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GLiMPSE X
IMPSwarm Negative-Feedback
89
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Posted - 2013.05.30 07:31:00 -
[61] - Quote
SoCal Ninja wrote:mollerz wrote:SoCal Ninja wrote:First Prophet wrote:The only reason to spec scout is for the nova knife damage bonus. That's literally it.
People like to bring up flanking and the speed bonuses, but medium frames can do those things practically just as well, with more HP, CPU, PG, and slots. ^ what he said They also get a 10% P damp bonus on top of that KN AND Melee bonus of 25% at LV 5. I have M scout LV5 + P Damp Lv 5. I don't even have to use dampeners and no one ever knows where I am. It's pretty sweet. Now if only the darn knives worked 100% An dI wish the controls weren't so sluggish it was viable to throw punches along with knife slashes... but i have to break out the sports section while I wait for the transition to happen. if it even does Did you know that the effect scan range is 10m for all suits. That means you aren't being picked up by passive scans unless your in 10m, and dampening doesn't stop you from being put on radar from being SEEN and tagged. It might have a decrease in time that you are tagged but this is unclear. So effectively you're spending a ton of Suit space and SP to stay hidden for 10m from your target when they don't see you. Seems like a waste to me.
I agree, it's much more effective to get twice the ehp in a logi and do any thing a scout can do better.
Coming from someone who loves scout and would love nothing more then to have a reason to play them again. |
DJINN Marauder
Purgatorium of the Damned League of Infamy
716
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Posted - 2013.05.30 07:49:00 -
[62] - Quote
For the Quafe suit!
I got mine :) |
Garrett Blacknova
Codex Troopers
3136
|
Posted - 2013.05.30 08:03:00 -
[63] - Quote
SoCal Ninja wrote:Did you know that the effect scan range is 10m for all suits. That means you aren't being picked up by passive scans unless your in 10m, and dampening doesn't stop you from being put on radar from being SEEN and tagged. It might have a decrease in time that you are tagged but this is unclear. So effectively you're spending a ton of Suit space and SP to stay hidden for 10m from your target when they don't see you. Seems like a waste to me. There are scan range enhancers, and Gallente Scouts can see you from a base of 15m when they're fully skilled into the suit. Scanner-fitted Logis are the bane of a cheap Scout's existence, and even worse for Shotgun Assaults. And if you're good, they and other Scouts are usually the only things that see you.
And yes, while rare, I HAVE seen a few Logis fitted for sensor coverage. They annoy me. |
xSir Campsalotx
Isuuaya Tactical Caldari State
3
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Posted - 2013.05.30 08:49:00 -
[64] - Quote
Goat of Dover wrote:I think they are okay when you compare standard. In the advanced twirl they start to fall off a little but there proto oh boy that thing just sucks. I mean it to it is by far the worst suit in the game and the heavy is pretty bad right now.
They need some love but, like I have said before given where.the game is right now scouts are better off than heavies in pub s but are absolutely useless in PC. The game is just designed to be a logi/assault game right now though.
I for one would like to at least and I mean at least have double scan radius for the suits not passive but built in. That would be a great start. There are a few more things we could do but that's good at first.
Heavies and scouts should work together and fight this supremacy, **** he's got a TAR with his caldari logi proto suit. |
xSir Campsalotx
Isuuaya Tactical Caldari State
3
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Posted - 2013.05.30 08:54:00 -
[65] - Quote
mollerz wrote:The reason I like playing a knifer scout... I don't need to worry about ammo, and as a minnie scout I don't need to worry about my armor. That's two things everyone else has to contend with. But the best is how much more fun the game is. I have to use tactics no one else uses. I know it is a legit role in the game, but dudes who run with Caldari logis and Duv TARs basically are saying hey- I need every edge I can get. I know it. You know it. So when I kill one with my knives it's pure ownage. Killing a heavy proto bear is very satisfying too. I have tons of heavy armor parts on display in my Merc Quarters. And they all look like a velociraptor went to town on them :D I used to run a proto min assault with a tac.. yea. it was easy to kill people, but really took no tactics. so that's why. The limited slots kind of suck, and the limited CPU/PG is lame, but I can work with it. I really think a proto minnie should have a 3rd low slot. I couldn't believe a caldari logi has 5h and 4l.. but the proto minnie has 3H and 2L. Pretty weird of CCP.. I wonder how they tested that out And the reason I die the most as a scout is due to getting stuck on terrain or objects. It instantly removes all the edge you have a s a scout and may as well be little hidden webifier mines.
I feel for you brother heavies got 2H and 3L but to Scouts and Heavies the 10%! |
xSir Campsalotx
Isuuaya Tactical Caldari State
3
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Posted - 2013.05.30 09:01:00 -
[66] - Quote
SoCal Ninja wrote:Bones McGavins wrote:Ill have to watch that vid again, but Annie Oakley and Calamity Jane were using logis?
In which case, all their movements were sprint? If so, not sure I can replicate sprinting at the angles they do on the DS3...For my own ego, I hope they use KB/M. There movements HAVE to be sprint. The scout only has a marginally faster movement base than the normal suits and a good player can Easily track a .6-.9 increase in speed especially since it's pretty easy to track normal sprinting assaults which is much faster than a scout base. But I bet calamity twins are triple stacking complex kinetics to get a sprint speed of about 10m/s which would make them extremely deadly and the more than double extra shield HP makes them worlds more deadly than any scout. That's why logis are broken and scouts are rubbish.
Hey played you the other day! You were blasting me with that shotgun of yours, good game though. |
SoCal Ninja
IMPSwarm Negative-Feedback
81
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Posted - 2013.05.30 09:04:00 -
[67] - Quote
xSir Campsalotx wrote:
Hey played you the other day! You were blasting me with that shotgun of yours, good game though.
Yeah, I always like meeting people that I run into in game on the forums. Good game yourself mate.
But try to avoid being on mic with me in game, I'll probably be raging about hit detection or something about spraying ARs being easy mode... So, nothing different than my personality on the forums :P |
Selinate deux
DUST University Ivy League
84
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Posted - 2013.05.30 09:52:00 -
[68] - Quote
If you stop playing this game like it was Halo, you might figure out what the scout is for. |
Heidoukan
Forsaken Immortals Gentlemen's Agreement
11
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Posted - 2013.05.30 10:42:00 -
[69] - Quote
It's curious, i always felt that a scout dropsuit (when skilled up for it with certain books ofc) should be able to jump higher or our jumps should waste less stamina. I mean, why not. We are squishy already against TAR's, we take an insane amount of dmg when dropping down from X amount of meters before inertia dampeners kick in.
Another modification to the scout dropsuit, i think should be inertia dampeners activate from any X meter. |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
66
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Posted - 2013.05.30 11:00:00 -
[70] - Quote
Sounds like you guys missed the days when the MD wasn't a potato launcher. I regularly squaded with a pair of scouts and would pin down a bunch of redberries in a choke point so they could close in and do some work with their shotguns. Good times... |
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Niuvo
The Phoenix Federation
0
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Posted - 2013.05.30 13:48:00 -
[71] - Quote
Yes, I must agree. The Scout suit is not 'balanced', much like the other D.S's. But is is fun to use, I've had many badass encounters with the enemy. They should be happy now that the scout suit not balanced, for when it is, it will indeed be a formidable foe. Yes I do agree that we need to stick together and form a channel (mercenery bands of scouts) that way we can share and improve scout tactics. The scout is a Ying symbol; and is very tactical to use, that's why I choose it. |
Bones McGavins
TacoCat Industries
271
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Posted - 2013.05.30 14:39:00 -
[72] - Quote
SoCal Ninja wrote:mollerz wrote:SoCal Ninja wrote:First Prophet wrote:The only reason to spec scout is for the nova knife damage bonus. That's literally it.
People like to bring up flanking and the speed bonuses, but medium frames can do those things practically just as well, with more HP, CPU, PG, and slots. ^ what he said They also get a 10% P damp bonus on top of that KN AND Melee bonus of 25% at LV 5. I have M scout LV5 + P Damp Lv 5. I don't even have to use dampeners and no one ever knows where I am. It's pretty sweet. Now if only the darn knives worked 100% An dI wish the controls weren't so sluggish it was viable to throw punches along with knife slashes... but i have to break out the sports section while I wait for the transition to happen. if it even does Did you know that the effect scan range is 10m for all suits. That means you aren't being picked up by passive scans unless your in 10m, and dampening doesn't stop you from being put on radar from being SEEN and tagged. It might have a decrease in time that you are tagged but this is unclear. So effectively you're spending a ton of Suit space and SP to stay hidden for 10m from your target when they don't see you. Seems like a waste to me.
Yep. A lot of "scouts" praised the new build because they "could finally sneak around"
The problem is, EVERYONE can now. A counter intuitive buff to scouts would be to buff the scan radius of all suits so the profile advanatge of the scout comes into play. |
Sleepy Zan
Shape Entirety
2271
|
Posted - 2013.05.30 16:02:00 -
[73] - Quote
R'adeh Hunt wrote:Maybe the Minmatar assault can get close enough in speed...but to really speed tank you want speeds of 10m/s+, which only a scout can achieve. If you pick your fights, tanks are almost irrelevant on scouts. Also, how can you not fall in love with scouts after knifing a heavy while he desperately tries to hit you without success? Unless there is a module or skill that increases base movement speed a scout wouldn't be able to achieve that. And I did fall in love with the scout but it broke my heart |
mollerz
Minja Scouts
342
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Posted - 2013.05.30 18:59:00 -
[74] - Quote
xSir Campsalotx wrote:SoCal Ninja wrote:Bones McGavins wrote:Ill have to watch that vid again, but Annie Oakley and Calamity Jane were using logis?
In which case, all their movements were sprint? If so, not sure I can replicate sprinting at the angles they do on the DS3...For my own ego, I hope they use KB/M. There movements HAVE to be sprint. The scout only has a marginally faster movement base than the normal suits and a good player can Easily track a .6-.9 increase in speed especially since it's pretty easy to track normal sprinting assaults which is much faster than a scout base. But I bet calamity twins are triple stacking complex kinetics to get a sprint speed of about 10m/s which would make them extremely deadly and the more than double extra shield HP makes them worlds more deadly than any scout. That's why logis are broken and scouts are rubbish. Hey played you the other day! You were blasting me with that shotgun of yours, good game though.
I ran Annie oakley over twice the other day. It was the only way I could kill him :D |
Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
1
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Posted - 2013.06.01 07:54:00 -
[75] - Quote
does anyone believes that the proto gallente light should had 2 high powered modules and 3 low instead of 1 and 4?, i mean the lvl 3 has 2 and 2 and the proto has 1 and 2?, man the OCD inside me is going crazy |
Matticus Monk
Ordus Trismegistus
47
|
Posted - 2013.06.01 08:08:00 -
[76] - Quote
Phazoid wrote:does anyone believes that the proto gallente light should had 2 high powered modules and 3 low instead of 1 and 4?, i mean the lvl 3 has 2 and 2 and the proto has 1 and 4?, man the OCD inside me is going crazy, also scouts are to easy to see in the battefield, i mean u can see him running from one side of the map, of course skill plays a lot on that
I was actually just thinking this today. I am waiting to skill into any scout suits until I see the Amarr and Caldari suit stats. I actually think that the 2H / 3L layout would fit my playstyle ideally.
The 1/4 of the Gallente is a bit of a letdown. I mean having to choose between a profile analyzer, damage mod or a shield mod in the high slot isn't really much of a choice..... additionally, it brings up a question on what the Caldari slot layout will be, they are often the converse of the Gallente, so would their layout be 4H / 1L? Wow, talk about fitting challenges.
I would have gone 4H/1L minmitar (similar to their Medium suit which has an overabundance on the high slots), 3H/2L Caldari, 2H/3L Gallente and Amarr....? Not sure. 1H / 4L, or maybe another 2/3? 2/2 w/ 2 EQ slots? |
Nephiliel
Foxhound Corporation General Tso's Alliance
3
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Posted - 2013.06.01 08:10:00 -
[77] - Quote
Gallente is made for sniping. 4 low give you 4 modules for profile dampening or other sniping mods. High module isnt used for much but damage as a sniper pretty sure. You should need shields as a sniper, well, thats the logic. |
Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
1
|
Posted - 2013.06.03 22:30:00 -
[78] - Quote
Matticus Monk wrote:Phazoid wrote:does anyone believes that the proto gallente light should had 2 high powered modules and 3 low instead of 1 and 4?, i mean the lvl 3 has 2 and 2 and the proto has 1 and 4?, man the OCD inside me is going crazy, also scouts are to easy to see in the battefield, i mean u can see him running from one side of the map, of course skill plays a lot on that I was actually just thinking this today. I am waiting to skill into any scout suits until I see the Amarr and Caldari suit stats. I actually think that the 2H / 3L layout would fit my playstyle ideally. The 1/4 of the Gallente is a bit of a letdown. I mean having to choose between a profile analyzer, damage mod or a shield mod in the high slot isn't really much of a choice..... additionally, it brings up a question on what the Caldari slot layout will be, they are often the converse of the Gallente, so would their layout be 4H / 1L? Wow, talk about fitting challenges. I would have gone 4H/1L minmitar (similar to their Medium suit which has an overabundance on the high slots), 3H/2L Caldari, 2H/3L Gallente and Amarr....? Not sure. 1H / 4L, or maybe another 2/3? 2/2 w/ 2 EQ slots?
Well personally for me caldari scout shoud be 3h/2L, gallente 2h/3L, amarr should have a balance 3h/3L and no side arm or slower movement, the minmatar i think is the opposite of the amarr, i mean more EQ modules but less high and low modules and the fastest speed, so amarr is the tankiest and has a balance in armor and shield, but is the slowest, minnie has 2h/2L and 2 EQ slots, and when cloaks come the scout will be truly capable of infiltrating and assasinating |
Asher Night
Sinq Laison Gendarmes Gallente Federation
202
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Posted - 2013.07.06 07:15:00 -
[79] - Quote
Nephiliel wrote:Gallente is made for sniping. 4 low give you 4 modules for profile dampening or other sniping mods. High module isnt used for much but damage as a sniper pretty sure. You should need shields as a sniper, well, thats the logic.
The problem with this logic is that if you are sniping, you could really use whatever the hell suit you want. I understand snipers are supposed to be mobile and that in real life snipers take but a few shots then change their entire location, but in this game the environments are so massive it takes forever for anyone to actually get to you so you don't need to worry about running away - plus you can snipe from the MCC/behind the red line/ top of a building no one can get to so really your suit genuinely does not matter while sniping. Not right now anyway, and I doubt it ever will. |
First Prophet
Jaguar Empire
229
|
Posted - 2013.07.06 07:49:00 -
[80] - Quote
Sleepy Zan wrote:R'adeh Hunt wrote:Maybe the Minmatar assault can get close enough in speed...but to really speed tank you want speeds of 10m/s+, which only a scout can achieve. If you pick your fights, tanks are almost irrelevant on scouts. Also, how can you not fall in love with scouts after knifing a heavy while he desperately tries to hit you without success? Unless there is a module or skill that increases base movement speed a scout wouldn't be able to achieve that. And I did fall in love with the scout but it broke my heart You can go 10.3+ m/s with two complex kinetic catalyzers. Of course that' sprint speed, not movement speed. And a minmatar assault should be able to reach 10 m/s since it has two low slots to carry complex kinetic catalyzers, and only .5 m/s less than the min scout. |
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