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Sleepy Zan
Internal Error. Negative-Feedback
2266
|
Posted - 2013.05.29 17:59:00 -
[1] - Quote
Even though they are fast and fun at first they hardly have any slots or CPU/PG compared to the other suits. Unless I'm missing something I don't see an advantage they have that balances them out in comparison to other classes. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
61
|
Posted - 2013.05.29 18:06:00 -
[2] - Quote
Sleepy Zan wrote:Even though they are fast and fun at first they hardly have any slots or CPU/PG compared to the other suits. Unless I'm missing something I don't see an advantage they have that balances them out in comparison to other classes.
Speed tanking...you don't need a ton of HP if you know how to do that well. You have to be a lot more focused when playing though because simple mistakes result in your death. Works great though once you have it figured out. |
Aesiron Kor-Azor
Amarr Templars Amarr Empire
115
|
Posted - 2013.05.29 18:07:00 -
[3] - Quote
they walk fast, but that is about it |
Xender17
Murderz for hire
113
|
Posted - 2013.05.29 18:08:00 -
[4] - Quote
Run through a crowd while placing remote explosives. |
Sleepy Zan
Internal Error. Negative-Feedback
2266
|
Posted - 2013.05.29 18:08:00 -
[5] - Quote
R'adeh Hunt wrote:Sleepy Zan wrote:Even though they are fast and fun at first they hardly have any slots or CPU/PG compared to the other suits. Unless I'm missing something I don't see an advantage they have that balances them out in comparison to other classes. Speed tanking...you don't need a ton of HP if you know how to do that well. You have to be a lot more focused when playing though because simple mistakes result in your death. Works great though once you have it figured out. Other suits are almost just as fast as scout suits though plus its not as effective if the other guy actually knows what he is doing |
Synthetic Surrogate
Venilen Eugenics Agency
77
|
Posted - 2013.05.29 18:08:00 -
[6] - Quote
Because it is fun.
After the respec I went from Logistics to a Scout build.
Yea I may be gimped in comparison to all the other suites.. and a certain gun called the TAC AR is the bane of my existence (along with the "new" impact grenades), but the first time I literally jumped OVER a heavy and put a slug in his back I was in love.
|
Surt gods end
Demon Ronin
172
|
Posted - 2013.05.29 18:08:00 -
[7] - Quote
cause the ladies find us sexy. And cause when it comes to flank taking objectives, buddy we know how to do that. 6 proto squad and still non notices the scout that got behind them. |
KOBLAKA1
Opus Arcana Orion Empire
3
|
Posted - 2013.05.29 18:09:00 -
[8] - Quote
You shouldn't. Assaults or logis are better at sniping, damage mods in HIs and profile dampening in lows. More equipment slots too. So unless you want to spec into super fast nova knives/shotguns and limit yourself, no scouts. |
Novawolf McDustingham The514th
Amarr Templars Amarr Empire
118
|
Posted - 2013.05.29 18:09:00 -
[9] - Quote
Sleepy Zan wrote:Even though they are fast and fun at first they hardly have any slots or CPU/PG compared to the other suits. Unless I'm missing something I don't see an advantage they have that balances them out in comparison to other classes.
Their shields regen super fast - even after being destroyed even without a regulator.
They used to have an even smaller hitbox and faster strafing. That's what made them both harder to hit and fun to use. There was also this feeling that they were going to be the only class that could cloak, but i guess that will be something that everyone can do (except heavies, again...). |
Sontie
Ill Omens EoN.
452
|
Posted - 2013.05.29 18:10:00 -
[10] - Quote
Even good players don't hit a good scout very often... but it doesn't take very often to kill a scout :(
I've relegated scout play to an alt. |
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R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
61
|
Posted - 2013.05.29 18:11:00 -
[11] - Quote
Sleepy Zan wrote:R'adeh Hunt wrote:Sleepy Zan wrote:Even though they are fast and fun at first they hardly have any slots or CPU/PG compared to the other suits. Unless I'm missing something I don't see an advantage they have that balances them out in comparison to other classes. Speed tanking...you don't need a ton of HP if you know how to do that well. You have to be a lot more focused when playing though because simple mistakes result in your death. Works great though once you have it figured out. Other suits are almost just as fast as scout suits though plus its not as effective if the other guy actually knows what he is doing
Maybe the Minmatar assault can get close enough in speed...but to really speed tank you want speeds of 10m/s+, which only a scout can achieve.
If you pick your fights, tanks are almost irrelevant on scouts.
Also, how can you not fall in love with scouts after knifing a heavy while he desperately tries to hit you without success? |
Synthetic Surrogate
Venilen Eugenics Agency
77
|
Posted - 2013.05.29 18:12:00 -
[12] - Quote
Novawolf McDustingham The514th wrote:Sleepy Zan wrote:Even though they are fast and fun at first they hardly have any slots or CPU/PG compared to the other suits. Unless I'm missing something I don't see an advantage they have that balances them out in comparison to other classes. Their shields regen super fast - even after being destroyed even without a regulator. They used to have an even smaller hitbox and faster strafing. That's what made them both harder to hit and fun to use. There was also this feeling that they were going to be the only class that could cloak, but i guess that will be something that everyone can do (except heavies, again...).
I am hoping that the other classes suffer somewhat while cloaking.
We should at least get some form of "bonus" while being cloaked that the other classes won't receive. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
61
|
Posted - 2013.05.29 18:14:00 -
[13] - Quote
Synthetic Surrogate wrote:Novawolf McDustingham The514th wrote:Sleepy Zan wrote:Even though they are fast and fun at first they hardly have any slots or CPU/PG compared to the other suits. Unless I'm missing something I don't see an advantage they have that balances them out in comparison to other classes. Their shields regen super fast - even after being destroyed even without a regulator. They used to have an even smaller hitbox and faster strafing. That's what made them both harder to hit and fun to use. There was also this feeling that they were going to be the only class that could cloak, but i guess that will be something that everyone can do (except heavies, again...). I am hoping that the other classes suffer somewhat while cloaking. We should at least get some form of "bonus" while being cloaked that the other classes won't receive.
Tbh, it would make sense if scouts could still remain cloaked when walking (NOT running!) while all other suits have to drop their cloak when moving. |
shellhead
Subdreddit Test Alliance Please Ignore
40
|
Posted - 2013.05.29 18:15:00 -
[14] - Quote
It can be the most fun when you're not geting absolutely wasted by every other suit. |
xprotoman23
Internal Error. Negative-Feedback
1668
|
Posted - 2013.05.29 18:16:00 -
[15] - Quote
The scout suit along with the Heavy and Assault are severely gimped in comparison to the omni suit AKA logi. |
Xender17
Murderz for hire
114
|
Posted - 2013.05.29 18:18:00 -
[16] - Quote
I could see profile dampening having some effect on cloaking. Better the profile more invisible you are. |
VLIGHT5
The Judas Coalition
205
|
Posted - 2013.05.29 18:40:00 -
[17] - Quote
Meh. The playstyle can be fun.
I just specced out of Scout and into Logi. Do I like playing a pure medic Logi? Yes, I do. But I will always miss my Scout. |
Icedslayer
SVER True Blood Unclaimed.
83
|
Posted - 2013.05.29 18:45:00 -
[18] - Quote
I feel the scouts role won't be fully reached until we get full Electronic warfare. Being able to dodge basic scanners is nice but not enough ppl use active scanner to make that valuable. Speed is nice but its very true that other suits can speed tank and maintain a high EHP with damage mods. But, then again scouts have always been a niche suit, and only those few % people can really unlock the true power of them (that includes you sleepy zan when you ran the suit). My biggest problem with the suit right now is going up against a team of TAC Ar's, it takes literally 4-5 shots to drop me, which iam fine with if at medium to long range, but when i get out DPS'd (I use Proto SMG's) at CQC cause some douche can fire his TAC AR faster than a normal assault rifle, that's bullshit.
Summery
Ill continue to use my scout (been a scout for over a year now, no point change this far down the line) and learn to adopt and over come, i did when they stole our speed and never fully gave it back, i did when they took our EHP increase at proto away.
Plus you have to look at it this way, since scouts are niche and medium frames are what 90% of the user base uses you think there going to buff us or give 2 sh$ts about Scouts and heavies, No, we don't make up the majority of Arum purchases to matter. Why do you think they are pushing to release the AR's more so than any other weapon, cause 90% of the user base uses AR's. |
Sontie
Ill Omens EoN.
454
|
Posted - 2013.05.29 18:50:00 -
[19] - Quote
Another equipment slot would make Scouts very valuable in PC... I wonder if we will ever get that equipment slot back :( |
pseudosnipre
DUST University Ivy League
18
|
Posted - 2013.05.29 18:53:00 -
[20] - Quote
R'adeh Hunt wrote:Synthetic Surrogate wrote:Novawolf McDustingham The514th wrote:Sleepy Zan wrote:Even though they are fast and fun at first they hardly have any slots or CPU/PG compared to the other suits. Unless I'm missing something I don't see an advantage they have that balances them out in comparison to other classes. Their shields regen super fast - even after being destroyed even without a regulator. They used to have an even smaller hitbox and faster strafing. That's what made them both harder to hit and fun to use. There was also this feeling that they were going to be the only class that could cloak, but i guess that will be something that everyone can do (except heavies, again...). I am hoping that the other classes suffer somewhat while cloaking. We should at least get some form of "bonus" while being cloaked that the other classes won't receive. Tbh, it would make sense if scouts could still remain cloaked when walking (NOT running!) while all other suits have to drop their cloak when moving. Cloak-sprinting would make for a very tempting racial scout bonus... |
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Goat of Dover
IMPSwarm Negative-Feedback
187
|
Posted - 2013.05.29 18:54:00 -
[21] - Quote
I think they are okay when you compare standard. In the advanced twirl they start to fall off a little but there proto oh boy that thing just sucks. I mean it to it is by far the worst suit in the game and the heavy is pretty bad right now.
They need some love but, like I have said before given where.the game is right now scouts are better off than heavies in pub s but are absolutely useless in PC. The game is just designed to be a logi/assault game right now though.
I for one would like to at least and I mean at least have double scan radius for the suits not passive but built in. That would be a great start. There are a few more things we could do but that's good at first. |
Icedslayer
SVER True Blood Unclaimed.
83
|
Posted - 2013.05.29 18:55:00 -
[22] - Quote
Sontie wrote:Another equipment slot would make Scouts very valuable in PC... I wonder if we will ever get that equipment slot back :( Yes and having 3 on my VK1 was awesome i was able to have 7 uplinks locations on the go |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
62
|
Posted - 2013.05.29 19:09:00 -
[23] - Quote
pseudosnipre wrote:R'adeh Hunt wrote:Synthetic Surrogate wrote:Novawolf McDustingham The514th wrote:Sleepy Zan wrote:Even though they are fast and fun at first they hardly have any slots or CPU/PG compared to the other suits. Unless I'm missing something I don't see an advantage they have that balances them out in comparison to other classes. Their shields regen super fast - even after being destroyed even without a regulator. They used to have an even smaller hitbox and faster strafing. That's what made them both harder to hit and fun to use. There was also this feeling that they were going to be the only class that could cloak, but i guess that will be something that everyone can do (except heavies, again...). I am hoping that the other classes suffer somewhat while cloaking. We should at least get some form of "bonus" while being cloaked that the other classes won't receive. Tbh, it would make sense if scouts could still remain cloaked when walking (NOT running!) while all other suits have to drop their cloak when moving. Cloak-sprinting would make for a very tempting racial scout bonus...
LOL, you'd never see anyone on a map...EVERYONE would spec into cloaky nova knife scouts. You'd just hear random slash noises without ever seeing anyone :D |
Xender17
Murderz for hire
114
|
Posted - 2013.05.29 19:13:00 -
[24] - Quote
The city map would be perfect. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3331
|
Posted - 2013.05.29 19:15:00 -
[25] - Quote
I like watching people tell Sleepy what scouts are good at.
He definitely has no experience with scouts.
Or sniper rifles
|
Onesimus Tarsus
GamersForChrist
204
|
Posted - 2013.05.29 19:21:00 -
[26] - Quote
A group of dedicated scouts can end a match really quickly...
Have you ever seen how fast they die? |
mollerz
Minja Scouts
330
|
Posted - 2013.05.29 19:22:00 -
[27] - Quote
The reason I like playing a knifer scout... I don't need to worry about ammo, and as a minnie scout I don't need to worry about my armor. That's two things everyone else has to contend with. But the best is how much more fun the game is. I have to use tactics no one else uses. I know it is a legit role in the game, but dudes who run with Caldari logis and Duv TARs basically are saying hey- I need every edge I can get. I know it. You know it. So when I kill one with my knives it's pure ownage. Killing a heavy proto bear is very satisfying too. I have tons of heavy armor parts on display in my Merc Quarters. And they all look like a velociraptor went to town on them :D I used to run a proto min assault with a tac.. yea. it was easy to kill people, but really took no tactics. so that's why.
The limited slots kind of suck, and the limited CPU/PG is lame, but I can work with it. I really think a proto minnie should have a 3rd low slot. I couldn't believe a caldari logi has 5h and 4l.. but the proto minnie has 3H and 2L. Pretty weird of CCP.. I wonder how they tested that out
And the reason I die the most as a scout is due to getting stuck on terrain or objects. It instantly removes all the edge you have a s a scout and may as well be little hidden webifier mines. |
Delirium Inferno
Edoras Corporation
484
|
Posted - 2013.05.29 19:23:00 -
[28] - Quote
R'adeh Hunt wrote:Sleepy Zan wrote:Even though they are fast and fun at first they hardly have any slots or CPU/PG compared to the other suits. Unless I'm missing something I don't see an advantage they have that balances them out in comparison to other classes. Speed tanking...you don't need a ton of HP if you know how to do that well. You have to be a lot more focused when playing though because simple mistakes result in your death. Works great though once you have it figured out. You don't need a scout to speed tank, a basic light frame suit will do fine. The real question here is why go scout? They are supposed to make up for all the downsides with their incredibly low profile signature, but no one has a good enough scan radius to detect anything past spitting distance anyways. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
63
|
Posted - 2013.05.29 19:30:00 -
[29] - Quote
Delirium Inferno wrote:R'adeh Hunt wrote:Sleepy Zan wrote:Even though they are fast and fun at first they hardly have any slots or CPU/PG compared to the other suits. Unless I'm missing something I don't see an advantage they have that balances them out in comparison to other classes. Speed tanking...you don't need a ton of HP if you know how to do that well. You have to be a lot more focused when playing though because simple mistakes result in your death. Works great though once you have it figured out. You don't need a scout to speed tank, a basic light frame suit will do fine. The real question here is why go scout? They are supposed to make up for all the downsides with their incredibly low profile signature, but no one has a good enough scan radius to detect anything past spitting distance anyways.
For t he knife bonus...totally worth it. Not concerned about scan range, as a scout you can close distances quickly. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
60
|
Posted - 2013.05.29 19:36:00 -
[30] - Quote
@pseudosnipre Then the cloak would need a timer or how would you ever see the scout - look for the shimmer like Predator ? |
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Johnny Guilt
Algintal Core Gallente Federation
100
|
Posted - 2013.05.29 19:37:00 -
[31] - Quote
because biotics and shields that pool into your other suits |
Vermaak Doe
SVER True Blood Unclaimed.
769
|
Posted - 2013.05.29 19:40:00 -
[32] - Quote
DUST Fiend wrote:I like watching people tell Sleepy what scouts are good at. He definitely has no experience with scouts. Or sniper rifles Oh sure, with this being at least his second useless scout suit thread, the first being before open beta. |
icdedppul
PFB Pink Fluffy Bunnies
11
|
Posted - 2013.05.29 19:44:00 -
[33] - Quote
Sontie wrote:Another equipment slot would make Scouts very valuable in PC... I wonder if we will ever get that equipment slot back :(
except you wont have enough CPU/PG to run anything in it |
Synthetic Surrogate
Venilen Eugenics Agency
77
|
Posted - 2013.05.29 19:45:00 -
[34] - Quote
Goat of Dover wrote:right now scouts are better off than heavies in pubs
I don't understand how heavies are so useless.
My alt is a heavy with only about 2 million SP and he is VERY effective in pubs. I have decent plates and the advanced HMG with better range. I also keep a militia forge build for AV and it works very well when someone calls in a dropship or to keep tanks at bay when needed.
I die much less with my heavy and get more kills, but my scout pimps and protects the objectives better with RE. |
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
75
|
Posted - 2013.05.29 20:57:00 -
[35] - Quote
Synthetic Surrogate wrote:Goat of Dover wrote:right now scouts are better off than heavies in pubs I don't understand how heavies are so useless. My alt is a heavy with only about 2 million SP and he is VERY effective in pubs. I have decent plates and the advanced HMG with better range. I also keep a militia forge build for AV and it works very well when someone calls in a dropship or to keep tanks at bay when needed. I die much less with my heavy and get more kills, but my scout pimps and protects the objectives better with RE.
When people say useless they are referring to PC and Corp battles when everybody brings proto/officer everything. Where a proto assault, and now proto caldari Logi, can go toe to toe with a heavy and generally win, unless they make a mistake.
Pub matches are not a good benchmark for suit and weapon balance, especially Ambush. |
Bones McGavins
TacoCat Industries
268
|
Posted - 2013.05.29 21:10:00 -
[36] - Quote
Um how come if you watch the PC match where Imp almost loses to STB, you hear the entire IMP team call out and react intensely to shot gun scouts but nobody else? Seems like against IMP, shotgun scouts caused the biggest issues in PC. |
CrotchGrab 360
Better Hide R Die D.E.F.I.A.N.C.E
85
|
Posted - 2013.05.29 21:13:00 -
[37] - Quote
Sleepy Zan wrote:Even though they are fast and fun at first they hardly have any slots or CPU/PG compared to the other suits. Unless I'm missing something I don't see an advantage they have that balances them out in comparison to other classes.
I came against quite a few proto scouts in a game of domination the other day, unless they're super speed scouts with shotguns who can run rings around you even the proto ones go down easy and I was using a GEK at the time. |
Knight SoIaire
Better Hide R Die D.E.F.I.A.N.C.E
661
|
Posted - 2013.05.29 21:15:00 -
[38] - Quote
CrotchGrab 360 wrote:Sleepy Zan wrote:Even though they are fast and fun at first they hardly have any slots or CPU/PG compared to the other suits. Unless I'm missing something I don't see an advantage they have that balances them out in comparison to other classes. I came against quite a few proto scouts in a game of domination the other day, unless they're super speed scouts with shotguns who can run rings around you even the proto ones go down easy and I was using a GEK at the time.
Yep, 2 - 3 shots from a Duvolle TAC and I'm dead.
It wouldn't bother me that much if Shotguns weren't so broken. |
Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
|
Posted - 2013.05.29 21:16:00 -
[39] - Quote
when cloaking devices come ( big IF), i think they should be only available to scouts, and when u shoot cloaks wears off, same as sprinting and jumping and getting shot, flux nades could deactivate them, the faster u move the more visible u are, being crouched and still makes u nearly invisible close range and walking is much easier to see, and maybe special aims in certain weapons that can see through the cloaks, that way it exists balance in some lvl, and i hope some day we scouts could get silenced weapons |
SoCal Ninja
IMPSwarm Negative-Feedback
73
|
Posted - 2013.05.29 21:25:00 -
[40] - Quote
Knight SoIaire wrote:CrotchGrab 360 wrote:Sleepy Zan wrote:Even though they are fast and fun at first they hardly have any slots or CPU/PG compared to the other suits. Unless I'm missing something I don't see an advantage they have that balances them out in comparison to other classes. I came against quite a few proto scouts in a game of domination the other day, unless they're super speed scouts with shotguns who can run rings around you even the proto ones go down easy and I was using a GEK at the time. Yep, 2 - 3 shots from a Duvolle TAC and I'm dead. It wouldn't bother me that much if Shotguns weren't so broken.
^^ QFT
Battles with AR users are just stupid. My advanced shotgun takes at least 2 shots to kill, that's if I get them perfect (unless they are standing still in advanced or less suits, which NEVER happens with a good player). And with proto suits im generally needing to dance every single shot from a person who is just backpedling spraying an AR so that they don't hit me with 3 shots, while I try to get MY 3 shots to land with 100% accuracy.
In summary, proto Scout with shotgun needs 3 hits from a SG to kill a proto anything else proto anything else needs 3 hits from an AR to kill proto scout
which do you think is easier?
|
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pseudosnipre
DUST University Ivy League
19
|
Posted - 2013.05.29 21:25:00 -
[41] - Quote
R'adeh Hunt wrote:pseudosnipre wrote:R'adeh Hunt wrote:Synthetic Surrogate wrote:
I am hoping that the other classes suffer somewhat while cloaking.
We should at least get some form of "bonus" while being cloaked that the other classes won't receive.
Tbh, it would make sense if scouts could still remain cloaked when walking (NOT running!) while all other suits have to drop their cloak when moving. Cloak-sprinting would make for a very tempting racial scout bonus... LOL, you'd never see anyone on a map...EVERYONE would spec into cloaky nova knife scouts. You'd just hear random slash noises without ever seeing anyone :D
Daxxis KANNAH wrote:@pseudosnipre Then the cloak would need a timer or how would you ever see the scout - look for the shimmer like Predator ? Active scanners, passive radar radius, and heavies blindfiring will all wreck your cloak. Also, nova knives are not insta-kill without charging and cloak equipment cooldown timers mean selective de-cloaking is necessary for insured survival.
12 hours after skiling into nova-cloak scouts most players would be submitting a respec ticket. |
pseudosnipre
DUST University Ivy League
19
|
Posted - 2013.05.29 21:34:00 -
[42] - Quote
Phazoid wrote:when cloaking devices come ( big IF), i think they should be only available to scouts, and when u shoot cloaks wears off, same as sprinting and jumping and getting shot, flux nades could deactivate them, the faster u move the more visible u are, being crouched and still makes u nearly invisible close range and walking is much easier to see, and maybe special aims in certain weapons that can see through the cloaks, that way it exists balance in some lvl, and i hope some day we scouts could get silenced weapons +1 for silenced shotgun like in No Country For Old Men. |
Bones McGavins
TacoCat Industries
269
|
Posted - 2013.05.29 21:36:00 -
[43] - Quote
SoCal Ninja wrote:
In summary, proto Scout with shotgun needs 3 hits from a SG to kill a proto anything else proto anything else needs 3 hits from an AR to kill proto scout
which do you think is easier?
Considering there is actual video evidence of some of the best players in the game (Imps) struggling to land those 3 shots on said scout, despite 3-4 players opening fire on them, I am not sure its as clear cut as you make it out to be :)
I just specced out of Scout. I loved it, its a lot of fun to play. I never did get into shotties with it though, because there is a certan reliance on luck/bad hit detection/bad aim, to be successful as one. I dont remotely understand how the best shotgun scouts do their thing, but trying to do the same felt like a crap shoot. Sometimes, nobody can hit you and you dance for hours, sometimes you get gunned down in an instant.
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SoCal Ninja
IMPSwarm Negative-Feedback
73
|
Posted - 2013.05.29 21:37:00 -
[44] - Quote
Bones McGavins wrote:SoCal Ninja wrote:
In summary, proto Scout with shotgun needs 3 hits from a SG to kill a proto anything else proto anything else needs 3 hits from an AR to kill proto scout
which do you think is easier?
Considering there is actual video evidence of some of the best players in the game (Imps) struggling to land those 3 shots on said scout, despite 3-4 players opening fire on them, I am not sure its as clear cut as you make it out to be :) I just specced out of Scout. I loved it, its a lot of fun to play. I never did get into shotties with it though, because there is a certan reliance on luck/bad hit detection/bad aim, to be successful as one. I dont remotely understand how the best shotgun scouts do their thing, but trying to do the same felt like a crap shoot. Sometimes, nobody can hit you and you dance for hours, sometimes you get gunned down in an instant.
Those weren't scouts Those were LOGIs |
SoCal Ninja
IMPSwarm Negative-Feedback
73
|
Posted - 2013.05.29 21:38:00 -
[45] - Quote
double post |
Bones McGavins
TacoCat Industries
269
|
Posted - 2013.05.29 21:42:00 -
[46] - Quote
Ill have to watch that vid again, but Annie Oakley and Calamity Jane were using logis?
In which case, all their movements were sprint? If so, not sure I can replicate sprinting at the angles they do on the DS3...For my own ego, I hope they use KB/M. |
SoCal Ninja
IMPSwarm Negative-Feedback
73
|
Posted - 2013.05.29 21:47:00 -
[47] - Quote
Bones McGavins wrote:Ill have to watch that vid again, but Annie Oakley and Calamity Jane were using logis?
In which case, all their movements were sprint? If so, not sure I can replicate sprinting at the angles they do on the DS3...For my own ego, I hope they use KB/M.
There movements HAVE to be sprint. The scout only has a marginally faster movement base than the normal suits and a good player can Easily track a .6-.9 increase in speed especially since it's pretty easy to track normal sprinting assaults which is much faster than a scout base. But I bet calamity twins are triple stacking complex kinetics to get a sprint speed of about 10m/s which would make them extremely deadly and the extra 200 or so shield HP makes them worlds more deadly than any scout.
That's why logis are broken and scouts are rubbish. |
Noc Tempre
Imperfects Negative-Feedback
1725
|
Posted - 2013.05.29 21:51:00 -
[48] - Quote
Bones McGavins wrote:SoCal Ninja wrote:
In summary, proto Scout with shotgun needs 3 hits from a SG to kill a proto anything else proto anything else needs 3 hits from an AR to kill proto scout
which do you think is easier?
Considering there is actual video evidence of some of the best players in the game (Imps) struggling to land those 3 shots on said scout, despite 3-4 players opening fire on them, I am not sure its as clear cut as you make it out to be :) I just specced out of Scout. I loved it, its a lot of fun to play. I never did get into shotties with it though, because there is a certan reliance on luck/bad hit detection/bad aim, to be successful as one. I dont remotely understand how the best shotgun scouts do their thing, but trying to do the same felt like a crap shoot. Sometimes, nobody can hit you and you dance for hours, sometimes you get gunned down in an instant.
Pdiggy couldn't hit heavies at 5 feet. Don't use him as a metric for anything being balanced. |
CrotchGrab 360
Better Hide R Die D.E.F.I.A.N.C.E
85
|
Posted - 2013.05.29 21:58:00 -
[49] - Quote
SoCal Ninja wrote:Knight SoIaire wrote:CrotchGrab 360 wrote:Sleepy Zan wrote:Even though they are fast and fun at first they hardly have any slots or CPU/PG compared to the other suits. Unless I'm missing something I don't see an advantage they have that balances them out in comparison to other classes. I came against quite a few proto scouts in a game of domination the other day, unless they're super speed scouts with shotguns who can run rings around you even the proto ones go down easy and I was using a GEK at the time. Yep, 2 - 3 shots from a Duvolle TAC and I'm dead. It wouldn't bother me that much if Shotguns weren't so broken. ^^ QFT Battles with AR users are just stupid. My advanced shotgun takes at least 2 shots to kill, that's if I get them perfect (unless they are standing still in advanced or less suits, which NEVER happens with a good player). And with proto suits im generally needing to dance every single shot from a person who is just backpedling spraying an AR so that they don't hit me with 3 shots, while I try to get MY 3 shots to land with 100% accuracy. In summary, proto Scout with shotgun needs 3 hits from a SG to kill a proto anything else proto anything else needs 3 hits from an AR to kill proto scout which do you think is easier?
somehow I got killed in 1 shot from a miltia shotgun to the back with a 670 shield logi. I don't know if it was lag or what but dam......... |
First Prophet
Jaguar Elite
130
|
Posted - 2013.05.29 22:02:00 -
[50] - Quote
The only reason to spec scout is for the nova knife damage bonus. That's literally it.
People like to bring up flanking and the speed bonuses, but medium frames can do those things practically just as well, with more HP, CPU, PG, and slots. |
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SoCal Ninja
IMPSwarm Negative-Feedback
73
|
Posted - 2013.05.29 22:03:00 -
[51] - Quote
Head shots, and in the back of your head means that he could line up the shot with no opposition. And probably wasn't a true one shot, but yeah. Surprise a shotgun wins against someone not fighting back at 10m |
SoCal Ninja
IMPSwarm Negative-Feedback
73
|
Posted - 2013.05.29 22:03:00 -
[52] - Quote
First Prophet wrote:The only reason to spec scout is for the nova knife damage bonus. That's literally it.
People like to bring up flanking and the speed bonuses, but medium frames can do those things practically just as well, with more HP, CPU, PG, and slots.
^ what he said |
Goat of Dover
IMPSwarm Negative-Feedback
189
|
Posted - 2013.05.29 22:18:00 -
[53] - Quote
I have to say it just depends on how much you are into masochism.
I won't deny it I love it, Fifty Shades messed me up but I like it. |
Novawolf McDustingham The514th
Amarr Templars Amarr Empire
119
|
Posted - 2013.05.29 22:31:00 -
[54] - Quote
Now that I think about it, there are 2 classes of suit that are completely out classed in their respective niche roles by medium frame suits. This is what you get when you move away from specialization, the lack of a need to specialize at all, because the downside to going too light or too heavy far out-weighs the miniscule benefits.
In short, the assault QQ has watered down the game considerably since closed beta. This isn't a sand box, there's no box - it's just a big pile of dry sand blowing away in the wind. |
Bones McGavins
TacoCat Industries
269
|
Posted - 2013.05.29 22:33:00 -
[55] - Quote
The only advantage scouts have really is hitbox. And its hard to quantify how useful that is. |
Oswald Rehnquist
Abandoned Privilege
19
|
Posted - 2013.05.30 00:49:00 -
[56] - Quote
Why? The general concept of not being a forward combat specialists was attractive, it meant that your strategy would have to be different, creating a more unique role. I have always played lighter roles/classes that generally had better stealth or detection.
As it currently stands, there really is no purpose for being scouts in uprising beyond 1) knifing 2) Role Playing 3) hopes for future improvements.
Very early on in Dust, scouts were very much like current logis where many assault players were abusing certain mechanics to better assault. Then CCP hit scouts with the nerf hammer and all the assaults left (which I was OK with the decision), the major issue is that CCP has given scouts no other alternative to grow beyond trying to mimic the exact same maneuvers assaults are given, except we have less options due to our fragile nature, which is fine if we had other methods to gain sp. |
spoony moon
Amarr Templars Amarr Empire
17
|
Posted - 2013.05.30 01:20:00 -
[57] - Quote
Minmatar scout with 2 complex regulators and shield mods is amazing |
Galvan Nized
Deep Space Republic Gentlemen's Agreement
2
|
Posted - 2013.05.30 02:32:00 -
[58] - Quote
Really there are like 3 good scout builds: nova knifer, shotgun, and RE dropper. Scouts are severely limited by PG/CPU so these are their own builds.
One can do really well with a scout, its speed makes it so hard to hit. The Minnie scout is really the only good one right now because Minnie Logi/Assault can reach the speed of the other races with excess PG/CPU.
Cloaking will hopefully change things slightly for the scout. Really would like to see a passive mod for cloaking, basically reducing and even elimnating being put on radar when one is spotted. An active equipment cloak would make one invisible for short time with cooldown. |
mollerz
Minja Scouts
336
|
Posted - 2013.05.30 04:32:00 -
[59] - Quote
SoCal Ninja wrote:First Prophet wrote:The only reason to spec scout is for the nova knife damage bonus. That's literally it.
People like to bring up flanking and the speed bonuses, but medium frames can do those things practically just as well, with more HP, CPU, PG, and slots. ^ what he said
They also get a 10% P damp bonus on top of that KN AND Melee bonus of 25% at LV 5. I have M scout LV5 + P Damp Lv 5. I don't even have to use dampeners and no one ever knows where I am. It's pretty sweet. Now if only the darn knives worked 100% An dI wish the controls weren't so sluggish it was viable to throw punches along with knife slashes... but i have to break out the sports section while I wait for the transition to happen. if it even does |
SoCal Ninja
IMPSwarm Negative-Feedback
77
|
Posted - 2013.05.30 07:11:00 -
[60] - Quote
mollerz wrote:SoCal Ninja wrote:First Prophet wrote:The only reason to spec scout is for the nova knife damage bonus. That's literally it.
People like to bring up flanking and the speed bonuses, but medium frames can do those things practically just as well, with more HP, CPU, PG, and slots. ^ what he said They also get a 10% P damp bonus on top of that KN AND Melee bonus of 25% at LV 5. I have M scout LV5 + P Damp Lv 5. I don't even have to use dampeners and no one ever knows where I am. It's pretty sweet. Now if only the darn knives worked 100% An dI wish the controls weren't so sluggish it was viable to throw punches along with knife slashes... but i have to break out the sports section while I wait for the transition to happen. if it even does
Did you know that the effect scan range is 10m for all suits. That means you aren't being picked up by passive scans unless your in 10m, and dampening doesn't stop you from being put on radar from being SEEN and tagged. It might have a decrease in time that you are tagged but this is unclear. So effectively you're spending a ton of Suit space and SP to stay hidden for 10m from your target when they don't see you. Seems like a waste to me. |
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GLiMPSE X
IMPSwarm Negative-Feedback
89
|
Posted - 2013.05.30 07:31:00 -
[61] - Quote
SoCal Ninja wrote:mollerz wrote:SoCal Ninja wrote:First Prophet wrote:The only reason to spec scout is for the nova knife damage bonus. That's literally it.
People like to bring up flanking and the speed bonuses, but medium frames can do those things practically just as well, with more HP, CPU, PG, and slots. ^ what he said They also get a 10% P damp bonus on top of that KN AND Melee bonus of 25% at LV 5. I have M scout LV5 + P Damp Lv 5. I don't even have to use dampeners and no one ever knows where I am. It's pretty sweet. Now if only the darn knives worked 100% An dI wish the controls weren't so sluggish it was viable to throw punches along with knife slashes... but i have to break out the sports section while I wait for the transition to happen. if it even does Did you know that the effect scan range is 10m for all suits. That means you aren't being picked up by passive scans unless your in 10m, and dampening doesn't stop you from being put on radar from being SEEN and tagged. It might have a decrease in time that you are tagged but this is unclear. So effectively you're spending a ton of Suit space and SP to stay hidden for 10m from your target when they don't see you. Seems like a waste to me.
I agree, it's much more effective to get twice the ehp in a logi and do any thing a scout can do better.
Coming from someone who loves scout and would love nothing more then to have a reason to play them again. |
DJINN Marauder
Purgatorium of the Damned League of Infamy
716
|
Posted - 2013.05.30 07:49:00 -
[62] - Quote
For the Quafe suit!
I got mine :) |
Garrett Blacknova
Codex Troopers
3136
|
Posted - 2013.05.30 08:03:00 -
[63] - Quote
SoCal Ninja wrote:Did you know that the effect scan range is 10m for all suits. That means you aren't being picked up by passive scans unless your in 10m, and dampening doesn't stop you from being put on radar from being SEEN and tagged. It might have a decrease in time that you are tagged but this is unclear. So effectively you're spending a ton of Suit space and SP to stay hidden for 10m from your target when they don't see you. Seems like a waste to me. There are scan range enhancers, and Gallente Scouts can see you from a base of 15m when they're fully skilled into the suit. Scanner-fitted Logis are the bane of a cheap Scout's existence, and even worse for Shotgun Assaults. And if you're good, they and other Scouts are usually the only things that see you.
And yes, while rare, I HAVE seen a few Logis fitted for sensor coverage. They annoy me. |
xSir Campsalotx
Isuuaya Tactical Caldari State
3
|
Posted - 2013.05.30 08:49:00 -
[64] - Quote
Goat of Dover wrote:I think they are okay when you compare standard. In the advanced twirl they start to fall off a little but there proto oh boy that thing just sucks. I mean it to it is by far the worst suit in the game and the heavy is pretty bad right now.
They need some love but, like I have said before given where.the game is right now scouts are better off than heavies in pub s but are absolutely useless in PC. The game is just designed to be a logi/assault game right now though.
I for one would like to at least and I mean at least have double scan radius for the suits not passive but built in. That would be a great start. There are a few more things we could do but that's good at first.
Heavies and scouts should work together and fight this supremacy, **** he's got a TAR with his caldari logi proto suit. |
xSir Campsalotx
Isuuaya Tactical Caldari State
3
|
Posted - 2013.05.30 08:54:00 -
[65] - Quote
mollerz wrote:The reason I like playing a knifer scout... I don't need to worry about ammo, and as a minnie scout I don't need to worry about my armor. That's two things everyone else has to contend with. But the best is how much more fun the game is. I have to use tactics no one else uses. I know it is a legit role in the game, but dudes who run with Caldari logis and Duv TARs basically are saying hey- I need every edge I can get. I know it. You know it. So when I kill one with my knives it's pure ownage. Killing a heavy proto bear is very satisfying too. I have tons of heavy armor parts on display in my Merc Quarters. And they all look like a velociraptor went to town on them :D I used to run a proto min assault with a tac.. yea. it was easy to kill people, but really took no tactics. so that's why. The limited slots kind of suck, and the limited CPU/PG is lame, but I can work with it. I really think a proto minnie should have a 3rd low slot. I couldn't believe a caldari logi has 5h and 4l.. but the proto minnie has 3H and 2L. Pretty weird of CCP.. I wonder how they tested that out And the reason I die the most as a scout is due to getting stuck on terrain or objects. It instantly removes all the edge you have a s a scout and may as well be little hidden webifier mines.
I feel for you brother heavies got 2H and 3L but to Scouts and Heavies the 10%! |
xSir Campsalotx
Isuuaya Tactical Caldari State
3
|
Posted - 2013.05.30 09:01:00 -
[66] - Quote
SoCal Ninja wrote:Bones McGavins wrote:Ill have to watch that vid again, but Annie Oakley and Calamity Jane were using logis?
In which case, all their movements were sprint? If so, not sure I can replicate sprinting at the angles they do on the DS3...For my own ego, I hope they use KB/M. There movements HAVE to be sprint. The scout only has a marginally faster movement base than the normal suits and a good player can Easily track a .6-.9 increase in speed especially since it's pretty easy to track normal sprinting assaults which is much faster than a scout base. But I bet calamity twins are triple stacking complex kinetics to get a sprint speed of about 10m/s which would make them extremely deadly and the more than double extra shield HP makes them worlds more deadly than any scout. That's why logis are broken and scouts are rubbish.
Hey played you the other day! You were blasting me with that shotgun of yours, good game though. |
SoCal Ninja
IMPSwarm Negative-Feedback
81
|
Posted - 2013.05.30 09:04:00 -
[67] - Quote
xSir Campsalotx wrote:
Hey played you the other day! You were blasting me with that shotgun of yours, good game though.
Yeah, I always like meeting people that I run into in game on the forums. Good game yourself mate.
But try to avoid being on mic with me in game, I'll probably be raging about hit detection or something about spraying ARs being easy mode... So, nothing different than my personality on the forums :P |
Selinate deux
DUST University Ivy League
84
|
Posted - 2013.05.30 09:52:00 -
[68] - Quote
If you stop playing this game like it was Halo, you might figure out what the scout is for. |
Heidoukan
Forsaken Immortals Gentlemen's Agreement
11
|
Posted - 2013.05.30 10:42:00 -
[69] - Quote
It's curious, i always felt that a scout dropsuit (when skilled up for it with certain books ofc) should be able to jump higher or our jumps should waste less stamina. I mean, why not. We are squishy already against TAR's, we take an insane amount of dmg when dropping down from X amount of meters before inertia dampeners kick in.
Another modification to the scout dropsuit, i think should be inertia dampeners activate from any X meter. |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
66
|
Posted - 2013.05.30 11:00:00 -
[70] - Quote
Sounds like you guys missed the days when the MD wasn't a potato launcher. I regularly squaded with a pair of scouts and would pin down a bunch of redberries in a choke point so they could close in and do some work with their shotguns. Good times... |
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Niuvo
The Phoenix Federation
0
|
Posted - 2013.05.30 13:48:00 -
[71] - Quote
Yes, I must agree. The Scout suit is not 'balanced', much like the other D.S's. But is is fun to use, I've had many badass encounters with the enemy. They should be happy now that the scout suit not balanced, for when it is, it will indeed be a formidable foe. Yes I do agree that we need to stick together and form a channel (mercenery bands of scouts) that way we can share and improve scout tactics. The scout is a Ying symbol; and is very tactical to use, that's why I choose it. |
Bones McGavins
TacoCat Industries
271
|
Posted - 2013.05.30 14:39:00 -
[72] - Quote
SoCal Ninja wrote:mollerz wrote:SoCal Ninja wrote:First Prophet wrote:The only reason to spec scout is for the nova knife damage bonus. That's literally it.
People like to bring up flanking and the speed bonuses, but medium frames can do those things practically just as well, with more HP, CPU, PG, and slots. ^ what he said They also get a 10% P damp bonus on top of that KN AND Melee bonus of 25% at LV 5. I have M scout LV5 + P Damp Lv 5. I don't even have to use dampeners and no one ever knows where I am. It's pretty sweet. Now if only the darn knives worked 100% An dI wish the controls weren't so sluggish it was viable to throw punches along with knife slashes... but i have to break out the sports section while I wait for the transition to happen. if it even does Did you know that the effect scan range is 10m for all suits. That means you aren't being picked up by passive scans unless your in 10m, and dampening doesn't stop you from being put on radar from being SEEN and tagged. It might have a decrease in time that you are tagged but this is unclear. So effectively you're spending a ton of Suit space and SP to stay hidden for 10m from your target when they don't see you. Seems like a waste to me.
Yep. A lot of "scouts" praised the new build because they "could finally sneak around"
The problem is, EVERYONE can now. A counter intuitive buff to scouts would be to buff the scan radius of all suits so the profile advanatge of the scout comes into play. |
Sleepy Zan
Shape Entirety
2271
|
Posted - 2013.05.30 16:02:00 -
[73] - Quote
R'adeh Hunt wrote:Maybe the Minmatar assault can get close enough in speed...but to really speed tank you want speeds of 10m/s+, which only a scout can achieve. If you pick your fights, tanks are almost irrelevant on scouts. Also, how can you not fall in love with scouts after knifing a heavy while he desperately tries to hit you without success? Unless there is a module or skill that increases base movement speed a scout wouldn't be able to achieve that. And I did fall in love with the scout but it broke my heart |
mollerz
Minja Scouts
342
|
Posted - 2013.05.30 18:59:00 -
[74] - Quote
xSir Campsalotx wrote:SoCal Ninja wrote:Bones McGavins wrote:Ill have to watch that vid again, but Annie Oakley and Calamity Jane were using logis?
In which case, all their movements were sprint? If so, not sure I can replicate sprinting at the angles they do on the DS3...For my own ego, I hope they use KB/M. There movements HAVE to be sprint. The scout only has a marginally faster movement base than the normal suits and a good player can Easily track a .6-.9 increase in speed especially since it's pretty easy to track normal sprinting assaults which is much faster than a scout base. But I bet calamity twins are triple stacking complex kinetics to get a sprint speed of about 10m/s which would make them extremely deadly and the more than double extra shield HP makes them worlds more deadly than any scout. That's why logis are broken and scouts are rubbish. Hey played you the other day! You were blasting me with that shotgun of yours, good game though.
I ran Annie oakley over twice the other day. It was the only way I could kill him :D |
Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
1
|
Posted - 2013.06.01 07:54:00 -
[75] - Quote
does anyone believes that the proto gallente light should had 2 high powered modules and 3 low instead of 1 and 4?, i mean the lvl 3 has 2 and 2 and the proto has 1 and 2?, man the OCD inside me is going crazy |
Matticus Monk
Ordus Trismegistus
47
|
Posted - 2013.06.01 08:08:00 -
[76] - Quote
Phazoid wrote:does anyone believes that the proto gallente light should had 2 high powered modules and 3 low instead of 1 and 4?, i mean the lvl 3 has 2 and 2 and the proto has 1 and 4?, man the OCD inside me is going crazy, also scouts are to easy to see in the battefield, i mean u can see him running from one side of the map, of course skill plays a lot on that
I was actually just thinking this today. I am waiting to skill into any scout suits until I see the Amarr and Caldari suit stats. I actually think that the 2H / 3L layout would fit my playstyle ideally.
The 1/4 of the Gallente is a bit of a letdown. I mean having to choose between a profile analyzer, damage mod or a shield mod in the high slot isn't really much of a choice..... additionally, it brings up a question on what the Caldari slot layout will be, they are often the converse of the Gallente, so would their layout be 4H / 1L? Wow, talk about fitting challenges.
I would have gone 4H/1L minmitar (similar to their Medium suit which has an overabundance on the high slots), 3H/2L Caldari, 2H/3L Gallente and Amarr....? Not sure. 1H / 4L, or maybe another 2/3? 2/2 w/ 2 EQ slots? |
Nephiliel
Foxhound Corporation General Tso's Alliance
3
|
Posted - 2013.06.01 08:10:00 -
[77] - Quote
Gallente is made for sniping. 4 low give you 4 modules for profile dampening or other sniping mods. High module isnt used for much but damage as a sniper pretty sure. You should need shields as a sniper, well, thats the logic. |
Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
1
|
Posted - 2013.06.03 22:30:00 -
[78] - Quote
Matticus Monk wrote:Phazoid wrote:does anyone believes that the proto gallente light should had 2 high powered modules and 3 low instead of 1 and 4?, i mean the lvl 3 has 2 and 2 and the proto has 1 and 4?, man the OCD inside me is going crazy, also scouts are to easy to see in the battefield, i mean u can see him running from one side of the map, of course skill plays a lot on that I was actually just thinking this today. I am waiting to skill into any scout suits until I see the Amarr and Caldari suit stats. I actually think that the 2H / 3L layout would fit my playstyle ideally. The 1/4 of the Gallente is a bit of a letdown. I mean having to choose between a profile analyzer, damage mod or a shield mod in the high slot isn't really much of a choice..... additionally, it brings up a question on what the Caldari slot layout will be, they are often the converse of the Gallente, so would their layout be 4H / 1L? Wow, talk about fitting challenges. I would have gone 4H/1L minmitar (similar to their Medium suit which has an overabundance on the high slots), 3H/2L Caldari, 2H/3L Gallente and Amarr....? Not sure. 1H / 4L, or maybe another 2/3? 2/2 w/ 2 EQ slots?
Well personally for me caldari scout shoud be 3h/2L, gallente 2h/3L, amarr should have a balance 3h/3L and no side arm or slower movement, the minmatar i think is the opposite of the amarr, i mean more EQ modules but less high and low modules and the fastest speed, so amarr is the tankiest and has a balance in armor and shield, but is the slowest, minnie has 2h/2L and 2 EQ slots, and when cloaks come the scout will be truly capable of infiltrating and assasinating |
Asher Night
Sinq Laison Gendarmes Gallente Federation
202
|
Posted - 2013.07.06 07:15:00 -
[79] - Quote
Nephiliel wrote:Gallente is made for sniping. 4 low give you 4 modules for profile dampening or other sniping mods. High module isnt used for much but damage as a sniper pretty sure. You should need shields as a sniper, well, thats the logic.
The problem with this logic is that if you are sniping, you could really use whatever the hell suit you want. I understand snipers are supposed to be mobile and that in real life snipers take but a few shots then change their entire location, but in this game the environments are so massive it takes forever for anyone to actually get to you so you don't need to worry about running away - plus you can snipe from the MCC/behind the red line/ top of a building no one can get to so really your suit genuinely does not matter while sniping. Not right now anyway, and I doubt it ever will. |
First Prophet
Jaguar Empire
229
|
Posted - 2013.07.06 07:49:00 -
[80] - Quote
Sleepy Zan wrote:R'adeh Hunt wrote:Maybe the Minmatar assault can get close enough in speed...but to really speed tank you want speeds of 10m/s+, which only a scout can achieve. If you pick your fights, tanks are almost irrelevant on scouts. Also, how can you not fall in love with scouts after knifing a heavy while he desperately tries to hit you without success? Unless there is a module or skill that increases base movement speed a scout wouldn't be able to achieve that. And I did fall in love with the scout but it broke my heart You can go 10.3+ m/s with two complex kinetic catalyzers. Of course that' sprint speed, not movement speed. And a minmatar assault should be able to reach 10 m/s since it has two low slots to carry complex kinetic catalyzers, and only .5 m/s less than the min scout. |
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