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mollerz
Minja Scouts
338
|
Posted - 2013.05.30 04:38:00 -
[31] - Quote
SoTah Pawp wrote:
This games future is very very bleak compared to 2 months ago when we all had hope. Uprising has ****** everything.
That's the rub. We had such high hopes because they had soooo long to work on the build between the two. And what we got was literally lipstick on a pig. Almost all the same problems just got a little prettier.
Don't get me wrong, I can appreciate the task they have ahead of them. I think it is in their best interest to subsidize this, as they have been doing with eve, for as long as it takes to get both games perfect. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
758
|
Posted - 2013.05.30 04:39:00 -
[32] - Quote
Jaron Pollard wrote:While DUST isn't as up to scratch as it could be, or has the potential to be, we have to remember that it's free to play, and unlike EA, CCP aren't paying IGN for good reviews. Which is why I don't go to IGN for reviews.
They aren't paying for good reviews... So they are getting an actually fair one instead, mm?
Don't delude yourself. Free 2 Play is a business model, not an excuse for poor game mechanics and gameplay. |
Shrapnels
Better Hide R Die D.E.F.I.A.N.C.E
14
|
Posted - 2013.05.30 05:00:00 -
[33] - Quote
Jin Robot wrote:dumb and dumber
that is one funny azz movie |
Grimmiers
ZionTCD Unclaimed.
168
|
Posted - 2013.05.30 05:01:00 -
[34] - Quote
I agree with the review completely. They don't have to redo the entire game like final fantasy XIV for it to be AAA material. All they have to do is get the framerate to a completely playable level at all times, fix the aiming, and add that sp rollover system to help new players at least set up a decent fitting.
I never expected maps and graphics to be that great for a game like this so that part is fine, but the terrain needs to be easier to walk and drive across for sure.
Also the ways skirmishes play out is disappointing. I was expecting planetary conquest to have pre-deployable null cannons on the defense side and a single attacking mcc hovering ominously above the battlefield. This would've allow for more of an immersive rts style battle. The massive cities, highways, and bridges of the 2009 video were also more appealing than the lag inducing large installation sockets we have now.
Basically we could use another pre update to fix the plagues that are low fps, sluggish aim, and the sp system for new players. |
Draco Dustflier
DUST University Ivy League
53
|
Posted - 2013.05.30 05:10:00 -
[35] - Quote
ps4 will have blacklight retribution, which has better customization, less of a grind, and phenomenally better gunplay. dust has about 6 months to live. i'm sad i wasted my time on this piece of manure. |
Daddrobit
PFB Pink Fluffy Bunnies
303
|
Posted - 2013.05.30 05:12:00 -
[36] - Quote
Bubba Brown wrote:-game was made with the unreal engine, on a console
UE3 is a fine engine. The Engine isn't what's stifling the game, it's the hardware, the PS3. The track record for the engine is pretty damned good.
Best Product or Service
NCTA - 2012 GÇô 2012
Best Product or Service
NCTA - 2012 GÇô 2012
Best Tools Provider
2012 Develop Industry Excellence Awards GÇô 2012
Best Taste of Next-Gen
GamesRadar, E3 2012 Important Stuff Awards GÇô 2012
Coolest Tech
IGN, Best of E3 2012 Awards GÇô 2012
Best Tech
Game Informer, Best of E3 2012 Awards GÇô 2012
Best Game Engine
Game Developer Magazine Front Line Awards GÇô 2011
Top Industry Driven Tech of the Year
NCTA GÇô 2011
Best Game Engine
Develop GÇô 2011
Best Game Engine
Game Developer Magazine Front Line Awards GÇô 2010
Best Game Engine
Develop GÇô 2010
Best Game Engine
Game Developer Magazine Front Line Awards GÇô 2009
Best Game Engine
Develop GÇô 2009
Best Tools Provider
Develop GÇô 2008
Top Industry Driven Technology of the Year
NCTA GÇô 2008
Hall of Fame
Game Developer Magazine Front Line Awards GÇô 2008
Best Game Engine
Game Developer Magazine Front Line Awards GÇô 2007'
Best Technology
Game Developer Choice Awards GÇô 2007
Outstanding Achievement in Online Game Play
AIAS Interactive Achievement Awards GÇô 2007
Outstanding Achievement in Visual Engineering
AIAS Interactive Achievement Awards GÇô 2007
Best Game Engine
Game Developer Magazine Front Line Awards GÇô 2006
Best Graphics (Technical)
GameSpot GÇô 2006
Best Graphics:Reader's Choice (Technical)
GameSpot GÇô 2006
Best Graphics
Spike TV Video Game Awards GÇô 2006
Best Graphics
TeamXbox GÇô 2006
Best Game Engine
Game Developer Magazine Front Line Awards GÇô 2005
Best Graphics Technology (Xbox 360), Technological Excellence
IGN GÇô 2005
Best Game Engine
Game Developer Magazine Front Line Awards GÇô 2004
You don't win multiple awards 8 years consecutively for nothing you know.
Let me try to explain it to you.
When the system tries to run a game like say COD or BF3, it has to take into consideration a few things and open up "packs" that contain these things so they can be used in the game. These include the different weapons, different attachments, kill streaks, and a couple perks that might affect your characters physical performance. Then when in game, the system calculates the actions done by and to the "actors" in game.
Example: Speed
Actor 1 has no sprint boost therefore speed = 1 Actor 2 has sprint boost so therefore he moves at speed = 1.25 Actor 3 has squad sprint boost therefore actors 1,2,3,4 speed = 1.25
And that's the culmination of any deciding factors for speed.
Each actor only really has 2 variables for speed, and only 3 variables to decide how it's enabled.
Example: Recoil
Actor 1 has no foregrip therefore weapon kick = 1 Actor 2 has foregrip therefore weapon kick = 0.75
And that's the culmination of any deciding factors for recoil on a weapon.
Each actor only has 2 variables for recoil, and only 2 variables to decide how it's enabled.
Now think in terms of Dust's pack size. It has to load in packs that contain over 100 different weapons, and eventually each could have different attachments, vehicles each with dozens of weapons and over 100 modules that affect their performance and survivability, each one fitted uniquely, dropsuits that have over 100 different modules that affect your performance and survivability, again each one fitted uniquely, and 100's of skills, each different for each player, several of which have to be used in conjunction with the skills of the other players and calculated accordingly on the fly like scan resolution.
Now look at the speed example again for dust.
Actor 1 has sprint 0 and is in suit A therefore speed = 1 Actor 2 has sprint 1 and is in suit A therefore speed = 1.05 Actor 3 has sprint 2 and is in suit A therefore speed = 1.1 Actor 4 has sprint 3 and is in suit A therefore speed = 1.15 Actor 5 has sprint 4 and is in suit A therefore speed =1.2 Actor 6 has sprint 5 and is in suit A therefore speed = 1.25
And that's with just base speed for one suit type and no sprint augmentation modules.
The deciding variables and end result variables are potentially massive.
Take into consideration that every actor on the field could potentially have a different speed algorithm attached and each must be executed and represented correctly at all times. And this is just for one skill. Now think of any other skill and weapon and think of how much the system has to handle every moment.
Dust has so much it has to process at any given time that quite frankly, it's incredible they've gotten this far on the limitations the PS3 infringes, (256 MB RAM? You can buy the Raspberry Pi computer for 35$ and it has double that, or upgrade my desktop to 8 gigs for $40.) |
General John Ripper
187. Unclaimed.
325
|
Posted - 2013.05.30 05:12:00 -
[37] - Quote
This review makes me depressed. It makes me feel like I am wasting my life away.....
|
Draco Dustflier
DUST University Ivy League
53
|
Posted - 2013.05.30 05:15:00 -
[38] - Quote
Jaron Pollard wrote:Mithridates VI wrote:Jaron Pollard wrote:While DUST isn't as up to scratch as it could be, or has the potential to be, we have to remember that it's free to play, and unlike EA, CCP aren't paying IGN for good reviews. Which is why I don't go to IGN for reviews. You don't go to IGN because CCP aren't paying them for good reviews? No. You misunderstand. On the surface, DUST is a competitor for other shooters that you have to pay for. If people have a shooter that you don't have to pay for, discrediting it in its entirety is a handy tactic for getting people to go for games that you have to pay for instead, hence making more sales. I wouldn't trust that IGN don't write reviews that have been paid for by companies to promote a **** product by reviewing it as a good one. That is why I don't go to IGN. are you paranoid or something? why would they give planetside 2 a 9 and blacklight retribution a 8.5 if they hate free games? its not like they straight up tell you not to waste your tine on it like half the other reviews did. you need to quit smoking and realize that the real world isn't filled with conspiracies like eve. and how would IGN benefit from free to play games going away in the first place? |
Quill Killian
Better Hide R Die D.E.F.I.A.N.C.E
155
|
Posted - 2013.05.30 05:15:00 -
[39] - Quote
I, too, pretty much agree with the review.
I had high hopes that Dust 514 would rival or even surpass MAG in terms of gameplay scale, but here we are, still stuck at 32-player maximum matches. Add to that the woes others have mentioned and, yes, Dust 514 is mediocre at best. It'd be great if it improves GÇö heck, it *has* to, if CCP is serious about its survival GÇö but I really doubt that, given CCP's current timeline, enough PS3 players will hang around long enough to provide CCP with enough funding to invest in those improvements.
Frankly, I don't know if Destiny on the PS4 would be enough to lure me away permanently from Dust 514, but Dragon Age: Inquisition most certainly would. Combine the latter with a potential PS4 appearance by Planetside 2, and you can kiss Dust 514 goodbye, at least for me. |
SuperKing BigNuts
Contract Hunters
57
|
Posted - 2013.05.30 05:25:00 -
[40] - Quote
the review writer probably didnt know or feel the pain of the market buyback that happened with uprising launch... or the isk flood that happend at downtime on the 28th...
a game where death has meaning... but has lost its balls because everyone has too much money currently...
also misquoted the SP difference between basic and proto level advanced suits... 330k for standard assault or logi, almost 2.8m total sp just in dropsuit command for proto tier... a little less than 8.5x sp to get into proto tier... |
|
Jaron Pollard
Uitraan Diversified Holdings Incorporated
145
|
Posted - 2013.05.30 05:27:00 -
[41] - Quote
J'Jor Da'Wg wrote:Jaron Pollard wrote:While DUST isn't as up to scratch as it could be, or has the potential to be, we have to remember that it's free to play, and unlike EA, CCP aren't paying IGN for good reviews. Which is why I don't go to IGN for reviews. They aren't paying for good reviews... So they are getting an actually fair one instead, mm? Don't delude yourself. Free 2 Play is a business model, not an excuse for poor game mechanics and gameplay.
I think you are missing the point. Why review a game that is free to play at all if it is free? I'm being accused of being a fanboy for shutting down IGN, but I never said they were wrong, just that they have ulterior motives for putting up a bad review. The spite that I'm getting in response to that is so defensive it's almost ironic - it's like all the COD fanboys think calling me a DUST fanboy bothers me in some way as a measure of prescriptive retaliation because I don't care about the IGN review. They give a lot of games more credit than they deserve.
For the most part, I don't go to reviewers to determine what games I want to buy, but I do stop in on the Angry Joe Show on YouTube from time to time to see if he's found a good one or two that I've missed. If the game is free, though, I don't see why it needs a review at all. The purpose of a review to me is a quick reference to determine whether or not it's worth spending money on. |
Djheffer
O.Q.R.D.
14
|
Posted - 2013.05.30 05:28:00 -
[42] - Quote
ReGnUM MiNdReaDeR DEI wrote:Maybe this will open ccp's eyes and get them to make this game atleast average right now this game is terrible i cant even remember the last time i got on. I do remember cutting on the game before i left just to fall asleep right after never even leaving the merc quaters. This game is trash and the slow updates is making it worse besides ccp keeps nerfing ****
Whoa whoa whoa, they gave it a 5.8. Its apparently above average lol. |
ShakeMS
Red and Silver Hand Amarr Empire
3
|
Posted - 2013.05.30 05:34:00 -
[43] - Quote
Sinned Deluvian wrote:Not that I don't agree with some of the things said, but IGN doesn't have a shred of credibility when it comes to reviews. What can you expect from the COD worshipers?
Good games? Solid community? Top selling games year in year out? Need more is that enough? |
crazy space 1
Unkn0wn Killers
1298
|
Posted - 2013.05.30 05:34:00 -
[44] - Quote
100% agree with OP, CCP needs to deliver, and they need to add in all the suits and weapons with pace holders. Balance the skill tree so it doesn't take 50 years to max everything out. 5-6 years of skill is fine, plus there will be tons more content in the future to boost the sp cap in dust. Fighter jets, the other tanks, ect.
Dust just feel likes a mess... like a beta... and it if was still a beta it would be forgiven... but now I feel like CCP need to address to the community asap on what they are doing to do to polish up this game ! give us a real time line on when we can expect the other suits, and racial tanks, maps, ect. Plus wheres the water! The game feels WIERD without water! BF3 has water it works just fine. Seriously what is this...
I really think dust can be a great game I hope CCP can figure out what to do with it. |
Delta 749
Kestrel Reconnaissance
109
|
Posted - 2013.05.30 05:37:00 -
[45] - Quote
The review was completely spot on and fair The comments on it are full of fanboys though |
SuperKing BigNuts
Contract Hunters
57
|
Posted - 2013.05.30 05:46:00 -
[46] - Quote
just posted this in another thread, but felt itd fit in here as well... more aspects the reviewer didnt seem to be aware of... not that i hold it against him for not being aware of all of these deeper seeded issues if he hasnt been around since pre-launch
SuperKing BigNuts wrote:though the 'full release' is a strictly formal event... can you say its 'live on tranquility' with zero TRUE interaction between EVE and DUST?
orbitals drop regardless of whos in space in MERC battles... not certain about PC...
Economies are not linked... they cant even interact... Merc Wallet is inaccessible to EVE side CEOs, and none of the EVE wallets are accessible to Mercs...
theres no player driven economy... unless you count that we farm isk in battles to buy pre-priced loot from NPC merchants who have INFINITE stockpiles of EVERYTHING...
they make mention of PVE content that is supposed to have deep and meaningful ties to EVE market and econ, but im sure thats comming 'soon tm' ... in 2015...
not to mention all the other *FEATURES* we have... like respecs that spawn hundreds of millions of isk for no reason into a large number of players wallets... broken squad order mechanics... broken needles? they seem to be working 'better' the last couple days but i havent bothered pulling mine out for the last couple weeks... not to mention all the hiccups im hearing about in PC battles...
they released uprising bearing high hopes... but instead push out a product that wasnt just 'lipstick on a pig' as someone else posted, but they managed to make the gameplay feel WORSE in one massive patch... that was called a live build...
i feel that its safe to say that this game is FAR from worthy of being called a live title, even just for formalities sake.
inb4 'go back to call of honor', 5 years bitter vet from EVE Online, 3+ active accounts with a running subscription tally of over $2,000 paid to date. i only play because this is relative to my interest that is EVE Online.
|
Clyde Night
Villore Sec Ops Gallente Federation
25
|
Posted - 2013.05.30 05:46:00 -
[47] - Quote
First off WHY IS EVERYONE JUST NOW ADMITTING THIS GAME SUCKS AND NEEDS TO BE FIXED? Its all I have been saying and all I ever get are blind fanboy responses.
Daddrobit wrote:Bubba Brown wrote:-game was made with the unreal engine, on a console UE3 is a fine engine. The Engine isn't what's stifling the game, it's the hardware, the PS3. The track record for the engine is pretty damned good. Best Product or Service NCTA - 2012 GÇô 2012 Best Product or Service NCTA - 2012 GÇô 2012 Best Tools Provider 2012 Develop Industry Excellence Awards GÇô 2012 Best Taste of Next-Gen GamesRadar, E3 2012 Important Stuff Awards GÇô 2012 Coolest Tech IGN, Best of E3 2012 Awards GÇô 2012 Best Tech Game Informer, Best of E3 2012 Awards GÇô 2012 Best Game Engine Game Developer Magazine Front Line Awards GÇô 2011 Top Industry Driven Tech of the Year NCTA GÇô 2011 Best Game Engine Develop GÇô 2011 Best Game Engine Game Developer Magazine Front Line Awards GÇô 2010 Best Game Engine Develop GÇô 2010 Best Game Engine Game Developer Magazine Front Line Awards GÇô 2009 Best Game Engine Develop GÇô 2009 Best Tools Provider Develop GÇô 2008 Top Industry Driven Technology of the Year NCTA GÇô 2008 Hall of Fame Game Developer Magazine Front Line Awards GÇô 2008 Best Game Engine Game Developer Magazine Front Line Awards GÇô 2007' Best Technology Game Developer Choice Awards GÇô 2007 Outstanding Achievement in Online Game Play AIAS Interactive Achievement Awards GÇô 2007 Outstanding Achievement in Visual Engineering AIAS Interactive Achievement Awards GÇô 2007 Best Game Engine Game Developer Magazine Front Line Awards GÇô 2006 Best Graphics (Technical) GameSpot GÇô 2006 Best Graphics:Reader's Choice (Technical) GameSpot GÇô 2006 Best Graphics Spike TV Video Game Awards GÇô 2006 Best Graphics TeamXbox GÇô 2006 Best Game Engine Game Developer Magazine Front Line Awards GÇô 2005 Best Graphics Technology (Xbox 360), Technological Excellence IGN GÇô 2005 Best Game Engine Game Developer Magazine Front Line Awards GÇô 2004 You don't win multiple awards 8 years consecutively for nothing you know. Let me try to explain it to you. When the system tries to run a game like say COD or BF3, it has to take into consideration a few things and open up "packs" that contain these things so they can be used in the game. These include the different weapons, different attachments, kill streaks, and a couple perks that might affect your characters physical performance. Then when in game, the system calculates the actions done by and to the "actors" in game. Example: Speed Actor 1 has no sprint boost therefore speed = 1 Actor 2 has sprint boost so therefore he moves at speed = 1.25 Actor 3 has squad sprint boost therefore actors 1,2,3,4 speed = 1.25 And that's the culmination of any deciding factors for speed. Each actor only really has 2 variables for speed, and only 3 variables to decide how it's enabled. Example: Recoil Actor 1 has no foregrip therefore weapon kick = 1 Actor 2 has foregrip therefore weapon kick = 0.75 And that's the culmination of any deciding factors for recoil on a weapon. Each actor only has 2 variables for recoil, and only 2 variables to decide how it's enabled. Now think in terms of Dust's pack size. It has to load in packs that contain over 100 different weapons, and eventually each could have different attachments, vehicles each with dozens of weapons and over 100 modules that affect their performance and survivability, each one fitted uniquely, dropsuits that have over 100 different modules that affect your performance and survivability, again each one fitted uniquely, and 100's of skills, each different for each player, several of which have to be used in conjunction with the skills of the other players and calculated accordingly on the fly like scan resolution. Now look at the speed example again for dust. Actor 1 has sprint 0 and is in suit A therefore speed = 1 Actor 2 has sprint 1 and is in suit A therefore speed = 1.05 Actor 3 has sprint 2 and is in suit A therefore speed = 1.1 Actor 4 has sprint 3 and is in suit A therefore speed = 1.15 Actor 5 has sprint 4 and is in suit A therefore speed =1.2 Actor 6 has sprint 5 and is in suit A therefore speed = 1.25 And that's with just base speed for one suit type and no sprint augmentation modules. The deciding variables and end result variables are potentially massive. Take into consideration that every actor on the field could potentially have a different speed algorithm attached and each must be executed and represented correctly at all times. And this is just for one skill. Now think of any other skill and weapon and think of how much the system has to handle every moment. Dust has so much it has to process at any given time that quite frankly, it's incredible they've gotten this far on the limitations the PS3 infringes, (256 MB RAM? You can buy the Raspberry Pi computer for 35$ and it has double that, or upgrade my desktop to 8 gigs for $40.)
Is this a joke? Have you never heard of MAG? 256 players in one battle,32 squad leaders calling in air strikes 8 platoon leaders calling in air strikes 2 oics altering every players abilities on the entire field and minimal lag (when the game had most players and the servers were being maintained). The aiming was WAY smoother and you didn't injure yourself every 5 secondsfalling up a hill.
The PS3 is fine |
ReGnUM MiNdReaDeR DEI
Red and Silver Hand Amarr Empire
92
|
Posted - 2013.05.30 05:47:00 -
[48] - Quote
Djheffer wrote:ReGnUM MiNdReaDeR DEI wrote:Maybe this will open ccp's eyes and get them to make this game atleast average right now this game is terrible i cant even remember the last time i got on. I do remember cutting on the game before i left just to fall asleep right after never even leaving the merc quaters. This game is trash and the slow updates is making it worse besides ccp keeps nerfing **** Whoa whoa whoa, they gave it a 5.8. Its apparently above average lol. I dont go by what ign says a games score is i go by my opinion and my opinion is it isnt even average |
Vyzion Eyri
The Southern Legion RISE of LEGION
704
|
Posted - 2013.05.30 05:50:00 -
[49] - Quote
Vince Ingenito, IGN Review wrote:But the possibilities arenGÇÖt the only thing thatGÇÖs endless. ThereGÇÖs also the grind
Best transition ever. |
ladwar
Dead Six Initiative Lokun Listamenn
526
|
Posted - 2013.05.30 05:51:00 -
[50] - Quote
Djheffer wrote:ReGnUM MiNdReaDeR DEI wrote:Maybe this will open ccp's eyes and get them to make this game atleast average right now this game is terrible i cant even remember the last time i got on. I do remember cutting on the game before i left just to fall asleep right after never even leaving the merc quaters. This game is trash and the slow updates is making it worse besides ccp keeps nerfing **** Whoa whoa whoa, they gave it a 5.8. Its apparently above average lol. actually anything less then 7 is below average thou I agree on the review. |
|
Delta 749
Kestrel Reconnaissance
109
|
Posted - 2013.05.30 05:51:00 -
[51] - Quote
Jaron Pollard wrote:J'Jor Da'Wg wrote:Jaron Pollard wrote:While DUST isn't as up to scratch as it could be, or has the potential to be, we have to remember that it's free to play, and unlike EA, CCP aren't paying IGN for good reviews. Which is why I don't go to IGN for reviews. They aren't paying for good reviews... So they are getting an actually fair one instead, mm? Don't delude yourself. Free 2 Play is a business model, not an excuse for poor game mechanics and gameplay. I think you are missing the point. Why review a game that is free to play at all if it is free? I'm being accused of being a fanboy for shutting down IGN, but I never said they were wrong, just that they have ulterior motives for putting up a bad review. The spite that I'm getting in response to that is so defensive it's almost ironic - it's like all the COD fanboys think calling me a DUST fanboy bothers me in some way as a measure of prescriptive retaliation because I don't care about the IGN review. They give a lot of games more credit than they deserve. For the most part, I don't go to reviewers to determine what games I want to buy, but I do stop in on the Angry Joe Show on YouTube from time to time to see if he's found a good one or two that I've missed. If the game is free, though, I don't see why it needs a review at all. The purpose of a review to me is a quick reference to determine whether or not it's worth spending money on.
Seriously? You seriously think there is some dark sinister purpose behind IGN giving this game a bad review
Ladies and gentlemen lets get this guy fitted for a tin foil helmet right away |
ShakeMS
Red and Silver Hand Amarr Empire
3
|
Posted - 2013.05.30 05:54:00 -
[52] - Quote
Daddrobit wrote:Bubba Brown wrote:-game was made with the unreal engine, on a console UE3 is a fine engine. The Engine isn't what's stifling the game, it's the hardware, the PS3. The track record for the engine is pretty damned good. Best Product or Service NCTA - 2012 GÇô 2012 Best Product or Service NCTA - 2012 GÇô 2012 Best Tools Provider 2012 Develop Industry Excellence Awards GÇô 2012 Best Taste of Next-Gen GamesRadar, E3 2012 Important Stuff Awards GÇô 2012 Coolest Tech IGN, Best of E3 2012 Awards GÇô 2012 Best Tech Game Informer, Best of E3 2012 Awards GÇô 2012 Best Game Engine Game Developer Magazine Front Line Awards GÇô 2011 Top Industry Driven Tech of the Year NCTA GÇô 2011 Best Game Engine Develop GÇô 2011 Best Game Engine Game Developer Magazine Front Line Awards GÇô 2010 Best Game Engine Develop GÇô 2010 Best Game Engine Game Developer Magazine Front Line Awards GÇô 2009 Best Game Engine Develop GÇô 2009 Best Tools Provider Develop GÇô 2008 Top Industry Driven Technology of the Year NCTA GÇô 2008 Hall of Fame Game Developer Magazine Front Line Awards GÇô 2008 Best Game Engine Game Developer Magazine Front Line Awards GÇô 2007' Best Technology Game Developer Choice Awards GÇô 2007 Outstanding Achievement in Online Game Play AIAS Interactive Achievement Awards GÇô 2007 Outstanding Achievement in Visual Engineering AIAS Interactive Achievement Awards GÇô 2007 Best Game Engine Game Developer Magazine Front Line Awards GÇô 2006 Best Graphics (Technical) GameSpot GÇô 2006 Best Graphics:Reader's Choice (Technical) GameSpot GÇô 2006 Best Graphics Spike TV Video Game Awards GÇô 2006 Best Graphics TeamXbox GÇô 2006 Best Game Engine Game Developer Magazine Front Line Awards GÇô 2005 Best Graphics Technology (Xbox 360), Technological Excellence IGN GÇô 2005 Best Game Engine Game Developer Magazine Front Line Awards GÇô 2004 You don't win multiple awards 8 years consecutively for nothing you know. Let me try to explain it to you. When the system tries to run a game like say COD or BF3, it has to take into consideration a few things and open up "packs" that contain these things so they can be used in the game. These include the different weapons, different attachments, kill streaks, and a couple perks that might affect your characters physical performance. Then when in game, the system calculates the actions done by and to the "actors" in game. Example: Speed Actor 1 has no sprint boost therefore speed = 1 Actor 2 has sprint boost so therefore he moves at speed = 1.25 Actor 3 has squad sprint boost therefore actors 1,2,3,4 speed = 1.25 And that's the culmination of any deciding factors for speed. Each actor only really has 2 variables for speed, and only 3 variables to decide how it's enabled. Example: Recoil Actor 1 has no foregrip therefore weapon kick = 1 Actor 2 has foregrip therefore weapon kick = 0.75 And that's the culmination of any deciding factors for recoil on a weapon. Each actor only has 2 variables for recoil, and only 2 variables to decide how it's enabled. Now think in terms of Dust's pack size. It has to load in packs that contain over 100 different weapons, and eventually each could have different attachments, vehicles each with dozens of weapons and over 100 modules that affect their performance and survivability, each one fitted uniquely, dropsuits that have over 100 different modules that affect your performance and survivability, again each one fitted uniquely, and 100's of skills, each different for each player, several of which have to be used in conjunction with the skills of the other players and calculated accordingly on the fly like scan resolution. Now look at the speed example again for dust. Actor 1 has sprint 0 and is in suit A therefore speed = 1 Actor 2 has sprint 1 and is in suit A therefore speed = 1.05 Actor 3 has sprint 2 and is in suit A therefore speed = 1.1 Actor 4 has sprint 3 and is in suit A therefore speed = 1.15 Actor 5 has sprint 4 and is in suit A therefore speed =1.2 Actor 6 has sprint 5 and is in suit A therefore speed = 1.25 And that's with just base speed for one suit type and no sprint augmentation modules. The deciding variables and end result variables are potentially massive. Take into consideration that every actor on the field could potentially have a different speed algorithm attached and each must be executed and represented correctly at all times. And this is just for one skill. Now think of any other skill and weapon and think of how much the system has to handle every moment. Dust has so much it has to process at any given time that quite frankly, it's incredible they've gotten this far on the limitations the PS3 infringes, (256 MB RAM? You can buy the Raspberry Pi computer for 35$ and it has double that, or upgrade my desktop to 8 gigs for $40.)
Ya there is way crazier games out there than Dust. The graphics are not stressing the Ps3 these graphics are bland as hell.
|
SuperKing BigNuts
Contract Hunters
57
|
Posted - 2013.05.30 05:56:00 -
[53] - Quote
can we start trimming that massive post down when we quote it? we get the point that the problem isnt strictly with unreal engine.... |
Jaron Pollard
Uitraan Diversified Holdings Incorporated
145
|
Posted - 2013.05.30 05:57:00 -
[54] - Quote
Delta 749 wrote:Jaron Pollard wrote:J'Jor Da'Wg wrote:Jaron Pollard wrote:While DUST isn't as up to scratch as it could be, or has the potential to be, we have to remember that it's free to play, and unlike EA, CCP aren't paying IGN for good reviews. Which is why I don't go to IGN for reviews. They aren't paying for good reviews... So they are getting an actually fair one instead, mm? Don't delude yourself. Free 2 Play is a business model, not an excuse for poor game mechanics and gameplay. I think you are missing the point. Why review a game that is free to play at all if it is free? I'm being accused of being a fanboy for shutting down IGN, but I never said they were wrong, just that they have ulterior motives for putting up a bad review. The spite that I'm getting in response to that is so defensive it's almost ironic - it's like all the COD fanboys think calling me a DUST fanboy bothers me in some way as a measure of prescriptive retaliation because I don't care about the IGN review. They give a lot of games more credit than they deserve. For the most part, I don't go to reviewers to determine what games I want to buy, but I do stop in on the Angry Joe Show on YouTube from time to time to see if he's found a good one or two that I've missed. If the game is free, though, I don't see why it needs a review at all. The purpose of a review to me is a quick reference to determine whether or not it's worth spending money on. Seriously? You seriously think there is some dark sinister purpose behind IGN giving this game a bad review Ladies and gentlemen lets get this guy fitted for a tin foil helmet right away
I'm only saying I wouldn't put it past them. What I am noticing is that a great many people commenting in here are using the review as subjective validation for their own pre-determined hate of the game... and yet, you're all still here, commenting, as if you want it to be good. Or, maybe you've just got nothing better to do other than rant on about how much this game sucks instead of playing something you do like. Maybe everything sucks, and the only thing you're good at is complaining about it. I don't know, and I don't care, and I don't care about IGN. |
S0LlD SNAKE
PLAYSTATION4
77
|
Posted - 2013.05.30 05:58:00 -
[55] - Quote
DigiOps wrote:I've never cared for IGN.
yeah u care only when score suits you
Dust 514 is flopping everywhere and that is what it deserves
to flop like a PoS with P2W crap because its a flop with P2W
i am happy to see Dust514 flopping , its what it deserves
|
Aoena Rays
Bragian Order Amarr Empire
72
|
Posted - 2013.05.30 06:02:00 -
[56] - Quote
Jaron Pollard wrote:While DUST isn't as up to scratch as it could be, or has the potential to be, we have to remember that it's free to play, and unlike EA, CCP aren't paying IGN for good reviews. Which is why I don't go to IGN for reviews. Yep. This goes to show if you don't throw cash at IGN they won't do anything good for you :D no matter the actual game quality. |
Clyde Night
Villore Sec Ops Gallente Federation
25
|
Posted - 2013.05.30 06:06:00 -
[57] - Quote
SuperKing BigNuts wrote:can we start trimming that massive post down when we quote it? we get the point that the problem isnt strictly with unreal engine....
I'm on my phone, so no. |
Syther Shadows
The Unholy Legion Of DarkStar DARKSTAR ARMY
79
|
Posted - 2013.05.30 06:07:00 -
[58] - Quote
im just sitting here smiling at all the people that are commenting saying
ccp you need to do a MASSIVE over haul and fix ALL THE PROBLEMS
if they where going to do that it should have been last patch
the simple truth is they CAN'T do that so they are going to take the safe approach slow and steady get everything done right no drastic changes just subtle ones here and there that don't take from the game just change it for the better
at the moment i think ccp with focus on cleaning up for a while then they will focus on new content
i really don't know why people are so impatient just leave for a year come back and it will all be over (and ill be about 10-15mill sp ahead of you) |
Delta 749
Kestrel Reconnaissance
109
|
Posted - 2013.05.30 06:08:00 -
[59] - Quote
Jaron Pollard wrote:Delta 749 wrote:Jaron Pollard wrote:J'Jor Da'Wg wrote:Jaron Pollard wrote:While DUST isn't as up to scratch as it could be, or has the potential to be, we have to remember that it's free to play, and unlike EA, CCP aren't paying IGN for good reviews. Which is why I don't go to IGN for reviews. They aren't paying for good reviews... So they are getting an actually fair one instead, mm? Don't delude yourself. Free 2 Play is a business model, not an excuse for poor game mechanics and gameplay. I think you are missing the point. Why review a game that is free to play at all if it is free? I'm being accused of being a fanboy for shutting down IGN, but I never said they were wrong, just that they have ulterior motives for putting up a bad review. The spite that I'm getting in response to that is so defensive it's almost ironic - it's like all the COD fanboys think calling me a DUST fanboy bothers me in some way as a measure of prescriptive retaliation because I don't care about the IGN review. They give a lot of games more credit than they deserve. For the most part, I don't go to reviewers to determine what games I want to buy, but I do stop in on the Angry Joe Show on YouTube from time to time to see if he's found a good one or two that I've missed. If the game is free, though, I don't see why it needs a review at all. The purpose of a review to me is a quick reference to determine whether or not it's worth spending money on. Seriously? You seriously think there is some dark sinister purpose behind IGN giving this game a bad review Ladies and gentlemen lets get this guy fitted for a tin foil helmet right away I'm only saying I wouldn't put it past them. What I am noticing is that a great many people commenting in here are using the review as subjective validation for their own pre-determined hate of the game... and yet, you're all still here, commenting, as if you want it to be good. Or, maybe you've just got nothing better to do other than rant on about how much this game sucks instead of playing something you do like. Maybe everything sucks, and the only thing you're good at is complaining about it. I don't know, and I don't care, and I don't care about IGN. I've made up my mind about DUST without needing reviews. I've decided that I like what it could be, and I'm sticking with it to see where it goes. Considering my EVE subscription helped pay for its development and it's completely free (paying for stuff is 100% optional, I don't care how you spin it otherwise, I haven't spent one cent on it yet), it's the least I can do. I like what it is and I like where it's heading, granted it has its flaws, many of them mentioned in this review, but also, many of the misconstrued or blown out of proportion with this idea that it can never be fixed and has no possibility for improvement. Who knows, maybe it'll find a nice little niche when all the mainstream reviewers go away, and settle into a pattern of development just like EVE, and in its own time, take its own position amongst the top FPS titles as a serious contender. I'd like to see that. But I'm just an "EVE fanboy". What the hell would I know about an indy developer starting with a small buggy spaceship game with bad servers and lasting 10+ years including the beta to become the longest-living MMO ever with one of the best communities around?
I think you have been playing EVE too long because some of that is just downright paranoid thinking As for Dust I doubt anyone here wants to see it fail but the reasonable people arent letting that blind them to the problems the game does have and I think mentioning the bad reviews is just vindication for all the hard core fan boys insisting they were wrong and dont know their assholes from their elbows
And if you dont like people disagreeing with you then you can either leave or HTFU |
ShakeMS
Red and Silver Hand Amarr Empire
3
|
Posted - 2013.05.30 06:12:00 -
[60] - Quote
I wish he would of fought a Scout 1v1. They show the poor shooting mechanics perfectly when using AR |
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