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![KingBabar KingBabar](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
KingBabar
The-Butterfly-Effect
788
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Posted - 2013.06.10 18:42:00 -
[1] - Quote
Yeah even I get tired of the constant negative feedback, (no pun intended) so I thought we could have one thread without any form of QQ, though be it ever so legit....
I'll start:
I have yet to play another game where the (Locus/flux) nade mechanics are this good. I can make my nades hit exactly where and when I want them to as long as I'm focused and playing well.
I bounce them on the floor and they'll roll foreward predictably almost every time, I can bounce them off walls and I can make them explode over people's heads when they're behind cover as long as my timeing is up to par.
I very rarely die from other nades since they're normally "spottable" and its mostly the very skilled or the total random throw like in all shooters that gets me the very few times they kill me.
KZ 2 also had great nade mechanics, but I like Dust's better.
In this ara at least - Great job CCP! |
![Musta Tornius Musta Tornius](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Musta Tornius
Sinq Laison Gendarmes Gallente Federation
378
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.10 18:49:00 -
[2] - Quote
Tinkering with your dropsuits to get something that works well for you, although it's mostly tank or spank now it is still a nice feature I hope they'll work hard on to make even better.
I just really enjoy fitting up different suits with different weapons for different purposes :) |
![Chinduko Chinduko](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Chinduko
KILL-EM-QUICK RISE of LEGION
178
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.10 19:03:00 -
[3] - Quote
The did a pretty good job with the Chromosome build (last build). They also did a pretty good job with Skirmish 1.0 which was similar to playing MAG's Sabotage. |
![DUST Fiend DUST Fiend](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
DUST Fiend
OSG Planetary Operations Covert Intervention
3592
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.10 19:06:00 -
[4] - Quote
If it weren't for the financial and WP aspects of it, dropships are terribly good fun (just, how they work in general, aside from the fact that how they work often involves plummeting to the ground in a burning wreck ) |
![ReGnYuM ReGnYuM](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
ReGnYuM
Imperfects Negative-Feedback
140
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.10 19:10:00 -
[5] - Quote
I have never had a KDR over 20+ on any other shooter |
![Malkai Inos Malkai Inos](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Malkai Inos
Opus Arcana Orion Empire
391
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.10 19:10:00 -
[6] - Quote
Overall gameplay ![Twisted](https://forums.dust514.com/Images/Emoticons/ccp_twisted.png)
With all it's nigh crippling issues i'd still play dust over any COD title for the TTK and teamplay alone. |
![Th3rdSun Th3rdSun](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Th3rdSun
L.O.T.I.S. RISE of LEGION
349
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.10 19:11:00 -
[7] - Quote
KingBabar wrote:Yeah even I get tired of the constant negative feedback, (no pun intended) so I thought we could have one thread without any form of QQ, though be it ever so legit....
I'll start:
I have yet to play another game where the (Locus/flux) nade mechanics are this good. I can make my nades hit exactly where and when I want them to as long as I'm focused and playing well.
I bounce them on the floor and they'll roll foreward predictably almost every time, I can bounce them off walls and I can make them explode over people's heads when they're behind cover as long as my timeing is up to par.
I very rarely die from other nades since they're normally "spottable" and its mostly the very skilled or the total random throw like in all shooters that gets me the very few times they kill me.
KZ 2 also had great nade mechanics, but I like Dust's better.
In this ara at least - Great job CCP! Sorry,but I find the grenade mechanics to be not very good in this game,and this is coming from a former MAG player that had about 10k frag grenade kills.
Reaction time is too slow when throwing.The physics are better than before,but still need work.The character's all have wuss arms.
Sorry,but there's no way I can agree with this post.
As for what this game does better than any other shooter,I struggle to come up with anything.I'm not hating,it's just that right now it's a subpar shooter. |
![Kain Spero Kain Spero](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Kain Spero
Imperfects Negative-Feedback
1570
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.10 19:11:00 -
[8] - Quote
The depth and ease of social integration is something I would star.
Having a substantial death penalty (actually lossing your stuff) is pretty darn cool.
The fact that Dust is F2P and nothing is velvet roped. You can participating in every level of the game whether you put a dime in or not. It's up to whether or not you want to commit the time to the game.
Orbital Strikes from Eve are both a technical achievement and downright awesome. I'm happy to say I even shot my own character from space in a PC match and that what just awesome (totally worth it to blast Sgt Bigz). |
![Mat Snam Mat Snam](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Mat Snam
Kameira Lodge Amarr Empire
1
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.10 19:15:00 -
[9] - Quote
I love tank mechanics and managing my active modules. It's not just rolling around and firing guns but I jave to manage multipple different things at the same time. It makes thinkg really interesting and engaging. I love it.
edit:
Oh.. yea. The loosing your stuff when dying. This has been always the thing that I'v missed in other shooters/games. |
![KING SALASI KING SALASI](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KING SALASI
MAJOR DISTRIBUTION
44
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Posted - 2013.06.10 19:16:00 -
[10] - Quote
Nothing at the moment I'm here because of the potential. |
|
![Cosgar Cosgar](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1284
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.10 19:18:00 -
[11] - Quote
When it used to work and was properly balanced, the Mass Driver was the best and most realistic incarnations of a grenade launcher I've ever seen in any game. |
![KingBabar KingBabar](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
KingBabar
The-Butterfly-Effect
793
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Posted - 2013.06.10 19:18:00 -
[12] - Quote
ReGnYuM wrote:I have never had a KDR over 20+ on any other shooter
Yup. I'm currently at over 6 even with all my drunken nights and the general moronic "lets see if I can take out those 4 dudes" attitude.
The best I ever managed in MAG was to keep it roughly at 3 for about 6 months before they started to shut down the servers....
Its an easy game to be "good" in. |
![Knightshade Belladonna Knightshade Belladonna](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Knightshade Belladonna
WH0 G1VSA FL0CK GLOCKS
338
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Posted - 2013.06.10 19:20:00 -
[13] - Quote
Giving the feeling of actual loss when you die. This is what hooked me onto Eve |
![Th3rdSun Th3rdSun](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Th3rdSun
L.O.T.I.S. RISE of LEGION
349
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.10 19:22:00 -
[14] - Quote
Actually,I have one now.I will agree that the loss of your stuff is a great thing.This is the only shooter that I've seen that has real consequences for when you fail,other than personal stats.This is actually the biggest reason why I can't go back to other shooters now. |
![Mat Snam Mat Snam](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Mat Snam
Kameira Lodge Amarr Empire
1
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.10 19:23:00 -
[15] - Quote
Th3rdSun wrote:KingBabar wrote:Yeah even I get tired of the constant negative feedback, (no pun intended) so I thought we could have one thread without any form of QQ, though be it ever so legit....
I'll start:
I have yet to play another game where the (Locus/flux) nade mechanics are this good. I can make my nades hit exactly where and when I want them to as long as I'm focused and playing well.
I bounce them on the floor and they'll roll foreward predictably almost every time, I can bounce them off walls and I can make them explode over people's heads when they're behind cover as long as my timeing is up to par.
I very rarely die from other nades since they're normally "spottable" and its mostly the very skilled or the total random throw like in all shooters that gets me the very few times they kill me.
KZ 2 also had great nade mechanics, but I like Dust's better.
In this ara at least - Great job CCP! Sorry,but I find the grenade mechanics to be not very good in this game,and this is coming from a former MAG player that had about 10k frag grenade kills. Reaction time is too slow when throwing.The physics are better than before,but still need work.The character's all have wuss arms. Sorry,but there's no way I can agree with this post. As for what this game does better than any other shooter,I struggle to come up with anything.I'm not hating,it's just that right now it's a subpar shooter.
I'm not sure where this 'weak throwing' comes from, since I have seen and thrown my self nades pretty damn far. You know right that the throw force is related to how much inclination you have on the throw? ie. if you try to throw nade by pointing straight forward it lands about 10m from you. But if you throw it about 45deg you get much stronger throw?
edit:
Or do run+jump+thorw and get even longer throw.
I have had fun destroying dropships that thought they were safe hovering or cruising somewhat low to ground. ![Twisted](https://forums.dust514.com/Images/Emoticons/ccp_twisted.png) |
![KingBabar KingBabar](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
KingBabar
The-Butterfly-Effect
793
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.10 19:30:00 -
[16] - Quote
Th3rdSun wrote:KingBabar wrote:Yeah even I get tired of the constant negative feedback, (no pun intended) so I thought we could have one thread without any form of QQ, though be it ever so legit....
I'll start:
I have yet to play another game where the (Locus/flux) nade mechanics are this good. I can make my nades hit exactly where and when I want them to as long as I'm focused and playing well.
I bounce them on the floor and they'll roll foreward predictably almost every time, I can bounce them off walls and I can make them explode over people's heads when they're behind cover as long as my timeing is up to par.
I very rarely die from other nades since they're normally "spottable" and its mostly the very skilled or the total random throw like in all shooters that gets me the very few times they kill me.
KZ 2 also had great nade mechanics, but I like Dust's better.
In this ara at least - Great job CCP! Sorry,but I find the grenade mechanics to be not very good in this game,and this is coming from a former MAG player that had about 10k frag grenade kills. Reaction time is too slow when throwing.The physics are better than before,but still need work.The character's all have wuss arms. Sorry,but there's no way I can agree with this post. As for what this game does better than any other shooter,I struggle to come up with anything.I'm not hating,it's just that right now it's a subpar shooter.
LOL - you couldn't even cook the nades in MAG, even the most elite of players used to toss them in the enemies general direction, I've seen enough MAG vids to claim this. There might be people out there but I haven't seen a single MAG vid with skilled nade gameplay. Lots and lots of players swapped the nades out for an Acoustic locator or whatnot.
They had a very long range, a quality I don't miss in Dust, it feels about right.
I think the reaction time should be what it is. Its moronic that someone can go from wielding a gun to toss a nade in the blink of an eye, this is even more so with insta nades. When the nades are cooked the release time is instant, as it should be.
And for the record, it would surprice me if I had less than 10K nade kills so far in Dust.... |
![KingBabar KingBabar](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
KingBabar
The-Butterfly-Effect
793
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Posted - 2013.06.10 19:32:00 -
[17] - Quote
Cosgar wrote:When it used to work and was properly balanced, the Mass Driver was the best and most realistic incarnations of a grenade launcher I've ever seen in any game.
Seconded. |
![semperfi1999 semperfi1999](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
semperfi1999
Internal Error. Negative-Feedback
517
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Posted - 2013.06.10 19:32:00 -
[18] - Quote
I have to agree with everything that has been said in this (except the poor nade mechanics comment). Once CCP fixed the issue where it took 5 seconds to pull out a nade they have been good again. I do like being able to throw nades and have them literally blow up right on the enemy. Its predictable so you can do it consistently instead of alot of games have nades land where you crosshair is pointing so your throw is unpredictable (what Dust had for nade mechanics before open beta).
|
![Th3rdSun Th3rdSun](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Th3rdSun
L.O.T.I.S. RISE of LEGION
350
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.10 19:58:00 -
[19] - Quote
KingBabar wrote:Th3rdSun wrote:KingBabar wrote:Yeah even I get tired of the constant negative feedback, (no pun intended) so I thought we could have one thread without any form of QQ, though be it ever so legit....
I'll start:
I have yet to play another game where the (Locus/flux) nade mechanics are this good. I can make my nades hit exactly where and when I want them to as long as I'm focused and playing well.
I bounce them on the floor and they'll roll foreward predictably almost every time, I can bounce them off walls and I can make them explode over people's heads when they're behind cover as long as my timeing is up to par.
I very rarely die from other nades since they're normally "spottable" and its mostly the very skilled or the total random throw like in all shooters that gets me the very few times they kill me.
KZ 2 also had great nade mechanics, but I like Dust's better.
In this ara at least - Great job CCP! Sorry,but I find the grenade mechanics to be not very good in this game,and this is coming from a former MAG player that had about 10k frag grenade kills. Reaction time is too slow when throwing.The physics are better than before,but still need work.The character's all have wuss arms. Sorry,but there's no way I can agree with this post. As for what this game does better than any other shooter,I struggle to come up with anything.I'm not hating,it's just that right now it's a subpar shooter. LOL - you couldn't even cook the nades in MAG, even the most elite of players used to toss them in the enemies general direction, I've seen enough MAG vids to claim this. There might be people out there but I haven't seen a single MAG vid with skilled nade gameplay. Lots and lots of players swapped the nades out for an Acoustic locator or whatnot. They had a very long range, a quality I don't miss in Dust, it feels about right. I think the reaction time should be what it is. Its moronic that someone can go from wielding a gun to toss a nade in the blink of an eye, this is even more so with insta nades. When the nades are cooked the release time is instant, as it should be. And for the record, it would surprice me if I had less than 10K nade kills so far in Dust....
You haven't seen skilled MAG nades because I was never able to make a video.I do have player testimony that can corroborate my skills with them though.
Another problem with the nades in Dust is that once you pull is out,it's automatically armed,something that I find to be quite stupid.The way is should work is you push L2 to pull it out,then push again to cook and throw.
Sorry,but just from my unparallelled skill level in using grenades in MAG,I just feel like these grenades aren't nearly as good. Sounds like you like them more realistic,which is fine,but doesn't make for fun gameplay.
|
![hooc order hooc order](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
hooc order
Deep Space Republic
294
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Posted - 2013.06.10 20:14:00 -
[20] - Quote
Keyboard and mouse support on a PS3.
Pretty much the only reason why i play the game. |
|
![Wolfgang Erikson Wolfgang Erikson](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Wolfgang Erikson
Opus Arcana Orion Empire
8
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.10 20:27:00 -
[21] - Quote
I know many people may not like it, but I really love the leveling system. I there is a certain joy in picking a path and dedicating yourself to a certain play style, or sacrifice high points in one area for two play styles. Also, the risk that comes with experimenting. It makes the game feel more personal, I chose the game I want to play and rap the rewards for investing SP properly. |
![WyrmHero1945 WyrmHero1945](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
WyrmHero1945
SyNergy Gaming EoN.
390
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Posted - 2013.06.10 20:29:00 -
[22] - Quote
Da faq Babar? Nades? Sadly to say that COD has the best grenade mechanics. All of them go to the position you point at. Fused locus grenades lmfao ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) |
![Anita Hardone Anita Hardone](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Anita Hardone
Fraternity of St. Venefice Amarr Empire
94
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.10 20:31:00 -
[23] - Quote
Pisses people off for stupid reasons. |
![XANDERBEE XANDERBEE](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
XANDERBEE
Tronhadar Free Guard Minmatar Republic
14
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.10 20:35:00 -
[24] - Quote
Move controls have gotten leaps and bounds better.
Agree with loss of items ( MGO and CS both do this and are some of my favorite online games)
The depth of the skill tree once understood ( which takes a bit of reading and comprehension, so difficulty varies)
Skirmish 1.0 and the map it was on " crater lake"
Weapon variety ( tho most go with the vanilla AR)
The back story though it isn't implemented well yet into THIS game
Social aspect
Last but not least are "dos knives doh, dos knives doh!" They have made playing the game tolerable, the feeling of sneaking up behind an unsuspecting merc is one of the few good feelings left in the game! |
![KingBabar KingBabar](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
KingBabar
The-Butterfly-Effect
794
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.10 20:38:00 -
[25] - Quote
WyrmHero1945 wrote:Da faq Babar? Nades? Sadly to say that COD has the best grenade mechanics. All of them go to the position you point at. Fused locus grenades lmfao ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png)
I have no issues with the current direct hit nades other than the no isk equivalent thingy, the core nades are far superior in all but a few scenarioes.
I have no input on the COD nade mechanics, have yet to play the game(s). |
![Galvan Nized Galvan Nized](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Galvan Nized
Deep Space Republic
21
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.10 20:38:00 -
[26] - Quote
I love tinkering with dropsuits trying to find that sweet spot. Love just chatting about who's running what and experimenting to find out what works. I hope they add even more mods that prove useful.
That and the resource management. I don't run my best suit because it is hard on the isk and I'm super cheqp. |
![Judy Maat Judy Maat](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Judy Maat
Rebelles A Quebec Orion Empire
69
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.10 21:14:00 -
[27] - Quote
Dropship flying is complicated and difficult! AND I LOVE IT THIS WAY.
(apart from SOO MANY things broken about dropships) the general feeling that you have to be an ACE of the skyies to master the flying of the dropship is a good thing.
I know it's hard to learn but the fact that it is complicated create this incredible rush of adrenaline when in the heat of battle you have to make crazy stunts to survive.
|
![Dante Kretschmer Dante Kretschmer](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Dante Kretschmer
D3LTA ACADEMY
42
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.10 21:46:00 -
[28] - Quote
- I would say its tactical depth. Being able to customize entire squads for diferent purposes and good teamwork is what really separates this game from others.
- Punishing death just makes it more rewarding and challenging
- The community when its not QQing!
- The awness of being in the EvE universe, and all the potential that will come from it
|
![Luk Manag Luk Manag](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Luk Manag
of Terror
19
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.10 21:53:00 -
[29] - Quote
Dante Kretschmer wrote:[list]
Punishing death just makes it more rewarding and challenging
Yeah, even if I'm going to lose, I still like being able to say, "at least none of us will profit from this fight." |
![I VOTED FOR-KODOS I VOTED FOR-KODOS](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
I VOTED FOR-KODOS
Kinsho Swords Caldari State
0
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.10 21:58:00 -
[30] - Quote
KingBabar wrote:Yeah even I get tired of the constant negative feedback, (no pun intended) so I thought we could have one thread without any form of QQ, though be it ever so legit....
I'll start:
I have yet to play another game where the (Locus/flux) nade mechanics are this good. I can make my nades hit exactly where and when I want them to as long as I'm focused and playing well.
I bounce them on the floor and they'll roll foreward predictably almost every time, I can bounce them off walls and I can make them explode over people's heads when they're behind cover as long as my timeing is up to par.
I very rarely die from other nades since they're normally "spottable" and its mostly the very skilled or the total random throw like in all shooters that gets me the very few times they kill me.
KZ 2 also had great nade mechanics, but I like Dust's better.
In this ara at least - Great job CCP! I hate to ruin the positivity but obviously youve never played halo. |
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