Kevales
Tronhadar Free Guard Minmatar Republic
6
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Posted - 2013.06.06 16:37:00 -
[2] - Quote
Aran Abbas wrote:CCP FoxFour wrote:hahaha catering to the masses. I come here, read what you all say, laugh, post some random... interactions, collect my likes, and then go back to working on "stuff".
p.s. just incase someone decides to take me seriously, this is just me posting random. Balancing community experience with internal metrics and our experiences (both playing the game and professional) is always a tricky thing. We need to make what we believe to be a good game but we cannot ignore what the players are saying. It is a careful balance and is very rarely ever met even near perfectly. Do you have an internal tool that tells you how many kills there have been per weapon over a given time period? I'm thinking that let's say there were only three weapons for example, and one of the weapons got 50% of the kills in a week. All things being equal it should get 33% of the kills, so that would indicate that the damage on the weapon should be slowly reduced until it hits 33% of kills. Not a clear-cut tool, given that 50% of kills may simply mean that more players have specialised in that weapon and thus use it. But you're smart guys and gals, I'm sure you can come up with a fancy formula that accounts for such things.
The problem with that logic is that the most popular weapon is not necessarily the most *effective* weapon. It could be the most fun, the easiest to use, or the least SP and/or intensive.
Nerfing a weapon's effectiveness due to these factors does not increase balance, indeed it likely harms balance. Also the game must cater to the fact that if one gun is liked because of one of the above factors, but completely ineffective, it creates a bad user experience - the game seems to be guiding them towards that option, but then punishes them for using it == Not Fun.
You have to figure out *why* it's out of balance before you can alter the balance. I for one, use AR because it's the one you start with, the one you get for free if you don't want to spend ISK, and the most generally applicable. Not because I think it has the highest effectiveness. I also won't be able to effectively compare it to the other weapons because a) I need to spend SP in other weapons to compare, and b) My primary weapon is significantly buffed by my supporting skills, giving it a distinct advantage until I invest heavily in another weapon.
In short, I have no problem with nerfing certain weapons (I expect some of the other weapons would be more fun to use), I genuinely do not know which are the most effective. But it has to be done from a data perspective and not a popularity perspective, and they should hurry up in giving players access to a testing environment where the weapons can be properly assessed. |