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Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
0
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Posted - 2013.05.29 14:14:00 -
[1] - Quote
First off, I have no problem with the forge gun, it does what it needs to do.
The HMG though seems like a pea shooter. Anything farther than like 35m I ignore because I'm never going to do significant damage. Hell, I even get outgunned by single AR users because their bullets go farther and I'm much slower/bigger, which brings me to my next point.
Armor armor armor. I don't care about shields, that's just a product of how much power you've got in your dropsuit IMO, use modules to boof that up. Heavies are ginormous compared to all the other suits, so they should be able to take significant amounts of damage before getting taken out. A single GEK user managed to do 18 damage to me and kill me instantly, WITH FULL HEALTH! I get that it's a headshot, but WTF mate? I'm a heavy!
Heavies need to be heavy... Terminator heavy. |
Spkr4theDead
Namtar Elite Gallente Federation
113
|
Posted - 2013.05.29 14:17:00 -
[2] - Quote
Do you have any idea how many people will complain if the heavy started living up to its description, "capable of taking concentrated small-arms fire?"
I was outgunned by a militia AR using a Boundless during the waning days of the Chromosome build. |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
0
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Posted - 2013.05.29 14:22:00 -
[3] - Quote
I would venture a guess that exactly all the people complaining now would complain.
I just don't get why they have the option of heavy armor if it doesn't take more than one guy to kill a heavy. It's not like bomb squads use those giant bomb resistant suits and end up getting blown to bits because it wasn't actually bomb resistant. |
dust badger
BetaMax. CRONOS.
316
|
Posted - 2013.05.29 14:23:00 -
[4] - Quote
like most things in this game it depends on the user
there are some heavy's that are unstoppable and some i can easily take down with a scram rifle
Same with tanks, there are some militia tanks with enough buffer and sense to move out the way that i cant kill with proto AV grenades where there are some advanced tanks that are mostly gank and sit there and expect to kill everything by sitting 2 foot away from and letting me set up camp with a nano hive while i spam nade after nade |
RuckingFetard
Better Hide R Die D.E.F.I.A.N.C.E
148
|
Posted - 2013.05.29 14:24:00 -
[5] - Quote
Me is gunning down Proto heavies with standard HMGs |
Superhero Rawdon
Bloodwolves Battalion
35
|
Posted - 2013.05.29 14:29:00 -
[6] - Quote
RuckingFetard wrote:Me is gunning down Proto heavies with standard HMGs
try doing it with militia HMGs in militia suits....like i am. then ill b impressed |
Cody Sietz
The Tritan Industries RISE of LEGION
176
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Posted - 2013.05.29 14:32:00 -
[7] - Quote
They are fat. |
Spkr4theDead
Namtar Elite Gallente Federation
113
|
Posted - 2013.05.29 14:32:00 -
[8] - Quote
Interplanetary Insanitarium wrote:I would venture a guess that exactly all the people complaining now would complain.
I just don't get why they have the option of heavy armor if it doesn't take more than one guy to kill a heavy. It's not like bomb squads use those giant bomb resistant suits and end up getting blown to bits because it wasn't actually bomb resistant. Do you really think that would prevent an old non-nuclear missile warhead from killing the person wearing the suit? |
Jin Robot
Foxhound Corporation General Tso's Alliance
668
|
Posted - 2013.05.29 14:44:00 -
[9] - Quote
Heavies can be repped as they sponge small arms fire. Guardian +35 WP |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
0
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Posted - 2013.05.29 14:50:00 -
[10] - Quote
Spkr4theDead wrote:Interplanetary Insanitarium wrote:I would venture a guess that exactly all the people complaining now would complain.
I just don't get why they have the option of heavy armor if it doesn't take more than one guy to kill a heavy. It's not like bomb squads use those giant bomb resistant suits and end up getting blown to bits because it wasn't actually bomb resistant. Do you really think that would prevent an old non-nuclear missile warhead from killing the person wearing the suit?
Yeah, I do, at least from shrapnel. Otherwise why have them? |
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Spkr4theDead
Namtar Elite Gallente Federation
114
|
Posted - 2013.05.29 14:55:00 -
[11] - Quote
Jin Robot wrote:Heavies can be repped as they sponge small arms fire. Guardian +35 WP The explanation for the suit leads you to believe they can do it by themselves. I didn't write the description. |
Jin Robot
Foxhound Corporation General Tso's Alliance
668
|
Posted - 2013.05.29 14:58:00 -
[12] - Quote
Spkr4theDead wrote:Jin Robot wrote:Heavies can be repped as they sponge small arms fire. Guardian +35 WP The explanation for the suit leads you to believe they can do it by themselves. I didn't write the description. I took the description as it is possible for them to do it with the right skills, mods, and support. |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
0
|
Posted - 2013.05.29 15:00:00 -
[13] - Quote
dust badger wrote:like most things in this game it depends on the user
there are some heavy's that are unstoppable and some i can easily take down with a scram rifle
Same with tanks, there are some militia tanks with enough buffer and sense to move out the way that i cant kill with proto AV grenades where there are some advanced tanks that are mostly gank and sit there and expect to kill everything by sitting 2 foot away from and letting me set up camp with a nano hive while i spam nade after nade
I totally get that it depends on the user, sometimes I'm a beast in standard heavy with the advanced HMG. Sometimes I suck horribly. It's just that how can a heavy be used like a heavy if they're trying to dodge every bullet knowing they can't?
At the moment my favorite strategy is to use the LAV to distract, then I use it to catapult myself behind them so I take them out while they take the LAV out. |
Daedric Lothar
Onslaught Inc RISE of LEGION
494
|
Posted - 2013.05.29 15:04:00 -
[14] - Quote
The armor seems kinda obsessive. There isn't much progression. Heavies only get a couple slots so from start to finish they have just alot of health and armor. Other clases don't start with as much, but can get ALOT when they get all their slots.
I would like to see heavies get more slots and just get a big bonus to what modules they put in instead of a huge armor/shield bonus to begin with. If they slot armor and shield mods they get a 50% bonus, if they slot damage mods they get a 50% bonus.
Let a Heavy with massive damage mods just mow everyone down.
Oh and please, make some low slot modules we can put in that extends our range.. K Thankz Bai. |
Arkena Wyrnspire
Turalyon Plus
519
|
Posted - 2013.05.29 15:07:00 -
[15] - Quote
Of course, if it 'lived up to its description' and took several people to down, everyone would use them to stomp pubmatches. |
KING SALASI
MAJOR DISTRIBUTION
15
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Posted - 2013.05.29 15:17:00 -
[16] - Quote
The heavies are perfect at the moment. No need for CCP to touch them OP just want to be super heavy lol. Last night my corp mates and i ran into a proto heavy this dude was just mowing us down while he just ate our bullets for breakfast, lunch, and dinner.
End of game he went 25-5 so again what's wrong with the heavies?? |
Daedric Lothar
Onslaught Inc RISE of LEGION
496
|
Posted - 2013.05.29 15:25:00 -
[17] - Quote
KING SALASI wrote:The heavies are perfect at the moment. No need for CCP to touch them OP just want to be super heavy lol. Last night my corp mates and i ran into a proto heavy this dude was just mowing us down while he just ate our bullets for breakfast, lunch, and dinner.
End of game he went 25-5 so again what's wrong with the heavies??
Pub stomping heavies that can murder everyone is easy, Corp match heavies on defense is easy. The problem I saw was just flexibility. To allow a heavy to choose Range + Damage vs Full Tank. The OP just wants heavies to ROFLstomp people.
The only complaint I ever have about heavies is range. In a close range enviroment they murder everyone, at mid range it starts to get iffy and longer ranges, you just hide behind boxes to shoot people when they get in close. |
Jin Robot
Foxhound Corporation General Tso's Alliance
668
|
Posted - 2013.05.29 15:26:00 -
[18] - Quote
KING SALASI wrote:The heavies are perfect at the moment. No need for CCP to touch them OP just want to be super heavy lol. Last night my corp mates and i ran into a proto heavy this dude was just mowing us down while he just ate our bullets for breakfast, lunch, and dinner.
End of game he went 25-5 so again what's wrong with the heavies?? If you are doing it right, nothing. |
Jin Robot
Foxhound Corporation General Tso's Alliance
668
|
Posted - 2013.05.29 15:28:00 -
[19] - Quote
Daedric Lothar wrote:KING SALASI wrote:The heavies are perfect at the moment. No need for CCP to touch them OP just want to be super heavy lol. Last night my corp mates and i ran into a proto heavy this dude was just mowing us down while he just ate our bullets for breakfast, lunch, and dinner.
End of game he went 25-5 so again what's wrong with the heavies?? Pub stomping heavies that can murder everyone is easy, Corp match heavies on defense is easy. The problem I saw was just flexibility. To allow a heavy to choose Range + Damage vs Full Tank. The OP just wants heavies to ROFLstomp people. The only complaint I ever have about heavies is range. In a close range enviroment they murder everyone, at mid range it starts to get iffy and longer ranges, you just hide behind boxes to shoot people when they get in close. It is not supposed to be an extremely flexible role. It has a specific purpose. |
Chinduko
KILL-EM-QUICK RISE of LEGION
139
|
Posted - 2013.05.29 15:32:00 -
[20] - Quote
When the heavy has the capability to have a substantially higher amount of combined shield and armor than a medium suit, that may be the day the heavy and the medium suit balanced. HMG have horrible range so the heavy needs this armor to survive in planetary conquest since it won't be dishing out any dmg to highly shield/armored or dmg modded medium suits. I like the idea of one previous thread to allow the heavy have a very nice small arms dmg resistance passive skill.
How any heavy performs in public matches is irrelevant to how it performs in Planetary conquest. It doesn't matter in pub matches. It only matters in Planetary conquest where the competition calls for the heavy suit to be able to defend against medium suits with 1k shield/armor or that run high dmg mods. |
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Talruum Tezztarozza
Seraphim Auxiliaries CRONOS.
139
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Posted - 2013.05.29 15:33:00 -
[21] - Quote
Jin Robot wrote:Daedric Lothar wrote:The only complaint I ever have about heavies is range. In a close range enviroment they murder everyone, at mid range it starts to get iffy and longer ranges, you just hide behind boxes to shoot people when they get in close. It is not supposed to be an extremely flexible role. It has a specific range for a reason. We simply miss some (or should I say most?) heavy weapons. When more roll out, range and flexibility issue will be fixed. |
KING SALASI
MAJOR DISTRIBUTION
15
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Posted - 2013.05.29 15:44:00 -
[22] - Quote
Chinduko wrote:When the heavy has the capability to have a substantially higher amount of combined shield and armor than a medium suit, that may be the day the heavy and the medium suit balanced. HMG have horrible range so the heavy needs this armor to survive in planetary conquest since it won't be dishing out any dmg to highly shield/armored or dmg modded medium suits. I like the idea of one previous thread to allow the heavy have a very nice small arms dmg resistance passive skill.
How any heavy performs in public matches is irrelevant to how it performs in Planetary conquest. It doesn't matter in pub matches. It only matters in Planetary conquest where the competition calls for the heavy suit to be able to defend against medium suits with 1k shield/armor or that run high dmg mods.
Lol the heavy with the proto suit was from KEQ dude was bad ass we gave him prop that set up he had was tailor made for pc. |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
0
|
Posted - 2013.05.29 15:46:00 -
[23] - Quote
Okay, to me the heavies purpose is to protect it's teammates in heavy fire situations. Basically it walks around the corner and makes everyone on the enemy team say " Oh ****, throw grenades...."
I don't want to ROFLstomp in a heavy. I spend millions of ISK to use Dropships as Roflcopters... I'm helping the economy.
Having played numerous FPS's and even Third Person Shooters I expected a heavy to make you think about how to take it down. Which usually means spam explosions, not shoot until it falls which will take three seconds.
And I don't mind when people spam explosions, it's fun to me because it's challenging. |
Shadow Archeus
OSG Planetary Operations Covert Intervention
68
|
Posted - 2013.05.29 15:48:00 -
[24] - Quote
Give heavies a 50% damage reduction from grenades......problem fixed lol |
SoTah Pawp
Amarr Templars Amarr Empire
76
|
Posted - 2013.05.29 15:55:00 -
[25] - Quote
Heavies: How come we die to a single clip with no hard counters to our ****** range or anything to add to our survivability?
AR user: Because I'll cry.
Heavies: But the description describes an anti-infantry tank that can stand toe-to-toe with vehicles!
AR user: so what, balance would be broken!
Heavies: but.. it's in our description... isn't that false advertising?
AR User: What part of, "Balance would be broken" don't you get? Everyone would be a heavy!
Heavies: You mean in PC everyone would be slow with no equipment slots? I thought speed in battle was important, how does it effect balance? Wouldn't it only really hurt pubs and people in PC who think rushing a heavy is a good idea?
AR user : STFU WITH YER LOGIC SON.
CCP - you falsely advertise our class to be what it's not. You're bad and should feel bad. |
ProudHowitzer
The Tritan Industries RISE of LEGION
19
|
Posted - 2013.05.29 15:59:00 -
[26] - Quote
Interplanetary Insanitarium wrote:Spkr4theDead wrote:Interplanetary Insanitarium wrote:I would venture a guess that exactly all the people complaining now would complain.
I just don't get why they have the option of heavy armor if it doesn't take more than one guy to kill a heavy. It's not like bomb squads use those giant bomb resistant suits and end up getting blown to bits because it wasn't actually bomb resistant. Do you really think that would prevent an old non-nuclear missile warhead from killing the person wearing the suit? Yeah, I do, at least from shrapnel. Otherwise why have them? no it wont. it will still kill the guy no problem the only reason the suit is there is to keep the body intact and able to be claimed.
|
KING SALASI
MAJOR DISTRIBUTION
15
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Posted - 2013.05.29 16:02:00 -
[27] - Quote
SoTah Pawp wrote:Heavies: How come we die to a single clip with no hard counters to our ****** range or anything to add to our survivability?
AR user: Because I'll cry.
Heavies: But the description describes an anti-infantry tank that can stand toe-to-toe with vehicles!
AR user: so what, balance would be broken!
Heavies: but.. it's in our description... isn't that false advertising?
AR User: What part of, "Balance would be broken" don't you get? Everyone would be a heavy!
Heavies: You mean in PC everyone would be slow with no equipment slots? I thought speed in battle was important, how does it effect balance? Wouldn't it only really hurt pubs and people in PC who think rushing a heavy is a good idea?
AR user : STFU WITH YER LOGIC SON.
CCP - you falsely advertise our class to be what it's not. You're bad and should feel bad.
The set up I've noticed lately is a logi healing the heavy with an AR user by thier side. The heavies are perfect for what they do. |
SoTah Pawp
Amarr Templars Amarr Empire
76
|
Posted - 2013.05.29 16:10:00 -
[28] - Quote
KING SALASI wrote:SoTah Pawp wrote:Heavies: How come we die to a single clip with no hard counters to our ****** range or anything to add to our survivability?
AR user: Because I'll cry.
Heavies: But the description describes an anti-infantry tank that can stand toe-to-toe with vehicles!
AR user: so what, balance would be broken!
Heavies: but.. it's in our description... isn't that false advertising?
AR User: What part of, "Balance would be broken" don't you get? Everyone would be a heavy!
Heavies: You mean in PC everyone would be slow with no equipment slots? I thought speed in battle was important, how does it effect balance? Wouldn't it only really hurt pubs and people in PC who think rushing a heavy is a good idea?
AR user : STFU WITH YER LOGIC SON.
CCP - you falsely advertise our class to be what it's not. You're bad and should feel bad. The set up I've noticed lately is a logi healing the heavy with an AR user by thier side. The heavies are perfect for what they do. oh - so because you 'noticed' something it must be fine?
And better yet - we must have that logi or accept we're, "Not doing it right." But a logi doesn't need the heavy to be, "Doing it right." So doesn't that sort of leave us ... screwed?
What part of logic do you fear? :3 |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
1
|
Posted - 2013.05.29 16:10:00 -
[29] - Quote
ProudHowitzer wrote:Interplanetary Insanitarium wrote:Spkr4theDead wrote:Interplanetary Insanitarium wrote:I would venture a guess that exactly all the people complaining now would complain.
I just don't get why they have the option of heavy armor if it doesn't take more than one guy to kill a heavy. It's not like bomb squads use those giant bomb resistant suits and end up getting blown to bits because it wasn't actually bomb resistant. Do you really think that would prevent an old non-nuclear missile warhead from killing the person wearing the suit? Yeah, I do, at least from shrapnel. Otherwise why have them? no it wont. it will still kill the guy no problem the only reason the suit is there is to keep the body intact and able to be claimed.
Yeah, if they have a guy disarming a big enough warhead. Wouldn't they just do a controlled explosion on something big enough to kill someone wearing a suit instead of defuse it and potentially kill themselves? |
KING SALASI
MAJOR DISTRIBUTION
15
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Posted - 2013.05.29 16:16:00 -
[30] - Quote
SoTah Pawp wrote:KING SALASI wrote:SoTah Pawp wrote:Heavies: How come we die to a single clip with no hard counters to our ****** range or anything to add to our survivability?
AR user: Because I'll cry.
Heavies: But the description describes an anti-infantry tank that can stand toe-to-toe with vehicles!
AR user: so what, balance would be broken!
Heavies: but.. it's in our description... isn't that false advertising?
AR User: What part of, "Balance would be broken" don't you get? Everyone would be a heavy!
Heavies: You mean in PC everyone would be slow with no equipment slots? I thought speed in battle was important, how does it effect balance? Wouldn't it only really hurt pubs and people in PC who think rushing a heavy is a good idea?
AR user : STFU WITH YER LOGIC SON.
CCP - you falsely advertise our class to be what it's not. You're bad and should feel bad. The set up I've noticed lately is a logi healing the heavy with an AR user by thier side. The heavies are perfect for what they do. oh - so because you 'noticed' something it must be fine? And better yet - we must have that logi or accept we're, "Not doing it right." But a logi doesn't need the heavy to be, "Doing it right." So doesn't that sort of leave us ... screwed? What part of logic do you fear? :3
No what you want is to be a super clone running around, well walking around. If the current set up for you being a heavy is not up to par switch class, or yet adapt or die choice is yours. |
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SoTah Pawp
Amarr Templars Amarr Empire
76
|
Posted - 2013.05.29 16:24:00 -
[31] - Quote
KING SALASI wrote:SoTah Pawp wrote:KING SALASI wrote:SoTah Pawp wrote:Heavies: How come we die to a single clip with no hard counters to our ****** range or anything to add to our survivability?
AR user: Because I'll cry.
Heavies: But the description describes an anti-infantry tank that can stand toe-to-toe with vehicles!
AR user: so what, balance would be broken!
Heavies: but.. it's in our description... isn't that false advertising?
AR User: What part of, "Balance would be broken" don't you get? Everyone would be a heavy!
Heavies: You mean in PC everyone would be slow with no equipment slots? I thought speed in battle was important, how does it effect balance? Wouldn't it only really hurt pubs and people in PC who think rushing a heavy is a good idea?
AR user : STFU WITH YER LOGIC SON.
CCP - you falsely advertise our class to be what it's not. You're bad and should feel bad. The set up I've noticed lately is a logi healing the heavy with an AR user by thier side. The heavies are perfect for what they do. oh - so because you 'noticed' something it must be fine? And better yet - we must have that logi or accept we're, "Not doing it right." But a logi doesn't need the heavy to be, "Doing it right." So doesn't that sort of leave us ... screwed? What part of logic do you fear? :3 No what you want is to be a super clone running around, well walking around. If the current set up for you being a heavy is not up to par switch class, or yet adapt or die choice is yours. Cool - now explain to me how a heavy can adapt. I'll wait. |
KING SALASI
MAJOR DISTRIBUTION
15
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Posted - 2013.05.29 16:28:00 -
[32] - Quote
SoTah Pawp wrote:KING SALASI wrote:SoTah Pawp wrote:KING SALASI wrote:SoTah Pawp wrote:Heavies: How come we die to a single clip with no hard counters to our ****** range or anything to add to our survivability?
AR user: Because I'll cry.
Heavies: But the description describes an anti-infantry tank that can stand toe-to-toe with vehicles!
AR user: so what, balance would be broken!
Heavies: but.. it's in our description... isn't that false advertising?
AR User: What part of, "Balance would be broken" don't you get? Everyone would be a heavy!
Heavies: You mean in PC everyone would be slow with no equipment slots? I thought speed in battle was important, how does it effect balance? Wouldn't it only really hurt pubs and people in PC who think rushing a heavy is a good idea?
AR user : STFU WITH YER LOGIC SON.
CCP - you falsely advertise our class to be what it's not. You're bad and should feel bad. The set up I've noticed lately is a logi healing the heavy with an AR user by thier side. The heavies are perfect for what they do. oh - so because you 'noticed' something it must be fine? And better yet - we must have that logi or accept we're, "Not doing it right." But a logi doesn't need the heavy to be, "Doing it right." So doesn't that sort of leave us ... screwed? What part of logic do you fear? :3 No what you want is to be a super clone running around, well walking around. If the current set up for you being a heavy is not up to par switch class, or yet adapt or die choice is yours. Cool - now explain to me how a heavy can adapt. I'll wait.
By taking notes from that heavy from KEQ asking how he went 25-5.
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Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
4
|
Posted - 2013.05.29 16:30:00 -
[33] - Quote
I just got out of a match where I could barely injure an AR user from 45m away with the MH-82 and then got killed for 8 damage (with wayyyy more than 8 health) with an SMG from 31 m away. That was because I retreated then paused, so he had time to set up, but still...8 damage to kill me.
And I saw an Amarr med frame A-1 with as much shield as my heavy frame, in fact it was the guy with the AR. And yeah, he was probably using modules.
I don't want CCP to take this as " Make the heavy far superior to everything else!" And I understand that it takes time to get into the better gear, but I don't even have enough slots to make my armor or shields a viable threat at standard heavy, some glass cannon filled with damage mods comes along outside my effective range and kills me before I can turn on him. And I don't want the speed increased on the heavy. I think they should be slow. |
SoTah Pawp
Amarr Templars Amarr Empire
76
|
Posted - 2013.05.29 16:30:00 -
[34] - Quote
KING SALASI wrote: By taking notes from that heavy from KEQ asking how he went 25-5.
So you can't explain? Awesome. Stay out of threads you know nothing about and let that, "25-5" heavy do the speaking. Mmmk?
and lol @ pub stomping proving anything. |
KING SALASI
MAJOR DISTRIBUTION
15
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Posted - 2013.05.29 16:35:00 -
[35] - Quote
SoTah Pawp wrote:KING SALASI wrote: By taking notes from that heavy from KEQ asking how he went 25-5.
So you can't explain? Awesome. Stay out of threads you know nothing about and let that, "25-5" heavy do the speaking. Mmmk? and lol @ pub stomping proving anything.
Lol i see plenty of known corps playing ur so called pub matches. Get off your high horse this game is full of beta players lol. Take a look at the player counts i never face ur so called pub matches. Like i said heavies are fine stop trying to look for a super advantage over other players again adapt or die. |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
4
|
Posted - 2013.05.29 16:39:00 -
[36] - Quote
SoTah Pawp wrote:KING SALASI wrote: By taking notes from that heavy from KEQ asking how he went 25-5.
So you can't explain? Awesome. Stay out of threads you know nothing about and let that, "25-5" heavy do the speaking. Mmmk? and lol @ pub stomping proving anything.
They all say "adapt or die" which I find amusing. It's survival of the fittest, and all the slow and heavy people die off first.
And yeah, pub stomping doesn't prove jack. And that's coming from a guy that only plays instant battles with random squads.
|
Chinduko
KILL-EM-QUICK RISE of LEGION
139
|
Posted - 2013.05.29 16:40:00 -
[37] - Quote
SoTah Pawp wrote:KING SALASI wrote: By taking notes from that heavy from KEQ asking how he went 25-5.
So you can't explain? Awesome. Stay out of threads you know nothing about and let that, "25-5" heavy do the speaking. Mmmk? and lol @ pub stomping proving anything.
Who was this heavy? As far as I've experienced, no heavy in KEQ goes 25-5 in a planetary conquest match versus true competition. Either the heavy lacked any competition or it was blind luck. I rarely see skilled players go 25-5 in planetary conquest, no matter what suit they wear. What King Salasi saw was a fluke. |
SoTah Pawp
Amarr Templars Amarr Empire
77
|
Posted - 2013.05.29 16:40:00 -
[38] - Quote
KING SALASI wrote:SoTah Pawp wrote:KING SALASI wrote: By taking notes from that heavy from KEQ asking how he went 25-5.
So you can't explain? Awesome. Stay out of threads you know nothing about and let that, "25-5" heavy do the speaking. Mmmk? and lol @ pub stomping proving anything. Lol i see plenty of known corps playing ur so called pub matches. Get off your high horse this game is full of beta players lol. Take a look at the player counts i never face ur so called pub matches. Like i said heavies are fine stop trying to look for a super advantage over other players again adapt or die. So now your advocating Pubs being an elite form of competition? Wow - you're desperate to stay relevant.
How much further are you going to insult yourself here? Lol - "Pubs are the real deal!" You must be pretty bad to believe that.
Again - bring that heavy you speak of or explain how a heavy can 'adapt' or stay out of threads you know nothing about.
And FYI - I've gone 30-2 several times in pubs. Lol
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DUST Fiend
OSG Planetary Operations Covert Intervention
3331
|
Posted - 2013.05.29 16:40:00 -
[39] - Quote
I'm kind of putting all my eggs in one basket right now and hoping IWS wasn't lying about the Commando Heavy |
martinofski
Les Rebelles A Qc
161
|
Posted - 2013.05.29 16:40:00 -
[40] - Quote
KING SALASI wrote:SoTah Pawp wrote:KING SALASI wrote: By taking notes from that heavy from KEQ asking how he went 25-5.
So you can't explain? Awesome. Stay out of threads you know nothing about and let that, "25-5" heavy do the speaking. Mmmk? and lol @ pub stomping proving anything. Lol i see plenty of known corps playing ur so called pub matches. Get off your high horse this game is full of beta players lol. Take a look at the player counts i never face ur so called pub matches. Like i said heavies are fine stop trying to look for a super advantage over other players again adapt or die.
25-5 in a pub match mean nothing when you don't who against who that game was. one game can be against low SP reddots, while the next is against 3 full squad of proto AR.
Give a better explanation as why they are fine, because your answers are just empty right now. |
|
KOBLAKA1
Opus Arcana Orion Empire
3
|
Posted - 2013.05.29 16:41:00 -
[41] - Quote
KING SALASI wrote:The heavies are perfect at the moment. No need for CCP to touch them OP just want to be super heavy lol. Last night my corp mates and i ran into a proto heavy this dude was just mowing us down while he just ate our bullets for breakfast, lunch, and dinner.
End of game he went 25-5 so again what's wrong with the heavies??
Muahahaha that may have been me, were you trying to take objective C?
However while it performed here there is no reason heavies shouldn't get more low slots. Every other suit jumps 3or more slots to include euipment slots we don't get. Prime example is the logo atm. Max skills I hover around 1500 ehp. A logo can get to almost 1100 and they start at base who around 300 while I start at 800 something fundamentally flawed about that.
HMG just needs 15m more range. Damage is fine. Bigger bullets go farther. Just a fact. So an AR shouldn't out range me. |
KING SALASI
MAJOR DISTRIBUTION
15
|
Posted - 2013.05.29 16:44:00 -
[42] - Quote
SoTah Pawp wrote:KING SALASI wrote:SoTah Pawp wrote:KING SALASI wrote: By taking notes from that heavy from KEQ asking how he went 25-5.
So you can't explain? Awesome. Stay out of threads you know nothing about and let that, "25-5" heavy do the speaking. Mmmk? and lol @ pub stomping proving anything. Lol i see plenty of known corps playing ur so called pub matches. Get off your high horse this game is full of beta players lol. Take a look at the player counts i never face ur so called pub matches. Like i said heavies are fine stop trying to look for a super advantage over other players again adapt or die. So now your advocating Pubs being an elite form of competition? Wow - you're desperate to stay relevant. How much further are you going to insult yourself here? Lol - "Pubs are the real deal!" You must be pretty bad to believe that. Again - bring that heavy you speak of or explain how a heavy can 'adapt' or stay out of threads you know nothing about. And FYI - I've gone 30-2 several times in pubs. Lol
This game is full same old beta players where are these pubs???? Lmao heavies are fine dude in PC or your so called pub matches. I forget the name of the heavy from KEQ, again props to that dude he was a beast. |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
4
|
Posted - 2013.05.29 16:45:00 -
[43] - Quote
KOBLAKA1 wrote: HMG just needs 15m more range. Damage is fine. Bigger bullets go farther. Just a fact. So an AR shouldn't out range me.
Exactly, at first I though the HMG was just extremely low velocity, which is weird unless in the EVE universe weapons are a relatively new concept. |
KING SALASI
MAJOR DISTRIBUTION
15
|
Posted - 2013.05.29 16:46:00 -
[44] - Quote
KOBLAKA1 wrote:KING SALASI wrote:The heavies are perfect at the moment. No need for CCP to touch them OP just want to be super heavy lol. Last night my corp mates and i ran into a proto heavy this dude was just mowing us down while he just ate our bullets for breakfast, lunch, and dinner.
End of game he went 25-5 so again what's wrong with the heavies?? Muahahaha that may have been me, were you trying to take objective C? However while it performed here there is no reason heavies shouldn't get more low slots. Every other suit jumps 3or more slots to include euipment slots we don't get. Prime example is the logo atm. Max skills I hover around 1500 ehp. A logo can get to almost 1100 and they start at base who around 300 while I start at 800 something fundamentally flawed about that. HMG just needs 15m more range. Damage is fine. Bigger bullets go farther. Just a fact. So an AR shouldn't out range me.
I Agree the heavies should get more slots. |
martinofski
Les Rebelles A Qc
161
|
Posted - 2013.05.29 16:48:00 -
[45] - Quote
KING SALASI wrote:
This game is full same old beta players where are these pubs???? Lmao heavies are fine dude in PC or your so called pub matches. I forget the name of the heavy from KEQ, again props to that dude he was a beast.
May I ask how much SP you got and what class you play? |
Chinduko
KILL-EM-QUICK RISE of LEGION
139
|
Posted - 2013.05.29 16:51:00 -
[46] - Quote
KOBLAKA1 wrote:KING SALASI wrote:The heavies are perfect at the moment. No need for CCP to touch them OP just want to be super heavy lol. Last night my corp mates and i ran into a proto heavy this dude was just mowing us down while he just ate our bullets for breakfast, lunch, and dinner.
End of game he went 25-5 so again what's wrong with the heavies?? Muahahaha that may have been me, were you trying to take objective C? However while it performed here there is no reason heavies shouldn't get more low slots. Every other suit jumps 3or more slots to include euipment slots we don't get. Prime example is the logo atm. Max skills I hover around 1500 ehp. A logo can get to almost 1100 and they start at base who around 300 while I start at 800 something fundamentally flawed about that. HMG just needs 15m more range. Damage is fine. Bigger bullets go farther. Just a fact. So an AR shouldn't out range me.
Due to the extremely slow turning rate of the heavy, I see no reason why the heavy shouldn't have more range. The defensive nature of the heavy should be to suppress all weapon users in frontal assaults. Smart players can always flank the heavy. Due to their slow turning rate, they get destroyed rather easily. The heavy might as well have a shotgun over an HMG. There doesn't seem to be much of a range difference and people fear the shotgun more than the HMG due to it's killing capability. |
SoTah Pawp
Amarr Templars Amarr Empire
77
|
Posted - 2013.05.29 16:51:00 -
[47] - Quote
KING SALASI wrote:SoTah Pawp wrote:KING SALASI wrote:SoTah Pawp wrote:KING SALASI wrote: By taking notes from that heavy from KEQ asking how he went 25-5.
So you can't explain? Awesome. Stay out of threads you know nothing about and let that, "25-5" heavy do the speaking. Mmmk? and lol @ pub stomping proving anything. Lol i see plenty of known corps playing ur so called pub matches. Get off your high horse this game is full of beta players lol. Take a look at the player counts i never face ur so called pub matches. Like i said heavies are fine stop trying to look for a super advantage over other players again adapt or die. So now your advocating Pubs being an elite form of competition? Wow - you're desperate to stay relevant. How much further are you going to insult yourself here? Lol - "Pubs are the real deal!" You must be pretty bad to believe that. Again - bring that heavy you speak of or explain how a heavy can 'adapt' or stay out of threads you know nothing about. And FYI - I've gone 30-2 several times in pubs. Lol This game is full same old beta players where are these pubs???? Lmao heavies are fine dude in PC or your so called pub matches. I forget the name of the heavy from KEQ, again props to that dude he was a beast. LOL - so not only can you not explain yourself - you use facts based on someone whose name you can't remember/know/lied about.
Lol
Here's a fun fact: This is a free to play game - not beta players only. Please take your stupid out of these forums.
|
Daedric Lothar
Onslaught Inc RISE of LEGION
500
|
Posted - 2013.05.29 16:51:00 -
[48] - Quote
You guys are looking at this game all wrong. This wasn't a nerf to Heavies to make their range suck. It was a buff to Nova Knives so they can get in really close before you can shoot them. |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
4
|
Posted - 2013.05.29 16:52:00 -
[49] - Quote
KING SALASI wrote:
I Agree the heavies should get more slots.
More slots and at least the same range as AR's with the current amount of bullet spread, or a little more to force using bursts. So at distance you're not hosing them down with bullets but you're still able to make them think twice about going that way. No buff to speed. |
KING SALASI
MAJOR DISTRIBUTION
15
|
Posted - 2013.05.29 16:52:00 -
[50] - Quote
martinofski wrote:KING SALASI wrote:
This game is full same old beta players where are these pubs???? Lmao heavies are fine dude in PC or your so called pub matches. I forget the name of the heavy from KEQ, again props to that dude he was a beast.
May I ask how much SP you got and what class you play?
6 mill sp assault class, will be going logi once CCP fixes the logi class. |
|
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
59
|
Posted - 2013.05.29 17:06:00 -
[51] - Quote
Heavies need another weapon to be mid range.
I think CCP want the HMG to be short range and for heavies to be siege type assets |
KaoticKrusader
0uter.Heaven League of Infamy
6
|
Posted - 2013.05.29 17:09:00 -
[52] - Quote
SoTah Pawp wrote:Heavies: How come we die to a single clip with no hard counters to our ****** range or anything to add to our survivability?
AR user: Because I'll cry.
Heavies: But the description describes an anti-infantry tank that can stand toe-to-toe with vehicles!
AR user: so what, balance would be broken!
Heavies: but.. it's in our description... isn't that false advertising?
AR User: What part of, "Balance would be broken" don't you get? Everyone would be a heavy!
Heavies: You mean in PC everyone would be slow with no equipment slots? I thought speed in battle was important, how does it effect balance? Wouldn't it only really hurt pubs and people in PC who think rushing a heavy is a good idea?
AR user : STFU WITH YER LOGIC SON.
CCP - you falsely advertise our class to be what it's not. You're bad and should feel bad.
+1 lol |
Evil-Stuffed-Animal
Ahrendee Mercenaries
26
|
Posted - 2013.05.29 17:11:00 -
[53] - Quote
I was a heavy during Chromosome. We were hit with the rubber nerf hammer then. CCP has successfully destroyed the heavy for Uprising. Though they gave the Heavy a slight buff, the class is still entirely unplayable for me. Until they fix what is broken it'll forever be "R.I.P. Heavy for me". |
martinofski
Les Rebelles A Qc
161
|
Posted - 2013.05.29 17:13:00 -
[54] - Quote
Interplanetary Insanitarium wrote:KING SALASI wrote:
I Agree the heavies should get more slots.
More slots and at least the same range as AR's with the current amount of bullet spread, or a little more to force using bursts. So at distance you're not hosing them down with bullets but you're still able to make them think twice about going that way. No buff to speed.
+1 to more slots and HMG range. Anyway, with our dispersion, we wouldn't hit anyone that much to kill them. Would be used only as a "crowd control" I agree. If at 75m with the current dispersion, about 10% of your bullets would register, you would deal a big 66 DPS. How would that hurt anything? |
Disturbingly Bored
Universal Allies Inc.
225
|
Posted - 2013.05.29 17:26:00 -
[55] - Quote
Honestly, Heavy suits are fine in the current build. We just need the other races.
HMG is still a tad underwhelming, but has its teeth back in CQC.
TACs are the weapon currently out of balance. Fix 'em and HMG Heavies will fine the way they are.
I'm a dedicated fattie, and I approve this message. |
Chinduko
KILL-EM-QUICK RISE of LEGION
139
|
Posted - 2013.05.29 17:44:00 -
[56] - Quote
Disturbingly Bored wrote:Honestly, Heavy suits are fine in the current build. We just need the other races.
HMG is still a tad underwhelming, but has its teeth back in CQC.
TACs are the weapon currently out of balance. Fix 'em and HMG Heavies will fine the way they are.
I'm a dedicated fattie, and I approve this message.
So the fact that the medium suits can have 1k total armor/shield which makes them a certifiable heavy is irrelevant? The fact that medium suits can stack enough dmg mods to destroy a heavy with only a third to half of a magazine on a full auto AR before they even get into the range of our supposedly great HMG is balanced?
The TAC is not the issue. The TAC is OP to everyone, not just the heavy.
The HMG as a CQC weapon is a ridiculous idea. It's mean for medium range suppression not CQC. The shotgun, SMG, and knife are meant for CQC. By the time hostiles get into CQC range, it's beyond suppression. This is when you have to be able to kill quickly. It seems that every other main stream game developer but CCP realizes weapon balance.
If CCP actually made the HMG to work as a medium range suppressive weapon, the heavy suit might not need to be touched but the medium suits have too many high and low power modules slots, regardless.
People like this fail to realize that the heavy is good against players with low SP but as you start to progress into more advanced suits, the heavy falls short. Players in planetary conquest aren't simply content to use less than prototype gear which the heavy is not well designed to compete against. |
Disturbingly Bored
Universal Allies Inc.
225
|
Posted - 2013.05.29 19:36:00 -
[57] - Quote
Chinduko wrote: So the fact that the medium suits can have 1k total armor/shield which makes them a certifiable heavy is irrelevant? The fact that medium suits can stack enough dmg mods to destroy a heavy with only a third to half of a magazine on a full auto AR before they even get into the range of our supposedly great HMG is balanced?
Please share your 1000+ HP assault fits. (Or is it a Caldari Logi ck.0?)
But in short, yes. Anything tanking that much is sacrificing much to do it, is likely shield heavy, and dies quickly after a flux grenade. You can equip 1500+ HP if you like.
Damage mods have a stacking penalty and using many of them makes a suit very squishy. You can use damage mods too.
The heavy suit itself, HP and slot-wise, is fine. What it really needs are racial variants and a heavy weapon that actually makes sense with the lolwut Amarr Sentinel bonus.
Quote: The TAC is not the issue. The TAC is OP to everyone, not just the heavy.
What weapon beats an HMG Heavy under most conditions but a TAC? Not the shotgun, scrambler rifle, nova knives, sniper rifle, plasma canon, SMG, flaylock, scram pistol, laser rifle or forge gun. Maybe a mass driver in expert hands.
I'm not saying the HMG is amazing. It's still a bit underpowered. But it is not broken and it still murders in close range.
I will admit I think the "BULLETS DISAPPEARING IS STUPID" is a valid argument. Gun game should be balanced around kick, dispersion, DPS, and the physical shape of ADS on screen for aiming. Maximum range is dumb.
But the game is the game, and under the current mechanics, only the TAC is well outside the bounds of balance as far as infantry weapons go. The rest could use tweaking at best.
|
Johnny Guilt
Algintal Core Gallente Federation
100
|
Posted - 2013.05.29 19:40:00 -
[58] - Quote
those boundless hmg dont seem underpower at all.... |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
9
|
Posted - 2013.05.29 20:31:00 -
[59] - Quote
Johnny Guilt wrote:those boundless hmg dont seem underpower at all....
HMG's aren't underpowered in terms of DPS, they're underpowered in terms of range. The range of an AR is well outside the range of an HMG... I'm pretty sure SMG's are more effective than HMG's at a distance. And heavies are naturally slow so we can't really run away or rush to get into optimal range that well.
So what's the point of having either a close quarters weapon with the HMG or an AV/sniper weapon with the Forge when we'd have to spec into light weapons to have a medium range weapon? That ruins the mystique of heavies. |
Jal R
The Southern Legion RISE of LEGION
18
|
Posted - 2013.05.30 00:30:00 -
[60] - Quote
Somehow this thread derailed from Heavies needing to be Heavy to a debate over whether the HMG is fine or not. Lets just say don't touch the damn HMG it's in a good spot right now.
Getting back to the OP, the problem atm with Heavies is that their HP when compared to medium suits is far too low. My proto sentinel runs two enhanced armour plates and two complex reppers which gives me a total of 698 armour HP added to the 506 shield HP for a total of 1204 HP (reason why only 2 plates is any more and I see snails overtaking me). Now that would be fine back in Chromosome, albeit barely, but when we have medium suits that can achieve close to 1k total HP it makes Heavies almost redundant when you factor in the faster movement speed of the medium frames.
What Heavies should get is:
Heavies should get a bonus to armour plates reducing the movement speed penalty by at least 50%.
Or, as some others have pointed out, Heavies should get a dmg reduction to small arms fire. Around 5% per level spent into Sentinel. Small arms meaning not including Sniper or Shotgun.
Or just a passive boost to HP. |
|
SoTah Pawp
Amarr Templars Amarr Empire
90
|
Posted - 2013.05.30 00:36:00 -
[61] - Quote
Jal R wrote:don't touch the damn HMG it's in a good spot right now.
Stopped reading here. |
Jal R
The Southern Legion RISE of LEGION
18
|
Posted - 2013.05.30 00:42:00 -
[62] - Quote
SoTah Pawp wrote:Jal R wrote:don't touch the damn HMG it's in a good spot right now.
Stopped reading here.
I guess you're one of the HMG users that thinks we ought to be able to gun down without the need to be close. FYI the HMG is a close quarters weapon learn to flank and use cover to do so. |
Delta 749
Kestrel Reconnaissance
106
|
Posted - 2013.05.30 00:42:00 -
[63] - Quote
You can be a walking tank if I can shoot you with a swarm launcher |
SoTah Pawp
Amarr Templars Amarr Empire
90
|
Posted - 2013.05.30 00:44:00 -
[64] - Quote
Jal R wrote:SoTah Pawp wrote:Jal R wrote:don't touch the damn HMG it's in a good spot right now.
Stopped reading here. I guess you're one of the HMG users that thinks we ought to be able to gun down without the need to be close. FYI the HMG is a close quarters weapon learn to flank and use cover to do so. Learn to flank? As a heavy? even more reason to not listen to you.
And yes - I'm one of those who think the AR out ranging the HMG to this degree is total BS. Especially with no hard counters AT ALL.
Only scrub heavies who are too used to pub stomping think otherwise. |
WyrmHero1945
SyNergy Gaming EoN.
338
|
Posted - 2013.05.30 00:48:00 -
[65] - Quote
My sentinel has 1012 armor HP. Fattest heavy around. |
Delta 749
Kestrel Reconnaissance
106
|
Posted - 2013.05.30 00:48:00 -
[66] - Quote
SoTah Pawp wrote:Jal R wrote:SoTah Pawp wrote:Jal R wrote:don't touch the damn HMG it's in a good spot right now.
Stopped reading here. I guess you're one of the HMG users that thinks we ought to be able to gun down without the need to be close. FYI the HMG is a close quarters weapon learn to flank and use cover to do so. Learn to flank? As a heavy? even more reason to not listen to you. And yes - I'm one of those who think the AR out ranging the HMG to this degree is total BS. Especially with no hard counters AT ALL. Only scrub heavies who are too used to pub stomping think otherwise.
I support a range increase but it should come with increased dispersion |
SoTah Pawp
Amarr Templars Amarr Empire
90
|
Posted - 2013.05.30 00:54:00 -
[67] - Quote
Delta 749 wrote:SoTah Pawp wrote:Jal R wrote:SoTah Pawp wrote:Jal R wrote:don't touch the damn HMG it's in a good spot right now.
Stopped reading here. I guess you're one of the HMG users that thinks we ought to be able to gun down without the need to be close. FYI the HMG is a close quarters weapon learn to flank and use cover to do so. Learn to flank? As a heavy? even more reason to not listen to you. And yes - I'm one of those who think the AR out ranging the HMG to this degree is total BS. Especially with no hard counters AT ALL. Only scrub heavies who are too used to pub stomping think otherwise. I support a range increase but it should come with increased dispersion And now I've got you discussing the HMG too. Do you see the problem? The suit is fine - Sentinel is trash because armor mods stacked reduce you to speeds a baby can crawl faster than - so the only thing for us is our weapon - which is useless in 75% of the map.
If we aren't on top of you we can't hurt you - and we don't have the speed to get there without surprising you. All we can do is stack HP and hope for the best. Even if our intended role is defensive that isn't acceptable.
CCP is bad and should feel bad. |
Jal R
The Southern Legion RISE of LEGION
18
|
Posted - 2013.05.30 00:56:00 -
[68] - Quote
SoTah Pawp wrote:Learn to flank? As a heavy? even more reason to not listen to you.
And yes - I'm one of those who think the AR out ranging the HMG to this degree is total BS. Especially with no hard counters AT ALL.
Only scrub heavies who are too used to pub stomping think otherwise.
The role of a heavy in CB, now PC, is the role of point defense, which we excel in if you know how to use CQC to your advantage. For that reason, is why we don't need extra range as you're assured the AR users will have to come to the point to hack.
The reason why I threw out the flanking thing was the only time you should be worried of an AR's range is in Ambush which it's easy enough to flank in.
Getting back to the point the reason we need extra HP is because doing our role as point defense it's a little hard when you have AR users that get close and start dancing around with almost as much HP as a heavy. |
Disturbingly Bored
Universal Allies Inc.
227
|
Posted - 2013.05.30 01:31:00 -
[69] - Quote
Jal R wrote:Getting back to the point the reason we need extra HP is because doing our role as point defense it's a little hard when you have AR users that get close and start dancing around with almost as much HP as a heavy.
And not to turn this into a three-way verbal battle, but what is this 1k HP AR fit? It either isn't using a TAC, isn't dancing much because of complex plates, or it's Caldari Logi ck.0 which is a whole different issue. (And just needs softening with a Flux Grenade, at any rate.)
On a different note, I can understand the argument that the best way to play Heavy in PC isn't fun, but that isn't to say it isn't effective. Heavy is only truly fun with a Segway/Murder Taxi or in a well organized group. |
Himiko Kuronaga
SyNergy Gaming EoN.
530
|
Posted - 2013.05.30 02:04:00 -
[70] - Quote
If the Heavy's designated role isn't "fun", then maybe CCP shouldn't have created such a ****** role in the first place. People play games to feel empowered, not to turn to drug abuse because they got bored guarding point B out in the middle of Bumfuck Tennessee: Population 15.
Look, it's a pretty simple solution. Keep the Heavy slow, juice up his armor health values, increase his HMG range substantially, and noticeably increase the cost of the suit itself.
We got into heavies because we wanted to be more effective in a direct engagement, not because we wanted to be "balanced". The only appropriate way you CAN balance this out is to make the loadout more expensive. The same method of balancing already exists for tanks and it works fine. People ***** about tanks but they sure love the tears caused when they blow up. It's a love-hate relationship most people are comfortable with and I think it'd work just fine here. |
|
Chinduko
KILL-EM-QUICK RISE of LEGION
144
|
Posted - 2013.05.30 02:13:00 -
[71] - Quote
|
Disturbingly Bored
Universal Allies Inc.
229
|
Posted - 2013.05.30 02:21:00 -
[72] - Quote
Himiko Kuronaga wrote: If the Heavy's designated role isn't "fun", then maybe CCP shouldn't have created such a ****** role in the first place. People play games to feel empowered, not to turn to drug abuse because they got bored guarding point B out in the middle of Bumfuck Tennessee: Population 15.
You can still feel plenty empowered pubstomping with a Heavy on a Segway. It's beastly fun. But if you're going to whine because your corp CEO tells you to suck it up and hold point B so your corporation doesn't lose its plot of dirt a planet, you specced into the wrong suit.
It isn't sexy, but it works and works well.
Quote:Look, it's a pretty simple solution. Keep the Heavy slow, juice up his armor health values, increase his HMG range substantially, and noticeably increase the cost of the suit itself.
So...make it the same it was in Chromosome, but with more HP. I can see the QQ Threadnauts already.
Quote:We got into heavies because we wanted to be more effective in a direct engagement, not because we wanted to be "balanced". The only appropriate way you CAN balance this out is to make the loadout more expensive.
You cannot balance this game around ISK. CCP tried last built with Heavy, and they've tried numerous times with EVE, and it always fails.
Why? Because ISK doesn't matter if you're good or if you're rich. It certainly doesn't matter when most veteran DUST players have 200 mil ISK sitting in their wallets now. Tanks are not balanced around ISK at all, a simple look at the numerous tweaks, nerfs and buffs over the last couple months will confirm that.
|
Jal R
The Southern Legion RISE of LEGION
18
|
Posted - 2013.05.30 03:12:00 -
[73] - Quote
Disturbingly Bored wrote:Jal R wrote:Getting back to the point the reason we need extra HP is because doing our role as point defense it's a little hard when you have AR users that get close and start dancing around with almost as much HP as a heavy. And not to turn this into a three-way verbal battle, but what is this 1k HP AR fit? It either isn't using a TAC, isn't dancing much because of complex plates, or it's Caldari Logi ck.0 which is a whole different issue. (And just needs softening with a Flux Grenade, at any rate.) On a different note, I can understand the argument that the best way to play Heavy in PC isn't fun, but that isn't to say it isn't effective. Heavy is only truly fun with a Segway/Murder Taxi or in a well organized group.
I did say almost 1k HP, had a look at the fitting tool and Amarr assault can get up to 859 HP with just two enhanced plates and 3 complex shields, leaving ample CPU/PG to fit everything else. Gallente can get up to 918 with three enhanced plates and 3 complex shields with enough room to fit a duvolle tac.
The Amarr's walk speed is 4.36m/s whilst the Gallente is 4.41m/s While they may not being 'dancing', from a heavy with armour plates perspective they may as well be.
But yeah i didn't even bother to try fitting a logi but they would break they 1k without trying.
I actually don't mind the role of point defense in PC because once you hold the majority of points you'll have plenty of enemies to fight. |
XxWarlordxX97
Internal Error. Negative-Feedback
1804
|
Posted - 2013.05.30 03:27:00 -
[74] - Quote
Play the heavy or don't say anything |
SoTah Pawp
Amarr Templars Amarr Empire
91
|
Posted - 2013.05.30 03:44:00 -
[75] - Quote
Do you guys see me in Scout/Logi/Assault threads saying how your class should be? No. It's not my business. So stay the **** out of ours. I haven't been playing a heavy since June of last year so a bunch of scrubs can tell me how my class is. I know my class better then anyone here and am better at it. So take the load of **** spewing out of some of these posts and throw them into your own classes threads.
The HMG is broken. The Heavy Suit is trash. CCP are filled with incompetents. And the people benefitting from it are telling me how they think. Idgaf what CCP's plans are. They also let EU corps get a 5 minute head start in land grabs. They also broke DS to the point you never see them anymore. Tankers who aren't rich jump out of there tanks and into AR, and scouts are unhappy that they can't fulfill there purpose as they should, and Logi's are QQing left and right - finding a proper med-logi these days running solo is a matter of luck now. The kill feed is now littered with Dev TARs and no other weapon is being used half as much.
Give me what I was promised CCP - versatility and options. Why you **** humping assaults and logi's? Because there population is higher? Well why the **** do you think that's the case?
tl;dr If you don't understand our frustration then stfu. |
Disturbingly Bored
Universal Allies Inc.
231
|
Posted - 2013.05.30 04:09:00 -
[76] - Quote
SoTah Pawp wrote:Do you guys see me in Scout/Logi/Assault threads saying how your class should be? No. It's not my business. So stay the **** out of ours. I haven't been playing a heavy since June of last year so a bunch of scrubs can tell me how my class is.
I've been dedicated heavy since August of last year. But I try to minimize my whining and stick to facts and numbers as much as I can.
The rest of your post is flaming about a broken TAR and CCP being incompetent. A broken TAR does not mean "The HMG is broken and the Heavy Suit is trash."
I'd agree with you 100% if you said Heavies are shafted in the content department, but saying that HMG and Heavy are broken because something else in the game is blatantly overpowered just fails a logic check.
The suit itself has 8% more base HP than Chromosome, and the HMG has 0.4 more damage and 4-5m less base range, depending on the tier. That doesn't spell broken.
Stack it next to anything but TARs, and the HMG does fine. Restore the 4-5m range and it's good again. Without it, it's fine. |
SoTah Pawp
Amarr Templars Amarr Empire
93
|
Posted - 2013.05.30 04:14:00 -
[77] - Quote
Disturbingly Bored wrote:SoTah Pawp wrote:Do you guys see me in Scout/Logi/Assault threads saying how your class should be? No. It's not my business. So stay the **** out of ours. I haven't been playing a heavy since June of last year so a bunch of scrubs can tell me how my class is. I've been dedicated heavy since August of last year. But I try to minimize my whining and stick to facts and numbers as much as I can. The rest of your post is flaming about a broken TAR and CCP being incompetent. A broken TAR does not mean "The HMG is broken and the Heavy Suit is trash." I'd agree with you 100% if you said Heavies are shafted in the content department, but saying that HMG and Heavy are broken because something else in the game is blatantly overpowered just fails a logic check. The suit itself has 8% more base HP than Chromosome, and the HMG has 0.4 more damage and 4-5m less base range, depending on the tier. That doesn't spell broken. Stack it next to anything but TARs, and the HMG does fine. Restore the 4-5m range and it's good again. Without it, it's fine. How about you learn to read? I was comparing peoples belief that CCP saying something doesn't mean **** since they can't do anything right without a year worth of data that STILL helps them break this game.
If you read this thread at all - people are telling us what CCP has in mind for us. Please, if you're a heavy, at least try to keep up. |
Disturbingly Bored
Universal Allies Inc.
231
|
Posted - 2013.05.30 04:20:00 -
[78] - Quote
SoTah Pawp wrote:How about you learn to read? I was comparing peoples belief that CCP saying something doesn't mean **** since they can't do anything right without a year worth of data that STILL helps them break this game.
If you read this thread at all - people are telling us what CCP has in mind for us. Please, if you're a heavy, at least try to keep up.
I read it all and kept up just fine. I just thought it was a gross exaggeration saying the suit and weapon were broken when the balance is truly screwed up elsewhere.
I'm with you as far as the "I'll believe when I see it" approach of CCP having content in store for us. I think that more than anything is how Heavy is getting the shaft currently. SOONGäó gets old pretty quick... |
SoTah Pawp
Amarr Templars Amarr Empire
95
|
Posted - 2013.05.30 04:25:00 -
[79] - Quote
Disturbingly Bored wrote:SoTah Pawp wrote:How about you learn to read? I was comparing peoples belief that CCP saying something doesn't mean **** since they can't do anything right without a year worth of data that STILL helps them break this game.
If you read this thread at all - people are telling us what CCP has in mind for us. Please, if you're a heavy, at least try to keep up. I read it all and kept up just fine. I just thought it was a gross exaggeration saying the suit and weapon were broken when the balance is truly screwed up elsewhere. I'm with you as far as the "I'll believe when I see it" approach of CCP having content in store for us. I think that more than anything is how Heavy is getting the shaft currently. SOONGäó gets old pretty quick... Sorry for my rough tone. I'm sure you're one of the better heavies out there. I'm a jaded heavy vet.
The weapon is indeed not where it should be, "broken" is as you say - an exaggeration. The turn speed on it makes CQC harder then it should be - and the range makes distance impossible - there's no balance there.
The suit itself mod slots are just - wow. The basic suit is actually fine - it's the amarr suit that makes me wonder what sort of drugs CCP is on. Stacking 3 proto plate mods is a very bad idea and ultimately just makes you fodder. There's no balance here either. We've no choices and our specific class gear aren't where they should be.
I need a break from dust. -.- |
Khal V'Rani
Nephilim Initiative
101
|
Posted - 2013.05.30 05:07:00 -
[80] - Quote
Spec'ing into heavy exclusively now. Played around with them for the last number of builds. Fought more than a few since I started playing and died more often than not. I'm not a great player but I'm usually not totally worthless either... Heavies this build just don't have what they used to have. Something is wrong with the class when comparing it to every other class in the game. When the cost of heavies in both sp and isk is higher to be effective at the same level than everything else (vehicles not included). How are they are suppose to earn their keep in a purely point defense role when they are out ranged, out maneuvered, out gunned (in terms of dps) AND out paced in terms of benefits per tier levels of suits? Wait for the racial varients? Many have been waiting for numerus things for a while. It's balanced for future content? See last. Wait for more heavy weapons? Again, see last. How long does the heavy class have to wait? Passive resistance to small arms, bonus hp, extra slots, faster movement, more weapons, more hmg range... I have my preferences/opinions as does everyone playing a heavy. All I want is a class that isn't the biggest, slowest, non competitive (due to current inherent problems with "future balance") class in the game. At the moment that's what it is because there is zero staying power against everything else in the game. Sure, there are some players that rock the hell out of it, good on 'em. But if the way they play the class is the only way to play the class, then that just shows another problem with heavies as every other class has more versatility, more utility than the heavy. I ask you, where is the balance in that? I don't want an easy mode. I don't want a OHK button or an I WIN button. I want a competitive class. That's all. |
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Talruum Tezztarozza
Seraphim Auxiliaries CRONOS.
141
|
Posted - 2013.05.30 09:20:00 -
[81] - Quote
As another heavy who play his class since August last year. I believe I'm qualified to say something in this thread. HMG is fine. No need to mess with it. There, I said it. Heavies's arsenal, however, is not.
In order to make a heavy less boring and more useful outside 25% of entire map (which I gotta say, said area can contain up to 3 objectives, quite an important area if you ask me), we simply need more option in our load out. We need variety of tools to deal with various situations. Not the one gun to rule them all. That would just turn HMG into another TAR. The cycle will never stop. The answer to this problem does not lie in messing with HMG, no amount of balancing will fix it. We simply need more content to make us a proper class.
The heavy suit itself is also fine IMHO. Some people speak like an assault can buffer nearly1000 EHP and can still stack 4 dmg mods at the same time. They can't. We can also stack 1500+ HP if we want to. 50% more HP is quite reasonable if you ask me. I know it's not practical at the moment. Not with armor plates. And not with Amarr suit. Again, we need more content. More suits.
Also, the advantage heavy suit give us is not merely a larger HP pool. It's an ability to wield HEAVY WEAPON. This should be the highlight of this suit. Regrettably, We only have two of them and both are situational weapon. Give an assault only shotgun and swarm launcher, and they will be as broken as heavies are now (Playable but situational). Content, content, more content please.
TL;DR : HMG is fine. Heavy is fine. Dust514 is not. |
Calroon DeVil
Internal Error. Negative-Feedback
47
|
Posted - 2013.05.30 09:23:00 -
[82] - Quote
Launching the game without all basic suits, good decision. |
RuckingFetard
Better Hide R Die D.E.F.I.A.N.C.E
148
|
Posted - 2013.05.30 09:38:00 -
[83] - Quote
Superhero Rawdon wrote:RuckingFetard wrote:Me is gunning down Proto heavies with standard HMGs try doing it with militia HMGs in militia suits....like i am. then ill b impressed There are militia HMGs? |
RuckingFetard
Better Hide R Die D.E.F.I.A.N.C.E
148
|
Posted - 2013.05.30 09:40:00 -
[84] - Quote
Talruum Tezztarozza wrote:As another heavy who play his class since August last year. I believe I'm qualified to say something in this thread. HMG is fine. No need to mess with it. There, I said it. Heavies's arsenal, however, is not.
In order to make a heavy less boring and more useful outside 25% of entire map (which I gotta say, said area can contain up to 3 objectives, quite an important area if you ask me), we simply need more option in our load out. We need variety of tools to deal with various situations. Not the one gun to rule them all. That would just turn HMG into another TAR. The cycle will never stop. The answer to this problem does not lie in messing with HMG, no amount of balancing will fix it. We simply need more content to make us a proper class.
The heavy suit itself is also fine IMHO. Some people speak like an assault can buffer nearly1000 EHP and can still stack 4 dmg mods at the same time. They can't. We can also stack 1500+ HP if we want to. 50% more HP is quite reasonable if you ask me. I know it's not practical at the moment. Not with armor plates. And not with Amarr suit. Again, we need more content. More suits.
Also, the advantage heavy suit give us is not merely a larger HP pool. It's an ability to wield HEAVY WEAPON. This should be the highlight of this suit. Regrettably, We only have two of them and both are situational weapon. Give an assault only shotgun and swarm launcher, and they will be as broken as heavies are now (Playable but situational). Content, content, more content please.
TL;DR : HMG is fine. Heavy is fine. Dust514 is not. Disagree on the swarm launcher comparison. It's more like a Flaylock |
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