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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4014
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Posted - 2013.05.27 04:18:00 -
[1] - Quote
This is probably coming anyway since this was talked about in interviews during the earlier days of Dust, but we need to be able to harvest resources from planetary districts. Allow the corps to sell their harvested resources (like ores) to other cops and EVE players for profit. Until the EVE-Dust economic link is fully there, we can sell the resources to an NPC corp.
Here are 3 reasons why this is needed:
[1. Lore]: There is no reason why we should need planets to produce clones, we could just have the installations on a space station. There needs to be a reason in the lore why we would need planets instead of just using space stations, and it makes sense for that reason to be the planetary resources on the planet.
[2. Economic interactions]: It would allow for greater economic interaction between EVE and Dust when they become economically linked. From what understand, EVE players need certain resources to do manufacturing, and having Dust players provide those resources will encourage more interaction between mercenaries and capsuleers.
[2. Reason for MORE GAME MODES]: This could lead to raiding corp battles where the goal is to steal the extracted resources from a defender's district. These game modes could involve attackers destroying initial defense systems, hacking to open storage facilities, and RDVs stealing crates of resources.
Surface infrastructures would be needed for the harvesting, the storage, and possibly the refining of the resources.
Thanks for reading. |
Donnerwerk
The Unholy Legion of Darkstar DARKSTAR ARMY
13
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Posted - 2013.05.27 05:25:00 -
[2] - Quote
you are right. at the moment there is no reason to hold a district whatsoever. Fighting other corps is cool and all but it burns you out if you got to do it every other day.
Plus why should I? it's not like i get to profit from anything being involved in PC.... and it lags as hell |
Dusters Blog
Galactic News Network
335
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Posted - 2013.05.27 05:54:00 -
[3] - Quote
very good idea. the possibilities.........Tech moons will no longer be safe. |
Django Quik
R.I.f.t Orion Empire
593
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Posted - 2013.05.27 08:45:00 -
[4] - Quote
This has given me a great idea for PVE and Raiding mechanics in PC:
A district owning corp can do PVE missions on their districts in order to gather resources, etc. When these missions are underway, the status of the district shows as such. Other corps can see the status of the district from the starmap (nowhere else, so you'd have to be actively searching) and can launch a raiding attack with no warning. The raid cannot deplete the clone count of the district but can halt clone production and steal some/all of the resources gathered by the owner during their PVE mission.
The rewards for PVE would have to be great enough for corps to feel the risk of being raided is worth it but I really like the idea so far. What do you guys think? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4082
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Posted - 2013.05.30 06:25:00 -
[5] - Quote
Django Quik wrote:This has given me a great idea for PVE and Raiding mechanics in PC:
A district owning corp can do PVE missions on their districts in order to gather resources, etc. When these missions are underway, the status of the district shows as such. Other corps can see the status of the district from the starmap (nowhere else, so you'd have to be actively searching) and can launch a raiding attack with no warning. The raid cannot deplete the clone count of the district but can halt clone production and steal some/all of the resources gathered by the owner during their PVE mission.
The rewards for PVE would have to be great enough for corps to feel the risk of being raided is worth it but I really like the idea so far. What do you guys think? Would be a bit odd if PVE is the only way to extract resources. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4158
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Posted - 2013.05.31 17:42:00 -
[6] - Quote
I don't play EVE, so anyone with EVE knowledge relevant to this is welcomed to provide their input. |
Driftward
Subdreddit Test Alliance Please Ignore
129
|
Posted - 2013.05.31 19:10:00 -
[7] - Quote
Django Quik wrote:This has given me a great idea for PVE and Raiding mechanics in PC:
A district owning corp can do PVE missions on their districts in order to gather resources, etc. When these missions are underway, the status of the district shows as such. Other corps can see the status of the district from the starmap (nowhere else, so you'd have to be actively searching) and can launch a raiding attack with no warning. The raid cannot deplete the clone count of the district but can halt clone production and steal some/all of the resources gathered by the owner during their PVE mission.
The rewards for PVE would have to be great enough for corps to feel the risk of being raided is worth it but I really like the idea so far. What do you guys think? Obviously the mechanic is little rough (PvE being the only way to generate resources like someone else said) but the general idea is excellent. More game modes = happier dusties. And it would take the stress off some of the current game modes (read FW and the difficulty of finding and q-syncing into them)
Maybe this should be timer based as well....as in only online planets give certain resources (other than clones) and this happens at the reinforcement timer. However, this also allows for raiding to occur at these timers. IF raiders did attack (to take something like 50% of the resources that would have been harvested) then they initially fight drones to get into the facility unless the owner of the district has people standing by for defense (at their reinforcement timer). The map would be set up with staged objectives (CRU's and special supply depots that give resources when hacked), once one depot is hacked (depots require 2x or 3x the hack time) the map reveals the next stage and the resources hacked are lost to the defender permanently. Raiders have limited clones that are maybe limited at 80 (a special genolutions pack so that there is some risk of investment for raiding) and the matches are set as 8 v 8 or something though 16 v 16 would also work. |
Driftward
Subdreddit Test Alliance Please Ignore
129
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Posted - 2013.05.31 19:17:00 -
[8] - Quote
Hmm I forgot about clones from the defending district.....Obviously this can't upset the clone balance too much or it would mess of PC quite a bit. Maybe if defender hacks all CRU's and clears map of uplinks and kills all current clones on the field they take all the remaining raider's clones.
There could be separate reserves of clones only used for raid defense, or special genolution packs to buff this reserve and with various tiers of clones that can use Std, Adv, or Proto dropsuits (only requirement is on dropsuits not modules/weapons etc)
Anyone with an idea of how much these resources should net for value on the NPC market? |
Driftward
Subdreddit Test Alliance Please Ignore
129
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Posted - 2013.05.31 20:24:00 -
[9] - Quote
Having now derailed the OPs topic completely, does anyone else think this game mode might just be awesome?
Clearly the first few days will be ridiculous, but as the ISK costs sink in this should become a little less ridiculous. At worst the people holding districts just don't collect the bonus resources. But can you imagine the outrage and general butthurt if you stole resources from the IMPs? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4240
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Posted - 2013.06.07 14:53:00 -
[10] - Quote
Would love a response from FoxFour |
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Django Quik
R.I.f.t
625
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Posted - 2013.06.07 14:58:00 -
[11] - Quote
I've expanded on my idea from this thread somewhat over here and think that this could indeed fit together nicely with resource gathering. |
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CCP FoxFour
C C P C C P Alliance
23267
|
Posted - 2013.06.07 15:02:00 -
[12] - Quote
I hear there are other teams working on PvE game modes... |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4240
|
Posted - 2013.06.07 15:04:00 -
[13] - Quote
CCP FoxFour wrote:I hear there are other teams working on PvE game modes... This isn't about PVE. I want SI on districts that extract/store resources from the planet instead of making clones. I want PVP game modes centered around stealing those resources.
I actually got excited when I saw you comment, but it seems like you didn't even read the OP |
Draco Cerberus
Purgatorium of the Damned League of Infamy
104
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Posted - 2013.06.07 15:20:00 -
[14] - Quote
PVE to get resources is better than going and swinging a pickaxe to extract minerals. If I want to do that I'd put that dusty game called Skyrim back into my PS3. I do enjoy the idea that we could extract resources from the planet. PI is still around in EVE, perhaps we could run the harvesters for the Eve pilots, at a cost of course but defending their PI installations should be a valid excuse to be on a planet laying the smack down on some Rogue Drones or adjusting where the harvesters are harvesting because efficiency is down. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4242
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Posted - 2013.06.07 15:38:00 -
[15] - Quote
Draco Cerberus wrote:PVE to get resources is better than going and swinging a pickaxe to extract minerals. If I want to do that I'd put that dusty game called Skyrim back into my PS3. I do enjoy the idea that we could extract resources from the planet. PI is still around in EVE, perhaps we could run the harvesters for the Eve pilots, at a cost of course but defending their PI installations should be a valid excuse to be on a planet laying the smack down on some Rogue Drones or adjusting where the harvesters are harvesting because efficiency is down. Just to clarify, I was not suggesting that mercs go on the ground and manually swing axes and mine. I was suggesting we have surface infrastructure on the districts that do it automatically, kind of like how the surface infrastructure we have right now automatically produce clones. |
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CCP FoxFour
C C P C C P Alliance
23272
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Posted - 2013.06.07 15:55:00 -
[16] - Quote
Sorry, I did read your post but my response was not very clear as I was in a bit of a rush. That is my fault, sorry.
As much as possible we would like to keep the extraction of resources an active experience. Not something you click go on, come back to later, and $$$$. We would like to see the things you get from SI be things that encourage fighting and that sort of thing.
DUST is very much about being an FPS as well, not manufacturing things. EVE players who want the resources should maybe pay DUST players to fight to get them, but I just don't see DUST players being the ones to collect resources that EVE players already have access to. That does not mean no never, just... well there is so much other things to do first. I would however like to see clones used in EVE. |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4243
|
Posted - 2013.06.07 16:00:00 -
[17] - Quote
CCP FoxFour wrote:Sorry, I did read your post but my response was not very clear as I was in a bit of a rush. That is my fault, sorry.
As much as possible we would like to keep the extraction of resources an active experience. Not something you click go on, come back to later, and $$$$. We would like to see the things you get from SI be things that encourage fighting and that sort of thing.
DUST is very much about being an FPS as well, not manufacturing things. EVE players who want the resources should maybe pay DUST players to fight to get them, but I just don't see DUST players being the ones to collect resources that EVE players already have access to. That does not mean no never, just... well there is so much other things to do first. I would however like to see clones used in EVE. Alright, thank you. Could we see a PVP game mode where Dust players can steal resources from other Dust players though? Fits with the encouraging of fighting. |
Django Quik
R.I.f.t
627
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Posted - 2013.06.07 17:18:00 -
[18] - Quote
CCP FoxFour wrote:I hear there are other teams working on PvE game modes... Any chance of getting someone from one of those teams to come and discuss our PVE ideas on the forums? And maybe give us a wee update on what they're up to? |
crazy space 1
Unkn0wn Killers
1311
|
Posted - 2013.06.07 17:34:00 -
[19] - Quote
So in eve online we used to mine with guns, killing rouge drones um.... now.... correct me if I'm wrong...
Rouge drones are coming to dust right? So can't the minerals that drive dust be based on salvage? Maybe even some player salvage some day? Not dropsuits but big things like tanks should drop minerals as well.
But yeah different types of drones different types of minerals. Then have tech 2 components be mined over time by controlling and building something in PI. I mean it's ok if we get moon mining in dust right? As long as it's to create mineral patches that players fight over. Maybe only one per planet.
but all that aside just simple, drones in dust, shoot, get minerals, send to eve online players, they build stuff? |
crazy space 1
Unkn0wn Killers
1311
|
Posted - 2013.06.07 17:36:00 -
[20] - Quote
KAGEHOSHI Horned Wolf wrote:CCP FoxFour wrote:Sorry, I did read your post but my response was not very clear as I was in a bit of a rush. That is my fault, sorry.
As much as possible we would like to keep the extraction of resources an active experience. Not something you click go on, come back to later, and $$$$. We would like to see the things you get from SI be things that encourage fighting and that sort of thing.
DUST is very much about being an FPS as well, not manufacturing things. EVE players who want the resources should maybe pay DUST players to fight to get them, but I just don't see DUST players being the ones to collect resources that EVE players already have access to. That does not mean no never, just... well there is so much other things to do first. I would however like to see clones used in EVE. Alright, thank you. Could we see a PVP game mode where Dust players can steal resources from other Dust players though? Fits with the encouraging of fighting. That's actually what eve needs a way to attack a moon mining pos with a small gang and Steal some of the moons minerals mid transfer between the moon and the POS. Simple, small, regular moment of oh yeah attack this district to steal something gameplay is lacking from both eve and dust. |
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KEROSIINI-TERO
Seraphim Initiative. CRONOS.
417
|
Posted - 2013.06.07 17:49:00 -
[21] - Quote
Having districts produce some usable material (usable in eve) would definately be good. That would trigger the interest onto dust and alliances having districts.
The supply/demand levels can be controlled by CCP meaning it can be balanced not to be another botttleneck (*cough* technetium *cough*) therefore avoiding it become must for eve entities to control all of it. It being a bonus is good.
Also, it would mean districts are not isk faucets, which they currently are (pumping mega/gigaISKs into the game daily). Money to districts users pocket would come from others, most notably eve wallets. |
Maken Tosch
DUST University Ivy League
2593
|
Posted - 2013.06.07 18:01:00 -
[22] - Quote
CCP FoxFour wrote:Sorry, I did read your post but my response was not very clear as I was in a bit of a rush. That is my fault, sorry.
As much as possible we would like to keep the extraction of resources an active experience. Not something you click go on, come back to later, and $$$$. We would like to see the things you get from SI be things that encourage fighting and that sort of thing.
DUST is very much about being an FPS as well, not manufacturing things. EVE players who want the resources should maybe pay DUST players to fight to get them, but I just don't see DUST players being the ones to collect resources that EVE players already have access to. That does not mean no never, just... well there is so much other things to do first. I would however like to see clones used in EVE.
One way to go about this is to look at the Planetary Interaction feature from Eve Online. Eve players currently have the capacity to harvest P0 materials that are needed to make P4 materials which are critical for the construction of POSes. As it stands, planets are the only sources for such materials needed for POS construction which is also the same stuff used for making POCOs and POS modules.
This is where the interaction can flourish the most. Allow Dust mercenaries to go to the planetary colonies established by the Eve players and allow the Eve players to benefit from this. One way of doing this is by implementing bonuses of sorts. For example:
1. Capsuleer A owns several colonies within high-sec and a couple in low-sec.
2. Mercenary A's corp comes across a PI colony in high-sec and asks Capsuleer A to allow him to live in there and defend the colony from the infestation. In return, Mercenary A's corp has a home and can benefit from increased ISK income when dealing with rogue drone infestations and possibly Sansha's Nation incursions.
3. Capsuleer A in return sees an increase in the yield of materials.
4. All of a sudden, Mercenary A's Corp wants to move in low-sec and asks Capsuleer A if they can let them in order to deal with an even larger and more powerful rogue drone infestation or perhaps help provide a better defense against other NPCs like pirate factions such as Mordu's Legion.
5. Out of nowhere, Capsuleer B discovers that Capsuleer A has a lucrative colony on the low-sec planet and wants to extort Capsuleer A for the profits by jacking up the tax imposed via the POCO he controls.
6. Capsuleer A doesn't like this at all and asks Mercenary A's Corp to infiltrate the POCO and help Capsuleer A's corp to reduce the amount of damage needed to put the POCO into reinforced mode.
7. Capsuleer B responds by hiring Mercenary B's corp to get into the POCO he controls and try to delay the reinforcement timer and deal with the enemy mercs until backup arrives to deal with Capsuleer A's fleet that is bombarding the POCO.
Or something to that effect. I'll let CCP decide which approach is best but I do believe that the PI colonies owned by the Eve players provide a good medium for this. |
Jason Punk
DUST University Ivy League
119
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Posted - 2013.06.10 18:49:00 -
[23] - Quote
CCP FoxFour wrote:Sorry, I did read your post but my response was not very clear as I was in a bit of a rush. That is my fault, sorry.
As much as possible we would like to keep the extraction of resources an active experience. Not something you click go on, come back to later, and $$$$. We would like to see the things you get from SI be things that encourage fighting and that sort of thing.
DUST is very much about being an FPS as well, not manufacturing things. EVE players who want the resources should maybe pay DUST players to fight to get them, but I just don't see DUST players being the ones to collect resources that EVE players already have access to. That does not mean no never, just... well there is so much other things to do first. I would however like to see clones used in EVE.
In almost every way I agree with this a hell of a lot. Why would mercenary interstellar marines/shocktroops be interested in producing grind of resource collection and large scale industry?
However, the desire to actually create and craft things for yourself or to sell on a market must not be ignored. It's important both as it gives value when considering a market and as such also creates empowerment of the player (very important)
Maybe you're not the greatest at PvP...but maybe you can lead a squad, have the charisma for diplomacy, or the focus to organize large groups or operations. New Eden is about unity in a sea of great diversity...that's what makes it so beautiful, so let people do just that.
Maybe we're not talking full construction ques (let people just make some friends...or just buy an Eve Account if they are that serious), but Dust Corps need to be able to fund their own battles against each other on a reasonable scale. This is a concern primarily for the ability to be, on a small scale, independent of Eve Players, or rather not relying on them to make the market for us if things get sour. What is the point of a secondary market exactly if we can't really offer anything in return? No industry, no market power...and so Dust 514 becomes the 3rd world.
Personally I would like Dust Mercs to be able to simply loot and salvage from each other and essentially have the ability to craft their own weapons and armor of war to a degree that personally benefits them and if they are really good they could find a way to bring it to the market. (Similar to the Fallout series crafting mechanics). The other direction would be to essentially allow for a T2 or T3 market that is incredibly modular, but limited by the need to go and find the materials yourself, creating a PvE or Exploration market [for further disscussion of PvEvP: https://forums.dust514.com/default.aspx?g=posts&t=49714&find=unread]
Either or both ways, I believe this is an important feature for players in and the future of an open market. |
Velvet Overkill
Seraphim Initiative. CRONOS.
112
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Posted - 2013.06.14 04:56:00 -
[24] - Quote
A great way to make all of this work, Maken Tosch's and the OP's idea, is for there to be Dust item crafting and If the resources required to build Dust items are from the same minerals in the EVE market. When there a Dust player market then a full EVE/Dust market, It would make the market/planetary interaction from EVE and Dust players more meaningful and add a player run industrial side to dust which I would really love to see. |
Faquira Bleuetta
0uter.Heaven League of Infamy
11
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Posted - 2013.06.14 11:33:00 -
[25] - Quote
CCP FoxFour wrote:Sorry, I did read your post but my response was not very clear as I was in a bit of a rush. That is my fault, sorry.
As much as possible we would like to keep the extraction of resources an active experience. Not something you click go on, come back to later, and $$$$. We would like to see the things you get from SI be things that encourage fighting and that sort of thing.
DUST is very much about being an FPS as well, not manufacturing things. EVE players who want the resources should maybe pay DUST players to fight to get them, but I just don't see DUST players being the ones to collect resources that EVE players already have access to. That does not mean no never, just... well there is so much other things to do first. I would however like to see clones used in EVE.
EVE player paying Dust playing like 1 trillion isk a planet yeah right never gonna to happen. |
iceyburnz
Crux Special Tasks Group Gallente Federation
731
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Posted - 2013.06.14 12:11:00 -
[26] - Quote
CCP FoxFour wrote:
As much as possible we would like to keep the extraction of resources an active experience. Not something you click go on, come back to later, and $$$$. We would like to see the things you get from SI be things that encourage fighting and that sort of thing.
(I know this is an old post Im answering but ever time I hear a dust dev back pedal a little in previous alleged features it makes my blood fizzle a little)
Isn't that exactly what PC has become?
If dust players extract resources there is a whole other area of infrastructure to fight over. Yes I know thats sort of what you said. In many ways, aside from moon mining, Eve has better resource obtaining mechanics, because the end results is player verses player interaction.
Conflict.
FPS mechanics and resource extraction are not mutually exclusive. They can be intergrated. But not by having "harvesters" running about a live battlefield, thats kitten rediculious. Resource extraction should be handled like trying to extract oil in Lybia. Mostly a sedate scietific experience puntuated by the terror of extraction teams coming up against raiders.
Thats being said, in the end its doesn't really matter if, players call down extractor installations or set up abstract database labels entited "extractor" or "production plant". If we fight over it, sabtage it, raid it, get eve players to nuke the site from orbit or we take the district and the extractors all flip owner. What does it matter?
Increasingly it appears the Dust design team is getting more and more restrained by this "FPS shooter" definition, and its stopping you from doing anything innovative.
Not allowing players to craft in a self reported mmofps, is a seriously big mistake. There are people who would play dust just for the industry side of the game. There are FPS players who would forgive dusts shortcoming just for something different, being able to craft thier guns and think, I made these (something you guys actually promised with your "how we see it" statement that used to be on the website). There is a whole mess of hardcore science fiction fans who don't care about either fps or crafting who would come just because you can run about on an empty "unexplored world" and call in mineral extractors on deposits.
Sometimes I think you guys are your own worst enemy. Or maybe the frustrations on the forum are somhow infectious. |
Halador Osiris
Dead Six Initiative Lokun Listamenn
404
|
Posted - 2013.06.14 14:24:00 -
[27] - Quote
I could see resource harvesting be a part of rogue drones. There is infrastructure on the planet designed to extract resources from the ground and atmosphere. Rogue drones have an attraction to technology, so when these machines are activated their scan profile goes off the charts and drones start pouring in from all around.
Then, we could put multiple complexes like this on one map, and players would be alerted if a structure is under attack. They would have to mobilize to the structure, clear the drones, and then logis would be able to repair the structure. I'd rather see the structures have multiple parts that are capable of being damaged, and if any one of these parts goes offline the whole structure goes offline and resource collection stops. That way, logis will have to make sure that all parts of a large mining rig or an atmospheric gas extractor are repaired. |
The-Errorist
Mannar Focused Warfare Gallente Federation
182
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Posted - 2013.09.09 02:59:00 -
[28] - Quote
KEROSIINI-TERO wrote:Having districts produce some usable material (usable in eve) would definately be good. That would trigger the interest onto dust and alliances having districts.
The supply/demand levels can be controlled by CCP meaning it can be balanced not to be another botttleneck (*cough* technetium *cough*) therefore avoiding it become must for eve entities to control all of it. It being a bonus is good.
Also, it would mean districts are not isk faucets, which they currently are (pumping mega/gigaISKs into the game daily). Money to districts users pocket would come from others, most notably eve wallets. Very well said. |
SponkSponkSponk
The Southern Legion The Umbra Combine
296
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Posted - 2013.09.09 05:20:00 -
[29] - Quote
Dust-specific resources makes all of Eve care about them, instead of just the Eve players in Molden Heath. |
The-Errorist
Mannar Focused Warfare Gallente Federation
220
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Posted - 2013.09.23 07:47:00 -
[30] - Quote
CCP FoxFour wrote:Sorry, I did read your post but my response was not very clear as I was in a bit of a rush. That is my fault, sorry.
As much as possible we would like to keep the extraction of resources an active experience. Not something you click go on, come back to later, and $$$$. We would like to see the things you get from SI be things that encourage fighting and that sort of thing.
DUST is very much about being an FPS as well, not manufacturing things. EVE players who want the resources should maybe pay DUST players to fight to get them, but I just don't see DUST players being the ones to collect resources that EVE players already have access to. That does not mean no never, just... well there is so much other things to do first. I would however like to see clones used in EVE. Here's a way to make it an active experience: For Dust players to actually get the planetary resources their district produces, they have to fight rogue drones on the district then have the resources transported to someplace with RDVs, escorting a vehicle, or some other method; the resources could be taken to a space elevator where allied EVE players could collect or non-allied EVE players could buy them.
Also I too agree with the comment icyburnz made: iceyburnz wrote: [...] Conflict.
FPS mechanics and resource extraction are not mutually exclusive. They can be intergrated. But not by having "harvesters" running about a live battlefield, thats kitten rediculious. Resource extraction should be handled like trying to extract oil in Lybia. Mostly a sedate scietific experience puntuated by the terror of extraction teams coming up against raiders.
Thats being said, in the end its doesn't really matter if, players call down extractor installations or set up abstract database labels entited "extractor" or "production plant". If we fight over it, sabtage it, raid it, get eve players to nuke the site from orbit or we take the district and the extractors all flip owner. What does it matter?
Increasingly it appears the Dust design team is getting more and more restrained by this "FPS shooter" definition, and its stopping you from doing anything innovative.
Not allowing players to craft in a self reported mmofps, is a seriously big mistake. There are people who would play dust just for the industry side of the game. There are FPS players who would forgive dusts shortcoming just for something different, being able to craft thier guns and think, I made these (something you guys actually promised with your "how we see it" statement that used to be on the website). There is a whole mess of hardcore science fiction fans who don't care about either fps or crafting who would come just because you can run about on an empty "unexplored world" and call in mineral extractors on deposits.
Sometimes I think you guys are your own worst enemy. Or maybe the frustrations on the forum are somhow infectious.
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