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Sloth9230
Reaper Galactic ROFL BROS
1861
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Posted - 2013.06.21 19:35:00 -
[1] - Quote
Kitten Empress wrote:Because CCP hates armor, so they had to make a sidearm that one-two shots us with splash radius. The splash radius seems a bit overkill considering we're slow like heavies.
http://www.youtube.com/watch?feature=player_detailpage&v=nMBWI_a4xUA#t=119s
Two direct hits to kill a guy with militia stats, clearly the flaylock is OP
lol, 1-shot my ass |
Sloth9230
Reaper Galactic ROFL BROS
1866
|
Posted - 2013.06.21 19:42:00 -
[2] - Quote
Ted Nugget wrote:I am simply comparing this handheld weapon, that can easily kill, to a missile turret that struggles to kill with splash damage. Well... that's because turrets suck... duh. |
Sloth9230
Reaper Galactic ROFL BROS
1866
|
Posted - 2013.06.21 19:50:00 -
[3] - Quote
Kitten Empress wrote:Core flaylock pistol. If my shields are gone (which are only 1/5th of my eHP), I am dead in two shots. Ugh... that was a core flaylock pistol.
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Sloth9230
Reaper Galactic ROFL BROS
1866
|
Posted - 2013.06.21 19:54:00 -
[4] - Quote
Commander Tuna wrote:Kitten Empress wrote:Core flaylock pistol. If my shields are gone (which are only 1/5th of my eHP), I am dead in two shots. This is the same boat I am in. How a sidearm out performs the mass driver is beyond me. Are you aware that an SMG out damages an AR in CQC against armor? "Sidearm", is that supposed to mean something? |
Sloth9230
Reaper Galactic ROFL BROS
1866
|
Posted - 2013.06.21 19:55:00 -
[5] - Quote
Ted Nugget wrote:
Sloth I am using proto maxed missiles with 3 damage mods and infantry just may get hit with one missile while more missiles with splash damage do a little damage and they can still run away. Let me guess you use the cfp?
Again, turrets suck, bringing down the flaylock to turret levels so that they both suck is not the right way to go about this. |
Sloth9230
Reaper Galactic ROFL BROS
1866
|
Posted - 2013.06.21 19:56:00 -
[6] - Quote
Oh I get it, side arms should shoot marshmallows, silly me |
Sloth9230
Reaper Galactic ROFL BROS
1866
|
Posted - 2013.06.21 20:02:00 -
[7] - Quote
Ted Nugget wrote:Sloth9230 wrote:Oh I get it, side arms should shoot marshmallows, silly me I am not saying the flaylock needs to be nerfed. I am asking why it is better than a missile from a turret. Not you, the others.
As for why it is better than the turrets, cause turrets suck, that's a problem.
There damage is similar, but small turrets have a .5 smaller blast radius since they lack a skill which increases it, and I'm pretty sure they also have a lower ROF, not to mention that shooting while on the move is next to impossible.
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Sloth9230
Reaper Galactic ROFL BROS
1866
|
Posted - 2013.06.21 20:04:00 -
[8] - Quote
Ted Nugget wrote:Commander Tuna wrote:Sloth9230 wrote:Oh I get it, side arms should shoot marshmallows, silly me Didn't quite say that but if you think a pistol should out perform a grenade launcher, something is wrong there. Dude simply is a user of the cfp. As much as he defends it. When what was in question is the missile turret. I'm defending it because you mentioned it and other people jumped on the chance to call it OP, and yes, I do use it, and I have about 1000 SP into it, and it still lacks the 1 shot capablities that people like kitten claim it does.
Would you not defend a 1000 SP investment? If I said missile turrets were OP, would you not argue against it? |
Sloth9230
Reaper Galactic ROFL BROS
1866
|
Posted - 2013.06.21 20:09:00 -
[9] - Quote
Ted Nugget wrote:Sloth9230 wrote:Ted Nugget wrote:Commander Tuna wrote:Sloth9230 wrote:Oh I get it, side arms should shoot marshmallows, silly me Didn't quite say that but if you think a pistol should out perform a grenade launcher, something is wrong there. Dude simply is a user of the cfp. As much as he defends it. When what was in question is the missile turret. I'm defending it because you mentioned it and other people jumped on the chance to call it OP, and yes, I do use it, and I have about 1000 SP into it, and it still lacks the 1 shot capablities that people like kitten claim it does. Would you not defend a 1000 SP investment? If I said missile turrets were OP, would you not argue against it? I have 10 million sp into my tanks. Not all into weapons but a lot into weapons and enforcer tank. Which gives a boost to missile damage, which is still ****. If you said missile turrets would OP I would fall out from laughter and ask you what game you were playing. Should I not complaint that a handheld weapon that took according to you a fraction of the sp i have spent to get where i am and im useless to kill infantry and your not?
Feel free to complain about the uselessness of turrets, I agree. I am simply disagreeing with people who claim the flaylock is OP. |
Sloth9230
Reaper Galactic ROFL BROS
1866
|
Posted - 2013.06.21 20:12:00 -
[10] - Quote
It would be like saying that scout suits are garbage, therefore everything else should be garbage. Ughh... no, just fix scout suits, or in this case, missile turrets. |
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Sloth9230
Reaper Galactic ROFL BROS
1866
|
Posted - 2013.06.21 20:14:00 -
[11] - Quote
Ted Nugget wrote:If all four missiles actually hit where I was aiming I wouldn't be here having this conversation bud Then ask for that to be fixed, we wouldn't be having this conversation if you hadn't used flaylocks to supports your claim that turrets suck bud.
Missles not hitting sounds like a problem, why are you not asking for that to be fixed? Right now it just sounds like your venting.
And again, I agree that missile turrets need improvements. |
Sloth9230
Reaper Galactic ROFL BROS
1867
|
Posted - 2013.06.21 20:19:00 -
[12] - Quote
Knight SoIaire wrote:Because Missile Turrets are underpowered. Hey, look, he gets it! |
Sloth9230
Reaper Galactic ROFL BROS
1869
|
Posted - 2013.06.21 23:57:00 -
[13] - Quote
BL4CKST4R wrote:The weapon is probably the best weapon in the game. lol, nice try, AR is still king
Do I put an AR or Flaylock on my logi... h'mm, this sure is a hard choice... |
Sloth9230
Reaper Galactic ROFL BROS
1869
|
Posted - 2013.06.22 00:01:00 -
[14] - Quote
KING SALASI wrote: I don't use noob weapons I'm good
Why you complaining about flaylocks then? A pro like you should be able to land a headshot with a scrambler before they even have time to fire their first shot |
Sloth9230
Reaper Galactic ROFL BROS
1870
|
Posted - 2013.06.22 01:09:00 -
[15] - Quote
stlcarlos989 wrote:The problem is that the difference in splash and direct damage of the Flalock is 11% and for the large missiles its 80%. Whats worse is that the splash damage of the STANDARD flaylock is 195 and the prototype accelerated missile is 104 could someone please explain how that makes sense. Proto small missile turrets do like 200 splash damage, maybe "smaller = better" |
Sloth9230
Reaper Galactic ROFL BROS
1870
|
Posted - 2013.06.22 05:00:00 -
[16] - Quote
Marston VC wrote:ReGnYuM wrote:The only thing that makes sense is that Wolfman needs to be fired for ever letting this broken weapon pass QA Hey man.... at least there not guided mini missiles like the devs hinted at before it was released, if they were i'd probably die of high blood pressure..... Those are coming... |
Sloth9230
Reaper Galactic ROFL BROS
1872
|
Posted - 2013.06.23 06:35:00 -
[17] - Quote
Dust Project 514 wrote:xLTShinySidesx wrote:Has anyone seen the Viziam scrambler pistol? Thing is crazy powerful. No they haven't seen them because people haven't realised their MASSIVE dmg potential and haven't started using them in larger numbers for people to declare them OP, yet. Some people actually did call the scrambler OP towards the end of chromosome, something about "abusing headshots" |
Sloth9230
Reaper Galactic ROFL BROS
1875
|
Posted - 2013.06.23 23:00:00 -
[18] - Quote
stlcarlos989 wrote:Also the core flaylock has a 2.5m radius which is 8.2ft
Okay... really now??? We all know that the "ranges" and "distances" in this game are completely stupid and off scale, or are you suggesting that the flaylock has a 16 foot blast diameter? Yeah, didn't think so.
Quote:246.675 splash damage And do you know how splash damage works? You've used grenades right? So tell me, if you throw a grenade at someone and catch them just barely at the edge of the splash zone, do they take full damage? NO. Splash damage is determined by how close you are to the center of the explosion, the farther you are, the less damage you take, with the range given being the maximum at which it will still have an effect, |
Sloth9230
Reaper Galactic ROFL BROS
1875
|
Posted - 2013.06.23 23:02:00 -
[19] - Quote
Quote:The Core Flaylock's is broken because 1) 2.5m splash radius 2.5 is rather small, any smaller and it's worthless. ADV levels might be acceptable, STD is not.
Quote:2) 11% difference between direct and splash What do you want? For them to increase direct and reduce splash, or just reduce splash while ignoring direct leaving it useless? If it's the first, Gee, that sounds a lot like the breach variant, which is harder to use, but has higher rewards.
It's supposed to be a beginner friendly weapon, yes, a noob tube Sorry if it bothers people that this game has "noob tubes", in the meanwhile, you should educate yourselves http://www.youtube.com/watch?v=EitZRLt2G3w
Quote:3) Ability to carry 2 allowing for 6 shots before reloading Removing versatility in exchange for more dakka, seems like a fair trade to me.
Quote:4) 643.5 base splash damage for 3 shots is enough to kill most dropsuits A shotgun can 2 shot most people, a sniper can 2 shot most people, a forge gun can 1 shot most people, a scrambler pistol can 2 shot most people with headshots. Yeah, yeah, ARs can't do this, we know
If I had to, I would lower ROF and/or reload time.
Quote:5) It only takes 45 CPU and 2 PG to equip
PG could certainly use an increase, can't deny that.
Is that all? |
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