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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
StubbyDucky
KILL-EM-QUICK RISE of LEGION
134
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Posted - 2013.06.06 14:51:00 -
[1] - Quote
Please stop listening to the Nerf Brigade and please just fix this game. Stop trying to fix this broken game by just randomly nerfing crap how bout you concentrate your efforts on fixing the broken core mechanics instead of catering to the masses.
Give us the game you where supposed to have given us not this hollow shell of what could have been if only! |
Malkai Inos
Opus Arcana Orion Empire
318
|
Posted - 2013.06.06 14:54:00 -
[2] - Quote
Pure Classic. |
Anita Hardone
Fraternity of St. Venefice Amarr Empire
26
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Posted - 2013.06.06 14:54:00 -
[3] - Quote
"htfu" doesnt mean what i think you think it means.... |
Full Metal Kitten
Chatelain Rapid Response Gallente Federation
708
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Posted - 2013.06.06 14:56:00 -
[4] - Quote
I see what the OP did there |
Panther Alpha
Lone Wolf Going Solo
425
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Posted - 2013.06.06 14:58:00 -
[5] - Quote
We are playing a Demo... the Devs are actually playing the proper game right now, and laughing at all of us..
Only joking .... or... do I ? |
Hey Fatty
SVER True Blood Unclaimed.
27
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Posted - 2013.06.06 14:59:00 -
[6] - Quote
Someone's TAR got minimally nerfed? |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
774
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Posted - 2013.06.06 15:04:00 -
[7] - Quote
My heavy was smacked with the nerf bat in Uprising and I can't forget that. Even if it is slightly better with the hotfixes. |
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CCP FoxFour
C C P C C P Alliance
22832
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Posted - 2013.06.06 15:11:00 -
[8] - Quote
hahaha catering to the masses. I come here, read what you all say, laugh, post some random... interactions, collect my likes, and then go back to working on "stuff".
p.s. just incase someone decides to take me seriously, this is just me posting random. Balancing community experience with internal metrics and our experiences (both playing the game and professional) is always a tricky thing. We need to make what we believe to be a good game but we cannot ignore what the players are saying. It is a careful balance and is very rarely ever met even near perfectly. |
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Panther Alpha
Lone Wolf Going Solo
425
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Posted - 2013.06.06 15:13:00 -
[9] - Quote
CCP FoxFour wrote:hahaha catering to the masses. I come here, read what you all say, laugh, post some random... interactions, collect my likes, and then go back to working on "stuff".
What "Stuff"?... come on!! we want to know !!! |
Sam Tektzby
Better Hide R Die D.E.F.I.A.N.C.E
15
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Posted - 2013.06.06 15:15:00 -
[10] - Quote
CCP FoxFour wrote:hahaha catering to the masses. I come here, read what you all say, laugh, post some random... interactions, collect my likes, and then go back to working on "stuff".
p.s. just incase someone decides to take me seriously, this is just me posting random. Balancing community experience with internal metrics and our experiences (both playing the game and professional) is always a tricky thing. We need to make what we believe to be a good game but we cannot ignore what the players are saying. It is a careful balance and is very rarely ever met even near perfectly.
When u fix MD, when u make game more balanced and not a AR edition, when you make my respec?! |
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steadyhand amarr
Amarr Immortal Volunteers
663
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Posted - 2013.06.06 15:23:00 -
[11] - Quote
Op failed so hard even soxfor trolled him :-).
Switch to SCR apprently thats now the op gun |
Aran Abbas
Goonfeet
53
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Posted - 2013.06.06 15:31:00 -
[12] - Quote
CCP FoxFour wrote:hahaha catering to the masses. I come here, read what you all say, laugh, post some random... interactions, collect my likes, and then go back to working on "stuff".
p.s. just incase someone decides to take me seriously, this is just me posting random. Balancing community experience with internal metrics and our experiences (both playing the game and professional) is always a tricky thing. We need to make what we believe to be a good game but we cannot ignore what the players are saying. It is a careful balance and is very rarely ever met even near perfectly.
Do you have an internal tool that tells you how many kills there have been per weapon over a given time period? I'm thinking that let's say there were only three weapons for example, and one of the weapons got 50% of the kills in a week. All things being equal it should get 33% of the kills, so that would indicate that the damage on the weapon should be slowly reduced until it hits 33% of kills.
Not a clear-cut tool, given that 50% of kills may simply mean that more players have specialised in that weapon and thus use it. But you're smart guys and gals, I'm sure you can come up with a fancy formula that accounts for such things. |
Kevales
Tronhadar Free Guard Minmatar Republic
6
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Posted - 2013.06.06 16:01:00 -
[13] - Quote
steadyhand amarr wrote:Op failed so hard even soxfor trolled him :-).
Switch to SCR apprently thats now the op gun But don't forget to Like SocksFour's post. |
Lance 2ballzStrong
SyNergy Gaming EoN.
2121
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Posted - 2013.06.06 16:02:00 -
[14] - Quote
OP just got owned by FoxFour lol |
iceyburnz
Crux Special Tasks Group Gallente Federation
608
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Posted - 2013.06.06 16:21:00 -
[15] - Quote
CCP FoxFour wrote: metrics.
I've really grown to hate that word. |
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CCP FoxFour
C C P C C P Alliance
22887
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Posted - 2013.06.06 16:25:00 -
[16] - Quote
iceyburnz wrote:CCP FoxFour wrote: metrics. I've really grown to hate that word.
Fine, what about numbers? That is what they are? Actually they are log files which we parse to generate charts, graphs, and other numbers. |
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StubbyDucky
KILL-EM-QUICK RISE of LEGION
139
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Posted - 2013.06.06 16:29:00 -
[17] - Quote
CCP FoxFour wrote:hahaha catering to the masses. I come here, read what you all say, laugh, post some random... interactions, collect my likes, and then go back to working on "stuff".
p.s. just incase someone decides to take me seriously, this is just me posting random. Balancing community experience with internal metrics and our experiences (both playing the game and professional) is always a tricky thing. We need to make what we believe to be a good game but we cannot ignore what the players are saying. It is a careful balance and is very rarely ever met even near perfectly.
Just as I figured, Dev's are more interested in the changing name games than the game they are Developing. Really pathetic.
My job here is done.
|
The Robot Devil
BetaMax. CRONOS.
371
|
Posted - 2013.06.06 16:30:00 -
[18] - Quote
Panther Alpha wrote:We are playing a Demo... the Devs are actually playing the proper game right now, and laughing at all of us.. Only joking .... or... do I ?
You are pure evil. |
The Robot Devil
BetaMax. CRONOS.
371
|
Posted - 2013.06.06 16:33:00 -
[19] - Quote
CCP FoxFour wrote:iceyburnz wrote:CCP FoxFour wrote: metrics. I've really grown to hate that word. Fine, what about numbers? That is what they are? Actually they are log files which we parse to generate charts, graphs, and other numbers.
Mmmm...matrices and numbers. I demand more graphs! |
Kevales
Tronhadar Free Guard Minmatar Republic
6
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Posted - 2013.06.06 16:37:00 -
[20] - Quote
Aran Abbas wrote:CCP FoxFour wrote:hahaha catering to the masses. I come here, read what you all say, laugh, post some random... interactions, collect my likes, and then go back to working on "stuff".
p.s. just incase someone decides to take me seriously, this is just me posting random. Balancing community experience with internal metrics and our experiences (both playing the game and professional) is always a tricky thing. We need to make what we believe to be a good game but we cannot ignore what the players are saying. It is a careful balance and is very rarely ever met even near perfectly. Do you have an internal tool that tells you how many kills there have been per weapon over a given time period? I'm thinking that let's say there were only three weapons for example, and one of the weapons got 50% of the kills in a week. All things being equal it should get 33% of the kills, so that would indicate that the damage on the weapon should be slowly reduced until it hits 33% of kills. Not a clear-cut tool, given that 50% of kills may simply mean that more players have specialised in that weapon and thus use it. But you're smart guys and gals, I'm sure you can come up with a fancy formula that accounts for such things.
The problem with that logic is that the most popular weapon is not necessarily the most *effective* weapon. It could be the most fun, the easiest to use, or the least SP and/or intensive.
Nerfing a weapon's effectiveness due to these factors does not increase balance, indeed it likely harms balance. Also the game must cater to the fact that if one gun is liked because of one of the above factors, but completely ineffective, it creates a bad user experience - the game seems to be guiding them towards that option, but then punishes them for using it == Not Fun.
You have to figure out *why* it's out of balance before you can alter the balance. I for one, use AR because it's the one you start with, the one you get for free if you don't want to spend ISK, and the most generally applicable. Not because I think it has the highest effectiveness. I also won't be able to effectively compare it to the other weapons because a) I need to spend SP in other weapons to compare, and b) My primary weapon is significantly buffed by my supporting skills, giving it a distinct advantage until I invest heavily in another weapon.
In short, I have no problem with nerfing certain weapons (I expect some of the other weapons would be more fun to use), I genuinely do not know which are the most effective. But it has to be done from a data perspective and not a popularity perspective, and they should hurry up in giving players access to a testing environment where the weapons can be properly assessed. |
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martinofski
Les Rebelles A Qc
170
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Posted - 2013.06.06 16:37:00 -
[21] - Quote
StubbyDucky wrote:CCP FoxFour wrote:hahaha catering to the masses. I come here, read what you all say, laugh, post some random... interactions, collect my likes, and then go back to working on "stuff".
p.s. just incase someone decides to take me seriously, this is just me posting random. Balancing community experience with internal metrics and our experiences (both playing the game and professional) is always a tricky thing. We need to make what we believe to be a good game but we cannot ignore what the players are saying. It is a careful balance and is very rarely ever met even near perfectly. Just as I figured, Dev's are more interested in the changing name games than the game they are Developing. Really pathetic. My job here is done.
What a great job you did! Thank you
|
iceyburnz
Crux Special Tasks Group Gallente Federation
608
|
Posted - 2013.06.06 16:37:00 -
[22] - Quote
CCP FoxFour wrote:iceyburnz wrote:CCP FoxFour wrote: metrics. I've really grown to hate that word. Fine, what about numbers? That is what they are? Actually they are log files which we parse to generate charts, graphs, and other numbers.
In our field, we just call them statistics, we don't need to tart it up to sound cool.
Maybe Game Developers have trouble with last syllable.
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Bling Blaine
Ringer For Hire
194
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Posted - 2013.06.06 16:38:00 -
[23] - Quote
CCP FoxFour wrote:hahaha catering to the masses. I come here, read what you all say, laugh, post some random... interactions, collect my likes, and then go back to working on "stuff".
p.s. just incase someone decides to take me seriously, this is just me posting random. Balancing community experience with internal metrics and our experiences (both playing the game and professional) is always a tricky thing. We need to make what we believe to be a good game but we cannot ignore what the players are saying. It is a careful balance and is very rarely ever met even near perfectly.
It actually seems to me you spend waaaaaay to much time trolling instead of actually working on dust.
As we all know what is wrong with dust, why do you need to even be posting anything outside of fixes or asking for information to fix issues.
90% of your posts are useless banter gaining likes like a troll.
Someone from ccp should be monitoring how much time foxfour actually spends on the forum instead of working. I mean his PC mode is a disgrace to gaming, lool. Can anyone say broken beyond belief? FUBAR |
Full Metal Kitten
Chatelain Rapid Response Gallente Federation
710
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Posted - 2013.06.06 16:45:00 -
[24] - Quote
CCP FoxFour wrote:p.s. just incase someone decides to take me seriously Wish you had a Kugu account so we could take those shackles off. I enjoy your trolls without disclaimers. :-)
|
DUST Fiend
OSG Planetary Operations Covert Intervention
3438
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Posted - 2013.06.06 16:49:00 -
[25] - Quote
Bling Blaine wrote:Someone from ccp should be monitoring how much time foxfour actually spends on the forum instead of working. I mean his PC mode is a disgrace to gaming, lool. Can anyone say broken beyond belief? FUBAR
Because he's on the clock 24/7 |
D legendary hero
One-Armed Bandits Unclaimed.
119
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Posted - 2013.06.07 05:40:00 -
[26] - Quote
J'Jor Da'Wg wrote:My heavy was smacked with the nerf bat in Uprising and I can't forget that. Even if it is slightly better with the hotfixes.
^^this and the TAR got. minimallly nerfed. AR's still rule the day, its realy sad.
whats worse is that aming down the sights on the HMG doesnt improve accuracy. |
Jeremiah Wickels
Exhibition of Shadows
1
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Posted - 2013.06.07 05:49:00 -
[27] - Quote
CCP FoxFour wrote:hahaha catering to the masses. I come here, read what you all say, laugh, post some random... interactions, collect my likes, and then go back to working on "stuff".
p.s. just incase someone decides to take me seriously, this is just me posting random. Balancing community experience with internal metrics and our experiences (both playing the game and professional) is always a tricky thing. We need to make what we believe to be a good game but we cannot ignore what the players are saying. It is a careful balance and is very rarely ever met even near perfectly. You can ignore some of the players considering most of them, are just being jack a**** who complain instead of enjoying the game. |
Anita Hardone
Fraternity of St. Venefice Amarr Empire
44
|
Posted - 2013.06.07 20:21:00 -
[28] - Quote
Deleted
W/T |
Geth Massredux
Defensores Doctrina
379
|
Posted - 2013.06.07 20:30:00 -
[29] - Quote
Oh **** he said CCP to Harden the **** up!!!! oh damn.... A player said CCP to HTFU, what has this world come to?
- Geth |
low genius
The Sound Of Freedom Renegade Alliance
104
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Posted - 2013.06.07 20:40:00 -
[30] - Quote
CCP FoxFour wrote:hahaha catering to the masses. I come here, read what you all say, laugh, post some random... interactions, collect my likes, and then go back to working on "stuff".
p.s. just incase someone decides to take me seriously, this is just me posting random. Balancing community experience with internal metrics and our experiences (both playing the game and professional) is always a tricky thing. We need to make what we believe to be a good game but we cannot ignore what the players are saying. It is a careful balance and is very rarely ever met even near perfectly.
fox, we need a room to test so we can theory craft. i don't care if it's a pole barn where i can get my crew together and shoot one another, or if it's an empty battlefield, or whatever.
we need to be able to test the numbers game. |
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EVEry DUSTOID
United Planetary Soldiers
106
|
Posted - 2013.06.07 20:49:00 -
[31] - Quote
CCP FoxFour wrote:hahaha catering to the masses. I come here, read what you all say, laugh, post some random... interactions, collect my likes, and then go back to working on "stuff".
p.s. just incase someone decides to take me seriously, this is just me posting random. Balancing community experience with internal metrics and our experiences (both playing the game and professional) is always a tricky thing. We need to make what we believe to be a good game but we cannot ignore what the players are saying. It is a careful balance and is very rarely ever met even near perfectly.
If your so confident in what your doing, why has the game went through a complete overhaul in core gameplay mechanics in less then a year?
If anything you guys are lost and being guided by people even more lost and clueless, seems odd.... |
StubbyDucky
KILL-EM-QUICK RISE of LEGION
145
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Posted - 2013.06.07 21:14:00 -
[32] - Quote
low genius wrote:CCP FoxFour wrote:hahaha catering to the masses. I come here, read what you all say, laugh, post some random... interactions, collect my likes, and then go back to working on "stuff".
p.s. just incase someone decides to take me seriously, this is just me posting random. Balancing community experience with internal metrics and our experiences (both playing the game and professional) is always a tricky thing. We need to make what we believe to be a good game but we cannot ignore what the players are saying. It is a careful balance and is very rarely ever met even near perfectly. fox, we need a room to test so we can theory craft. i don't care if it's a pole barn where i can get my crew together and shoot one another, or if it's an empty battlefield, or whatever. we need to be able to test the numbers game. Good luck in getting this, CCP Devs are just way to busy with the change Fox's name game and nerfing everything to give us good game feature.
Hell they can't even give us core FPS mechanics that arn't broken. |
Somin Krais
Dead Six Initiative Lokun Listamenn
74
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Posted - 2013.06.07 21:39:00 -
[33] - Quote
OP says "HTFU CCP" FoxFour says "OK" OP account no longer exists
Who won? The OP because CCP listened or CCP because one less HTFU thread? * philosophy /* |
Bjorei Sevarre
Villore Sec Ops Gallente Federation
6
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Posted - 2013.06.07 21:41:00 -
[34] - Quote
CCP FoxFour wrote:Balancing community experience with internal metrics and our experiences (both playing the game and professional) is always a tricky thing.
Even though we forum posters most likely comprise about 1% of the game's total population, it's fair to assume that many of the sentiments we express are shared by the lurkers and non-forumers to some degree (though, for whatever reason, they choose not to express those views.) The balance of feedback versus vision should, in my opinion, be heavily biased toward vision - for a variety of reasons - but that said, I feel like the game is falling well short of the vision.
DUST is billed as a futuristic, First-Person-Shooter, which is not only set in the EVE universe, but is an integral part of New Eden. However, I feel (as I'm sure do many people here) that the core mechanic of the vision (namely the First-Person-Shooting) is woefully lacking in appeal.
The Call of Duty franchise is often criticized by players here because of its one-dimensional, uninspired design and repetitive gameplay; however I think it's important to note its popularity in spite of its lack of revolutionary game systems (though, to be fair, a system of leveling in an FPS title was quite revolutionary when it was first introduced.) All you do in Call of Duty is run around and shoot each other, but the running around and shooting each other is so much fun, that millions and millions of people spend thousands of hours doing just that.
CoD is even grindy! Many dedicated CoD players will reset their characters and re-grind the grind TEN TIMES for nothing more than a special version of a few weapons and a fancier icon to display beside their names. Many players here criticize DUST because of its grind, yet I would submit that the grind in CoD is much more prevalent, and much less rewarding, and yet it is the more popular game. Why? Because its core mechanic works so beautifully.
If DUST's core mechanic worked as well as CoD's, it would be blowing that game out of the water in terms of popularity. The intricacies EVE's metagame, persistent world and skill system, incorporated with a triple-A FPS title would be the epitome of revolutionary and an unstoppable, revenue generating, juggernaut.
I have said before that once DUST's gameplay systems are able to mature and interact with each other gracefully it will transcend the FPS genre. However, the FPS system is still a vital factor in that equation, and it should be given primacy over the others so that DUST learns to crawl before it tries to run.
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Kaze Eyrou
ROGUE SPADES EoN.
272
|
Posted - 2013.06.07 22:10:00 -
[35] - Quote
ITT: OP complains. SoxFour trolls OP. OP takes SoxFour seriously and starts to wear a cardboard sign saying "THE END IS NEAR".
10/10 SoxFour |
StubbyDucky
KILL-EM-QUICK RISE of LEGION
147
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Posted - 2013.06.08 00:19:00 -
[36] - Quote
Somin Krais wrote:OP says "HTFU CCP" FoxFour says "OK" OP account no longer exists
Who won? The OP because CCP listened or CCP because one less HTFU thread? * philosophy /* LOL I am still here so looks like I win according to your theory. |
StubbyDucky
KILL-EM-QUICK RISE of LEGION
147
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Posted - 2013.06.08 00:25:00 -
[37] - Quote
Kaze Eyrou wrote:ITT: OP complains. SoxFour trolls OP. OP takes SoxFour seriously and starts to wear a cardboard sign saying "THE END IS NEAR". 10/10 SoxFour So cute you being one of those name changing groupies. Ahhhhh does it make you feel like one of Foxfours pals chasing him around hoping his name will change one day?
Pathetic . |
The Loathing
The Southern Legion RISE of LEGION
92
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Posted - 2013.06.08 00:32:00 -
[38] - Quote
CCP FoxFour wrote:hahaha catering to the masses. I come here, read what you all say, laugh, post some random... interactions, collect my likes, and then go back to working on "stuff".
p.s. just incase someone decides to take me seriously, this is just me posting random. Balancing community experience with internal metrics and our experiences (both playing the game and professional) is always a tricky thing. We need to make what we believe to be a good game but we cannot ignore what the players are saying. It is a careful balance and is very rarely ever met even near perfectly.
23,333 likes as of my posting!!!
I declare the CCP 'Sox'Four petition be closed.
I declare the CCP Fox'Whor-e' petition be opened! |
Cody Sietz
The Tritan Industries RISE of LEGION
203
|
Posted - 2013.06.08 02:23:00 -
[39] - Quote
CCP FoxFour wrote:hahaha catering to the masses. I come here, read what you all say, laugh, post some random... interactions, collect my likes, and then go back to working on "stuff".
p.s. just incase someone decides to take me seriously, this is just me posting random. Balancing community experience with internal metrics and our experiences (both playing the game and professional) is always a tricky thing. We need to make what we believe to be a good game but we cannot ignore what the players are saying. It is a careful balance and is very rarely ever met even near perfectly. Off with his head! |
dustwaffle
Ill Omens EoN.
65
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Posted - 2013.06.08 03:52:00 -
[40] - Quote
Successful troll is successful |
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Sgt Kirk
SyNergy Gaming EoN.
648
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Posted - 2013.06.08 04:05:00 -
[41] - Quote
CCP FoxFour wrote:hahaha catering to the masses. I come here, read what you all say, laugh, post some random... interactions, collect my likes, and then go back to working on "stuff". Stuff confirmed in the next update |
Mobius Wyvern
BetaMax. CRONOS.
1849
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Posted - 2013.06.08 04:09:00 -
[42] - Quote
StubbyDucky wrote:CCP FoxFour wrote:hahaha catering to the masses. I come here, read what you all say, laugh, post some random... interactions, collect my likes, and then go back to working on "stuff".
p.s. just incase someone decides to take me seriously, this is just me posting random. Balancing community experience with internal metrics and our experiences (both playing the game and professional) is always a tricky thing. We need to make what we believe to be a good game but we cannot ignore what the players are saying. It is a careful balance and is very rarely ever met even near perfectly. Just as I figured, Dev's are more interested in the changing name games than the game they are Developing. Really pathetic. My job here is done. Wow, real internet tough guy, this one. |
Coleman Gray
GunFall Mobilization Covert Intervention
342
|
Posted - 2013.06.08 04:21:00 -
[43] - Quote
Take your own advice and Hush the **** up, CCP knows better than people seem to give them credit, when you make a game thats done as well as EvE, then, maybe then you can tell them how to do their job. |
Ignatius Crumwald
IMPSwarm Negative-Feedback
550
|
Posted - 2013.06.08 08:22:00 -
[44] - Quote
Coleman Gray wrote:Take your own advice and Hush the **** up, CCP knows better than people seem to give them credit, when you make a game thats done as well as EvE, then, maybe then you can tell them how to do their job.
I've heard a lot of good things about EvE, "Balanced" isn't one of those things.
Internal metrics are a 90% fail because they usually look at the entire player base, when for true balancing purposes you should be looking at the top players.
They don't take little league into account when they design gear for the MLB. |
Panther Alpha
Lone Wolf Going Solo
456
|
Posted - 2013.06.08 08:34:00 -
[45] - Quote
Ignatius Crumwald wrote:Coleman Gray wrote:Take your own advice and Hush the **** up, CCP knows better than people seem to give them credit, when you make a game thats done as well as EvE, then, maybe then you can tell them how to do their job. I've heard a lot of good things about EvE, "Balanced" isn't one of those things. Internal metrics are a 90% fail because they usually look at the entire player base, when for true balancing purposes you should be looking at the top players. They don't take little league into account when they design gear for the MLB.
Perfect balance in a game is "IMPOSSIBLE"... even the greater Shooter games in History, have balance issues after decades of development. The path that CCP is taking with trying to achieve perfect balance, is self destructive.
STOP doing that... focus in the things that you are got at. Balance will improve over years of tweaking.... but don't stop the game development trying to achieve something that is impossible. |
Ignatius Crumwald
IMPSwarm Negative-Feedback
552
|
Posted - 2013.06.08 09:49:00 -
[46] - Quote
Panther Alpha wrote:Ignatius Crumwald wrote:Coleman Gray wrote:Take your own advice and Hush the **** up, CCP knows better than people seem to give them credit, when you make a game thats done as well as EvE, then, maybe then you can tell them how to do their job. I've heard a lot of good things about EvE, "Balanced" isn't one of those things. Internal metrics are a 90% fail because they usually look at the entire player base, when for true balancing purposes you should be looking at the top players. They don't take little league into account when they design gear for the MLB. Perfect balance in a game is "IMPOSSIBLE"... even the greater Shooter games in History, have balance issues after decades of development. The path that CCP is taking with trying to achieve perfect balance, is self destructive. STOP doing that... focus in the things that you are good at. Balance will improve over years of tweaking.... but don't stop the game development trying to achieve something that is impossible.
What they are trying to achieve and what they are going to acheive are two totally different things.
For instance, they are trying to do away with conventional FPS roles (unless you play heavy), what they are ending up with is players combining the best Min/Max suit with what ever the flavor of the month weapon is to create a very bland sandbox. |
Otoky
DIOS EX.
124
|
Posted - 2013.06.08 10:10:00 -
[47] - Quote
CCP FoxFour wrote:hahaha catering to the masses. I come here, read what you all say, laugh, post some random... interactions, collect my likes, and then go back to working on "stuff". I know you cheat with likes. |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
103
|
Posted - 2013.06.08 10:51:00 -
[48] - Quote
CCP FoxFour wrote:hahaha catering to the masses. I come here, read what you all say, laugh, post some random... interactions, collect my likes, and then go back to working on "stuff".
p.s. just incase someone decides to take me seriously, this is just me posting random. Balancing community experience with internal metrics and our experiences (both playing the game and professional) is always a tricky thing. We need to make what we believe to be a good game but we cannot ignore what the players are saying. It is a careful balance and is very rarely ever met even near perfectly. you should ignore threads like this and respond to some of the serious issues it will probably help the fast dwindling population of dust. i mean trolling people fun and all ..but i would be much happier when i click on a thread because, oo someone got a response from a dev...it wasnt you trolling around. yes im sure it is very hard. even if the honest truth is they're are years left of work before certain aspects of this game are balanced. if you as a dev are on the forums responding should it not be to something usefull otherwise your just wasting your time and delaying the progression. telling them hey its hard take it easy wont fix anything. and wont stop they're crying...instead you should fix some of the issues...they're are threads on here solid legit threads that have been reposted over a year...even if ccp will not be considering fixes to those issues for some time, a simple yeah we know that sucks we are working on it...is way more productive than this. i got on this crying thread because i thought i saw a dev comment..though hey might be usefull ...WRONG |
R F Gyro
Krusual Covert Operators Minmatar Republic
358
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Posted - 2013.06.08 12:11:00 -
[49] - Quote
CCP FoxFour wrote:iceyburnz wrote:CCP FoxFour wrote: metrics. I've really grown to hate that word. Fine, what about numbers? That is what they are? Actually they are log files which we parse to generate charts, graphs, and other numbers.
Charts & graphs. Can we have a dev blog?
Chant with me guys....
Deb blog! Dev blog! Dev blog! Dev blog! |
StubbyDucky
KILL-EM-QUICK RISE of LEGION
156
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Posted - 2013.06.08 13:12:00 -
[50] - Quote
R F Gyro wrote:CCP FoxFour wrote:iceyburnz wrote:CCP FoxFour wrote: metrics. I've really grown to hate that word. Fine, what about numbers? That is what they are? Actually they are log files which we parse to generate charts, graphs, and other numbers. Charts & graphs. Can we have a dev blog? Chant with me guys.... Deb blog! Dev blog! Dev blog! Dev blog! Foxfour gave you one, they are working on stuff. |
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StubbyDucky
KILL-EM-QUICK RISE of LEGION
161
|
Posted - 2013.06.10 12:14:00 -
[51] - Quote
Ignatius Crumwald wrote:Panther Alpha wrote:Ignatius Crumwald wrote:Coleman Gray wrote:Take your own advice and Hush the **** up, CCP knows better than people seem to give them credit, when you make a game thats done as well as EvE, then, maybe then you can tell them how to do their job. I've heard a lot of good things about EvE, "Balanced" isn't one of those things. Internal metrics are a 90% fail because they usually look at the entire player base, when for true balancing purposes you should be looking at the top players. They don't take little league into account when they design gear for the MLB. Perfect balance in a game is "IMPOSSIBLE"... even the greater Shooter games in History, have balance issues after decades of development. The path that CCP is taking with trying to achieve perfect balance, is self destructive. STOP doing that... focus in the things that you are good at. Balance will improve over years of tweaking.... but don't stop the game development trying to achieve something that is impossible. What they are trying to achieve and what they are going to acheive are two totally different things. For instance, they are trying to do away with conventional FPS roles (unless you play heavy), what they are ending up with is players combining the best Min/Max suit with what ever the flavor of the month weapon is to create a very bland sandbox.
Yeah but you see they are listening to the "Masses" and the "Masses" want bland, *cough COD cough* !
No matter, this game will either make it through the real AAA games or it won't.
CCP will only allow EVE carry this game for so long and will cut ties with it when it makes no money.
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ChromeBreaker
SVER True Blood
559
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Posted - 2013.06.10 12:31:00 -
[52] - Quote
CCP FoxFour wrote:iceyburnz wrote:CCP FoxFour wrote: metrics. I've really grown to hate that word. Fine, what about numbers? That is what they are? Actually they are log files which we parse to generate charts, graphs, and other numbers.
\o/ need MOAR graphs!! |
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