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Thread Statistics | Show CCP posts - 1 post(s) |
Iron Wolf Saber
Den of Swords
5279
|
Posted - 2013.06.17 17:39:00 -
[1] - Quote
/me waves magic wand.
The PS3 Controller turns into a PS4 one, and the console that its attached/slaved to turns into a PS4.
Dust 514 still on screen in front of you as it is today.
(and no this does not confirm anything but instead shows you where focus is more needed) |
Iron Wolf Saber
Den of Swords
5279
|
Posted - 2013.06.17 17:42:00 -
[2] - Quote
RoundEy3 wrote:As far as instant improvement, wouldn't the framerate be smoother? Like, a lot smoother?
It still won't solve the other complaints about lag, hit detection and the sorts and the myriad of core, mantle and shell improvements needed and the process of getting closer to a more complete game. |
Iron Wolf Saber
Den of Swords
5279
|
Posted - 2013.06.17 17:46:00 -
[3] - Quote
Zeylon Rho wrote:RoundEy3 wrote:As far as instant improvement, wouldn't the framerate be smoother? Like, a lot smoother? Everything that Dust releases has to work within the confines of the PS3 architecture. This limits map sizes, textures, models, and so on. So, assuming they optimize it to be smooth on the PS3, it wouldn't be better in most ways you can think of on the PS4 if ported as-is.
This is the other factor, the ps4 version must be a 'similar' game so that when a ps3 player and ps4 player can play together on the same field.
Now then asking to kill off the ps3 client in favor of a native ps4 one... that is a different argument with much more meat behind it. |
Iron Wolf Saber
Den of Swords
5281
|
Posted - 2013.06.17 17:48:00 -
[4] - Quote
Washlee wrote:Iron Wolf Saber wrote:RoundEy3 wrote:As far as instant improvement, wouldn't the framerate be smoother? Like, a lot smoother? It still won't solve the other complaints about lag, hit detection and the sorts and the myriad of core, mantle and shell improvements needed and the process of getting closer to a more complete game. But it does give the dev's a lot more room and power to work with. Because Dust already pushes the PS3 to its limits. So if it goes to PS4 they will have an easier time working on it.
It would have to completely move to the PS4 though, they would have to uninstalled the ps3 player base entirely.
Tell you what guys, if the whole lot of you (like 95-99%+) swap over to the ps4 quickly it may get CCP to shift gears to get the ps3 client killed. |
Iron Wolf Saber
Den of Swords
5281
|
Posted - 2013.06.17 17:53:00 -
[5] - Quote
ISuperstar wrote:CCP had to have known that the PS4 would be coming soon. This game should've been a beta on PS3 and finally fully released on PS4.
They have its part of the big overall plan to phase out the ps3 client when it was no longer relative. |
Iron Wolf Saber
Den of Swords
5281
|
Posted - 2013.06.17 17:55:00 -
[6] - Quote
Sir Petersen wrote:So there are people on this forum who can see the future? Awesome! No wait..
History repeats itself. CCP has phased out clients on Eve Online I dont see why doing that on the PS3/PS4 transition is any different. |
Iron Wolf Saber
Den of Swords
5282
|
Posted - 2013.06.17 20:16:00 -
[7] - Quote
Zahle Undt wrote:You seem disillusioned today IWS, welcome to the club, we have cookies and punch.
These issues with the PS3 holding back gameplay improvements and (I assume) player count in matches are another reason why CCP has to give more connectivity and dare I use the term metagame because if people are to be believed (which they probably shouldn't) the gameplay fixes aren't going to be able to happen in sufficient quantity or time to fix Uprising. Thus if they want to keep us, the pitchfork toting and torch waving masses, interested in this game they have to give reasons to play that are less gameplay intensive.
Open a player market, turn on ISK transfer from Eve-Dust (and vice versa I suppose, but I hear the eggers make easy cash fast), and remove MCC orbitals from PC battles are what I suggest short term. I'm no developer so I don't know how much programming is involved in these things, but if they don't have the first couple done or close to at this point they are complete liars anyhow because these are the basics or a "connected universe".
They are not going to compete with actual AAA shooters in gameplay or graphics anytime soon at this point, but they don't have to if they give other reasons to keep playing especially being free-to-play.
L2R, As long as the PS3 client exists there is no advantages given to the ps4 version that the ps3 can enjoy other than higher graphics, but things like destructible environments or massive player counts or newer physics cannot be implemented because both the PS3 and PS4 versions of Dust 514 must be signing the same tune. |
Iron Wolf Saber
Den of Swords
5282
|
Posted - 2013.06.17 20:24:00 -
[8] - Quote
Daedric Lothar wrote:Iron Wolf Saber wrote: L2R, As long as the PS3 client exists there is no advantages given to the ps4 version that the ps3 can enjoy other than higher graphics, but things like destructible environments or massive player counts or newer physics cannot be implemented because both the PS3 and PS4 versions of Dust 514 must be signing the same tune. I don't know why they would have to sing the same tune. Lets get realistic here. If they want Dust in 10 years, then it will be a PS4 game. Why should they waste their time and effort developing the same game PS3/PS4 when they could just segregate. its already known that Planetside 2 PS4 players will not be able to play with PC players. All CCP has to do is divide up the game for PS3 and PS4 players and its the same thing. PS3 can have factional warfare while CCP works on PC for PS4. Then when its time to phase the PS3 out you already have working code and advanced based for the PS4 and not a bunch of old junk code. We see this all the time in EVE, they talk about old junk code that no one wants to touch, why are they doing the same thing now?
Same Universe, we don't divide our player base. If there was an Xbox 360, PC and PS3, PS4 and Xbox One Versions of Dust 514, they all must be signing the same tune. While each version could offer its own advantage skin deep only. |
Iron Wolf Saber
Den of Swords
5282
|
Posted - 2013.06.17 20:31:00 -
[9] - Quote
Daedric Lothar wrote:Iron Wolf Saber wrote: Same Universe, we don't divide our player base. If there was an Xbox 360, PC and PS3, PS4 and Xbox One Versions of Dust 514, they all must be signing the same tune.
That's not a true statement at all. EVE uses the Trinity Engine and Dust uses the Unreal engine, two totally different games and engines, same universe. We are already segregated, EVE in Space, Dust on the ground, Why not Dust PS3 in High Sec and Dust PS4 in Low sec and Null Sec. Since they can already get 2 seperate engines to interact, I don't see why there should be some amazing problem at getting 3 engines to interact.
Carbon RESTful API is the only sheet music both Eve and Dust 514 has to sing together, but all versions of Eve (linux, PC, MAC) and all theoretical versions of Dust 514 (PC, PS3, PS4, X360, XBONE, OUYA, Steambox ect. ect.) must be singing their own singular tune. |
Iron Wolf Saber
Den of Swords
5328
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Posted - 2013.06.19 22:39:00 -
[10] - Quote
Zyrus Amalomyn wrote:LOL
All I gotta say to you... and you're a CPM?
This game has major technical limitations that keep it from realizing it's true potential. Upgrade the hardware and the rest will fall into place in time.
Trolling from a CPM... wonderful.
Actually I was being very critical of current game design. Throwing this game on the PS4 is not going to fix the core, supersizing graphics, higher FPS and the sorts are not I repeat not going to magically create this game into a must play game on the ps4.
A game of any graphical quality level or platform should be fun regardless. Yes some platforms are going to be very powerful and allow for things to be more grandiose, however if the game isn't fun it isnt fun no matter if its a playstation 10 or not.
For example here are a few fun games I can see remaining fun while being reduced to 2d and 24 bit graphics.
Portal Mirrors Edge Warhammer 40k strategy games. Homeworld and numerous others. |
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Iron Wolf Saber
Den of Swords
5334
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Posted - 2013.06.20 09:32:00 -
[11] - Quote
Zyrus Amalomyn wrote:Iron Wolf Saber wrote:Zyrus Amalomyn wrote:LOL
All I gotta say to you... and you're a CPM?
This game has major technical limitations that keep it from realizing it's true potential. Upgrade the hardware and the rest will fall into place in time.
Trolling from a CPM... wonderful. Actually I was being very critical of current game design. Throwing this game on the PS4 is not going to fix the core, supersizing graphics, higher FPS and the sorts are not I repeat not going to magically create this game into a must play game on the ps4. A game of any graphical quality level or platform should be fun regardless. Yes some platforms are going to be very powerful and allow for things to be more grandiose, however if the game isn't fun it isnt fun no matter if its a playstation 10 or not. For example here are a few fun games I can see remaining fun while being reduced to 2d and 24 bit graphics. Portal Mirrors Edge Warhammer 40k strategy games. Homeworld and numerous others. This game has major, major FPS issues and problems with aiming stem from this partially. Better hardware and social networks will allow CCP to accomplish a hell of a lot more than what they have right now. I cannot aim with my mouse half the time right now because FPS drops are constant on bigger maps. That can be solved with better hardware backbones. Don't tell me gameplay won't be helped from that. If you don't understand that better framerates are essential for any good FPS, I fear for the future of Dust.
I am sorry but even a computer at ps4 levels can be brought down to an awful 10 frames a second because of a bug or bad code. |
Iron Wolf Saber
Den of Swords
5339
|
Posted - 2013.06.20 11:38:00 -
[12] - Quote
Okay let me reverse the whole argument a bit.
If a game company cannot make a good game on the nintendo what chances are they going to be making a good game on the super nintendo?
Bottom Line
CCP needs to learn how to make a good shooter first. First and foremost, we can worry about PS4 later. |
Iron Wolf Saber
Den of Swords
5343
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Posted - 2013.06.20 19:46:00 -
[13] - Quote
I am not arguing against porting over to the PS4 I am arguing which should be a higher focus.
Fixing the game or porting as is. |
Iron Wolf Saber
Den of Swords
5348
|
Posted - 2013.06.21 18:36:00 -
[14] - Quote
BMSTUBBY wrote:Iron Wolf Saber wrote:Okay let me reverse the whole argument a bit.
If a game company cannot make a good game on the nintendo what chances are they going to be making a good game on the super nintendo?
Bottom Line
CCP needs to learn how to make a good shooter first. First and foremost, we can worry about PS4 later. Ahhh, looks like you have made it past some of your fanboi road blocks and are coming out of that CCP fantasy world of yours a little. So now that we have you this far lets keep this train rolling and how bout you let CCP know this ^.
Actually you finally took your rose colored glasses off, I was never the fanboi you imagined. :P |
Iron Wolf Saber
Den of Swords
5348
|
Posted - 2013.06.21 19:02:00 -
[15] - Quote
hooc roht wrote:Iron Wolf Saber wrote:/me waves magic wand.
The PS3 Controller turns into a PS4 one, and the console that its attached/slaved to turns into a PS4.
Dust 514 still on screen in front of you as it is today.
(and no this does not confirm anything but instead shows you where focus is more needed) 8 gigs of ram and a monster GFX card..... Yeah i don't know about saving DUST but with the kinds of frame fates one could achieve even with CCPs cruddy attempt at fps would be pretty damn awesome. Quake 3 would be epically better on PS4 why wouldn't Dust be as well?
Because the bug that was causing horrendous lag rates was bringing eve side participants down to their knees as well and the players involved eve side for the investigation had some beastly computers that would give the PS4 a run for its money. |
Iron Wolf Saber
Den of Swords
5356
|
Posted - 2013.06.22 18:45:00 -
[16] - Quote
hooc roht wrote:
So wait....
One bug which is now fixed will keep dust from preforming better on a machine that has at least 10 times the power of a PS3?
Anyway good job moving the goal post of your argument.
You "Dust would be a the same game on a PS4"
Me "the PS4 is super friggin fast and would give the game a higher frame rate. A higher frame rate on the same FPS is a better FPS"
you "eve had a bug"
brilliant.
I stated the lag causing bug that was most generator of lag horrendous lag in PC (and possibly every game mode) was something that would have brought the PS4 down to its knees as well because it had so little to do with the graphical or memory hardware and more about why is the server blowing chunks to the clients.
BTW
Frame Rate =/= Lag
This game when not hindered by lag can run the smooth 30+ fps. |
Iron Wolf Saber
Den of Swords
5380
|
Posted - 2013.06.24 04:09:00 -
[17] - Quote
Bubba Brown wrote:Iron Wolf Saber wrote:/me waves magic wand.
The PS3 Controller turns into a PS4 one, and the console that its attached/slaved to turns into a PS4.
Dust 514 still on screen in front of you as it is today.
(and no this does not confirm anything but instead shows you where focus is more needed) Unreal 3 becomes unreal 4, and the INCREDIBLY CAVERNOUS 6gb ram (2gb dedicated to os) becomes a vast unexplored wasteland of possible rendering buffers and opportunity. the gpu power also makes an enormous upgrade so rendering a **** ton of little things on screen is now a breeze and can be kept at 120+ fps stable at least (probably more like 60fps with some dips) now; artists are able to create models and spend far less time reducing their polycount so they make it to our screens far faster. now; level designers can make way more interesting outposts and place them much closer together without risk to causing GPU fires.
Pfft the latest update from planetside 2 did nothing to improve graphics but forced me to downgrade them because my 220gtx x3 sli and 24G DDR3 memory on a iCore 7 can't handle it anymore without hard crashing the computer. |
Iron Wolf Saber
Den of Swords
5434
|
Posted - 2013.06.27 07:13:00 -
[18] - Quote
rick888 jr wrote:Wow iron wolf really showed his strioes in this one. Planetside 2 even poped up in all that drama.
PS4 dust would actually be playable.
Narrowly eyes you.
Would it? Would having a gigaton more performance magically fix the lag? Would being on the Ps4 magically make it more fun? (Survey says otherwise) Would dropping every single fix and improvement on the way now to hone the core to make sure this game makes to the PS4 on launch day going to do Dust 514 any good?
Dust 514 on the PS4 on Launch day is a Dead On Arrival if CCP were to drop everything to make Dust 514 available on the PS4 by launch day.
I rather we spend some time honing the backend, the servers, the core, the technology, the development team so that after the PS4 launches and the Developers are not hard pressed to meet some magical deadline that if/when they DO make a PS4 client it is going to be worthy of being on the PS4 and its going to play very well and nice with the PS3 customer base. Also based on good timing the competition should die down a bit when and if we port over. |
Iron Wolf Saber
Den of Swords
5437
|
Posted - 2013.06.27 07:21:00 -
[19] - Quote
WASTED MERC wrote:Iron Wolf Saber wrote:Would dropping every single fix and improvement on the way now to hone the core to make sure this game makes to the PS4 on launch day going to do Dust 514 any good?
Dust 514 on the PS4 on Launch day is a Dead On Arrival if CCP were to drop everything to make Dust 514 available on the PS4 by launch day. . yes CCP currently does nothing to fix the backend of an abortion that it calls dust anyway so I say, go for port to ps4 now rather then later
Well sir, continue to believe that then.. But if you want to dispel some of that I recommend looking up Carbon RESTful API or CREST is its more commonly called. |
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