Pages: 1 2 3 4 5 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Laurent Cazaderon
What The French CRONOS.
1474
|
Posted - 2013.05.30 09:31:00 -
[1] - Quote
Hey guys. Here are some thoughts regarding the election process and logistics. This is not a proposition made by CCP but my own thoughts on the matter that i also shared with CCP and now with you. Please feel free to tell me what you think of all this.
Everyone votes, no condition.
This is the basic democracy but its main flaw is pretty obvious regarding how the PS3 identification for players work and how easy it is to create dozens of accounts. Election would be a race among who has the most active people supporting him and creating multiple accounts to vote over and over and over again. On the other hand, it's probably the simplest process to set in motion and would allow everyone, even a 2 days old player to vote. But is it a good idea ? I dont think so.
Time Based requirement to vote
Time based would allow to keep newer and misinformed players out of the voting process. That's the main advantage here. It is also what seems to be a very easy system to implement to an election process.
Only problem is that this requirement will only limit multi-account for the first year. In fact, even the first election will see people voting with multiple account as many of the active players already have multiple day-one accounts. And as soon as those will now all they need is an old enough account to vote, they will create a lot of them for the second CPM election.
And empty accounts only used for CPM election, is bad in many ways. Also, after how long do we consider a player being ready to vote ? 3 month, 6 month, a year ? Even a 3 month old account may in fact be a player with very few knowledge of the game. Definitely, time doesnt seem to be a good criteria to use.
WP based requirement to vote
This one is very much like the time based requirement but is more rooted into Dust's context. Multi-account voting would require more than just creating an account and using it once a year as you would need to work to get to the WP requirement. It also allows for a more relevant way to decide when a player is ready to vote as WP earned mirrors knowledge of the game far better than for how long a character has existed. ( 250000 WP in a month is worth more than 50 000 WP over 4 month)
Still this solution has a downside as well. As soon as the WP requirement for the first election will be known, active players will raise their alt characters to that level over time, expecting to use those to vote multiple times during the first (if doable) or at least the second election.
Thus, the WP requirement would need to be raised year after year to avoid people slowly building up many many alt accounts. It would work as a counter measure but hurt new players willing to invest themselves in the entire community mechanics and CPM election as in a few years the WP requirement would be way too high for them to catch up (especially if it grows every year).
Conclusion, even if better on paper WP requirement isnt the perfect solution either. In my opinion it should be an addition to whatever the main voting system is.
AUR item requirement to vote
I really dont like this solution.. but here's a few thoughts anyway.
Main advantage is that even with a very cheap AUR item, it would stop many people from voting through multiple accounts. Why ? Because even if the "vote ticket" costs only 5 AUR, you'll still need to buy at least 1.99 euros\dollars or whatever worth of AUR for your alt account. So, those who actually use those alts to play will probably not bother. But they will not create dozens of alt accounts and invest 2 $ on it when they know they wont ever use it again. Though, this analysis is only good until people can transfer AUR from one account to another.
Or the AUR item could be expensive, but then it would give a feeling of pay-to-vote, or even worse pay-to-be-elected. And Dust, no CCP, really doesnt need that.
Overall, requiring people to pay to get a vote is bad in my opinion. It will raise many many critics on the CPM elections and thus will hurt the CPM action.
Real-Life ID verification to vote
This is, and i never hid it, the best solution imo to counter people voting multiple times. In Eve, you need a paid account to vote. Or at least if you want to vote multiple times for free, you'll still need one account feeding plex to those alt accounts.
The best solution would be to mimic that system in Dust and check people based on their credit card information. No need to pay for anything, CC acts only as a digital ID. Once a person voted using a specific credit card, it registers the information and locks it out of voting. Many ways to do this :
- Use Sony's PSN data as Dust is tied to PSN anyway.
- Use the EVE web so people can create an account, and tie to their PSN account registering a CC with name, adress etc.. and then voting. Each CC, name etc.. being used to avoid multi-votes
- Use a built in web interface inside Dust. It has been done in several video-game (mass effect) and would allow to access a web CCP based UI to use credit card and vote.
Now i know what you're gonna say. What about people who dont have a credit card ? I'm gonna be blunt and say that 99.5 % of the players can at least get access to a "friendly" credit card. Aka Mom\Dad if needed. Sure some people may manage to use 2-3 different credit cards from ppl they know but i'm pretty sure that's the most painful way to get access to multiple votes.
So, If any of those CC verification is doable, combining this verification process AND a WP based requirement to ensure people voting are both unique and having knowledge of the game would be the ideal system.
What do you think guys (and gals) ? |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1410
|
Posted - 2013.05.30 09:52:00 -
[2] - Quote
Real ID verification. Not like its going to matter. Bigger alliances are just going to stack the election with multiplerepresentatives, same as the CSM |
Laurent Cazaderon
What The French CRONOS.
1474
|
Posted - 2013.05.30 09:58:00 -
[3] - Quote
Aeon Amadi wrote:Real ID verification. Not like its going to matter. Bigger alliances are just going to stack the election with multiplerepresentatives, same as the CSM
That's only one part of the election process. Dealing with multi-votes and allowing voting to player with a minimal knowledge of the game.
Representation is another debate, that's about the exact form of the election. |
Cassonetto Sovrano
Hobo's Happy Helpers
0
|
Posted - 2013.05.30 19:48:00 -
[4] - Quote
Laurent Cazaderon wrote:WP based requirement to voteStill this solution has a downside as well. As soon as the WP requirement for the first election will be known, active players will raise their alt characters to that level over time, expecting to use those to vote multiple times during the first (if doable) or at least the second election. Thus, the WP requirement would need to be raised year after year to avoid people slowly building up many many alt accounts. It would work as a counter measure but hurt new players willing to invest themselves in the entire community mechanics and CPM election as in a few years the WP requirement would be way too high for them to catch up (especially if it grows every year).
I would propose a slight variation; instead of raising the required total WP each year, how about we go by WP earned in the last year? It requires the player to be active, weeds out anybody who just started playing, but doesn't create the long term issues of just raising the cap. |
Klivve Cussler
S.e.V.e.N. Gentlemen's Agreement
145
|
Posted - 2013.05.30 20:17:00 -
[5] - Quote
Cassonetto Sovrano wrote:Laurent Cazaderon wrote:WP based requirement to voteStill this solution has a downside as well. As soon as the WP requirement for the first election will be known, active players will raise their alt characters to that level over time, expecting to use those to vote multiple times during the first (if doable) or at least the second election. Thus, the WP requirement would need to be raised year after year to avoid people slowly building up many many alt accounts. It would work as a counter measure but hurt new players willing to invest themselves in the entire community mechanics and CPM election as in a few years the WP requirement would be way too high for them to catch up (especially if it grows every year). I would propose a slight variation; instead of raising the required total WP each year, how about we go by WP earned in the last year? It requires the player to be active, weeds out anybody who just started playing, but doesn't create the long term issues of just raising the cap.
+1 this |
Kain Spero
Imperfects Negative-Feedback
1500
|
Posted - 2013.05.30 20:50:00 -
[6] - Quote
Personally, I'm a very big proponent of active play being the measurement stick used. This is one of the reasons I really want AFK SP and ISK to go away. It could potentially taint the electorate.
This is a free to play game and the players that put time and effort into the game create content for those that spend money. This sweat equity should not be overlooked when it come time to create an election process. |
Abu Stij
Goonfeet
132
|
Posted - 2013.05.31 02:17:00 -
[7] - Quote
Oh god no, whoever suggested the Real Life ID & Aurum ideas needs to be told to stop coming up with bad ideas.
If you have a voting system that has a benchmark requirement to vote that is say, spitballing here so take it with a pinch of salt, 20mil WarPoints it caters to the players who put effort into the game, and actually care about the "trivial" thing such as a CPM vote.
Figuring out the best level to set that bar at is the tricky part.
|
Terry Webber
Turalyon Plus
77
|
Posted - 2013.05.31 03:07:00 -
[8] - Quote
Klivve Cussler wrote:Cassonetto Sovrano wrote:Laurent Cazaderon wrote:WP based requirement to voteStill this solution has a downside as well. As soon as the WP requirement for the first election will be known, active players will raise their alt characters to that level over time, expecting to use those to vote multiple times during the first (if doable) or at least the second election. Thus, the WP requirement would need to be raised year after year to avoid people slowly building up many many alt accounts. It would work as a counter measure but hurt new players willing to invest themselves in the entire community mechanics and CPM election as in a few years the WP requirement would be way too high for them to catch up (especially if it grows every year). I would propose a slight variation; instead of raising the required total WP each year, how about we go by WP earned in the last year? It requires the player to be active, weeds out anybody who just started playing, but doesn't create the long term issues of just raising the cap. +1 this I agree. +1, Cassonetto! |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1411
|
Posted - 2013.05.31 04:13:00 -
[9] - Quote
Abu Stij wrote:Oh god no, whoever suggested the Real Life ID & Aurum ideas needs to be told to stop coming up with bad ideas.
If you have a voting system that has a benchmark requirement to vote that is say, spitballing here so take it with a pinch of salt, 20mil WarPoints it caters to the players who put effort into the game, and actually care about the "trivial" thing such as a CPM vote.
Figuring out the best level to set that bar at is the tricky part.
Problem with that is that it won't deter alternate accounts and it will definitely deter new players. If new players can't vote despite having a good grasp of the game, then they're going to feel singled out.
Eve Online has a voting process that includes both but you have to have a paid account in order to vote. Real ID verification and Aurum would prevent Alt-Account spamming and have a definite category of voters, where-as WP Based voting would allow anyone who had spent the time to hit the marker and then just leave the character alone until voting season.
Fact is, if they have enough warning, they'll start spamming the WP right now just to hit the marker so they can force the vote. Give me a year to hit 'x' WP with 10 characters and I assure you I'll do it if it means seeing a member of my alliance in the CPM. |
Laurent Cazaderon
What The French CRONOS.
1479
|
Posted - 2013.05.31 07:59:00 -
[10] - Quote
Cassonetto Sovrano wrote:Laurent Cazaderon wrote:WP based requirement to voteStill this solution has a downside as well. As soon as the WP requirement for the first election will be known, active players will raise their alt characters to that level over time, expecting to use those to vote multiple times during the first (if doable) or at least the second election. Thus, the WP requirement would need to be raised year after year to avoid people slowly building up many many alt accounts. It would work as a counter measure but hurt new players willing to invest themselves in the entire community mechanics and CPM election as in a few years the WP requirement would be way too high for them to catch up (especially if it grows every year). I would propose a slight variation; instead of raising the required total WP each year, how about we go by WP earned in the last year? It requires the player to be active, weeds out anybody who just started playing, but doesn't create the long term issues of just raising the cap.
Good suggestion dude. I guess it could be done by CCP as a back-end information. Or perhaps add a statistic "this year WP" in the char screen. Would indeed kill one of the issues.
Yet, one problem remains : How do you get new motivated players to reach that WP requirement ? And still make it discouraging enough to avoid people farming a lot of voting accounts ?
I guess we would need to see average WP earned per month to discuss a number as it's quite difficult without hard data.
Abu Stij wrote:Oh god no, whoever suggested the Real Life ID & Aurum ideas needs to be told to stop coming up with bad ideas.
If you have a voting system that has a benchmark requirement to vote that is say, spitballing here so take it with a pinch of salt, 20mil WarPoints it caters to the players who put effort into the game, and actually care about the "trivial" thing such as a CPM vote.
Figuring out the best level to set that bar at is the tricky part.
Voting for CPM shouldnt be restricted to people who care about meta-game or the position itself. It should be opened to anyone who has an interest for the game and enough knowledge to pick out a candidate that promotes specific aspects of the game one would want to see improved or worked on.
As for real life ID, it's only a way to avoid elections becoming a race to who's got the largest amount of supporters with alt accounts. A simple fake credit card transaction used to register name and avoid another vote from the same person would work. |
|
Abu Stij
Goonfeet
133
|
Posted - 2013.05.31 15:26:00 -
[11] - Quote
Laurent Cazaderon wrote:
Voting for CPM shouldnt be restricted to people who care about meta-game or the position itself. It should be opened to anyone who has an interest for the game and enough knowledge to pick out a candidate that promotes specific aspects of the game one would want to see improved or worked on.
As for real life ID, it's only a way to avoid elections becoming a race to who's got the largest amount of supporters with alt accounts. A simple fake credit card transaction used to register name and avoid another vote from the same person would work.
I never said it should only cater to those who care about the meta-game, it should cater to those who actually put in the effort to play the game and care about the game itself. You literally just agreed with what I said in that if anyone is interested in the game enough to vote, should vote. Putting a benchmark/requirement is nothing new, think of it as a "you have to be this old to vote" rule that countries use, its to stop
With the Real Life ID format you're basically caching peoples personal credit card info via a company that had that same info stolen previously due to faulty security measures, that doesn't exactly scream "smart idea" at all. Comparing it to EVE is moot because you can keep your account active despite your credit card info being out of date through the secondary market, which isn't even active in DUST. The Aurum tickets could work, but without a secondary market its just a waste of your Aurum and can elections can be bought off by whomever sinks the most real world money on the game which defeats the purpose of trying to "avoid a race to who's got the largest amount of supporters with alt accounts" you're trying to preach against.
At present the only logical and sensible idea i a WarPoint based voting requirement as that keeps elections from being "paid for" and promotes players who enjoy the game to get out and vote. Keeping it to one vote per PSN ID is also the best way to curb mass issues with alts. You can keep the requirement not available for the public until a few days before the election to prevent "farming for votes" from happening as well. |
sammus420
Goonfeet
80
|
Posted - 2013.05.31 15:48:00 -
[12] - Quote
The activity/warpoints earned over a period of time seems the best option. I for one think that any method of verification that requires either a CC# or AUR item is a really, really bad idea, as there are a lot of people, myself included, who never want to have a CC# tied to their PSN. Also, if AUR is required to vote, that would cut out a large potion of the game's population. Plenty of people have zero intent to ever spend a dime on AUR. I 'd be willing to take an uneducated guess that they actually represent the majority of the player base, and we don't want their opinions discounted.
I see no reason why CCP should make the minimum warpoints required to vote public knowledge. Combine that with some sort of activity metrics (I'm sure CCP has records of exactly how long we're in battle, how far we travel, how old the account is ect) it shouldn't be hard to build a profile of accounts that aren't actually used to play the game.
Also wouldnt the MAC address of the PS3 be an option to limit votes by? 1 vote per PS3. |
Abu Stij
Goonfeet
133
|
Posted - 2013.05.31 16:24:00 -
[13] - Quote
Yeah a minimum "you need to be this active/old to vote" is nothing farfetch'd as well as implementing the accumulated warpoints metric, you could think of it as a "you need to reach this level each year to 're-register' to vote" would be a good way to keep players actively playing the game, as well as make those that see issues, faults, or improvements more likely to want to run for a CPM position as they have more vested interest in the game and its growth.
Simply saying "here buy this item with real money to then make your voice heard" is really silly, as is requiring people to provide their credit card information just to vote. Those systems eliminate voters needlessly, despite them being active members of the playerbase. |
Daedric Lothar
Onslaught Inc RISE of LEGION
602
|
Posted - 2013.05.31 18:42:00 -
[14] - Quote
The others are pretty abusable or limiting.
I like WP and R/L verification.
For WP, that would be fairly easy to abuse, but it would also make people work for it. Set the limit decently high so that dedicated abuses can only be like 1-10 votes at most.
For R/L however some people have alot of credit cards. But I guess its good to limit them to 1-7 votes rather then 3000000
I think that is the best thing, is just try to limit these people to as few votes as possible. You won't be able to stop fraud, but if you get a core group of bandits who want to mess up the system and if there are 50 of them and they all vote 10 times, thats only 500 votes rather then like 1,000-5,000 votes. |
Klivve Cussler
S.e.V.e.N. Gentlemen's Agreement
149
|
Posted - 2013.05.31 19:15:00 -
[15] - Quote
I think that we're never going to get a verifiable 1 vote per RL person. Even in Eve, the vote is 1 per non-trial account, and some people are running 8 or more accounts. Those people, theoretically, have 8 votes, if I'm not mistaken.
I think the goal should be to keep people from spamming votes. While it is possible for people to have 8-10 votes in Eve, it isn't common, and no one has 80, 800, or 8000 votes. Straight voting on PSN accounts allows for spamming huge numbers of votes with little effort. The WP/year requirement does not eliminate multiple votes per person, but it makes it difficult to spam huge numbers of votes.
I also think that the purchasable citizenship has some merit, but I don't think it should be AUR only. I think that an Isk option, say 2,000,000 Isk, would provide an equivalent "alt speedbump" to a 5-10 Aur option. The problem with this option, however, is that as soon as player-player isk transfers are enabled, a rich player can enfranchise several other accounts. This problem is similar to playing an alt enough that it has enough WP to vote, but the isk option may not require the same time commitment.
Either method, however, should provide enough of a barrier to prevent a player from spamming an election with hundreds of votes. |
Abu Stij
Goonfeet
133
|
Posted - 2013.05.31 20:42:00 -
[16] - Quote
Daedric Lothar wrote:The others are pretty abusable or limiting.
I like WP and R/L verification.
For WP, that would be fairly easy to abuse, but it would also make people work for it. Set the limit decently high so that dedicated abuses can only be like 1-10 votes at most.
For R/L however some people have alot of credit cards. But I guess its good to limit them to 1-7 votes rather then 3000000
I think that is the best thing, is just try to limit these people to as few votes as possible. You won't be able to stop fraud, but if you get a core group of bandits who want to mess up the system and if there are 50 of them and they all vote 10 times, thats only 500 votes rather then like 1,000-5,000 votes.
The key issue, as previously pointed, out with linking a credit card with someones account is, you're essentially making the purpose of a Free-to-Play game obsolete. Additionally there are security concerns people will raise and could exploit at greater damage.
The WarPoint system at least is a more of a "you really have to actually play the game" speed bump to get people to spam votes and I said previously is more of a hindrance for the people making all those alts just to vote as they're taking time away from their focus on their main.
Klivve Cussler wrote:I think that we're never going to get a verifiable 1 vote per RL person. Even in Eve, the vote is 1 per non-trial account, and some people are running 8 or more accounts. Those people, theoretically, have 8 votes, if I'm not mistaken.
I think the goal should be to keep people from spamming votes. While it is possible for people to have 8-10 votes in Eve, it isn't common, and no one has 80, 800, or 8000 votes. Straight voting on PSN accounts allows for spamming huge numbers of votes with little effort. The WP/year requirement does not eliminate multiple votes per person, but it makes it difficult to spam huge numbers of votes.
I also think that the purchasable citizenship has some merit, but I don't think it should be AUR only. I think that an Isk option, say 2,000,000 Isk, would provide an equivalent "alt speedbump" to a 5-10 Aur option. The problem with this option, however, is that as soon as player-player isk transfers are enabled, a rich player can enfranchise several other accounts. This problem is similar to playing an alt enough that it has enough WP to vote, but the isk option may not require the same time commitment.
Either method, however, should provide enough of a barrier to prevent a player from spamming an election with hundreds of votes.
You're not mistaken, people with multiple active subscriptions can make multiple votes and they count. That isn't a bad thing, since they're paying to play the game (which is a subscription based model) and actively playing it during the time of voting. Its open to manipulation but at the cost of $15/per vote from those people.
DUST is a Free-To-Play game and the problem with a "purchasable citizenship", even through ISK instead of Aurum, is that you can just have someone give money to those who don't have that ISK through a secondary market when it becomes active. It eliminates the point in having it almost immediately since people can make alts, then have those alts get the ISK/AUR immediately just to spam votes as soon as the secondary market is in effect which is supposedly sometime soon(tm) and a key component to this game. |
Cassonetto Sovrano
Hobo's Happy Helpers
1
|
Posted - 2013.05.31 21:04:00 -
[17] - Quote
Laurent Cazaderon wrote: Good suggestion dude. I guess it could be done by CCP as a back-end information. Or perhaps add a statistic "this year WP" in the char screen. Would indeed kill one of the issues.
Yet, one problem remains : How do you get new motivated players to reach that WP requirement ? And still make it discouraging enough to avoid people farming a lot of voting accounts ?
I guess we would need to see average WP earned per month to discuss a number as it's quite difficult without hard data.
No need to reinvent the wheel. CCP dumps the players names and their total WP into a spreadsheet at the time of the election. The next year, they collect the data again, but subtract the WP that existed for each player from the year before. All that's left will be the WP earned since the data was last collected.
As far as what the benchmark should actually be, I would suggest CCP determine the average total WP of all players, then cut that number in half. For future elections that value should be based on WP earned in the last year, not overall total. I think that should be a high enough hurdle to keep out spammers and rookies. However, I don't think that should be the only requirement.
One vote per PSN ID is a no brainer, and if CCP can make it 1 vote per PS3, I would be in favor of that as well; I know it could be an issue for a few people, but the needs of the many outweigh the needs of the few, and most of us won't be sharing a PS3 with another Dust player. Also, for reasons others have mentioned, I am completely opposed to using credit card info as identification. I don't like basing it off of Aurrum either, but it doesn't make my skin crawl as much as giving up my card info. |
IMPAIRS YOUR ABILITY
Goonfeet
31
|
Posted - 2013.05.31 22:11:00 -
[18] - Quote
sammus420 wrote:The activity/warpoints earned over a period of time seems the best option. ......
Also wouldnt the MAC address of the PS3 be an option to limit votes by? 1 vote per PS3.
This seems the best solution in conjunction with a WP standard, while some people have multiple PS3 it would certainly limit any abuse to an acceptable minimum. |
Terry Webber
Turalyon Plus
90
|
Posted - 2013.06.03 17:13:00 -
[19] - Quote
Cassonetto Sovrano wrote:Laurent Cazaderon wrote:Good suggestion dude. I guess it could be done by CCP as a back-end information. Or perhaps add a statistic "this year WP" in the char screen. Would indeed kill one of the issues.
Yet, one problem remains : How do you get new motivated players to reach that WP requirement ? And still make it discouraging enough to avoid people farming a lot of voting accounts ?
I guess we would need to see average WP earned per month to discuss a number as it's quite difficult without hard data.
No need to reinvent the wheel. CCP dumps the players names and their total WP into a spreadsheet at the time of the election. The next year, they collect the data again, but subtract the WP that existed for each player from the year before. All that's left will be the WP earned since the data was last collected. As far as what the benchmark should actually be, I would suggest CCP determine the average total WP of all players, then cut that number in half. For future elections that value should be based on WP earned in the last year, not overall total. I think that should be a high enough hurdle to keep out spammers and rookies. However, I don't think that should be the only requirement. One vote per PSN ID is a no brainer, and if CCP can make it 1 vote per PS3, I would be in favor of that as well; I know it could be an issue for a few people, but the needs of the many outweigh the needs of the few, and most of us won't be sharing a PS3 with another Dust player. Also, for reasons others have mentioned, I am completely opposed to using credit card info as identification. I don't like basing it off of Aurrum either, but it doesn't make my skin crawl as much as giving up my card info. I completely agree with your thoughts. +1 |
xaerael Kabiel
Goonfeet
133
|
Posted - 2013.06.03 23:13:00 -
[20] - Quote
Average WP per month over X months (6?) prior to elections.
Would make it so only current active players can vote. "New guys" wouldn't be able to vote, but then... there's usually an age limit on voting in the real world!
Only downside would be super-try-hards might be able to squeeze an extra vote or two off their alts, but if it's balanced well, that pool of people would be pretty small. |
|
Iron Wolf Saber
Den of Swords
4856
|
Posted - 2013.06.04 03:37:00 -
[21] - Quote
For those of you wondering I am also in favor of active player voting however it has to be an decent metric that a new player who is active and old enough. However I see a few drawbacks such as older players who took a vacation during the summer get disenfranchised. |
mrunknown2u2
Ill Omens EoN.
46
|
Posted - 2013.06.04 04:22:00 -
[22] - Quote
I'd say none the csm are a waste of time and proved time and time Again not to be of any real value. I totally against they csm they are all self serving the next and best vote will be to do away with the whole thing. |
Abu Stij
Goonfeet
144
|
Posted - 2013.06.04 10:25:00 -
[23] - Quote
mrunknown2u2 wrote:I'd say none the csm are a waste of time and proved time and time Again not to be of any real value. I totally against they csm they are all self serving the next and best vote will be to do away with the whole thing.
You'll probably need to find a new game as CCP doesn't plan to remove the CPM, nor the CSM, anytime soon. Additionally please, provide evidence in your own thread that the CPM/CSM are only self serving their own corps interests. |
Thanos Warpfiend
HongKong n Shanghai Merc Corp
5
|
Posted - 2013.06.04 12:55:00 -
[24] - Quote
1 vote per 3 million SP you have |
Abu Stij
Goonfeet
144
|
Posted - 2013.06.04 13:53:00 -
[25] - Quote
Thanos Warpfiend wrote:1 vote per 3 million SP you have
That doesn't really work at all and is full of issues. |
Temba Fusrodah
Ganksters Inc Drake Ashigaru
3
|
Posted - 2013.06.05 11:47:00 -
[26] - Quote
Wow so many ideas on how to create an elitist voting regime, this is a free to play game correct?
I have played EVE long enough to know and realize whatever tricks you are trying to implement or avoid someone will figure out how to get an advantage from it. The bottom line don't be overly cute here, if you play you get to vote, if you are nerd enough to set up 50 psn accounts well you get fifty votes.
Do not ask me for my credit card info after both EVE and Dust514 recently suffered a ddos attack, PSN has a bad reputation and I buy the PSN cards at the store so they do not have my cc info in their system.
The war point idea is so bad .... let's say i play one day a week cuz i have a real life .... i should have no vote because someone else has 7 hours a day he can play?
Time to employ Occam's Razor, among competing hypotheses, the hypothesis with the fewest assumptions should be selected. Just let players with accounts vote, end of story.
Power To The Players! |
Thanos Warpfiend
HongKong n Shanghai Merc Corp
8
|
Posted - 2013.06.05 15:16:00 -
[27] - Quote
Abu Stij wrote:Thanos Warpfiend wrote:1 vote per 3 million SP you have That doesn't really work at all and is full of issues. Like an unemployed stripper? |
Appia Vibbia
Purgatorium of the Damned League of Infamy
39
|
Posted - 2013.06.05 16:42:00 -
[28] - Quote
I say time based. make sure someone has been posting on the forums for 2 months.
Definitely need to make sure the people use the forums as a qualifier for knowing what is going on. I've had so many talks with players about hearsay. One guy last night just quoted a forum post I made without knowing it came from me, because it was second-hand information. |
Hobo on Fire
Goonfeet
4
|
Posted - 2013.06.05 19:14:00 -
[29] - Quote
Temba Fusrodah wrote:Wow so many ideas on how to create an elitist voting regime, this is a free to play game correct?
The war point idea is so bad .... let's say i play one day a week cuz i have a real life .... i should have no vote because someone else has 7 hours a day he can play?
Someone who plays Dust for 7 hours a day is will spend 7 hours a day dealing with the actions of CCP, which could be highly affected by elected CPM members. That doesn't mean you don't get to vote, it just means they matter more than you. Simply put:
Temba Fusrodah wrote: Power To The Players!
Players being the people who play the game.
For the record, if you play one day a week (and aren't just sitting AFK in the MCC) I think you should be able to meet the WP requirement. |
Abu Stij
Goonfeet
151
|
Posted - 2013.06.05 19:32:00 -
[30] - Quote
Appia Vibbia wrote:I say time based. make sure someone has been posting on the forums for 2 months.
Definitely need to make sure the people use the forums as a qualifier for knowing what is going on. I've had so many talks with players about hearsay. One guy last night just quoted a forum post I made without knowing it came from me, because it was second-hand information.
The issue with a "time based" account needed to vote is, it does nothing really to curb the "alt vote" which would throw off the entire election process. |
|
Kevall Longstride
DUST University Ivy League
258
|
Posted - 2013.06.10 11:30:00 -
[31] - Quote
I would go with a 2 way combo.
Account linked.
First part of the requirement is that the account has to be linked to a payment card via PSN. If the various data protection acts also allow it, the billing address of that payment card can only be used once. This prevents people 'buying' extra votes by having multiple payment cards on different account. This may require an opt-in giving CCP permission to use that data. Once an account passes that criteria there is a second one.
Average monthly War Point gain.
That account has to achieve an average monthly War Point total. I personally would go for at least 25,000 (or 300,000 per year). That should show a strong enough commitment to the game to be eligible to vote.
The actual voting system I'd go for is the transferable vote system that the CSM now uses. |
Laurent Cazaderon
What The French CRONOS.
1541
|
Posted - 2013.06.10 12:41:00 -
[32] - Quote
Kevall Longstride wrote: I like the idea that some one posted earlier about limiting it the MAC address of your PS3.
It's a good one indeed. If it's doable it's probably the best solution to counter multi-accounts voting. |
Abu Stij
Goonfeet Special Planetary Emergency Response Group
180
|
Posted - 2013.06.10 14:24:00 -
[33] - Quote
Kevall Longstride wrote:I would go with a 2 way combo.
Account linked.
First part of the requirement is that the account has to be linked to a payment card via PSN. If the various data protection acts also allow it, the billing address of that payment card can only be used once. This prevents people 'buying' extra votes by having multiple payment cards on different account. This may require an opt-in giving CCP permission to use that data. Once an account passes that criteria there is a second one.
That is a horrible idea. You're basically telling the players they have to pay for something just to vote in a Free-To-Play game. Linking it to 1 vote per PSN is a good idea, start with that but leave the need to give out personal info like your bank account/credit card to a faulty system out.
Identity theft isn't something worth risking over a single vote in an internet shoot mans game. |
Fiddlestaxp
TeamPlayers EoN.
83
|
Posted - 2013.06.10 16:40:00 -
[34] - Quote
One vote per person. A WP(Not skill point) minimum threshold would make the most sense. Justifiable in its similarities to the age restriction on voting seen in many modern democracies. 500,000 seems like a reasonable cutoff. Maybe lower, but not much.
Candidates should be established by a petition/nomination process within this forum. A minimum of 50 unique votes of support should be necessary to make the ballot. This process should be open for one week.
A week should then be taken to evaluate the candidates.
Once the ballot is set, we vote. As their are multiple positions to fill, multiple CPMs may be selected with a single vote. I think a simple "Select all candidates that you support" would be more manageable than a "rank in order of preference" system. If we had the time and manpower to tally the latter system it would be preferable, but I don't think we do. This process should also be open for one week.
In the event of a small margin of victory for the last CPM1 spot (>1%?), A runoff election should be held in FPTP style. This should be held immediately after the vote tally and should be over no later than a week after the initial election.
This process should take roughly a month. Potential voters should be made aware of this process via the MOTD/patch screen that displays upon loading. Ballots should be secret and CCP should take care to ensure that no fraud occurs |
Abu Stij
Goonfeet Special Planetary Emergency Response Group
183
|
Posted - 2013.06.11 13:24:00 -
[35] - Quote
Fiddlestaxp wrote:One vote per person. A WP(Not skill point) minimum threshold would make the most sense. Justifiable in its similarities to the age restriction on voting seen in many modern democracies. 500,000 seems like a reasonable cutoff. Maybe lower, but not much.
Candidates should be established by a petition/nomination process within this forum. A minimum of 50 unique votes of support should be necessary to make the ballot. This process should be open for one week.
A week should then be taken to evaluate the candidates.
Once the ballot is set, we vote. As their are multiple positions to fill, multiple CPMs may be selected with a single vote. I think a simple "Select all candidates that you support" would be more manageable than a "rank in order of preference" system. If we had the time and manpower to tally the latter system it would be preferable, but I don't think we do. This process should also be open for one week.
In the event of a small margin of victory for the last CPM1 spot (>1%?), A runoff election should be held in FPTP style. This should be held immediately after the vote tally and should be over no later than a week after the initial election.
This process should take roughly a month. Potential voters should be made aware of this process via the MOTD/patch screen that displays upon loading. Ballots should be secret and CCP should take care to ensure that no fraud occurs
The system you described is, in most ways, similar to the current CSM election system in EVE so kudos on that. It's a worthy system, but I think the main concern is preventing people spamming alt account votes, but the WarPoint system is a preventative measure for that.
The only point I would argue against the the threshold for unique votes of support to be on the ballot, I would say something higher is required but given how small the community is now that number can be adjusted as time goes on. |
Kain Spero
Imperfects Negative-Feedback
1590
|
Posted - 2013.06.11 15:54:00 -
[36] - Quote
The MAC adress is a non-starter for me. You have households where multiple people use the same PS3 and I see no reason in disenfranchising them because they only own one PS3. Also, the voting process needs to be something completely in CCPs hands and that means in-game metrics. Same goes for the credit card idea, which in my opinion is also bad. You shouldn't have to provide a credit card number to vote in a free to play game. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1135
|
Posted - 2013.06.11 20:53:00 -
[37] - Quote
Everyone votes, no condition.
Agreed with OP
Time Based requirement to vote
Agreed with OP, while this is better than no conditions it's still not a good solution.
WP based requirement to vote
Make the WP requirement based off of WP earned that year rather than lifetime this prevents players from "banking" multiple alts for every election by simply hitting the required level and then mothballing them.
It also makes the requirement an active one as players who wish to vote would need to maintain a minimum activity level within the game that year.
AUR item requirement to vote
As someone who has and uses AUR let me say bluntly NO! This type of solution can not only be abused but is also very P2W. It's not directly buying an "IWin" button but it's long term impacts on the game could be much more detrimental and insidious.
Real-Life ID verification to vote
Since the issue of people who don't have a CC has already been raised allow me to point out another one. What about the people who have more than one CC? And in the same vein what counts as a CC? Do all types from each region/nation count? How about check cards do they count and if not who are they screened? How about prepayed VISA Giftcards and the like, in most merchant transaction systems they show up as CCs, and since you wouldn't even have to spend the cash on them this allows for a low cost (free until the card expires) way to secure multiple votes with minimal action once every few years.
Then there's the simple issue of international law and basic privacy concerns. Upon what grounds does a F2P game require the personal an financial information of it's players to allow full participation and still maintain it's status as free to play? In a persistent world long term effects like who holds office on the CPM most certainly does effect the game and cannot be dismissed.
PS3 MAC adress limitation, suggested by sammus420
This is a less costly and more effective means of establishing a "Real ID" type verification. The system is already in place or largely so and the buy in price cash wise (a new console per vote) is high enough to prevent most abuse. Further this avoids invasiveness for the end user or creating new requirements that will place differing burdens on differing regions of the world.
+1 for a noncumulative yearly WP requirement combined with the PS3 MAC system. Vehement opposition to the other options listed.
0.02 ISK Cross
EDIT: Upon reading beyond the OP this post stuck out
Kain Spero wrote:The MAC adress is a non-starter for me. You have households where multiple people use the same PS3 and I see no reason in disenfranchising them because they only own one PS3. Also, the voting process needs to be something completely in CCPs hands and that means in-game metrics. Same goes for the credit card idea, which in my opinion is also bad. You shouldn't have to provide a credit card number to vote in a free to play game. Spero makes a very valid point regarding the MAC address putting unfair limits on many households. Further it is entirely valid that requirements should be drawn from in game metrics rather than externalizing them to out of game contexts.
This voting system is about the game, the CSM who represents the players of the game to CCP and the voice of those playing the game being giving a mechanism to be actively involved. Requirements should be founded on the same ground that results are built upon and that means keeping it [b[in game[/b]. |
Iron Wolf Saber
Den of Swords
5074
|
Posted - 2013.06.11 21:59:00 -
[38] - Quote
Temba Fusrodah wrote:Wow so many ideas on how to create an elitist voting regime, this is a free to play game correct?
I have played EVE long enough to know and realize whatever tricks you are trying to implement or avoid someone will figure out how to get an advantage from it. The bottom line don't be overly cute here, if you play you get to vote, if you are nerd enough to set up 50 psn accounts well you get fifty votes.
Do not ask me for my credit card info after both EVE and Dust514 recently suffered a ddos attack, PSN has a bad reputation and I buy the PSN cards at the store so they do not have my cc info in their system.
The war point idea is so bad .... let's say i play one day a week cuz i have a real life .... i should have no vote because someone else has 7 hours a day he can play?
Time to employ Occam's Razor, among competing hypotheses, the hypothesis with the fewest assumptions should be selected. Just let players with accounts vote, end of story.
Power To The Players!
DDoS attacks rarely do not expose credit cards. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
755
|
Posted - 2013.06.11 22:04:00 -
[39] - Quote
Fiddlestaxp wrote:One vote per person. A WP(Not skill point) minimum threshold would make the most sense. Justifiable in its similarities to the age restriction on voting seen in many modern democracies. 500,000 seems like a reasonable cutoff. Maybe lower, but not much.
No. I've been playing since slightly after open beta started. I've never gone AFK for SP. I have about half that. Maybe that's because I played Skirmish almost exclusively pre-uprising. But I play enough to hit the cap more often than not. This would disenfranchise me, and I think I've more than earned a right to vote. If people playing since BEFORE the official release can't even vote - the system is beyond screwed.
I know I have corp-mates that play less than me, don't cap, but still play for a few hours every week. If I'd lose my vote, they'd be losing theirs too. I think they play enough to have a vote too.
Use the WP cut-off for the Battle Academy if you must. If people are dedicated enough to make multiple accounts and play through battle academny... fine. It's better than that elitist BS you're suggesting. |
Fiddlestaxp
TeamPlayers EoN.
85
|
Posted - 2013.06.12 01:32:00 -
[40] - Quote
Zeylon Rho wrote:Fiddlestaxp wrote:One vote per person. A WP(Not skill point) minimum threshold would make the most sense. Justifiable in its similarities to the age restriction on voting seen in many modern democracies. 500,000 seems like a reasonable cutoff. Maybe lower, but not much.
No. I've been playing since slightly after open beta started. I've never gone AFK for SP. I have about half that. Maybe that's because I played Skirmish almost exclusively pre-uprising. But I play enough to hit the cap more often than not. This would disenfranchise me, and I think I've more than earned a right to vote. If people playing since BEFORE the official release can't even vote - the system is beyond screwed. I know I have corp-mates that play less than me, don't cap, but still play for a few hours every week. If I'd lose my vote, they'd be losing theirs too. I think they play enough to have a vote too. Use the WP cut-off for the Battle Academy if you must. If people are dedicated enough to make multiple accounts and play through battle academny... fine. It's better than that elitist BS you're suggesting.
Chill homie.
Minimum Warpoints is the best method for limiting alt voting (Coming closer to the 1 person 1 vote ideal). Maybe 500,000 is too much. but battle academy is certainly too little. The purpose is to lock out alts, not legitimate player/voters. Would 250,000 be more reasonable? How about 200,000? How much does the average player have? WP based cutoff is clearly the best option. Alts will tend to have a higher SP/WP ratio, because of AFK farming.
To determine the WP, we need more info and statistics from CCP. Would be a great task for a CPM. Player count, Average SP/WP, SP to WP ratio. Acadamy is till 10,000 WP right? Would 100,000 be too little/much total WP to set as a minimum? |
|
Kain Spero
Imperfects Negative-Feedback
1605
|
Posted - 2013.06.12 02:02:00 -
[41] - Quote
I think potentially WP over a set period of time (maybe the last three months?) may work. I'm still concerned about people war point farming to get extra votes, but no system we come up will be perfect.
My only concern over the WP method is people who play low WP payout roles like dropship pilots. I don't want to end up not giving someone a vote because the game isn't rewarding their role properly in the first place. |
Terry Webber
Turalyon Plus
105
|
Posted - 2013.06.12 02:07:00 -
[42] - Quote
Kain Spero wrote:I think potentially WP over a set period of time (maybe the last three months?) may work. I'm still concerned about people war point farming to get extra votes, but no system we come up will be perfect.
My only concern over the WP method is people who play low WP payout roles like dropship pilots. I don't want to end up not giving someone a vote because the game isn't rewarding their role properly in the first place. CCP will probably consider this before the voting system is up and running.
|
Starfire Revo
G I A N T EoN.
77
|
Posted - 2013.06.12 03:41:00 -
[43] - Quote
Kain Spero wrote:I think potentially WP over a set period of time (maybe the last three months?) may work. I'm still concerned about people war point farming to get extra votes, but no system we come up will be perfect. It should be a year as someone who is active during the time of the previous CPM can bring a valid point of view. If you decide that the CPM has had a negative effect on your play experience (pushing for stuff you don't play yourself), you should be allowed to come back later and vote if you were active for a time at the beginning of their term.
Someone who acquires the average amount of WP people get while hitting the cap every week for 3 months sounds about right.
Kain Spero wrote:My only concern over the WP method is people who play low WP payout roles like dropship pilots. I don't want to end up not giving someone a vote because the game isn't rewarding their role properly in the first place. Surely this should be fixed by balancing WP between roles. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
755
|
Posted - 2013.06.12 06:11:00 -
[44] - Quote
Why not ignore WP altogether, and just go on time logged in-game. How long for part of a year does a person need to play to have an opinion that matters? Two months? Three months?
What's a fairly low expectation of time played? If a person's put in 8 hours of play in a week, they've basically logged as much as one day at a full-time job that week. That's about 64-96 hours in-game. That's enough for a vote in my opinion, assuming it's spread out over enough time.
I don't really care about their WP or battles. Dust claims to be about things like intrigue, espionage, and other non-battle-specific elements as well. If someone spent their time in channels recruiting or chatting people up, they're still in-game. Plus, some people are just really bad. If you spent three months getting pubstomped with a pittance of WP to show for it, then you should still get to vote.
If anything, your suffering is enabling the chest-beating of the pub-stompers. You're sort of an important part of the community at that point. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1147
|
Posted - 2013.06.12 07:16:00 -
[45] - Quote
Zeylon Rho wrote:Why not ignore WP altogether, and just go on time logged in-game. How long for part of a year does a person need to play to have an opinion that matters? Two months? Three months?
What's a fairly low expectation of time played? If a person's put in 8 hours of play in a week, they've basically logged as much as one day at a full-time job that week. That's about 64-96 hours in-game. That's enough for a vote in my opinion, assuming it's spread out over enough time.
I don't really care about their WP or battles. Dust claims to be about things like intrigue, espionage, and other non-battle-specific elements as well. If someone spent their time in channels recruiting or chatting people up, they're still in-game. Plus, some people are just really bad. If you spent three months getting pubstomped with a pittance of WP to show for it, then you should still get to vote.
If anything, your suffering is enabling the chest-beating of the pub-stompers. You're sort of an important part of the community at that point.
Time logged in isn't a great metric because that time doesn't represent any actual interaction with the game per se. Yes it could represent actual play time but it might just as easily represent time spent AFK in the MCC or time not even spent in match at all. If one were to track based simply on time logged into the client then alt voting would be very simple to attain and many will do it thereby disenfranchising everyone who does not. Time logged may be a valid metric if taken as a one qualifier among many but it certainly cannot stand effectively on its own.
0.02 ISK Cross |
Laurent Cazaderon
What The French CRONOS.
1558
|
Posted - 2013.06.12 07:36:00 -
[46] - Quote
Kain Spero wrote:The MAC adress is a non-starter for me. You have households where multiple people use the same PS3 and I see no reason in disenfranchising them because they only own one PS3. Also, the voting process needs to be something completely in CCPs hands and that means in-game metrics. Same goes for the credit card idea, which in my opinion is also bad. You shouldn't have to provide a credit card number to vote in a free to play game.
At some point one, compromises will have to be made ! What's the percentage of players that would be left out with such mecanics ? Imo, not much. Now, how many players could wrong the voting process with a WP mecanics through farming alt accounts ? Imo, a lot more.
Greater good > need of the few.
Took that from a friend. Sad but real. |
Kain Spero
Imperfects Negative-Feedback
1608
|
Posted - 2013.06.12 15:12:00 -
[47] - Quote
Laurent Cazaderon wrote:Kain Spero wrote:The MAC adress is a non-starter for me. You have households where multiple people use the same PS3 and I see no reason in disenfranchising them because they only own one PS3. Also, the voting process needs to be something completely in CCPs hands and that means in-game metrics. Same goes for the credit card idea, which in my opinion is also bad. You shouldn't have to provide a credit card number to vote in a free to play game. At some point one, compromises will have to be made ! What's the percentage of players that would be left out with such mecanics ? Imo, not much. Now, how many players could wrong the voting process with a WP mecanics through farming alt accounts ? Imo, a lot more. Greater good > need of the few.Took that from a friend. Sad but real.
I still think that having any metric tied to something out of game and potentially gatewayed by Sony is a big mistake. There are some many in-game metrics at our disposal that it is just the matter of finding the right mix.
I don't think that one metric will be the magic bullet. I think it will require a combination of metrics to formulate of method of determining the electorate. A cocktail of WP, active SP, active time in-game etc. would be what is needed in the end.
In the end my main criteria are that it can't exclude players that put sweat equity in the game but play for free and it can't be something that is easily gamed. I feel pretty strongly that whatever is used it should be kept to something in-game. I really don't like the idea of MAC adresses since those can be spoofed and the idea of using credit cards is right out.
I do think though there needs to be a general consensus that the candidates will be player selected and elected and not appointed by CCP. |
Nova Knife
Seituoda Taskforce Command Caldari State
1044
|
Posted - 2013.06.12 17:32:00 -
[48] - Quote
Reserved |
Nova Knife
Seituoda Taskforce Command Caldari State
1044
|
Posted - 2013.06.12 17:33:00 -
[49] - Quote
Reserved (cont from previous) |
Klivve Cussler
S.e.V.e.N.
170
|
Posted - 2013.06.12 18:20:00 -
[50] - Quote
Nova, you've got some valid points and have correctly listed the perils of any democratic system.
However.
The primary advantage of the player councils over the CCP community reps is the fact that they are player-chosen. This gives them a solid mandate to act on behalf of the players, and significantly increases the trust that the player body has in the council as a whole. I think an appointed body, while likely more active, would be no more effective than the existing CCP community reps because they would be exactly that: Community reps. Volunteer reps at that.
So, in my opinion, having the council selected by the community is vital. That said, there should be safeguards. As I understand it, CCP already reserves the right to veto a nomination for the CSM, so if a known exploiter, or a player banned for racists comments on the forums, CCP can prevent them from running for council. In addition, there should be a method for removing an inactive or counter-active member of the council from his seat, with a system of rapid by-elections to replace him or her.
In the end, I agree that not every member of the councils will pull their weight. Not all of them will seriously consider the workload that they have volunteered for, and some of them will simply be difficult to work with. But the advantages of having a council that gets its mandate from the community rather than CCP outweigh the drawbacks. |
|
Kain Spero
Imperfects Negative-Feedback
1609
|
Posted - 2013.06.12 19:20:00 -
[51] - Quote
Klivve Cussler wrote: In the end, I agree that not every member of the councils will pull their weight. Not all of them will seriously consider the workload that they have volunteered for, and some of them will simply be difficult to work with. But the advantages of having a council that gets its mandate from the community rather than CCP outweigh the drawbacks.
Couldn't agree more. |
Gunner Nightingale
Internal Error. Negative-Feedback
731
|
Posted - 2013.06.12 19:55:00 -
[52] - Quote
Since he's no longer active I think I'll quote him instead.
Keyser Soze VerbalKint wrote:It started out in a troll thread but i figured what the heck i think its worth a discusion.
A watchdog group for a watchdog group.
God bless good ole fashioned bureaucracy.
Okay for the real feedback on this. I applaud the effort Mith but in truth its a redundant effort. Ultimately the real issue is getting an elected CPM and for that to occur CPM needs a charter of ideals, bylaws, and mechanisms for not only election but removal and no-confidence votes.
However a thing to remember about unfiltered democracy and the underpinning on why America(the example i know best) was established as a republic, Mob rule is bad, especially when in the hands of an uninformed electorate. Unlike MMO troll FPS trolls are the masters of public assassinations and smear campaigns(sure mmo guys do it well, but FPS guys are ruthless).
This means if no-votes and recall is a mechanism in the hands of the people it becomes very easy for savvy political operators to begin to create discontent by pushing hot button issues and swelling up a mob through disinforamtion, half truth and isolation(aka the FOX News model).
There was a reason why the Senate prior to the 17th amendment was appointed by state legislature instead of directly elected because the position of power(only 2/state) was too great to put in the hands of mob rule.
This is why im a proponent that a part of the charter CPM test the idea(for future consideration to possibly CSM) a bicameral approach in which part of the seats are popularly elected and 1 maybe 2 seats are appointed by CCP after interview with the candidates, seeking the post. It serves as a sanity check for CCP but also ensure the council is truly balanced on all effects.
Why this instead of all full player elected seats? Because politics are a dirty business and power blocks begin to form and mud begins to fling. Having 1-2 appointees at least ensure CCP person(s) they feel can serve as perhaps a mediatior when opposing and vocal elected officials begin to clash behind closed doors and serves as a check against wildly changing attitudes and fluctuating demographics that are likely to occur in a F2P FPS community.
Edit- Just like a congress does, the CPM should be looking to tap expert panels or perhaps CCP should be the one to appoint these panels, To gather data from individuals of a particular role well known throughout the community in that regard and give write a well thoughtout and well documented argument for the role.
An example is the threads genereated by Mavadao, Caeli, Slap, Noc, and others( these are the ones ive read from a long while ago) on the state of tankers. This panel and its "findings" then needed to have a counter rebuttal presented by an expert panel of AV specialists.
Point is thats how governments work you move people into positions of power and then they delegate and find 'experts" to present findings and provide critiques and then you balance them with counter debate. Then you present the whole thing to CCP. Its delegation 101.
Of course the question becomes define "expert" and should they really be the only ones to voice an opinion or should they be seeking to empower others and give their opinion to. Or does this simply create a needless and potentially dangerous filter?
Discuss. |
Nova Knife
Seituoda Taskforce Command Caldari State
1044
|
Posted - 2013.06.12 20:53:00 -
[53] - Quote
Klivve Cussler wrote:Nova, you've got some valid points and have correctly listed the perils of any democratic system.
However.
The primary advantage of the player councils over the CCP community reps is the fact that they are player-chosen. This gives them a solid mandate to act on behalf of the players, and significantly increases the trust that the player body has in the council as a whole. I think an appointed body, while likely more active, would be no more effective than the existing CCP community reps because they would be exactly that: Community reps. Volunteer reps at that.
I'm not sure I understand this point. Why would players who were voted in (because of popularity) be less effective than people chosen for prior contributions? Sure, there's going to be some good people who get voted in, like I said. But the vast majority of the playerbase does not participate on the forums. They don't watch youtube videos, or listen to podcasts. They just play the game, and when they leave their PS3, they're done with dust until they get back. This will cause an even worse 'bloc vote' syndrome than we put up with in eve. The majority of players will vote for whoever they're /told/ to vote for, not because they know or trust any of the candidates or what they do or have done.
That being said... Why? Why is it so important that players choose? In my mind, if CCP legitimately wants feedback on their next build(s) on the immediate roadmap, I'd rather see them pick people who can directly provide feedback to that. Consider the Eve CSM. What would be the point of players electing 3-4 Wormhole guys, if the entire next expansion is dedicated to FW, etc? While those 3-4 guys might contribute... They're not ideal picks.
In my mind, you have the screening/veto process backwards. CCP needs to pick the candidates, and the players need to veto them. This needs to be in the form of ISD or other 'trusted' players, or you'll just have zerg blocs saying "no to X because i don't like them" regardless of how good a candidate they'd be. Again, this brings us back to the perils of Politics.
Personally, I think the whole idea of the CPM as the players (and probably CCP) expect it to be formed and processed, is a flawed, unrealistic, and impractical beast. A 12-14 (or less) person council is not the way to go. Elections are not the way to go. There are a bunch of people who stand out as 'experts' in certain fields, on the forums. I don't think a public council is necessary for CCP to get feedback from these groups of people.
I'd honestly prefer this kind of stuff to be an ISD Team with several subgroups instead. With proper logistics, it'd be much more ideal. The general anonymity (mostly) prevents any sort of e-peen/political agenda. ISD all are given NDAs to sign already, so giving them the skinny on upcoming plans/features that affect their relevant group, is no big deal. This also means that if say, CCP wants to iterate on Vehicles/AV, they can just set up a meeting with the specific guys on this ISD thing who deal with vehicles/AV, and not get any garbage feedback from other guys in the feedback group who've never touched either.
Giving CCP a means for their devlopers to communicate with the players who can help them most is pretty much the entire goal of this 'CPM thing' anyways. The real question is : Do we really need a political entity of a few people to do this, when we could get a much better result, from a larger, organized group with several subgroups?
I don't think anyone could use platforms like they do in Eve. Being a " Caldari assault guy" or a "HMG guy" doesn't really hold the same clout as "WH guy" or "Nullsec guy" in eve does. There's a huge distinction between the two. And honestly? The last thing I want to see is a group of self proclaimed 'experts' who only care about once facet of the game trying to railroad CCP into making their personal play style the best thing in dust. You want people who will represent the greater interests, not ones who will represent the specific. Those who care about the game as a whole will go to bat for anything that needs support. Those who care about /their/ part of the game, will generally be blind to all others.
Personally, I don't give a damn if players trust or like the people giving feedback... as long as it's good feedback. A wise man once said to me "Being on the CSM isn't about how you support and communicate with the people who voted you in.... It's about how you support and communicate with the ones who didn't." |
Kain Spero
Imperfects Negative-Feedback
1610
|
Posted - 2013.06.12 21:01:00 -
[54] - Quote
Nova, the fact that you don't see the point in the players directly electing who represents them to CCP makes me sad.
The players deserve a voice through the CPM on the future of the game and they deserve the right to choose that voice through an election. CPM0 was established to be a precursor to the first player elected Council of Planetary Management. Our duty is to fulfill that mandate and give the players an elected council.
Elected by the players and not chosen by CCP.
I'll also reiterate my point that CPM0 should not be eligible for CPM1 elections., myself included. |
Nova Knife
Seituoda Taskforce Command Caldari State
1044
|
Posted - 2013.06.12 21:05:00 -
[55] - Quote
Kain Spero wrote:Nova, the fact that you don't see the point in the players directly electing who represents them to CCP makes me sad.
(Other stuff)
I see the point. I'm trying to tell you that it's the wrong point.
Player elections makes something like this little more than a PR stunt for the company. If they actually want legitimate feedback from an orgnanized group of players... Politics and 'the metagame' need to be as far from this process as possible.
Re-read my post directly above yours.
There's much, much better ways to get specific feedback from the people who're best suited to give it. |
Arkena Wyrnspire
Turalyon Plus
906
|
Posted - 2013.06.12 21:15:00 -
[56] - Quote
Nova - CPM is meant to give a voice to the playerbase. If CPM members are picked by CCP, that's not showing the voice of the playerbase, that's just showing the voice of a few people who happen to have caught CCP's attention. |
VEXation Gunn
Imperfects Negative-Feedback
256
|
Posted - 2013.06.12 21:23:00 -
[57] - Quote
elections are a bad idea. Lets me honest we know they types of players were would get and they wouldn't help dust at all. Also I think ccp shanghai has no interest in cpm feedback and it was only forced upon them by CCP Iceland. So we just have PR squad only
I think the bigger picture is that ccp limited themselves in the pool of players they selected cpm from.
On the cpm now we have
-all ccp fanbois -all eve players -most are not considered expects in anything in dust related -most don't know how to engage the community properly -some are using it to get choosing to cpm1
|
Klivve Cussler
S.e.V.e.N.
171
|
Posted - 2013.06.12 21:24:00 -
[58] - Quote
I guess it depends on what you view the role of the CPM is. In my opinion, the CPM has two main roles:
1. provide focused feedback to CCP to ensure that their medium and long-term roadmap is not going to alienate/ragequit a significant portion of the existing community, or at least to inform them that it will (since they can and may go ahead anyway). While being trusted by the community is not a requirement for this role, the council member must be confident that he/she is reflecting the community's view, and not his/her own.
2. provide assurances to the gaming community that CCP is listening and reacting to the views of the community. This is where the community's trust of the CPM plays a large role. If, for example, people were raging about the lack of an Amarr HAV, the CPM would be in a position to see the pre-release version of the vehicle, maybe play-test it, and in addition to providing feedback to CCP on it (which is more item 1), they could then go back to the community and say "The shiny golden death machine is a work of art and kicks ass to boot. It's in QA now, so look for it in the next release if all goes well, or if not, the release after." The difference between the CPM saying this vs someone with CCP in their name, is that the community has learned (correctly) that CCP's responses have an element of PR, and need to be taken with a grain of salt. The CPM are known to be able to say what they want, and that they are not beholden to CCP in any way beyond the NDA, so if they say it kicks ass, then the community will likely believe them. Equally if they say "it's not ready. Trust us, you don't want it yet", the community is more likely to believe a community-chosen group than a CCP-chosen group (See "give us PVE, no matter what state its in" threads). If CCP is choosing the members of the CPM, then the assumption is that they WILL be beholden to CCP in some way. |
Telcontar Dunedain
Imperfects Negative-Feedback
467
|
Posted - 2013.06.12 21:32:00 -
[59] - Quote
Given how poorly the current CPM was chosen I can see no merit to letting CCP continue to choose.
Fail post Nova. |
Kain Spero
Imperfects Negative-Feedback
1612
|
Posted - 2013.06.12 21:34:00 -
[60] - Quote
Klivve Cussler wrote: If CCP is choosing the members of the CPM, then the assumption is that they WILL be beholden to CCP in some way.
This can't be stressed enough. The CPM needs to be beholden to the community it represents. |
|
Noc Tempre
Imperfects Negative-Feedback
1924
|
Posted - 2013.06.12 21:40:00 -
[61] - Quote
Nova, your post sums up my thoughts entirely. The entire STRUCTURE of the CPM is flawed, so how the members are selected is almost a moot point IMO. |
invisable shotgun
Expert Intervention Caldari State
0
|
Posted - 2013.06.12 21:41:00 -
[62] - Quote
but... the community is 95% ****... |
Deadeye Dic
IMPSwarm Negative-Feedback
145
|
Posted - 2013.06.12 22:32:00 -
[63] - Quote
Personally, I do not think that only one form of verification will work. There are too many ways around one system of verification.
Here are some things that I would propose.
1. Players interested in being a CPM should throw their name into a "hat". This should be done in a three day period 3-4 months before the election.
2. Those players running for CPM will have 3-4 months to campaign and grab our votes.
3. Voters will be ID'd by their PSN MAC Address and IP. (Some players have more than one PS, therefore the MAC Address alone would not work very well.)
4. Voters will also be required to have played DUST for at least 6 months (although I prefer a 1 year lower limit, and this time should be consecutive, not broken.)
5. There should be a SP AND WP requirement for voters and candidates. Minimum for both TBD.
6. No Alliance/Corp will be allowed more than one candidate.
I also support some type of system that allows the community to impeachment CPM members. |
Klivve Cussler
S.e.V.e.N.
172
|
Posted - 2013.06.12 22:33:00 -
[64] - Quote
Noc Tempre wrote:Nova, your post sums up my thoughts entirely. The entire STRUCTURE of the CPM is flawed, so how the members are selected is almost a moot point IMO.
I'm interested in more detail on this. Can you clarify?
From my perspective, CPM0 is chosen by CCP, and according to Nova, has a 100% active group and is productive. Nova is happy with the situation as it is at the moment, compared to experiences on the CSM. CPM1+ as it is planned will have elected members, but will otherwise be similar in structure to CPM0. That structure is several (8?, I can't remember) people chosen from the player community who have direct access to the development studio for the purposes of improving the game.
In what way do you believe that it is flawed? How would you change it? Now's the time to speak up, since things are in flux. |
Noc Tempre
Imperfects Negative-Feedback
1924
|
Posted - 2013.06.13 00:03:00 -
[65] - Quote
Klivve Cussler wrote:Noc Tempre wrote:Nova, your post sums up my thoughts entirely. The entire STRUCTURE of the CPM is flawed, so how the members are selected is almost a moot point IMO. I'm interested in more detail on this. Can you clarify? From my perspective, CPM0 is chosen by CCP, and according to Nova, has a 100% active group and is productive. Nova is happy with the situation as it is at the moment, compared to experiences on the CSM. CPM1+ as it is planned will have elected members, but will otherwise be similar in structure to CPM0. That structure is several (8?, I can't remember) people chosen from the player community who have direct access to the development studio for the purposes of improving the game. In what way do you believe that it is flawed? How would you change it? Now's the time to speak up, since things are in flux.
We are in an age of ubiquitous instant communication. It would be non-trivial, but still easy, to set up several CPMs around each issue that needs feedback. A core "generalist" CPM could persist, but I could easily see a Planetary Conquest CPM set up of 20 people and 3 devs with a term of 4 weeks or an EVE Integration CPM of 5 dusters, 5 eve players, and 5 devs that meets 1/month for 2 years.
I wish the structure was issue focused. Hans is a fantastic organizer but a terrible FPS player and shouldn't be asked his opinion on how to balance the tac rifle for example. The delegate model needs at least 2 layers, and right now it's consolidated into 1. |
Nova Knife
Seituoda Taskforce Command Caldari State
1051
|
Posted - 2013.06.13 00:22:00 -
[66] - Quote
Kain Spero wrote:Klivve Cussler wrote: If CCP is choosing the members of the CPM, then the assumption is that they WILL be beholden to CCP in some way. This can't be stressed enough. The CPM needs to be beholden to the community it represents.
One could argue that CCP picked the people who kissed the most ass while still being reasonable (Because that part at least is true) and they probably did so because they expected us to all say "Good job, CCP. You guys are amazing!"
Yet, so far all they've been getting from us is "You're doing it wrong. This is why, and what you can do. Step it up in the future." I think this does a pretty good job of saying that even though CCP is more likely to pick people they think they'd enjoy working with... People who kiss ass without actually being a positive contributor probably won't make the cut (And with proper screening, they wouldn't)
@Kliive regarding Noc's post:
The point I was making about structure, is that it's basically completely moot to have like 6-12 guys who 'represent' the entire community as a whole. A 'council' is a nice PR tool, but isn't nearly as effective as a series of sub-panels. See post #53 (my previous post in reponse to yours) to how I'd like to see something like that set up.
While it'd be much more work on CCP's end to handle the logistics and process... the entire point of the CPM is to facilitate better communication between the developers working on something, and the players themselves. That is the most basic definition of the CPM's job.
Now, wouldn't you rather see each development team having their own panel of a dozen (or more) or so people they can poll at a whim for specific feedback on things that panel specifically uses? IE: Vehicle devs can go straight to vehicle guys, Logistics/Suit devs can go straight to logistics guys, etc.
The statement "Players need to vote to have a voice" is a strawman argument at best. If CCP pays any attention whatsoever to any feedback on the forums, the players have their own voice. They don't need a fancy election to somehow 'matter' in the eyes of the company. (If they do, that is a serious problem that CCP needs to bite in the ass right here and now) Good feedback is good, regardless of who it comes from.
Honestly?
I don't feel that a group of 6-12 people can adequately provide proper, objective feedback to all this game has to offer. I don't believe the community should be forced to have such a small group providing sensitive feedback. CPM0 are politicians, if we like it or not. We knew what we were getting into for that regard, but most of us didn't expect to be doing half the things we're doing now. Are we ideal for it? Probably not. But honestly- Who is? The fact is we're all gamers, not bureaucrats.. While we all want to make our game better... I can honestly say I can only name three people in the community who I'd ever want to see on any sort of council to 'represent' the community as a whole. I was sadly disapointed when CCP didn't pick any of them because they'd actually objectively and reasonably argue and concede any point that was presented logically. (Those people are Skihids, Leither Yilton, and Tiel Syysch)
But I completely abhor any notion of "It's not representation if we don't choose" and would argue that you're much more likely to be better represented by people that ISD and 'trusted' players screen out, than by whoever the zerg groups vote in because it's 'their guy'.
Because think about this honestly : Do you really want CCP to take the vocal majority of "QQ/Whine/Nerf" 100% seriously on some sort of council? Spend some time, some REAL time talking to people who aren't in leadership positions in corps/clans. I've spent the last 14+ months talking to just completely random people on my team (and the opposing team) about anything and everything. I'm not just talking about the forums here. While there's a bunch of -really- cool and logical dudes around, they are the very, very, very, very, vocal minority. The people who actually deserve to be listened to and would actually improve the game for everyone, won't really have a say. Then there's the other side of the coin. The very vocal majority of "Man, screw whatever kills me. X is so lame." "I died because of lag, not because I suck" "Y player must be cheating!!!1!" and so forth.
I believe there are much better ways for CCP to get honest, quality feedback than by using a PR gimmick team that no matter who is on it, is ill-suited to provide feedback on a level that would be truly helpful in all circumstances.
Actually, no, I take that back.
It'd be /amazing/ PR for CCP if instead of saying "So, we're the only company in history to allow the players to vote in some dudes to help us make the game" if they said "We have a process where within certain restrictions, anyone can apply to join one of our many consultation teams, formed entirely from their fellow players, which we converse with regularly to help us in key decisions surrounding the development of the game."
Plus, that way we avoid all of the political bullshit, the nightmare of trying to determine how someone qualifies for a vote, and then the aftermath if they do a horrible job. I personally don't see the downside, aside from the strawman "B-b-but I DIDNT GET TO CHOOSE".... Do you?
|
Noc Tempre
Imperfects Negative-Feedback
1927
|
Posted - 2013.06.13 04:40:00 -
[67] - Quote
That's how it should be Nova, but voted in is still the lesser of two evils if that won't happen. |
Heinrich Jagerblitzen
D3LTA FORC3 Orion Empire
393
|
Posted - 2013.06.13 21:22:00 -
[68] - Quote
Kain Spero wrote:Klivve Cussler wrote: If CCP is choosing the members of the CPM, then the assumption is that they WILL be beholden to CCP in some way. This can't be stressed enough. The CPM needs to be beholden to the community it represents.
You, I, and the rest of the council decide how this part turns out, Kain. Klive was quite specific to use the word "assumption" about our perceived loyalties, and that assumption is one that you and I have the opportunity to change over the coming months. Continue to represent the community consistently, and people will see it. I still think that we should have a player-elected council, ultimately - but I couldn't disagree more with the notion that just because CCP selected us we're somehow incapable of community loyalty. And hopefully you do too.
Besides, even if at some point you chose not to support the community because you felt you owed CCP because they picked you - it still wouldn't be honoring their intentions in the first place. They've asked us to represent player interests during our direct talks internally, and that's what we're going to do. CCP is a business first and foremost, and yes-men are a waste of everyone's time and money and only exacerbate community unrest. |
Heinrich Jagerblitzen
D3LTA FORC3 Orion Empire
393
|
Posted - 2013.06.13 21:52:00 -
[69] - Quote
Noc Tempre wrote: We are in an age of ubiquitous instant communication. It would be non-trivial, but still easy, to set up several CPMs around each issue that needs feedback. A core "generalist" CPM could persist, but I could easily see a Planetary Conquest CPM set up of 20 people and 3 devs with a term of 4 weeks or an EVE Integration CPM of 5 dusters, 5 eve players, and 5 devs that meets 1/month for 2 years.
This sounds great on paper, but depends greatly on the interest (and time) that the dev teams choose to invest in a player council. There is nothing in their job description that mandates they sit down with a bunch of us and show all their work in progress - and it took the last couple of years of highly competent CSM's demonstrating that they could successfully be a built-in part of the development process without slowing down the release schedule or frustrating the team members to the point of not wanting to work with players.
CCP's Reykjavik studio has started to grow more accustomed to utilizing player resources like the CSM - but even in that established environment the CSM still only acts as a stakeholder (a direct participant in the sprint review process) with a single team at a time. You're essentially asking for the Shanghai studio to use multiple player groups as stakeholders for various teams, and to rotate individuals in and out of that position much much faster than anyone has had time to prove that they're not incompetent / unbiased / punctual / respectful of the NDA. In essence, short-cutting past the entire platform of trust that both the CSM (and the CPM) are built around, and exposing CCP to massive amounts of corporate (and development quality) risk in the process. It's a tall order, and exactly why these things take time to set up in the first place, and why CCP decided against 6-month terms and now changes councils once a year.
Now once that trust is established - anything is possible. I ran Skype circles last year (that included dev participation) with experts and leadership in various areas of EVE Online, and if given the opportunity - would gladly do the same for Dust514. This is exactly what you're reaching at - giving a chance for players like yourself that aren't on the CPM but deserve to be heard a chance to interact face to face with the designers who can fix issues. It's certainly something we all aspire to, but there's just a curve that has to run its course here and in the meantime we're still going to be the first group the designers have those conversations with whether you like it or not.
Your best bet is to stay in contact with us, share your feedback, raise issues, and hell - you can even quiz us on our opinions about various topics if you're really worried about whether we're fit to talk about a given subject. Everyone deserves to know what any of us would say to CCP if a particular issue comes up. But realistically this cellular, constantly-rotating CPM model you speak of is awfully utopian and extremely unlikely to manifest itself anytime soon, let alone during the first four weeks of our existence. |
Travis Snyders
Circle of Huskarl Minmatar Republic
5
|
Posted - 2013.06.18 01:33:00 -
[70] - Quote
New Players Please Watch |
|
Django Quik
R.I.f.t
695
|
Posted - 2013.06.19 22:16:00 -
[71] - Quote
I've given a lot of thought to this and read just about everything anyone's said on the forums on the subject and see a lot of merit in many different approaches but I tend to agree with Nova on that the selection method however it is done absolutely must give us a productive CPM and not a popularity contest with all the nonsense politics it would bring.
There are two ways I could see this working: 1) Have an entirely open voting process - for this method it really doesn't matter if people vote multiple times - and anyone who gets over a certain % of the vote gets put forward as a candidate. That way people get to 'have their say', as so many seem to insist they want. From the list of candidates CCP then vet and interview in much the same way as they did CPM0, making sure that the people that eventually get selected are actually capable and willing to put the work in.
2) Have a 2 house system: The Upper House - a small number of players appointed by CCP and the outgoing Upper House/CPM; and The Lower House - a slightly larger number of purely elected individuals (however the elections should be done is another matter). Anyone can be appointed to the Upper House, including previous members of the Lower House, and they are primarily there to keep the lower house in check, i.e. they can sack members of the Lower House if they aren't being productive. This way the playerbase has its portion of representatives but the CPM has some form of self-maintenance/control mechanisms. |
Klivve Cussler
S.e.V.e.N.
183
|
Posted - 2013.06.19 22:35:00 -
[72] - Quote
This is beginning to sound more like a government than an advisory council. Best to keep it simple, in my view.
I think a good compromise would be for CPM members, once elected, to set up focus groups for areas of the product that need work. These groups could be defined however the CPM member wished, but would likely be a selected group of volunteers who have direct experience with the game mechanic in question. The CPM member would chair and manage the focus group, and then present the results to CCP and the rest of the CPM.
In this way, the burden of setting up these groups falls to the players, instead of CCP, who are fairly busy. |
Aliakin Koreck
Chatelain Rapid Response Gallente Federation
0
|
Posted - 2013.06.20 06:35:00 -
[73] - Quote
These ideas fail overall.
Re-elect a new CPM.
Lol |
Django Quik
R.I.f.t
697
|
Posted - 2013.06.20 07:59:00 -
[74] - Quote
Klivve Cussler wrote:This is beginning to sound more like a government than an advisory council. Best to keep it simple, in my view.
I think a good compromise would be for CPM members, once elected, to set up focus groups for areas of the product that need work. These groups could be defined however the CPM member wished, but would likely be a selected group of volunteers who have direct experience with the game mechanic in question. The CPM member would chair and manage the focus group, and then present the results to CCP and the rest of the CPM.
In this way, the burden of setting up these groups falls to the players, instead of CCP, who are fairly busy. I agree with this.
Also, it does sound like a government and that's because it is like a government - a government is a body of people that represents the population of the country; the CPM is a group of people that represent the population of this game. We need ways to make sure the people who are best at representing us are picked, not the people who are best at making friends. |
Wolfica
Planetary Response Organization
68
|
Posted - 2013.06.20 09:09:00 -
[75] - Quote
can CCP "devs" input something into the game when you first get on that asks you to vote, and only allows you to vote once per account "not character" |
Django Quik
R.I.f.t
697
|
Posted - 2013.06.20 16:00:00 -
[76] - Quote
Wolfica wrote:can CCP "devs" input something into the game when you first get on that asks you to vote, and only allows you to vote once per account "not character" Accounts are free and anyone can make as many as PSN accounts they create, so limiting it to one vote per account would not have any impact. |
Klivve Cussler
S.e.V.e.N.
185
|
Posted - 2013.06.20 17:09:00 -
[77] - Quote
Django Quik wrote:Klivve Cussler wrote:This is beginning to sound more like a government than an advisory council. Best to keep it simple, in my view.
I think a good compromise would be for CPM members, once elected, to set up focus groups for areas of the product that need work. These groups could be defined however the CPM member wished, but would likely be a selected group of volunteers who have direct experience with the game mechanic in question. The CPM member would chair and manage the focus group, and then present the results to CCP and the rest of the CPM.
In this way, the burden of setting up these groups falls to the players, instead of CCP, who are fairly busy. I agree with this. Also, it does sound like a government and that's because it is like a government - a government is a body of people that represents the population of the country; the CPM is a group of people that represent the population of this game. We need ways to make sure the people who are best at representing us are picked, not the people who are best at making friends.
While I agree that the structure is similar, and that it is representative in the same way a government (at least an elected government) is, the CPM has a totally different purpose than that of a government. A government governs the population. The CPM does not govern the players. It would be entertaining to see it try! The CPM is an advisory council - it advises CCP and represents the view of the population to CCP. |
DeeJay One
BetaMax. CRONOS.
38
|
Posted - 2013.06.21 07:54:00 -
[78] - Quote
Klivve Cussler wrote: I think a good compromise would be for CPM members, once elected, to set up focus groups for areas of the product that need work. These groups could be defined however the CPM member wished, but would likely be a selected group of volunteers who have direct experience with the game mechanic in question. The CPM member would chair and manage the focus group, and then present the results to CCP and the rest of the CPM.
Frankly you can do that right now, talk to the CPM get a bunch of players to work together test some stuff out, present findings to the CPM, let them forward that to CCP, get something that isn't under NDA back to the group. That's what the CPM and CSM are made for. But you know, the only problem here is to get yourself organized in groups from multiple corporations/alliances. That's entirely player driven and up to you. |
Kane Fyea
DUST University Ivy League
407
|
Posted - 2013.06.21 08:15:00 -
[79] - Quote
Use the unique console ID that every ps3 has. One vote per Ps3.
I didn't read through the thread so it may have already been suggested. |
Eddie Rio
The Unholy Legion Of DarkStar DARKSTAR ARMY
31
|
Posted - 2013.06.21 08:25:00 -
[80] - Quote
ok, adding my two cents then,,,
the best way would be some form of real life identification vote, but for a free to play game this has issues...
but just like CPM/CSM give there real names is a great way of weeding out 90% trolls so too would having to give your details to vote...
so maybe only a psn account with a credit card attached to it?
if people get all pissy about it cus they dont have a credit card (they will have to ask mother)
|
|
Kain Spero
Imperfects Negative-Feedback
1753
|
Posted - 2013.06.21 20:26:00 -
[81] - Quote
Kane Fyea wrote:Use the unique console ID that every ps3 has. One vote per Ps3.
I didn't read through the thread so it may have already been suggested.
This issue is due to a security leak this can now be spoofed. |
Kane Fyea
DUST University Ivy League
416
|
Posted - 2013.06.22 02:49:00 -
[82] - Quote
Kain Spero wrote:Kane Fyea wrote:Use the unique console ID that every ps3 has. One vote per Ps3.
I didn't read through the thread so it may have already been suggested. This issue is due to a security leak this can now be spoofed. Only if you have another ps3's console ID.
Unless your talking about the **** spoofers which work about .1% of the time. Also most likely that person would have some kind of software which Sony quickly detects and bans the person. (Ex. Modified Firmware, Homebrew, Pirated content) |
Laurent Cazaderon
What The French CRONOS.
1625
|
Posted - 2013.06.24 14:12:00 -
[83] - Quote
Eddie Rio wrote:ok, adding my two cents then,,,
the best way would be some form of real life identification vote, but for a free to play game this has issues...
but just like CPM/CSM give there real names is a great way of weeding out 90% trolls so too would having to give your details to vote...
so maybe only a psn account with a credit card attached to it?
if people get all pissy about it cus they dont have a credit card (they will have to ask mother)
Couldnt agree more.
And regarding the unique ID of PS3 (aka mac adress). Maybe it can be spoofed, but the big question is how freakin easy is it to do. And i really think it isnt.
EDIT : another solution i thought about regarding preventing multi account voting would be to use some kind of download through PSN. The same way you DL a small file when using an online pass for many games, you could have to DL a small file when you first vote on your PS3. Once that file is DL and installed, it would "block" the console from voting again.
Though this could probably be overcome by formatting the console and reinstalling the game. But it would be painfull. |
Nova Knife
Seituoda Taskforce Command Caldari State
1058
|
Posted - 2013.06.24 21:48:00 -
[84] - Quote
There is basically only four options when it comes to voting:
1) Free, unrestricted voting for anyone who has an account.
- This is going to be abused as hell, and will allow individuals desparate enough to basically control who gets on the council. Obviously not ideal in any way.
2) Pay to vote. Eve players pay a sub to 'earn' vote, this is no different. People can vote as many times as they have subbed accounts, so each vote is a source of revenue for CCP, and serves as an artificial barrier towards rigging.
- People can still 'rig' the vote, but having a cost tied to it means there's less incentive to stuff the ballot en masse.
- The major downside to this is the 'freebie gamer' gets no say.
3) Free voting, based on ingame activity metrics
- Everyone gets a say
- Basically the same as option 1: Easily rigged en masse, as the barrier for entry would mean anyone wanting to stuff the ballots would just need to play for a few hours a day, maybe a couple days per week on each account. (Any more and CCP risks 'giving no say' to the super casual weekend warriors or 12 hour shift workers)
- Would stop any sort of mass voting script (But then, all voting should be done ingame if at all, so this point would ideally be moot)
4) No voting at all. Players accept that an elected council serves as little more than a PR stunt, and push for a more legitimized, properly used feedback entity.
- Completely avoids all of the nightmare about how to make sure elections are 'fair'
- Provides CCP with a more rounded source for feedback based on what they actually need feedback on at the time (No sending a bunch of logistic dudes to summits if the entire dev cycle for that time period is devoted to vehicles, etc)
- Almost completely removes the drama, ego, and politics from the feedback cycle, which have no place there to begin with.
None of these options are going to be universally liked, and they're all messy, ugly options that will leave some people pissed no matter what CCP does. The sad fact is : Having any sort of 'fair', unabusable voting system for something like this is basically a pipe dream for a free-to-play game. Most of the measures CCP would have to take to restrict rigging would end up harming legitimate voters, and are almost all easily bypassed by people with the know-how and willingness.
IMO, People need to stop pushing for a system that isn't ideal in the first place and open their minds to a better way. |
Zatara Rought
TeamPlayers EoN.
312
|
Posted - 2013.06.25 08:24:00 -
[85] - Quote
I like the lively discussion I just read.
I think while Nova's idea has much pragmatic merit, it must ultimately be rejected. I think this has been brought up in the alternate thread he made promulgating his idea to abolish an elected CPM, and that begins with his statements concerning screening CCP's candidates using "trusted" sources. I think we all know the problem with this.
I agree somewhat that the majority of the community is naive. However I don't think we can justify denying the right of the community to elect its officials on the assertion that they are unworthy of voting. I think the best and most well known minds will inevitably appear when the election time arrives. One problem however is whether we want the people who are contributing the most. For example look at Zeylon Rho's post earlier, a rebuttal of Fiddle's idea for WP's. Crass and derogatory, his tact and lack of professionalism would not be received kindly by a CCP dev. However he has 976 forum points. He contributes. A lot. But is he knowledgeable about the game? Would he nerf a weapon he himself uses? Is he humble enough and impartial enough to accept when he's wrong and to rectify his views? How would he react to the responsibilities of his life and dust if he was elected? How are we the electorate supposed to judge?Skype townhalls? Sorry to single him out but look perhaps at Nikia's post. Nikia is a successful CEO, but he is prone to insults and trolling. Has he forgotten the CPM was responsible for securing the respecs? Does he assume this was worthless to the playerbase? Enough.
Have you ever even noticed the CPM? Read every comment they posted here, and with the exception of Spero's politically charged sarcastic retort to Nova, they disagree amiably. This is my conundrum with an elected CPM. How do we find someone who will have the most success accomplishing the players demands, and yet have the spine to know when the players are wrong? To oppose them? I can name a few relatively unknown players that are super intelligent guys, have played the game 5x as much as all the CPM combined, and can gather feedback from the players and conceptualize it well enough that when he posts the idea, its clarity suffices all involved. If he's wrong he admits it and tries to improve. There are more like him, and honestly I doubt he'll ever want to wade the forums enough to be recognized. There are others I would value input from, and some I'd want to hear more from to decide. I guess this post is irrelevant to the conversation, but I think I just lack the idea that would encourage people like these to be elected, and get the focus off of who votes however many times.
To justify this posts extreme tangent I submit that I wish CCP collected the group of applicants for CPM, cut the group down to a lower amount of applicants internally themselves based on merit, and then we voted based off WP's. If people want to spend the time to accumulate 200k WP's then so be it. Furthermore, CCP could introduce a rule that would protect somewhat against alt users by making wins within say a couple hundred votes grounds for a revote, this time with just the candidates that obviously had the largest support. Of course if they implemented this you would have to have a write in option, at every level, say to check CCP's power to influence the pool of CPM aforementioned.
For your consideration. |
Django Quik
R.I.f.t
744
|
Posted - 2013.06.25 11:33:00 -
[86] - Quote
I think that ultimately both the players and CCP must have a reasonable say in who gets into the CPM. Like I mentioned briefly before - allow a more or less free vote (maybe WP restricted or MAC address but the minimum checks really) for the playerbase to select a large pool of candidates that CCP then chooses from by vetting and interviews like they did CPM0. We get to have our say but also CCP can ensure that morons with lots of friends don't get voted into positions they won't be productive in. |
Gorgoth24Reborn
Kang Lo Directorate Gallente Federation
2
|
Posted - 2013.06.26 05:48:00 -
[87] - Quote
My vote goes for Real Life ID voting.
Many people complain that the larger corporations will get all the say, and assert the CSM shows that this is always the case. Although larger alliances often vote in members of the CSM, the overall culture of the game is preserved no matter what the fine points are. If you care enough to make Dust a real life job, chances are you love the game enough not to ruin it.
My two cents
EDIT: I also see the merit of voting based on WP. If a player cares enough to get alts to vote, it would seem he'd be more knowledgeable about the game. This is, however, my second choice |
Zatara Rought
TeamPlayers EoN.
319
|
Posted - 2013.06.26 16:23:00 -
[88] - Quote
Django Quik wrote:I think that ultimately both the players and CCP must have a reasonable say in who gets into the CPM. Like I mentioned briefly before - allow a more or less free vote (maybe WP restricted or MAC address but the minimum checks really) for the playerbase to select a large pool of candidates that CCP then chooses from by vetting and interviews like they did CPM0. We get to have our say but also CCP can ensure that morons with lots of friends don't get voted into positions they won't be productive in.
And how do you suppose all those players who got the most support would feel if CCP selected 10 candidates that garnered only 100 total votes and didn't select any of the 10 that accumulated 80% of all votes collectively? I like my idea better because it gives us the final say. |
Django Quik
R.I.f.t
769
|
Posted - 2013.06.28 17:46:00 -
[89] - Quote
Zatara Rought wrote:Django Quik wrote:I think that ultimately both the players and CCP must have a reasonable say in who gets into the CPM. Like I mentioned briefly before - allow a more or less free vote (maybe WP restricted or MAC address but the minimum checks really) for the playerbase to select a large pool of candidates that CCP then chooses from by vetting and interviews like they did CPM0. We get to have our say but also CCP can ensure that morons with lots of friends don't get voted into positions they won't be productive in. And how do you suppose all those players who got the most support would feel if CCP selected 10 candidates that garnered only 100 total votes and didn't select any of the 10 that accumulated 80% of all votes collectively? I like my idea better because it gives us the final say. Obviously candidates would only get through the player vote if they reached a reasonable percentage of the vote. Now that specific percentage is dependent on the number of applicants and number of positions available but rest assured that CCP would never get the chance to choose someone who only got a tiny number of votes. Otherwise there'd be no point in having the player vote in the first place.
In Eve the CSM applicants have to get a certain number of nominations to become eligible candidates for the vote - this is essentially that idea developed a little. |
Zatara Rought
TeamPlayers EoN.
341
|
Posted - 2013.06.28 18:45:00 -
[90] - Quote
Django Quik wrote:Zatara Rought wrote:Django Quik wrote:I think that ultimately both the players and CCP must have a reasonable say in who gets into the CPM. Like I mentioned briefly before - allow a more or less free vote (maybe WP restricted or MAC address but the minimum checks really) for the playerbase to select a large pool of candidates that CCP then chooses from by vetting and interviews like they did CPM0. We get to have our say but also CCP can ensure that morons with lots of friends don't get voted into positions they won't be productive in. And how do you suppose all those players who got the most support would feel if CCP selected 10 candidates that garnered only 100 total votes and didn't select any of the 10 that accumulated 80% of all votes collectively? I like my idea better because it gives us the final say. Obviously candidates would only get through the player vote if they reached a reasonable percentage of the vote. Now that specific percentage is dependent on the number of applicants and number of positions available but rest assured that CCP would never get the chance to choose someone who only got a tiny number of votes. Otherwise there'd be no point in having the player vote in the first place. In Eve the CSM applicants have to get a certain number of nominations to become eligible candidates for the vote - this is essentially that idea developed a little. edit - also, just read through your idea again and it's not too disimilar but I really think the order is important here. If CCP chose the candidates for the election, people would complain that their favourites weren't an option and claim that CCP fixed the whole process by giving us only their favourites to choose from. My way round, no one can really complain.
I agree it's similar I just like mine better because it gives the players the final say. CCP just weeds out the crappy like farmers and people they know won't be effective. But we are similar. I disagree that CCP should be able to refuse the player that gets the highest number of votes, your way provides that option to them. |
|
Vavilia Lysenko
Company of Marcher Lords Amarr Empire
88
|
Posted - 2013.06.30 15:06:00 -
[91] - Quote
There is only one option for Voting in the Elections.
Everyone who has an account gets a vote. One Vote per account.
Use the same "STV" system as EvE.
There is no other alternative. |
Zatara Rought
TeamPlayers EoN.
418
|
Posted - 2013.07.01 02:32:00 -
[92] - Quote
Vavilia Lysenko wrote:There is only one option for Voting in the Elections.
Everyone who has an account gets a vote. One Vote per account.
Use the same "STV" system as EvE.
There is no other alternative.
I respectfully disagree. Why do you think a wp requirement would not help us to enable one vote per player vs allowing one player with 20 accounts, or 100, to have more say than the guy who was honest and didn't use alts? |
Iron Wolf Saber
Den of Swords
5519
|
Posted - 2013.07.01 05:52:00 -
[93] - Quote
I think that if there is any election process for Dust 514 it should be done though via ingame but this requires far better improved means of controls of communication and interactivity of menus for dust 514 players so they can be much better informed before making decisions. |
Django Quik
R.I.f.t
783
|
Posted - 2013.07.01 10:21:00 -
[94] - Quote
Zatara Rought wrote:Vavilia Lysenko wrote:There is only one option for Voting in the Elections.
Everyone who has an account gets a vote. One Vote per account.
Use the same "STV" system as EvE.
There is no other alternative. I respectfully disagree. Why do you think a wp requirement would not help us to enable one vote per player vs allowing one player with 20 accounts, or 100, to have more say than the guy who was honest and didn't use alts? Anyone suggesting totally open voting clearly hasn't thought it through at all. |
Temba Fusrodah
Ganksters Inc Drake Ashigaru
3
|
Posted - 2013.08.23 04:17:00 -
[95] - Quote
Beyond allowing everyone who is a player to vote only one other elitist voting regime would be fair.
Design a voting scheme that disallows your own account to vote because that is what you want to inflict upon others.
The fact that this is even a topic is quite distasteful, and we are from civilized democratic nations for the most part, truly shameful.
One Account, One Vote! |
Canari Elphus
Pro Hic Immortalis
351
|
Posted - 2013.08.25 15:22:00 -
[96] - Quote
I must discourage the use of any 'real life' information such as MAC, Credit Card, or anything personally identifiable. The reason being that each country has its own privacy laws on what can and cannot be used to identify someone. By using someone's real life information, you can run into many legal barriers and would be outright rejected by CCP or Sony for fear of lawsuits should someone's information be leaked. All it takes is for one person to be burned by this and everything can come crashing down.
Its because of this that I strongly advice that any criteria be based on information that is readily available to the public (PSN ID, Game ID, WP, Time since character creation etc).
If you absolutely must use greater information then there should be a website created externally that has no connection to DUST or PSN information.
To do it right, you would have people voluntarily self identify themselves with limited personal information. I suggest the following
PSN ID Game ID
Verification will be done via PIN Code delivered via text message to a mobile telephone number. Once a number is used, it cannot be re-used. This will cost money to setup but it is the best way to do this without running into legal issues or padding votes by creating a ton of alt accounts.
As for the process for election itself, this would be my proposal.
To be considered for candidacy, a petitioner must have the sign off from the CEO of a corporation of no less than 15 people (petitioner does not need to be in the corporation). A CEO can only vouch for 1 petitioner.
Once the petitioner has achieved this, they will post a thread in an election forum to petition for candidacy for CPM election. The candidate will write out a post about what they hope to accomplish as CPM and why they should be a candidate. The only response that can be posted in the thread is a Yay in favor of this person as a candidate. Someone can give their yay to multiple petitioners. The petitioner must receive X number of Yay's in their thread to then move to the true elections for CPM. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2261
|
Posted - 2013.09.04 01:59:00 -
[97] - Quote
This topic is still going?
I realize that the OP lists multiple options, but I think the best solution voting-wise would probably be a combination of factors. I mostly piped in months ago to object to a hardline approach with a high WP barrier, which I still think would be the wrong approach. However, standards have shifted since then as well I think (the exit WP for the academy are much lower now).
Of the various suggestions, I don't necessarily like real ID because of the security aspect, and I think some of the other metrics are also open to exploitation. There's likely a happy medium between "resistant to fraud" and "accessible to active players". I think a combination of WP-earned in the CPM term prior to the election (it would be to date in this case), a small aurum purchase, some sort of registry online, a nomination system (possibly both CEOs and CCP), and combining that with a preferential (ranked) voting system.
CCP seems to suggest 100k WP as a sort of arbitrary goalpost for in-game citizenship within the recruit system (it's when they've "matured" enough to give full rewards). I think that may be as good a watermark as any. It's open to abuse, but it's not exceedingly easy to abuse.
I like the idea of a nominal aurum purchase over real ID because of the security and privacy issues, but it still requires people to make purchase (i.e. - credit card or card). I'd combine that with the file download that registers the vote to that particular console, so a person can't get the same download on the same console for a different account (if that wouldn't be too much of a pain in the arse). If nothing else, you could make it unwieldly to game the system. You could still commandeer the consoles of non-Dust-players to login with your alt accounts, but you'd have to make an Aurum purchase still.
You could make an argument that this runs against "Free to play", but I think there's a difference between F2P and Free to Vote or participate in the company liaison group. A person can fully enjoy the game AND provide feedback to CCP without spending any money at all. However, I think it gets into sketchy territory when we say someone will join a organization dedicated to telling CCP how their game should be (and devote many hours in service) but they're unwilling to pay a dollar/euro/yen/etc. towards the game. Even a tiny pay wall like a small aurum purchase will discourage fraud, trolls, etc.
Voting in-game paired with authentication makes sense, but I think idea of registering online (to vote or to run) would also be a good idea. A good chunk of the CPM's time is spent outside of the game speaking with CCP and the community. The people running and voting should at least be aware of the community's existence, since the offices require a fair amount of engagement out of game.
I like the CEO nomination idea as it necessarily restricts the initial nominee pool. Ideally they wouldn't just nominate themselves or a sock-puppet, but I'd hope a CEO would at least be aware of the additional time constraints something like this would put on someone. At the same time, I'm not sure if that's overly restrictive, or if the "only 1 nomination per CEO" is sensible. There's a case to be made for something more open on that end. CCP did a pretty good job with their initial roster I think, and it's worth considering people they'd nominate if only because the job involves communicating with them.
Finally, the preferential voting system is ultimately more fair than a first-past-the-post system. It would take more work to implement, but the results would better reflect the will of the community. |
Temba Fusrodah
Ganksters Inc Drake Ashigaru
21
|
Posted - 2013.09.04 07:00:00 -
[98] - Quote
Zeylon Rho wrote:You could make an argument that this runs against "Free to play", but I think there's a difference between F2P and Free to Vote or participate in the company liaison group. A person can fully enjoy the game AND provide feedback to CCP without spending any money at all. However, I think it gets into sketchy territory when we say someone will join a organization dedicated to telling CCP how their game should be (and devote many hours in service) but they're unwilling to pay a dollar/euro/yen/etc. towards the game. Even a tiny pay wall like a small aurum purchase will discourage fraud, trolls, etc.
Sir do you have any proof to support the opinions you are presenting here as facts? Any proof at all? I for the life of me cannot understand what seems like an irrational fear of what the "lesser than me players" might vote for. The player with less wps, with less cash, without even a CEO to endorse him. They are all somehow "lesser" so quite naturally they should get less right? Less chance to be elected, less chance to even run?
What are you afraid of?
One Account, One Vote!
|
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2262
|
Posted - 2013.09.04 07:17:00 -
[99] - Quote
Temba Fusrodah wrote:Zeylon Rho wrote:You could make an argument that this runs against "Free to play", but I think there's a difference between F2P and Free to Vote or participate in the company liaison group. A person can fully enjoy the game AND provide feedback to CCP without spending any money at all. However, I think it gets into sketchy territory when we say someone will join a organization dedicated to telling CCP how their game should be (and devote many hours in service) but they're unwilling to pay a dollar/euro/yen/etc. towards the game. Even a tiny pay wall like a small aurum purchase will discourage fraud, trolls, etc.
Sir do you have any proof to support the opinions you are presenting here as facts? Any proof at all? I for the life of me cannot understand what seems like an irrational fear of what the "lesser than me players" might vote for. The player with less wps, with less cash, without even a CEO to endorse him. They are all somehow "lesser" so quite naturally they should get less right? Less chance to be elected, less chance to even run? What are you afraid of? One Account, One Vote!
I never presented my opinions as facts. I also never presented a CEO as the only means of nominating someone. I did however posit "reasons" why I thought aurum might make a good mechanism for deterring fraud. The WP requirement is also a fraud deterrent, but represents time spent in-game (i.e. - experience to have a relevant opinion, equivalent to being old enough to vote). The exact figure comes from CCP, since they don't think of "recruits" as mature till 100k WP.
Do I have proof that people will attempt to sway elections fraudulently? Or do I have evidence of the argument of "lesser" players you've conjured from the ether?
Have you been on the internet before? Did you see the Mountain Dew poll people screwed with to name a new flavor "[the leader of WW2 Germany] did nothing wrong"? Have you see one determined troll spam the Dust boards... filling them with threads about other games? Even AFTER they put in a play-time requirement?
Or is it the idea that you don't believe Dust players will exploit mechanics? You can find in this very thread people in corps/alliances that keep PC districts locked by attacking themselves for profit, and you the forums are awash with people that AFK or melee-glitch in battle. The Dust community has proven a willingness to exploit whenever possible. Hedging against that is a priority in any meaningful election discussion.
People screw with elections and polls - especially on the internet. You'd be naive to believe otherwise. I think anyone going "one account, one vote" is either massively ignorant of how things like this tend to go on the internet or planning to abuse the system themselves. The methods I suggest are more likely to have a "one person, one vote" effect than an account-based policy, which would likely reach into a "who can make the most accounts" contest. |
Temba Fusrodah
Ganksters Inc Drake Ashigaru
21
|
Posted - 2013.09.04 07:24:00 -
[100] - Quote
Nova Knife wrote:4) No voting at all. Players accept that an elected council serves as little more than a PR stunt, and push for a more legitimized, properly used feedback entity.
Completely avoids all of the nightmare about how to make sure elections are 'fair'
Provides CCP with a more rounded source for feedback based on what they actually need feedback on at the time (No sending a bunch of logistic dudes to summits if the entire dev cycle for that time period is devoted to vehicles, etc)
Almost completely removes the drama, ego, and politics from the feedback cycle, which have no place there to begin with.
[/list]
None of these options are going to be universally liked, and they're all messy, ugly options that will leave some people pissed no matter what CCP does. The sad fact is : Having any sort of 'fair', unabusable voting system for something like this is basically a pipe dream for a free-to-play game. Most of the measures CCP would have to take to restrict rigging would end up harming legitimate voters, and are almost all easily bypassed by people with the know-how and willingness.
IMO, People need to stop pushing for a system that isn't ideal in the first place and open their minds to a better way. This is the classic Richard Cheney power politics move. One of the primary missions of the appointed CPM was to set up the process for electing future CPMs. Richard Cheney was hired to filter the applicants to be the VP running mate for George W. Bush, and when all was said and done he decided he was the best person for the job.
Now appointed CPM member Nova Knife expounds on the wonders of not having an election and all the nightmares about achieving fairness and just go with appointments. Way to go Nova Knife you've just graduated from the Richard Cheney School of Personal Power Politics!
I submit this is an example of why we do not want to encourage CCP to rely upon appointments, they get to select their employees, and wisely have chosen to have players elect their representatives. Being stuck in the self serving echo chamber is not a good thing, CCP needs to hear directly from players that are not beholding to them and are primarily beholding to their constituents, the players of Dust 514.
Why does this person sit on the CPM if he thinks it is a public relations stunt CCP?
One Account, One Vote!
|
|
Iron Wolf Saber
Den of Swords
7989
|
Posted - 2013.09.04 08:06:00 -
[101] - Quote
Well there are quite a few options on the table for nomination process.
Recently Eve tried the 100 likes nomination which... didn't work out so well as people found ways to bot their own candidates. I don't think dust can utilize that system at all.
How about open appeal for nominations? Players running for CPM would write their appeals to be approved (in which they explain and show what they have done for the community at large) to CCP and CCP could possibly throw their own willing nominees into the mix, then allow the debates and pre-election process weed out the weakest of them before the elections start.
From there the player base can then vote on the remaining candidates. |
Temba Fusrodah
Ganksters Inc Drake Ashigaru
22
|
Posted - 2013.09.04 11:18:00 -
[102] - Quote
Zeylon Rho wrote:
I never presented my opinions as facts. I also never presented a CEO as the only means of nominating someone. I did however posit "reasons" why I thought aurum might make a good mechanism for deterring fraud. The WP requirement is also a fraud deterrent, but represents time spent in-game (i.e. - experience to have a relevant opinion, equivalent to being old enough to vote). The exact figure comes from CCP, since they don't think of "recruits" as mature till 100k WP.
Do I have proof that people will attempt to sway elections fraudulently? Or do I have evidence of the argument of "lesser" players you've conjured from the ether?
Have you been on the internet before? Did you see the Mountain Dew poll people screwed with to name a new flavor "[the leader of WW2 Germany] did nothing wrong"? Have you see one determined troll spam the Dust boards... filling them with threads about other games? Even AFTER they put in a play-time requirement?
Or is it the idea that you don't believe Dust players will exploit mechanics? You can find in this very thread people in corps/alliances that keep PC districts locked by attacking themselves for profit, and you the forums are awash with people that AFK or melee-glitch in battle. The Dust community has proven a willingness to exploit whenever possible. Hedging against that is a priority in any meaningful election discussion.
People screw with elections and polls - especially on the internet. You'd be naive to believe otherwise. I think anyone going "one account, one vote" is either massively ignorant of how things like this tend to go on the internet or planning to abuse the system themselves. The methods I suggest are more likely to have a "one person, one vote" effect than an account-based policy, which would likely reach into a "who can make the most accounts" contest.
So you admit you have no proof that your notions about fraud preventions are nothing more then, how did you say it "Conjured from the ether". I don't drink Mountain Dew and the number of people who do vastly dwarfs the number of people who play Dust 514 so that straw man of false equivalence is a no go from the start.
Yes I have been on the internet once or twice before, in fact I am old enough to have been on it's since its invention, and long before console games were played on it.
Because someone does not agree with you does not mean they have no experience.
I play EVE, and a trickier, smarter, more scams and exploits per minute of game time group of players I defy anyone to find online, and yet we have elections without all the BS that is being proposed here.
You people are running around like chicken little screaming about the fraud is coming, the fraud is coming! Get a grip, man up, and have a little more confidence in people. The last election in EVE produced a very effective CSM.
I firmly stand for not putting fear based barriers between players and the opportunity for them to vote for those who would represent them with CCP. The Matchmaking snafu just implemented demonstrates how desperately Dust 514 DEVs need player input.
I believe in my fellow players, why are you so afraid of them?
One Account, One Vote!
|
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2266
|
Posted - 2013.09.04 15:00:00 -
[103] - Quote
Temba Fusrodah wrote:So you admit you have no proof that your notions about fraud preventions are nothing more than, how did you say it "Conjured from the ether".
Red herring and False Presumption. Your bit about "lesser players" was the part conjured from ether, as it was never a claim I made. Then again, ideas by their nature are ephemeral and in that sense they are conjured from the ether, but that has nothing to do with their validity as concepts. Your statement here is meaningless.
Temba Fusrodah wrote: I don't drink Mountain Dew and the number of people who do vastly dwarfs the number of people who play Dust 514 so that straw man of false equivalence is a no go from the start.
You just made a straw man argument yourself here, as the example related to Mountain Dew had nothing to with a comparison of the player base to Mountain Dew drinkers with respect to size.
Temba Fusrodah wrote: Yes I have been on the internet once or twice before, in fact I am old enough to have been on it's since its invention, and long before console games were played on it. It is extremely naive and foolishly arrogant to think because someone does not agree with you it means they have no experience.
Appeal to Authority - also a logical fallacy.
Temba Fusrodah wrote: I play EVE, and a trickier, smarter, more scams and exploits per minute of game time group of players I defy anyone to find online, and yet we have elections without all the BS that is being proposed here.
You sound both massively ignorant and paranoid running around like chicken little screaming about the fraud is coming, the fraud is coming! Get a grip, man up, and have a little more confidence in people and their ability to see through BS. The last election in EVE produced a very effective current CSM.
Non-support. EVE has pay walls on their elections (subscriptions), and thus already has some degree of fraud protection you'd deny Dust players.
Irrelevant Conclusion. Seeing through BS here is exactly why I can recognize that system you ask for would be open to EASY exploitation.
"Seeing through BS" doesn't mean you magic away election fraud anymore than being aware your doctor is screwing your wife makes it stop happening.
Temba Fusrodah wrote: I firmly stand for not putting fear based barriers between players and the opportunity for them to vote for those who would represent them with CCP. The Matchmaking snafu just implemented demonstrates how desperately Dust 514 DEVs need player input.
I believe in my fellow players, why are you so afraid of them?
One Account, One Vote!
You firmly stand for naivety then. It's not fear, it's common sense. CCP had player input, they failed to fully inform the CPM of the nature of the matchmaking changes (look it up).
Have you seen entire teams go AFK exploiting in-game mechanics? People will attempt to exploit mechanics. Rather than have open exploitation field-days as an EVE-player like yourself appears to prefer, we can try to clamp down on something we know people will try to screw with.
One person, one vote.
|
Temba Fusrodah
Ganksters Inc Drake Ashigaru
26
|
Posted - 2013.09.04 18:53:00 -
[104] - Quote
Zeylon Rho wrote:Red herring and False Presumption. Your bit about "lesser players" was the part conjured from ether, as it was never a claim I made. Then again, ideas by their nature are ephemeral and in that sense they are conjured from the ether, but that has nothing to do with their validity as concepts. Your statement here is meaningless. Temba Fusrodah wrote: I don't drink Mountain Dew and the number of people who do vastly dwarfs the number of people who play Dust 514 so that straw man of false equivalence is a no go from the start.
You just made a straw man argument yourself here, as the example related to Mountain Dew had nothing to with a comparison of the player base to Mountain Dew drinkers with respect to size. Temba Fusrodah wrote: Yes I have been on the internet once or twice before, in fact I am old enough to have been on it's since its invention, and long before console games were played on it. It is extremely naive and foolishly arrogant to think because someone does not agree with you it means they have no experience.
Appeal to Authority - also a logical fallacy. Temba Fusrodah wrote: I play EVE, and a trickier, smarter, more scams and exploits per minute of game time group of players I defy anyone to find online, and yet we have elections without all the BS that is being proposed here.
You sound both massively ignorant and paranoid running around like chicken little screaming about the fraud is coming, the fraud is coming! Get a grip, man up, and have a little more confidence in people and their ability to see through BS. The last election in EVE produced a very effective current CSM.
Non-support. EVE has pay walls on their elections (subscriptions), and thus already has some degree of fraud protection you'd deny Dust players. Irrelevant Conclusion. Seeing through BS here is exactly why I can recognize that system you ask for would be open to EASY exploitation. "Seeing through BS" doesn't mean you magic away election fraud anymore than being aware your doctor is screwing your wife makes it stop happening. Temba Fusrodah wrote: I firmly stand for not putting fear based barriers between players and the opportunity for them to vote for those who would represent them with CCP. The Matchmaking snafu just implemented demonstrates how desperately Dust 514 DEVs need player input.
I believe in my fellow players, why are you so afraid of them?
One Account, One Vote!
You firmly stand for naivety then. It's not fear, it's common sense. CCP had player input, they failed to fully inform the CPM of the nature of the matchmaking changes (look it up). Have you seen entire teams go AFK exploiting in-game mechanics? People will attempt to exploit mechanics. Rather than have open exploitation field-days as an EVE-player like yourself appears to prefer, we can try to clamp down on something we know people will try to screw with. One person, one vote. I was hoping for an exchange of ideas not a flaming troll fest with an EMO juvenile intellect, your personal attacks do not better support your whimsical ethereal naive positions, youngster you are dismissed.
To surpress massive multiple online voting bots the CPM voting site should have some form of interactive verification of the individual with a preset limit on the number of free accounts they can hold and cast ballots with, which should be included in the EULA. Make bot ballot stuffing a violation of the EULA subject to ban.
Because someone can not afford to pay a poll tax is no reason to disenfranchise their vote. I am open to all ideas that do not create elitist categories that imbue some players with a more valued voter status than any other player has an equal opportunity to achieve. Prior to the election a voter qualification period could be instituted where a preset number of hours per voting account must be completed to qualify as a voting player within a small time frame to disable multiple bot accounts controlled by one person having the time to complete.
Example: I complete the matches in the small time frame required to register to vote with account A, prior to casting my ballot I have to complete an additional three or any preset number of matches on the day i vote, these matches are set up to boot any player that does not actively involve themselves in the match from start to finish. Being booted from any match for non-activity would disable that account from being qualified to vote for a specific period of time, hours or days.
One Account, One Vote! aka One Person, One Vote. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2266
|
Posted - 2013.09.05 00:13:00 -
[105] - Quote
Temba Fusrodah wrote:I was hoping for an exchange of ideas not a flaming troll fest with an EMO juvenile intellect, your personal attacks do not better support your whimsical ethereal naive positions, youngster you are dismissed.
You seem to lack a sense of irony, and it seems you aren't quite old enough to mind throwing out "emo" in all caps. Your ad-hominem non-response aside:
Temba Fusrodah wrote: To surpress massive multiple online voting bots the CPM voting site should have some form of interactive verification of the individual with a preset limit on the number of free accounts they can hold and cast ballots with, which should be included in the EULA. Make bot ballot stuffing a violation of the EULA subject to ban.
Because someone can not afford to pay a poll tax is no reason to disenfranchise their vote. I am open to all ideas that do not create elitist categories that imbue some players with a more valued voter status than any other player has an equal opportunity to achieve. Prior to the election a voter qualification period could be instituted where a preset number of hours per voting account must be completed to qualify as a voting player within a small time frame to disable multiple bot accounts controlled by one person having the time to complete.
Example: I complete the matches in the small time frame required to register to vote with account A, prior to casting my ballot I have to complete an additional three or any preset number of matches on the day i vote, these matches are set up to boot any player that does not actively involve themselves in the match from start to finish. Being booted from any match for non-activity would disable that account from being qualified to vote for a specific period of time, hours or days.
One Account, One Vote! aka One Person, One Vote.
"some form of interactive verification of the individual with a preset limit on the number of free accounts they can hold and cast ballots with"
Limit on number of "free" accounts? Interactive verification? For all your shooting down ideas, you don't really define this well. It seems to suggest you'd let people vote with more than one account (since you used the plural there). What sort of verification? How we'd do that is part of this debate.
Poll tax is a loaded term, carrying with it connotations of racism in the Unites States. The aurum fee suggested here was meant to be nominal (literally a few aurum, 10 Aurum or 100 Aurum I think) not punitive. I believe it's also a intended as an alternative to handing out credit card information or the like to verify identity - because people have privacy concerns. A credit card could be used to verify identity without charges, but a credit card isn't actually required to get Aurum either - so it's a higher bar in some ways. Which requires more financial standing? A credit card? Or a cheap PSN card bought at the store?
The EULA might be difficult to enforce. The very matter at hand in many topics in this thread is how you verify identity. If CCP already has an easy mechanism for this, then most of this discussion is moot. However, we don't know that to be the case.
Your method of completing matches in a certain time frame wouldn't seem to necessarily restrict voting. All it seems to require is playing matches when registering, then later when you vote. What would stop you from registering other accounts? In your example: You register account A, B, C. You don't play at the matches to register at the same time, and then when you vote you don't play the voting matches at the same time either. Presto: three votes to one person.
A particularly restrictive time window on either voting or registering would disenfranchise a lot more people than any nominal Aurum fee, since people play Dust on their free time. Locking things to a small enough window for your method to work would likely prevent a huge chunk of the population from voting. Adults have jobs, lives, etc. and may play on any number of schedules. A time-restricted method of verification will be a larger hindrance to most people in a practical fashion as opposed to merely preventing fraud.
At least that's an idea though. |
Temba Fusrodah
Ganksters Inc Drake Ashigaru
30
|
Posted - 2013.09.05 07:05:00 -
[106] - Quote
Some people are running around like their hair is on fire at the thought of players voting with more then one account in any elections, and frankly I find them both humorous and thought provoking.
CCP does not have the knee jerk terrified response to this because the paying subscribers of EVE Online can purchase as many voting accounts as they see fit. The glitch is how to contain this in an environment of unlimited free accounts on any single console. CCP in my opinion needs to stake out a solid position in the EULA on how many, if more then one, free account may vote in an election, or make voting more then once per real live human being a violation of the EULA that could/ would get a person banned. |
Kevall Longstride
DUST University Ivy League
658
|
Posted - 2013.11.13 17:10:00 -
[107] - Quote
This subject seems to have simmered a little but would it possible to have an update regarding the thoughts as to how the election process is shaping up.
CCP Dolan alluded here that he was much happier with the way the election process was shaping up before, correctly, slapping down some fools in the post.
Cheers.
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
|
Draco Cerberus
Hell's Gate Inc
497
|
Posted - 2013.11.14 02:07:00 -
[108] - Quote
Laurent Cazaderon wrote:PS3 MAC adress limitation, suggested by sammus420Would serve the same purpose as a "real life ID". Limiting one vote per PS3. Sony aldready uses that system to keep track of how many different ps3 DLed a game for example. If doable, probably the best solution to counter multi-votes.
I've suggested this in more than one thread already. Glad that you recognized one of the people suggesting this.
One Universe...with friendly fire and Open World Game Play for all!
|
Kevall Longstride
DUST University Ivy League
667
|
Posted - 2013.11.14 08:44:00 -
[109] - Quote
I would also like to add that if Dolan is happier with the way the election system is progressing, perhaps once that is made public we really should have a 'Speaker's Corner' for those wanting to stand to, officially announce their candidacy.
I've already announced my intent via my blog and on the forums and there are several others as well who've done so. Perhaps mention of it on the daily update in the Neocom?
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
|
IgniteableAura
Pro Hic Immortalis
341
|
Posted - 2013.11.14 17:04:00 -
[110] - Quote
I think the one vote per PS3 MAC address is the best solution. The likelyhood of a household having a single PS3 and multiple users is pretty low. I would venture <1% of the active playerbase. I highly doubt those individuals would be all that upset if they had to "share" their vote.
PHI Recruitment
or PHIsh Tank in game
Twitch
|
|
Laurent Cazaderon
What The French
2132
|
Posted - 2013.11.15 10:59:00 -
[111] - Quote
Draco Cerberus wrote:Laurent Cazaderon wrote:PS3 MAC adress limitation, suggested by sammus420 and Draco CerberusWould serve the same purpose as a "real life ID". Limiting one vote per PS3. Sony aldready uses that system to keep track of how many different ps3 DLed a game for example. If doable, probably the best solution to counter multi-votes. I've suggested this in more than one thread already. Glad that you recognized one of the people suggesting this.
You're welcome. And i also think it would be a good solution mixed with other "protections" such as a minimal WP earned to ensure people vote with actual knowledge of the game.
Also, on the matter of household having multiple users, you could limit vote per MAC adress to 2. It still efficiently limits abuse and offers more room for such situations.
This Char i only use on the forum.
To contact me : "Cazaderon" in game and on Skype.
Et vive la France !
|
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
302
|
Posted - 2013.11.16 19:20:00 -
[112] - Quote
Not sure if this is covered in the thread somewhere but I offer a quick comment and a suggestion to the CPM.
Comment: no matter how much planning and you, CCP, and the involved player base do the election will have friction, be messy, there will be hurt feelings, and there will be excited folks. You know...like real elections. Whatever voting mechanic is chosen is pretty much fine with me (within reason) and we can build from this.
One thing I do feel deeply about is that the CPM elections have a system that catches a bit more of cross section of the Dust population. It will give diversity to the perceptions and collaboration with CCP and gives the community the protection of having a few elites or special interest folks having the only direct line to CCP.
Recommendation would be to tier the CPM slots by either SP or WP. Have three tiers, 20+ mil SP, 20 to 15mil , and 15 to 10mil SP. Instead of just running for the CPM in general you are running for a specific "seat".
Some basic rules would need to be no more than 1x player from a corp can be elected to the CPM and the length of position should not last more than 6months. I also think it wouldn't be a bad idea that the some of the positions are off-set in there election timing so you are starting from scratch after every election; we probably need to give 2 positions a 6 month offset (recommend it be one of high SP tier CPM and one of the low SP tier members).
|
Kevall Longstride
DUST University Ivy League
680
|
Posted - 2013.11.19 09:45:00 -
[113] - Quote
While I'm in favour of a minimum WP or SP count being required for both being able to stand for the CPM and vote for it, the idea of 'tiers' would be a concern to me.
It would naturally lead to a presumed sense of hierarchy within the CPM by those that vote for them ie, the guy I voted for is more important than your guy. Wouldn't work.
And I favour the MAC address being the determining factor for a vote.
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
|
Nova Knife
Seituoda Taskforce Command Caldari State
2132
|
Posted - 2013.11.20 04:16:00 -
[114] - Quote
Personally, I'm not so concerned with "how people vote", so much as "who can be voted for". There needs to be some kind of filter process that ideally uses player and CCP judgement alike to weed out the "I wanna be on the CPM just cuz" crowd. I feel strongly that politics should have no place in this, and that campaigning should be expressly forbidden (or frowned upon) If someone submits their name (even if someone may not like them) an observer should be able to say "Yeah, this guy/girl has done a lot." without the person having to spam the forums/social media saying "Hey everyone I support everything you love and hate everything you hate!" which is something I find incredibly aggravating and unproductive, since these people usually won't do anything they promise.
Take for example : ContraBanJoe. I love this man to death, and whatever election system was implemented, if he wanted to run PXRXO could've easily gotten him into the CPM regardless of the fact that he'd be terrible for it. This is something I desperately wish to avoid.
Any and all candidates eligible for the final ballot should have a strong history of doing /something/ to involve themselves and make themselves a productive member of the community. This is not an attempt to silence 'power blocs' however, as most of these blocs would likely have a diplomat who is dedicated to maintaining a positive community presence, and these are the kinds of people who generally do well in a 'council' environment. (In most cases) All this does is create a more defined barrier to entry so that only those who fully understand what they are getting themselves into and will positively contribute (for better or worse) will be able to get elected.
|
Aeon Amadi
A.N.O.N.Y.M.O.U.S. Renegade Alliance
3821
|
Posted - 2013.11.20 13:05:00 -
[115] - Quote
Nova Knife wrote:Personally, I'm not so concerned with "how people vote", so much as "who can be voted for". There needs to be some kind of filter process that ideally uses player and CCP judgement alike to weed out the "I wanna be on the CPM just cuz" crowd. I feel strongly that politics should have no place in this, and that campaigning should be expressly forbidden (or frowned upon) If someone submits their name (even if someone may not like them) an observer should be able to say "Yeah, this guy/girl has done a lot." without the person having to spam the forums/social media saying "Hey everyone I support everything you love and hate everything you hate!" which is something I find incredibly aggravating and unproductive, since these people usually won't do anything they promise.
Take for example : ContraBanJoe. I love this man to death, and whatever election system was implemented, if he wanted to run PXRXO could've easily gotten him into the CPM regardless of the fact that he'd be terrible for it. This is something I desperately wish to avoid.
Any and all candidates eligible for the final ballot should have a strong history of doing /something/ to involve themselves and make themselves a productive member of the community. This is not an attempt to silence 'power blocs' however, as most of these blocs would likely have a diplomat who is dedicated to maintaining a positive community presence, and these are the kinds of people who generally do well in a 'council' environment. (In most cases) All this does is create a more defined barrier to entry so that only those who fully understand what they are getting themselves into and will positively contribute (for better or worse) will be able to get elected.
Why do you hate me Nova
ANON Diplomat -//- I Support SP Rollover ^_^
|
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
323
|
Posted - 2013.11.21 01:15:00 -
[116] - Quote
Kevall Longstride wrote:While I'm in favour of a minimum WP or SP count being required for both being able to stand for the CPM and vote for it, the idea of 'tiers' would be a concern to me.
It would naturally lead to a presumed sense of hierarchy within the CPM by those that vote for them ie, the guy I voted for is more important than your guy. Wouldn't work.
And I favour the MAC address being the determining factor for a vote.
I see your point and I think the term tier might be inaccurate - my fault. Tiering implies different value levels as you noted; running for a board seat is different. Many political (and business) structures are shaped this way. House of Commons / House of Lords; Senate / Congress, ect.
The concern I have is that the process might homogenize the candidates a bit and having a broad spectrum of experince within some well defined bands would be an incredibly useful thing. The CPM isn't a governing body...they are a conduit of communication and physical connection from CCP to the community. The range of perspectives and interests is something i would like to have included in the mechanics.
The key is that their imput value to CCP is effectively the same. The some in the player base might think there is a higherarchy but it would be quickly very apparent that there isn't one, or at least the communication link the individual CPM member provides starts with the same value. No matter who is in the seats their actions will ultimately be the thing that they are judged by. Currently we have some CPM members that are not very active (or active at all) and some are. Some communicate better or more consistently and that's apparent.
Imagine the positive discussion between the 30mil SP vet with the good and bad baggage all the way from closed Beta and fresher eyes of someone with 12mil SP but equally committed looking at the problems or issues with simply a different point of view. Could be a powerful tool for the whole community (CCP and Players). |
Vrain Matari
ZionTCD Public Disorder.
1261
|
Posted - 2013.11.21 06:12:00 -
[117] - Quote
Voters
-Using the MAC address to identify unique machines will be important for DUST, where we do not have paid accounts.
-A minimum WP requirement on a character almost(rubberbanders could still vote) ensures the voter actually plays.
Candidates
-Again, a minimum WP requirement(i wish we could separate out active WP from the passive 5 WP/s)
-I don't think we need to screen candidates at all - what we do need is a mandatory survey of candidates' opinions and their supporting arguments for those opinions.
-In EVE voters have benefited greatly from the 'CSM Vote Match' site run by a player, Dierdra Vaal. I believe a tool like this should be the defacto venue by which the candidates are presented to the voters, and that CCP should actively support the implementation/integration of this into the voting process.
I think that's all we need to vet voters and candidates.
The hard part of the discussion is determining the answer to: What kind of voting system would serve DUST best? This discussion always scares the bejeezus out of me because it can get quite complicated.
So my question is does it make sense to simply port the system being used for electing the CSM? That system has undergone multi-generational reform and refinement. Unless there was a valid objection, adopting the vote mechanics from EVE would most likely get us off to a good start in DUST.
I support SP rollover.
|
Fox Gaden
Immortal Guides
2423
|
Posted - 2014.02.06 16:19:00 -
[118] - Quote
Laurent Cazaderon wrote:Kevall Longstride wrote: I like the idea that some one posted earlier about limiting it the MAC address of your PS3.
It's a good one indeed. If it's doable it's probably the best solution to counter multi-accounts voting. My wife and I use the same PlayStation. Should we not each get a vote?
Fox Gaden: DUST Wall of Fame, 2014
|
Fox Gaden
Immortal Guides
2423
|
Posted - 2014.02.06 17:03:00 -
[119] - Quote
It seems to me that if the criteria was 100,000 WP in the previous 3 months then most casual players who have been playing for the full 3 months would be able to qualify.
If someone who played constantly switched accounts every time they reached 100,000 WP they might be able to game the system and qualify with multiple accounts, but how many accounts would they be able to qualify with, without missing skill cap on their main? If someone puts that much time into the game, donGÇÖt they deserve an extra vote? How many people would bother? Getting 100,000 WP would be a lot harder than shelling out $15 per Vote as in EVE. I think it might be common to have hard core players getting 2 votes while casual players only get 1 vote, but I donGÇÖt see there being a lot of people who will grind out more than 2 votes with this system.
As far as Nova KnifeGÇÖs concerns I would like to see the CPM be an elected body that represents the players base, but also have CCP create focus groups of experts to provide feedback on major changes such as PC 2.0. These focus groups would be shorter term commitments, for specific projects, and be under an NDW. Lets face it, a lot of the people you would want giving feedback to CCP canGÇÖt provide a year long commitment, but they could put a few months in on an aspect of the game they cared strongly about. Have at least 1 CPM member on each focus group to relay the communityGÇÖs concerns and to report back to the CPM on the focus groupGÇÖs activities.
Fox Gaden: DUST Wall of Fame, 2014
|
SILENTSAM 69
SONS of LEGION RISE of LEGION
643
|
Posted - 2014.02.07 14:41:00 -
[120] - Quote
PS3 MAC adress limitation, suggested by sammus420
Seems like the best one to me. I can get a friendly CC to use, but I just have a personal thing against having to use them. I try to only use bitcoin for online purchases when possible.
I am suprised people are even talking about the bad methods such as WP limitations and such. |
|
Soraya Xel
The Corporate Raiders Top Men.
1390
|
Posted - 2014.02.07 15:00:00 -
[121] - Quote
As Fox said, what about his wife? PS3 MAC address is a poor choice. The war point gate is far smarter. Sure, there are some who will qualify for a couple alts. But the variance won't be large enough to heavily affect the vote. Also, which PS3 MAC do you count when someone who uses multiple PS3s votes? The vote will be done on the computer, not the PS3, so it'd be very hard to do that correctly.
I'd like to be your CPM1 candidate
|
Canari Elphus
Ancient Exiles. Renegade Alliance
1135
|
Posted - 2014.02.07 15:02:00 -
[122] - Quote
We can debate the alternatives till the end of time but, what we really need, are deadlines from CCP.
- When do election methods need to be finalized? - When is the deadline for candidate applications? - When do elections need to begin?
Without this, we will just end up dragging this out and leaving no time for what really needs to be done. While we might not end up with the optimal election, it will be better than nothing or only having a couple days to elect the CPM.
Canari Elphus for CPM1
|
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3366
|
Posted - 2014.02.07 17:13:00 -
[123] - Quote
Canari Elphus wrote:We can debate the alternatives till the end of time but, what we really need, are deadlines from CCP.
- When do election methods need to be finalized? - When is the deadline for candidate applications? - When do elections need to begin?
Without this, we will just end up dragging this out and leaving no time for what really needs to be done. While we might not end up with the optimal election, it will be better than nothing or only having a couple days to elect the CPM.
Restrictions and requirements for the office need to be made public as well, since people are announcing themselves as candidates. CSM requires a valid passport while you're running, using your real name while, age 21, etc. It's possible some people might exclude themselves from running if they knew everything.
Dren and Templar equipment stats, wrong since release.
|
Fox Gaden
Immortal Guides
2437
|
Posted - 2014.02.07 18:32:00 -
[124] - Quote
SILENTSAM 69 wrote:PS3 MAC adress limitation, suggested by sammus420 Seems like the best one to me. I can get a friendly CC to use, but I just have a personal thing against having to use them. I try to only use bitcoin for online purchases when possible. I am surprised people are even talking about the bad methods such as WP limitations and such. So you donGÇÖt think that my wife should have a Vote? Or is it I that you donGÇÖt think should have a vote?
Fox Gaden: DUST Wall of Fame, 2014
|
Killar-12
The Corporate Raiders Top Men.
2246
|
Posted - 2014.02.07 20:26:00 -
[125] - Quote
Fox Gaden wrote:SILENTSAM 69 wrote:PS3 MAC adress limitation, suggested by sammus420 Seems like the best one to me. I can get a friendly CC to use, but I just have a personal thing against having to use them. I try to only use bitcoin for online purchases when possible. I am surprised people are even talking about the bad methods such as WP limitations and such. So you donGÇÖt think that my wife should have a Vote? Or is it I that you donGÇÖt think should have a vote? Lesser of 2 Evils I've got +13 PSNs they take 15 mins to cook up, I just need the time to beat time to beat WPs I'll let corpmates borrow them and run logi just to max out the WP requirements... or AUR which would be P2W... MAC is the most reliable deterrence of fraud.
Listen
I'll change the song every week
|
Soraya Xel
The Corporate Raiders Top Men.
1394
|
Posted - 2014.02.07 20:32:00 -
[126] - Quote
Killar-12 wrote:Fox Gaden wrote:SILENTSAM 69 wrote:PS3 MAC adress limitation, suggested by sammus420 Seems like the best one to me. I can get a friendly CC to use, but I just have a personal thing against having to use them. I try to only use bitcoin for online purchases when possible. I am surprised people are even talking about the bad methods such as WP limitations and such. So you donGÇÖt think that my wife should have a Vote? Or is it I that you donGÇÖt think should have a vote? Lesser of 2 Evils I've got +13 PSNs they take 15 mins to cook up, I just need the time to beat time to beat WPs I'll let corpmates borrow them and run logi just to max out the WP requirements... or AUR which would be P2W... MAC is the most reliable deterrence of fraud.
A good War Point bar would not be easy to massively hit the requirement on alts, especially without a lot of advance notice where the bar is set. It won't exclude anyone with enough experience with the game to have a meaningful opinion, and the number of players with multiple accounts eligible would be small and negligible.
Technically, an Aurum bar isn't pay to win. Voting for CPM doesn't help you play the game. While I understand why few to none support the idea, an AUR bar would reward those who have paid/funded the game's survival with the most influence over it's future direction.
Both of these would be preferable to MAC address limitation, and far more practical.
I'd like to be your CPM1 candidate
|
|
|
|
Pages: 1 2 3 4 5 :: [one page] |