Bjorei Sevarre
Villore Sec Ops Gallente Federation
6
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Posted - 2013.06.07 21:41:00 -
[1] - Quote
CCP FoxFour wrote:Balancing community experience with internal metrics and our experiences (both playing the game and professional) is always a tricky thing.
Even though we forum posters most likely comprise about 1% of the game's total population, it's fair to assume that many of the sentiments we express are shared by the lurkers and non-forumers to some degree (though, for whatever reason, they choose not to express those views.) The balance of feedback versus vision should, in my opinion, be heavily biased toward vision - for a variety of reasons - but that said, I feel like the game is falling well short of the vision.
DUST is billed as a futuristic, First-Person-Shooter, which is not only set in the EVE universe, but is an integral part of New Eden. However, I feel (as I'm sure do many people here) that the core mechanic of the vision (namely the First-Person-Shooting) is woefully lacking in appeal.
The Call of Duty franchise is often criticized by players here because of its one-dimensional, uninspired design and repetitive gameplay; however I think it's important to note its popularity in spite of its lack of revolutionary game systems (though, to be fair, a system of leveling in an FPS title was quite revolutionary when it was first introduced.) All you do in Call of Duty is run around and shoot each other, but the running around and shooting each other is so much fun, that millions and millions of people spend thousands of hours doing just that.
CoD is even grindy! Many dedicated CoD players will reset their characters and re-grind the grind TEN TIMES for nothing more than a special version of a few weapons and a fancier icon to display beside their names. Many players here criticize DUST because of its grind, yet I would submit that the grind in CoD is much more prevalent, and much less rewarding, and yet it is the more popular game. Why? Because its core mechanic works so beautifully.
If DUST's core mechanic worked as well as CoD's, it would be blowing that game out of the water in terms of popularity. The intricacies EVE's metagame, persistent world and skill system, incorporated with a triple-A FPS title would be the epitome of revolutionary and an unstoppable, revenue generating, juggernaut.
I have said before that once DUST's gameplay systems are able to mature and interact with each other gracefully it will transcend the FPS genre. However, the FPS system is still a vital factor in that equation, and it should be given primacy over the others so that DUST learns to crawl before it tries to run.
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