The-Errorist
Mannar Focused Warfare Gallente Federation
182
|
Posted - 2013.09.09 02:59:00 -
[1] - Quote
KEROSIINI-TERO wrote:Having districts produce some usable material (usable in eve) would definately be good. That would trigger the interest onto dust and alliances having districts.
The supply/demand levels can be controlled by CCP meaning it can be balanced not to be another botttleneck (*cough* technetium *cough*) therefore avoiding it become must for eve entities to control all of it. It being a bonus is good.
Also, it would mean districts are not isk faucets, which they currently are (pumping mega/gigaISKs into the game daily). Money to districts users pocket would come from others, most notably eve wallets. Very well said. |
The-Errorist
Mannar Focused Warfare Gallente Federation
220
|
Posted - 2013.09.23 07:47:00 -
[2] - Quote
CCP FoxFour wrote:Sorry, I did read your post but my response was not very clear as I was in a bit of a rush. That is my fault, sorry.
As much as possible we would like to keep the extraction of resources an active experience. Not something you click go on, come back to later, and $$$$. We would like to see the things you get from SI be things that encourage fighting and that sort of thing.
DUST is very much about being an FPS as well, not manufacturing things. EVE players who want the resources should maybe pay DUST players to fight to get them, but I just don't see DUST players being the ones to collect resources that EVE players already have access to. That does not mean no never, just... well there is so much other things to do first. I would however like to see clones used in EVE. Here's a way to make it an active experience: For Dust players to actually get the planetary resources their district produces, they have to fight rogue drones on the district then have the resources transported to someplace with RDVs, escorting a vehicle, or some other method; the resources could be taken to a space elevator where allied EVE players could collect or non-allied EVE players could buy them.
Also I too agree with the comment icyburnz made: iceyburnz wrote: [...] Conflict.
FPS mechanics and resource extraction are not mutually exclusive. They can be intergrated. But not by having "harvesters" running about a live battlefield, thats kitten rediculious. Resource extraction should be handled like trying to extract oil in Lybia. Mostly a sedate scietific experience puntuated by the terror of extraction teams coming up against raiders.
Thats being said, in the end its doesn't really matter if, players call down extractor installations or set up abstract database labels entited "extractor" or "production plant". If we fight over it, sabtage it, raid it, get eve players to nuke the site from orbit or we take the district and the extractors all flip owner. What does it matter?
Increasingly it appears the Dust design team is getting more and more restrained by this "FPS shooter" definition, and its stopping you from doing anything innovative.
Not allowing players to craft in a self reported mmofps, is a seriously big mistake. There are people who would play dust just for the industry side of the game. There are FPS players who would forgive dusts shortcoming just for something different, being able to craft thier guns and think, I made these (something you guys actually promised with your "how we see it" statement that used to be on the website). There is a whole mess of hardcore science fiction fans who don't care about either fps or crafting who would come just because you can run about on an empty "unexplored world" and call in mineral extractors on deposits.
Sometimes I think you guys are your own worst enemy. Or maybe the frustrations on the forum are somhow infectious.
|