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Fiddlestaxp
TeamPlayers EoN.
124
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Posted - 2013.06.26 22:19:00 -
[1] - Quote
xprotoman23 wrote: If I wanted to play with "one man army" and "203's" I would go back to MW2.
Danger close was more overpowered than anything currently in this game. Laser Rifles of last patch were close.
Also going to note that flaylock is "broken" good and does too much damage, too quickly, at minimal PG cost. Increasing weapon ranges overall will help, but will also be an indirect nerf to the mass driver. Which I don't think they are going to compensate for. |
Fiddlestaxp
TeamPlayers EoN.
126
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Posted - 2013.06.26 22:39:00 -
[2] - Quote
A question:
What is the point of having a commando suit with two light weapon slots, when you can already equip a flaylock in a side arm slot? Is the commando suit going to have enough PG to reasonable fit a second light weapon that is better than a Core Flaylock for 2 PG? |
Fiddlestaxp
TeamPlayers EoN.
127
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Posted - 2013.06.26 22:48:00 -
[3] - Quote
Ydubbs81 RND wrote:Fiddlestaxp wrote:A question:
What is the point of having a commando suit with two light weapon slots, when you can already equip a flaylock in a side arm slot? Is the commando suit going to have enough PG to reasonable fit a second light weapon that is better than a Core Flaylock for 2 PG? Anti vehicle.....swarm launcher and AR You make a good point. But it is going to end up being a niche suit like Amarr Logi(Sniping). If they decided to give it gimp PG, it won't even be able to function properly in an AV role. And the Core Flaylock eliminates almost every other use that one can come up with for the suit. |
Fiddlestaxp
TeamPlayers EoN.
127
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Posted - 2013.06.26 23:17:00 -
[4] - Quote
Ydubbs81 RND wrote:Well, I'm going to wait and see...if they make it a practical suit, then the murder lav will be less of a problem Going to take more than a suit to fix those :(. Unless it makes LAVs blow up on impact. Can impact damage return be the Commando class skill? Please? |
Fiddlestaxp
TeamPlayers EoN.
131
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Posted - 2013.06.30 05:25:00 -
[5] - Quote
CCP, you have the power to fix this right now. Don't go over board, don't nerf it into the ground until 1.3, but fix the PG requirements of the core flaylock right now. Simple item fix. You have the power and the gun is clearly broken. Pretty clear to anyone who actually cares about game balance that it should be more in line with other side arms.
Hell, I am sure the player base would be happy with an incremental fix until you find the right balance. But you need to start moving that PG number up right away. |
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