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SoTah Pawp
Amarr Templars Amarr Empire
90
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Posted - 2013.05.30 00:36:00 -
[61] - Quote
Jal R wrote:don't touch the damn HMG it's in a good spot right now.
Stopped reading here. |
Jal R
The Southern Legion RISE of LEGION
18
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Posted - 2013.05.30 00:42:00 -
[62] - Quote
SoTah Pawp wrote:Jal R wrote:don't touch the damn HMG it's in a good spot right now.
Stopped reading here.
I guess you're one of the HMG users that thinks we ought to be able to gun down without the need to be close. FYI the HMG is a close quarters weapon learn to flank and use cover to do so. |
Delta 749
Kestrel Reconnaissance
106
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Posted - 2013.05.30 00:42:00 -
[63] - Quote
You can be a walking tank if I can shoot you with a swarm launcher |
SoTah Pawp
Amarr Templars Amarr Empire
90
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Posted - 2013.05.30 00:44:00 -
[64] - Quote
Jal R wrote:SoTah Pawp wrote:Jal R wrote:don't touch the damn HMG it's in a good spot right now.
Stopped reading here. I guess you're one of the HMG users that thinks we ought to be able to gun down without the need to be close. FYI the HMG is a close quarters weapon learn to flank and use cover to do so. Learn to flank? As a heavy? even more reason to not listen to you.
And yes - I'm one of those who think the AR out ranging the HMG to this degree is total BS. Especially with no hard counters AT ALL.
Only scrub heavies who are too used to pub stomping think otherwise. |
WyrmHero1945
SyNergy Gaming EoN.
338
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Posted - 2013.05.30 00:48:00 -
[65] - Quote
My sentinel has 1012 armor HP. Fattest heavy around. |
Delta 749
Kestrel Reconnaissance
106
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Posted - 2013.05.30 00:48:00 -
[66] - Quote
SoTah Pawp wrote:Jal R wrote:SoTah Pawp wrote:Jal R wrote:don't touch the damn HMG it's in a good spot right now.
Stopped reading here. I guess you're one of the HMG users that thinks we ought to be able to gun down without the need to be close. FYI the HMG is a close quarters weapon learn to flank and use cover to do so. Learn to flank? As a heavy? even more reason to not listen to you. And yes - I'm one of those who think the AR out ranging the HMG to this degree is total BS. Especially with no hard counters AT ALL. Only scrub heavies who are too used to pub stomping think otherwise.
I support a range increase but it should come with increased dispersion |
SoTah Pawp
Amarr Templars Amarr Empire
90
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Posted - 2013.05.30 00:54:00 -
[67] - Quote
Delta 749 wrote:SoTah Pawp wrote:Jal R wrote:SoTah Pawp wrote:Jal R wrote:don't touch the damn HMG it's in a good spot right now.
Stopped reading here. I guess you're one of the HMG users that thinks we ought to be able to gun down without the need to be close. FYI the HMG is a close quarters weapon learn to flank and use cover to do so. Learn to flank? As a heavy? even more reason to not listen to you. And yes - I'm one of those who think the AR out ranging the HMG to this degree is total BS. Especially with no hard counters AT ALL. Only scrub heavies who are too used to pub stomping think otherwise. I support a range increase but it should come with increased dispersion And now I've got you discussing the HMG too. Do you see the problem? The suit is fine - Sentinel is trash because armor mods stacked reduce you to speeds a baby can crawl faster than - so the only thing for us is our weapon - which is useless in 75% of the map.
If we aren't on top of you we can't hurt you - and we don't have the speed to get there without surprising you. All we can do is stack HP and hope for the best. Even if our intended role is defensive that isn't acceptable.
CCP is bad and should feel bad. |
Jal R
The Southern Legion RISE of LEGION
18
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Posted - 2013.05.30 00:56:00 -
[68] - Quote
SoTah Pawp wrote:Learn to flank? As a heavy? even more reason to not listen to you.
And yes - I'm one of those who think the AR out ranging the HMG to this degree is total BS. Especially with no hard counters AT ALL.
Only scrub heavies who are too used to pub stomping think otherwise.
The role of a heavy in CB, now PC, is the role of point defense, which we excel in if you know how to use CQC to your advantage. For that reason, is why we don't need extra range as you're assured the AR users will have to come to the point to hack.
The reason why I threw out the flanking thing was the only time you should be worried of an AR's range is in Ambush which it's easy enough to flank in.
Getting back to the point the reason we need extra HP is because doing our role as point defense it's a little hard when you have AR users that get close and start dancing around with almost as much HP as a heavy. |
Disturbingly Bored
Universal Allies Inc.
227
|
Posted - 2013.05.30 01:31:00 -
[69] - Quote
Jal R wrote:Getting back to the point the reason we need extra HP is because doing our role as point defense it's a little hard when you have AR users that get close and start dancing around with almost as much HP as a heavy.
And not to turn this into a three-way verbal battle, but what is this 1k HP AR fit? It either isn't using a TAC, isn't dancing much because of complex plates, or it's Caldari Logi ck.0 which is a whole different issue. (And just needs softening with a Flux Grenade, at any rate.)
On a different note, I can understand the argument that the best way to play Heavy in PC isn't fun, but that isn't to say it isn't effective. Heavy is only truly fun with a Segway/Murder Taxi or in a well organized group. |
Himiko Kuronaga
SyNergy Gaming EoN.
530
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Posted - 2013.05.30 02:04:00 -
[70] - Quote
If the Heavy's designated role isn't "fun", then maybe CCP shouldn't have created such a ****** role in the first place. People play games to feel empowered, not to turn to drug abuse because they got bored guarding point B out in the middle of Bumfuck Tennessee: Population 15.
Look, it's a pretty simple solution. Keep the Heavy slow, juice up his armor health values, increase his HMG range substantially, and noticeably increase the cost of the suit itself.
We got into heavies because we wanted to be more effective in a direct engagement, not because we wanted to be "balanced". The only appropriate way you CAN balance this out is to make the loadout more expensive. The same method of balancing already exists for tanks and it works fine. People ***** about tanks but they sure love the tears caused when they blow up. It's a love-hate relationship most people are comfortable with and I think it'd work just fine here. |
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Chinduko
KILL-EM-QUICK RISE of LEGION
144
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Posted - 2013.05.30 02:13:00 -
[71] - Quote
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Disturbingly Bored
Universal Allies Inc.
229
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Posted - 2013.05.30 02:21:00 -
[72] - Quote
Himiko Kuronaga wrote: If the Heavy's designated role isn't "fun", then maybe CCP shouldn't have created such a ****** role in the first place. People play games to feel empowered, not to turn to drug abuse because they got bored guarding point B out in the middle of Bumfuck Tennessee: Population 15.
You can still feel plenty empowered pubstomping with a Heavy on a Segway. It's beastly fun. But if you're going to whine because your corp CEO tells you to suck it up and hold point B so your corporation doesn't lose its plot of dirt a planet, you specced into the wrong suit.
It isn't sexy, but it works and works well.
Quote:Look, it's a pretty simple solution. Keep the Heavy slow, juice up his armor health values, increase his HMG range substantially, and noticeably increase the cost of the suit itself.
So...make it the same it was in Chromosome, but with more HP. I can see the QQ Threadnauts already.
Quote:We got into heavies because we wanted to be more effective in a direct engagement, not because we wanted to be "balanced". The only appropriate way you CAN balance this out is to make the loadout more expensive.
You cannot balance this game around ISK. CCP tried last built with Heavy, and they've tried numerous times with EVE, and it always fails.
Why? Because ISK doesn't matter if you're good or if you're rich. It certainly doesn't matter when most veteran DUST players have 200 mil ISK sitting in their wallets now. Tanks are not balanced around ISK at all, a simple look at the numerous tweaks, nerfs and buffs over the last couple months will confirm that.
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Jal R
The Southern Legion RISE of LEGION
18
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Posted - 2013.05.30 03:12:00 -
[73] - Quote
Disturbingly Bored wrote:Jal R wrote:Getting back to the point the reason we need extra HP is because doing our role as point defense it's a little hard when you have AR users that get close and start dancing around with almost as much HP as a heavy. And not to turn this into a three-way verbal battle, but what is this 1k HP AR fit? It either isn't using a TAC, isn't dancing much because of complex plates, or it's Caldari Logi ck.0 which is a whole different issue. (And just needs softening with a Flux Grenade, at any rate.) On a different note, I can understand the argument that the best way to play Heavy in PC isn't fun, but that isn't to say it isn't effective. Heavy is only truly fun with a Segway/Murder Taxi or in a well organized group.
I did say almost 1k HP, had a look at the fitting tool and Amarr assault can get up to 859 HP with just two enhanced plates and 3 complex shields, leaving ample CPU/PG to fit everything else. Gallente can get up to 918 with three enhanced plates and 3 complex shields with enough room to fit a duvolle tac.
The Amarr's walk speed is 4.36m/s whilst the Gallente is 4.41m/s While they may not being 'dancing', from a heavy with armour plates perspective they may as well be.
But yeah i didn't even bother to try fitting a logi but they would break they 1k without trying.
I actually don't mind the role of point defense in PC because once you hold the majority of points you'll have plenty of enemies to fight. |
XxWarlordxX97
Internal Error. Negative-Feedback
1804
|
Posted - 2013.05.30 03:27:00 -
[74] - Quote
Play the heavy or don't say anything |
SoTah Pawp
Amarr Templars Amarr Empire
91
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Posted - 2013.05.30 03:44:00 -
[75] - Quote
Do you guys see me in Scout/Logi/Assault threads saying how your class should be? No. It's not my business. So stay the **** out of ours. I haven't been playing a heavy since June of last year so a bunch of scrubs can tell me how my class is. I know my class better then anyone here and am better at it. So take the load of **** spewing out of some of these posts and throw them into your own classes threads.
The HMG is broken. The Heavy Suit is trash. CCP are filled with incompetents. And the people benefitting from it are telling me how they think. Idgaf what CCP's plans are. They also let EU corps get a 5 minute head start in land grabs. They also broke DS to the point you never see them anymore. Tankers who aren't rich jump out of there tanks and into AR, and scouts are unhappy that they can't fulfill there purpose as they should, and Logi's are QQing left and right - finding a proper med-logi these days running solo is a matter of luck now. The kill feed is now littered with Dev TARs and no other weapon is being used half as much.
Give me what I was promised CCP - versatility and options. Why you **** humping assaults and logi's? Because there population is higher? Well why the **** do you think that's the case?
tl;dr If you don't understand our frustration then stfu. |
Disturbingly Bored
Universal Allies Inc.
231
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Posted - 2013.05.30 04:09:00 -
[76] - Quote
SoTah Pawp wrote:Do you guys see me in Scout/Logi/Assault threads saying how your class should be? No. It's not my business. So stay the **** out of ours. I haven't been playing a heavy since June of last year so a bunch of scrubs can tell me how my class is.
I've been dedicated heavy since August of last year. But I try to minimize my whining and stick to facts and numbers as much as I can.
The rest of your post is flaming about a broken TAR and CCP being incompetent. A broken TAR does not mean "The HMG is broken and the Heavy Suit is trash."
I'd agree with you 100% if you said Heavies are shafted in the content department, but saying that HMG and Heavy are broken because something else in the game is blatantly overpowered just fails a logic check.
The suit itself has 8% more base HP than Chromosome, and the HMG has 0.4 more damage and 4-5m less base range, depending on the tier. That doesn't spell broken.
Stack it next to anything but TARs, and the HMG does fine. Restore the 4-5m range and it's good again. Without it, it's fine. |
SoTah Pawp
Amarr Templars Amarr Empire
93
|
Posted - 2013.05.30 04:14:00 -
[77] - Quote
Disturbingly Bored wrote:SoTah Pawp wrote:Do you guys see me in Scout/Logi/Assault threads saying how your class should be? No. It's not my business. So stay the **** out of ours. I haven't been playing a heavy since June of last year so a bunch of scrubs can tell me how my class is. I've been dedicated heavy since August of last year. But I try to minimize my whining and stick to facts and numbers as much as I can. The rest of your post is flaming about a broken TAR and CCP being incompetent. A broken TAR does not mean "The HMG is broken and the Heavy Suit is trash." I'd agree with you 100% if you said Heavies are shafted in the content department, but saying that HMG and Heavy are broken because something else in the game is blatantly overpowered just fails a logic check. The suit itself has 8% more base HP than Chromosome, and the HMG has 0.4 more damage and 4-5m less base range, depending on the tier. That doesn't spell broken. Stack it next to anything but TARs, and the HMG does fine. Restore the 4-5m range and it's good again. Without it, it's fine. How about you learn to read? I was comparing peoples belief that CCP saying something doesn't mean **** since they can't do anything right without a year worth of data that STILL helps them break this game.
If you read this thread at all - people are telling us what CCP has in mind for us. Please, if you're a heavy, at least try to keep up. |
Disturbingly Bored
Universal Allies Inc.
231
|
Posted - 2013.05.30 04:20:00 -
[78] - Quote
SoTah Pawp wrote:How about you learn to read? I was comparing peoples belief that CCP saying something doesn't mean **** since they can't do anything right without a year worth of data that STILL helps them break this game.
If you read this thread at all - people are telling us what CCP has in mind for us. Please, if you're a heavy, at least try to keep up.
I read it all and kept up just fine. I just thought it was a gross exaggeration saying the suit and weapon were broken when the balance is truly screwed up elsewhere.
I'm with you as far as the "I'll believe when I see it" approach of CCP having content in store for us. I think that more than anything is how Heavy is getting the shaft currently. SOONGäó gets old pretty quick... |
SoTah Pawp
Amarr Templars Amarr Empire
95
|
Posted - 2013.05.30 04:25:00 -
[79] - Quote
Disturbingly Bored wrote:SoTah Pawp wrote:How about you learn to read? I was comparing peoples belief that CCP saying something doesn't mean **** since they can't do anything right without a year worth of data that STILL helps them break this game.
If you read this thread at all - people are telling us what CCP has in mind for us. Please, if you're a heavy, at least try to keep up. I read it all and kept up just fine. I just thought it was a gross exaggeration saying the suit and weapon were broken when the balance is truly screwed up elsewhere. I'm with you as far as the "I'll believe when I see it" approach of CCP having content in store for us. I think that more than anything is how Heavy is getting the shaft currently. SOONGäó gets old pretty quick... Sorry for my rough tone. I'm sure you're one of the better heavies out there. I'm a jaded heavy vet.
The weapon is indeed not where it should be, "broken" is as you say - an exaggeration. The turn speed on it makes CQC harder then it should be - and the range makes distance impossible - there's no balance there.
The suit itself mod slots are just - wow. The basic suit is actually fine - it's the amarr suit that makes me wonder what sort of drugs CCP is on. Stacking 3 proto plate mods is a very bad idea and ultimately just makes you fodder. There's no balance here either. We've no choices and our specific class gear aren't where they should be.
I need a break from dust. -.- |
Khal V'Rani
Nephilim Initiative
101
|
Posted - 2013.05.30 05:07:00 -
[80] - Quote
Spec'ing into heavy exclusively now. Played around with them for the last number of builds. Fought more than a few since I started playing and died more often than not. I'm not a great player but I'm usually not totally worthless either... Heavies this build just don't have what they used to have. Something is wrong with the class when comparing it to every other class in the game. When the cost of heavies in both sp and isk is higher to be effective at the same level than everything else (vehicles not included). How are they are suppose to earn their keep in a purely point defense role when they are out ranged, out maneuvered, out gunned (in terms of dps) AND out paced in terms of benefits per tier levels of suits? Wait for the racial varients? Many have been waiting for numerus things for a while. It's balanced for future content? See last. Wait for more heavy weapons? Again, see last. How long does the heavy class have to wait? Passive resistance to small arms, bonus hp, extra slots, faster movement, more weapons, more hmg range... I have my preferences/opinions as does everyone playing a heavy. All I want is a class that isn't the biggest, slowest, non competitive (due to current inherent problems with "future balance") class in the game. At the moment that's what it is because there is zero staying power against everything else in the game. Sure, there are some players that rock the hell out of it, good on 'em. But if the way they play the class is the only way to play the class, then that just shows another problem with heavies as every other class has more versatility, more utility than the heavy. I ask you, where is the balance in that? I don't want an easy mode. I don't want a OHK button or an I WIN button. I want a competitive class. That's all. |
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Talruum Tezztarozza
Seraphim Auxiliaries CRONOS.
141
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Posted - 2013.05.30 09:20:00 -
[81] - Quote
As another heavy who play his class since August last year. I believe I'm qualified to say something in this thread. HMG is fine. No need to mess with it. There, I said it. Heavies's arsenal, however, is not.
In order to make a heavy less boring and more useful outside 25% of entire map (which I gotta say, said area can contain up to 3 objectives, quite an important area if you ask me), we simply need more option in our load out. We need variety of tools to deal with various situations. Not the one gun to rule them all. That would just turn HMG into another TAR. The cycle will never stop. The answer to this problem does not lie in messing with HMG, no amount of balancing will fix it. We simply need more content to make us a proper class.
The heavy suit itself is also fine IMHO. Some people speak like an assault can buffer nearly1000 EHP and can still stack 4 dmg mods at the same time. They can't. We can also stack 1500+ HP if we want to. 50% more HP is quite reasonable if you ask me. I know it's not practical at the moment. Not with armor plates. And not with Amarr suit. Again, we need more content. More suits.
Also, the advantage heavy suit give us is not merely a larger HP pool. It's an ability to wield HEAVY WEAPON. This should be the highlight of this suit. Regrettably, We only have two of them and both are situational weapon. Give an assault only shotgun and swarm launcher, and they will be as broken as heavies are now (Playable but situational). Content, content, more content please.
TL;DR : HMG is fine. Heavy is fine. Dust514 is not. |
Calroon DeVil
Internal Error. Negative-Feedback
47
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Posted - 2013.05.30 09:23:00 -
[82] - Quote
Launching the game without all basic suits, good decision. |
RuckingFetard
Better Hide R Die D.E.F.I.A.N.C.E
148
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Posted - 2013.05.30 09:38:00 -
[83] - Quote
Superhero Rawdon wrote:RuckingFetard wrote:Me is gunning down Proto heavies with standard HMGs try doing it with militia HMGs in militia suits....like i am. then ill b impressed There are militia HMGs? |
RuckingFetard
Better Hide R Die D.E.F.I.A.N.C.E
148
|
Posted - 2013.05.30 09:40:00 -
[84] - Quote
Talruum Tezztarozza wrote:As another heavy who play his class since August last year. I believe I'm qualified to say something in this thread. HMG is fine. No need to mess with it. There, I said it. Heavies's arsenal, however, is not.
In order to make a heavy less boring and more useful outside 25% of entire map (which I gotta say, said area can contain up to 3 objectives, quite an important area if you ask me), we simply need more option in our load out. We need variety of tools to deal with various situations. Not the one gun to rule them all. That would just turn HMG into another TAR. The cycle will never stop. The answer to this problem does not lie in messing with HMG, no amount of balancing will fix it. We simply need more content to make us a proper class.
The heavy suit itself is also fine IMHO. Some people speak like an assault can buffer nearly1000 EHP and can still stack 4 dmg mods at the same time. They can't. We can also stack 1500+ HP if we want to. 50% more HP is quite reasonable if you ask me. I know it's not practical at the moment. Not with armor plates. And not with Amarr suit. Again, we need more content. More suits.
Also, the advantage heavy suit give us is not merely a larger HP pool. It's an ability to wield HEAVY WEAPON. This should be the highlight of this suit. Regrettably, We only have two of them and both are situational weapon. Give an assault only shotgun and swarm launcher, and they will be as broken as heavies are now (Playable but situational). Content, content, more content please.
TL;DR : HMG is fine. Heavy is fine. Dust514 is not. Disagree on the swarm launcher comparison. It's more like a Flaylock |
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