto AR user you are A) bad at moving, B) bad at situational awareness, and C) apparently too dumb to take advantage of your better range. Learn to play the game and stop whining. And again, the second you miss, you're at a massive disadvantage and essentially dead unless your opponent is a moron.
reread my post I listed the base stats as well and the base stats are what makes it OP the max stats are what make it ridiculous. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
111
|
Posted - 2013.06.23 14:37:00 -
[130] - Quote
stlcarlos989 wrote:R'adeh Hunt wrote:stlcarlos989 wrote:R'adeh Hunt wrote:stlcarlos989 wrote:For those who mentioned reload speed, the flaylock's base reload speed is 2.5s, the AR reload speed at rapid reload level 5 is 2.55s. Yes...and it's a light weapon...one that does even more damage and has a significantly longer range. Everything has drawbacks. What's your point? It seems like your cherry-picking stats to "prove your point" I was pointing out reload speeds but there are also people who use 2 core flaylocks and just swap them to get off 6 shots before having to reload. Also the core flaylock has a 2.5m radius which is 8.2ft and does does 246.675 splash damage at level 5 proficiency (I have lvl 5 for the AR with 7mil total SP). So thats a possible 740.025 and if you have 2 flaylocks its 1480.05 in a matter of seconds and thats with no damage mods. Lets say you don't have any proficiency then its 643.5 or 1287 with 2 from splash that has an 8.2 ft radius not to mention if the enemy is in armor its even more effective. The Core Flaylock's is broken because 1) 2.5m splash radius 2) 11% difference between direct and splash 3) Ability to carry 2 allowing for 6 shots before reloading 4) 643.5 base splash damage for 3 shots is enough to kill most dropsuits 5) It only takes 45 CPU and 2 PG to equip So wait...your basis for saying it's overpowered is by looking at the most extreme scenario with everything maxed? For crying out loud, you can do that with pretty much every gun and then claim it's OP Yes, you can carry 2...but you can also carry two SP and get comparable damage. You're also assuming every shot hits...which simply isn't realistic unless you're facing a bad players. The splash damage is needed because of the slower bullet flight time, you need to lead shots way more...and are way more susceptible to good players who don't move in dumb predictable patterns...learn doing that and you would stop whining ;) If you lose to a flaylock as a proto AR user you are A) bad at moving, B) bad at situational awareness, and C) apparently too dumb to take advantage of your better range. Learn to play the game and stop whining. And again, the second you miss, you're at a massive disadvantage and essentially dead unless your opponent is a moron. reread my post I listed the base stats as well and the base stats are what makes it OP the max stats are what make it ridiculous.
The base stats aren't overpowered given that it's a PROTO weapon. And again, it has enough drawbacks to compensate for its damage output.
Seems like you simply haven't adapted to cope against flaylocks with your cookie-cutter AR setup...or your situational awareness sucks. Probably both ;) |
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stlcarlos989
SVER True Blood Public Disorder.
158
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Posted - 2013.06.23 14:42:00 -
[131] - Quote
R'adeh Hunt wrote:The base stats aren't overpowered given that it's a PROTO weapon. And again, it has enough drawbacks to compensate for its damage output.
Seems like you simply haven't adapted to cope against flaylocks with your cookie-cutter AR setup...or your situational awareness sucks. Probably both ;)
I run a cal logi so I have plenty of shields and I destroy flaylock users with my proficiency 5 duovolle, my points are about it ridiculously OP against people who run armor tanking dropsuits. Also your points about range mean that a Heavy is just screwed against these because HMGs have to be close and flaylocks are extra effective against armor. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
111
|
Posted - 2013.06.23 14:54:00 -
[132] - Quote
stlcarlos989 wrote:R'adeh Hunt wrote:The base stats aren't overpowered given that it's a PROTO weapon. And again, it has enough drawbacks to compensate for its damage output.
Seems like you simply haven't adapted to cope against flaylocks with your cookie-cutter AR setup...or your situational awareness sucks. Probably both ;) I run a cal logi so I have plenty of shields and I destroy flaylock users with my proficiency 5 duovolle, my points are about it ridiculously OP against people who run armor tanking dropsuits. Also your points about range mean that a Heavy is just screwed against these because HMGs have to be close and flaylocks are extra effective against armor.
So wait...you don't have any issues as a shield user, but your aim is to also make it worthless against armor tankers? Sounds reasonable
If a heavy user loses to a flaylock user his situational awareness simply sucks...which isn't a sign that the flaylock is OP
Just to prove how wrong you are, in order for a flaylock to win against a heavy, he needs to hit with every single shot...because once he has to reload, he's toast.
PS: Not surprised you run the FOTM though, seems like those whining the hardest are those running cookie-cutter setups and are then angry if anyone comes even close to being as effective as they are. |
stlcarlos989
SVER True Blood Public Disorder.
158
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Posted - 2013.06.23 14:58:00 -
[133] - Quote
It has a huge splash radius and a ton of splash damage, reduce one of those and it will be fine. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
113
|
Posted - 2013.06.23 15:00:00 -
[134] - Quote
stlcarlos989 wrote:It has a huge splash radius and a ton of splash damage, reduce one of those and it will be fine.
If you reduce splash damage or range it becomes useless. To prove that point, use the standard flaylock with both of that reduced and you'll notice how pointless it becomes. |
stlcarlos989
SVER True Blood Public Disorder.
158
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Posted - 2013.06.23 15:03:00 -
[135] - Quote
R'adeh Hunt wrote:stlcarlos989 wrote:R'adeh Hunt wrote:The base stats aren't overpowered given that it's a PROTO weapon. And again, it has enough drawbacks to compensate for its damage output.
Seems like you simply haven't adapted to cope against flaylocks with your cookie-cutter AR setup...or your situational awareness sucks. Probably both ;) I run a cal logi so I have plenty of shields and I destroy flaylock users with my proficiency 5 duovolle, my points are about it ridiculously OP against people who run armor tanking dropsuits. Also your points about range mean that a Heavy is just screwed against these because HMGs have to be close and flaylocks are extra effective against armor. So wait...you don't have any issues as a shield user, but your aim is to also make it worthless against armor tankers? Sounds reasonable If a heavy user loses to a flaylock user his situational awareness simply sucks...which isn't a sign that the flaylock is OP Just to prove how wrong you are, in order for a flaylock to win against a heavy, he needs to hit with every single shot...because once he has to reload, he's toast. PS: Not surprised you run the FOTM though, seems like those whining the hardest are those running cookie-cutter setups and are then angry if anyone comes even close to being as effective as they are.
He doesn't have to hit any shots because he has an 8.2ft splash radius and almost 650 base splash that is extra effective against armor. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
113
|
Posted - 2013.06.23 15:08:00 -
[136] - Quote
stlcarlos989 wrote:R'adeh Hunt wrote:stlcarlos989 wrote:R'adeh Hunt wrote:The base stats aren't overpowered given that it's a PROTO weapon. And again, it has enough drawbacks to compensate for its damage output.
Seems like you simply haven't adapted to cope against flaylocks with your cookie-cutter AR setup...or your situational awareness sucks. Probably both ;) I run a cal logi so I have plenty of shields and I destroy flaylock users with my proficiency 5 duovolle, my points are about it ridiculously OP against people who run armor tanking dropsuits. Also your points about range mean that a Heavy is just screwed against these because HMGs have to be close and flaylocks are extra effective against armor. So wait...you don't have any issues as a shield user, but your aim is to also make it worthless against armor tankers? Sounds reasonable If a heavy user loses to a flaylock user his situational awareness simply sucks...which isn't a sign that the flaylock is OP Just to prove how wrong you are, in order for a flaylock to win against a heavy, he needs to hit with every single shot...because once he has to reload, he's toast. PS: Not surprised you run the FOTM though, seems like those whining the hardest are those running cookie-cutter setups and are then angry if anyone comes even close to being as effective as they are. He doesn't have to hit any shots because he has an 8.2ft splash radius and almost 650 base splash that is extra effective against armor
Again, that's if his splash damage hits every single time...which is only possible if the opponent is standing still or moving in predictable dumb patterns...which is the opponents fault because he clearly sucks at the game. If he doesn't face a dumb opponent and/or doesn't hit every splash damage, he's basically toast because the opponent has 2.5sec to shoot at him while he reloads.
Your essentially trying to balance a weapon against dumb players who suck |
stlcarlos989
SVER True Blood Public Disorder.
158
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Posted - 2013.06.23 15:12:00 -
[137] - Quote
R'adeh Hunt wrote:stlcarlos989 wrote:R'adeh Hunt wrote:stlcarlos989 wrote:R'adeh Hunt wrote:The base stats aren't overpowered given that it's a PROTO weapon. And again, it has enough drawbacks to compensate for its damage output.
Seems like you simply haven't adapted to cope against flaylocks with your cookie-cutter AR setup...or your situational awareness sucks. Probably both ;) I run a cal logi so I have plenty of shields and I destroy flaylock users with my proficiency 5 duovolle, my points are about it ridiculously OP against people who run armor tanking dropsuits. Also your points about range mean that a Heavy is just screwed against these because HMGs have to be close and flaylocks are extra effective against armor. So wait...you don't have any issues as a shield user, but your aim is to also make it worthless against armor tankers? Sounds reasonable If a heavy user loses to a flaylock user his situational awareness simply sucks...which isn't a sign that the flaylock is OP Just to prove how wrong you are, in order for a flaylock to win against a heavy, he needs to hit with every single shot...because once he has to reload, he's toast. PS: Not surprised you run the FOTM though, seems like those whining the hardest are those running cookie-cutter setups and are then angry if anyone comes even close to being as effective as they are. He doesn't have to hit any shots because he has an 8.2ft splash radius and almost 650 base splash that is extra effective against armor Again, that's if his splash damage hits every single time...which is only possible if the opponent is standing still or moving in predictable dumb patterns...which is the opponents fault because he clearly sucks at the game. If he doesn't face a dumb opponent and/or doesn't hit every splash damage, he's basically toast because the opponent has 2.5sec to shoot at him while he reloads. Your essentially trying to balance a weapon against dumb players who suck Love how you mention how it's "extra effective against armor" while conveniently leaving out the FACT that it completely sucks against shields.
Ok I'll explain again . Heavies are so slow they can't out strafe the splash radius and because its explosive damage its even better against armor they have almost no chance against it.
Let me reiterate I use a cal logi I'm not trying to nerf it because it effects me but because its so damn powerful against heavies. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
113
|
Posted - 2013.06.23 15:17:00 -
[138] - Quote
OF COURSE heavies are slower, that's their main drawback...in return they pump out WAY MORE damage. And again, to kill a heavy, a flaylocker basically needs to hit them with every single shot...because once they have to reload, they're toast. Even if he hits them with splash damage every single time, that still won't bring down a decent heavy.
Have you even used a flaylock yourself? Because it sure doesn't sound like it |
Sloth9230
Reaper Galactic ROFL BROS
1875
|
Posted - 2013.06.23 23:00:00 -
[139] - Quote
stlcarlos989 wrote:Also the core flaylock has a 2.5m radius which is 8.2ft
Okay... really now??? We all know that the "ranges" and "distances" in this game are completely stupid and off scale, or are you suggesting that the flaylock has a 16 foot blast diameter? Yeah, didn't think so.
Quote:246.675 splash damage And do you know how splash damage works? You've used grenades right? So tell me, if you throw a grenade at someone and catch them just barely at the edge of the splash zone, do they take full damage? NO. Splash damage is determined by how close you are to the center of the explosion, the farther you are, the less damage you take, with the range given being the maximum at which it will still have an effect, |
Sloth9230
Reaper Galactic ROFL BROS
1875
|
Posted - 2013.06.23 23:02:00 -
[140] - Quote
Quote:The Core Flaylock's is broken because 1) 2.5m splash radius 2.5 is rather small, any smaller and it's worthless. ADV levels might be acceptable, STD is not.
Quote:2) 11% difference between direct and splash What do you want? For them to increase direct and reduce splash, or just reduce splash while ignoring direct leaving it useless? If it's the first, Gee, that sounds a lot like the breach variant, which is harder to use, but has higher rewards.
It's supposed to be a beginner friendly weapon, yes, a noob tube Sorry if it bothers people that this game has "noob tubes", in the meanwhile, you should educate yourselves http://www.youtube.com/watch?v=EitZRLt2G3w
Quote:3) Ability to carry 2 allowing for 6 shots before reloading Removing versatility in exchange for more dakka, seems like a fair trade to me.
Quote:4) 643.5 base splash damage for 3 shots is enough to kill most dropsuits A shotgun can 2 shot most people, a sniper can 2 shot most people, a forge gun can 1 shot most people, a scrambler pistol can 2 shot most people with headshots. Yeah, yeah, ARs can't do this, we know
If I had to, I would lower ROF and/or reload time.
Quote:5) It only takes 45 CPU and 2 PG to equip
PG could certainly use an increase, can't deny that.
Is that all? |
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Obodiah Garro
Tech Guard General Tso's Alliance
161
|
Posted - 2013.06.24 04:35:00 -
[141] - Quote
Flaylock is basically OP as hell, think of those annoying fused grenades, only that you can buy them with isk, they do more damage, faster firing and range and easier to aim. |
ER-Bullitt
Molon Labe. League of Infamy
13
|
Posted - 2013.06.24 04:51:00 -
[142] - Quote
stlcarlos989 wrote:It has a huge splash radius and a ton of splash damage, reduce one of those and it will be fine.
Try shooting a flaylock uphill.
The Weapon is very good from elevated Good on even ground Near useless when aiming at elevated red dots
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R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
125
|
Posted - 2013.06.24 05:21:00 -
[143] - Quote
ER-Bullitt wrote:stlcarlos989 wrote:It has a huge splash radius and a ton of splash damage, reduce one of those and it will be fine. Try shooting a flaylock uphill. The Weapon is very good from elevated Good on even ground Near useless when aiming at elevated red dots
Yet another major drawback the whiners conveniently forget to mention |
Needless Sacermendor
Red Fox Brigade
278
|
Posted - 2013.06.24 11:50:00 -
[144] - Quote
R'adeh Hunt wrote:ER-Bullitt wrote:stlcarlos989 wrote:It has a huge splash radius and a ton of splash damage, reduce one of those and it will be fine. Try shooting a flaylock uphill. The Weapon is very good from elevated Good on even ground Near useless when aiming at elevated red dots Yet another major drawback the whiners conveniently forget to mention It's also difficult from elevated position while target is on the slope up to you and useless on targets behind even the slightest bump in terrain.
The weapon has plenty of drawbacks, people just need to learn what they are and how they can counter a flaylock using terrain. |
Charlotte O'Dell
Molon Labe. League of Infamy
594
|
Posted - 2013.06.24 11:59:00 -
[145] - Quote
Well any weapon on top of a tank sucks. If I could mount 5 AR'S on my tank it'd be better than. A blaster |
Sinboto Simmons
SVER True Blood Public Disorder.
259
|
Posted - 2013.06.24 12:10:00 -
[146] - Quote
Fix my mass driver then start bout the flaylock you assault crybabies |
ER-Bullitt
Molon Labe. League of Infamy
15
|
Posted - 2013.06.24 13:31:00 -
[147] - Quote
People should really try out these weapons before they try to critique them for good or bad. Just because you are getting outplayed and killed alot by a good player using a core flaylock pistol does not mean the weapon is overpowered. Someone mentioned situational awareness and this is one of those weapons that will destroy you if caught out of position. |
KING SALASI
MAJOR DISTRIBUTION
64
|
Posted - 2013.06.24 13:45:00 -
[148] - Quote
R'adeh Hunt wrote:KING SALASI wrote:OP is right CCP was smoking when they made thr flaylock. Shoot at the enemy and boom enemy is dead. Shoot the turret at the enemy and the enemy lives. I'm lost for words with CCP, this have to be the worse release I've ever experienced. So much fail in dust it's not even funny.
To say im disappointed with CCP is an understatement. I hope sometime in the future they balance the game and fix all the issues. Until then may the force be with you on the battle field. Your posts leads me to 2 conclusions: 1) You are a scout suit user who sucks at jumping. 2) You never actually used the Flaylock yourself. Very likely it's both of those ;)
I don't use noobtubes in any FPS i play, as a matter of fact once i hear or read that a weapon is OP I stay away from it.
I could care less about KDR i care about wins. I don't play Dust everyday anymore it feels like the beta. I check the forums for updated info. Until then i have other games to play that actually have features and are not riddled with bugs.
Nothing has changed since closed beta other than with each new build the game gets worse not better. |
Sir Petersen
Valhalla Nord
200
|
Posted - 2013.06.24 13:49:00 -
[149] - Quote
Why would anyone wanna use this silly weapon anyway when you can instead run around with the mighty Nova knife?? |
matsumoto yuichi san
SVER True Blood Public Disorder.
12
|
Posted - 2013.06.24 15:45:00 -
[150] - Quote
base flaylock - pretty crappy adv functional proto - can't speak for
it does great damage, but with the 3 shots / the splash on the lower tiers, the trick is actually hitting them i miss a lot of shots
the proto might be too big splash, but the others aren't rediculous at all
also you can't start shooting with the flaylock really if you have decent shields it will take 2-3 direct hits to get through it
for armor tankers though it hurts like hell esp since it is way harder to dodge because you can't jump higher than 6 inches.... |
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