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Thread Statistics | Show CCP posts - 2 post(s) |
Driftward
Subdreddit Test Alliance Please Ignore
129
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Posted - 2013.05.31 19:10:00 -
[1] - Quote
Django Quik wrote:This has given me a great idea for PVE and Raiding mechanics in PC:
A district owning corp can do PVE missions on their districts in order to gather resources, etc. When these missions are underway, the status of the district shows as such. Other corps can see the status of the district from the starmap (nowhere else, so you'd have to be actively searching) and can launch a raiding attack with no warning. The raid cannot deplete the clone count of the district but can halt clone production and steal some/all of the resources gathered by the owner during their PVE mission.
The rewards for PVE would have to be great enough for corps to feel the risk of being raided is worth it but I really like the idea so far. What do you guys think? Obviously the mechanic is little rough (PvE being the only way to generate resources like someone else said) but the general idea is excellent. More game modes = happier dusties. And it would take the stress off some of the current game modes (read FW and the difficulty of finding and q-syncing into them)
Maybe this should be timer based as well....as in only online planets give certain resources (other than clones) and this happens at the reinforcement timer. However, this also allows for raiding to occur at these timers. IF raiders did attack (to take something like 50% of the resources that would have been harvested) then they initially fight drones to get into the facility unless the owner of the district has people standing by for defense (at their reinforcement timer). The map would be set up with staged objectives (CRU's and special supply depots that give resources when hacked), once one depot is hacked (depots require 2x or 3x the hack time) the map reveals the next stage and the resources hacked are lost to the defender permanently. Raiders have limited clones that are maybe limited at 80 (a special genolutions pack so that there is some risk of investment for raiding) and the matches are set as 8 v 8 or something though 16 v 16 would also work. |
Driftward
Subdreddit Test Alliance Please Ignore
129
|
Posted - 2013.05.31 19:17:00 -
[2] - Quote
Hmm I forgot about clones from the defending district.....Obviously this can't upset the clone balance too much or it would mess of PC quite a bit. Maybe if defender hacks all CRU's and clears map of uplinks and kills all current clones on the field they take all the remaining raider's clones.
There could be separate reserves of clones only used for raid defense, or special genolution packs to buff this reserve and with various tiers of clones that can use Std, Adv, or Proto dropsuits (only requirement is on dropsuits not modules/weapons etc)
Anyone with an idea of how much these resources should net for value on the NPC market? |
Driftward
Subdreddit Test Alliance Please Ignore
129
|
Posted - 2013.05.31 20:24:00 -
[3] - Quote
Having now derailed the OPs topic completely, does anyone else think this game mode might just be awesome?
Clearly the first few days will be ridiculous, but as the ISK costs sink in this should become a little less ridiculous. At worst the people holding districts just don't collect the bonus resources. But can you imagine the outrage and general butthurt if you stole resources from the IMPs? |
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