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Luna Calimar
Edimmu Warfighters Gallente Federation
0
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Posted - 2013.06.08 08:16:00 -
[1] - Quote
I personally think the SMG and maybe even the Scrambler Pistol could use a freaking buff. I have been running around for like two or three days, with an Advanced SMG, and even the freaking MILITIA assault rifle beats me every time. I sit here and want to know who's idea it was to make an SMG even more useless than the militia assault rifle, because they need to be slapped. If I want to run around with an SMG, I shouldn't need a 'better' primary. I should be able to use my SMG as my primary and not have to worry about whether the next Militia Assault rifle will kill me or if I will have to unload half a clip into them before they even know whats going on so that I have a freaking chance of killing them!
"But the SMG has a higher rate of fire, a bigger clip size, and more max ammo! It doesn't need more damage!" Well, when its lethal range is 5 feet, yeah... it kind of does.
Now that I've ranted, you may proceed with the hating. You may begin to call me a noob, insult my intelligence, say you know everything about the game of Dust 516 and I know nothing.
No, go ahead, seriously. I do not mind. I have heard it all before. I speak my mind, the rest of the community insults me and then we move on with our lives. This will very likely be the exact same. |
The Black Art
Pro Hic Immortalis
91
|
Posted - 2013.06.08 08:24:00 -
[2] - Quote
Well, the SMG was designed to be a backup weapon, y'know, a sidearm.... This ain't CoD where SMGs are top tier primary weapons. |
NovaSpree
Always playing to AFK
0
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Posted - 2013.06.08 08:25:00 -
[3] - Quote
Luna Calimar wrote:I personally think the SMG and maybe even the Scrambler Pistol could use a freaking buff. I have been running around for like two or three days, with an Advanced SMG, and even the freaking MILITIA assault rifle beats me every time. I sit here and want to know who's idea it was to make an SMG even more useless than the militia assault rifle, because they need to be slapped. If I want to run around with an SMG, I shouldn't need a 'better' primary. I should be able to use my SMG as my primary and not have to worry about whether the next Militia Assault rifle will kill me or if I will have to unload half a clip into them before they even know whats going on so that I have a freaking chance of killing them!
"But the SMG has a higher rate of fire, a bigger clip size, and more max ammo! It doesn't need more damage!" Well, when its lethal range is 5 feet, yeah... it kind of does.
Now that I've ranted, you may proceed with the hating. You may begin to call me a noob, insult my intelligence, say you know everything about the game of Dust 516 and I know nothing.
No, go ahead, seriously. I do not mind. I have heard it all before. I speak my mind, the rest of the community insults me and then we move on with our lives. This will very likely be the exact same.
Would agree but then AV players could be just as deadly AP players. |
Delta 749
Kestrel Reconnaissance
262
|
Posted - 2013.06.08 08:26:00 -
[4] - Quote
Your post is bad and you should feel bad If you work out the math a one second burst from each weapon only have a 40 point damage difference and only a 160 point damage difference when you fire an entire clip which isnt bad at all for something not mean to be a primary weapon
It does have the range of a wet cough though and that seriously needs to be improved |
Ignatius Crumwald
IMPSwarm Negative-Feedback
550
|
Posted - 2013.06.08 08:32:00 -
[5] - Quote
The only thing i would change right now is increasing the SMG proficiency buff from 3% back to 5%.
Not to say that other changes needn't be made, but that's the one that stands out right now. |
Sgt Kirk
SyNergy Gaming EoN.
649
|
Posted - 2013.06.08 08:34:00 -
[6] - Quote
I took out two heavies and critically hit a logi with one pistol clip. I think they are doing just fine. |
Kitten Empress
Ametat Security Amarr Empire
361
|
Posted - 2013.06.08 08:36:00 -
[7] - Quote
You answered your own question. These are sidearms. SIDEARMS. They're not meant to be your primary weapon system. |
Galvan Nized
Deep Space Republic
10
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Posted - 2013.06.08 08:39:00 -
[8] - Quote
Use the SMG when you get their shields down (carry flux grenades as it complements well) that is where it really shines. Remember it has limited range but once you in that range jump around like a crazy mofo. This is one of the few weapons the hit detection doesn't hurt.
Do these things and the AR dude wont even land a bullet before he's good and dead. |
Sparhawk TheRubyKnigt
L.O.T.I.S. RISE of LEGION
13
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Posted - 2013.06.08 08:40:00 -
[9] - Quote
in all honesty, smg's are working as intended. a corp mate of mine runs around with a proto swarm at prof. 4 and an m209 assault smg at prof.4 with sharpshooter 5 and he WRECKS people. its like any other weapon, gotta really skill into it to make it shine.
STFU (Skill the **** up) |
Slash Phage
HYDRA.
7
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Posted - 2013.06.08 09:07:00 -
[10] - Quote
I do 20/2 with the M209. In a kitten Gallente LogiSuit. I think they work as intended. You just QQ
BTW: Got my Ishukone today, so be afraid. Very afraid.
PS: Get Grenadier lvl1 and some flux. Great combination. |
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
70
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Posted - 2013.06.08 09:57:00 -
[11] - Quote
Sidearms aren't suppose to be weapons you run around with looking for kills, they are weapons you switch to when the situation presents itself. For instance I use scrambler pistols but only switch to them to deal with close encounters with Heavies (because headshot bonus) or if I need to reload my primary. And for what I ask of it, it delivers exceptionally well. Yes the submachine gun may be fully automatic and feel like it can compete with the AR's, but it's still a sidearm and should only be swapped to if you need to reload, run out of ammo, or get in extremely close combat with someone. |
Tectonious Falcon
The Southern Legion RISE of LEGION
520
|
Posted - 2013.06.08 10:01:00 -
[12] - Quote
I usually do really well with the sub machine gun |
Anita Hardone
Fraternity of St. Venefice Amarr Empire
57
|
Posted - 2013.06.08 10:03:00 -
[13] - Quote
Luna Calimar wrote:I personally think the SMG and maybe even the Scrambler Pistol could use a freaking buff. I have been running around for like two or three days, with an Advanced SMG, and even the freaking MILITIA assault rifle beats me every time. I sit here and want to know who's idea it was to make an SMG even more useless than the militia assault rifle, because they need to be slapped. If I want to run around with an SMG, I shouldn't need a 'better' primary. I should be able to use my SMG as my primary and not have to worry about whether the next Militia Assault rifle will kill me or if I will have to unload half a clip into them before they even know whats going on so that I have a freaking chance of killing them!
"But the SMG has a higher rate of fire, a bigger clip size, and more max ammo! It doesn't need more damage!" Well, when its lethal range is 5 feet, yeah... it kind of does.
Now that I've ranted, you may proceed with the hating. You may begin to call me a noob, insult my intelligence, say you know everything about the game of Dust 516 and I know nothing.
No, go ahead, seriously. I do not mind. I have heard it all before. I speak my mind, the rest of the community insults me and then we move on with our lives. This will very likely be the exact same.
Excuse me? All i use is a Toxin (Standard SMG) and its good enough imo. Only ADS when you know your on him, and burst fire it. You get 80+ rounds so just wait till they reload.... |
Django Quik
R.I.f.t
632
|
Posted - 2013.06.08 10:37:00 -
[14] - Quote
Ha! Seriously? You've been using them a few days and think they need a buff? I've used only a pistol and SMG as my sole weapons for the past 2 months and there's zero wrong with them. Use the scrambler for a bit of range and the SMG for close encounters or when you've got the shields down.
Keep in mind that they are sidearms and don't have great range. Take your time with the pistol to maximise your chance of getting the headshot. Jump and strafe all over the place when using the SMG and consider speccing up to the assault variants. Speccing up the pistol is a huge help as well because you get the extra rounds in the clip.
Remember that as they are sidearms, they take up a lot less CPU/PG than light or heavy weapons, so you've got a lot more fitting room for modules. |
iceyburnz
Crux Special Tasks Group Gallente Federation
613
|
Posted - 2013.06.08 10:52:00 -
[15] - Quote
Luna Calimar wrote:I personally think the SMG and maybe even the Scrambler Pistol could use a freaking buff. I have been running around for like two or three days, with an Advanced SMG, and even the freaking MILITIA assault rifle beats me every time. I sit here and want to know who's idea it was to make an SMG even more useless than the militia assault rifle, because they need to be slapped. If I want to run around with an SMG, I shouldn't need a 'better' primary. I should be able to use my SMG as my primary and not have to worry about whether the next Militia Assault rifle will kill me or if I will have to unload half a clip into them before they even know whats going on so that I have a freaking chance of killing them!
"But the SMG has a higher rate of fire, a bigger clip size, and more max ammo! It doesn't need more damage!" Well, when its lethal range is 5 feet, yeah... it kind of does.
Now that I've ranted, you may proceed with the hating. You may begin to call me a noob, insult my intelligence, say you know everything about the game of Dust 516 and I know nothing.
No, go ahead, seriously. I do not mind. I have heard it all before. I speak my mind, the rest of the community insults me and then we move on with our lives. This will very likely be the exact same.
SMGs are for really up close fighting. Before you start firing it, get yourself into cover and take a second to look at the maps. Ive down two or three people in a big melee with several players siomply because the SMG is an excellent finishing weapon.
Nobody ratuonal will call you a noob. I don;t think it needs a buff though, you can kill proto players with the Venom/Syndicate/Militia, not easily, but it is a competative weapon.
If you want a longer range, get the Breach SMG which does more damage per shot has slightly longer range at the expense of rof. |
Chunky Munkey
Amarr Templars Amarr Empire
531
|
Posted - 2013.06.08 11:00:00 -
[16] - Quote
The smg already surpasses any short range light weapon. If you can't make it viable you need to get good. Those things devastate armour. |
Dengru
Red Star. EoN.
14
|
Posted - 2013.06.08 11:02:00 -
[17] - Quote
I think the investment for smgs is to steep. Scrambler pistols are effective without any investment in proficiency meanwhile smgs,need atleast prof level 2 to be more than a panic weapon. Even the officer smg is inferior to the officer scrambler. Flaylocks are obviously superior against armor. In chromosome with sharpshooter raised high they were versatile. I think the weapon should have the range it did with sharpshooter lvl 3 if you burst fire it. The only improvement is they've lowered the price.
As it stands now you don't have a distinct advantage over an AR and it's harder to just accept this as "but it's a sidearm!" when the flaylock and scrambler are so good.. |
Crash Monster
Snipers Anonymous
519
|
Posted - 2013.06.08 11:06:00 -
[18] - Quote
Luna Calimar wrote:Now that I've ranted, you may proceed with the hating. You may begin to call me a noob, insult my intelligence, say you know everything about the game of Dust 516 and I know nothing.
Ah, there's the problem, we aren't playing the same game! |
Rogue Saint
Limited Liability
28
|
Posted - 2013.06.08 11:09:00 -
[19] - Quote
Django Quik wrote:Ha! Seriously? You've been using them a few days and think they need a buff? I've used only a pistol and SMG as my sole weapons for the past 2 months and there's zero wrong with them. Use the scrambler for a bit of range and the SMG for close encounters or when you've got the shields down.
Keep in mind that they are sidearms and don't have great range. Take your time with the pistol to maximise your chance of getting the headshot. Jump and strafe all over the place when using the SMG and consider speccing up to the assault variants. Speccing up the pistol is a huge help as well because you get the extra rounds in the clip.
Remember that as they are sidearms, they take up a lot less CPU/PG than light or heavy weapons, so you've got a lot more fitting room for modules.
QFT.
I love my scout rocking her SP and SMG, bunny hopping ftw, pop, he's dead. Now to hack that terminal. |
IamI3rian
OSG Planetary Operations Covert Intervention
152
|
Posted - 2013.06.08 11:14:00 -
[20] - Quote
Luna Calimar wrote:...maybe even the Scrambler Pistol could use a freaking buff.
FWIW they removed the (rather large) headshot damage bonus with the scrambler pistols at some point in a stealth nerf. I believe it was when uprising launched. Could've been 1.1.
It used to be 450% damage out to 18m for a headshot. Now it's 110% bonus (if memory serves).
Means I can't spec into assault scrambler pistols and dual wield them very easily anymore. = /
Apparenlty the Flaylock is the only sidearm that's supposed to be used as a real weapon.
Either way though, when specc'd into smg's are VERY dangerous weapons. Insane fire rate means if you get the damage up (and the enemies' shields down) you'll kill just about anyone.
I (may end up) go(ing) Amarr assault, AScR and SMG... with the complex damage mods being for the smg. Because they rock the socks. |
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Asher Night
The Dark Flock Omega Commission
86
|
Posted - 2013.06.08 11:25:00 -
[21] - Quote
The Black Art wrote:Well, the SMG was designed to be a backup weapon, y'know, a sidearm.... This ain't CoD where SMGs are top tier primary weapons.
This is such bull****. COMPLETE bull****. You clearly have never used an SMG, do not get the point of SMG's, and know nothing of the way of the scout.
If sidearms weren't designed to be mained, CCP would not have developed multiple fits you can buy for aurum that use sdearms and nothing else.
The mercenary pack features a scout with an SMG. One of the premade fits you can buy is a scout with just a pistol. CCP designed these fits themselves. You SHOULD be able to use an SMG and do just fine, but compared to how little damage they do, how short their range is, how weak the class is that would even like to use the weapon - it all adds up to make the SMG a complete waste of SP. The only time I see people use it is as a sidearm for their bigger, better weapon.
If the SMG wasn't designed to be mained THEN WHY THE HELL DOES IT TAKE SO MUSH CPU TO HOLD THE PROTOTYPE SMG'S?
Every weapon in this game is designed to be mained, if used correctly, but by using the SMG in the "correct" fashion the developers want you to use it - it's just to unfeasible . |
Asher Night
The Dark Flock Omega Commission
86
|
Posted - 2013.06.08 11:28:00 -
[22] - Quote
Django Quik wrote:Ha! Seriously? You've been using them a few days and think they need a buff? I've used only a pistol and SMG as my sole weapons for the past 2 months and there's zero wrong with them. Use the scrambler for a bit of range and the SMG for close encounters or when you've got the shields down.
Keep in mind that they are sidearms and don't have great range. Take your time with the pistol to maximise your chance of getting the headshot. Jump and strafe all over the place when using the SMG and consider speccing up to the assault variants. Speccing up the pistol is a huge help as well because you get the extra rounds in the clip.
Remember that as they are sidearms, they take up a lot less CPU/PG than light or heavy weapons, so you've got a lot more fitting room for modules.
A pistol for longer range, SMG for close range.
Just think about that for a second. Hopefully if you think about it long enough, I won't have to explain to you why it's ridiculously stupid, and points out how useless the SMG is.
Do I have to explain what is wrong about this to you? |
True Adamance
Ametat Security Amarr Empire
96
|
Posted - 2013.06.08 11:34:00 -
[23] - Quote
I don't know about buff....half my kills are from the SMG..... |
Delta 749
Kestrel Reconnaissance
266
|
Posted - 2013.06.08 11:34:00 -
[24] - Quote
Asher Night wrote:The Black Art wrote:Well, the SMG was designed to be a backup weapon, y'know, a sidearm.... This ain't CoD where SMGs are top tier primary weapons. This is such bull****. COMPLETE bull****. You clearly have never used an SMG, do not get the point of SMG's, and know nothing of the way of the scout. If sidearms weren't designed to be mained, CCP would not have developed multiple fits you can buy for aurum that use sdearms and nothing else. The mercenary pack features a scout with an SMG. One of the premade fits you can buy is a scout with just a pistol. CCP designed these fits themselves. You SHOULD be able to use an SMG and do just fine, but compared to how little damage they do, how short their range is, how weak the class is that would even like to use the weapon - it all adds up to make the SMG a complete waste of SP. The only time I see people use it is as a sidearm for their bigger, better weapon. If the SMG wasn't designed to be mained THEN WHY THE HELL DOES IT TAKE SO MUSH CPU TO HOLD THE PROTOTYPE SMG'S? Every weapon in this game is designed to be mained, if used correctly, but by using the SMG in the "correct" fashion the developers want you to use it - it's just to unfeasible .
It seems you are the one that clearly has not used an SMG or understands their role Rapid fire, large clip size, generous coverage within its range, a damage type that tears up armor like no ones business
The SMG is clearly a sidearm meant to deal a finishing blow on an enemy after your primary has run dry/is not at optimal range/is weak against armor I run the basic Assault - Medic set up when Im just playing to gather more ISK and I have to tell you so many of kills play out the same way, using the AR to eat up the enemies shield and then swapping over to the SMG for the finishing blows Hell Ive gone toe to toe with heavies playing that way and won since the SMG cuts through armor like butter and you say they do little damage |
Cody Sietz
The Tritan Industries RISE of LEGION
203
|
Posted - 2013.06.08 11:47:00 -
[25] - Quote
Sparhawk TheRubyKnigt wrote:in all honesty, smg's are working as intended. a corp mate of mine runs around with a proto swarm at prof. 4 and an m209 assault smg at prof.4 with sharpshooter 5 and he WRECKS people. its like any other weapon, gotta really skill into it to make it shine.
STFU (Skill the **** up) Honestly, the smg is the one weapon I don't have to skill into. Its a good weapon on its own.
I literally have been using the weapon as my main sidearm since I got my toxic with no sp invested in it. |
Dengru
Red Star. EoN.
15
|
Posted - 2013.06.08 11:52:00 -
[26] - Quote
The damage they do against armor is cool and this is effective against heavies but what isn't effective against them at this stage? In anycase grenades and flaylock would kill the heavy or gallente faster.
And also why the high fittings? it's not as good as the flaylock but is harder to fit. Are the fitting costs higher because it's physically bigger? In chromosome they costs as much isk as ARS. It is like ccp thinks smgs are far more powerful than they even have potential of being and set up all these blocks to make you spec so much into it to even fit proto smgs..and then they release flaylocks ? None of it makes sense to me. What is the point of it having a skill tree at all if the toxin is basically all you need |
Pent'noir
Algintal Core Gallente Federation
109
|
Posted - 2013.06.08 11:58:00 -
[27] - Quote
As many has stated, the smg is good at close range, but it has to be close. The range on that thing sucks. It used to be able to be have okay range with the old sharpshooting, but now that's in the past. All of the sidearms have their strong points, but they tend to be very situational and you have to create that situation. |
True Adamance
Ametat Security Amarr Empire
96
|
Posted - 2013.06.08 12:03:00 -
[28] - Quote
Dengru wrote:The damage they do against armor is cool and this is effective against heavies but what isn't effective against them at this stage? In anycase grenades and flaylock would kill the heavy or gallente faster.
And also why the high fittings? it's not as good as the flaylock but is harder to fit. Are the fitting costs higher because it's physically bigger? In chromosome they costs as much isk as ARS. It is like ccp thinks smgs are far more powerful than they even have potential of being and set up all these blocks to make you spec so much into it to even fit proto smgs..and then they release flaylocks ? None of it makes sense to me. What is the point of it having a skill tree at all if the toxin is basically all you need
Because as it was in Chromosome, skilling up in SMG is what is amazingly good. You don't need to but you will never be sorry you did. |
Oha Yo
Seraphim Initiative. CRONOS.
80
|
Posted - 2013.06.08 12:10:00 -
[29] - Quote
dude, i use smg as a primary [and unless you wanna count spammimg grenades as a sidearm, i dont use one] and i'm doing just fine. learn to use it, learn to love it.
i wouldn't mind the buff tho, but this would just make it op |
General John Ripper
187. Unclaimed.
392
|
Posted - 2013.06.08 12:21:00 -
[30] - Quote
Secondary weapon =/ primary weapon. Your complaint is a fail. it should be weaker and used as a last resort. |
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