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1. Why cant we train two characters at a time if eve players can? - in General Discussions [original thread]
IF all 3 chars would be able to passively acumulate SP, then what? Some persieved positives: -Marston VC proposed that players would spend more cash to get AUR on that particular PSN account. -Makes skilling up multiple chars more convinient and...
- by Mat Snam - at 2013.06.20 21:24:00
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2. Why cant we train two characters at a time if eve players can? - in General Discussions [original thread]
Darken-Sol wrote: Mat Snam wrote: Marston VC wrote: Mat Snam wrote: To spend cash on same PSN account or different PSN account doesen't, in my opinion, make any differece. It's money spent anyways. YES but your more inclined to spen...
- by Mat Snam - at 2013.06.20 21:06:00
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3. Why cant we train two characters at a time if eve players can? - in General Discussions [original thread]
Marston VC wrote: Mat Snam wrote: To spend cash on same PSN account or different PSN account doesen't, in my opinion, make any differece. It's money spent anyways. YES but your more inclined to spend more money on your main then on an alt...
- by Mat Snam - at 2013.06.20 17:19:00
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4. Why cant we train two characters at a time if eve players can? - in General Discussions [original thread]
To spend cash on same PSN account or different PSN account doesen't, in my opinion, make any differece. It's money spent anyways.
- by Mat Snam - at 2013.06.20 17:08:00
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5. Why cant we train two characters at a time if eve players can? - in General Discussions [original thread]
I was under the impression that by activating passive boosters on a alt charachter on a same account works. ie. Activate the Booster on alt char that doesen't have Active passive SP on and you get the 0.5 times or 50% of the passive SP gain that ...
- by Mat Snam - at 2013.06.20 16:50:00
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6. is every eve player a douche bag? - in General Discussions [original thread]
Maken Tosch wrote: You will become one of two kinds of players in New Eden. Masochist Sadist That is all. Where is paranoid of everyone around you?
- by Mat Snam - at 2013.06.15 22:30:00
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7. Y no theatre mode - in Feedback/Requests [original thread]
This is good and all, but down the line stuff.. And in my opinion, this shouldn't be available to re-play the moments in-match, because that would be used to exposition and figuring out where that pesky sniper is. Or some other information gather...
- by Mat Snam - at 2013.06.15 17:17:00
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8. Missing CEO - in General Discussions [original thread]
Oh heavens... the dangers of what is implied in this are juicy. Ah the tears. edit: I'm not certain but don't directors have a mandate to kick the inactive CEO out?
- by Mat Snam - at 2013.06.14 17:10:00
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9. When is the Next Build? - in General Discussions [original thread]
CCP Eternes post in another thread shed some light into this matter. https://forums.dust514.com/default.aspx?g=posts&m=933074#post933074 Quote: [...] our next patch, which is currently scheduled for early July (we'll have an exact relea...
- by Mat Snam - at 2013.06.14 15:51:00
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10. StoreFront Changes - in General Discussions [original thread]
reydient wrote: Cosgar wrote: reydient wrote: Supposedly the ferroscale and reactive armor places can be seen in the latest trailer on youtube, but they are not in the store front. Still waiting on the isk variant fuse grenades. FLGs =...
- by Mat Snam - at 2013.06.12 17:43:00
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11. vehicle triage issues + suggesions - in General Discussions [original thread]
gbghg wrote: Honestly, I think vehicle remote reppers should be the same as the active scanner, radial in nature. If something that can be repped, be infantry for logi LAV's or vehicles for standard RR's, it's automatically locked on and repped...
- by Mat Snam - at 2013.06.10 21:40:00
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12. Lets put our positive hat on, lets make a list of what Dust does bettter than mo... - in General Discussions [original thread]
Th3rdSun wrote: KingBabar wrote: Yeah even I get tired of the constant negative feedback, (no pun intended) so I thought we could have one thread without any form of QQ, though be it ever so legit.... I'll start: I have yet to play anoth...
- by Mat Snam - at 2013.06.10 19:23:00
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13. Lets put our positive hat on, lets make a list of what Dust does bettter than mo... - in General Discussions [original thread]
I love tank mechanics and managing my active modules. It's not just rolling around and firing guns but I jave to manage multipple different things at the same time. It makes thinkg really interesting and engaging. I love it. edit: Oh.. yea. The ...
- by Mat Snam - at 2013.06.10 19:15:00
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14. ALMOST 5K players - in General Discussions [original thread]
hooc order wrote: Raizor Feddie wrote: Is there a bug on the player count thing? Almost 5K? Wow, thought this game was doing better on launch day. Seriously it's player count is less than DCUO's. I wonder why... - Lack of Developer Communi...
- by Mat Snam - at 2013.06.10 18:41:00
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15. 7k players? How?! - in General Discussions [original thread]
This YT vid explains how I too feel about EVE/DUST. http://youtu.be/TgV6OoAT4q0
- by Mat Snam - at 2013.06.02 09:42:00
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16. Armor Reps - in General Discussions [original thread]
gbghg wrote: Mat Snam wrote: I'm curious to hear if anyone has ventured into Triage tanking. And what I mean by that is 2 or more tanks remote repping each other and have resistances/buffer tank. Because it seems like atleast Remote Armor ...
- by Mat Snam - at 2013.06.01 20:44:00
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17. Armor Reps - in General Discussions [original thread]
BatKing Deltor wrote: Shield tanks shields recharge at a constant rate right? If so Has anyone calculated the self regeneration on top of the shield rep? Even if its by a small amount it should make a new total. Though it can be different we...
- by Mat Snam - at 2013.06.01 20:18:00
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18. Armor Reps - in General Discussions [original thread]
I'm curious to hear if anyone has ventured into Triage tanking. And what I mean by that is 2 or more tanks remote repping each other and have resistances/buffer tank. Because it seems like atleast Remote Armor Repairers on tanks also repair the ...
- by Mat Snam - at 2013.06.01 20:11:00
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