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Void Echo
Internal Error. Negative-Feedback
196
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Posted - 2013.06.17 22:48:00 -
[1] - Quote
Hi im Void Echo, a hardcore tank driver in Dust 514, im going to give you my strategies and builds so that the next tank generation can stand against AV and other tank drivers.
As we all know, with "Uprising" came major differences between what the modules and skills to from "Chromosome". With these changes came new tactics and abilities and most importantly new tank styles.
Im going to show you some of these new styles and hopefully make you into a better tank driver from now until retirement.
Please take the time to look through and see how to become one of the top tier tank drivers like me and several others.
And I also welcome post only from other tank drivers and new players going into tanks. |
Void Echo
Internal Error. Negative-Feedback
196
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Posted - 2013.06.17 22:48:00 -
[2] - Quote
Types of Tanks |
Void Echo
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196
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Posted - 2013.06.17 22:48:00 -
[3] - Quote
Armor VS Shield |
Void Echo
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196
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Posted - 2013.06.17 22:48:00 -
[4] - Quote
Modules |
Void Echo
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196
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Posted - 2013.06.17 22:49:00 -
[5] - Quote
Tank Support Squads |
Void Echo
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196
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Posted - 2013.06.17 22:49:00 -
[6] - Quote
Tank Annihilation Squads |
Void Echo
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196
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Posted - 2013.06.17 22:49:00 -
[7] - Quote
Tank VS Tank Battles |
Void Echo
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196
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Posted - 2013.06.17 22:55:00 -
[8] - Quote
Tank VS AV/Infantry |
Void Echo
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196
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Posted - 2013.06.17 22:55:00 -
[9] - Quote
Dealing with Veteran Tank Drivers |
Void Echo
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196
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Posted - 2013.06.17 22:56:00 -
[10] - Quote
Dealing with Veteran AV Players |
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Void Echo
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196
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Posted - 2013.06.17 22:59:00 -
[11] - Quote
Going against the odds as a Tank Driver |
Void Echo
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196
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Posted - 2013.06.17 23:05:00 -
[12] - Quote
Tank Skills |
Void Echo
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196
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Posted - 2013.06.17 23:05:00 -
[13] - Quote
Militia-Standard Fits |
Void Echo
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196
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Posted - 2013.06.17 23:06:00 -
[14] - Quote
The Once Proud Marauder Tanks |
Void Echo
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196
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Posted - 2013.06.17 23:07:00 -
[15] - Quote
Tanks in Planetary Conquest (PC) |
Void Echo
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196
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Posted - 2013.06.17 23:12:00 -
[16] - Quote
The New Enforcers |
Void Echo
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196
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Posted - 2013.06.17 23:14:00 -
[17] - Quote
Minimum SP for Tanking Skills |
Void Echo
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196
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Posted - 2013.06.17 23:15:00 -
[18] - Quote
The Tank & AV Balance Argument |
Void Echo
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196
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Posted - 2013.06.17 23:16:00 -
[19] - Quote
What to do when your being out-gunned (out numbered) |
Void Echo
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196
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Posted - 2013.06.17 23:22:00 -
[20] - Quote
The Known Strategies |
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Void Echo
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196
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Posted - 2013.06.17 23:25:00 -
[21] - Quote
Tank Operations |
Void Echo
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196
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Posted - 2013.06.17 23:26:00 -
[22] - Quote
The Blue Problem |
Void Echo
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196
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Posted - 2013.06.17 23:33:00 -
[23] - Quote
The ISK Cost |
Straum Arjn
Scholae Evocati
19
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Posted - 2013.06.18 00:57:00 -
[24] - Quote
Void Echo wrote:Tank Support Squads
This is a squad that will keep your tank alive if done right and will ensure victory over the enemy team.
Logi: Needed to repair the armor of the tank in case it takes damage (Logi LAVs are effective in remote shield recharging and can be the difference in life and death)
Assault: Needed to go into tight spaces and kill off any AV players hiding and waiting for a chance to ambush you and destroy your tank.
Heavy HMGs: Needed to be used to kill anything in its path that is too tuff to be killed by regular assault players.
Heavy Forge Gun: Needed enable your squad to chase after and damage enemy vehicles before they have a chance to hit you thus making them vulnerable for you to attack and destroy them instead.
Scout: Needed to spot incoming enemy players coming from a distance, can replenish ammo if a nanohive is equipped.
6th spot is not used for now, please comment on what else needs to be included. I think the 6th spot could really be for a second assault or logi. Or for the daring maybe another tank? |
Void Echo
Internal Error. Negative-Feedback
202
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Posted - 2013.06.18 00:59:00 -
[25] - Quote
Straum Arjn wrote:Void Echo wrote:Tank Support Squads
This is a squad that will keep your tank alive if done right and will ensure victory over the enemy team.
Logi: Needed to repair the armor of the tank in case it takes damage (Logi LAVs are effective in remote shield recharging and can be the difference in life and death)
Assault: Needed to go into tight spaces and kill off any AV players hiding and waiting for a chance to ambush you and destroy your tank.
Heavy HMGs: Needed to be used to kill anything in its path that is too tuff to be killed by regular assault players.
Heavy Forge Gun: Needed enable your squad to chase after and damage enemy vehicles before they have a chance to hit you thus making them vulnerable for you to attack and destroy them instead.
Scout: Needed to spot incoming enemy players coming from a distance, can replenish ammo if a nanohive is equipped.
6th spot is not used for now, please comment on what else needs to be included. I think the 6th spot could really be for a second assault or logi. Or for the daring maybe another tank?
interesting thought, although I wonder what type of tank should be in there |
Straum Arjn
Scholae Evocati
19
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Posted - 2013.06.18 04:16:00 -
[26] - Quote
Well a Railgun would be the most obvious choice. It can soften up hard targets for the blaster to finish off, or cover the blaster tank from other tanks while it mows down infantry. Although I have had some success with two blaster tanks working together in pub matches. Two blasters firing at one hard target is very intimidating. XD |
Alikar Mougar
Kameira Lodge Amarr Empire
0
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Posted - 2013.06.19 07:25:00 -
[27] - Quote
Be your own Judge. What game looks like more fun to you? Dust.........Or this.........
Planetside 2
Coming to PS4 this year Insane Infantry Push Amazing Night Battle Night to Day Canyon Battle Intense Field Battle Desert Infantry Line Huge Desert Tank Battle 100 Tank Convoy 150 man Air Raid 65/0 Kill streak in the air
NC Montage
Factions Explained |
cedz636
Brutor Vanguard Minmatar Republic
21
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Posted - 2013.06.19 08:41:00 -
[28] - Quote
Void Echo wrote:Straum Arjn wrote:Void Echo wrote:Tank Support Squads
This is a squad that will keep your tank alive if done right and will ensure victory over the enemy team.
Logi: Needed to repair the armor of the tank in case it takes damage (Logi LAVs are effective in remote shield recharging and can be the difference in life and death)
Assault: Needed to go into tight spaces and kill off any AV players hiding and waiting for a chance to ambush you and destroy your tank.
Heavy HMGs: Needed to be used to kill anything in its path that is too tuff to be killed by regular assault players.
Heavy Forge Gun: Needed enable your squad to chase after and damage enemy vehicles before they have a chance to hit you thus making them vulnerable for you to attack and destroy them instead.
Scout: Needed to spot incoming enemy players coming from a distance, can replenish ammo if a nanohive is equipped.
6th spot is not used for now, please comment on what else needs to be included. I think the 6th spot could really be for a second assault or logi. Or for the daring maybe another tank? interesting thought, although I wonder what type of tank should be in there
maybe a fast, nimble caldari "scout" shield tank fitted with some advanced propulsion modules to give it acceleration and top speed as well as a railgun turret in order to soften up enemy tanks and lure them into the sights of a more formidable aggressor. |
Void Echo
Internal Error. Negative-Feedback
227
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Posted - 2013.06.19 09:08:00 -
[29] - Quote
cedz636 wrote:Void Echo wrote:Straum Arjn wrote:Void Echo wrote:Tank Support Squads
This is a squad that will keep your tank alive if done right and will ensure victory over the enemy team.
Logi: Needed to repair the armor of the tank in case it takes damage (Logi LAVs are effective in remote shield recharging and can be the difference in life and death)
Assault: Needed to go into tight spaces and kill off any AV players hiding and waiting for a chance to ambush you and destroy your tank.
Heavy HMGs: Needed to be used to kill anything in its path that is too tuff to be killed by regular assault players.
Heavy Forge Gun: Needed enable your squad to chase after and damage enemy vehicles before they have a chance to hit you thus making them vulnerable for you to attack and destroy them instead.
Scout: Needed to spot incoming enemy players coming from a distance, can replenish ammo if a nanohive is equipped.
6th spot is not used for now, please comment on what else needs to be included. I think the 6th spot could really be for a second assault or logi. Or for the daring maybe another tank? interesting thought, although I wonder what type of tank should be in there maybe a fast, nimble caldari "scout" shield tank fitted with some advanced propulsion modules to give it acceleration and top speed as well as a railgun turret in order to soften up enemy tanks and lure them into the sights of a more formidable aggressor.
I would imagine that it would be a vehicle able to remotely repair the main tank's armor along with the lav recharging its shields |
Void Echo
Internal Error. Negative-Feedback
227
|
Posted - 2013.06.19 09:12:00 -
[30] - Quote
I think that the support squad's 6th position should be a mass driver or flaylock pistol since they are for high damage on a concentrated point, but they would be weak in up close combat, but I think it would be a good addition. |
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