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Chinduko
KILL-EM-QUICK RISE of LEGION
139
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Posted - 2013.05.29 15:32:00 -
[1] - Quote
When the heavy has the capability to have a substantially higher amount of combined shield and armor than a medium suit, that may be the day the heavy and the medium suit balanced. HMG have horrible range so the heavy needs this armor to survive in planetary conquest since it won't be dishing out any dmg to highly shield/armored or dmg modded medium suits. I like the idea of one previous thread to allow the heavy have a very nice small arms dmg resistance passive skill.
How any heavy performs in public matches is irrelevant to how it performs in Planetary conquest. It doesn't matter in pub matches. It only matters in Planetary conquest where the competition calls for the heavy suit to be able to defend against medium suits with 1k shield/armor or that run high dmg mods. |
Chinduko
KILL-EM-QUICK RISE of LEGION
139
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Posted - 2013.05.29 16:40:00 -
[2] - Quote
SoTah Pawp wrote:KING SALASI wrote: By taking notes from that heavy from KEQ asking how he went 25-5.
So you can't explain? Awesome. Stay out of threads you know nothing about and let that, "25-5" heavy do the speaking. Mmmk? and lol @ pub stomping proving anything.
Who was this heavy? As far as I've experienced, no heavy in KEQ goes 25-5 in a planetary conquest match versus true competition. Either the heavy lacked any competition or it was blind luck. I rarely see skilled players go 25-5 in planetary conquest, no matter what suit they wear. What King Salasi saw was a fluke. |
Chinduko
KILL-EM-QUICK RISE of LEGION
139
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Posted - 2013.05.29 16:51:00 -
[3] - Quote
KOBLAKA1 wrote:KING SALASI wrote:The heavies are perfect at the moment. No need for CCP to touch them OP just want to be super heavy lol. Last night my corp mates and i ran into a proto heavy this dude was just mowing us down while he just ate our bullets for breakfast, lunch, and dinner.
End of game he went 25-5 so again what's wrong with the heavies?? Muahahaha that may have been me, were you trying to take objective C? However while it performed here there is no reason heavies shouldn't get more low slots. Every other suit jumps 3or more slots to include euipment slots we don't get. Prime example is the logo atm. Max skills I hover around 1500 ehp. A logo can get to almost 1100 and they start at base who around 300 while I start at 800 something fundamentally flawed about that. HMG just needs 15m more range. Damage is fine. Bigger bullets go farther. Just a fact. So an AR shouldn't out range me.
Due to the extremely slow turning rate of the heavy, I see no reason why the heavy shouldn't have more range. The defensive nature of the heavy should be to suppress all weapon users in frontal assaults. Smart players can always flank the heavy. Due to their slow turning rate, they get destroyed rather easily. The heavy might as well have a shotgun over an HMG. There doesn't seem to be much of a range difference and people fear the shotgun more than the HMG due to it's killing capability. |
Chinduko
KILL-EM-QUICK RISE of LEGION
139
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Posted - 2013.05.29 17:44:00 -
[4] - Quote
Disturbingly Bored wrote:Honestly, Heavy suits are fine in the current build. We just need the other races.
HMG is still a tad underwhelming, but has its teeth back in CQC.
TACs are the weapon currently out of balance. Fix 'em and HMG Heavies will fine the way they are.
I'm a dedicated fattie, and I approve this message.
So the fact that the medium suits can have 1k total armor/shield which makes them a certifiable heavy is irrelevant? The fact that medium suits can stack enough dmg mods to destroy a heavy with only a third to half of a magazine on a full auto AR before they even get into the range of our supposedly great HMG is balanced?
The TAC is not the issue. The TAC is OP to everyone, not just the heavy.
The HMG as a CQC weapon is a ridiculous idea. It's mean for medium range suppression not CQC. The shotgun, SMG, and knife are meant for CQC. By the time hostiles get into CQC range, it's beyond suppression. This is when you have to be able to kill quickly. It seems that every other main stream game developer but CCP realizes weapon balance.
If CCP actually made the HMG to work as a medium range suppressive weapon, the heavy suit might not need to be touched but the medium suits have too many high and low power modules slots, regardless.
People like this fail to realize that the heavy is good against players with low SP but as you start to progress into more advanced suits, the heavy falls short. Players in planetary conquest aren't simply content to use less than prototype gear which the heavy is not well designed to compete against. |
Chinduko
KILL-EM-QUICK RISE of LEGION
144
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Posted - 2013.05.30 02:13:00 -
[5] - Quote
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