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Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
0
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Posted - 2013.05.29 14:14:00 -
[1] - Quote
First off, I have no problem with the forge gun, it does what it needs to do.
The HMG though seems like a pea shooter. Anything farther than like 35m I ignore because I'm never going to do significant damage. Hell, I even get outgunned by single AR users because their bullets go farther and I'm much slower/bigger, which brings me to my next point.
Armor armor armor. I don't care about shields, that's just a product of how much power you've got in your dropsuit IMO, use modules to boof that up. Heavies are ginormous compared to all the other suits, so they should be able to take significant amounts of damage before getting taken out. A single GEK user managed to do 18 damage to me and kill me instantly, WITH FULL HEALTH! I get that it's a headshot, but WTF mate? I'm a heavy!
Heavies need to be heavy... Terminator heavy. |
Spkr4theDead
Namtar Elite Gallente Federation
113
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Posted - 2013.05.29 14:17:00 -
[2] - Quote
Do you have any idea how many people will complain if the heavy started living up to its description, "capable of taking concentrated small-arms fire?"
I was outgunned by a militia AR using a Boundless during the waning days of the Chromosome build. |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
0
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Posted - 2013.05.29 14:22:00 -
[3] - Quote
I would venture a guess that exactly all the people complaining now would complain.
I just don't get why they have the option of heavy armor if it doesn't take more than one guy to kill a heavy. It's not like bomb squads use those giant bomb resistant suits and end up getting blown to bits because it wasn't actually bomb resistant. |
dust badger
BetaMax. CRONOS.
316
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Posted - 2013.05.29 14:23:00 -
[4] - Quote
like most things in this game it depends on the user
there are some heavy's that are unstoppable and some i can easily take down with a scram rifle
Same with tanks, there are some militia tanks with enough buffer and sense to move out the way that i cant kill with proto AV grenades where there are some advanced tanks that are mostly gank and sit there and expect to kill everything by sitting 2 foot away from and letting me set up camp with a nano hive while i spam nade after nade |
RuckingFetard
Better Hide R Die D.E.F.I.A.N.C.E
148
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Posted - 2013.05.29 14:24:00 -
[5] - Quote
Me is gunning down Proto heavies with standard HMGs |
Superhero Rawdon
Bloodwolves Battalion
35
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Posted - 2013.05.29 14:29:00 -
[6] - Quote
RuckingFetard wrote:Me is gunning down Proto heavies with standard HMGs
try doing it with militia HMGs in militia suits....like i am. then ill b impressed |
Cody Sietz
The Tritan Industries RISE of LEGION
176
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Posted - 2013.05.29 14:32:00 -
[7] - Quote
They are fat. |
Spkr4theDead
Namtar Elite Gallente Federation
113
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Posted - 2013.05.29 14:32:00 -
[8] - Quote
Interplanetary Insanitarium wrote:I would venture a guess that exactly all the people complaining now would complain.
I just don't get why they have the option of heavy armor if it doesn't take more than one guy to kill a heavy. It's not like bomb squads use those giant bomb resistant suits and end up getting blown to bits because it wasn't actually bomb resistant. Do you really think that would prevent an old non-nuclear missile warhead from killing the person wearing the suit? |
Jin Robot
Foxhound Corporation General Tso's Alliance
668
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Posted - 2013.05.29 14:44:00 -
[9] - Quote
Heavies can be repped as they sponge small arms fire. Guardian +35 WP |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
0
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Posted - 2013.05.29 14:50:00 -
[10] - Quote
Spkr4theDead wrote:Interplanetary Insanitarium wrote:I would venture a guess that exactly all the people complaining now would complain.
I just don't get why they have the option of heavy armor if it doesn't take more than one guy to kill a heavy. It's not like bomb squads use those giant bomb resistant suits and end up getting blown to bits because it wasn't actually bomb resistant. Do you really think that would prevent an old non-nuclear missile warhead from killing the person wearing the suit?
Yeah, I do, at least from shrapnel. Otherwise why have them? |
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Spkr4theDead
Namtar Elite Gallente Federation
114
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Posted - 2013.05.29 14:55:00 -
[11] - Quote
Jin Robot wrote:Heavies can be repped as they sponge small arms fire. Guardian +35 WP The explanation for the suit leads you to believe they can do it by themselves. I didn't write the description. |
Jin Robot
Foxhound Corporation General Tso's Alliance
668
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Posted - 2013.05.29 14:58:00 -
[12] - Quote
Spkr4theDead wrote:Jin Robot wrote:Heavies can be repped as they sponge small arms fire. Guardian +35 WP The explanation for the suit leads you to believe they can do it by themselves. I didn't write the description. I took the description as it is possible for them to do it with the right skills, mods, and support. |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
0
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Posted - 2013.05.29 15:00:00 -
[13] - Quote
dust badger wrote:like most things in this game it depends on the user
there are some heavy's that are unstoppable and some i can easily take down with a scram rifle
Same with tanks, there are some militia tanks with enough buffer and sense to move out the way that i cant kill with proto AV grenades where there are some advanced tanks that are mostly gank and sit there and expect to kill everything by sitting 2 foot away from and letting me set up camp with a nano hive while i spam nade after nade
I totally get that it depends on the user, sometimes I'm a beast in standard heavy with the advanced HMG. Sometimes I suck horribly. It's just that how can a heavy be used like a heavy if they're trying to dodge every bullet knowing they can't?
At the moment my favorite strategy is to use the LAV to distract, then I use it to catapult myself behind them so I take them out while they take the LAV out. |
Daedric Lothar
Onslaught Inc RISE of LEGION
494
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Posted - 2013.05.29 15:04:00 -
[14] - Quote
The armor seems kinda obsessive. There isn't much progression. Heavies only get a couple slots so from start to finish they have just alot of health and armor. Other clases don't start with as much, but can get ALOT when they get all their slots.
I would like to see heavies get more slots and just get a big bonus to what modules they put in instead of a huge armor/shield bonus to begin with. If they slot armor and shield mods they get a 50% bonus, if they slot damage mods they get a 50% bonus.
Let a Heavy with massive damage mods just mow everyone down.
Oh and please, make some low slot modules we can put in that extends our range.. K Thankz Bai. |
Arkena Wyrnspire
Turalyon Plus
519
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Posted - 2013.05.29 15:07:00 -
[15] - Quote
Of course, if it 'lived up to its description' and took several people to down, everyone would use them to stomp pubmatches. |
KING SALASI
MAJOR DISTRIBUTION
15
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Posted - 2013.05.29 15:17:00 -
[16] - Quote
The heavies are perfect at the moment. No need for CCP to touch them OP just want to be super heavy lol. Last night my corp mates and i ran into a proto heavy this dude was just mowing us down while he just ate our bullets for breakfast, lunch, and dinner.
End of game he went 25-5 so again what's wrong with the heavies?? |
Daedric Lothar
Onslaught Inc RISE of LEGION
496
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Posted - 2013.05.29 15:25:00 -
[17] - Quote
KING SALASI wrote:The heavies are perfect at the moment. No need for CCP to touch them OP just want to be super heavy lol. Last night my corp mates and i ran into a proto heavy this dude was just mowing us down while he just ate our bullets for breakfast, lunch, and dinner.
End of game he went 25-5 so again what's wrong with the heavies??
Pub stomping heavies that can murder everyone is easy, Corp match heavies on defense is easy. The problem I saw was just flexibility. To allow a heavy to choose Range + Damage vs Full Tank. The OP just wants heavies to ROFLstomp people.
The only complaint I ever have about heavies is range. In a close range enviroment they murder everyone, at mid range it starts to get iffy and longer ranges, you just hide behind boxes to shoot people when they get in close. |
Jin Robot
Foxhound Corporation General Tso's Alliance
668
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Posted - 2013.05.29 15:26:00 -
[18] - Quote
KING SALASI wrote:The heavies are perfect at the moment. No need for CCP to touch them OP just want to be super heavy lol. Last night my corp mates and i ran into a proto heavy this dude was just mowing us down while he just ate our bullets for breakfast, lunch, and dinner.
End of game he went 25-5 so again what's wrong with the heavies?? If you are doing it right, nothing. |
Jin Robot
Foxhound Corporation General Tso's Alliance
668
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Posted - 2013.05.29 15:28:00 -
[19] - Quote
Daedric Lothar wrote:KING SALASI wrote:The heavies are perfect at the moment. No need for CCP to touch them OP just want to be super heavy lol. Last night my corp mates and i ran into a proto heavy this dude was just mowing us down while he just ate our bullets for breakfast, lunch, and dinner.
End of game he went 25-5 so again what's wrong with the heavies?? Pub stomping heavies that can murder everyone is easy, Corp match heavies on defense is easy. The problem I saw was just flexibility. To allow a heavy to choose Range + Damage vs Full Tank. The OP just wants heavies to ROFLstomp people. The only complaint I ever have about heavies is range. In a close range enviroment they murder everyone, at mid range it starts to get iffy and longer ranges, you just hide behind boxes to shoot people when they get in close. It is not supposed to be an extremely flexible role. It has a specific purpose. |
Chinduko
KILL-EM-QUICK RISE of LEGION
139
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Posted - 2013.05.29 15:32:00 -
[20] - Quote
When the heavy has the capability to have a substantially higher amount of combined shield and armor than a medium suit, that may be the day the heavy and the medium suit balanced. HMG have horrible range so the heavy needs this armor to survive in planetary conquest since it won't be dishing out any dmg to highly shield/armored or dmg modded medium suits. I like the idea of one previous thread to allow the heavy have a very nice small arms dmg resistance passive skill.
How any heavy performs in public matches is irrelevant to how it performs in Planetary conquest. It doesn't matter in pub matches. It only matters in Planetary conquest where the competition calls for the heavy suit to be able to defend against medium suits with 1k shield/armor or that run high dmg mods. |
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Talruum Tezztarozza
Seraphim Auxiliaries CRONOS.
139
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Posted - 2013.05.29 15:33:00 -
[21] - Quote
Jin Robot wrote:Daedric Lothar wrote:The only complaint I ever have about heavies is range. In a close range enviroment they murder everyone, at mid range it starts to get iffy and longer ranges, you just hide behind boxes to shoot people when they get in close. It is not supposed to be an extremely flexible role. It has a specific range for a reason. We simply miss some (or should I say most?) heavy weapons. When more roll out, range and flexibility issue will be fixed. |
KING SALASI
MAJOR DISTRIBUTION
15
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Posted - 2013.05.29 15:44:00 -
[22] - Quote
Chinduko wrote:When the heavy has the capability to have a substantially higher amount of combined shield and armor than a medium suit, that may be the day the heavy and the medium suit balanced. HMG have horrible range so the heavy needs this armor to survive in planetary conquest since it won't be dishing out any dmg to highly shield/armored or dmg modded medium suits. I like the idea of one previous thread to allow the heavy have a very nice small arms dmg resistance passive skill.
How any heavy performs in public matches is irrelevant to how it performs in Planetary conquest. It doesn't matter in pub matches. It only matters in Planetary conquest where the competition calls for the heavy suit to be able to defend against medium suits with 1k shield/armor or that run high dmg mods.
Lol the heavy with the proto suit was from KEQ dude was bad ass we gave him prop that set up he had was tailor made for pc. |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
0
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Posted - 2013.05.29 15:46:00 -
[23] - Quote
Okay, to me the heavies purpose is to protect it's teammates in heavy fire situations. Basically it walks around the corner and makes everyone on the enemy team say " Oh ****, throw grenades...."
I don't want to ROFLstomp in a heavy. I spend millions of ISK to use Dropships as Roflcopters... I'm helping the economy.
Having played numerous FPS's and even Third Person Shooters I expected a heavy to make you think about how to take it down. Which usually means spam explosions, not shoot until it falls which will take three seconds.
And I don't mind when people spam explosions, it's fun to me because it's challenging. |
Shadow Archeus
OSG Planetary Operations Covert Intervention
68
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Posted - 2013.05.29 15:48:00 -
[24] - Quote
Give heavies a 50% damage reduction from grenades......problem fixed lol |
SoTah Pawp
Amarr Templars Amarr Empire
76
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Posted - 2013.05.29 15:55:00 -
[25] - Quote
Heavies: How come we die to a single clip with no hard counters to our ****** range or anything to add to our survivability?
AR user: Because I'll cry.
Heavies: But the description describes an anti-infantry tank that can stand toe-to-toe with vehicles!
AR user: so what, balance would be broken!
Heavies: but.. it's in our description... isn't that false advertising?
AR User: What part of, "Balance would be broken" don't you get? Everyone would be a heavy!
Heavies: You mean in PC everyone would be slow with no equipment slots? I thought speed in battle was important, how does it effect balance? Wouldn't it only really hurt pubs and people in PC who think rushing a heavy is a good idea?
AR user : STFU WITH YER LOGIC SON.
CCP - you falsely advertise our class to be what it's not. You're bad and should feel bad. |
ProudHowitzer
The Tritan Industries RISE of LEGION
19
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Posted - 2013.05.29 15:59:00 -
[26] - Quote
Interplanetary Insanitarium wrote:Spkr4theDead wrote:Interplanetary Insanitarium wrote:I would venture a guess that exactly all the people complaining now would complain.
I just don't get why they have the option of heavy armor if it doesn't take more than one guy to kill a heavy. It's not like bomb squads use those giant bomb resistant suits and end up getting blown to bits because it wasn't actually bomb resistant. Do you really think that would prevent an old non-nuclear missile warhead from killing the person wearing the suit? Yeah, I do, at least from shrapnel. Otherwise why have them? no it wont. it will still kill the guy no problem the only reason the suit is there is to keep the body intact and able to be claimed.
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KING SALASI
MAJOR DISTRIBUTION
15
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Posted - 2013.05.29 16:02:00 -
[27] - Quote
SoTah Pawp wrote:Heavies: How come we die to a single clip with no hard counters to our ****** range or anything to add to our survivability?
AR user: Because I'll cry.
Heavies: But the description describes an anti-infantry tank that can stand toe-to-toe with vehicles!
AR user: so what, balance would be broken!
Heavies: but.. it's in our description... isn't that false advertising?
AR User: What part of, "Balance would be broken" don't you get? Everyone would be a heavy!
Heavies: You mean in PC everyone would be slow with no equipment slots? I thought speed in battle was important, how does it effect balance? Wouldn't it only really hurt pubs and people in PC who think rushing a heavy is a good idea?
AR user : STFU WITH YER LOGIC SON.
CCP - you falsely advertise our class to be what it's not. You're bad and should feel bad.
The set up I've noticed lately is a logi healing the heavy with an AR user by thier side. The heavies are perfect for what they do. |
SoTah Pawp
Amarr Templars Amarr Empire
76
|
Posted - 2013.05.29 16:10:00 -
[28] - Quote
KING SALASI wrote:SoTah Pawp wrote:Heavies: How come we die to a single clip with no hard counters to our ****** range or anything to add to our survivability?
AR user: Because I'll cry.
Heavies: But the description describes an anti-infantry tank that can stand toe-to-toe with vehicles!
AR user: so what, balance would be broken!
Heavies: but.. it's in our description... isn't that false advertising?
AR User: What part of, "Balance would be broken" don't you get? Everyone would be a heavy!
Heavies: You mean in PC everyone would be slow with no equipment slots? I thought speed in battle was important, how does it effect balance? Wouldn't it only really hurt pubs and people in PC who think rushing a heavy is a good idea?
AR user : STFU WITH YER LOGIC SON.
CCP - you falsely advertise our class to be what it's not. You're bad and should feel bad. The set up I've noticed lately is a logi healing the heavy with an AR user by thier side. The heavies are perfect for what they do. oh - so because you 'noticed' something it must be fine?
And better yet - we must have that logi or accept we're, "Not doing it right." But a logi doesn't need the heavy to be, "Doing it right." So doesn't that sort of leave us ... screwed?
What part of logic do you fear? :3 |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
1
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Posted - 2013.05.29 16:10:00 -
[29] - Quote
ProudHowitzer wrote:Interplanetary Insanitarium wrote:Spkr4theDead wrote:Interplanetary Insanitarium wrote:I would venture a guess that exactly all the people complaining now would complain.
I just don't get why they have the option of heavy armor if it doesn't take more than one guy to kill a heavy. It's not like bomb squads use those giant bomb resistant suits and end up getting blown to bits because it wasn't actually bomb resistant. Do you really think that would prevent an old non-nuclear missile warhead from killing the person wearing the suit? Yeah, I do, at least from shrapnel. Otherwise why have them? no it wont. it will still kill the guy no problem the only reason the suit is there is to keep the body intact and able to be claimed.
Yeah, if they have a guy disarming a big enough warhead. Wouldn't they just do a controlled explosion on something big enough to kill someone wearing a suit instead of defuse it and potentially kill themselves? |
KING SALASI
MAJOR DISTRIBUTION
15
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Posted - 2013.05.29 16:16:00 -
[30] - Quote
SoTah Pawp wrote:KING SALASI wrote:SoTah Pawp wrote:Heavies: How come we die to a single clip with no hard counters to our ****** range or anything to add to our survivability?
AR user: Because I'll cry.
Heavies: But the description describes an anti-infantry tank that can stand toe-to-toe with vehicles!
AR user: so what, balance would be broken!
Heavies: but.. it's in our description... isn't that false advertising?
AR User: What part of, "Balance would be broken" don't you get? Everyone would be a heavy!
Heavies: You mean in PC everyone would be slow with no equipment slots? I thought speed in battle was important, how does it effect balance? Wouldn't it only really hurt pubs and people in PC who think rushing a heavy is a good idea?
AR user : STFU WITH YER LOGIC SON.
CCP - you falsely advertise our class to be what it's not. You're bad and should feel bad. The set up I've noticed lately is a logi healing the heavy with an AR user by thier side. The heavies are perfect for what they do. oh - so because you 'noticed' something it must be fine? And better yet - we must have that logi or accept we're, "Not doing it right." But a logi doesn't need the heavy to be, "Doing it right." So doesn't that sort of leave us ... screwed? What part of logic do you fear? :3
No what you want is to be a super clone running around, well walking around. If the current set up for you being a heavy is not up to par switch class, or yet adapt or die choice is yours. |
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