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pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
315
|
Posted - 2013.06.21 11:33:00 -
[1] - Quote
Heres a pretty good std fit for a gunlogi.
High mods- 1.heavy azetropic shield extender, 2 azetropic ward shieldextender, 1 ward shield amplifier , 1 heavy converse shield booster.
Low slotts - 2 local powergrid upgrades
Large turret - 80gj scattered blaster.
Small turrets - 2 st cycled misile turrets.
Thus is a pretty sturdy infantry support fit. Good for tacklig infantry but not so good at taking on other tanks especially armour tanks for tank to tank allways go rail unless you know you can get the upper hand. Ill post a std rail fit later on. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
315
|
Posted - 2013.06.21 16:25:00 -
[2] - Quote
I allways go for 2 passive over the acctive as the acctive hardners only run for 10 seconds with a 30 second cooldown . That being said I acctive and 1 passive has pulled me out of troubke quite a few times. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
315
|
Posted - 2013.06.21 23:07:00 -
[3] - Quote
Void Echo wrote:haha, looks like things are finally starting to get fun, I can no longer kill of enemy tanks so easily, im finally having to work for it.... FINALLY A CHALLENGE
Do they happen to be god mode madrugers? Thats the onlybones that give me trouble. Shield tanks are still popping to my glass cannon fit.oh and by the way here it is
The glass cannon. (NOT FOR THE INEXPERIENCED )
High slotts- 1 heavy converse shield booster, 3 aztropic ward shield extendersand a ward shield amplifier
Low slotts - 2 10% dammage mods (cant remember their names off hand)
Large turret- 80 gj compressed particle cannon
Small turrets - 2 st cycled missiles
This fit is exelent at range and will deal devistating alpha dammage. But be carefull not to overheat take your time between shotts 4 or 5 consecutive shots will kill almost any tank reps or not ( iv found that 3 normally dose it if you get the drop on them). Using this fit is not for the faint hearted and will die verry quickly if the tank you are hunting sees you first. Allways get a good position with a line of sight on your preys retreat route and if you take your time you will kill them . Be sneaky drive right round the redline behind them and flank them before attacking and get them when they are not expecting it. The heavy shield booster is really only any use against light av resistance so run when you get roo many reds round you a dead tank is no use to your team.
Hope this is of some use. Ill post some frontline rail and missile fits over tge coming days. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
315
|
Posted - 2013.06.22 00:43:00 -
[4] - Quote
Any madruger that takes 4-5 vollys from the build I mentiond is what I call a god mode tank as they obviously have good reps and resists. Iv even had one take 6 vollys but I couldent confirm if all were direct hits . Probably not unless all hardners and reppers were acctive. I have had allot more fun hunting armour tanks in my gunlogi as you really feel the risk and really need to be on ball. When im using the madruger it feels a bit too easy to be honest. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
319
|
Posted - 2013.06.23 09:43:00 -
[5] - Quote
Void Echo wrote:Rynoceros wrote:Can you fit decent tanks with 10m SP? Or, should I just grind out another 5m in Militias? I have 9 million sp in tank driving and the rest im saving for the jet fighters. in short, yes you can, your survivability is dependent on your experience as a driver
This is verry true you can set up a pretty sturdy tank with 10 mill your survivability will heavaly depend on your playstyle. 12mill will just about max out your chosen tank ( enforcer if you wish ) allot of tankers dont like the enforcers but iv had alot of good games with my falchion |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
339
|
Posted - 2013.06.28 12:21:00 -
[6] - Quote
Hi folks im posting this because a number of folks have messaged me in game and have been asking about skills and fits bellow is a list of gunlogi fits that are all based round std large turrets and high tank for the for the price . I will say the only proto turret in any of these following fits will be the rails as there the only ones worth using. I wonGÇÖt be commenting on the skills but if you skill accordingly to the mods then youGÇÖll be fine I will say however that vehicle core upgrades 5 is a must.
Missile fit
Large turret GÇô Any St Missile (I like fragmented or regular)
Small turrets GÇô 2 St Missiles (my gunners like the cycled)
High slots - 2 heavy azeotropic ward shield extenders, 2 azeotropic ward shield extenders and 1 light clarity ward shield extenders
Low slots GÇô 2 local power grid upgrades.
Total shield GÇô 9116- with vehicle shield upgrades 5 you get +10% resistance so your ehp allows you to take effectively 10,027hp before your into armour.
Now when using this fit it is especially good at holding down a valuable choke point or defending a covered position. When running this fit it is best to take about 3,500hp shield damage before retreating to recover. Once your shield has reached 5500 activate your light shield booster and keep heading for your safe rep zone. Once you have your shields just about full head back out and repeat. As a shield tanker you will be relying on passive regen as well as shield boosting .With this fit the shield booster is simply supplementing your passive regen rate whilst you retreat , but even if you get to your safe zone with as little as half your shields youll only be out of the fight for about 200 seconds before your fully repaired. This is a very hard tank to bring down simply because of the sheer amount of shields and will take allot of av before you really need to panic. If you have a squad supporting you i.e. taking down any av that gets in their line of sight then your nearly invincible (nearly but not). This tank should stay approximately 50 GÇô 100m from the front line unless you are acting as a mobile shield for your squad (very effective as you have a lot of hp).
Blaster Tank
Large turret GÇô 80gj scattered blaster
Small turrets GÇô 2 st cycled missile turrets
High slots GÇô 1 heavy azeotropic ward shield extender, 2 azeotropic shield extenders, 1 ward shield amplifier and 1 heavy converse shield booster
Low slots GÇô 2 local power grid upgrades
Total shield GÇô 6913 with full skills into vehicle shield upgrades you have +10% resistance +the 15%from the shield amplifier = approx. 23% so 6913 becomes 8502 ehp (I have a rule of thumb but canGÇÖt remember stacking penalty of hand)
This tank is pretty much a solid infantry shredder if used effectively with a squad it is one of the most devastating things on the battlefield. when using this tank try to keep moving forward and target anything between 30-100m, if you have a squad you will have to move a bit slower than normal but if you can keep your squad within 20m then you can act as mobile cover as well as have them target any av that gets near you .the heavy booster is only good for a couple of volleys from adv swarms ect but will allow you to recover to full shield much faster, also as a tanker you will learn what your tank can take before you activate the booster as a shield tanker I donGÇÖt normally activate mine till my shields are at half and Im retreating as we have passive regen granted its not very much but with skills maxed itGÇÖs something like 26.1 a second . This fit is not the best at taking on other tanks unless you have allot of experience hunting tanks , it will however out mach any militia tank build that gets in your way and has a 50-50 chance against other gunlogis in cqc . Remember to keep moving you can hold off choke points and defend quite well but with consistent and constant av any tank will die, use cover like buildings, mounds, hills containers and even friendly/enemy turrets and installations to deflect or absorb incoming av.
Rail tank
Large turret GÇô 80gj particle cannon
Small turrets GÇô 2 st cycled missile launchers
High slots GÇô 1 heavy azeotropic ward shield extender, 1 azeotropic ward shield extender , 2 ward shield amplifiers and a heavy converse shield booster .
Low slots GÇô 2 local power grid upgrades
Shields 6183 again with the =10%+15%+15%= approx 35% resistance so 8347 ehp
This tank is great for anti-vehicle/installation and will destroy a bolas in 5 shots. When taking on other tanks try to attack from the flank or from behind (personally I prefer most of my tank v tank engagements to be around 40-100m, sometimes I roll right up next to them ) but for the newish tankers just keep your distance and use cover wisely, if I have a full squad this tank is great for front line and I often go 15-20/0 one shotting infantry on the front line . Yet again this tank is a great mobile shield and area denial tool and if you are working in cooperation with a squad you will devastate anything that gets in front of you.
Now as a tanker and especially a shield tanker you have to know your priority targets , for me it is as follows from threat level highest to lowest of my top 10 threats on the battle field
1 any tank
2 forge gunner
3 rail turret
4 swarm launcher
5 plasma canon operative
6 blaster turret
7 av nader
8 bumper car (they can ram your tank to death)
9 proxy mines
10 Normal infantry
Follow the 3 DGÇÖs and youll do well in your tanking venture
Demoralise, distract and destroy, this is your job this is your goal itGÇÖs not always about getting the kills but you are the biggest and meanest machine on the field if you force even 1 whole squad to come after and chase you all game then thatGÇÖs 1 whole squad your foot troops donGÇÖt have to bother about.
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pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
364
|
Posted - 2013.07.03 08:54:00 -
[7] - Quote
Give the lad a hint lol . |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
376
|
Posted - 2013.07.05 06:48:00 -
[8] - Quote
Iv had quite a few heavilly armour maddys pop to my glass cannon. It dont matter how good your fit is if your crap its dead. But back on to yoir maddy gives a clue lol |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
377
|
Posted - 2013.07.05 10:44:00 -
[9] - Quote
ladwar wrote:pegasis prime wrote:
Now as a tanker and especially a shield tanker you have to know your priority targets , for me it is as follows from threat level highest to lowest of my top 10 threats on the battle field
1 any tank
2 forge gunner
3 rail turret
4 swarm launcher
5 plasma canon operative
6 blaster turret
7 av nader
8 bumper car (they can ram your tank to death)
9 proxy mines
10 Normal infantry
Follow the 3 DGÇÖs and youll do well in your tanking venture
Demoralise, distract and destroy, this is your job this is your goal itGÇÖs not always about getting the kills but you are the biggest and meanest machine on the field if you force even 1 whole squad to come after and chase you all game then thatGÇÖs 1 whole squad your foot troops donGÇÖt have to bother about.
hm.. wow you put plasma cannon really high, most miss and they are easy to avoid, i would put it at the bottom. and switch the forge with SL(proto) because they are much harder to avoid and dodge with similar damage and are homing and can follow around corners and usually invisible with wrong hit markers.
I only put that in there because if they get close enoigh and tgeres more than one of them they can acctually knock a few thousand off yoir shields . Two of them managed to ambush me and they ate through about 4500 of of my shields in 3 shots between them. The third shot that hit me was when I was retreating and repping. If they were working with a swarm or even had av or flux nades I would have been toast. Also I do think they are more dangerouse to me than av nades or bladter turrets or proxy mines . As I dont hang about after the first nade hits blastet turrets are pretty squishy and normaly die before theyve even homed in on me and oroxy mines well appart from the protos there a joke.
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pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
380
|
Posted - 2013.07.06 11:09:00 -
[10] - Quote
Hello once again folks allt more of you have been mailing me in game and asking about more advanced fits. The fits I have provided thus far are pretty solid but it would appear some of you prefer to have a bit more gank on your tank . When im back at my ps3 ill post another reply with adv turrets and tactics for shield tanking. But for those of you who just have a wee questuon or two ill be setting up a channel for all you new tankers after todays downtime. Look for (pegs tanking 101). I would also encourage mr echo to join and help out anyone who is intarested. |
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pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
381
|
Posted - 2013.07.06 12:34:00 -
[11] - Quote
There is no way your maddy could withstand 11 vollys from a fully maxed falchion in succession . The only way you would survive that is if the opposing pilot missed every 2nd volly and your repswwere on . Infact no blody way did you take 11 hits in quick succesion your talking over 24000 hp if its fully maxed and has a dammge mod not to mention 129% efficiency against armour. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
382
|
Posted - 2013.07.06 22:23:00 -
[12] - Quote
ladwar wrote:pegasis prime wrote:There is no way your maddy could withstand 11 vollys from a fully maxed falchion in succession . The only way you would survive that is if the opposing pilot missed every 2nd volly and your repswwere on . Infact no blody way did you take 11 hits in quick succesion your talking over 24000 hp if its fully maxed and has a dammge mod not to mention 120% efficiency against armour. 2 armor reppers 2 armor hardeners plus the 10% skill and a DCU it is possible to tank all that damage from a fully spec falchion with 3 damage mods and proto missiles because that drops the damage to around 14500 and the two repairers would repair 13000~ when skilled into. so yes totally possible to do, the falchion would only barely beat the repairers in damage that way.
Good point . The god mode maddys are hear . |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
467
|
Posted - 2013.07.11 10:12:00 -
[13] - Quote
Just a friendly bump to belp the aspiring tankers. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
467
|
Posted - 2013.07.11 11:14:00 -
[14] - Quote
Sorry . You have some good info in hear and im just keeping it visible. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
573
|
Posted - 2013.07.15 17:34:00 -
[15] - Quote
Void Echo wrote:pegasis prime wrote:Any madruger that takes 4-5 vollys from the build I mentiond is what I call a god mode tank as they obviously have good reps and resists. Iv even had one take 6 vollys but I couldent confirm if all were direct hits . Probably not unless all hardners and reppers were acctive. I have had allot more fun hunting armour tanks in my gunlogi as you really feel the risk and really need to be on ball. When im using the madruger it feels a bit too easy to be honest. that depends on whether or not the swarms were advanced, proto or just standard tier
I was chatting about my glass cannon iv lamped about 6 vollys of the compressed particle cannon with 2 htlfs mods and it barely touched its armour. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
590
|
Posted - 2013.07.17 18:58:00 -
[16] - Quote
Id have to agree with void hear if you are new to tanking then go with the fotm madruger . Simplu because shield tanking is broken just now and its really only vets that can make a profit from shield tanking . That being said if ccp get round to fixing shield tanks and release proto havs then shield tanking will be a viable option for new tankers, as shield tanks have great resistance against the most common tyoe of av dammage (explosives such as avnades and swarms.). |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
596
|
Posted - 2013.07.19 10:40:00 -
[17] - Quote
Have a look at the basic fits I posted in this thread for gunlogi fits. If you are really intarested in shield tanking drop me a message in game and ill see if I can help you out. Im allways happy to help a fellow shield tsnker as we are a dying breed. |
pegasis prime
BIG BAD W0LVES
872
|
Posted - 2013.09.11 14:55:00 -
[18] - Quote
Tebu Gan wrote:pegasis prime wrote:Id have to agree with void hear if you are new to tanking then go with the fotm madruger . Simplu because shield tanking is broken just now and its really only vets that can make a profit from shield tanking . That being said if ccp get round to fixing shield tanks and release proto havs then shield tanking will be a viable option for new tankers, as shield tanks have great resistance against the most common tyoe of av dammage (explosives such as avnades and swarms.). I have to agree that armor really does have it made at the moment. Probably best for the nubs if money is an issue. Though as a shield tanker myself, don't underestimate the viability of a shield tank. Swarms are a huge issue for armor tankers, I srsly will eat those up all day (proto swarms with damage mods though do a fair chuck of damage). Ran a few matches with my buddy armor tankers, Lone-Wolf and xxXLonewolfXxx last night and man was it great. Everyone running AV had swarms. More then a few times I pulled in front of my counter part Lone-Wolf and soaked up the swarms for him, that's how we spider tank it. Lost no tanks, always a good thing. Shields do take a bit to get used to, but if you fit them with high mitigation and use range to your advantage, you can usually escape most situations. Not to mention I always use a nitro speed booster in one of my high slots. This, is very important when it comes to shield tanking. Being squishier, you need the speed to get out and away. And it will surprise the Av tryin to murder you, FG has to lead his shots out, same with rails, far more to get ya. More often then not, they miss! I hope 1.5 brings me all the speed I've dreamed about:)
If your tanking with xxxloanwolfxxx get him to show you his logi tank its awesome. Hes a good tanker and any advice he can offer should be taken. Send him my regards. |
pegasis prime
BIG BAD W0LVES
927
|
Posted - 2013.09.12 20:53:00 -
[19] - Quote
Tebu Gan wrote:pegasis prime wrote:Tebu Gan wrote:pegasis prime wrote:Id have to agree with void hear if you are new to tanking then go with the fotm madruger . Simplu because shield tanking is broken just now and its really only vets that can make a profit from shield tanking . That being said if ccp get round to fixing shield tanks and release proto havs then shield tanking will be a viable option for new tankers, as shield tanks have great resistance against the most common tyoe of av dammage (explosives such as avnades and swarms.). I have to agree that armor really does have it made at the moment. Probably best for the nubs if money is an issue. Though as a shield tanker myself, don't underestimate the viability of a shield tank. Swarms are a huge issue for armor tankers, I srsly will eat those up all day (proto swarms with damage mods though do a fair chuck of damage). Ran a few matches with my buddy armor tankers, Lone-Wolf and xxXLonewolfXxx last night and man was it great. Everyone running AV had swarms. More then a few times I pulled in front of my counter part Lone-Wolf and soaked up the swarms for him, that's how we spider tank it. Lost no tanks, always a good thing. Shields do take a bit to get used to, but if you fit them with high mitigation and use range to your advantage, you can usually escape most situations. Not to mention I always use a nitro speed booster in one of my high slots. This, is very important when it comes to shield tanking. Being squishier, you need the speed to get out and away. And it will surprise the Av tryin to murder you, FG has to lead his shots out, same with rails, far more to get ya. More often then not, they miss! I hope 1.5 brings me all the speed I've dreamed about:) If your tanking with xxxloanwolfxxx get him to show you his logi tank its awesome. Hes a good tanker and any advice he can offer should be taken. Send him my regards. Word, I know he is speced as deep as you can go in both tanks. Said he never plays his shields anymore, too gimped compared to the armor! If I play with him again I'll be sure to ask him about it and give your regards.
Hahah shields aint that gimped he just misses the dammage we could do back in chrome.
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pegasis prime
BIG BAD W0LVES
927
|
Posted - 2013.09.12 20:58:00 -
[20] - Quote
Tebu Gan wrote:Void Echo wrote:Tebu Gan wrote:CharCharOdell wrote:I love shield tanks. The speed tanked glass cannon seems far more effective than a tanked out tank....then again, all I ever do in PC is kill tanks.
I love how armor tankers assume I'll be an easy kill. Makes baiting them so easy. Well...except the guys who have played me a few times. They kind of assume I'll be there the second they forget about me and its much harder. True tank v tank combat is feigning weakness, patience, and striking when they've decided you're not a big deal. Even in my best blaster fits, I don't engage head on. Unless you KNOW you have a much better tank beyond the shadow of a doubt (and in PC I rarely do), never attack what is attacking you. In the quick paced PC environment I def agree speed tank glass cannons are the way. In PC, if you aren't losing tanks, you aren't doing your job. In Pubs though, where maintaining income is an issue, I prefer high mitigation tanks. Agree with you wholeheartedly on the tank to tank battles. I've destroyed me some armor tanks using superior tactics. Though if I see a soma, I'm rammin that *****, guns a blazin I disagree with the 1st part. if your constantly losing tanks, your doing it wrong and costing your corporation ISK that could be better used elsewhere. if your not dying yet your killing the enemy nonstop.. your doing your job perfectly. Not like you are constantly losing a stream of tanks, losing 3 or 4 isn't a huge deal if you are putting the hurt on in turn. I myself though haven't done any PC in a few months, but 3 or 4 was about my average. No time anymore for it! But still, a lot about keeping your tank alive involves you sitting and waiting for reps. In PC a tank should be more aggressive, therefor less worried about dying and more concerned about winning!
When I was still mercing I cinsiderd 3 tank losses acceptible but only If it was a win . At the moment we only have std havs and proto av so your gona loose a tank or two.but only for the win.
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