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Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
0
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Posted - 2013.05.29 14:14:00 -
[1] - Quote
First off, I have no problem with the forge gun, it does what it needs to do.
The HMG though seems like a pea shooter. Anything farther than like 35m I ignore because I'm never going to do significant damage. Hell, I even get outgunned by single AR users because their bullets go farther and I'm much slower/bigger, which brings me to my next point.
Armor armor armor. I don't care about shields, that's just a product of how much power you've got in your dropsuit IMO, use modules to boof that up. Heavies are ginormous compared to all the other suits, so they should be able to take significant amounts of damage before getting taken out. A single GEK user managed to do 18 damage to me and kill me instantly, WITH FULL HEALTH! I get that it's a headshot, but WTF mate? I'm a heavy!
Heavies need to be heavy... Terminator heavy. |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
0
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Posted - 2013.05.29 14:22:00 -
[2] - Quote
I would venture a guess that exactly all the people complaining now would complain.
I just don't get why they have the option of heavy armor if it doesn't take more than one guy to kill a heavy. It's not like bomb squads use those giant bomb resistant suits and end up getting blown to bits because it wasn't actually bomb resistant. |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
0
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Posted - 2013.05.29 14:50:00 -
[3] - Quote
Spkr4theDead wrote:Interplanetary Insanitarium wrote:I would venture a guess that exactly all the people complaining now would complain.
I just don't get why they have the option of heavy armor if it doesn't take more than one guy to kill a heavy. It's not like bomb squads use those giant bomb resistant suits and end up getting blown to bits because it wasn't actually bomb resistant. Do you really think that would prevent an old non-nuclear missile warhead from killing the person wearing the suit?
Yeah, I do, at least from shrapnel. Otherwise why have them? |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
0
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Posted - 2013.05.29 15:00:00 -
[4] - Quote
dust badger wrote:like most things in this game it depends on the user
there are some heavy's that are unstoppable and some i can easily take down with a scram rifle
Same with tanks, there are some militia tanks with enough buffer and sense to move out the way that i cant kill with proto AV grenades where there are some advanced tanks that are mostly gank and sit there and expect to kill everything by sitting 2 foot away from and letting me set up camp with a nano hive while i spam nade after nade
I totally get that it depends on the user, sometimes I'm a beast in standard heavy with the advanced HMG. Sometimes I suck horribly. It's just that how can a heavy be used like a heavy if they're trying to dodge every bullet knowing they can't?
At the moment my favorite strategy is to use the LAV to distract, then I use it to catapult myself behind them so I take them out while they take the LAV out. |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
0
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Posted - 2013.05.29 15:46:00 -
[5] - Quote
Okay, to me the heavies purpose is to protect it's teammates in heavy fire situations. Basically it walks around the corner and makes everyone on the enemy team say " Oh ****, throw grenades...."
I don't want to ROFLstomp in a heavy. I spend millions of ISK to use Dropships as Roflcopters... I'm helping the economy.
Having played numerous FPS's and even Third Person Shooters I expected a heavy to make you think about how to take it down. Which usually means spam explosions, not shoot until it falls which will take three seconds.
And I don't mind when people spam explosions, it's fun to me because it's challenging. |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
1
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Posted - 2013.05.29 16:10:00 -
[6] - Quote
ProudHowitzer wrote:Interplanetary Insanitarium wrote:Spkr4theDead wrote:Interplanetary Insanitarium wrote:I would venture a guess that exactly all the people complaining now would complain.
I just don't get why they have the option of heavy armor if it doesn't take more than one guy to kill a heavy. It's not like bomb squads use those giant bomb resistant suits and end up getting blown to bits because it wasn't actually bomb resistant. Do you really think that would prevent an old non-nuclear missile warhead from killing the person wearing the suit? Yeah, I do, at least from shrapnel. Otherwise why have them? no it wont. it will still kill the guy no problem the only reason the suit is there is to keep the body intact and able to be claimed.
Yeah, if they have a guy disarming a big enough warhead. Wouldn't they just do a controlled explosion on something big enough to kill someone wearing a suit instead of defuse it and potentially kill themselves? |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
4
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Posted - 2013.05.29 16:30:00 -
[7] - Quote
I just got out of a match where I could barely injure an AR user from 45m away with the MH-82 and then got killed for 8 damage (with wayyyy more than 8 health) with an SMG from 31 m away. That was because I retreated then paused, so he had time to set up, but still...8 damage to kill me.
And I saw an Amarr med frame A-1 with as much shield as my heavy frame, in fact it was the guy with the AR. And yeah, he was probably using modules.
I don't want CCP to take this as " Make the heavy far superior to everything else!" And I understand that it takes time to get into the better gear, but I don't even have enough slots to make my armor or shields a viable threat at standard heavy, some glass cannon filled with damage mods comes along outside my effective range and kills me before I can turn on him. And I don't want the speed increased on the heavy. I think they should be slow. |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
4
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Posted - 2013.05.29 16:39:00 -
[8] - Quote
SoTah Pawp wrote:KING SALASI wrote: By taking notes from that heavy from KEQ asking how he went 25-5.
So you can't explain? Awesome. Stay out of threads you know nothing about and let that, "25-5" heavy do the speaking. Mmmk? and lol @ pub stomping proving anything.
They all say "adapt or die" which I find amusing. It's survival of the fittest, and all the slow and heavy people die off first.
And yeah, pub stomping doesn't prove jack. And that's coming from a guy that only plays instant battles with random squads.
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Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
4
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Posted - 2013.05.29 16:45:00 -
[9] - Quote
KOBLAKA1 wrote: HMG just needs 15m more range. Damage is fine. Bigger bullets go farther. Just a fact. So an AR shouldn't out range me.
Exactly, at first I though the HMG was just extremely low velocity, which is weird unless in the EVE universe weapons are a relatively new concept. |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
4
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Posted - 2013.05.29 16:52:00 -
[10] - Quote
KING SALASI wrote:
I Agree the heavies should get more slots.
More slots and at least the same range as AR's with the current amount of bullet spread, or a little more to force using bursts. So at distance you're not hosing them down with bullets but you're still able to make them think twice about going that way. No buff to speed. |
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Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
9
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Posted - 2013.05.29 20:31:00 -
[11] - Quote
Johnny Guilt wrote:those boundless hmg dont seem underpower at all....
HMG's aren't underpowered in terms of DPS, they're underpowered in terms of range. The range of an AR is well outside the range of an HMG... I'm pretty sure SMG's are more effective than HMG's at a distance. And heavies are naturally slow so we can't really run away or rush to get into optimal range that well.
So what's the point of having either a close quarters weapon with the HMG or an AV/sniper weapon with the Forge when we'd have to spec into light weapons to have a medium range weapon? That ruins the mystique of heavies. |
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