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BL4CKST4R
WarRavens League of Infamy
315
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Posted - 2013.06.21 23:00:00 -
[1] - Quote
Splash damage of the flaylock should have a very small radius, or a large radius but very low damage. The weapon is probably the best weapon in the game. Not even a railgun shot at somebodies feet can do this kind of damage. A flaylock requires absolutely no skill whatsoever. The reason people aren't running around screaming need is because it takes little investment to get and nobody who is using it has the balls to say this weapon is OP. This weapon out-damages mass drivers, rail guns, and missile turrets with its insane splash damage and accuracy, and because of its trajectory range it can be used at max range if you aim high enough. |
BL4CKST4R
WarRavens League of Infamy
315
|
Posted - 2013.06.21 23:12:00 -
[2] - Quote
Snod Narb wrote:what about the nanite problems? im going to look for the forum but why are people not complaining about that the most?
Personally I dont complain about the nanite because even if it did work, I can't revive and rep my teammate fast enough before he gets his head blown off again, or because instead of reviving him I am running from the person who killed him since as a Gallente Logi I have very low survivability. |
BL4CKST4R
WarRavens League of Infamy
317
|
Posted - 2013.06.22 02:35:00 -
[3] - Quote
Sloth9230 wrote:BL4CKST4R wrote:The weapon is probably the best weapon in the game. lol, nice try, AR is still king Do I put an AR or Flaylock on my logi... h'mm, this sure is a hard choice...
If it isn't nerfed by the time I am done with some skills I am switching my main to a flaylock. |
BL4CKST4R
WarRavens League of Infamy
320
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Posted - 2013.06.23 11:13:00 -
[4] - Quote
R'adeh Hunt wrote:Ted Nugget wrote:R'adeh Hunt wrote:stlcarlos989 wrote:The problem is that the difference in splash and direct damage of the Flalock is 11% and for the large missiles its 80%. Whats worse is that the splash damage of the STANDARD flaylock is 195 and the prototype accelerated missile is 104 could someone please explain how that makes sense. Do you have to reload the large missile turret after 3 shots? No you don't...which makes it perfectly balanced how long is your reload time? thats what i thought.. you cant find one thing that makes this arguement fit for the flaylock im sorry Do you have any idea how much damage similar weapons can pump out in the time it takes a flaylock user to reload? If not, look it up...and then shut up, because you seemingly only look at individual stats instead of really comparing things. PS: If you almost quit playing the game because tanks don't work for you...well...you clearly suck at tanks.
You forget that when flaylocks are reloading the user is jumping around all over the place or running in circlers making him impossible to hit. |
BL4CKST4R
WarRavens League of Infamy
320
|
Posted - 2013.06.23 11:31:00 -
[5] - Quote
When the other gun is done jumping around they have to stop to shoot and you might have a chance to kill them at this time, a flaylock on the other hand if the previous shots landed just needs 1 more shot to kill. Also you can reload while moving but not when sprinting, I meant just general moving around everywhere. |
BL4CKST4R
WarRavens League of Infamy
320
|
Posted - 2013.06.23 11:46:00 -
[6] - Quote
Except one weapon requires aiming while the other requires shooting at the ground and letting splash damage do the work. |
BL4CKST4R
WarRavens League of Infamy
320
|
Posted - 2013.06.23 12:04:00 -
[7] - Quote
Or 2-3 shots for a medium Amarr and Gallente suit, 3-5 shots for a medium Minmatar and Caldari suit, and 5-7 shots for a Amarr heavy. 1 shot for any medium suit with no shields, and 2 shots for any Armor suit buffer tanking. |
BL4CKST4R
WarRavens League of Infamy
321
|
Posted - 2013.06.23 12:23:00 -
[8] - Quote
Actually my concern with the weapon is actually that it is made to punish armor users a little bit to much, we already have the majority of weapons doing this; where as no degree of shield punishing weapon can come close to it, since destroying shields doesn't destroy the armor . I do have ways to counter a flaylock pistol and that would be 2 fused locus, P2W, or a thin alleyway and a remote explosive waiting for you. But when it comes to a armor user vs a flaylock without these there is a 95% chance the armor user will die before even getting a chance to even shoot their weapon.
When it comes to Gallente and Amarr medium suits even with shields its a 1 clip kill, for any other suit its 2 clips including a heavy. |
BL4CKST4R
WarRavens League of Infamy
322
|
Posted - 2013.06.23 12:39:00 -
[9] - Quote
Even so, it is still very powerful even when compared to a mass driver. |
BL4CKST4R
WarRavens League of Infamy
322
|
Posted - 2013.06.23 12:43:00 -
[10] - Quote
R'adeh Hunt wrote:BL4CKST4R wrote:Even so, it is still very powerful even when compared to a mass driver. That's only because the mass driver is suffering from well known bugs...
Chromosome build mass driver. Thats pre-nerf, pre-bugs mass driver. |
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