|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Jal R
The Southern Legion RISE of LEGION
18
|
Posted - 2013.05.30 00:30:00 -
[1] - Quote
Somehow this thread derailed from Heavies needing to be Heavy to a debate over whether the HMG is fine or not. Lets just say don't touch the damn HMG it's in a good spot right now.
Getting back to the OP, the problem atm with Heavies is that their HP when compared to medium suits is far too low. My proto sentinel runs two enhanced armour plates and two complex reppers which gives me a total of 698 armour HP added to the 506 shield HP for a total of 1204 HP (reason why only 2 plates is any more and I see snails overtaking me). Now that would be fine back in Chromosome, albeit barely, but when we have medium suits that can achieve close to 1k total HP it makes Heavies almost redundant when you factor in the faster movement speed of the medium frames.
What Heavies should get is:
Heavies should get a bonus to armour plates reducing the movement speed penalty by at least 50%.
Or, as some others have pointed out, Heavies should get a dmg reduction to small arms fire. Around 5% per level spent into Sentinel. Small arms meaning not including Sniper or Shotgun.
Or just a passive boost to HP. |
Jal R
The Southern Legion RISE of LEGION
18
|
Posted - 2013.05.30 00:42:00 -
[2] - Quote
SoTah Pawp wrote:Jal R wrote:don't touch the damn HMG it's in a good spot right now.
Stopped reading here.
I guess you're one of the HMG users that thinks we ought to be able to gun down without the need to be close. FYI the HMG is a close quarters weapon learn to flank and use cover to do so. |
Jal R
The Southern Legion RISE of LEGION
18
|
Posted - 2013.05.30 00:56:00 -
[3] - Quote
SoTah Pawp wrote:Learn to flank? As a heavy? even more reason to not listen to you.
And yes - I'm one of those who think the AR out ranging the HMG to this degree is total BS. Especially with no hard counters AT ALL.
Only scrub heavies who are too used to pub stomping think otherwise.
The role of a heavy in CB, now PC, is the role of point defense, which we excel in if you know how to use CQC to your advantage. For that reason, is why we don't need extra range as you're assured the AR users will have to come to the point to hack.
The reason why I threw out the flanking thing was the only time you should be worried of an AR's range is in Ambush which it's easy enough to flank in.
Getting back to the point the reason we need extra HP is because doing our role as point defense it's a little hard when you have AR users that get close and start dancing around with almost as much HP as a heavy. |
Jal R
The Southern Legion RISE of LEGION
18
|
Posted - 2013.05.30 03:12:00 -
[4] - Quote
Disturbingly Bored wrote:Jal R wrote:Getting back to the point the reason we need extra HP is because doing our role as point defense it's a little hard when you have AR users that get close and start dancing around with almost as much HP as a heavy. And not to turn this into a three-way verbal battle, but what is this 1k HP AR fit? It either isn't using a TAC, isn't dancing much because of complex plates, or it's Caldari Logi ck.0 which is a whole different issue. (And just needs softening with a Flux Grenade, at any rate.) On a different note, I can understand the argument that the best way to play Heavy in PC isn't fun, but that isn't to say it isn't effective. Heavy is only truly fun with a Segway/Murder Taxi or in a well organized group.
I did say almost 1k HP, had a look at the fitting tool and Amarr assault can get up to 859 HP with just two enhanced plates and 3 complex shields, leaving ample CPU/PG to fit everything else. Gallente can get up to 918 with three enhanced plates and 3 complex shields with enough room to fit a duvolle tac.
The Amarr's walk speed is 4.36m/s whilst the Gallente is 4.41m/s While they may not being 'dancing', from a heavy with armour plates perspective they may as well be.
But yeah i didn't even bother to try fitting a logi but they would break they 1k without trying.
I actually don't mind the role of point defense in PC because once you hold the majority of points you'll have plenty of enemies to fight. |
|
|
|