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Ted Nugget
SVER True Blood Public Disorder.
141
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Posted - 2013.06.21 19:30:00 -
[1] - Quote
Why is it that a flaylock pistol is better at killing infantry than a missile turret? Anyone have any suggestions to ease my mind. I just don't understand how a mini rocket is so much better at killing than a big missile from a large turret. Oh, because infantry don't cry when the weapon is in their hand. Go figure they make a handheld weapon that fires the same type of ammo as a turret and the handheld weapon is more effective. FTW Maybe I should have put my 10 mil sp into flaylocks. Rather than dumping it all into a worthless missile turret for a tank that infantry can dodge the splash damage, which doesn't even hurt the enemy. |
Ted Nugget
SVER True Blood Public Disorder.
141
|
Posted - 2013.06.21 19:34:00 -
[2] - Quote
Kitten Empress wrote:Because CCP hates armor, so they had to make a sidearm that one-two shots us with splash radius. The splash radius seems a bit overkill considering we're slow like heavies.
The splash damage for flaylock is where missile turrets used to be. It is very dumb for this gun to do more splash damage than an actual missile turret. Bigger missiles = more splash damage and radius |
Ted Nugget
SVER True Blood Public Disorder.
141
|
Posted - 2013.06.21 19:35:00 -
[3] - Quote
Buster Friently wrote:Idiots.
Two out of the previous posts are completely misinformed and inaccurate.
Enjoy the QQ though.
elaborate.. i been here for a while bud and i can tell you a lot on missile turrets and how garbage they are... |
Ted Nugget
SVER True Blood Public Disorder.
141
|
Posted - 2013.06.21 19:39:00 -
[4] - Quote
I am simply comparing this handheld weapon, that can easily kill, to a missile turret that struggles to kill with splash damage. |
Ted Nugget
SVER True Blood Public Disorder.
141
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Posted - 2013.06.21 19:47:00 -
[5] - Quote
Kitten Empress wrote:Because CCP hates armor, so they had to make a sidearm that one-two shots us with splash radius. The splash radius seems a bit overkill considering we're slow like heavies.
It is the splash damage and accuracy of the flaylock which makes it OP. Unlike a missile turret it actually goes where you aim. Something that hasn't been looked at or fixed since day one |
Ted Nugget
SVER True Blood Public Disorder.
150
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Posted - 2013.06.21 19:48:00 -
[6] - Quote
ER-Bullitt wrote:How much damage does your missile turret do against installations and other vehicles?
How much damage does the flaylock do against installations and other vehicles?
That is a direct hit. Why would you shoot a flaylock at an installation? How many direct hits do you get on infantry with a large missile turret? |
Ted Nugget
SVER True Blood Public Disorder.
150
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Posted - 2013.06.21 19:50:00 -
[7] - Quote
Kitten Empress wrote:Core flaylock pistol. If my shields are gone (which are only 1/5th of my eHP), I am dead in two shots.
My militia heavy, roughly 500 shield 400 armor, dies in 6 shots. |
Ted Nugget
SVER True Blood Public Disorder.
150
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Posted - 2013.06.21 19:52:00 -
[8] - Quote
Sloth9230 wrote:Kitten Empress wrote:Core flaylock pistol. If my shields are gone (which are only 1/5th of my eHP), I am dead in two shots. Ugh... that was a core flaylock pistol.
Sloth I am using proto maxed missiles with 3 damage mods and infantry just may get hit with one missile while more missiles with splash damage do a little damage and they can still run away. Let me guess you use the cfp? |
Ted Nugget
SVER True Blood Public Disorder.
150
|
Posted - 2013.06.21 19:57:00 -
[9] - Quote
ER-Bullitt wrote:Ted Nugget wrote:ER-Bullitt wrote:How much damage does your missile turret do against installations and other vehicles?
How much damage does the flaylock do against installations and other vehicles? That is a direct hit. Why would you shoot a flaylock at an installation? How many direct hits do you get on infantry with a large missile turret? Didn't yo mama teach you not to answer a question with another question. I asked 5 questions, two of which are redundant... my point is that the missile turret has ALOT more ability to be effective than just killing infantry, right? The flaylock is ONLY good at killing infantry. Your missile turret has unlimited ammo, can be fired from the safety of a tank, has greater range, can damage enemy vehicles... but you are crying because it doesnt kill infantry as effective as an infantry only weapon? derp
Crying? You bring up points that are irrelevant. What is in question is the turrets ability to kill infantry. I am lucky to get one direct hit using accelerated missiles only if you are standing still. The splash damage on a missile turret is ****. The splash damage on a flaylock is godly compared to a TANK MISSILE. How do you convince yourself that the flaylock should do more splash damage than a large missile from a large missile turret. |
Ted Nugget
SVER True Blood Public Disorder.
150
|
Posted - 2013.06.21 19:57:00 -
[10] - Quote
Sloth9230 wrote:Oh I get it, side arms should shoot marshmallows, silly me
I am not saying the flaylock needs to be nerfed. I am asking why it is better than a missile from a turret. |
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Ted Nugget
SVER True Blood Public Disorder.
150
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Posted - 2013.06.21 20:00:00 -
[11] - Quote
Commander Tuna wrote:Sloth9230 wrote:Oh I get it, side arms should shoot marshmallows, silly me Didn't quite say that but if you think a pistol should out perform a grenade launcher, something is wrong there.
Dude simply is a user of the cfp. As much as he defends it. When what was in question is the missile turret. |
Ted Nugget
SVER True Blood Public Disorder.
150
|
Posted - 2013.06.21 20:03:00 -
[12] - Quote
Sloth9230 wrote:Ted Nugget wrote:Sloth9230 wrote:Oh I get it, side arms should shoot marshmallows, silly me I am not saying the flaylock needs to be nerfed. I am asking why it is better than a missile from a turret. Not you, the others. As for why it is better than the turrets, cause turrets suck, that's a problem. There damage is similar, but small turrets have a .5 smaller blast radius since they lack a skill which increases it, and I'm pretty sure they also have a lower ROF, not to mention that shooting while on the move is next to impossible.
All valid points bud |
Ted Nugget
SVER True Blood Public Disorder.
150
|
Posted - 2013.06.21 20:04:00 -
[13] - Quote
ER-Bullitt wrote:I already answered your question.
Flaylock is Infantry Only
Missile turret is not
That is why the flaylcok is more effecient at killing infantry.
The missile turret CAN hit infantry, but its hard.. because it is designed as an anti vehicle weapon. Easier to hit vehicles and large objects.
Is that really that hard to comprehend? or do you just want your tank to be godmode uber awesome at everything.
Nah i just want my millions of sp invested into a tank that can actually kill infantry rather than him throw down a nano hive and throw av at me while im shooting at him to no result on my end
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Ted Nugget
SVER True Blood Public Disorder.
150
|
Posted - 2013.06.21 20:07:00 -
[14] - Quote
Sloth9230 wrote:Ted Nugget wrote:Commander Tuna wrote:Sloth9230 wrote:Oh I get it, side arms should shoot marshmallows, silly me Didn't quite say that but if you think a pistol should out perform a grenade launcher, something is wrong there. Dude simply is a user of the cfp. As much as he defends it. When what was in question is the missile turret. I'm defending it because you mentioned it and other people jumped on the chance to call it OP, and yes, I do use it, and I have about 1000 SP into it, and it still lacks the 1 shot capablities that people like kitten claim it does. Would you not defend a 1000 SP investment? If I said missile turrets were OP, would you not argue against it?
I have 10 million sp into my tanks. Not all into weapons but a lot into weapons and enforcer tank. Which gives a boost to missile damage, which is still ****. If you said missile turrets would OP I would fall out from laughter and ask you what game you were playing. Should I not complaint that a handheld weapon that took according to you a fraction of the sp i have spent to get where i am and im useless to kill infantry and your not? |
Ted Nugget
SVER True Blood Public Disorder.
150
|
Posted - 2013.06.21 20:09:00 -
[15] - Quote
As for direct hit damage sure it's good. You do not get direct hits on infantry as the first missile hits the mark while the others go all around it. So I depend on splash damage with such a poor hit rate. |
Ted Nugget
SVER True Blood Public Disorder.
150
|
Posted - 2013.06.21 20:10:00 -
[16] - Quote
If all four missiles actually hit where I was aiming I wouldn't be here having this conversation bud |
Ted Nugget
SVER True Blood Public Disorder.
150
|
Posted - 2013.06.21 20:10:00 -
[17] - Quote
as for range... a missile installation can shoot across the map, did you know that... my missile turrets are gimped on range too FTW |
Ted Nugget
SVER True Blood Public Disorder.
150
|
Posted - 2013.06.21 20:13:00 -
[18] - Quote
I agree, I am just using the flaylock as a reference because they fire the same type of ammo. I just knew that the topic flaylock would actually make people look. I guess it is my fault for a misleading topic |
Ted Nugget
SVER True Blood Public Disorder.
150
|
Posted - 2013.06.21 20:17:00 -
[19] - Quote
Ted Nugget wrote:Kitten Empress wrote:Because CCP hates armor, so they had to make a sidearm that one-two shots us with splash radius. The splash radius seems a bit overkill considering we're slow like heavies. Unlike a missile turret it actually goes where you aim. Something that hasn't been looked at or fixed since day one
read above... i have made this post more than once.. i just feel that ccp doesnt care |
Ted Nugget
SVER True Blood Public Disorder.
150
|
Posted - 2013.06.21 20:19:00 -
[20] - Quote
I feel how missiles are we depend on splash damage to kill infantry since they are not fixing the accuracy problem. I think the damage of splash needs a buff if a handheld weapon can deal that much damage |
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Ted Nugget
SVER True Blood Public Disorder.
150
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Posted - 2013.06.21 20:38:00 -
[21] - Quote
I VOTED FOR-KODOS wrote:Knight SoIaire wrote:I VOTED FOR-KODOS wrote:Flaylock = classic example of every fps' n00b tube Flaylock = Learn2Bunnyhopnub You realize this retort has more holes in it than randy senorita at a tj donkey show
you saw the donkey show too? gotta love tj lol |
Ted Nugget
SVER True Blood Public Disorder.
164
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Posted - 2013.06.22 00:24:00 -
[22] - Quote
PlanetsideTwo F2PonPS4 wrote:Ted Nugget wrote:Why is it that a flaylock pistol is better at killing infantry than a missile turret? Anyone have any suggestions to ease my mind. I just don't understand how a mini rocket is so much better at killing than a big missile from a large turret. Oh, because infantry don't cry when the weapon is in their hand. Go figure they make a handheld weapon that fires the same type of ammo as a turret and the handheld weapon is more effective. FTW Maybe I should have put my 10 mil sp into flaylocks. Rather than dumping it all into a worthless missile turret for a tank that infantry can dodge the splash damage, which doesn't even hurt the enemy. Because its the new gun.. Everyone must get addicted to the pay guns that are op. Its how you make money.
pay gun? the core flaylock is an isk item ? |
Ted Nugget
SVER True Blood Public Disorder.
164
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Posted - 2013.06.22 00:24:00 -
[23] - Quote
Mobius Wyvern wrote:Ted Nugget wrote:Why is it that a flaylock pistol is better at killing infantry than a missile turret? Anyone have any suggestions to ease my mind. I just don't understand how a mini rocket is so much better at killing than a big missile from a large turret. Oh, because infantry don't cry when the weapon is in their hand. Go figure they make a handheld weapon that fires the same type of ammo as a turret and the handheld weapon is more effective. FTW Maybe I should have put my 10 mil sp into flaylocks. Rather than dumping it all into a worthless missile turret for a tank that infantry can dodge the splash damage, which doesn't even hurt the enemy. The Flaylock pistol being an infantry weapon means that people with other guns feel that they can easily kill the user. Someone on a turret with exactly the same damage output is OP because they're harder to hit. If you're in a tank, your weapons being able to easily kill infantry is absolutely unacceptable. That's about the size of it.
sounds about right |
Ted Nugget
SVER True Blood Public Disorder.
164
|
Posted - 2013.06.22 00:26:00 -
[24] - Quote
Dust Project 514 wrote:Funny thing is that people are not complaining about Flaylocks in general... They are complaining about the CORE Flaylock...
Just like people complain about most other Prototype weapons...
CCP. Please make Prototype weapons 5 times more expensive, so that their OP status can be justified, and so that people have no excuse to complain, anymore... ( '-_-)
once again i say that my missile turret which is proto is less effective than this handheld weapon.. even the standard one |
Ted Nugget
SVER True Blood Public Disorder.
166
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Posted - 2013.06.22 00:27:00 -
[25] - Quote
Snod Narb wrote:what about the nanite problems? im going to look for the forum but why are people not complaining about that the most?
i agree the injector is broke |
Ted Nugget
SVER True Blood Public Disorder.
166
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Posted - 2013.06.22 00:36:00 -
[26] - Quote
Ted Nugget wrote:Snod Narb wrote:what about the nanite problems? im going to look for the forum but why are people not complaining about that the most? i agree the injector is broke
ccp said to hell with the injector lets them lose the aur items so they have to buy more... (not really) but the injector should work as you have people paying for items with real money that are just being lost on the battlefield because my medic says its not letting me pick you up.. you should all start petitioning for your items back when this happens i bet they get on fixing it pretty quick |
Ted Nugget
SVER True Blood Public Disorder.
169
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Posted - 2013.06.22 01:05:00 -
[27] - Quote
someone else see's it |
Ted Nugget
SVER True Blood Public Disorder.
170
|
Posted - 2013.06.22 01:19:00 -
[28] - Quote
Sloth9230 wrote:stlcarlos989 wrote:The problem is that the difference in splash and direct damage of the Flalock is 11% and for the large missiles its 80%. Whats worse is that the splash damage of the STANDARD flaylock is 195 and the prototype accelerated missile is 104 could someone please explain how that makes sense. Proto small missile turrets do like 200 splash damage, maybe "smaller = better"
thats not what she said lol |
Ted Nugget
SVER True Blood Public Disorder.
174
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Posted - 2013.06.22 18:43:00 -
[29] - Quote
R'adeh Hunt wrote:stlcarlos989 wrote:The problem is that the difference in splash and direct damage of the Flalock is 11% and for the large missiles its 80%. Whats worse is that the splash damage of the STANDARD flaylock is 195 and the prototype accelerated missile is 104 could someone please explain how that makes sense. Do you have to reload the large missile turret after 3 shots? No you don't...which makes it perfectly balanced
how long is your reload time? thats what i thought.. you cant find one thing that makes this arguement fit for the flaylock im sorry |
Ted Nugget
SVER True Blood Public Disorder.
174
|
Posted - 2013.06.22 18:46:00 -
[30] - Quote
Mobius Wyvern wrote:Ted Nugget wrote:Why is it that a flaylock pistol is better at killing infantry than a missile turret? Anyone have any suggestions to ease my mind. I just don't understand how a mini rocket is so much better at killing than a big missile from a large turret. Oh, because infantry don't cry when the weapon is in their hand. Go figure they make a handheld weapon that fires the same type of ammo as a turret and the handheld weapon is more effective. FTW Maybe I should have put my 10 mil sp into flaylocks. Rather than dumping it all into a worthless missile turret for a tank that infantry can dodge the splash damage, which doesn't even hurt the enemy. The Flaylock pistol being an infantry weapon means that people with other guns feel that they can easily kill the user. Someone on a turret with exactly the same damage output is OP because they're harder to hit. If you're in a tank, your weapons being able to easily kill infantry is absolutely unacceptable. That's about the size of it.
they dont like it that they can die and the three av nades the ar user carries doesnt kill me.... i have literally quit playing the game because i have so much sp into tanks that are a joke.. i mean you can fit a suit with a 1/5 of the hp i have on one of my tanks |
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