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I VOTED FOR-KODOS
Kinsho Swords Caldari State
0
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Posted - 2013.06.10 22:02:00 -
[31] - Quote
Honestly, ive played plenty of fps and 3ps to say that the one unique thing that i love about dust is the skill tree.
aaaaand thats it. |
Vrain Matari
ZionTCD Unclaimed.
565
|
Posted - 2013.06.11 00:04:00 -
[32] - Quote
For me, it has to be that it's set in New Eden, and that the only law is the law of wolves. That when DUST has been fully integrated into that universe mercs will eventually be revealed as what they truly are: saints, princes, knaves, jackals, and a myriad more archetypes. Knowing that New Eden will remember their deeds, brilliant or foolish, noble or craven.
The fact that we can own and lose property, that an entire alliance backed by shadowy money can be thrown against one corp in hundreds of battles. That the collective efforts of hundreds of mercs representing tens of thousands of hours can be reduced to ashes by a single act of betrayal.
That the stars we see above us are the real stars of the cluster, that we can look up and see gods in orbit above us, wagering fortunes on our victories and failures on the battlefield.
That we stand of fall on our own merits, that if we refuse to back down everything we have can be taken from us, and that we have nothing to protect us but our brothers in arms. |
J3ff H3rc
Sebiestor Field Sappers Minmatar Republic
0
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Posted - 2013.06.11 00:08:00 -
[33] - Quote
Kain Spero wrote:The depth and ease of social integration is something I would star.
Having a substantial death penalty (actually lossing your stuff) is pretty darn cool.
The fact that Dust is F2P and nothing is velvet roped. You can participating in every level of the game whether you put a dime in or not. It's up to whether or not you want to commit the time to the game.
Orbital Strikes from Eve are both a technical achievement and downright awesome. I'm happy to say I even shot my own character from space in a PC match and that what just awesome (totally worth it to blast Sgt Bigz).
+1 The social feature of Dust is something awesome that no other shooter has...no other game has..The depth is something amazing too, even if it's not working fine right now...I play Dust and other games, like Metro, Dishonored, Borderlands 2,but they are all the same: Run, explore, shoot, kill a bunch of folks, then explore a little more, then kill, then hide in a pathetic way to simulate an stealth game (Cough*Metro Last Light *Cough)....The only difference is the look....the visual...
But Dust, Dust gives you the ability to BECOME something, from the scratch to the top....You can Bankrupt....You can build an empire, you can build a "Fight Club Planet"....The depth of the game is up to you...
For that, i'm glad to be able to participate on the betaand spent a lot of time on Dust (I'm playing since September)...
So, even if Dust really fail (something i really doubt), thank you CCP....
PS: Dust is OP, that's why they are nerfing it. |
Onesimus Tarsus
Tal-Romon Legion Amarr Empire
312
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Posted - 2013.06.11 01:16:00 -
[34] - Quote
Dust helps me appreciate older games for their stability and solid gameplay mechanics. It's the nearly pretty girl's ugly best friend of FPS. |
hermin hermit
Tronhadar Free Guard Minmatar Republic
46
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Posted - 2013.06.11 01:27:00 -
[35] - Quote
Dust is the best at being a bad. |
Disturbingly Bored
Universal Allies Inc.
266
|
Posted - 2013.06.11 01:48:00 -
[36] - Quote
- I'm a big fan of the weapon variety, and that even more variety is on the way. (SOONGäó, as always, but still.)
- Death feels painful and meaningful.
- And I've been a fitting greasemonkey since MechWarrior, I love that part of the game. Loved it EVE when I played, as well.
I'll be sticking around for that alone. For the rest of the bugs and balance issues: GET GUD, CCP. GET GUD. |
Schalac 17
Dedicated Individuals Committed to Killing
259
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Posted - 2013.06.11 01:49:00 -
[37] - Quote
I can't think of one aspect of this game that is better than anything else out there. |
Delta 749
Kestrel Reconnaissance
301
|
Posted - 2013.06.11 02:09:00 -
[38] - Quote
Dropsuit fitting is actually kind of cool but lots of mech shooters do it better AC in particular
Dust is kind of like plain toast, kind of bland and not very filling and a ton of stuff does what it does better |
Disturbingly Bored
Universal Allies Inc.
266
|
Posted - 2013.06.11 02:15:00 -
[39] - Quote
Delta 749 wrote:Dust is kind of like plain toast, kind of bland and not very filling and a ton of stuff does what it does better
Fair enough. I'm just optimistic enough to wait around until it's Texas Toast.
Texas Toast is delicious. Texas Toast is buttery and garlicky and flavorful. Texas Toast makes great croutons.
When will DUST be Texas Toast, CCP?
(Hint: Complete racial suits and weapons = butter.
Meaningful PVE = garlic.
Balance = proprietary blend of spices.) |
Delta 749
Kestrel Reconnaissance
301
|
Posted - 2013.06.11 02:17:00 -
[40] - Quote
Disturbingly Bored wrote:Delta 749 wrote:Dust is kind of like plain toast, kind of bland and not very filling and a ton of stuff does what it does better Fair enough. I'm just optimistic enough to wait around until it's Texas Toast. Texas Toast is delicious. Texas Toast is buttery and garlicky and flavorful. Texas Toast makes great croutons. When will DUST be Texas Toast, CCP? (Hint: Complete racial suits and weapons = butter. Meaningful PVE = garlic. Balance = proprietary blend of spices.)
Great now Im hungry |
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Tharak Meuridiar
The Empyrean Agency
81
|
Posted - 2013.06.11 02:22:00 -
[41] - Quote
I like how everything except BPOs costs ISK so you can pull super powerful suits or call down insanely powerful vehicles but you can't just spam them. |
Brutus Va'Khan
Tronhadar Free Guard Minmatar Republic
3
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Posted - 2013.06.11 02:25:00 -
[42] - Quote
Vrain Matari wrote:For me, it has to be that it's set in New Eden, and that the only law is the law of wolves. That when DUST has been fully integrated into that universe mercs will eventually be revealed as what they truly are: saints, princes, knaves, jackals, and a myriad more archetypes. Knowing that New Eden will remember their deeds, brilliant or foolish, noble or craven.
The fact that we can own and lose property, that an entire alliance backed by shadowy money can be thrown against one corp in hundreds of battles. That the collective efforts of hundreds of mercs representing tens of thousands of hours can be reduced to ashes by a single act of betrayal.
That the stars we see above us are the real stars of the cluster, that we can look up and see gods in orbit above us, wagering fortunes on our victories and failures on the battlefield.
That we stand of fall on our own merits, that if we refuse to back down everything we have can be taken from us, and that we have nothing to protect us but our brothers in arms. That .. was... BEAUTIFUL!!!! |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
265
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Posted - 2013.06.11 02:45:00 -
[43] - Quote
KingBabar wrote:Th3rdSun wrote:KingBabar wrote:Yeah even I get tired of the constant negative feedback, (no pun intended) so I thought we could have one thread without any form of QQ, though be it ever so legit....
I'll start:
I have yet to play another game where the (Locus/flux) nade mechanics are this good. I can make my nades hit exactly where and when I want them to as long as I'm focused and playing well.
I bounce them on the floor and they'll roll foreward predictably almost every time, I can bounce them off walls and I can make them explode over people's heads when they're behind cover as long as my timeing is up to par.
I very rarely die from other nades since they're normally "spottable" and its mostly the very skilled or the total random throw like in all shooters that gets me the very few times they kill me.
KZ 2 also had great nade mechanics, but I like Dust's better.
In this ara at least - Great job CCP! Sorry,but I find the grenade mechanics to be not very good in this game,and this is coming from a former MAG player that had about 10k frag grenade kills. Reaction time is too slow when throwing.The physics are better than before,but still need work.The character's all have wuss arms. Sorry,but there's no way I can agree with this post. As for what this game does better than any other shooter,I struggle to come up with anything.I'm not hating,it's just that right now it's a subpar shooter. LOL - you couldn't even cook the nades in MAG, even the most elite of players used to toss them in the enemies general direction, I've seen enough MAG vids to claim this. There might be people out there but I haven't seen a single MAG vid with skilled nade gameplay. Lots and lots of players swapped the nades out for an Acoustic locator or whatnot. They had a very long range, a quality I don't miss in Dust, it feels about right. I think the reaction time should be what it is. Its moronic that someone can go from wielding a gun to toss a nade in the blink of an eye, this is even more so with insta nades. When the nades are cooked the release time is instant, as it should be. And for the record, it would surprice me if I had less than 10K nade kills so far in Dust....
In MAG you could upgrade your grenade skill to throw grenades favre. |
Onesimus Tarsus
KiLo.
314
|
Posted - 2013.06.11 04:02:00 -
[44] - Quote
Brutus Va'Khan wrote:Vrain Matari wrote:For me, it has to be that it's set in New Eden, and that the only law is the law of wolves. That when DUST has been fully integrated into that universe mercs will eventually be revealed as what they truly are: saints, princes, knaves, jackals, and a myriad more archetypes. Knowing that New Eden will remember their deeds, brilliant or foolish, noble or craven.
The fact that we can own and lose property, that an entire alliance backed by shadowy money can be thrown against one corp in hundreds of battles. That the collective efforts of hundreds of mercs representing tens of thousands of hours can be reduced to ashes by a single act of betrayal.
That the stars we see above us are the real stars of the cluster, that we can look up and see gods in orbit above us, wagering fortunes on our victories and failures on the battlefield.
That we stand of fall on our own merits, that if we refuse to back down everything we have can be taken from us, and that we have nothing to protect us but our brothers in arms. That .. was... BEAUTIFUL!!!!
I had to go take insulin after that. |
Sergeant Wiznowski
Seraphim Initiative. CRONOS.
49
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Posted - 2013.06.11 09:04:00 -
[45] - Quote
Map design - multiple routes to objectives, nice vertical structures, good for vehicles and infantry. I am enjoying them more than BF3 base maps. 6 man squad and channel voice chat as well as 32 players on PS3. BF3 - 24 , COD - 18 Economy - even without market is better than any other FPS.
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The Robot Devil
BetaMax. CRONOS.
389
|
Posted - 2013.06.11 10:32:00 -
[46] - Quote
Kain Spero wrote:The depth and ease of social integration is something I would star.
Having a substantial death penalty (actually lossing your stuff) is pretty darn cool.
The fact that Dust is F2P and nothing is velvet roped. You can participating in every level of the game whether you put a dime in or not. It's up to whether or not you want to commit the time to the game.
Orbital Strikes from Eve are both a technical achievement and downright awesome. I'm happy to say I even shot my own character from space in a PC match and that what just awesome (totally worth it to blast Sgt Bigz).
Thx |
meri jin
Goonfeet Special Planetary Emergency Response Group
41
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Posted - 2013.06.11 10:35:00 -
[47] - Quote
Th3rdSun wrote:KingBabar wrote:Yeah even I get tired of the constant negative feedback, (no pun intended) so I thought we could have one thread without any form of QQ, though be it ever so legit....
I'll start:
I have yet to play another game where the (Locus/flux) nade mechanics are this good. I can make my nades hit exactly where and when I want them to as long as I'm focused and playing well.
I bounce them on the floor and they'll roll foreward predictably almost every time, I can bounce them off walls and I can make them explode over people's heads when they're behind cover as long as my timeing is up to par.
I very rarely die from other nades since they're normally "spottable" and its mostly the very skilled or the total random throw like in all shooters that gets me the very few times they kill me.
KZ 2 also had great nade mechanics, but I like Dust's better.
In this ara at least - Great job CCP! Sorry,but I find the grenade mechanics to be not very good in this game,and this is coming from a former MAG player that had about 10k frag grenade kills. Reaction time is too slow when throwing.The physics are better than before,but still need work.The character's all have wuss arms. Sorry,but there's no way I can agree with this post. As for what this game does better than any other shooter,I struggle to come up with anything.I'm not hating,it's just that right now it's a subpar shooter.
I agree on all your points Th3rdSun +1 |
Shion Typhon
Intara Direct Action Caldari State
32
|
Posted - 2013.06.11 10:48:00 -
[48] - Quote
Having played a lot of Planetside I will say Dust's tanks are MUCH MUCH better. One of the problems in a lot of combined arms shooters is they let turrets spin as fast as infantry dodge so once a tanker sees you, that's it, dead. Its no harder to hit infantry than with a rifle.
Dust has hit that sweet spot where tank weapons are still dangerous but if you are a fast infantryman who uses cover well you can survive. The turrets turn at the right speed the weapons are just lethal enough without being nukes.
Also I know Dust tankers think their tanks are tissue but not compared to other games. I find HAV toughness well balanced.
Overall, I find the Dust HAV much better balanced than most other tanks in other games. (LAVS are a different story). |
Karazantor
Mannar Focused Warfare Gallente Federation
22
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Posted - 2013.06.11 10:53:00 -
[49] - Quote
Shion Typhon wrote:Having played a lot of Planetside I will say Dust's tanks are MUCH MUCH better. One of the problems in a lot of combined arms shooters is they let turrets spin as fast as infantry dodge so once a tanker sees you, that's it, dead. Its no harder to hit infantry than with a rifle.
Dust has hit that sweet spot where tank weapons are still dangerous but if you are a fast infantryman who uses cover well you can survive. The turrets turn at the right speed the weapons are just lethal enough without being nukes.
Also I know Dust tankers think their tanks are tissue but not compared to other games. I find HAV toughness well balanced.
Overall, I find the Dust HAV much better balanced than most other tanks in other games. (LAVS are a different story).
Yep, noticed that. The top guns in particular are like infantry weapons, though turret mounted. Also the actual physics of the game make little sense. Very 'bouncy' and unrealistic. Run forever and so on...
Now if they could make DUST as pretty and bigger maps, bigger teams, that would be incredible. |
iceyburnz
Crux Special Tasks Group Gallente Federation
618
|
Posted - 2013.06.11 11:18:00 -
[50] - Quote
The following areas that could be improved:
- Still feels like your fighting on the same planet. Everyone seems to leave disgarded cargo containers and industrial vehicle in exactly the same places. Temprate planets have several climates. Yet we seem to perminately fighting in the steppes of Russia or Colorado.
- Community/Developer communication is pretty bad at the moment and has been for months.
- The game modes are vinilla and unexciting, this may have something to do with the map issue.
- Poor location awareness. Labels for places are a step in the right direction you never feel like your fighting on different worlds, even getting to those worlds is poorly managed and very beta. Loading screen > your there.
- The core gameplay is almost done, and yet CCP seem to be obessessing over it.
- Lack of PvE and diverse gametypes fails to draw other players who are attracted to these types of game modes.
- Admission of the exculsion of industry, effectively drops the crafting aspect of the MMO portion. Huge mistake. And thats another huge slice of potential players who won't play. |
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Panther Alpha
Lone Wolf Going Solo
484
|
Posted - 2013.06.11 11:27:00 -
[51] - Quote
Dust 514 makes me enjoy other games, that i always hated .....no sure if that is a positive thing.... |
Shion Typhon
Intara Direct Action Caldari State
32
|
Posted - 2013.06.11 11:46:00 -
[52] - Quote
Sergeant Wiznowski wrote:nice vertical structures,
Actually yeah I will give them this, most FPSs are distressingly single-plane; Killzone2, Planetside and Dust are are all better for having much more verticality in their maps. They just need the big vertical buildings to be enterable and have objectives inside them. Stairwell fights can be fun. |
KingBabar
The-Butterfly-Effect
802
|
Posted - 2013.06.11 13:24:00 -
[53] - Quote
iceyburnz wrote:The following areas that could be improved:
- Still feels like your fighting on the same planet. Everyone seems to leave disgarded cargo containers and industrial vehicle in exactly the same places. Temprate planets have several climates. Yet we seem to perminately fighting in the steppes of Russia or Colorado.
- Community/Developer communication is pretty bad at the moment and has been for months.
- The game modes are vinilla and unexciting, this may have something to do with the map issue.
- Poor location awareness. Labels for places are a step in the right direction you never feel like your fighting on different worlds, even getting to those worlds is poorly managed and very beta. Loading screen > your there.
- The core gameplay is almost done, and yet CCP seem to be obessessing over it.
- Lack of PvE and diverse gametypes fails to draw other players who are attracted to these types of game modes.
- Admission of the exculsion of industry, effectively drops the crafting aspect of the MMO portion. Huge mistake. And thats another huge slice of potential players who won't play.
If that's your positive hat I don't wanna meet you with the angry hat on.
Not that i dissagree...
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Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1402
|
Posted - 2013.06.11 13:41:00 -
[54] - Quote
The progression and rpg side along an fps is what dust has underneath its sleeve. Holdimg districts and the persistence of the game is what will keep me when pub matches in other games gets boring. |
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