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Nimerae
LineZerkers
55
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Posted - 2013.06.19 09:23:00 -
[31] - Quote
Void Echo wrote:Armor (Gallente) VS Shield (Caldari)
When it comes to being in close and personal in battles, armor is the way to go, it is faster than shield is (at the moment), can take a beating and the reps are faster. Armor hardeners are effective at giving you the 3x the armor you actually have when you activate it without the use of more armor plates giving you more PG & CPU to use for Armor Repair Modules and Turrets, giving you a boost of health and making it harder for the enemy to kill you.
Shields aren't that effective in any situation at the moment but they are essential to your survival since they are the 1st line of defense you have, those that use shield as the main defensive point are mainly known as "Glass Cannons" because of the fact that they are still easy to destroy if they get caught in fire and cant escape and if they aim at you, your automatically dead. Shield hardeners are recommended since the base shields plus the shield extenders take up too much CPU at the moment not allowing you to have a good shield booster thus taking it longer to fully recharge, on the plus side, shield is automatically recharged after being hit so its like a "passive" regenerator unlike armor where you have to activate the armor repair manually.
There are pros and cons to both armor and shield but it would take me several hours to type them all into this post, you decide which one you want to go with.
Please do not forget to mention how shields take less damage from AV grenades and swarms and how armor takes mor damage from AV and swarms, while shield takes more damage from lasers/blasters.
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Void Echo
Internal Error. Negative-Feedback
227
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Posted - 2013.06.19 09:25:00 -
[32] - Quote
Nimerae wrote:Void Echo wrote:Armor (Gallente) VS Shield (Caldari)
When it comes to being in close and personal in battles, armor is the way to go, it is faster than shield is (at the moment), can take a beating and the reps are faster. Armor hardeners are effective at giving you the 3x the armor you actually have when you activate it without the use of more armor plates giving you more PG & CPU to use for Armor Repair Modules and Turrets, giving you a boost of health and making it harder for the enemy to kill you.
Shields aren't that effective in any situation at the moment but they are essential to your survival since they are the 1st line of defense you have, those that use shield as the main defensive point are mainly known as "Glass Cannons" because of the fact that they are still easy to destroy if they get caught in fire and cant escape and if they aim at you, your automatically dead. Shield hardeners are recommended since the base shields plus the shield extenders take up too much CPU at the moment not allowing you to have a good shield booster thus taking it longer to fully recharge, on the plus side, shield is automatically recharged after being hit so its like a "passive" regenerator unlike armor where you have to activate the armor repair manually.
There are pros and cons to both armor and shield but it would take me several hours to type them all into this post, you decide which one you want to go with. Please do not forget to mention how shields take less damage from AV grenades and swarms and how armor takes mor damage from AV and swarms, while shield takes more damage from lasers/blasters.
with all the stat differences and the damage differences to deal with on every battle, it gets a little hard to remember everything, thank you for reminding me. |
Royce Kronos
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
42
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Posted - 2013.06.19 13:23:00 -
[33] - Quote
Void Echo wrote:Straum Arjn wrote:Void Echo wrote:Tank Support Squads
This is a squad that will keep your tank alive if done right and will ensure victory over the enemy team.
Logi: Needed to repair the armor of the tank in case it takes damage (Logi LAVs are effective in remote shield recharging and can be the difference in life and death)
Assault: Needed to go into tight spaces and kill off any AV players hiding and waiting for a chance to ambush you and destroy your tank.
Heavy HMGs: Needed to be used to kill anything in its path that is too tuff to be killed by regular assault players.
Heavy Forge Gun: Needed enable your squad to chase after and damage enemy vehicles before they have a chance to hit you thus making them vulnerable for you to attack and destroy them instead.
Scout: Needed to spot incoming enemy players coming from a distance, can replenish ammo if a nanohive is equipped.
6th spot is not used for now, please comment on what else needs to be included. I think the 6th spot could really be for a second assault or logi. Or for the daring maybe another tank? interesting thought, although I wonder what type of tank should be in there If you use a LLAV for the tank's logistical support, wouldn't it be beneficial for the squad to have a dedicated logi? The LLAV driver could be a logistics, but then he would have to split his focus between the tank and the squad. |
Genome Kipnis
Seituoda Taskforce Command Caldari State
1
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Posted - 2013.06.19 23:03:00 -
[34] - Quote
Great guide thanks alot. Using alot of this currently. |
Void Echo
Internal Error. Negative-Feedback
234
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Posted - 2013.06.20 00:08:00 -
[35] - Quote
Genome Kipnis wrote:Great guide thanks alot. Using alot of this currently.
its always changing due the information I receive and learn, I hope its going to greatly change the tank class |
Void Echo
Internal Error. Negative-Feedback
241
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Posted - 2013.06.20 17:50:00 -
[36] - Quote
Royce Kronos wrote:Void Echo wrote:Straum Arjn wrote:Void Echo wrote:Tank Support Squads
This is a squad that will keep your tank alive if done right and will ensure victory over the enemy team.
Logi: Needed to repair the armor of the tank in case it takes damage (Logi LAVs are effective in remote shield recharging and can be the difference in life and death)
Assault: Needed to go into tight spaces and kill off any AV players hiding and waiting for a chance to ambush you and destroy your tank.
Heavy HMGs: Needed to be used to kill anything in its path that is too tuff to be killed by regular assault players.
Heavy Forge Gun: Needed enable your squad to chase after and damage enemy vehicles before they have a chance to hit you thus making them vulnerable for you to attack and destroy them instead.
Scout: Needed to spot incoming enemy players coming from a distance, can replenish ammo if a nanohive is equipped.
6th spot is not used for now, please comment on what else needs to be included. I think the 6th spot could really be for a second assault or logi. Or for the daring maybe another tank? interesting thought, although I wonder what type of tank should be in there If you use a LLAV for the tank's logistical support, wouldn't it be beneficial for the squad to have a dedicated logi? The LLAV driver could be a logistics, but then he would have to split his focus between the tank and the squad.
actually, the main purpose of the support squad is to support the tank that the squad is focused around, all the infantry should have at least militia bpo armor repair. |
Void Echo
Internal Error. Negative-Feedback
243
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Posted - 2013.06.20 22:14:00 -
[37] - Quote
haha, looks like things are finally starting to get fun, I can no longer kill of enemy tanks so easily, im finally having to work for it.... FINALLY A CHALLENGE |
Mikael Murray
Kameira Lodge Amarr Empire
0
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Posted - 2013.06.21 00:54:00 -
[38] - Quote
Great info echo, im impressed.
Using most of this today. |
Void Echo
Internal Error. Negative-Feedback
245
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Posted - 2013.06.21 00:55:00 -
[39] - Quote
an effort to make us feared again, we need to regain control of the maps and put infantry back in their place |
Vethosis
Silver Talon Corporation
369
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Posted - 2013.06.21 01:02:00 -
[40] - Quote
please make a fit about gunnlogi, can't get one irght! |
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Void Echo
Internal Error. Negative-Feedback
246
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Posted - 2013.06.21 01:09:00 -
[41] - Quote
Vethosis wrote:please make a fit about gunnlogi, can't get one irght!
noted |
Vethosis
Silver Talon Corporation
369
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Posted - 2013.06.21 01:16:00 -
[42] - Quote
I try to fit a blaster on it. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
315
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Posted - 2013.06.21 11:33:00 -
[43] - Quote
Heres a pretty good std fit for a gunlogi.
High mods- 1.heavy azetropic shield extender, 2 azetropic ward shieldextender, 1 ward shield amplifier , 1 heavy converse shield booster.
Low slotts - 2 local powergrid upgrades
Large turret - 80gj scattered blaster.
Small turrets - 2 st cycled misile turrets.
Thus is a pretty sturdy infantry support fit. Good for tacklig infantry but not so good at taking on other tanks especially armour tanks for tank to tank allways go rail unless you know you can get the upper hand. Ill post a std rail fit later on. |
Vethosis
Silver Talon Corporation
371
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Posted - 2013.06.21 15:03:00 -
[44] - Quote
What about shield hardeners? |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
315
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Posted - 2013.06.21 16:25:00 -
[45] - Quote
I allways go for 2 passive over the acctive as the acctive hardners only run for 10 seconds with a 30 second cooldown . That being said I acctive and 1 passive has pulled me out of troubke quite a few times. |
Void Echo
Internal Error. Negative-Feedback
258
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Posted - 2013.06.21 22:18:00 -
[46] - Quote
Vethosis wrote:What about shield hardeners?
there included already. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
315
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Posted - 2013.06.21 23:07:00 -
[47] - Quote
Void Echo wrote:haha, looks like things are finally starting to get fun, I can no longer kill of enemy tanks so easily, im finally having to work for it.... FINALLY A CHALLENGE
Do they happen to be god mode madrugers? Thats the onlybones that give me trouble. Shield tanks are still popping to my glass cannon fit.oh and by the way here it is
The glass cannon. (NOT FOR THE INEXPERIENCED )
High slotts- 1 heavy converse shield booster, 3 aztropic ward shield extendersand a ward shield amplifier
Low slotts - 2 10% dammage mods (cant remember their names off hand)
Large turret- 80 gj compressed particle cannon
Small turrets - 2 st cycled missiles
This fit is exelent at range and will deal devistating alpha dammage. But be carefull not to overheat take your time between shotts 4 or 5 consecutive shots will kill almost any tank reps or not ( iv found that 3 normally dose it if you get the drop on them). Using this fit is not for the faint hearted and will die verry quickly if the tank you are hunting sees you first. Allways get a good position with a line of sight on your preys retreat route and if you take your time you will kill them . Be sneaky drive right round the redline behind them and flank them before attacking and get them when they are not expecting it. The heavy shield booster is really only any use against light av resistance so run when you get roo many reds round you a dead tank is no use to your team.
Hope this is of some use. Ill post some frontline rail and missile fits over tge coming days. |
Void Echo
Internal Error. Negative-Feedback
259
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Posted - 2013.06.22 00:36:00 -
[48] - Quote
pegasis prime wrote:Void Echo wrote:haha, looks like things are finally starting to get fun, I can no longer kill of enemy tanks so easily, im finally having to work for it.... FINALLY A CHALLENGE Do they happen to be god mode madrugers? Thats the onlybones that give me trouble. Shield tanks are still popping to my glass cannon fit.oh and by the way here it is The glass cannon. (NOT FOR THE INEXPERIENCED ) High slotts- 1 heavy converse shield booster, 3 aztropic ward shield extendersand a ward shield amplifier Low slotts - 2 10% dammage mods (cant remember their names off hand) Large turret- 80 gj compressed particle cannon Small turrets - 2 st cycled missiles This fit is exelent at range and will deal devistating alpha dammage. But be carefull not to overheat take your time between shotts 4 or 5 consecutive shots will kill almost any tank reps or not ( iv found that 3 normally dose it if you get the drop on them). Using this fit is not for the faint hearted and will die verry quickly if the tank you are hunting sees you first. Allways get a good position with a line of sight on your preys retreat route and if you take your time you will kill them . Be sneaky drive right round the redline behind them and flank them before attacking and get them when they are not expecting it. The heavy shield booster is really only any use against light av resistance so run when you get roo many reds round you a dead tank is no use to your team. Hope this is of some use. Ill post some frontline rail and missile fits over tge coming days.
actually no, there is no "god mode" tank, those went extinct at the start of chromosome. its just taking more shots for me to kill now, which is exciting for me. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
315
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Posted - 2013.06.22 00:43:00 -
[49] - Quote
Any madruger that takes 4-5 vollys from the build I mentiond is what I call a god mode tank as they obviously have good reps and resists. Iv even had one take 6 vollys but I couldent confirm if all were direct hits . Probably not unless all hardners and reppers were acctive. I have had allot more fun hunting armour tanks in my gunlogi as you really feel the risk and really need to be on ball. When im using the madruger it feels a bit too easy to be honest. |
Ray Poe
Algintal Core Gallente Federation
0
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Posted - 2013.06.22 17:51:00 -
[50] - Quote
Alot of great info thanks guys |
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Void Echo
Internal Error. Negative-Feedback
266
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Posted - 2013.06.22 19:30:00 -
[51] - Quote
pegasis prime wrote:Any madruger that takes 4-5 vollys from the build I mentiond is what I call a god mode tank as they obviously have good reps and resists. Iv even had one take 6 vollys but I couldent confirm if all were direct hits . Probably not unless all hardners and reppers were acctive. I have had allot more fun hunting armour tanks in my gunlogi as you really feel the risk and really need to be on ball. When im using the madruger it feels a bit too easy to be honest.
"god mode" would be if you continually hit him yet he doesn't need to activate anything. |
Vethosis
Silver Talon Corporation
378
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Posted - 2013.06.22 21:58:00 -
[52] - Quote
need a good gunnlogi fit pls, msg me in game |
Rynoceros
One-Armed Bandits
153
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Posted - 2013.06.22 22:50:00 -
[53] - Quote
Can you fit decent tanks with 10m SP? Or, should I just grind out another 5m in Militias? |
Davey Newcome
Ostrakon Agency Gallente Federation
0
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Posted - 2013.06.22 23:07:00 -
[54] - Quote
Great work here |
Void Echo
Internal Error. Negative-Feedback
278
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Posted - 2013.06.23 04:05:00 -
[55] - Quote
Rynoceros wrote:Can you fit decent tanks with 10m SP? Or, should I just grind out another 5m in Militias?
I have 9 million sp in tank driving and the rest im saving for the jet fighters.
in short, yes you can, your survivability is dependent on your experience as a driver |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
319
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Posted - 2013.06.23 09:43:00 -
[56] - Quote
Void Echo wrote:Rynoceros wrote:Can you fit decent tanks with 10m SP? Or, should I just grind out another 5m in Militias? I have 9 million sp in tank driving and the rest im saving for the jet fighters. in short, yes you can, your survivability is dependent on your experience as a driver
This is verry true you can set up a pretty sturdy tank with 10 mill your survivability will heavaly depend on your playstyle. 12mill will just about max out your chosen tank ( enforcer if you wish ) allot of tankers dont like the enforcers but iv had alot of good games with my falchion |
KellyJann
Osmon Surveillance Caldari State
0
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Posted - 2013.06.24 01:10:00 -
[57] - Quote
Great info thx |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
339
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Posted - 2013.06.28 12:21:00 -
[58] - Quote
Hi folks im posting this because a number of folks have messaged me in game and have been asking about skills and fits bellow is a list of gunlogi fits that are all based round std large turrets and high tank for the for the price . I will say the only proto turret in any of these following fits will be the rails as there the only ones worth using. I wonGÇÖt be commenting on the skills but if you skill accordingly to the mods then youGÇÖll be fine I will say however that vehicle core upgrades 5 is a must.
Missile fit
Large turret GÇô Any St Missile (I like fragmented or regular)
Small turrets GÇô 2 St Missiles (my gunners like the cycled)
High slots - 2 heavy azeotropic ward shield extenders, 2 azeotropic ward shield extenders and 1 light clarity ward shield extenders
Low slots GÇô 2 local power grid upgrades.
Total shield GÇô 9116- with vehicle shield upgrades 5 you get +10% resistance so your ehp allows you to take effectively 10,027hp before your into armour.
Now when using this fit it is especially good at holding down a valuable choke point or defending a covered position. When running this fit it is best to take about 3,500hp shield damage before retreating to recover. Once your shield has reached 5500 activate your light shield booster and keep heading for your safe rep zone. Once you have your shields just about full head back out and repeat. As a shield tanker you will be relying on passive regen as well as shield boosting .With this fit the shield booster is simply supplementing your passive regen rate whilst you retreat , but even if you get to your safe zone with as little as half your shields youll only be out of the fight for about 200 seconds before your fully repaired. This is a very hard tank to bring down simply because of the sheer amount of shields and will take allot of av before you really need to panic. If you have a squad supporting you i.e. taking down any av that gets in their line of sight then your nearly invincible (nearly but not). This tank should stay approximately 50 GÇô 100m from the front line unless you are acting as a mobile shield for your squad (very effective as you have a lot of hp).
Blaster Tank
Large turret GÇô 80gj scattered blaster
Small turrets GÇô 2 st cycled missile turrets
High slots GÇô 1 heavy azeotropic ward shield extender, 2 azeotropic shield extenders, 1 ward shield amplifier and 1 heavy converse shield booster
Low slots GÇô 2 local power grid upgrades
Total shield GÇô 6913 with full skills into vehicle shield upgrades you have +10% resistance +the 15%from the shield amplifier = approx. 23% so 6913 becomes 8502 ehp (I have a rule of thumb but canGÇÖt remember stacking penalty of hand)
This tank is pretty much a solid infantry shredder if used effectively with a squad it is one of the most devastating things on the battlefield. when using this tank try to keep moving forward and target anything between 30-100m, if you have a squad you will have to move a bit slower than normal but if you can keep your squad within 20m then you can act as mobile cover as well as have them target any av that gets near you .the heavy booster is only good for a couple of volleys from adv swarms ect but will allow you to recover to full shield much faster, also as a tanker you will learn what your tank can take before you activate the booster as a shield tanker I donGÇÖt normally activate mine till my shields are at half and Im retreating as we have passive regen granted its not very much but with skills maxed itGÇÖs something like 26.1 a second . This fit is not the best at taking on other tanks unless you have allot of experience hunting tanks , it will however out mach any militia tank build that gets in your way and has a 50-50 chance against other gunlogis in cqc . Remember to keep moving you can hold off choke points and defend quite well but with consistent and constant av any tank will die, use cover like buildings, mounds, hills containers and even friendly/enemy turrets and installations to deflect or absorb incoming av.
Rail tank
Large turret GÇô 80gj particle cannon
Small turrets GÇô 2 st cycled missile launchers
High slots GÇô 1 heavy azeotropic ward shield extender, 1 azeotropic ward shield extender , 2 ward shield amplifiers and a heavy converse shield booster .
Low slots GÇô 2 local power grid upgrades
Shields 6183 again with the =10%+15%+15%= approx 35% resistance so 8347 ehp
This tank is great for anti-vehicle/installation and will destroy a bolas in 5 shots. When taking on other tanks try to attack from the flank or from behind (personally I prefer most of my tank v tank engagements to be around 40-100m, sometimes I roll right up next to them ) but for the newish tankers just keep your distance and use cover wisely, if I have a full squad this tank is great for front line and I often go 15-20/0 one shotting infantry on the front line . Yet again this tank is a great mobile shield and area denial tool and if you are working in cooperation with a squad you will devastate anything that gets in front of you.
Now as a tanker and especially a shield tanker you have to know your priority targets , for me it is as follows from threat level highest to lowest of my top 10 threats on the battle field
1 any tank
2 forge gunner
3 rail turret
4 swarm launcher
5 plasma canon operative
6 blaster turret
7 av nader
8 bumper car (they can ram your tank to death)
9 proxy mines
10 Normal infantry
Follow the 3 DGÇÖs and youll do well in your tanking venture
Demoralise, distract and destroy, this is your job this is your goal itGÇÖs not always about getting the kills but you are the biggest and meanest machine on the field if you force even 1 whole squad to come after and chase you all game then thatGÇÖs 1 whole squad your foot troops donGÇÖt have to bother about.
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Fast Eddie Money
Tronhadar Free Guard Minmatar Republic
0
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Posted - 2013.07.02 19:33:00 -
[59] - Quote
Any advice on a madruger railgun build for <50m range? |
Void Echo
Internal Error. Negative-Feedback
317
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Posted - 2013.07.02 23:22:00 -
[60] - Quote
Fast Eddie Money wrote:Any advice on a madruger railgun build for <50m range?
that's my secret fitting that I use regularly, so I cant reveal that, youl just have to experiment with it. |
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