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Void Echo
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196
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Posted - 2013.06.17 22:48:00 -
[1] - Quote
Hi im Void Echo, a hardcore tank driver in Dust 514, im going to give you my strategies and builds so that the next tank generation can stand against AV and other tank drivers.
As we all know, with "Uprising" came major differences between what the modules and skills to from "Chromosome". With these changes came new tactics and abilities and most importantly new tank styles.
Im going to show you some of these new styles and hopefully make you into a better tank driver from now until retirement.
Please take the time to look through and see how to become one of the top tier tank drivers like me and several others.
And I also welcome post only from other tank drivers and new players going into tanks. |
Void Echo
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Posted - 2013.06.17 22:48:00 -
[2] - Quote
Types of Tanks |
Void Echo
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Posted - 2013.06.17 22:48:00 -
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Armor VS Shield |
Void Echo
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Posted - 2013.06.17 22:48:00 -
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Modules |
Void Echo
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Posted - 2013.06.17 22:49:00 -
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Tank Support Squads |
Void Echo
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Posted - 2013.06.17 22:49:00 -
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Tank Annihilation Squads |
Void Echo
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Posted - 2013.06.17 22:49:00 -
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Tank VS Tank Battles |
Void Echo
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Posted - 2013.06.17 22:55:00 -
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Tank VS AV/Infantry |
Void Echo
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Posted - 2013.06.17 22:55:00 -
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Dealing with Veteran Tank Drivers |
Void Echo
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Posted - 2013.06.17 22:56:00 -
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Dealing with Veteran AV Players |
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Void Echo
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Posted - 2013.06.17 22:59:00 -
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Going against the odds as a Tank Driver |
Void Echo
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Posted - 2013.06.17 23:05:00 -
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Tank Skills |
Void Echo
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Posted - 2013.06.17 23:05:00 -
[13] - Quote
Militia-Standard Fits |
Void Echo
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Posted - 2013.06.17 23:06:00 -
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The Once Proud Marauder Tanks |
Void Echo
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Posted - 2013.06.17 23:07:00 -
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Tanks in Planetary Conquest (PC) |
Void Echo
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Posted - 2013.06.17 23:12:00 -
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The New Enforcers |
Void Echo
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Posted - 2013.06.17 23:14:00 -
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Minimum SP for Tanking Skills |
Void Echo
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Posted - 2013.06.17 23:15:00 -
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The Tank & AV Balance Argument |
Void Echo
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Posted - 2013.06.17 23:16:00 -
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What to do when your being out-gunned (out numbered) |
Void Echo
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Posted - 2013.06.17 23:22:00 -
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The Known Strategies |
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Void Echo
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Posted - 2013.06.17 23:25:00 -
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Tank Operations |
Void Echo
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Posted - 2013.06.17 23:26:00 -
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The Blue Problem |
Void Echo
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Posted - 2013.06.17 23:33:00 -
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The ISK Cost |
Straum Arjn
Scholae Evocati
19
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Posted - 2013.06.18 00:57:00 -
[24] - Quote
Void Echo wrote:Tank Support Squads
This is a squad that will keep your tank alive if done right and will ensure victory over the enemy team.
Logi: Needed to repair the armor of the tank in case it takes damage (Logi LAVs are effective in remote shield recharging and can be the difference in life and death)
Assault: Needed to go into tight spaces and kill off any AV players hiding and waiting for a chance to ambush you and destroy your tank.
Heavy HMGs: Needed to be used to kill anything in its path that is too tuff to be killed by regular assault players.
Heavy Forge Gun: Needed enable your squad to chase after and damage enemy vehicles before they have a chance to hit you thus making them vulnerable for you to attack and destroy them instead.
Scout: Needed to spot incoming enemy players coming from a distance, can replenish ammo if a nanohive is equipped.
6th spot is not used for now, please comment on what else needs to be included. I think the 6th spot could really be for a second assault or logi. Or for the daring maybe another tank? |
Void Echo
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Posted - 2013.06.18 00:59:00 -
[25] - Quote
Straum Arjn wrote:Void Echo wrote:Tank Support Squads
This is a squad that will keep your tank alive if done right and will ensure victory over the enemy team.
Logi: Needed to repair the armor of the tank in case it takes damage (Logi LAVs are effective in remote shield recharging and can be the difference in life and death)
Assault: Needed to go into tight spaces and kill off any AV players hiding and waiting for a chance to ambush you and destroy your tank.
Heavy HMGs: Needed to be used to kill anything in its path that is too tuff to be killed by regular assault players.
Heavy Forge Gun: Needed enable your squad to chase after and damage enemy vehicles before they have a chance to hit you thus making them vulnerable for you to attack and destroy them instead.
Scout: Needed to spot incoming enemy players coming from a distance, can replenish ammo if a nanohive is equipped.
6th spot is not used for now, please comment on what else needs to be included. I think the 6th spot could really be for a second assault or logi. Or for the daring maybe another tank?
interesting thought, although I wonder what type of tank should be in there |
Straum Arjn
Scholae Evocati
19
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Posted - 2013.06.18 04:16:00 -
[26] - Quote
Well a Railgun would be the most obvious choice. It can soften up hard targets for the blaster to finish off, or cover the blaster tank from other tanks while it mows down infantry. Although I have had some success with two blaster tanks working together in pub matches. Two blasters firing at one hard target is very intimidating. XD |
Alikar Mougar
Kameira Lodge Amarr Empire
0
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Posted - 2013.06.19 07:25:00 -
[27] - Quote
Be your own Judge. What game looks like more fun to you? Dust.........Or this.........
Planetside 2
Coming to PS4 this year Insane Infantry Push Amazing Night Battle Night to Day Canyon Battle Intense Field Battle Desert Infantry Line Huge Desert Tank Battle 100 Tank Convoy 150 man Air Raid 65/0 Kill streak in the air
NC Montage
Factions Explained |
cedz636
Brutor Vanguard Minmatar Republic
21
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Posted - 2013.06.19 08:41:00 -
[28] - Quote
Void Echo wrote:Straum Arjn wrote:Void Echo wrote:Tank Support Squads
This is a squad that will keep your tank alive if done right and will ensure victory over the enemy team.
Logi: Needed to repair the armor of the tank in case it takes damage (Logi LAVs are effective in remote shield recharging and can be the difference in life and death)
Assault: Needed to go into tight spaces and kill off any AV players hiding and waiting for a chance to ambush you and destroy your tank.
Heavy HMGs: Needed to be used to kill anything in its path that is too tuff to be killed by regular assault players.
Heavy Forge Gun: Needed enable your squad to chase after and damage enemy vehicles before they have a chance to hit you thus making them vulnerable for you to attack and destroy them instead.
Scout: Needed to spot incoming enemy players coming from a distance, can replenish ammo if a nanohive is equipped.
6th spot is not used for now, please comment on what else needs to be included. I think the 6th spot could really be for a second assault or logi. Or for the daring maybe another tank? interesting thought, although I wonder what type of tank should be in there
maybe a fast, nimble caldari "scout" shield tank fitted with some advanced propulsion modules to give it acceleration and top speed as well as a railgun turret in order to soften up enemy tanks and lure them into the sights of a more formidable aggressor. |
Void Echo
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227
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Posted - 2013.06.19 09:08:00 -
[29] - Quote
cedz636 wrote:Void Echo wrote:Straum Arjn wrote:Void Echo wrote:Tank Support Squads
This is a squad that will keep your tank alive if done right and will ensure victory over the enemy team.
Logi: Needed to repair the armor of the tank in case it takes damage (Logi LAVs are effective in remote shield recharging and can be the difference in life and death)
Assault: Needed to go into tight spaces and kill off any AV players hiding and waiting for a chance to ambush you and destroy your tank.
Heavy HMGs: Needed to be used to kill anything in its path that is too tuff to be killed by regular assault players.
Heavy Forge Gun: Needed enable your squad to chase after and damage enemy vehicles before they have a chance to hit you thus making them vulnerable for you to attack and destroy them instead.
Scout: Needed to spot incoming enemy players coming from a distance, can replenish ammo if a nanohive is equipped.
6th spot is not used for now, please comment on what else needs to be included. I think the 6th spot could really be for a second assault or logi. Or for the daring maybe another tank? interesting thought, although I wonder what type of tank should be in there maybe a fast, nimble caldari "scout" shield tank fitted with some advanced propulsion modules to give it acceleration and top speed as well as a railgun turret in order to soften up enemy tanks and lure them into the sights of a more formidable aggressor.
I would imagine that it would be a vehicle able to remotely repair the main tank's armor along with the lav recharging its shields |
Void Echo
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227
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Posted - 2013.06.19 09:12:00 -
[30] - Quote
I think that the support squad's 6th position should be a mass driver or flaylock pistol since they are for high damage on a concentrated point, but they would be weak in up close combat, but I think it would be a good addition. |
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Nimerae
LineZerkers
55
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Posted - 2013.06.19 09:23:00 -
[31] - Quote
Void Echo wrote:Armor (Gallente) VS Shield (Caldari)
When it comes to being in close and personal in battles, armor is the way to go, it is faster than shield is (at the moment), can take a beating and the reps are faster. Armor hardeners are effective at giving you the 3x the armor you actually have when you activate it without the use of more armor plates giving you more PG & CPU to use for Armor Repair Modules and Turrets, giving you a boost of health and making it harder for the enemy to kill you.
Shields aren't that effective in any situation at the moment but they are essential to your survival since they are the 1st line of defense you have, those that use shield as the main defensive point are mainly known as "Glass Cannons" because of the fact that they are still easy to destroy if they get caught in fire and cant escape and if they aim at you, your automatically dead. Shield hardeners are recommended since the base shields plus the shield extenders take up too much CPU at the moment not allowing you to have a good shield booster thus taking it longer to fully recharge, on the plus side, shield is automatically recharged after being hit so its like a "passive" regenerator unlike armor where you have to activate the armor repair manually.
There are pros and cons to both armor and shield but it would take me several hours to type them all into this post, you decide which one you want to go with.
Please do not forget to mention how shields take less damage from AV grenades and swarms and how armor takes mor damage from AV and swarms, while shield takes more damage from lasers/blasters.
|
Void Echo
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227
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Posted - 2013.06.19 09:25:00 -
[32] - Quote
Nimerae wrote:Void Echo wrote:Armor (Gallente) VS Shield (Caldari)
When it comes to being in close and personal in battles, armor is the way to go, it is faster than shield is (at the moment), can take a beating and the reps are faster. Armor hardeners are effective at giving you the 3x the armor you actually have when you activate it without the use of more armor plates giving you more PG & CPU to use for Armor Repair Modules and Turrets, giving you a boost of health and making it harder for the enemy to kill you.
Shields aren't that effective in any situation at the moment but they are essential to your survival since they are the 1st line of defense you have, those that use shield as the main defensive point are mainly known as "Glass Cannons" because of the fact that they are still easy to destroy if they get caught in fire and cant escape and if they aim at you, your automatically dead. Shield hardeners are recommended since the base shields plus the shield extenders take up too much CPU at the moment not allowing you to have a good shield booster thus taking it longer to fully recharge, on the plus side, shield is automatically recharged after being hit so its like a "passive" regenerator unlike armor where you have to activate the armor repair manually.
There are pros and cons to both armor and shield but it would take me several hours to type them all into this post, you decide which one you want to go with. Please do not forget to mention how shields take less damage from AV grenades and swarms and how armor takes mor damage from AV and swarms, while shield takes more damage from lasers/blasters.
with all the stat differences and the damage differences to deal with on every battle, it gets a little hard to remember everything, thank you for reminding me. |
Royce Kronos
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
42
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Posted - 2013.06.19 13:23:00 -
[33] - Quote
Void Echo wrote:Straum Arjn wrote:Void Echo wrote:Tank Support Squads
This is a squad that will keep your tank alive if done right and will ensure victory over the enemy team.
Logi: Needed to repair the armor of the tank in case it takes damage (Logi LAVs are effective in remote shield recharging and can be the difference in life and death)
Assault: Needed to go into tight spaces and kill off any AV players hiding and waiting for a chance to ambush you and destroy your tank.
Heavy HMGs: Needed to be used to kill anything in its path that is too tuff to be killed by regular assault players.
Heavy Forge Gun: Needed enable your squad to chase after and damage enemy vehicles before they have a chance to hit you thus making them vulnerable for you to attack and destroy them instead.
Scout: Needed to spot incoming enemy players coming from a distance, can replenish ammo if a nanohive is equipped.
6th spot is not used for now, please comment on what else needs to be included. I think the 6th spot could really be for a second assault or logi. Or for the daring maybe another tank? interesting thought, although I wonder what type of tank should be in there If you use a LLAV for the tank's logistical support, wouldn't it be beneficial for the squad to have a dedicated logi? The LLAV driver could be a logistics, but then he would have to split his focus between the tank and the squad. |
Genome Kipnis
Seituoda Taskforce Command Caldari State
1
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Posted - 2013.06.19 23:03:00 -
[34] - Quote
Great guide thanks alot. Using alot of this currently. |
Void Echo
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234
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Posted - 2013.06.20 00:08:00 -
[35] - Quote
Genome Kipnis wrote:Great guide thanks alot. Using alot of this currently.
its always changing due the information I receive and learn, I hope its going to greatly change the tank class |
Void Echo
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241
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Posted - 2013.06.20 17:50:00 -
[36] - Quote
Royce Kronos wrote:Void Echo wrote:Straum Arjn wrote:Void Echo wrote:Tank Support Squads
This is a squad that will keep your tank alive if done right and will ensure victory over the enemy team.
Logi: Needed to repair the armor of the tank in case it takes damage (Logi LAVs are effective in remote shield recharging and can be the difference in life and death)
Assault: Needed to go into tight spaces and kill off any AV players hiding and waiting for a chance to ambush you and destroy your tank.
Heavy HMGs: Needed to be used to kill anything in its path that is too tuff to be killed by regular assault players.
Heavy Forge Gun: Needed enable your squad to chase after and damage enemy vehicles before they have a chance to hit you thus making them vulnerable for you to attack and destroy them instead.
Scout: Needed to spot incoming enemy players coming from a distance, can replenish ammo if a nanohive is equipped.
6th spot is not used for now, please comment on what else needs to be included. I think the 6th spot could really be for a second assault or logi. Or for the daring maybe another tank? interesting thought, although I wonder what type of tank should be in there If you use a LLAV for the tank's logistical support, wouldn't it be beneficial for the squad to have a dedicated logi? The LLAV driver could be a logistics, but then he would have to split his focus between the tank and the squad.
actually, the main purpose of the support squad is to support the tank that the squad is focused around, all the infantry should have at least militia bpo armor repair. |
Void Echo
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243
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Posted - 2013.06.20 22:14:00 -
[37] - Quote
haha, looks like things are finally starting to get fun, I can no longer kill of enemy tanks so easily, im finally having to work for it.... FINALLY A CHALLENGE |
Mikael Murray
Kameira Lodge Amarr Empire
0
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Posted - 2013.06.21 00:54:00 -
[38] - Quote
Great info echo, im impressed.
Using most of this today. |
Void Echo
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245
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Posted - 2013.06.21 00:55:00 -
[39] - Quote
an effort to make us feared again, we need to regain control of the maps and put infantry back in their place |
Vethosis
Silver Talon Corporation
369
|
Posted - 2013.06.21 01:02:00 -
[40] - Quote
please make a fit about gunnlogi, can't get one irght! |
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Void Echo
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246
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Posted - 2013.06.21 01:09:00 -
[41] - Quote
Vethosis wrote:please make a fit about gunnlogi, can't get one irght!
noted |
Vethosis
Silver Talon Corporation
369
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Posted - 2013.06.21 01:16:00 -
[42] - Quote
I try to fit a blaster on it. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
315
|
Posted - 2013.06.21 11:33:00 -
[43] - Quote
Heres a pretty good std fit for a gunlogi.
High mods- 1.heavy azetropic shield extender, 2 azetropic ward shieldextender, 1 ward shield amplifier , 1 heavy converse shield booster.
Low slotts - 2 local powergrid upgrades
Large turret - 80gj scattered blaster.
Small turrets - 2 st cycled misile turrets.
Thus is a pretty sturdy infantry support fit. Good for tacklig infantry but not so good at taking on other tanks especially armour tanks for tank to tank allways go rail unless you know you can get the upper hand. Ill post a std rail fit later on. |
Vethosis
Silver Talon Corporation
371
|
Posted - 2013.06.21 15:03:00 -
[44] - Quote
What about shield hardeners? |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
315
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Posted - 2013.06.21 16:25:00 -
[45] - Quote
I allways go for 2 passive over the acctive as the acctive hardners only run for 10 seconds with a 30 second cooldown . That being said I acctive and 1 passive has pulled me out of troubke quite a few times. |
Void Echo
Internal Error. Negative-Feedback
258
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Posted - 2013.06.21 22:18:00 -
[46] - Quote
Vethosis wrote:What about shield hardeners?
there included already. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
315
|
Posted - 2013.06.21 23:07:00 -
[47] - Quote
Void Echo wrote:haha, looks like things are finally starting to get fun, I can no longer kill of enemy tanks so easily, im finally having to work for it.... FINALLY A CHALLENGE
Do they happen to be god mode madrugers? Thats the onlybones that give me trouble. Shield tanks are still popping to my glass cannon fit.oh and by the way here it is
The glass cannon. (NOT FOR THE INEXPERIENCED )
High slotts- 1 heavy converse shield booster, 3 aztropic ward shield extendersand a ward shield amplifier
Low slotts - 2 10% dammage mods (cant remember their names off hand)
Large turret- 80 gj compressed particle cannon
Small turrets - 2 st cycled missiles
This fit is exelent at range and will deal devistating alpha dammage. But be carefull not to overheat take your time between shotts 4 or 5 consecutive shots will kill almost any tank reps or not ( iv found that 3 normally dose it if you get the drop on them). Using this fit is not for the faint hearted and will die verry quickly if the tank you are hunting sees you first. Allways get a good position with a line of sight on your preys retreat route and if you take your time you will kill them . Be sneaky drive right round the redline behind them and flank them before attacking and get them when they are not expecting it. The heavy shield booster is really only any use against light av resistance so run when you get roo many reds round you a dead tank is no use to your team.
Hope this is of some use. Ill post some frontline rail and missile fits over tge coming days. |
Void Echo
Internal Error. Negative-Feedback
259
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Posted - 2013.06.22 00:36:00 -
[48] - Quote
pegasis prime wrote:Void Echo wrote:haha, looks like things are finally starting to get fun, I can no longer kill of enemy tanks so easily, im finally having to work for it.... FINALLY A CHALLENGE Do they happen to be god mode madrugers? Thats the onlybones that give me trouble. Shield tanks are still popping to my glass cannon fit.oh and by the way here it is The glass cannon. (NOT FOR THE INEXPERIENCED ) High slotts- 1 heavy converse shield booster, 3 aztropic ward shield extendersand a ward shield amplifier Low slotts - 2 10% dammage mods (cant remember their names off hand) Large turret- 80 gj compressed particle cannon Small turrets - 2 st cycled missiles This fit is exelent at range and will deal devistating alpha dammage. But be carefull not to overheat take your time between shotts 4 or 5 consecutive shots will kill almost any tank reps or not ( iv found that 3 normally dose it if you get the drop on them). Using this fit is not for the faint hearted and will die verry quickly if the tank you are hunting sees you first. Allways get a good position with a line of sight on your preys retreat route and if you take your time you will kill them . Be sneaky drive right round the redline behind them and flank them before attacking and get them when they are not expecting it. The heavy shield booster is really only any use against light av resistance so run when you get roo many reds round you a dead tank is no use to your team. Hope this is of some use. Ill post some frontline rail and missile fits over tge coming days.
actually no, there is no "god mode" tank, those went extinct at the start of chromosome. its just taking more shots for me to kill now, which is exciting for me. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
315
|
Posted - 2013.06.22 00:43:00 -
[49] - Quote
Any madruger that takes 4-5 vollys from the build I mentiond is what I call a god mode tank as they obviously have good reps and resists. Iv even had one take 6 vollys but I couldent confirm if all were direct hits . Probably not unless all hardners and reppers were acctive. I have had allot more fun hunting armour tanks in my gunlogi as you really feel the risk and really need to be on ball. When im using the madruger it feels a bit too easy to be honest. |
Ray Poe
Algintal Core Gallente Federation
0
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Posted - 2013.06.22 17:51:00 -
[50] - Quote
Alot of great info thanks guys |
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Void Echo
Internal Error. Negative-Feedback
266
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Posted - 2013.06.22 19:30:00 -
[51] - Quote
pegasis prime wrote:Any madruger that takes 4-5 vollys from the build I mentiond is what I call a god mode tank as they obviously have good reps and resists. Iv even had one take 6 vollys but I couldent confirm if all were direct hits . Probably not unless all hardners and reppers were acctive. I have had allot more fun hunting armour tanks in my gunlogi as you really feel the risk and really need to be on ball. When im using the madruger it feels a bit too easy to be honest.
"god mode" would be if you continually hit him yet he doesn't need to activate anything. |
Vethosis
Silver Talon Corporation
378
|
Posted - 2013.06.22 21:58:00 -
[52] - Quote
need a good gunnlogi fit pls, msg me in game |
Rynoceros
One-Armed Bandits
153
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Posted - 2013.06.22 22:50:00 -
[53] - Quote
Can you fit decent tanks with 10m SP? Or, should I just grind out another 5m in Militias? |
Davey Newcome
Ostrakon Agency Gallente Federation
0
|
Posted - 2013.06.22 23:07:00 -
[54] - Quote
Great work here |
Void Echo
Internal Error. Negative-Feedback
278
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Posted - 2013.06.23 04:05:00 -
[55] - Quote
Rynoceros wrote:Can you fit decent tanks with 10m SP? Or, should I just grind out another 5m in Militias?
I have 9 million sp in tank driving and the rest im saving for the jet fighters.
in short, yes you can, your survivability is dependent on your experience as a driver |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
319
|
Posted - 2013.06.23 09:43:00 -
[56] - Quote
Void Echo wrote:Rynoceros wrote:Can you fit decent tanks with 10m SP? Or, should I just grind out another 5m in Militias? I have 9 million sp in tank driving and the rest im saving for the jet fighters. in short, yes you can, your survivability is dependent on your experience as a driver
This is verry true you can set up a pretty sturdy tank with 10 mill your survivability will heavaly depend on your playstyle. 12mill will just about max out your chosen tank ( enforcer if you wish ) allot of tankers dont like the enforcers but iv had alot of good games with my falchion |
KellyJann
Osmon Surveillance Caldari State
0
|
Posted - 2013.06.24 01:10:00 -
[57] - Quote
Great info thx |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
339
|
Posted - 2013.06.28 12:21:00 -
[58] - Quote
Hi folks im posting this because a number of folks have messaged me in game and have been asking about skills and fits bellow is a list of gunlogi fits that are all based round std large turrets and high tank for the for the price . I will say the only proto turret in any of these following fits will be the rails as there the only ones worth using. I wonGÇÖt be commenting on the skills but if you skill accordingly to the mods then youGÇÖll be fine I will say however that vehicle core upgrades 5 is a must.
Missile fit
Large turret GÇô Any St Missile (I like fragmented or regular)
Small turrets GÇô 2 St Missiles (my gunners like the cycled)
High slots - 2 heavy azeotropic ward shield extenders, 2 azeotropic ward shield extenders and 1 light clarity ward shield extenders
Low slots GÇô 2 local power grid upgrades.
Total shield GÇô 9116- with vehicle shield upgrades 5 you get +10% resistance so your ehp allows you to take effectively 10,027hp before your into armour.
Now when using this fit it is especially good at holding down a valuable choke point or defending a covered position. When running this fit it is best to take about 3,500hp shield damage before retreating to recover. Once your shield has reached 5500 activate your light shield booster and keep heading for your safe rep zone. Once you have your shields just about full head back out and repeat. As a shield tanker you will be relying on passive regen as well as shield boosting .With this fit the shield booster is simply supplementing your passive regen rate whilst you retreat , but even if you get to your safe zone with as little as half your shields youll only be out of the fight for about 200 seconds before your fully repaired. This is a very hard tank to bring down simply because of the sheer amount of shields and will take allot of av before you really need to panic. If you have a squad supporting you i.e. taking down any av that gets in their line of sight then your nearly invincible (nearly but not). This tank should stay approximately 50 GÇô 100m from the front line unless you are acting as a mobile shield for your squad (very effective as you have a lot of hp).
Blaster Tank
Large turret GÇô 80gj scattered blaster
Small turrets GÇô 2 st cycled missile turrets
High slots GÇô 1 heavy azeotropic ward shield extender, 2 azeotropic shield extenders, 1 ward shield amplifier and 1 heavy converse shield booster
Low slots GÇô 2 local power grid upgrades
Total shield GÇô 6913 with full skills into vehicle shield upgrades you have +10% resistance +the 15%from the shield amplifier = approx. 23% so 6913 becomes 8502 ehp (I have a rule of thumb but canGÇÖt remember stacking penalty of hand)
This tank is pretty much a solid infantry shredder if used effectively with a squad it is one of the most devastating things on the battlefield. when using this tank try to keep moving forward and target anything between 30-100m, if you have a squad you will have to move a bit slower than normal but if you can keep your squad within 20m then you can act as mobile cover as well as have them target any av that gets near you .the heavy booster is only good for a couple of volleys from adv swarms ect but will allow you to recover to full shield much faster, also as a tanker you will learn what your tank can take before you activate the booster as a shield tanker I donGÇÖt normally activate mine till my shields are at half and Im retreating as we have passive regen granted its not very much but with skills maxed itGÇÖs something like 26.1 a second . This fit is not the best at taking on other tanks unless you have allot of experience hunting tanks , it will however out mach any militia tank build that gets in your way and has a 50-50 chance against other gunlogis in cqc . Remember to keep moving you can hold off choke points and defend quite well but with consistent and constant av any tank will die, use cover like buildings, mounds, hills containers and even friendly/enemy turrets and installations to deflect or absorb incoming av.
Rail tank
Large turret GÇô 80gj particle cannon
Small turrets GÇô 2 st cycled missile launchers
High slots GÇô 1 heavy azeotropic ward shield extender, 1 azeotropic ward shield extender , 2 ward shield amplifiers and a heavy converse shield booster .
Low slots GÇô 2 local power grid upgrades
Shields 6183 again with the =10%+15%+15%= approx 35% resistance so 8347 ehp
This tank is great for anti-vehicle/installation and will destroy a bolas in 5 shots. When taking on other tanks try to attack from the flank or from behind (personally I prefer most of my tank v tank engagements to be around 40-100m, sometimes I roll right up next to them ) but for the newish tankers just keep your distance and use cover wisely, if I have a full squad this tank is great for front line and I often go 15-20/0 one shotting infantry on the front line . Yet again this tank is a great mobile shield and area denial tool and if you are working in cooperation with a squad you will devastate anything that gets in front of you.
Now as a tanker and especially a shield tanker you have to know your priority targets , for me it is as follows from threat level highest to lowest of my top 10 threats on the battle field
1 any tank
2 forge gunner
3 rail turret
4 swarm launcher
5 plasma canon operative
6 blaster turret
7 av nader
8 bumper car (they can ram your tank to death)
9 proxy mines
10 Normal infantry
Follow the 3 DGÇÖs and youll do well in your tanking venture
Demoralise, distract and destroy, this is your job this is your goal itGÇÖs not always about getting the kills but you are the biggest and meanest machine on the field if you force even 1 whole squad to come after and chase you all game then thatGÇÖs 1 whole squad your foot troops donGÇÖt have to bother about.
|
Fast Eddie Money
Tronhadar Free Guard Minmatar Republic
0
|
Posted - 2013.07.02 19:33:00 -
[59] - Quote
Any advice on a madruger railgun build for <50m range? |
Void Echo
Internal Error. Negative-Feedback
317
|
Posted - 2013.07.02 23:22:00 -
[60] - Quote
Fast Eddie Money wrote:Any advice on a madruger railgun build for <50m range?
that's my secret fitting that I use regularly, so I cant reveal that, youl just have to experiment with it. |
|
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
364
|
Posted - 2013.07.03 08:54:00 -
[61] - Quote
Give the lad a hint lol . |
Telleth
DUST University Ivy League
62
|
Posted - 2013.07.05 00:03:00 -
[62] - Quote
Alright Void, I just met you on the wrong side of a skirmish on manus peak, you were rail sniping. WTH kinda fit are you using on that maddy? It was ridiculously heavy hitting with 7k armor. |
Void Echo
Internal Error.
332
|
Posted - 2013.07.05 00:09:00 -
[63] - Quote
Telleth wrote:Alright Void, I just met you on the wrong side of a skirmish on manus peak, you were rail sniping. WTH kinda fit are you using on that maddy? It was ridiculously heavy hitting with 7k armor.
find out yourself, I will never give my fitting away, I got you down to a little under 200 HP in armor then you backed into the mountain and came back 5 seconds later with full 6k armor, I should be asking you what the hell you have |
Telleth
DUST University Ivy League
62
|
Posted - 2013.07.05 04:51:00 -
[64] - Quote
Heh, Durn. That was a nice fit you had there. Figured mine was the standard one most everyone uses. I tried a glass cannon fit for a while, just wasn't as effective over the course of a match. I've always found it difficult to get over upper 6k without sacrificing a lot in either reps or resists. Do people run smaller reppers with more buffer with good effect? |
Void Echo
Internal Error. League of Infamy
339
|
Posted - 2013.07.05 04:53:00 -
[65] - Quote
iv been noticing more tank drivers getting more armor, almost as much as mine |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
376
|
Posted - 2013.07.05 06:48:00 -
[66] - Quote
Iv had quite a few heavilly armour maddys pop to my glass cannon. It dont matter how good your fit is if your crap its dead. But back on to yoir maddy gives a clue lol |
ladwar
Dead Six Initiative Lokun Listamenn
701
|
Posted - 2013.07.05 09:15:00 -
[67] - Quote
pegasis prime wrote:
Now as a tanker and especially a shield tanker you have to know your priority targets , for me it is as follows from threat level highest to lowest of my top 10 threats on the battle field
1 any tank
2 forge gunner
3 rail turret
4 swarm launcher
5 plasma canon operative
6 blaster turret
7 av nader
8 bumper car (they can ram your tank to death)
9 proxy mines
10 Normal infantry
Follow the 3 DGÇÖs and youll do well in your tanking venture
Demoralise, distract and destroy, this is your job this is your goal itGÇÖs not always about getting the kills but you are the biggest and meanest machine on the field if you force even 1 whole squad to come after and chase you all game then thatGÇÖs 1 whole squad your foot troops donGÇÖt have to bother about.
hm.. wow you put plasma cannon really high, most miss and they are easy to avoid, i would put it at the bottom. and switch the forge with SL(proto) because they are much harder to avoid and dodge with similar damage and are homing and can follow around corners and usually invisible with wrong hit markers. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
377
|
Posted - 2013.07.05 10:44:00 -
[68] - Quote
ladwar wrote:pegasis prime wrote:
Now as a tanker and especially a shield tanker you have to know your priority targets , for me it is as follows from threat level highest to lowest of my top 10 threats on the battle field
1 any tank
2 forge gunner
3 rail turret
4 swarm launcher
5 plasma canon operative
6 blaster turret
7 av nader
8 bumper car (they can ram your tank to death)
9 proxy mines
10 Normal infantry
Follow the 3 DGÇÖs and youll do well in your tanking venture
Demoralise, distract and destroy, this is your job this is your goal itGÇÖs not always about getting the kills but you are the biggest and meanest machine on the field if you force even 1 whole squad to come after and chase you all game then thatGÇÖs 1 whole squad your foot troops donGÇÖt have to bother about.
hm.. wow you put plasma cannon really high, most miss and they are easy to avoid, i would put it at the bottom. and switch the forge with SL(proto) because they are much harder to avoid and dodge with similar damage and are homing and can follow around corners and usually invisible with wrong hit markers.
I only put that in there because if they get close enoigh and tgeres more than one of them they can acctually knock a few thousand off yoir shields . Two of them managed to ambush me and they ate through about 4500 of of my shields in 3 shots between them. The third shot that hit me was when I was retreating and repping. If they were working with a swarm or even had av or flux nades I would have been toast. Also I do think they are more dangerouse to me than av nades or bladter turrets or proxy mines . As I dont hang about after the first nade hits blastet turrets are pretty squishy and normaly die before theyve even homed in on me and oroxy mines well appart from the protos there a joke.
|
gbh08
Seituoda Taskforce Command Caldari State
48
|
Posted - 2013.07.05 14:12:00 -
[69] - Quote
Good info's for us newb shield tankers pegasis prime thanks!
quite content with my missle tank but ima give your a go with the extra shields
|
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
380
|
Posted - 2013.07.06 11:09:00 -
[70] - Quote
Hello once again folks allt more of you have been mailing me in game and asking about more advanced fits. The fits I have provided thus far are pretty solid but it would appear some of you prefer to have a bit more gank on your tank . When im back at my ps3 ill post another reply with adv turrets and tactics for shield tanking. But for those of you who just have a wee questuon or two ill be setting up a channel for all you new tankers after todays downtime. Look for (pegs tanking 101). I would also encourage mr echo to join and help out anyone who is intarested. |
|
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
41
|
Posted - 2013.07.06 12:24:00 -
[71] - Quote
6th slot is a LLV for repping everyone. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
41
|
Posted - 2013.07.06 12:28:00 -
[72] - Quote
Void Echo wrote:pegasis prime wrote:Any madruger that takes 4-5 vollys from the build I mentiond is what I call a god mode tank as they obviously have good reps and resists. Iv even had one take 6 vollys but I couldent confirm if all were direct hits . Probably not unless all hardners and reppers were acctive. I have had allot more fun hunting armour tanks in my gunlogi as you really feel the risk and really need to be on ball. When im using the madruger it feels a bit too easy to be honest. "god mode" would be if you continually hit him yet he doesn't need to activate anything.
I've taken a total of 11 falchion PROTO accalerated missile shots and lived, then killed him. I know this because he raged at me for using a "OP" design, and killed him. When My race of choice does reppers commonly as a tank, I don't think OP is the word.
Peace, Aizen |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
381
|
Posted - 2013.07.06 12:34:00 -
[73] - Quote
There is no way your maddy could withstand 11 vollys from a fully maxed falchion in succession . The only way you would survive that is if the opposing pilot missed every 2nd volly and your repswwere on . Infact no blody way did you take 11 hits in quick succesion your talking over 24000 hp if its fully maxed and has a dammge mod not to mention 129% efficiency against armour. |
ladwar
Dead Six Initiative Lokun Listamenn
714
|
Posted - 2013.07.06 21:48:00 -
[74] - Quote
pegasis prime wrote:There is no way your maddy could withstand 11 vollys from a fully maxed falchion in succession . The only way you would survive that is if the opposing pilot missed every 2nd volly and your repswwere on . Infact no blody way did you take 11 hits in quick succesion your talking over 24000 hp if its fully maxed and has a dammge mod not to mention 120% efficiency against armour. 2 armor reppers 2 armor hardeners plus the 10% skill and a DCU it is possible to tank all that damage from a fully spec falchion with 3 damage mods and proto missiles because that drops the damage to around 14500 and the two repairers would repair 13000~ when skilled into. so yes totally possible to do. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
382
|
Posted - 2013.07.06 22:23:00 -
[75] - Quote
ladwar wrote:pegasis prime wrote:There is no way your maddy could withstand 11 vollys from a fully maxed falchion in succession . The only way you would survive that is if the opposing pilot missed every 2nd volly and your repswwere on . Infact no blody way did you take 11 hits in quick succesion your talking over 24000 hp if its fully maxed and has a dammge mod not to mention 120% efficiency against armour. 2 armor reppers 2 armor hardeners plus the 10% skill and a DCU it is possible to tank all that damage from a fully spec falchion with 3 damage mods and proto missiles because that drops the damage to around 14500 and the two repairers would repair 13000~ when skilled into. so yes totally possible to do, the falchion would only barely beat the repairers in damage that way.
Good point . The god mode maddys are hear . |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
467
|
Posted - 2013.07.11 10:12:00 -
[76] - Quote
Just a friendly bump to belp the aspiring tankers. |
Void Echo
Internal Error. League of Infamy
485
|
Posted - 2013.07.11 10:22:00 -
[77] - Quote
pegasis prime wrote:Just a friendly bump to belp the aspiring tankers.
im still working on this ****.... you couldv given me more time |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
467
|
Posted - 2013.07.11 11:14:00 -
[78] - Quote
Sorry . You have some good info in hear and im just keeping it visible. |
Void Echo
Internal Error. League of Infamy
708
|
Posted - 2013.07.15 11:14:00 -
[79] - Quote
ok then, with the great war going on between EoN and LoI, iv decided that iv been ignoring this thread and im going to update all of my posts and im going to finish this thing off... YAY |
Void Echo
Internal Error. League of Infamy
710
|
Posted - 2013.07.15 11:44:00 -
[80] - Quote
pegasis prime wrote:Any madruger that takes 4-5 vollys from the build I mentiond is what I call a god mode tank as they obviously have good reps and resists. Iv even had one take 6 vollys but I couldent confirm if all were direct hits . Probably not unless all hardners and reppers were acctive. I have had allot more fun hunting armour tanks in my gunlogi as you really feel the risk and really need to be on ball. When im using the madruger it feels a bit too easy to be honest.
that depends on whether or not the swarms were advanced, proto or just standard tier |
|
Void Echo
Internal Error. League of Infamy
710
|
Posted - 2013.07.15 11:50:00 -
[81] - Quote
feel free to message me in game for personal assistance, il get to you before the day ends |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
573
|
Posted - 2013.07.15 17:34:00 -
[82] - Quote
Void Echo wrote:pegasis prime wrote:Any madruger that takes 4-5 vollys from the build I mentiond is what I call a god mode tank as they obviously have good reps and resists. Iv even had one take 6 vollys but I couldent confirm if all were direct hits . Probably not unless all hardners and reppers were acctive. I have had allot more fun hunting armour tanks in my gunlogi as you really feel the risk and really need to be on ball. When im using the madruger it feels a bit too easy to be honest. that depends on whether or not the swarms were advanced, proto or just standard tier
I was chatting about my glass cannon iv lamped about 6 vollys of the compressed particle cannon with 2 htlfs mods and it barely touched its armour. |
Alena Ventrallis
Osmon Surveillance Caldari State
11
|
Posted - 2013.07.17 07:52:00 -
[83] - Quote
If I was to go into tanks with the goal of providing support for infantry in an urban environment, what would be best? I remember being in a gunnlogi that was equipped with missiles that seemed to do pretty well against infantry. I'd like it to be Caldari for RP but I don't mind going Gallente if that's what's best.
Also, how are enforcers so much easier to kill than regular tanks? I've never driven either, but just looking at the numbers they seem to have a negligible difference in shield/armor and cpu/pg, along side an extra high/low slot. Is there something I'm missing as a newbie to tanks? Or is this no longer the case? |
Void Echo
Internal Error. League of Infamy
719
|
Posted - 2013.07.17 09:57:00 -
[84] - Quote
Alena Ventrallis wrote:If I was to go into tanks with the goal of providing support for infantry in an urban environment, what would be best? I remember being in a gunnlogi that was equipped with missiles that seemed to do pretty well against infantry. I'd like it to be Caldari for RP but I don't mind going Gallente if that's what's best.
Also, how are enforcers so much easier to kill than regular tanks? I've never driven either, but just looking at the numbers they seem to have a negligible difference in shield/armor and cpu/pg, along side an extra high/low slot. Is there something I'm missing as a newbie to tanks? Or is this no longer the case?
going armor tank is the best solution for you along with a large blaster, that way youl be a threat to everything up close, and the enforcers give a bonus to blaster zooming and long distance damage which just contradicts itself entirely, every enforcer iv gone up against iv always destroyed. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
590
|
Posted - 2013.07.17 18:58:00 -
[85] - Quote
Id have to agree with void hear if you are new to tanking then go with the fotm madruger . Simplu because shield tanking is broken just now and its really only vets that can make a profit from shield tanking . That being said if ccp get round to fixing shield tanks and release proto havs then shield tanking will be a viable option for new tankers, as shield tanks have great resistance against the most common tyoe of av dammage (explosives such as avnades and swarms.). |
CaveCav
Eliters D.E.F.I.A.N.C.E
4
|
Posted - 2013.07.18 07:43:00 -
[86] - Quote
Is there a point in making a hybrid shield/armor tanked tank? |
Void Echo
Internal Error.
740
|
Posted - 2013.07.18 07:46:00 -
[87] - Quote
CaveCav wrote:Is there a point in making a hybrid shield/armor tanked tank?
not really, until we get minmatar and amarr tanks, your better off just deciding between the 2 we have now, im sure thatin the future we will have both shield and armor style tanks in the same race, but for now, no |
CaveCav
Eliters D.E.F.I.A.N.C.E
4
|
Posted - 2013.07.18 18:19:00 -
[88] - Quote
Ok i went for the Gunlogi on my vehicle alt because i love shields or maybe because i like making my life harder
I already got my large and small hybrid turrets to level 3 and I'm starting to develop vehicle upgrades, do you guys have any suggestion on how should I progress with my skill developement?
Also can I ask for some suggestion on some basic fits? I for sure want a long range high damage railgun fit and maybe a more durable medium range blaster fit.
Thanks for your help guys! |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
596
|
Posted - 2013.07.19 10:40:00 -
[89] - Quote
Have a look at the basic fits I posted in this thread for gunlogi fits. If you are really intarested in shield tanking drop me a message in game and ill see if I can help you out. Im allways happy to help a fellow shield tsnker as we are a dying breed. |
CaveCav
Eliters D.E.F.I.A.N.C.E
4
|
Posted - 2013.07.19 16:26:00 -
[90] - Quote
Quote:Have a look at the basic fits I posted in this thread for gunlogi fits. If you are really intarested in shield tanking drop me a message in game and ill see if I can help you out. Im allways happy to help a fellow shield tsnker as we are a dying breed.
thanks pegasis! I'll surely do that |
|
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
80
|
Posted - 2013.08.07 08:06:00 -
[91] - Quote
Its too bad that most of the post are empty... |
Void Echo
Echo Galactic Industries
1149
|
Posted - 2013.08.31 02:41:00 -
[92] - Quote
**** it, il bring this **** back. |
Void Echo
Echo Galactic Industries
1149
|
Posted - 2013.08.31 02:42:00 -
[93] - Quote
Shattered Mirage wrote:Its too bad that most of the post are empty...
I will actually start making videos, as soon as my check comes in |
Tebu Gan
CrimeWave Syndicate
56
|
Posted - 2013.08.31 15:27:00 -
[94] - Quote
pegasis prime wrote:Id have to agree with void hear if you are new to tanking then go with the fotm madruger . Simplu because shield tanking is broken just now and its really only vets that can make a profit from shield tanking . That being said if ccp get round to fixing shield tanks and release proto havs then shield tanking will be a viable option for new tankers, as shield tanks have great resistance against the most common tyoe of av dammage (explosives such as avnades and swarms.).
I have to agree that armor really does have it made at the moment. Probably best for the nubs if money is an issue. Though as a shield tanker myself, don't underestimate the viability of a shield tank. Swarms are a huge issue for armor tankers, I srsly will eat those up all day (proto swarms with damage mods though do a fair chuck of damage).
Ran a few matches with my buddy armor tankers, Lone-Wolf and xxXLonewolfXxx last night and man was it great. Everyone running AV had swarms. More then a few times I pulled in front of my counter part Lone-Wolf and soaked up the swarms for him, that's how we spider tank it. Lost no tanks, always a good thing.
Shields do take a bit to get used to, but if you fit them with high mitigation and use range to your advantage, you can usually escape most situations. Not to mention I always use a nitro speed booster in one of my high slots. This, is very important when it comes to shield tanking. Being squishier, you need the speed to get out and away. And it will surprise the Av tryin to murder you, FG has to lead his shots out, same with rails, far more to get ya. More often then not, they miss!
I hope 1.5 brings me all the speed I've dreamed about:) |
Void Echo
Echo Galactic Industries
1153
|
Posted - 2013.08.31 20:11:00 -
[95] - Quote
Tebu Gan wrote:pegasis prime wrote:Id have to agree with void hear if you are new to tanking then go with the fotm madruger . Simplu because shield tanking is broken just now and its really only vets that can make a profit from shield tanking . That being said if ccp get round to fixing shield tanks and release proto havs then shield tanking will be a viable option for new tankers, as shield tanks have great resistance against the most common tyoe of av dammage (explosives such as avnades and swarms.). I have to agree that armor really does have it made at the moment. Probably best for the nubs if money is an issue. Though as a shield tanker myself, don't underestimate the viability of a shield tank. Swarms are a huge issue for armor tankers, I srsly will eat those up all day (proto swarms with damage mods though do a fair chuck of damage). Ran a few matches with my buddy armor tankers, Lone-Wolf and xxXLonewolfXxx last night and man was it great. Everyone running AV had swarms. More then a few times I pulled in front of my counter part Lone-Wolf and soaked up the swarms for him, that's how we spider tank it. Lost no tanks, always a good thing. Shields do take a bit to get used to, but if you fit them with high mitigation and use range to your advantage, you can usually escape most situations. Not to mention I always use a nitro speed booster in one of my high slots. This, is very important when it comes to shield tanking. Being squishier, you need the speed to get out and away. And it will surprise the Av tryin to murder you, FG has to lead his shots out, same with rails, far more to get ya. More often then not, they miss! I hope 1.5 brings me all the speed I've dreamed about:)
there really is not problem with it, according to the lore, the gallente federation have mastered armor and speed, and the caldari have not, which is why the gallente are faster in both eve online and here |
Tebu Gan
CrimeWave Syndicate
56
|
Posted - 2013.08.31 20:54:00 -
[96] - Quote
Void Echo wrote:Tebu Gan wrote:pegasis prime wrote:Id have to agree with void hear if you are new to tanking then go with the fotm madruger . Simplu because shield tanking is broken just now and its really only vets that can make a profit from shield tanking . That being said if ccp get round to fixing shield tanks and release proto havs then shield tanking will be a viable option for new tankers, as shield tanks have great resistance against the most common tyoe of av dammage (explosives such as avnades and swarms.). I have to agree that armor really does have it made at the moment. Probably best for the nubs if money is an issue. Though as a shield tanker myself, don't underestimate the viability of a shield tank. Swarms are a huge issue for armor tankers, I srsly will eat those up all day (proto swarms with damage mods though do a fair chuck of damage). Ran a few matches with my buddy armor tankers, Lone-Wolf and xxXLonewolfXxx last night and man was it great. Everyone running AV had swarms. More then a few times I pulled in front of my counter part Lone-Wolf and soaked up the swarms for him, that's how we spider tank it. Lost no tanks, always a good thing. Shields do take a bit to get used to, but if you fit them with high mitigation and use range to your advantage, you can usually escape most situations. Not to mention I always use a nitro speed booster in one of my high slots. This, is very important when it comes to shield tanking. Being squishier, you need the speed to get out and away. And it will surprise the Av tryin to murder you, FG has to lead his shots out, same with rails, far more to get ya. More often then not, they miss! I hope 1.5 brings me all the speed I've dreamed about:) there really is not problem with it, according to the lore, the gallente federation have mastered armor and speed, and the caldari have not, which is why the gallente are faster in both eve online and here
See I can understand that in space, but on a planet, armor does slow you.
If you read the forum post the devs put up about 1.5 they talk about armor being the guys that soak up all the damage, and shields being hit and run.
Less mass = less required energy for movement
more mass = far more energy required for movement
(A quote from the post) Shield Low HP ceiling, fast regen, hit-and-run. More shields increases shield regen delay. Once depleted, shields take a long time to kick back in.
Armor High HP ceiling, slow regen, stand-and-deliver. More armor slows you down. Armor has no native regen.
Given this, I would assume they make shield tanks faster then armor to fit these loose guidelines set out by ccp.
To be "hit and run", you have to be able to get in and out within the time allotted.
"stand-and-deliver" makes me think, slower but able to take the punishment.
I understand the lore part, but on a planet it just doesn't make sense.
Armor has far more mass, it should have slower regen and speed, but much more HP and Long lasting resist
Shields have far less mass, so more speed considering most of the power goes for propulsion, high in cpu and burst resist and healing.
Only the future will tell! |
Void Echo
Echo Galactic Industries
1154
|
Posted - 2013.08.31 21:47:00 -
[97] - Quote
Tebu Gan wrote:Void Echo wrote:Tebu Gan wrote:pegasis prime wrote:Id have to agree with void hear if you are new to tanking then go with the fotm madruger . Simplu because shield tanking is broken just now and its really only vets that can make a profit from shield tanking . That being said if ccp get round to fixing shield tanks and release proto havs then shield tanking will be a viable option for new tankers, as shield tanks have great resistance against the most common tyoe of av dammage (explosives such as avnades and swarms.). I have to agree that armor really does have it made at the moment. Probably best for the nubs if money is an issue. Though as a shield tanker myself, don't underestimate the viability of a shield tank. Swarms are a huge issue for armor tankers, I srsly will eat those up all day (proto swarms with damage mods though do a fair chuck of damage). Ran a few matches with my buddy armor tankers, Lone-Wolf and xxXLonewolfXxx last night and man was it great. Everyone running AV had swarms. More then a few times I pulled in front of my counter part Lone-Wolf and soaked up the swarms for him, that's how we spider tank it. Lost no tanks, always a good thing. Shields do take a bit to get used to, but if you fit them with high mitigation and use range to your advantage, you can usually escape most situations. Not to mention I always use a nitro speed booster in one of my high slots. This, is very important when it comes to shield tanking. Being squishier, you need the speed to get out and away. And it will surprise the Av tryin to murder you, FG has to lead his shots out, same with rails, far more to get ya. More often then not, they miss! I hope 1.5 brings me all the speed I've dreamed about:) there really is not problem with it, according to the lore, the gallente federation have mastered armor and speed, and the caldari have not, which is why the gallente are faster in both eve online and here See I can understand that in space, but on a planet, armor does slow you. If you read the forum post the devs put up about 1.5 they talk about armor being the guys that soak up all the damage, and shields being hit and run. Less mass = less required energy for movement more mass = far more energy required for movement (A quote from the post) Shield Low HP ceiling, fast regen, hit-and-run. More shields increases shield regen delay. Once depleted, shields take a long time to kick back in. Armor High HP ceiling, slow regen, stand-and-deliver. More armor slows you down. Armor has no native regen. Given this, I would assume they make shield tanks faster then armor to fit these loose guidelines set out by ccp. To be "hit and run", you have to be able to get in and out within the time allotted. "stand-and-deliver" makes me think, slower but able to take the punishment. I understand the lore part, but on a planet it just doesn't make sense. Armor has far more mass, it should have slower regen and speed, but much more HP and Long lasting resist Shields have far less mass, so more speed considering most of the power goes for propulsion, high in cpu and burst resist and healing. Only the future will tell!
that's where the problem comes in, this is part of eve online therefore everything that affects eve gameplay wise will affect both the same, the gallente have mastered armor plating and either way you look at it, they got it, the caldari are only for long distances, gallente are for close up and personal, if you cant accept that, then this is not the game for you |
pegasis prime
BIG BAD W0LVES
872
|
Posted - 2013.09.11 14:55:00 -
[98] - Quote
Tebu Gan wrote:pegasis prime wrote:Id have to agree with void hear if you are new to tanking then go with the fotm madruger . Simplu because shield tanking is broken just now and its really only vets that can make a profit from shield tanking . That being said if ccp get round to fixing shield tanks and release proto havs then shield tanking will be a viable option for new tankers, as shield tanks have great resistance against the most common tyoe of av dammage (explosives such as avnades and swarms.). I have to agree that armor really does have it made at the moment. Probably best for the nubs if money is an issue. Though as a shield tanker myself, don't underestimate the viability of a shield tank. Swarms are a huge issue for armor tankers, I srsly will eat those up all day (proto swarms with damage mods though do a fair chuck of damage). Ran a few matches with my buddy armor tankers, Lone-Wolf and xxXLonewolfXxx last night and man was it great. Everyone running AV had swarms. More then a few times I pulled in front of my counter part Lone-Wolf and soaked up the swarms for him, that's how we spider tank it. Lost no tanks, always a good thing. Shields do take a bit to get used to, but if you fit them with high mitigation and use range to your advantage, you can usually escape most situations. Not to mention I always use a nitro speed booster in one of my high slots. This, is very important when it comes to shield tanking. Being squishier, you need the speed to get out and away. And it will surprise the Av tryin to murder you, FG has to lead his shots out, same with rails, far more to get ya. More often then not, they miss! I hope 1.5 brings me all the speed I've dreamed about:)
If your tanking with xxxloanwolfxxx get him to show you his logi tank its awesome. Hes a good tanker and any advice he can offer should be taken. Send him my regards. |
Tebu Gan
CrimeWave Syndicate
76
|
Posted - 2013.09.11 17:11:00 -
[99] - Quote
pegasis prime wrote:Tebu Gan wrote:pegasis prime wrote:Id have to agree with void hear if you are new to tanking then go with the fotm madruger . Simplu because shield tanking is broken just now and its really only vets that can make a profit from shield tanking . That being said if ccp get round to fixing shield tanks and release proto havs then shield tanking will be a viable option for new tankers, as shield tanks have great resistance against the most common tyoe of av dammage (explosives such as avnades and swarms.). I have to agree that armor really does have it made at the moment. Probably best for the nubs if money is an issue. Though as a shield tanker myself, don't underestimate the viability of a shield tank. Swarms are a huge issue for armor tankers, I srsly will eat those up all day (proto swarms with damage mods though do a fair chuck of damage). Ran a few matches with my buddy armor tankers, Lone-Wolf and xxXLonewolfXxx last night and man was it great. Everyone running AV had swarms. More then a few times I pulled in front of my counter part Lone-Wolf and soaked up the swarms for him, that's how we spider tank it. Lost no tanks, always a good thing. Shields do take a bit to get used to, but if you fit them with high mitigation and use range to your advantage, you can usually escape most situations. Not to mention I always use a nitro speed booster in one of my high slots. This, is very important when it comes to shield tanking. Being squishier, you need the speed to get out and away. And it will surprise the Av tryin to murder you, FG has to lead his shots out, same with rails, far more to get ya. More often then not, they miss! I hope 1.5 brings me all the speed I've dreamed about:) If your tanking with xxxloanwolfxxx get him to show you his logi tank its awesome. Hes a good tanker and any advice he can offer should be taken. Send him my regards.
Word, I know he is speced as deep as you can go in both tanks. Said he never plays his shields anymore, too gimped compared to the armor! If I play with him again I'll be sure to ask him about it and give your regards. |
CharCharOdell
Shining Flame Amarr Empire
685
|
Posted - 2013.09.12 03:51:00 -
[100] - Quote
You're gonna have to rework this completely in 1.5
I think after a couple weeks of 1.5 I'll do a fittings guide of my own. |
|
CharCharOdell
Shining Flame Amarr Empire
685
|
Posted - 2013.09.12 03:57:00 -
[101] - Quote
I love shield tanks. The speed tanked glass cannon seems far more effective than a tanked out tank....then again, all I ever do in PC is kill tanks.
I love how armor tankers assume I'll be an easy kill. Makes baiting them so easy. Well...except the guys who have played me a few times. They kind of assume I'll be there the second they forget about me and its much harder. True tank v tank combat is feigning weakness, patience, and striking when they've decided you're not a big deal. Even in my best blaster fits, I don't engage head on. Unless you KNOW you have a much better tank beyond the shadow of a doubt (and in PC I rarely do), never attack what is attacking you. |
Tebu Gan
CrimeWave Syndicate
77
|
Posted - 2013.09.12 14:27:00 -
[102] - Quote
CharCharOdell wrote:I love shield tanks. The speed tanked glass cannon seems far more effective than a tanked out tank....then again, all I ever do in PC is kill tanks.
I love how armor tankers assume I'll be an easy kill. Makes baiting them so easy. Well...except the guys who have played me a few times. They kind of assume I'll be there the second they forget about me and its much harder. True tank v tank combat is feigning weakness, patience, and striking when they've decided you're not a big deal. Even in my best blaster fits, I don't engage head on. Unless you KNOW you have a much better tank beyond the shadow of a doubt (and in PC I rarely do), never attack what is attacking you.
In the quick paced PC environment I def agree speed tank glass cannons are the way. In PC, if you aren't losing tanks, you aren't doing your job.
In Pubs though, where maintaining income is an issue, I prefer high mitigation tanks.
Agree with you wholeheartedly on the tank to tank battles. I've destroyed me some armor tanks using superior tactics. Though if I see a soma, I'm rammin that *****, guns a blazin |
Void Echo
Morsus Mihi Aperuitque Imperium
1311
|
Posted - 2013.09.12 14:48:00 -
[103] - Quote
Tebu Gan wrote:CharCharOdell wrote:I love shield tanks. The speed tanked glass cannon seems far more effective than a tanked out tank....then again, all I ever do in PC is kill tanks.
I love how armor tankers assume I'll be an easy kill. Makes baiting them so easy. Well...except the guys who have played me a few times. They kind of assume I'll be there the second they forget about me and its much harder. True tank v tank combat is feigning weakness, patience, and striking when they've decided you're not a big deal. Even in my best blaster fits, I don't engage head on. Unless you KNOW you have a much better tank beyond the shadow of a doubt (and in PC I rarely do), never attack what is attacking you. In the quick paced PC environment I def agree speed tank glass cannons are the way. In PC, if you aren't losing tanks, you aren't doing your job. In Pubs though, where maintaining income is an issue, I prefer high mitigation tanks. Agree with you wholeheartedly on the tank to tank battles. I've destroyed me some armor tanks using superior tactics. Though if I see a soma, I'm rammin that *****, guns a blazin
I disagree with the 1st part.
if your constantly losing tanks, your doing it wrong and costing your corporation ISK that could be better used elsewhere.
if your not dying yet your killing the enemy nonstop.. your doing your job perfectly. |
Tebu Gan
CrimeWave Syndicate
78
|
Posted - 2013.09.12 17:35:00 -
[104] - Quote
Void Echo wrote:Tebu Gan wrote:CharCharOdell wrote:I love shield tanks. The speed tanked glass cannon seems far more effective than a tanked out tank....then again, all I ever do in PC is kill tanks.
I love how armor tankers assume I'll be an easy kill. Makes baiting them so easy. Well...except the guys who have played me a few times. They kind of assume I'll be there the second they forget about me and its much harder. True tank v tank combat is feigning weakness, patience, and striking when they've decided you're not a big deal. Even in my best blaster fits, I don't engage head on. Unless you KNOW you have a much better tank beyond the shadow of a doubt (and in PC I rarely do), never attack what is attacking you. In the quick paced PC environment I def agree speed tank glass cannons are the way. In PC, if you aren't losing tanks, you aren't doing your job. In Pubs though, where maintaining income is an issue, I prefer high mitigation tanks. Agree with you wholeheartedly on the tank to tank battles. I've destroyed me some armor tanks using superior tactics. Though if I see a soma, I'm rammin that *****, guns a blazin I disagree with the 1st part. if your constantly losing tanks, your doing it wrong and costing your corporation ISK that could be better used elsewhere. if your not dying yet your killing the enemy nonstop.. your doing your job perfectly.
Not like you are constantly losing a stream of tanks, losing 3 or 4 isn't a huge deal if you are putting the hurt on in turn. I myself though haven't done any PC in a few months, but 3 or 4 was about my average. No time anymore for it!
But still, a lot about keeping your tank alive involves you sitting and waiting for reps. In PC a tank should be more aggressive, therefor less worried about dying and more concerned about winning! |
Void Echo
Morsus Mihi Aperuitque Imperium
1312
|
Posted - 2013.09.12 18:31:00 -
[105] - Quote
Tebu Gan wrote:Void Echo wrote:Tebu Gan wrote:CharCharOdell wrote:I love shield tanks. The speed tanked glass cannon seems far more effective than a tanked out tank....then again, all I ever do in PC is kill tanks.
I love how armor tankers assume I'll be an easy kill. Makes baiting them so easy. Well...except the guys who have played me a few times. They kind of assume I'll be there the second they forget about me and its much harder. True tank v tank combat is feigning weakness, patience, and striking when they've decided you're not a big deal. Even in my best blaster fits, I don't engage head on. Unless you KNOW you have a much better tank beyond the shadow of a doubt (and in PC I rarely do), never attack what is attacking you. In the quick paced PC environment I def agree speed tank glass cannons are the way. In PC, if you aren't losing tanks, you aren't doing your job. In Pubs though, where maintaining income is an issue, I prefer high mitigation tanks. Agree with you wholeheartedly on the tank to tank battles. I've destroyed me some armor tanks using superior tactics. Though if I see a soma, I'm rammin that *****, guns a blazin I disagree with the 1st part. if your constantly losing tanks, your doing it wrong and costing your corporation ISK that could be better used elsewhere. if your not dying yet your killing the enemy nonstop.. your doing your job perfectly. Not like you are constantly losing a stream of tanks, losing 3 or 4 isn't a huge deal if you are putting the hurt on in turn. I myself though haven't done any PC in a few months, but 3 or 4 was about my average. No time anymore for it! But still, a lot about keeping your tank alive involves you sitting and waiting for reps. In PC a tank should be more aggressive, therefor less worried about dying and more concerned about winning!
just because we need to win doesn't mean tanks have to be as ******** as pub infantry. |
Tebu Gan
CrimeWave Syndicate
78
|
Posted - 2013.09.12 19:34:00 -
[106] - Quote
Void Echo wrote:Tebu Gan wrote:Void Echo wrote:Tebu Gan wrote:CharCharOdell wrote:I love shield tanks. The speed tanked glass cannon seems far more effective than a tanked out tank....then again, all I ever do in PC is kill tanks.
I love how armor tankers assume I'll be an easy kill. Makes baiting them so easy. Well...except the guys who have played me a few times. They kind of assume I'll be there the second they forget about me and its much harder. True tank v tank combat is feigning weakness, patience, and striking when they've decided you're not a big deal. Even in my best blaster fits, I don't engage head on. Unless you KNOW you have a much better tank beyond the shadow of a doubt (and in PC I rarely do), never attack what is attacking you. In the quick paced PC environment I def agree speed tank glass cannons are the way. In PC, if you aren't losing tanks, you aren't doing your job. In Pubs though, where maintaining income is an issue, I prefer high mitigation tanks. Agree with you wholeheartedly on the tank to tank battles. I've destroyed me some armor tanks using superior tactics. Though if I see a soma, I'm rammin that *****, guns a blazin I disagree with the 1st part. if your constantly losing tanks, your doing it wrong and costing your corporation ISK that could be better used elsewhere. if your not dying yet your killing the enemy nonstop.. your doing your job perfectly. Not like you are constantly losing a stream of tanks, losing 3 or 4 isn't a huge deal if you are putting the hurt on in turn. I myself though haven't done any PC in a few months, but 3 or 4 was about my average. No time anymore for it! But still, a lot about keeping your tank alive involves you sitting and waiting for reps. In PC a tank should be more aggressive, therefor less worried about dying and more concerned about winning! just because we need to win doesn't mean tanks have to be as ******** as pub infantry.
I disagree, losing a tank does not make you a bad player. If the goal is to clone them, then you want a higher kill death ratio then the opponents to call it a solid win. PC isn't some pub match, the gains from holding a district far outweigh the loss of a few tanks.
In PC, every single weapon/suit/vehicle is top notch(or should be). So when you roll a tank, expect to die. You think they are going to just let you roll in there and murder them up?? Tanks can be deadly tools, so destroying a tank is a high priority.
A speed fit glass cannon gets you in and out quickly, and with damage mods, you are able to drop people in a few hits.
I mean come on man, if you go a whole PC match against well equipped opponents, you really go in there expecting to not lose that tank? When it comes to winning, isk is not an issue. ****** as pub infantry, hardly bro. Can't get anywhere in this world unless you take a little risk from time to time. |
pegasis prime
BIG BAD W0LVES
927
|
Posted - 2013.09.12 20:53:00 -
[107] - Quote
Tebu Gan wrote:pegasis prime wrote:Tebu Gan wrote:pegasis prime wrote:Id have to agree with void hear if you are new to tanking then go with the fotm madruger . Simplu because shield tanking is broken just now and its really only vets that can make a profit from shield tanking . That being said if ccp get round to fixing shield tanks and release proto havs then shield tanking will be a viable option for new tankers, as shield tanks have great resistance against the most common tyoe of av dammage (explosives such as avnades and swarms.). I have to agree that armor really does have it made at the moment. Probably best for the nubs if money is an issue. Though as a shield tanker myself, don't underestimate the viability of a shield tank. Swarms are a huge issue for armor tankers, I srsly will eat those up all day (proto swarms with damage mods though do a fair chuck of damage). Ran a few matches with my buddy armor tankers, Lone-Wolf and xxXLonewolfXxx last night and man was it great. Everyone running AV had swarms. More then a few times I pulled in front of my counter part Lone-Wolf and soaked up the swarms for him, that's how we spider tank it. Lost no tanks, always a good thing. Shields do take a bit to get used to, but if you fit them with high mitigation and use range to your advantage, you can usually escape most situations. Not to mention I always use a nitro speed booster in one of my high slots. This, is very important when it comes to shield tanking. Being squishier, you need the speed to get out and away. And it will surprise the Av tryin to murder you, FG has to lead his shots out, same with rails, far more to get ya. More often then not, they miss! I hope 1.5 brings me all the speed I've dreamed about:) If your tanking with xxxloanwolfxxx get him to show you his logi tank its awesome. Hes a good tanker and any advice he can offer should be taken. Send him my regards. Word, I know he is speced as deep as you can go in both tanks. Said he never plays his shields anymore, too gimped compared to the armor! If I play with him again I'll be sure to ask him about it and give your regards.
Hahah shields aint that gimped he just misses the dammage we could do back in chrome.
|
pegasis prime
BIG BAD W0LVES
927
|
Posted - 2013.09.12 20:58:00 -
[108] - Quote
Tebu Gan wrote:Void Echo wrote:Tebu Gan wrote:CharCharOdell wrote:I love shield tanks. The speed tanked glass cannon seems far more effective than a tanked out tank....then again, all I ever do in PC is kill tanks.
I love how armor tankers assume I'll be an easy kill. Makes baiting them so easy. Well...except the guys who have played me a few times. They kind of assume I'll be there the second they forget about me and its much harder. True tank v tank combat is feigning weakness, patience, and striking when they've decided you're not a big deal. Even in my best blaster fits, I don't engage head on. Unless you KNOW you have a much better tank beyond the shadow of a doubt (and in PC I rarely do), never attack what is attacking you. In the quick paced PC environment I def agree speed tank glass cannons are the way. In PC, if you aren't losing tanks, you aren't doing your job. In Pubs though, where maintaining income is an issue, I prefer high mitigation tanks. Agree with you wholeheartedly on the tank to tank battles. I've destroyed me some armor tanks using superior tactics. Though if I see a soma, I'm rammin that *****, guns a blazin I disagree with the 1st part. if your constantly losing tanks, your doing it wrong and costing your corporation ISK that could be better used elsewhere. if your not dying yet your killing the enemy nonstop.. your doing your job perfectly. Not like you are constantly losing a stream of tanks, losing 3 or 4 isn't a huge deal if you are putting the hurt on in turn. I myself though haven't done any PC in a few months, but 3 or 4 was about my average. No time anymore for it! But still, a lot about keeping your tank alive involves you sitting and waiting for reps. In PC a tank should be more aggressive, therefor less worried about dying and more concerned about winning!
When I was still mercing I cinsiderd 3 tank losses acceptible but only If it was a win . At the moment we only have std havs and proto av so your gona loose a tank or two.but only for the win.
|
Tebu Gan
CrimeWave Syndicate
78
|
Posted - 2013.09.12 21:34:00 -
[109] - Quote
pegasis prime wrote:Tebu Gan wrote:pegasis prime wrote:Tebu Gan wrote:pegasis prime wrote:Id have to agree with void hear if you are new to tanking then go with the fotm madruger . Simplu because shield tanking is broken just now and its really only vets that can make a profit from shield tanking . That being said if ccp get round to fixing shield tanks and release proto havs then shield tanking will be a viable option for new tankers, as shield tanks have great resistance against the most common tyoe of av dammage (explosives such as avnades and swarms.). I have to agree that armor really does have it made at the moment. Probably best for the nubs if money is an issue. Though as a shield tanker myself, don't underestimate the viability of a shield tank. Swarms are a huge issue for armor tankers, I srsly will eat those up all day (proto swarms with damage mods though do a fair chuck of damage). Ran a few matches with my buddy armor tankers, Lone-Wolf and xxXLonewolfXxx last night and man was it great. Everyone running AV had swarms. More then a few times I pulled in front of my counter part Lone-Wolf and soaked up the swarms for him, that's how we spider tank it. Lost no tanks, always a good thing. Shields do take a bit to get used to, but if you fit them with high mitigation and use range to your advantage, you can usually escape most situations. Not to mention I always use a nitro speed booster in one of my high slots. This, is very important when it comes to shield tanking. Being squishier, you need the speed to get out and away. And it will surprise the Av tryin to murder you, FG has to lead his shots out, same with rails, far more to get ya. More often then not, they miss! I hope 1.5 brings me all the speed I've dreamed about:) If your tanking with xxxloanwolfxxx get him to show you his logi tank its awesome. Hes a good tanker and any advice he can offer should be taken. Send him my regards. Word, I know he is speced as deep as you can go in both tanks. Said he never plays his shields anymore, too gimped compared to the armor! If I play with him again I'll be sure to ask him about it and give your regards. Hahah shields aint that gimped he just misses the dammage we could do back in chrome.
Lol, no shields aren't that bad, but stacked with a maddie they certainly seem that way. Most of tanking is all in how you use it. Give a tanking noob the best fit tank, and he will lose it! |
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