Pages: [1] 2 :: one page |
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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
StubbyDucky
KILL-EM-QUICK RISE of LEGION
134
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Posted - 2013.06.06 14:51:00 -
[1] - Quote
Please stop listening to the Nerf Brigade and please just fix this game. Stop trying to fix this broken game by just randomly nerfing crap how bout you concentrate your efforts on fixing the broken core mechanics instead of catering to the masses.
Give us the game you where supposed to have given us not this hollow shell of what could have been if only! |
Malkai Inos
Opus Arcana Orion Empire
318
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Posted - 2013.06.06 14:54:00 -
[2] - Quote
Pure Classic. |
Anita Hardone
Fraternity of St. Venefice Amarr Empire
26
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Posted - 2013.06.06 14:54:00 -
[3] - Quote
"htfu" doesnt mean what i think you think it means.... |
Full Metal Kitten
Chatelain Rapid Response Gallente Federation
708
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Posted - 2013.06.06 14:56:00 -
[4] - Quote
I see what the OP did there |
Panther Alpha
Lone Wolf Going Solo
425
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Posted - 2013.06.06 14:58:00 -
[5] - Quote
We are playing a Demo... the Devs are actually playing the proper game right now, and laughing at all of us..
Only joking .... or... do I ? |
Hey Fatty
SVER True Blood Unclaimed.
27
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Posted - 2013.06.06 14:59:00 -
[6] - Quote
Someone's TAR got minimally nerfed? |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
774
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Posted - 2013.06.06 15:04:00 -
[7] - Quote
My heavy was smacked with the nerf bat in Uprising and I can't forget that. Even if it is slightly better with the hotfixes. |
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CCP FoxFour
C C P C C P Alliance
22832
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Posted - 2013.06.06 15:11:00 -
[8] - Quote
hahaha catering to the masses. I come here, read what you all say, laugh, post some random... interactions, collect my likes, and then go back to working on "stuff".
p.s. just incase someone decides to take me seriously, this is just me posting random. Balancing community experience with internal metrics and our experiences (both playing the game and professional) is always a tricky thing. We need to make what we believe to be a good game but we cannot ignore what the players are saying. It is a careful balance and is very rarely ever met even near perfectly. |
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Panther Alpha
Lone Wolf Going Solo
425
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Posted - 2013.06.06 15:13:00 -
[9] - Quote
CCP FoxFour wrote:hahaha catering to the masses. I come here, read what you all say, laugh, post some random... interactions, collect my likes, and then go back to working on "stuff".
What "Stuff"?... come on!! we want to know !!! |
Sam Tektzby
Better Hide R Die D.E.F.I.A.N.C.E
15
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Posted - 2013.06.06 15:15:00 -
[10] - Quote
CCP FoxFour wrote:hahaha catering to the masses. I come here, read what you all say, laugh, post some random... interactions, collect my likes, and then go back to working on "stuff".
p.s. just incase someone decides to take me seriously, this is just me posting random. Balancing community experience with internal metrics and our experiences (both playing the game and professional) is always a tricky thing. We need to make what we believe to be a good game but we cannot ignore what the players are saying. It is a careful balance and is very rarely ever met even near perfectly.
When u fix MD, when u make game more balanced and not a AR edition, when you make my respec?! |
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steadyhand amarr
Amarr Immortal Volunteers
663
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Posted - 2013.06.06 15:23:00 -
[11] - Quote
Op failed so hard even soxfor trolled him :-).
Switch to SCR apprently thats now the op gun |
Aran Abbas
Goonfeet
53
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Posted - 2013.06.06 15:31:00 -
[12] - Quote
CCP FoxFour wrote:hahaha catering to the masses. I come here, read what you all say, laugh, post some random... interactions, collect my likes, and then go back to working on "stuff".
p.s. just incase someone decides to take me seriously, this is just me posting random. Balancing community experience with internal metrics and our experiences (both playing the game and professional) is always a tricky thing. We need to make what we believe to be a good game but we cannot ignore what the players are saying. It is a careful balance and is very rarely ever met even near perfectly.
Do you have an internal tool that tells you how many kills there have been per weapon over a given time period? I'm thinking that let's say there were only three weapons for example, and one of the weapons got 50% of the kills in a week. All things being equal it should get 33% of the kills, so that would indicate that the damage on the weapon should be slowly reduced until it hits 33% of kills.
Not a clear-cut tool, given that 50% of kills may simply mean that more players have specialised in that weapon and thus use it. But you're smart guys and gals, I'm sure you can come up with a fancy formula that accounts for such things. |
Kevales
Tronhadar Free Guard Minmatar Republic
6
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Posted - 2013.06.06 16:01:00 -
[13] - Quote
steadyhand amarr wrote:Op failed so hard even soxfor trolled him :-).
Switch to SCR apprently thats now the op gun But don't forget to Like SocksFour's post. |
Lance 2ballzStrong
SyNergy Gaming EoN.
2121
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Posted - 2013.06.06 16:02:00 -
[14] - Quote
OP just got owned by FoxFour lol |
iceyburnz
Crux Special Tasks Group Gallente Federation
608
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Posted - 2013.06.06 16:21:00 -
[15] - Quote
CCP FoxFour wrote: metrics.
I've really grown to hate that word. |
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CCP FoxFour
C C P C C P Alliance
22887
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Posted - 2013.06.06 16:25:00 -
[16] - Quote
iceyburnz wrote:CCP FoxFour wrote: metrics. I've really grown to hate that word.
Fine, what about numbers? That is what they are? Actually they are log files which we parse to generate charts, graphs, and other numbers. |
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StubbyDucky
KILL-EM-QUICK RISE of LEGION
139
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Posted - 2013.06.06 16:29:00 -
[17] - Quote
CCP FoxFour wrote:hahaha catering to the masses. I come here, read what you all say, laugh, post some random... interactions, collect my likes, and then go back to working on "stuff".
p.s. just incase someone decides to take me seriously, this is just me posting random. Balancing community experience with internal metrics and our experiences (both playing the game and professional) is always a tricky thing. We need to make what we believe to be a good game but we cannot ignore what the players are saying. It is a careful balance and is very rarely ever met even near perfectly.
Just as I figured, Dev's are more interested in the changing name games than the game they are Developing. Really pathetic.
My job here is done.
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The Robot Devil
BetaMax. CRONOS.
371
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Posted - 2013.06.06 16:30:00 -
[18] - Quote
Panther Alpha wrote:We are playing a Demo... the Devs are actually playing the proper game right now, and laughing at all of us.. Only joking .... or... do I ?
You are pure evil. |
The Robot Devil
BetaMax. CRONOS.
371
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Posted - 2013.06.06 16:33:00 -
[19] - Quote
CCP FoxFour wrote:iceyburnz wrote:CCP FoxFour wrote: metrics. I've really grown to hate that word. Fine, what about numbers? That is what they are? Actually they are log files which we parse to generate charts, graphs, and other numbers.
Mmmm...matrices and numbers. I demand more graphs! |
Kevales
Tronhadar Free Guard Minmatar Republic
6
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Posted - 2013.06.06 16:37:00 -
[20] - Quote
Aran Abbas wrote:CCP FoxFour wrote:hahaha catering to the masses. I come here, read what you all say, laugh, post some random... interactions, collect my likes, and then go back to working on "stuff".
p.s. just incase someone decides to take me seriously, this is just me posting random. Balancing community experience with internal metrics and our experiences (both playing the game and professional) is always a tricky thing. We need to make what we believe to be a good game but we cannot ignore what the players are saying. It is a careful balance and is very rarely ever met even near perfectly. Do you have an internal tool that tells you how many kills there have been per weapon over a given time period? I'm thinking that let's say there were only three weapons for example, and one of the weapons got 50% of the kills in a week. All things being equal it should get 33% of the kills, so that would indicate that the damage on the weapon should be slowly reduced until it hits 33% of kills. Not a clear-cut tool, given that 50% of kills may simply mean that more players have specialised in that weapon and thus use it. But you're smart guys and gals, I'm sure you can come up with a fancy formula that accounts for such things.
The problem with that logic is that the most popular weapon is not necessarily the most *effective* weapon. It could be the most fun, the easiest to use, or the least SP and/or intensive.
Nerfing a weapon's effectiveness due to these factors does not increase balance, indeed it likely harms balance. Also the game must cater to the fact that if one gun is liked because of one of the above factors, but completely ineffective, it creates a bad user experience - the game seems to be guiding them towards that option, but then punishes them for using it == Not Fun.
You have to figure out *why* it's out of balance before you can alter the balance. I for one, use AR because it's the one you start with, the one you get for free if you don't want to spend ISK, and the most generally applicable. Not because I think it has the highest effectiveness. I also won't be able to effectively compare it to the other weapons because a) I need to spend SP in other weapons to compare, and b) My primary weapon is significantly buffed by my supporting skills, giving it a distinct advantage until I invest heavily in another weapon.
In short, I have no problem with nerfing certain weapons (I expect some of the other weapons would be more fun to use), I genuinely do not know which are the most effective. But it has to be done from a data perspective and not a popularity perspective, and they should hurry up in giving players access to a testing environment where the weapons can be properly assessed. |
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martinofski
Les Rebelles A Qc
170
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Posted - 2013.06.06 16:37:00 -
[21] - Quote
StubbyDucky wrote:CCP FoxFour wrote:hahaha catering to the masses. I come here, read what you all say, laugh, post some random... interactions, collect my likes, and then go back to working on "stuff".
p.s. just incase someone decides to take me seriously, this is just me posting random. Balancing community experience with internal metrics and our experiences (both playing the game and professional) is always a tricky thing. We need to make what we believe to be a good game but we cannot ignore what the players are saying. It is a careful balance and is very rarely ever met even near perfectly. Just as I figured, Dev's are more interested in the changing name games than the game they are Developing. Really pathetic. My job here is done.
What a great job you did! Thank you
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iceyburnz
Crux Special Tasks Group Gallente Federation
608
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Posted - 2013.06.06 16:37:00 -
[22] - Quote
CCP FoxFour wrote:iceyburnz wrote:CCP FoxFour wrote: metrics. I've really grown to hate that word. Fine, what about numbers? That is what they are? Actually they are log files which we parse to generate charts, graphs, and other numbers.
In our field, we just call them statistics, we don't need to tart it up to sound cool.
Maybe Game Developers have trouble with last syllable.
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Bling Blaine
Ringer For Hire
194
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Posted - 2013.06.06 16:38:00 -
[23] - Quote
CCP FoxFour wrote:hahaha catering to the masses. I come here, read what you all say, laugh, post some random... interactions, collect my likes, and then go back to working on "stuff".
p.s. just incase someone decides to take me seriously, this is just me posting random. Balancing community experience with internal metrics and our experiences (both playing the game and professional) is always a tricky thing. We need to make what we believe to be a good game but we cannot ignore what the players are saying. It is a careful balance and is very rarely ever met even near perfectly.
It actually seems to me you spend waaaaaay to much time trolling instead of actually working on dust.
As we all know what is wrong with dust, why do you need to even be posting anything outside of fixes or asking for information to fix issues.
90% of your posts are useless banter gaining likes like a troll.
Someone from ccp should be monitoring how much time foxfour actually spends on the forum instead of working. I mean his PC mode is a disgrace to gaming, lool. Can anyone say broken beyond belief? FUBAR |
Full Metal Kitten
Chatelain Rapid Response Gallente Federation
710
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Posted - 2013.06.06 16:45:00 -
[24] - Quote
CCP FoxFour wrote:p.s. just incase someone decides to take me seriously Wish you had a Kugu account so we could take those shackles off. I enjoy your trolls without disclaimers. :-)
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DUST Fiend
OSG Planetary Operations Covert Intervention
3438
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Posted - 2013.06.06 16:49:00 -
[25] - Quote
Bling Blaine wrote:Someone from ccp should be monitoring how much time foxfour actually spends on the forum instead of working. I mean his PC mode is a disgrace to gaming, lool. Can anyone say broken beyond belief? FUBAR
Because he's on the clock 24/7 |
D legendary hero
One-Armed Bandits Unclaimed.
119
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Posted - 2013.06.07 05:40:00 -
[26] - Quote
J'Jor Da'Wg wrote:My heavy was smacked with the nerf bat in Uprising and I can't forget that. Even if it is slightly better with the hotfixes.
^^this and the TAR got. minimallly nerfed. AR's still rule the day, its realy sad.
whats worse is that aming down the sights on the HMG doesnt improve accuracy. |
Jeremiah Wickels
Exhibition of Shadows
1
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Posted - 2013.06.07 05:49:00 -
[27] - Quote
CCP FoxFour wrote:hahaha catering to the masses. I come here, read what you all say, laugh, post some random... interactions, collect my likes, and then go back to working on "stuff".
p.s. just incase someone decides to take me seriously, this is just me posting random. Balancing community experience with internal metrics and our experiences (both playing the game and professional) is always a tricky thing. We need to make what we believe to be a good game but we cannot ignore what the players are saying. It is a careful balance and is very rarely ever met even near perfectly. You can ignore some of the players considering most of them, are just being jack a**** who complain instead of enjoying the game. |
Anita Hardone
Fraternity of St. Venefice Amarr Empire
44
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Posted - 2013.06.07 20:21:00 -
[28] - Quote
Deleted
W/T |
Geth Massredux
Defensores Doctrina
379
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Posted - 2013.06.07 20:30:00 -
[29] - Quote
Oh **** he said CCP to Harden the **** up!!!! oh damn.... A player said CCP to HTFU, what has this world come to?
- Geth |
low genius
The Sound Of Freedom Renegade Alliance
104
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Posted - 2013.06.07 20:40:00 -
[30] - Quote
CCP FoxFour wrote:hahaha catering to the masses. I come here, read what you all say, laugh, post some random... interactions, collect my likes, and then go back to working on "stuff".
p.s. just incase someone decides to take me seriously, this is just me posting random. Balancing community experience with internal metrics and our experiences (both playing the game and professional) is always a tricky thing. We need to make what we believe to be a good game but we cannot ignore what the players are saying. It is a careful balance and is very rarely ever met even near perfectly.
fox, we need a room to test so we can theory craft. i don't care if it's a pole barn where i can get my crew together and shoot one another, or if it's an empty battlefield, or whatever.
we need to be able to test the numbers game. |
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