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Thread Statistics | Show CCP posts - 0 post(s) |
Maken Tosch
DUST University Ivy League
2479
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Posted - 2013.05.30 23:54:00 -
[1] - Quote
No. |
Maken Tosch
DUST University Ivy League
2485
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Posted - 2013.05.31 03:10:00 -
[2] - Quote
@chin
You don't care, do you?
Cross has gone through great lengths in posting that well-thought-out statement and yet you just dismiss it. All because you are just too impatient to train for everything for the next seven to ten years. You don't belong here if you think respecs (paid or otherwise) are important for you. |
Maken Tosch
DUST University Ivy League
2489
|
Posted - 2013.05.31 19:29:00 -
[3] - Quote
Chinduko wrote: Is this a joke or not? Of course I'm not waiting for 7-10 years to try everything. Dust won't last that long.
I stopped reading your post right here. You definitely don't belong here. I suggest you leave Dust. |
Maken Tosch
DUST University Ivy League
2492
|
Posted - 2013.06.01 00:35:00 -
[4] - Quote
Chinduko wrote:Maken Tosch wrote:Chinduko wrote: Is this a joke or not? Of course I'm not waiting for 7-10 years to try everything. Dust won't last that long.
I stopped reading your post right here. You definitely don't belong here. I suggest you leave Dust. Eventually those remaining in Dust will leave. Whether you read my post or not is of no effect to that. If you think a game with an average of 6000 players and a max so far around only 10,000 players at release will last a decade, damn, you are extremely optimistic.
Yeah, I'm extremely optimistic especially after Eve Online first started with only 10,000 players back in 2003.
You're talking to a hardened Eve Online player here. |
Maken Tosch
DUST University Ivy League
2496
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Posted - 2013.06.01 00:55:00 -
[5] - Quote
Green Living wrote:If they are going to continue to change items and their effectiveness, then yes allow purchasable respecs.
Then how come Eve Online players have only seen one respec during the past ten years of Eve's development? When I first started playing Eve, the following things didn't exist:
1. Tech 3 Strategic Cruisers like the proteus, loki, legion, and tengu. 2. Tier 3 Battlecruisers like the Tornado, naga, oracle, and talos. 3. Micro jump drives. 4. Sovereignty system with Territorial Claim Units and infrastructure hubs. 5. Planetary Colonies controlled directly by Eve players. No, not the sort you see in Dust right now. 6. Player-Owned Customs Offices (POCOs) which you see situated over planets. 7. Wormholes which introduced a whole new set of ships. See #1.
When Eve Online first started, there were no:
1. Ships bigger than a Battleship. 2. Almost no specialized mining ship. You often seen players mine in Rohks. 3. Industrial Command Ships (Orca). 4. Capital Industrial Ships (Rorqual). 5. Capital ships in general let alone a supercapital.
Etc.
Many of these things required skill books like the new ships, micro jump drives, planetary colonies, etc. And yet during the 10 years in which Eve Online operated only one respec was given not long after commercial release.
IMPORTANT NOTE:
For years many Eve Online players wanted exactly what you asked for and sometimes would make a big stink about it asking why CCP doesn't take this profitable opportunity. CCP didn't want it because it has severe ramifications towards the economy which is a very delicate beast to care for. Keep in mind this economy took the Eve players 10 years to help nurture. The other reason is that it went against the core principle or rules of New Eden which is basically saying "in order to have meaning in New Eden, you need to have consequences". If you are not willing to accept those consequences, then this is not the game for you.
Dust may be a different game and a different genre altogether, but the traditional concepts of first person shooters like the respec are not applicable to New Eden because Dust is operating in the same server and therefore the same universe and rules that Eve players strictly follow. Trying to change such rules now just for the sake of either profit or having a little extra fun is like trying to mess with the natural order. It won't be pretty. And I was there when things went ugly back in 2011 when CCP was caught red handed trying to be too greedy and ultimately the players in Eve Online revolted causing the company to lay off over a hundred employees and forced a delay in the development of Dust 514. |
Maken Tosch
DUST University Ivy League
2506
|
Posted - 2013.06.01 15:13:00 -
[6] - Quote
One more thing I forgot to mention in post #61.
During the past ten years, Eve Online has seen constant adjustment to already-existing content. Here are some examples that I can remember off the top of my head.
Ship stats such as fitting arrangements, PG/CPU availability, speed, etc. Production changes regarding player-owned structures. Periodic rebalancing of the skill tree with one or two major major overhauls.
Please note that this is not the complete list of changes. You can see the changes directly in the link below:
http://community.eveonline.com/news/patch-notes/patch-notes-for-retribution-1.2
Just select a previous expansion and you will see the COMPLETE list of changes made to anything in Eve. Sorry, I can't make a TL;DR for this. |
Maken Tosch
DUST University Ivy League
2678
|
Posted - 2013.06.12 23:49:00 -
[7] - Quote
No more respecs after those petitions filed before the 31st of last month according to CCP. |
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