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Ansiiis The Trustworthy
Seraphim Auxiliaries CRONOS.
64
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Posted - 2013.06.08 12:24:00 -
[31] - Quote
Only because you said so - you dumb noob, you know nothing of Dust 516. |
Dengru
Red Star. EoN.
15
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Posted - 2013.06.08 12:33:00 -
[32] - Quote
Oha Yo wrote:dude, i use smg as a primary [and unless you wanna count spammimg grenades as a sidearm, i dont use one] and i'm doing just fine. learn to use it, learn to love it. i wouldn't mind the buff tho, but this would just make it op
I've used at as 'primary' and I've also used them with a scrambler pistol, laser rifle.. . I do well with them. It's not about knowing how to use them and they require less skill to use now cause you always so close to your target. Atleast with sharpshooter you had to learn to handle it rather just holding R1.
How would a buff make it op? If anythjng an attempt to make more viable weapon would diversify the game. SMGS in cod and other games are fun. In old build With sharpshooter and the damage maxed you could be competitive with ARs but not so much that it was better. And this is just s placeholder SMG right? I have hope that the others will be cool. The lighweapon sidearm distinction is dumb smgs are not pistols and actually very dangerous in reality. |
Maken Tosch
DUST University Ivy League
2618
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Posted - 2013.06.08 12:35:00 -
[33] - Quote
My knives are doing fine one-hit-liking heavies. |
Redrum VII
Forty-Nine Fedayeen Minmatar Republic
0
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Posted - 2013.06.08 12:42:00 -
[34] - Quote
Been running with the smg as main for a few days now, I don't claim to know much about the metagame but I will say that for me personally the standard variant feels way inferior to the standard AR, even in CQC where it's supposed to shine. Using the advanced version I'm still having trouble dropping people at point blank before they turn round and disintegrate my paper-mache scoutsuit (when the GEK just shreds in the same situation).
BUT
The breach variant feels amazing to me (which I was somewhat surprised to find considering the breach AR sucks serious primate coinpouch), much better in CQC than the AR,. I even love the way it sounds. I don't know the hard math on this one, so maybe it just fits my 'sneak up on peeps' playstyle much better. To be honest I feel like the standard sub needs a slight buff considering after specing into the advanced version, it wasn't long before I went back to the basic breach because I knew I could do better with it.
Again this all just speculation based on my limited personal experience, I could be way off here |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
689
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Posted - 2013.06.08 13:09:00 -
[35] - Quote
Being forced to upgrade the SMG skill and sharpshooter to make the dispersion bearable is reasonable. However, I think it could probably stand to have a mild range buff. The fact it throws bullets all over the place as you get away from its optimal should be sufficient to keep it's abilities in check even with a range upgrade of 10-20m.
The scrambler could probably use a range upgrade too. As a pulse laser, it's falls well short of the most inaccurate random blasters in range currently. None of the scrambler pistols have scopes, and distance will naturally make the odds of headshots become sketchy. They don't need to be "sniper" pistols, but an optimum at least vaguely within range of other weapons seems reasonable.
As-is, sidearms like the Flaylock don't have this problem because its optimum falls roughly within the effective range of an AR. The Flaylock won't get as many shots, but it can return fire. |
Asher Night
The Dark Flock Omega Commission
87
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Posted - 2013.06.08 13:16:00 -
[36] - Quote
Delta 749 wrote:Asher Night wrote:The Black Art wrote:Well, the SMG was designed to be a backup weapon, y'know, a sidearm.... This ain't CoD where SMGs are top tier primary weapons. This is such bull****. COMPLETE bull****. You clearly have never used an SMG, do not get the point of SMG's, and know nothing of the way of the scout. If sidearms weren't designed to be mained, CCP would not have developed multiple fits you can buy for aurum that use sdearms and nothing else. The mercenary pack features a scout with an SMG. One of the premade fits you can buy is a scout with just a pistol. CCP designed these fits themselves. You SHOULD be able to use an SMG and do just fine, but compared to how little damage they do, how short their range is, how weak the class is that would even like to use the weapon - it all adds up to make the SMG a complete waste of SP. The only time I see people use it is as a sidearm for their bigger, better weapon. If the SMG wasn't designed to be mained THEN WHY THE HELL DOES IT TAKE SO MUSH CPU TO HOLD THE PROTOTYPE SMG'S? Every weapon in this game is designed to be mained, if used correctly, but by using the SMG in the "correct" fashion the developers want you to use it - it's just to unfeasible . It seems you are the one that clearly has not used an SMG or understands their role Rapid fire, large clip size, generous coverage within its range, a damage type that tears up armor like no ones business The SMG is clearly a sidearm meant to deal a finishing blow on an enemy after your primary has run dry/is not at optimal range/is weak against armor I run the basic Assault - Medic set up when Im just playing to gather more ISK and I have to tell you so many of kills play out the same way, using the AR to eat up the enemies shield and then swapping over to the SMG for the finishing blows Hell Ive gone toe to toe with heavies playing that way and won since the SMG cuts through armor like butter and you say they do little damage
You know what? I'am actually working on a topic right now that is going to point out to you how incredibly wrong you are about me and the SMG. I'll give you a sneak peek.
[IMG]http://i292.photobucket.com/albums/mm16/OreoVII/20130608_043501_zps350f0873.jpg[/IMG]
This game has things wrong. No other game makes the SMG this weak and worthless. No other game makes the SMG something you can't main. What you are saying goes against other people who are even on you side. Meant to deal the finishing blow? You clearly made that up. I DARE you to find where a developer said that. If it's meant to deal a finishing blow (God, that just sounds stupid to say), then again I point out the Dragonfly Scout from the mercenary pack, and refer you to the people in this topic who are saying you CAN main the SMG just fine. |
Full Metal Kitten
Chatelain Rapid Response Gallente Federation
776
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Posted - 2013.06.08 13:17:00 -
[37] - Quote
Slash Phage wrote:BTW: Got my Ishukone today, so be afraid. Very afraid. It's kinda lame that a proto Minmatar weapon is made by a Caldari mega-corp.
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1226
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Posted - 2013.06.08 13:34:00 -
[38] - Quote
Kitten Empress wrote:You answered your own question. These are sidearms. SIDEARMS. They're not meant to be your primary weapon system. Then why can you put sidearms in a light weapon slot, and why are dual flaylocks on a Minmatar assault or dual SMGs on a scout so godlike? |
Oha Yo
Seraphim Initiative. CRONOS.
81
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Posted - 2013.06.08 13:37:00 -
[39] - Quote
Cosgar wrote:Kitten Empress wrote:You answered your own question. These are sidearms. SIDEARMS. They're not meant to be your primary weapon system. Then why can you put sidearms in a light weapon slot, and why are dual flaylocks on a Minmatar assault or dual SMGs on a scout so godlike? because anarchy, that's why |
Django Quik
R.I.f.t
640
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Posted - 2013.06.08 14:39:00 -
[40] - Quote
@Asher Night - You're an angry one aren't you? No need to be so hostile towards people having a discussion.
At the end of the day the SMG and the pistol are both sidearms. Yes, they can be mained but unless you're really good with them you're not going to get anywhere near the same kill count as light weapons. If you want them to be able to stand up against light weapons like the AR, they're going to need to be upgraded to light weapon fitting requirements (i.e. CPU and PG).
It really doesn't matter what you think the SMG should be like compared to other games or real life; it's not designed to be like that in this game. It is what it is and used in a certain way and in the right hands, it's a great weapon that doesn't need changing.
It also makes sense that a single shot pistol should have a longer effective range than a fully automatic weapon with an extreme rate of fire. I look forward to your apparently well thought out definitive post on this matter. |
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Django Quik
R.I.f.t
641
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Posted - 2013.06.08 14:40:00 -
[41] - Quote
IamI3rian wrote:Luna Calimar wrote:...maybe even the Scrambler Pistol could use a freaking buff. FWIW they removed the (rather large) headshot damage bonus with the scrambler pistols at some point in a stealth nerf. I believe it was when uprising launched. Could've been 1.1. It used to be 450% damage out to 18m for a headshot. Now it's 110% bonus (if memory serves). Means I can't spec into assault scrambler pistols and dual wield them very easily anymore. = / Apparenlty the Flaylock is the only sidearm that's supposed to be used as a real weapon. Either way though, when specc'd into smg's are VERY dangerous weapons. Insane fire rate means if you get the damage up (and the enemies' shields down) you'll kill just about anyone. I (may end up) go(ing) Amarr assault, AScR and SMG... with the complex damage mods being for the smg. Because they rock the socks. I don't know what game you've been playing but I still get 450% headshot damage with my scrambler and other people have been saying the same. That wasn't changed at all ever. |
Asher Night
The Dark Flock Omega Commission
88
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Posted - 2013.06.08 15:18:00 -
[42] - Quote
Django Quik wrote:@Asher Night - You're an angry one aren't you? No need to be so hostile towards people having a discussion.
At the end of the day the SMG and the pistol are both sidearms. Yes, they can be mained but unless you're really good with them you're not going to get anywhere near the same kill count as light weapons. If you want them to be able to stand up against light weapons like the AR, they're going to need to be upgraded to light weapon fitting requirements (i.e. CPU and PG).
1) It really doesn't matter what you think the SMG should be like compared to other games or real life; it's not designed to be like that in this game. It is what it is and 2 used in a certain way and in the right hands, it's a great weapon that doesn't need changing.
It also makes sense that a single shot pistol should have a longer effective range than a fully automatic weapon with an extreme rate of fire. I look forward to your apparently well thought out definitive post on this matter.
I'm not mad just passionate and sleep deprived. I'm sure I would like drinking a beer and playing darts with any of you.
1) Again I say, show me proof that this is how it's supposed to be. People seem to think they are only supposed to be used at super close range, which is not how SMG's ever were designed. That's something Hollywood/video games made up. CCP is surely going to notice how few people use the SMG, and will change it so that more people do. If people aren't using the things in their game, it just means their game is that less playable, and that less appealing. If people can't use what's in the game, they are closer to not using (playing) the game.
You should send me a friend request so I can rub it in your face when they buff the SMG's . They have to. Too few people actually utilize them, and I've seen plenty of topics with people complaining how weak they are. The only problem is SMG's are already an obscure "niche" weapon, so no one really knows what mindset to approach them with. For a video game, SMG's should be effective at mid range, devastating at close range. Basically like an HMG, but with less damage and ammo. If they aren't devastating at close range, or accurate at longer range, then there is no point in using the SMG. Shotguns, mines, fuse grenades, Mass drivers, AR's, HMG's - EVERY WEAPON outperforms it at close range save for a sniper rifle.
2) That's a pretty obligatory thing to say that makes me think you don't actually ever use SMG's ever, lol You could say the same thing about an weapon that was ever made really. "A stick with poo on the end in the right hands used in the right way doesn't need changing". See?
I know you think the SMG is operating as intended, but I implore you to show me your logic and evidence for thinking this. It seems this is just your opinion, and you are asserting it as fact. |
Django Quik
R.I.f.t
641
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Posted - 2013.06.08 15:40:00 -
[43] - Quote
It's how it's supposed to be because it is defined as a sidearm in this game. Nothing says it better than that. It's a sidearm, which means it is not supposed to be as effective as a light weapon but uses up less CPU/PG and can be carried alongside any other weapon. In other games and real life the SMG might be as you describe but that is irrelevant to dust because CCP have made SMGs a different kind of weapon.
And lots and lots of people use the SMG as a sidearm because it is great as a weapon to switch to in a hurry when your main needs reloading. All those weapons you've listed are light or heavy weapons and have far greater CPU/PG usage than the SMG and can't be fitted in a sidearm slot, so it's not a valid comparison. I'll say again, if you want the SMG to compete with light/heavy weapons, you're going to have to increase everything, including the CPU/PG.
It would be a problem if you were using it as intended and it didn't perform but that's not the case. As I stated previously, I use the SMG and pistol exclusively and do very well with them.
Finally, I'm glad you kicked butt with the SMG in MAG but keep in mind that this is not MAG and is a completely separate game with it's own intricacies and attributes. |
Asher Night
The Dark Flock Omega Commission
88
|
Posted - 2013.06.08 15:59:00 -
[44] - Quote
Django Quik wrote:It's how it's supposed to be because it is defined as a sidearm in this game. Nothing says it better than that. It's a sidearm, which means it is not supposed to be as effective as a light weapon but uses up less CPU/PG and can be carried alongside any other weapon. In other games and real life the SMG might be as you describe but that is irrelevant to dust because CCP have made SMGs a different kind of weapon.
And lots and lots of people use the SMG as a sidearm because it is great as a weapon to switch to in a hurry when your main needs reloading. All those weapons you've listed are light or heavy weapons and have far greater CPU/PG usage than the SMG and can't be fitted in a sidearm slot, so it's not a valid comparison. I'll say again, if you want the SMG to compete with light/heavy weapons, you're going to have to increase everything, including the CPU/PG.
It would be a problem if you were using it as intended and it didn't perform but that's not the case. As I stated previously, I use the SMG and pistol exclusively and do very well with them.
Finally, I'm glad you kicked butt with the SMG in MAG but keep in mind that this is not MAG and is a completely separate game with it's own intricacies and attributes.
You STILL did not tell me what you are basing your opinion off of. I'm sure as well as I did in MAG, you've never done anything like that ever. In every FPS I have at least a 2 to 1 KDR, except Dust. Resistance 1, Resistance 2, Resistance 3, two accounts on MAG (actually three but I stopped using the very first one), Battlefield 3 - yeah, I seriously doubt the problem is with me.
The SMG needs to sit somewhere between the AR and the pistol. You mentioned sidearms, but what you didn't mention is how every sidearm stomps the SMG as it is. I am a scout in every game, so if I can't use the SMG, I'll use wither the pistol or knife. Since it takes so long to get skills in this game, I'm maining the knife, and I have to say, I can't remember a single scout that got the best of me with the SMG.
I'm fine with the SMG not being the best at anything, but right now it's not even good at anything. I love FPS's Ilove the scout class, I always play it, and I can honestly say, the scout class in this game takes way more effort to pull off than any other FPS I have ever played in my life. I am also calling into question what you consider "quite well". If you don't have a KDR of at least 2 to 1, then your opinions just aren't as valid. Sorry, that's just how it is. Once you prove you can take on 2 people, then you opinion will be worth hearing on making weapon decisions. Do you have a 2 to 1 KDR and don't drive vehicles? |
Django Quik
R.I.f.t
641
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Posted - 2013.06.08 16:50:00 -
[45] - Quote
Asher Night wrote:You STILL did not tell me what you are basing your opinion off of. I'm sure as well as I did in MAG, you've never done anything like that ever. In every FPS I have at least a 2 to 1 KDR, except Dust. Resistance 1, Resistance 2, Resistance 3, two accounts on MAG (actually three but I stopped using the very first one), Battlefield 3 - yeah, I seriously doubt the problem is with me.
The SMG needs to sit somewhere between the AR and the pistol. You mentioned sidearms, but what you didn't mention is how every sidearm stomps the SMG as it is. I am a scout in every game, so if I can't use the SMG, I'll use wither the pistol or knife. Since it takes so long to get skills in this game, I'm maining the knife, and I have to say, I can't remember a single scout that got the best of me with the SMG --- and I am bringing a knife to a gunfight.
I'm fine with the SMG not being the best at anything, but right now it's not even good at anything. I love FPS's Ilove the scout class, I always play it, and I can honestly say, the scout class in this game takes way more effort to pull off than any other FPS I have ever played in my life. I am also calling into question what you consider "quite well". If you don't have a KDR of at least 2 to 1, then your opinions just aren't as valid. Sorry, that's just how it is. Once you prove you can take on 2 people, then you opinion will be worth hearing on making weapon decisions. Do you have a 2 to 1 KDR and don't drive vehicles? I don't get what you're missing about what I'm saying and I'm done trying to explain this to you, so here's one last try.
It doesn't matter that you were awesome at all those games. That is irrelevant. This is a different game.
The SMG is not the same in this game as it is in others. You must adapt appropriately.
The SMG is better than the pistol and the flaylock in certain circumstances - close range and dancing around. You can't hit anyone with the pistol if their jumping and strafing all over the place. The SMG ROF means you are guaranteed a decent percentage of hits. You only get 3 shots with the flaylock, so you absolutely must make them count.
The issues with the scout class are entirely separate from the issues you pertain to exist with the SMG.
From what you've said in this thread so far, I suspect that you are trying to play the SMG the way you think it should be rather than the way it is. Try using it as described repeatedly by others in this thread and you will have a lot more success.
As for your KDR assertion, clearly you think that your own opinion is worthless if you really think nobody with a KDR less than 2 is worth listening to and you say yourself that you don't in Dust. |
Luna Calimar
Edimmu Warfighters Gallente Federation
5
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Posted - 2013.06.08 21:26:00 -
[46] - Quote
Pent'noir wrote:As many has stated, the smg is good at close range, but it has to be close. The range on that thing sucks. It used to be able to be have okay range with the old sharpshooting, but now that's in the past. All of the sidearms have their strong points, but they tend to be very situational and you have to create that situation.
What is this situation? Because this thing seems to suck unless I come up behind an unsuspecting target (someone hacking something) and I can empty my entire clip into them before they can react.
Next: Yes, I realize I said dust 516. My fingers weren't working right or some other excuse. I messed up, its my bad.
If these weapons were intended to be sidearms, why can I put them in my Light weapon slot? Why can my minmatar Assault suit give them so much more ammo? Why are there Aur suits that use only sidearms?
@ Django Quik: Explain to me like I'm five, how is the SMG supposed to be used?
Lastly: This may have been a rage-induced, spur of the moment post, but I stand behind it. This SMG is way too niche. |
Vaux Karn
The Mercenary Collective
12
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Posted - 2013.06.08 22:59:00 -
[47] - Quote
Ok...just going to say sidearms are not UP. If you are good at aiming then the Scrambler Pistol is for you. 450% headshots=even tanked heavies can die from one mag. SMGs are best combined with anything that kills shields, drop their shields, get up close and spray them with SMG because it rips armor apart. If their shields are up, good luck. Both of those pieces of advice should help, but the key thing is to know their strengths and weaknesses. As far as the "why can I equip them as light" goes, you can equip light in place of heavy too. I actually have a fitting designed for close quarters that uses assault scrambler pistol, toxin smg and flux grenades...scrambler and flux for dropping shields then smg for finishing the job, works wonders. |
Khan noonen-singh
KILL-EM-QUICK RISE of LEGION
0
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Posted - 2013.06.09 11:12:00 -
[48] - Quote
I don't care bout tha argument either way. any of you guys actually spend alot of time with guns? guessed not. I'm a hillbilly ( yes f u smart arses) and have and do spend alot of time withj them. a pistol can be viable to 50 yds a smg can be viable to 75 if training is up. what this has to do? dunno drunk an' don' care whaaaaaaaa kids. |
IamI3rian
OSG Planetary Operations Covert Intervention
152
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Posted - 2013.06.09 11:19:00 -
[49] - Quote
Django Quik wrote:I don't know what game you've been playing but I still get 450% headshot damage with my scrambler and other people have been saying the same. That wasn't changed at all ever.
O rly?
I know for a FACT it was removed at some point. Perhaps an oversight that was repaired in a hotfix.
Sadly, I did not get a chance to confirm the return of the headshot. This would make me very happy. = ) |
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