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KingBabar
The-Butterfly-Effect
788
|
Posted - 2013.06.10 18:42:00 -
[1] - Quote
Yeah even I get tired of the constant negative feedback, (no pun intended) so I thought we could have one thread without any form of QQ, though be it ever so legit....
I'll start:
I have yet to play another game where the (Locus/flux) nade mechanics are this good. I can make my nades hit exactly where and when I want them to as long as I'm focused and playing well.
I bounce them on the floor and they'll roll foreward predictably almost every time, I can bounce them off walls and I can make them explode over people's heads when they're behind cover as long as my timeing is up to par.
I very rarely die from other nades since they're normally "spottable" and its mostly the very skilled or the total random throw like in all shooters that gets me the very few times they kill me.
KZ 2 also had great nade mechanics, but I like Dust's better.
In this ara at least - Great job CCP! |
Musta Tornius
Sinq Laison Gendarmes Gallente Federation
378
|
Posted - 2013.06.10 18:49:00 -
[2] - Quote
Tinkering with your dropsuits to get something that works well for you, although it's mostly tank or spank now it is still a nice feature I hope they'll work hard on to make even better.
I just really enjoy fitting up different suits with different weapons for different purposes :) |
Chinduko
KILL-EM-QUICK RISE of LEGION
178
|
Posted - 2013.06.10 19:03:00 -
[3] - Quote
The did a pretty good job with the Chromosome build (last build). They also did a pretty good job with Skirmish 1.0 which was similar to playing MAG's Sabotage. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3592
|
Posted - 2013.06.10 19:06:00 -
[4] - Quote
If it weren't for the financial and WP aspects of it, dropships are terribly good fun (just, how they work in general, aside from the fact that how they work often involves plummeting to the ground in a burning wreck ) |
ReGnYuM
Imperfects Negative-Feedback
140
|
Posted - 2013.06.10 19:10:00 -
[5] - Quote
I have never had a KDR over 20+ on any other shooter |
Malkai Inos
Opus Arcana Orion Empire
391
|
Posted - 2013.06.10 19:10:00 -
[6] - Quote
Overall gameplay
With all it's nigh crippling issues i'd still play dust over any COD title for the TTK and teamplay alone. |
Th3rdSun
L.O.T.I.S. RISE of LEGION
349
|
Posted - 2013.06.10 19:11:00 -
[7] - Quote
KingBabar wrote:Yeah even I get tired of the constant negative feedback, (no pun intended) so I thought we could have one thread without any form of QQ, though be it ever so legit....
I'll start:
I have yet to play another game where the (Locus/flux) nade mechanics are this good. I can make my nades hit exactly where and when I want them to as long as I'm focused and playing well.
I bounce them on the floor and they'll roll foreward predictably almost every time, I can bounce them off walls and I can make them explode over people's heads when they're behind cover as long as my timeing is up to par.
I very rarely die from other nades since they're normally "spottable" and its mostly the very skilled or the total random throw like in all shooters that gets me the very few times they kill me.
KZ 2 also had great nade mechanics, but I like Dust's better.
In this ara at least - Great job CCP! Sorry,but I find the grenade mechanics to be not very good in this game,and this is coming from a former MAG player that had about 10k frag grenade kills.
Reaction time is too slow when throwing.The physics are better than before,but still need work.The character's all have wuss arms.
Sorry,but there's no way I can agree with this post.
As for what this game does better than any other shooter,I struggle to come up with anything.I'm not hating,it's just that right now it's a subpar shooter. |
Kain Spero
Imperfects Negative-Feedback
1570
|
Posted - 2013.06.10 19:11:00 -
[8] - Quote
The depth and ease of social integration is something I would star.
Having a substantial death penalty (actually lossing your stuff) is pretty darn cool.
The fact that Dust is F2P and nothing is velvet roped. You can participating in every level of the game whether you put a dime in or not. It's up to whether or not you want to commit the time to the game.
Orbital Strikes from Eve are both a technical achievement and downright awesome. I'm happy to say I even shot my own character from space in a PC match and that what just awesome (totally worth it to blast Sgt Bigz). |
Mat Snam
Kameira Lodge Amarr Empire
1
|
Posted - 2013.06.10 19:15:00 -
[9] - Quote
I love tank mechanics and managing my active modules. It's not just rolling around and firing guns but I jave to manage multipple different things at the same time. It makes thinkg really interesting and engaging. I love it.
edit:
Oh.. yea. The loosing your stuff when dying. This has been always the thing that I'v missed in other shooters/games. |
KING SALASI
MAJOR DISTRIBUTION
44
|
Posted - 2013.06.10 19:16:00 -
[10] - Quote
Nothing at the moment I'm here because of the potential. |
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1284
|
Posted - 2013.06.10 19:18:00 -
[11] - Quote
When it used to work and was properly balanced, the Mass Driver was the best and most realistic incarnations of a grenade launcher I've ever seen in any game. |
KingBabar
The-Butterfly-Effect
793
|
Posted - 2013.06.10 19:18:00 -
[12] - Quote
ReGnYuM wrote:I have never had a KDR over 20+ on any other shooter
Yup. I'm currently at over 6 even with all my drunken nights and the general moronic "lets see if I can take out those 4 dudes" attitude.
The best I ever managed in MAG was to keep it roughly at 3 for about 6 months before they started to shut down the servers....
Its an easy game to be "good" in. |
Knightshade Belladonna
WH0 G1VSA FL0CK GLOCKS
338
|
Posted - 2013.06.10 19:20:00 -
[13] - Quote
Giving the feeling of actual loss when you die. This is what hooked me onto Eve |
Th3rdSun
L.O.T.I.S. RISE of LEGION
349
|
Posted - 2013.06.10 19:22:00 -
[14] - Quote
Actually,I have one now.I will agree that the loss of your stuff is a great thing.This is the only shooter that I've seen that has real consequences for when you fail,other than personal stats.This is actually the biggest reason why I can't go back to other shooters now. |
Mat Snam
Kameira Lodge Amarr Empire
1
|
Posted - 2013.06.10 19:23:00 -
[15] - Quote
Th3rdSun wrote:KingBabar wrote:Yeah even I get tired of the constant negative feedback, (no pun intended) so I thought we could have one thread without any form of QQ, though be it ever so legit....
I'll start:
I have yet to play another game where the (Locus/flux) nade mechanics are this good. I can make my nades hit exactly where and when I want them to as long as I'm focused and playing well.
I bounce them on the floor and they'll roll foreward predictably almost every time, I can bounce them off walls and I can make them explode over people's heads when they're behind cover as long as my timeing is up to par.
I very rarely die from other nades since they're normally "spottable" and its mostly the very skilled or the total random throw like in all shooters that gets me the very few times they kill me.
KZ 2 also had great nade mechanics, but I like Dust's better.
In this ara at least - Great job CCP! Sorry,but I find the grenade mechanics to be not very good in this game,and this is coming from a former MAG player that had about 10k frag grenade kills. Reaction time is too slow when throwing.The physics are better than before,but still need work.The character's all have wuss arms. Sorry,but there's no way I can agree with this post. As for what this game does better than any other shooter,I struggle to come up with anything.I'm not hating,it's just that right now it's a subpar shooter.
I'm not sure where this 'weak throwing' comes from, since I have seen and thrown my self nades pretty damn far. You know right that the throw force is related to how much inclination you have on the throw? ie. if you try to throw nade by pointing straight forward it lands about 10m from you. But if you throw it about 45deg you get much stronger throw?
edit:
Or do run+jump+thorw and get even longer throw.
I have had fun destroying dropships that thought they were safe hovering or cruising somewhat low to ground. |
KingBabar
The-Butterfly-Effect
793
|
Posted - 2013.06.10 19:30:00 -
[16] - Quote
Th3rdSun wrote:KingBabar wrote:Yeah even I get tired of the constant negative feedback, (no pun intended) so I thought we could have one thread without any form of QQ, though be it ever so legit....
I'll start:
I have yet to play another game where the (Locus/flux) nade mechanics are this good. I can make my nades hit exactly where and when I want them to as long as I'm focused and playing well.
I bounce them on the floor and they'll roll foreward predictably almost every time, I can bounce them off walls and I can make them explode over people's heads when they're behind cover as long as my timeing is up to par.
I very rarely die from other nades since they're normally "spottable" and its mostly the very skilled or the total random throw like in all shooters that gets me the very few times they kill me.
KZ 2 also had great nade mechanics, but I like Dust's better.
In this ara at least - Great job CCP! Sorry,but I find the grenade mechanics to be not very good in this game,and this is coming from a former MAG player that had about 10k frag grenade kills. Reaction time is too slow when throwing.The physics are better than before,but still need work.The character's all have wuss arms. Sorry,but there's no way I can agree with this post. As for what this game does better than any other shooter,I struggle to come up with anything.I'm not hating,it's just that right now it's a subpar shooter.
LOL - you couldn't even cook the nades in MAG, even the most elite of players used to toss them in the enemies general direction, I've seen enough MAG vids to claim this. There might be people out there but I haven't seen a single MAG vid with skilled nade gameplay. Lots and lots of players swapped the nades out for an Acoustic locator or whatnot.
They had a very long range, a quality I don't miss in Dust, it feels about right.
I think the reaction time should be what it is. Its moronic that someone can go from wielding a gun to toss a nade in the blink of an eye, this is even more so with insta nades. When the nades are cooked the release time is instant, as it should be.
And for the record, it would surprice me if I had less than 10K nade kills so far in Dust.... |
KingBabar
The-Butterfly-Effect
793
|
Posted - 2013.06.10 19:32:00 -
[17] - Quote
Cosgar wrote:When it used to work and was properly balanced, the Mass Driver was the best and most realistic incarnations of a grenade launcher I've ever seen in any game.
Seconded. |
semperfi1999
Internal Error. Negative-Feedback
517
|
Posted - 2013.06.10 19:32:00 -
[18] - Quote
I have to agree with everything that has been said in this (except the poor nade mechanics comment). Once CCP fixed the issue where it took 5 seconds to pull out a nade they have been good again. I do like being able to throw nades and have them literally blow up right on the enemy. Its predictable so you can do it consistently instead of alot of games have nades land where you crosshair is pointing so your throw is unpredictable (what Dust had for nade mechanics before open beta).
|
Th3rdSun
L.O.T.I.S. RISE of LEGION
350
|
Posted - 2013.06.10 19:58:00 -
[19] - Quote
KingBabar wrote:Th3rdSun wrote:KingBabar wrote:Yeah even I get tired of the constant negative feedback, (no pun intended) so I thought we could have one thread without any form of QQ, though be it ever so legit....
I'll start:
I have yet to play another game where the (Locus/flux) nade mechanics are this good. I can make my nades hit exactly where and when I want them to as long as I'm focused and playing well.
I bounce them on the floor and they'll roll foreward predictably almost every time, I can bounce them off walls and I can make them explode over people's heads when they're behind cover as long as my timeing is up to par.
I very rarely die from other nades since they're normally "spottable" and its mostly the very skilled or the total random throw like in all shooters that gets me the very few times they kill me.
KZ 2 also had great nade mechanics, but I like Dust's better.
In this ara at least - Great job CCP! Sorry,but I find the grenade mechanics to be not very good in this game,and this is coming from a former MAG player that had about 10k frag grenade kills. Reaction time is too slow when throwing.The physics are better than before,but still need work.The character's all have wuss arms. Sorry,but there's no way I can agree with this post. As for what this game does better than any other shooter,I struggle to come up with anything.I'm not hating,it's just that right now it's a subpar shooter. LOL - you couldn't even cook the nades in MAG, even the most elite of players used to toss them in the enemies general direction, I've seen enough MAG vids to claim this. There might be people out there but I haven't seen a single MAG vid with skilled nade gameplay. Lots and lots of players swapped the nades out for an Acoustic locator or whatnot. They had a very long range, a quality I don't miss in Dust, it feels about right. I think the reaction time should be what it is. Its moronic that someone can go from wielding a gun to toss a nade in the blink of an eye, this is even more so with insta nades. When the nades are cooked the release time is instant, as it should be. And for the record, it would surprice me if I had less than 10K nade kills so far in Dust....
You haven't seen skilled MAG nades because I was never able to make a video.I do have player testimony that can corroborate my skills with them though.
Another problem with the nades in Dust is that once you pull is out,it's automatically armed,something that I find to be quite stupid.The way is should work is you push L2 to pull it out,then push again to cook and throw.
Sorry,but just from my unparallelled skill level in using grenades in MAG,I just feel like these grenades aren't nearly as good. Sounds like you like them more realistic,which is fine,but doesn't make for fun gameplay.
|
hooc order
Deep Space Republic
294
|
Posted - 2013.06.10 20:14:00 -
[20] - Quote
Keyboard and mouse support on a PS3.
Pretty much the only reason why i play the game. |
|
Wolfgang Erikson
Opus Arcana Orion Empire
8
|
Posted - 2013.06.10 20:27:00 -
[21] - Quote
I know many people may not like it, but I really love the leveling system. I there is a certain joy in picking a path and dedicating yourself to a certain play style, or sacrifice high points in one area for two play styles. Also, the risk that comes with experimenting. It makes the game feel more personal, I chose the game I want to play and rap the rewards for investing SP properly. |
WyrmHero1945
SyNergy Gaming EoN.
390
|
Posted - 2013.06.10 20:29:00 -
[22] - Quote
Da faq Babar? Nades? Sadly to say that COD has the best grenade mechanics. All of them go to the position you point at. Fused locus grenades lmfao |
Anita Hardone
Fraternity of St. Venefice Amarr Empire
94
|
Posted - 2013.06.10 20:31:00 -
[23] - Quote
Pisses people off for stupid reasons. |
XANDERBEE
Tronhadar Free Guard Minmatar Republic
14
|
Posted - 2013.06.10 20:35:00 -
[24] - Quote
Move controls have gotten leaps and bounds better.
Agree with loss of items ( MGO and CS both do this and are some of my favorite online games)
The depth of the skill tree once understood ( which takes a bit of reading and comprehension, so difficulty varies)
Skirmish 1.0 and the map it was on " crater lake"
Weapon variety ( tho most go with the vanilla AR)
The back story though it isn't implemented well yet into THIS game
Social aspect
Last but not least are "dos knives doh, dos knives doh!" They have made playing the game tolerable, the feeling of sneaking up behind an unsuspecting merc is one of the few good feelings left in the game! |
KingBabar
The-Butterfly-Effect
794
|
Posted - 2013.06.10 20:38:00 -
[25] - Quote
WyrmHero1945 wrote:Da faq Babar? Nades? Sadly to say that COD has the best grenade mechanics. All of them go to the position you point at. Fused locus grenades lmfao
I have no issues with the current direct hit nades other than the no isk equivalent thingy, the core nades are far superior in all but a few scenarioes.
I have no input on the COD nade mechanics, have yet to play the game(s). |
Galvan Nized
Deep Space Republic
21
|
Posted - 2013.06.10 20:38:00 -
[26] - Quote
I love tinkering with dropsuits trying to find that sweet spot. Love just chatting about who's running what and experimenting to find out what works. I hope they add even more mods that prove useful.
That and the resource management. I don't run my best suit because it is hard on the isk and I'm super cheqp. |
Judy Maat
Rebelles A Quebec Orion Empire
69
|
Posted - 2013.06.10 21:14:00 -
[27] - Quote
Dropship flying is complicated and difficult! AND I LOVE IT THIS WAY.
(apart from SOO MANY things broken about dropships) the general feeling that you have to be an ACE of the skyies to master the flying of the dropship is a good thing.
I know it's hard to learn but the fact that it is complicated create this incredible rush of adrenaline when in the heat of battle you have to make crazy stunts to survive.
|
Dante Kretschmer
D3LTA ACADEMY
42
|
Posted - 2013.06.10 21:46:00 -
[28] - Quote
- I would say its tactical depth. Being able to customize entire squads for diferent purposes and good teamwork is what really separates this game from others.
- Punishing death just makes it more rewarding and challenging
- The community when its not QQing!
- The awness of being in the EvE universe, and all the potential that will come from it
|
Luk Manag
of Terror
19
|
Posted - 2013.06.10 21:53:00 -
[29] - Quote
Dante Kretschmer wrote:[list]
Punishing death just makes it more rewarding and challenging
Yeah, even if I'm going to lose, I still like being able to say, "at least none of us will profit from this fight." |
I VOTED FOR-KODOS
Kinsho Swords Caldari State
0
|
Posted - 2013.06.10 21:58:00 -
[30] - Quote
KingBabar wrote:Yeah even I get tired of the constant negative feedback, (no pun intended) so I thought we could have one thread without any form of QQ, though be it ever so legit....
I'll start:
I have yet to play another game where the (Locus/flux) nade mechanics are this good. I can make my nades hit exactly where and when I want them to as long as I'm focused and playing well.
I bounce them on the floor and they'll roll foreward predictably almost every time, I can bounce them off walls and I can make them explode over people's heads when they're behind cover as long as my timeing is up to par.
I very rarely die from other nades since they're normally "spottable" and its mostly the very skilled or the total random throw like in all shooters that gets me the very few times they kill me.
KZ 2 also had great nade mechanics, but I like Dust's better.
In this ara at least - Great job CCP! I hate to ruin the positivity but obviously youve never played halo. |
|
I VOTED FOR-KODOS
Kinsho Swords Caldari State
0
|
Posted - 2013.06.10 22:02:00 -
[31] - Quote
Honestly, ive played plenty of fps and 3ps to say that the one unique thing that i love about dust is the skill tree.
aaaaand thats it. |
Vrain Matari
ZionTCD Unclaimed.
565
|
Posted - 2013.06.11 00:04:00 -
[32] - Quote
For me, it has to be that it's set in New Eden, and that the only law is the law of wolves. That when DUST has been fully integrated into that universe mercs will eventually be revealed as what they truly are: saints, princes, knaves, jackals, and a myriad more archetypes. Knowing that New Eden will remember their deeds, brilliant or foolish, noble or craven.
The fact that we can own and lose property, that an entire alliance backed by shadowy money can be thrown against one corp in hundreds of battles. That the collective efforts of hundreds of mercs representing tens of thousands of hours can be reduced to ashes by a single act of betrayal.
That the stars we see above us are the real stars of the cluster, that we can look up and see gods in orbit above us, wagering fortunes on our victories and failures on the battlefield.
That we stand of fall on our own merits, that if we refuse to back down everything we have can be taken from us, and that we have nothing to protect us but our brothers in arms. |
J3ff H3rc
Sebiestor Field Sappers Minmatar Republic
0
|
Posted - 2013.06.11 00:08:00 -
[33] - Quote
Kain Spero wrote:The depth and ease of social integration is something I would star.
Having a substantial death penalty (actually lossing your stuff) is pretty darn cool.
The fact that Dust is F2P and nothing is velvet roped. You can participating in every level of the game whether you put a dime in or not. It's up to whether or not you want to commit the time to the game.
Orbital Strikes from Eve are both a technical achievement and downright awesome. I'm happy to say I even shot my own character from space in a PC match and that what just awesome (totally worth it to blast Sgt Bigz).
+1 The social feature of Dust is something awesome that no other shooter has...no other game has..The depth is something amazing too, even if it's not working fine right now...I play Dust and other games, like Metro, Dishonored, Borderlands 2,but they are all the same: Run, explore, shoot, kill a bunch of folks, then explore a little more, then kill, then hide in a pathetic way to simulate an stealth game (Cough*Metro Last Light *Cough)....The only difference is the look....the visual...
But Dust, Dust gives you the ability to BECOME something, from the scratch to the top....You can Bankrupt....You can build an empire, you can build a "Fight Club Planet"....The depth of the game is up to you...
For that, i'm glad to be able to participate on the betaand spent a lot of time on Dust (I'm playing since September)...
So, even if Dust really fail (something i really doubt), thank you CCP....
PS: Dust is OP, that's why they are nerfing it. |
Onesimus Tarsus
Tal-Romon Legion Amarr Empire
312
|
Posted - 2013.06.11 01:16:00 -
[34] - Quote
Dust helps me appreciate older games for their stability and solid gameplay mechanics. It's the nearly pretty girl's ugly best friend of FPS. |
hermin hermit
Tronhadar Free Guard Minmatar Republic
46
|
Posted - 2013.06.11 01:27:00 -
[35] - Quote
Dust is the best at being a bad. |
Disturbingly Bored
Universal Allies Inc.
266
|
Posted - 2013.06.11 01:48:00 -
[36] - Quote
- I'm a big fan of the weapon variety, and that even more variety is on the way. (SOONGäó, as always, but still.)
- Death feels painful and meaningful.
- And I've been a fitting greasemonkey since MechWarrior, I love that part of the game. Loved it EVE when I played, as well.
I'll be sticking around for that alone. For the rest of the bugs and balance issues: GET GUD, CCP. GET GUD. |
Schalac 17
Dedicated Individuals Committed to Killing
259
|
Posted - 2013.06.11 01:49:00 -
[37] - Quote
I can't think of one aspect of this game that is better than anything else out there. |
Delta 749
Kestrel Reconnaissance
301
|
Posted - 2013.06.11 02:09:00 -
[38] - Quote
Dropsuit fitting is actually kind of cool but lots of mech shooters do it better AC in particular
Dust is kind of like plain toast, kind of bland and not very filling and a ton of stuff does what it does better |
Disturbingly Bored
Universal Allies Inc.
266
|
Posted - 2013.06.11 02:15:00 -
[39] - Quote
Delta 749 wrote:Dust is kind of like plain toast, kind of bland and not very filling and a ton of stuff does what it does better
Fair enough. I'm just optimistic enough to wait around until it's Texas Toast.
Texas Toast is delicious. Texas Toast is buttery and garlicky and flavorful. Texas Toast makes great croutons.
When will DUST be Texas Toast, CCP?
(Hint: Complete racial suits and weapons = butter.
Meaningful PVE = garlic.
Balance = proprietary blend of spices.) |
Delta 749
Kestrel Reconnaissance
301
|
Posted - 2013.06.11 02:17:00 -
[40] - Quote
Disturbingly Bored wrote:Delta 749 wrote:Dust is kind of like plain toast, kind of bland and not very filling and a ton of stuff does what it does better Fair enough. I'm just optimistic enough to wait around until it's Texas Toast. Texas Toast is delicious. Texas Toast is buttery and garlicky and flavorful. Texas Toast makes great croutons. When will DUST be Texas Toast, CCP? (Hint: Complete racial suits and weapons = butter. Meaningful PVE = garlic. Balance = proprietary blend of spices.)
Great now Im hungry |
|
Tharak Meuridiar
The Empyrean Agency
81
|
Posted - 2013.06.11 02:22:00 -
[41] - Quote
I like how everything except BPOs costs ISK so you can pull super powerful suits or call down insanely powerful vehicles but you can't just spam them. |
Brutus Va'Khan
Tronhadar Free Guard Minmatar Republic
3
|
Posted - 2013.06.11 02:25:00 -
[42] - Quote
Vrain Matari wrote:For me, it has to be that it's set in New Eden, and that the only law is the law of wolves. That when DUST has been fully integrated into that universe mercs will eventually be revealed as what they truly are: saints, princes, knaves, jackals, and a myriad more archetypes. Knowing that New Eden will remember their deeds, brilliant or foolish, noble or craven.
The fact that we can own and lose property, that an entire alliance backed by shadowy money can be thrown against one corp in hundreds of battles. That the collective efforts of hundreds of mercs representing tens of thousands of hours can be reduced to ashes by a single act of betrayal.
That the stars we see above us are the real stars of the cluster, that we can look up and see gods in orbit above us, wagering fortunes on our victories and failures on the battlefield.
That we stand of fall on our own merits, that if we refuse to back down everything we have can be taken from us, and that we have nothing to protect us but our brothers in arms. That .. was... BEAUTIFUL!!!! |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
265
|
Posted - 2013.06.11 02:45:00 -
[43] - Quote
KingBabar wrote:Th3rdSun wrote:KingBabar wrote:Yeah even I get tired of the constant negative feedback, (no pun intended) so I thought we could have one thread without any form of QQ, though be it ever so legit....
I'll start:
I have yet to play another game where the (Locus/flux) nade mechanics are this good. I can make my nades hit exactly where and when I want them to as long as I'm focused and playing well.
I bounce them on the floor and they'll roll foreward predictably almost every time, I can bounce them off walls and I can make them explode over people's heads when they're behind cover as long as my timeing is up to par.
I very rarely die from other nades since they're normally "spottable" and its mostly the very skilled or the total random throw like in all shooters that gets me the very few times they kill me.
KZ 2 also had great nade mechanics, but I like Dust's better.
In this ara at least - Great job CCP! Sorry,but I find the grenade mechanics to be not very good in this game,and this is coming from a former MAG player that had about 10k frag grenade kills. Reaction time is too slow when throwing.The physics are better than before,but still need work.The character's all have wuss arms. Sorry,but there's no way I can agree with this post. As for what this game does better than any other shooter,I struggle to come up with anything.I'm not hating,it's just that right now it's a subpar shooter. LOL - you couldn't even cook the nades in MAG, even the most elite of players used to toss them in the enemies general direction, I've seen enough MAG vids to claim this. There might be people out there but I haven't seen a single MAG vid with skilled nade gameplay. Lots and lots of players swapped the nades out for an Acoustic locator or whatnot. They had a very long range, a quality I don't miss in Dust, it feels about right. I think the reaction time should be what it is. Its moronic that someone can go from wielding a gun to toss a nade in the blink of an eye, this is even more so with insta nades. When the nades are cooked the release time is instant, as it should be. And for the record, it would surprice me if I had less than 10K nade kills so far in Dust....
In MAG you could upgrade your grenade skill to throw grenades favre. |
Onesimus Tarsus
KiLo.
314
|
Posted - 2013.06.11 04:02:00 -
[44] - Quote
Brutus Va'Khan wrote:Vrain Matari wrote:For me, it has to be that it's set in New Eden, and that the only law is the law of wolves. That when DUST has been fully integrated into that universe mercs will eventually be revealed as what they truly are: saints, princes, knaves, jackals, and a myriad more archetypes. Knowing that New Eden will remember their deeds, brilliant or foolish, noble or craven.
The fact that we can own and lose property, that an entire alliance backed by shadowy money can be thrown against one corp in hundreds of battles. That the collective efforts of hundreds of mercs representing tens of thousands of hours can be reduced to ashes by a single act of betrayal.
That the stars we see above us are the real stars of the cluster, that we can look up and see gods in orbit above us, wagering fortunes on our victories and failures on the battlefield.
That we stand of fall on our own merits, that if we refuse to back down everything we have can be taken from us, and that we have nothing to protect us but our brothers in arms. That .. was... BEAUTIFUL!!!!
I had to go take insulin after that. |
Sergeant Wiznowski
Seraphim Initiative. CRONOS.
49
|
Posted - 2013.06.11 09:04:00 -
[45] - Quote
Map design - multiple routes to objectives, nice vertical structures, good for vehicles and infantry. I am enjoying them more than BF3 base maps. 6 man squad and channel voice chat as well as 32 players on PS3. BF3 - 24 , COD - 18 Economy - even without market is better than any other FPS.
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The Robot Devil
BetaMax. CRONOS.
389
|
Posted - 2013.06.11 10:32:00 -
[46] - Quote
Kain Spero wrote:The depth and ease of social integration is something I would star.
Having a substantial death penalty (actually lossing your stuff) is pretty darn cool.
The fact that Dust is F2P and nothing is velvet roped. You can participating in every level of the game whether you put a dime in or not. It's up to whether or not you want to commit the time to the game.
Orbital Strikes from Eve are both a technical achievement and downright awesome. I'm happy to say I even shot my own character from space in a PC match and that what just awesome (totally worth it to blast Sgt Bigz).
Thx |
meri jin
Goonfeet Special Planetary Emergency Response Group
41
|
Posted - 2013.06.11 10:35:00 -
[47] - Quote
Th3rdSun wrote:KingBabar wrote:Yeah even I get tired of the constant negative feedback, (no pun intended) so I thought we could have one thread without any form of QQ, though be it ever so legit....
I'll start:
I have yet to play another game where the (Locus/flux) nade mechanics are this good. I can make my nades hit exactly where and when I want them to as long as I'm focused and playing well.
I bounce them on the floor and they'll roll foreward predictably almost every time, I can bounce them off walls and I can make them explode over people's heads when they're behind cover as long as my timeing is up to par.
I very rarely die from other nades since they're normally "spottable" and its mostly the very skilled or the total random throw like in all shooters that gets me the very few times they kill me.
KZ 2 also had great nade mechanics, but I like Dust's better.
In this ara at least - Great job CCP! Sorry,but I find the grenade mechanics to be not very good in this game,and this is coming from a former MAG player that had about 10k frag grenade kills. Reaction time is too slow when throwing.The physics are better than before,but still need work.The character's all have wuss arms. Sorry,but there's no way I can agree with this post. As for what this game does better than any other shooter,I struggle to come up with anything.I'm not hating,it's just that right now it's a subpar shooter.
I agree on all your points Th3rdSun +1 |
Shion Typhon
Intara Direct Action Caldari State
32
|
Posted - 2013.06.11 10:48:00 -
[48] - Quote
Having played a lot of Planetside I will say Dust's tanks are MUCH MUCH better. One of the problems in a lot of combined arms shooters is they let turrets spin as fast as infantry dodge so once a tanker sees you, that's it, dead. Its no harder to hit infantry than with a rifle.
Dust has hit that sweet spot where tank weapons are still dangerous but if you are a fast infantryman who uses cover well you can survive. The turrets turn at the right speed the weapons are just lethal enough without being nukes.
Also I know Dust tankers think their tanks are tissue but not compared to other games. I find HAV toughness well balanced.
Overall, I find the Dust HAV much better balanced than most other tanks in other games. (LAVS are a different story). |
Karazantor
Mannar Focused Warfare Gallente Federation
22
|
Posted - 2013.06.11 10:53:00 -
[49] - Quote
Shion Typhon wrote:Having played a lot of Planetside I will say Dust's tanks are MUCH MUCH better. One of the problems in a lot of combined arms shooters is they let turrets spin as fast as infantry dodge so once a tanker sees you, that's it, dead. Its no harder to hit infantry than with a rifle.
Dust has hit that sweet spot where tank weapons are still dangerous but if you are a fast infantryman who uses cover well you can survive. The turrets turn at the right speed the weapons are just lethal enough without being nukes.
Also I know Dust tankers think their tanks are tissue but not compared to other games. I find HAV toughness well balanced.
Overall, I find the Dust HAV much better balanced than most other tanks in other games. (LAVS are a different story).
Yep, noticed that. The top guns in particular are like infantry weapons, though turret mounted. Also the actual physics of the game make little sense. Very 'bouncy' and unrealistic. Run forever and so on...
Now if they could make DUST as pretty and bigger maps, bigger teams, that would be incredible. |
iceyburnz
Crux Special Tasks Group Gallente Federation
618
|
Posted - 2013.06.11 11:18:00 -
[50] - Quote
The following areas that could be improved:
- Still feels like your fighting on the same planet. Everyone seems to leave disgarded cargo containers and industrial vehicle in exactly the same places. Temprate planets have several climates. Yet we seem to perminately fighting in the steppes of Russia or Colorado.
- Community/Developer communication is pretty bad at the moment and has been for months.
- The game modes are vinilla and unexciting, this may have something to do with the map issue.
- Poor location awareness. Labels for places are a step in the right direction you never feel like your fighting on different worlds, even getting to those worlds is poorly managed and very beta. Loading screen > your there.
- The core gameplay is almost done, and yet CCP seem to be obessessing over it.
- Lack of PvE and diverse gametypes fails to draw other players who are attracted to these types of game modes.
- Admission of the exculsion of industry, effectively drops the crafting aspect of the MMO portion. Huge mistake. And thats another huge slice of potential players who won't play. |
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Panther Alpha
Lone Wolf Going Solo
484
|
Posted - 2013.06.11 11:27:00 -
[51] - Quote
Dust 514 makes me enjoy other games, that i always hated .....no sure if that is a positive thing.... |
Shion Typhon
Intara Direct Action Caldari State
32
|
Posted - 2013.06.11 11:46:00 -
[52] - Quote
Sergeant Wiznowski wrote:nice vertical structures,
Actually yeah I will give them this, most FPSs are distressingly single-plane; Killzone2, Planetside and Dust are are all better for having much more verticality in their maps. They just need the big vertical buildings to be enterable and have objectives inside them. Stairwell fights can be fun. |
KingBabar
The-Butterfly-Effect
802
|
Posted - 2013.06.11 13:24:00 -
[53] - Quote
iceyburnz wrote:The following areas that could be improved:
- Still feels like your fighting on the same planet. Everyone seems to leave disgarded cargo containers and industrial vehicle in exactly the same places. Temprate planets have several climates. Yet we seem to perminately fighting in the steppes of Russia or Colorado.
- Community/Developer communication is pretty bad at the moment and has been for months.
- The game modes are vinilla and unexciting, this may have something to do with the map issue.
- Poor location awareness. Labels for places are a step in the right direction you never feel like your fighting on different worlds, even getting to those worlds is poorly managed and very beta. Loading screen > your there.
- The core gameplay is almost done, and yet CCP seem to be obessessing over it.
- Lack of PvE and diverse gametypes fails to draw other players who are attracted to these types of game modes.
- Admission of the exculsion of industry, effectively drops the crafting aspect of the MMO portion. Huge mistake. And thats another huge slice of potential players who won't play.
If that's your positive hat I don't wanna meet you with the angry hat on.
Not that i dissagree...
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Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1402
|
Posted - 2013.06.11 13:41:00 -
[54] - Quote
The progression and rpg side along an fps is what dust has underneath its sleeve. Holdimg districts and the persistence of the game is what will keep me when pub matches in other games gets boring. |
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