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KingBabar
The-Butterfly-Effect
788
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Posted - 2013.06.10 18:42:00 -
[1] - Quote
Yeah even I get tired of the constant negative feedback, (no pun intended) so I thought we could have one thread without any form of QQ, though be it ever so legit....
I'll start:
I have yet to play another game where the (Locus/flux) nade mechanics are this good. I can make my nades hit exactly where and when I want them to as long as I'm focused and playing well.
I bounce them on the floor and they'll roll foreward predictably almost every time, I can bounce them off walls and I can make them explode over people's heads when they're behind cover as long as my timeing is up to par.
I very rarely die from other nades since they're normally "spottable" and its mostly the very skilled or the total random throw like in all shooters that gets me the very few times they kill me.
KZ 2 also had great nade mechanics, but I like Dust's better.
In this ara at least - Great job CCP! |
KingBabar
The-Butterfly-Effect
793
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Posted - 2013.06.10 19:18:00 -
[2] - Quote
ReGnYuM wrote:I have never had a KDR over 20+ on any other shooter
Yup. I'm currently at over 6 even with all my drunken nights and the general moronic "lets see if I can take out those 4 dudes" attitude.
The best I ever managed in MAG was to keep it roughly at 3 for about 6 months before they started to shut down the servers....
Its an easy game to be "good" in. |
KingBabar
The-Butterfly-Effect
793
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Posted - 2013.06.10 19:30:00 -
[3] - Quote
Th3rdSun wrote:KingBabar wrote:Yeah even I get tired of the constant negative feedback, (no pun intended) so I thought we could have one thread without any form of QQ, though be it ever so legit....
I'll start:
I have yet to play another game where the (Locus/flux) nade mechanics are this good. I can make my nades hit exactly where and when I want them to as long as I'm focused and playing well.
I bounce them on the floor and they'll roll foreward predictably almost every time, I can bounce them off walls and I can make them explode over people's heads when they're behind cover as long as my timeing is up to par.
I very rarely die from other nades since they're normally "spottable" and its mostly the very skilled or the total random throw like in all shooters that gets me the very few times they kill me.
KZ 2 also had great nade mechanics, but I like Dust's better.
In this ara at least - Great job CCP! Sorry,but I find the grenade mechanics to be not very good in this game,and this is coming from a former MAG player that had about 10k frag grenade kills. Reaction time is too slow when throwing.The physics are better than before,but still need work.The character's all have wuss arms. Sorry,but there's no way I can agree with this post. As for what this game does better than any other shooter,I struggle to come up with anything.I'm not hating,it's just that right now it's a subpar shooter.
LOL - you couldn't even cook the nades in MAG, even the most elite of players used to toss them in the enemies general direction, I've seen enough MAG vids to claim this. There might be people out there but I haven't seen a single MAG vid with skilled nade gameplay. Lots and lots of players swapped the nades out for an Acoustic locator or whatnot.
They had a very long range, a quality I don't miss in Dust, it feels about right.
I think the reaction time should be what it is. Its moronic that someone can go from wielding a gun to toss a nade in the blink of an eye, this is even more so with insta nades. When the nades are cooked the release time is instant, as it should be.
And for the record, it would surprice me if I had less than 10K nade kills so far in Dust.... |
KingBabar
The-Butterfly-Effect
793
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Posted - 2013.06.10 19:32:00 -
[4] - Quote
Cosgar wrote:When it used to work and was properly balanced, the Mass Driver was the best and most realistic incarnations of a grenade launcher I've ever seen in any game.
Seconded. |
KingBabar
The-Butterfly-Effect
794
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Posted - 2013.06.10 20:38:00 -
[5] - Quote
WyrmHero1945 wrote:Da faq Babar? Nades? Sadly to say that COD has the best grenade mechanics. All of them go to the position you point at. Fused locus grenades lmfao
I have no issues with the current direct hit nades other than the no isk equivalent thingy, the core nades are far superior in all but a few scenarioes.
I have no input on the COD nade mechanics, have yet to play the game(s). |
KingBabar
The-Butterfly-Effect
802
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Posted - 2013.06.11 13:24:00 -
[6] - Quote
iceyburnz wrote:The following areas that could be improved:
- Still feels like your fighting on the same planet. Everyone seems to leave disgarded cargo containers and industrial vehicle in exactly the same places. Temprate planets have several climates. Yet we seem to perminately fighting in the steppes of Russia or Colorado.
- Community/Developer communication is pretty bad at the moment and has been for months.
- The game modes are vinilla and unexciting, this may have something to do with the map issue.
- Poor location awareness. Labels for places are a step in the right direction you never feel like your fighting on different worlds, even getting to those worlds is poorly managed and very beta. Loading screen > your there.
- The core gameplay is almost done, and yet CCP seem to be obessessing over it.
- Lack of PvE and diverse gametypes fails to draw other players who are attracted to these types of game modes.
- Admission of the exculsion of industry, effectively drops the crafting aspect of the MMO portion. Huge mistake. And thats another huge slice of potential players who won't play.
If that's your positive hat I don't wanna meet you with the angry hat on.
Not that i dissagree...
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