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Thread Statistics | Show CCP posts - 1 post(s) |
Croned
C0NTRA UNIT
11
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Posted - 2013.06.24 03:51:00 -
[121] - Quote
I have an idea. Put Dust on the PS4, but give it its Beta tag back. Then all you have to do is give it some unbelievably awesome visuals that at least match BF4 or the new Killzone and let it run in 60 FPS. I'm sure everyone will be willing to let the large number of prominent gameplay issues slide due to the Beta excuse. Heak, if you fix those, you don't have a bad PS4 game. I think people don't realize how good a FPS a can be with good graphics and no issues/bugs. |
Bubba Brown
Militaires Sans Jeux
163
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Posted - 2013.06.24 03:57:00 -
[122] - Quote
Iron Wolf Saber wrote:/me waves magic wand.
The PS3 Controller turns into a PS4 one, and the console that its attached/slaved to turns into a PS4.
Dust 514 still on screen in front of you as it is today.
(and no this does not confirm anything but instead shows you where focus is more needed)
Unreal 3 becomes unreal 4, and the INCREDIBLY CAVERNOUS 6gb ram (2gb dedicated to os) becomes a vast unexplored wasteland of possible rendering buffers and opportunity.
the gpu power also makes an enormous upgrade so rendering a **** ton of little things on screen is now a breeze and can be kept at 120+ fps stable at least (probably more like 60fps with some dips)
now; artists are able to create models and spend far less time reducing their polycount so they make it to our screens far faster. |
Iron Wolf Saber
Den of Swords
5380
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Posted - 2013.06.24 04:09:00 -
[123] - Quote
Bubba Brown wrote:Iron Wolf Saber wrote:/me waves magic wand.
The PS3 Controller turns into a PS4 one, and the console that its attached/slaved to turns into a PS4.
Dust 514 still on screen in front of you as it is today.
(and no this does not confirm anything but instead shows you where focus is more needed) Unreal 3 becomes unreal 4, and the INCREDIBLY CAVERNOUS 6gb ram (2gb dedicated to os) becomes a vast unexplored wasteland of possible rendering buffers and opportunity. the gpu power also makes an enormous upgrade so rendering a **** ton of little things on screen is now a breeze and can be kept at 120+ fps stable at least (probably more like 60fps with some dips) now; artists are able to create models and spend far less time reducing their polycount so they make it to our screens far faster. now; level designers can make way more interesting outposts and place them much closer together without risk to causing GPU fires.
Pfft the latest update from planetside 2 did nothing to improve graphics but forced me to downgrade them because my 220gtx x3 sli and 24G DDR3 memory on a iCore 7 can't handle it anymore without hard crashing the computer. |
Bubba Brown
Militaires Sans Jeux
163
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Posted - 2013.06.24 04:11:00 -
[124] - Quote
Iron Wolf Saber wrote:[quote=hooc roht][quote=Iron Wolf Saber]
Because the bug that was causing horrendous lag rates was bringing eve side participants down to their knees as well and the players involved eve side for the investigation had some beastly computers that would give the PS4 a run for its money.
latency issues is a problem, but not the underpinning of most of the problems with dust. the hard cap on available rendering resources is a much bigger problem since that slows down development a lot, causes big FPS dips, and prevents the game from looking any good. but mostly it's the slowing down of art asset generation which really sucks. ccp can't shotgun release lots of models because they have to carefully modify the models to be relatively low poly |
Bubba Brown
Militaires Sans Jeux
163
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Posted - 2013.06.24 04:12:00 -
[125] - Quote
Iron Wolf Saber wrote:[quote=Bubba Brown][quote=Iron Wolf Saber]
Pfft the latest update from planetside 2 did nothing to improve graphics but forced me to downgrade them because my 220gtx x3 sli and 24G DDR3 memory on a iCore 7 can't handle it anymore without hard crashing the computer.
the planetside 2 engine is universally regarded as completely **** covered garbage. unreal isn't particularly good but it's not nearly as bad as that crap. oh, and planetside 2 is coming to ps4. so there's that |
rick888 jr
Royal Uhlans Amarr Empire
0
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Posted - 2013.06.27 06:19:00 -
[126] - Quote
Wow iron wolf really showed his strioes in this one. Planetside 2 even poped up in all that drama.
PS4 dust would actually be playable. |
Iron Wolf Saber
Den of Swords
5434
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Posted - 2013.06.27 07:13:00 -
[127] - Quote
rick888 jr wrote:Wow iron wolf really showed his strioes in this one. Planetside 2 even poped up in all that drama.
PS4 dust would actually be playable.
Narrowly eyes you.
Would it? Would having a gigaton more performance magically fix the lag? Would being on the Ps4 magically make it more fun? (Survey says otherwise) Would dropping every single fix and improvement on the way now to hone the core to make sure this game makes to the PS4 on launch day going to do Dust 514 any good?
Dust 514 on the PS4 on Launch day is a Dead On Arrival if CCP were to drop everything to make Dust 514 available on the PS4 by launch day.
I rather we spend some time honing the backend, the servers, the core, the technology, the development team so that after the PS4 launches and the Developers are not hard pressed to meet some magical deadline that if/when they DO make a PS4 client it is going to be worthy of being on the PS4 and its going to play very well and nice with the PS3 customer base. Also based on good timing the competition should die down a bit when and if we port over. |
WASTED MERC
The Southern Legion RISE of LEGION
21
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Posted - 2013.06.27 07:17:00 -
[128] - Quote
Iron Wolf Saber wrote:Would dropping every single fix and improvement on the way now to hone the core to make sure this game makes to the PS4 on launch day going to do Dust 514 any good?
Dust 514 on the PS4 on Launch day is a Dead On Arrival if CCP were to drop everything to make Dust 514 available on the PS4 by launch day. .
yes
CCP currently does nothing to fix the backend of an abortion that it calls dust anyway so I say, go for port to ps4 now rather then later
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Iron Wolf Saber
Den of Swords
5437
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Posted - 2013.06.27 07:21:00 -
[129] - Quote
WASTED MERC wrote:Iron Wolf Saber wrote:Would dropping every single fix and improvement on the way now to hone the core to make sure this game makes to the PS4 on launch day going to do Dust 514 any good?
Dust 514 on the PS4 on Launch day is a Dead On Arrival if CCP were to drop everything to make Dust 514 available on the PS4 by launch day. . yes CCP currently does nothing to fix the backend of an abortion that it calls dust anyway so I say, go for port to ps4 now rather then later
Well sir, continue to believe that then.. But if you want to dispel some of that I recommend looking up Carbon RESTful API or CREST is its more commonly called. |
meri jin
Goonfeet Special Planetary Emergency Response Group
54
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Posted - 2013.06.27 07:28:00 -
[130] - Quote
Iron Wolf Saber wrote:/me waves magic wand.
The PS3 Controller turns into a PS4 one, and the console that its attached/slaved to turns into a PS4.
Dust 514 still on screen in front of you as it is today.
(and no this does not confirm anything but instead shows you where focus is more needed)
Of course, you are right. But at least, more frames and most important, I would continue to log in from time to time. |
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meri jin
Goonfeet Special Planetary Emergency Response Group
54
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Posted - 2013.06.27 07:54:00 -
[131] - Quote
Iron Wolf Saber wrote:Washlee wrote:Iron Wolf Saber wrote:RoundEy3 wrote:As far as instant improvement, wouldn't the framerate be smoother? Like, a lot smoother? It still won't solve the other complaints about lag, hit detection and the sorts and the myriad of core, mantle and shell improvements needed and the process of getting closer to a more complete game. But it does give the dev's a lot more room and power to work with. Because Dust already pushes the PS3 to its limits. So if it goes to PS4 they will have an easier time working on it. It would have to completely move to the PS4 though, they would have to uninstalled the ps3 player base entirely. Tell you what guys, if the whole lot of you (like 95-99%+) swap over to the ps4 quickly it may get CCP to shift gears to get the ps3 client killed.
They wonGÇÖt do that. No one will do that. I'm 100% sure of this. Look at Destiny, THE hottest next gen ****, and it runs on PS3 and PS4. There is a huge argument for developer to run on PS3, like a 77 Millionen-PlayStation-3-reasons. This numbers are old, but still a huge amount. To say this in other words: a flop on the PS3 could bring a lot of more money than a hit on the ps4. LetGÇÖs be realistic here, how many years will Sony need to sell again this amount? And even more important is to guess how many consoles will Sony sell in the first, second and third year. These three years are the core installation, the years after this is the casual installation. Dropping the PS3 client could be a very risky thing to do. But there is a very smartest thing that CCP could do.
Listen carefully lads: There are no PS4 MMOFPS on lunch day. Not a single one. Now Imagine CCP starts TV commercials or other way to promote that they have the only MMOFPS on the PS4. What do you think would happen? Well there are not many Lunch titles, letGÇÖs be realistic here, and they are expensive. Being the only MMOFPS and for free could be a huge advantage for CCP. THIS could skyrocket Dust514, at last for the first couple of months, (if the game stay as it is, people will run away again but) there would be a huge income of new players. Now there is one last thing to say, listen; CCP is not stupid, I bet they figured it already out, but IGÇÖm to call their technical and financial capabilities into question here. (And sometimes their competence)
source: http://www.play3.de/2013/01/10/weltweit-mehr-ps3-ausgeliefert-als-xbox-360/ 10. Januar 2013
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Mobias Wyvern
Crux Special Tasks Group Gallente Federation
9
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Posted - 2013.07.06 01:39:00 -
[132] - Quote
Be your own Judge. What game looks like more fun to you? Dust.........Or this.........
Planetside 2
Coming to PS4 this year
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