Pages: [1] 2 3 4 5 6 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ted Nugget
SVER True Blood Public Disorder.
141
|
Posted - 2013.06.21 19:30:00 -
[1] - Quote
Why is it that a flaylock pistol is better at killing infantry than a missile turret? Anyone have any suggestions to ease my mind. I just don't understand how a mini rocket is so much better at killing than a big missile from a large turret. Oh, because infantry don't cry when the weapon is in their hand. Go figure they make a handheld weapon that fires the same type of ammo as a turret and the handheld weapon is more effective. FTW Maybe I should have put my 10 mil sp into flaylocks. Rather than dumping it all into a worthless missile turret for a tank that infantry can dodge the splash damage, which doesn't even hurt the enemy. |
Kitten Empress
Ametat Security Amarr Empire
817
|
Posted - 2013.06.21 19:32:00 -
[2] - Quote
Because CCP hates armor, so they had to make a sidearm that one-two shots us with splash radius. The splash radius seems a bit overkill considering we're slow like heavies. |
Jin Robot
Foxhound Corporation General Tso's Alliance
972
|
Posted - 2013.06.21 19:32:00 -
[3] - Quote
Thats too many millions
|
Buster Friently
Rosen Association
745
|
Posted - 2013.06.21 19:34:00 -
[4] - Quote
Idiots.
Two out of the previous posts are completely misinformed and inaccurate.
Enjoy the QQ though. |
Ted Nugget
SVER True Blood Public Disorder.
141
|
Posted - 2013.06.21 19:34:00 -
[5] - Quote
Kitten Empress wrote:Because CCP hates armor, so they had to make a sidearm that one-two shots us with splash radius. The splash radius seems a bit overkill considering we're slow like heavies.
The splash damage for flaylock is where missile turrets used to be. It is very dumb for this gun to do more splash damage than an actual missile turret. Bigger missiles = more splash damage and radius |
Ted Nugget
SVER True Blood Public Disorder.
141
|
Posted - 2013.06.21 19:35:00 -
[6] - Quote
Buster Friently wrote:Idiots.
Two out of the previous posts are completely misinformed and inaccurate.
Enjoy the QQ though.
elaborate.. i been here for a while bud and i can tell you a lot on missile turrets and how garbage they are... |
Sloth9230
Reaper Galactic ROFL BROS
1861
|
Posted - 2013.06.21 19:35:00 -
[7] - Quote
Kitten Empress wrote:Because CCP hates armor, so they had to make a sidearm that one-two shots us with splash radius. The splash radius seems a bit overkill considering we're slow like heavies.
http://www.youtube.com/watch?feature=player_detailpage&v=nMBWI_a4xUA#t=119s
Two direct hits to kill a guy with militia stats, clearly the flaylock is OP
lol, 1-shot my ass |
Ted Nugget
SVER True Blood Public Disorder.
141
|
Posted - 2013.06.21 19:39:00 -
[8] - Quote
I am simply comparing this handheld weapon, that can easily kill, to a missile turret that struggles to kill with splash damage. |
Sloth9230
Reaper Galactic ROFL BROS
1866
|
Posted - 2013.06.21 19:42:00 -
[9] - Quote
Ted Nugget wrote:I am simply comparing this handheld weapon, that can easily kill, to a missile turret that struggles to kill with splash damage. Well... that's because turrets suck... duh. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
315
|
Posted - 2013.06.21 19:42:00 -
[10] - Quote
Iv never used them but love hearing people frwak out over the mic onec they have been blastedback to the mcc one too many times by one. |
|
Luk Manag
of Terror
23
|
Posted - 2013.06.21 19:42:00 -
[11] - Quote
It is because tanks have been gimped beyond all reason and sense. They can't tank either. |
Kitten Empress
Ametat Security Amarr Empire
818
|
Posted - 2013.06.21 19:45:00 -
[12] - Quote
Core flaylock pistol. If my shields are gone (which are only 1/5th of my eHP), I am dead in two shots. |
ER-Bullitt
Molon Labe. League of Infamy
11
|
Posted - 2013.06.21 19:47:00 -
[13] - Quote
How much damage does your missile turret do against installations and other vehicles?
How much damage does the flaylock do against installations and other vehicles? |
Ted Nugget
SVER True Blood Public Disorder.
141
|
Posted - 2013.06.21 19:47:00 -
[14] - Quote
Kitten Empress wrote:Because CCP hates armor, so they had to make a sidearm that one-two shots us with splash radius. The splash radius seems a bit overkill considering we're slow like heavies.
It is the splash damage and accuracy of the flaylock which makes it OP. Unlike a missile turret it actually goes where you aim. Something that hasn't been looked at or fixed since day one |
Ted Nugget
SVER True Blood Public Disorder.
150
|
Posted - 2013.06.21 19:48:00 -
[15] - Quote
ER-Bullitt wrote:How much damage does your missile turret do against installations and other vehicles?
How much damage does the flaylock do against installations and other vehicles?
That is a direct hit. Why would you shoot a flaylock at an installation? How many direct hits do you get on infantry with a large missile turret? |
Sloth9230
Reaper Galactic ROFL BROS
1866
|
Posted - 2013.06.21 19:50:00 -
[16] - Quote
Kitten Empress wrote:Core flaylock pistol. If my shields are gone (which are only 1/5th of my eHP), I am dead in two shots. Ugh... that was a core flaylock pistol.
|
Commander Tuna
KILL-EM-QUICK RISE of LEGION
73
|
Posted - 2013.06.21 19:50:00 -
[17] - Quote
Kitten Empress wrote:Core flaylock pistol. If my shields are gone (which are only 1/5th of my eHP), I am dead in two shots. This is the same boat I am in. How a sidearm out performs the mass driver is beyond me. |
Ted Nugget
SVER True Blood Public Disorder.
150
|
Posted - 2013.06.21 19:50:00 -
[18] - Quote
Kitten Empress wrote:Core flaylock pistol. If my shields are gone (which are only 1/5th of my eHP), I am dead in two shots.
My militia heavy, roughly 500 shield 400 armor, dies in 6 shots. |
Dust Project 514
Dust Evo 514
31
|
Posted - 2013.06.21 19:51:00 -
[19] - Quote
You must be kidding. Do you want turrets/tanks to be the ultimate to use killing machines? Would be unfair if we all had to deal with super strong infinite ammo shooters.
If you want easy killing turrets then request CCP give them limit ammo. |
Ted Nugget
SVER True Blood Public Disorder.
150
|
Posted - 2013.06.21 19:52:00 -
[20] - Quote
Sloth9230 wrote:Kitten Empress wrote:Core flaylock pistol. If my shields are gone (which are only 1/5th of my eHP), I am dead in two shots. Ugh... that was a core flaylock pistol.
Sloth I am using proto maxed missiles with 3 damage mods and infantry just may get hit with one missile while more missiles with splash damage do a little damage and they can still run away. Let me guess you use the cfp? |
|
ER-Bullitt
Molon Labe. League of Infamy
11
|
Posted - 2013.06.21 19:53:00 -
[21] - Quote
Ted Nugget wrote:ER-Bullitt wrote:How much damage does your missile turret do against installations and other vehicles?
How much damage does the flaylock do against installations and other vehicles? That is a direct hit. Why would you shoot a flaylock at an installation? How many direct hits do you get on infantry with a large missile turret?
Didn't yo mama teach you not to answer a question with another question.
I asked 5 questions, two of which are redundant... my point is that the missile turret has ALOT more ability to be effective than just killing infantry, right? The flaylock is ONLY good at killing infantry.
Your missile turret has unlimited ammo, can be fired from the safety of a tank, has greater range, can damage enemy vehicles... but you are crying because it doesnt kill infantry as effective as an infantry only weapon? derp |
Sloth9230
Reaper Galactic ROFL BROS
1866
|
Posted - 2013.06.21 19:54:00 -
[22] - Quote
Commander Tuna wrote:Kitten Empress wrote:Core flaylock pistol. If my shields are gone (which are only 1/5th of my eHP), I am dead in two shots. This is the same boat I am in. How a sidearm out performs the mass driver is beyond me. Are you aware that an SMG out damages an AR in CQC against armor? "Sidearm", is that supposed to mean something? |
Sloth9230
Reaper Galactic ROFL BROS
1866
|
Posted - 2013.06.21 19:55:00 -
[23] - Quote
Ted Nugget wrote:
Sloth I am using proto maxed missiles with 3 damage mods and infantry just may get hit with one missile while more missiles with splash damage do a little damage and they can still run away. Let me guess you use the cfp?
Again, turrets suck, bringing down the flaylock to turret levels so that they both suck is not the right way to go about this. |
Sloth9230
Reaper Galactic ROFL BROS
1866
|
Posted - 2013.06.21 19:56:00 -
[24] - Quote
Oh I get it, side arms should shoot marshmallows, silly me |
Ted Nugget
SVER True Blood Public Disorder.
150
|
Posted - 2013.06.21 19:57:00 -
[25] - Quote
ER-Bullitt wrote:Ted Nugget wrote:ER-Bullitt wrote:How much damage does your missile turret do against installations and other vehicles?
How much damage does the flaylock do against installations and other vehicles? That is a direct hit. Why would you shoot a flaylock at an installation? How many direct hits do you get on infantry with a large missile turret? Didn't yo mama teach you not to answer a question with another question. I asked 5 questions, two of which are redundant... my point is that the missile turret has ALOT more ability to be effective than just killing infantry, right? The flaylock is ONLY good at killing infantry. Your missile turret has unlimited ammo, can be fired from the safety of a tank, has greater range, can damage enemy vehicles... but you are crying because it doesnt kill infantry as effective as an infantry only weapon? derp
Crying? You bring up points that are irrelevant. What is in question is the turrets ability to kill infantry. I am lucky to get one direct hit using accelerated missiles only if you are standing still. The splash damage on a missile turret is ****. The splash damage on a flaylock is godly compared to a TANK MISSILE. How do you convince yourself that the flaylock should do more splash damage than a large missile from a large missile turret. |
Ted Nugget
SVER True Blood Public Disorder.
150
|
Posted - 2013.06.21 19:57:00 -
[26] - Quote
Sloth9230 wrote:Oh I get it, side arms should shoot marshmallows, silly me
I am not saying the flaylock needs to be nerfed. I am asking why it is better than a missile from a turret. |
Commander Tuna
KILL-EM-QUICK RISE of LEGION
75
|
Posted - 2013.06.21 19:58:00 -
[27] - Quote
Sloth9230 wrote:Oh I get it, side arms should shoot marshmallows, silly me Didn't quite say that but if you think a pistol should out perform a grenade launcher, something is wrong there. |
Ted Nugget
SVER True Blood Public Disorder.
150
|
Posted - 2013.06.21 20:00:00 -
[28] - Quote
Commander Tuna wrote:Sloth9230 wrote:Oh I get it, side arms should shoot marshmallows, silly me Didn't quite say that but if you think a pistol should out perform a grenade launcher, something is wrong there.
Dude simply is a user of the cfp. As much as he defends it. When what was in question is the missile turret. |
Disturbingly Bored
The Strontium Asylum
297
|
Posted - 2013.06.21 20:01:00 -
[29] - Quote
Missile turrets suck against infantry because at one point in DUST's history they were monstrously good. Like, 90-0 mountain camping good.
And as as we all well know, the more powerful something is, the harder it gets nerfed. Hence, Missile Turret uselessness.
The Flaylock is good because it hasn't had been through a full nerf/buff cycle. Yet. |
Luk Manag
of Terror
25
|
Posted - 2013.06.21 20:01:00 -
[30] - Quote
Turrets should be at least as good as infantry weapons. I can get out of my Sica and do more direct damage with my Forge Gun than I can with the Railgun. Same story for the Flaylock and missile turrets. |
|
|
|
|
Pages: [1] 2 3 4 5 6 :: one page |
First page | Previous page | Next page | Last page |