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Topher Mellen
Kang Lo Directorate Gallente Federation
1
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Posted - 2013.05.25 17:00:00 -
[1] - Quote
I've played EVE online for two months now. I started because I heard of this FPS that would have the same economy as this intense meta game known as EVE. I loved the idea of using the spaceship markets to fuel the cost of my Boba Fett style dropsuits. Sure I'd lose money playing this way, but it would be my reward for coordinating with my EVE mercenaries to protect my barge in low security space. I loved the idea so much I subscribed to EVE and bought a PS3. Now the game has been released and the beta officially over. Strangely when I began to investigate more closely after getting my bearings in both games I found an impenetrable investment wall between my two characters. Having prototype gear every time I spawn should be my reward for playing both games. When is DUST 514 actually actually going to be a part of the EVE universe, and when can I implement my perfectly fair strategy to have fun in this FPS? |
Robert JD Niewiadomski
NULLIMPEX INC
144
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Posted - 2013.05.25 17:19:00 -
[2] - Quote
I too started playing EVE because of DUST. Created my EVE and DUST chars on the same day. But played EVE first. The danger of merging markets now, would be great ISK divide between DUSTies with EVE side connection and DUSTies without it. I am talking about ISK donations from EVE side. 1.000.000 ISK for one capsuleer is earned in 20 minutes and less. For merc who is not a ceo/director of district owning corp it takes 4 hours or 3. And not everybody wants to have an EVE account. Yet
Add to this market prices manipulation by capsuleers. I bet they can't wait for it Imagine 10x prices hikes in a matter of minutes... We are not ready for this yet imho. DUST battles payouts should be increased tenfold or more for the merge to be safe...
EDIT: Yeah right! We need to rise the price of our services. Let's start the general strike
Pay or die! Pay or die! Pay or die! Comon guys, repeat. Pay or die! Pay or die! Pay or die! Lol |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
211
|
Posted - 2013.05.25 17:32:00 -
[3] - Quote
Personally, I think Proto gear is way too cheap as it is right now. IMHO, it should cost roughly 15-20m for a full proto fit (dropsuit, mods and weapons). It would then be given the gravity that I believe CCP was hoping it would have rather than people just running around pubs tossing Proto around like it was water. |
Topher Mellen
Kang Lo Directorate Gallente Federation
3
|
Posted - 2013.05.25 18:31:00 -
[4] - Quote
Robert JD Niewiadomski wrote:I too started playing EVE because of DUST. Created my EVE and DUST chars on the same day. But played EVE first. The danger of merging markets now, would be great ISK divide between DUSTies with EVE side connection and DUSTies without it. I am talking about ISK donations from EVE side. 1.000.000 ISK for one capsuleer is earned in 20 minutes and less. For merc who is not a ceo/director of district owning corp it takes 4 hours or 3. And not everybody wants to have an EVE account. Yet Add to this market prices manipulation by capsuleers. I bet they can't wait for it Imagine 10x prices hikes in a matter of minutes... We are not ready for this yet imho. DUST battles payouts should be increased tenfold or more for the merge to be safe... EDIT: Yeah right! We need to rise the price of our services. Let's start the general strike Pay or die! Pay or die! Pay or die! Comon guys, repeat. Pay or die! Pay or die! Pay or die! Lol
The danger of merging markets now, would be great ISK divide between DUSTies with EVE side connection and DUSTies without it. I am talking about ISK donations from EVE side.
It's all about Risk v Reward. Every time I enter low security space with my barge I put 200,000,000 ISK on the line just in the hull. I have to go through my mercenary list and pay them to escort me in low security space. I have to strike the balance of paying these people as little as possible and to have them be personally skilled enough to fight off any pirates who happen to fly my way to maximize my profits. This all takes much more skill, both in the meta game and in EVE itself, and is much more dangerous than anything I can do in DUST at the moment. My reward in DUST should be the best gear money can buy. Keep in mind, I am only one out of sixteen players in the match. I do not find this effect to break the game, that game being DUST. Also, queuing up for a match in DUST is working for the empires. In EVE working for the empires is known as mission running and that pays just about as well. I also believe that making your way into a cross-game corporation is part of the meta game we all wanted to see introduced to an FPS.
Add to this market prices manipulation by capsuleers. I bet they can't wait for it Imagine 10x prices hikes in a matter of minutes...
The prices of items in EVE are pretty closely tied down to their manufacturing requirements. I think CCP could deal with this issue simply by making DUST items cheaper to produce. Sure the market would fluctuate starting out, and indeed, likely not in DUST player's favor, but my Hulk used to cost the price of a PLEX when they were first released. Making the blueprint cheap to run and the items cheap to produce would solve this issue. I would be very surprised if CCP hasn't already planned on doing exactly this. |
Topher Mellen
Kang Lo Directorate Gallente Federation
3
|
Posted - 2013.05.25 18:35:00 -
[5] - Quote
Alaika Arbosa wrote:Personally, I think Proto gear is way too cheap as it is right now. IMHO, it should cost roughly 15-20m for a full proto fit (dropsuit, mods and weapons). It would then be given the gravity that I believe CCP was hoping it would have rather than people just running around pubs tossing Proto around like it was water.
I believe that is far too expensive for how quickly you can be killed in DUST. DUST gear should be cheap, just like it is. This allows for players to use prototype gear in public matches without being deathly afraid of losing it. At that price no one would ever use the gear and it would just sit on the market forever. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
211
|
Posted - 2013.05.25 18:37:00 -
[6] - Quote
@Topher
No offense, but if you're gate-jumping a mining ship into low, you're doing it wrong. Haul that **** into a quiet little corner of low, drop it in the station there and then (here's the kicker) jump clone out. This way you can keep the system quiet as far as gate jumps are concerned on dotlan.
When you want to go mining there, STAY AT YOUR KEYBOARD and KEEP EVE UP FRONT ON YOUR MONITOR. Jumpclone into the system and tank the rats, don't kill them.
Keep these tips in mind and you should be able to mine till your heart's content in relative safety. |
Topher Mellen
Kang Lo Directorate Gallente Federation
3
|
Posted - 2013.05.25 18:41:00 -
[7] - Quote
Alaika Arbosa wrote:@Topher
No offense, but if you're gate-jumping a mining ship into low, you're doing it wrong. Haul that **** into a quiet little corner of low, drop it in the station there and then (here's the kicker) jump clone out. This way you can keep the system quiet as far as gate jumps are concerned on dotlan.
When you want to go mining there, STAY AT YOUR KEYBOARD and KEEP EVE UP FRONT ON YOUR MONITOR. Jumpclone into the system and tank the rats, don't kill them.
Keep these tips in mind and you should be able to mine till your heart's content in relative safety.
A very good point indeed. Low-sec mining can be very cheap, but not without extreme risk. One little heads up on the pirate channel can end all of that. Whether or not I jump clone around, my ship is still sitting in low security space and able to be destroyed by my DUST rivals.
This is exactly how the meta game should function. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
211
|
Posted - 2013.05.25 18:42:00 -
[8] - Quote
Topher Mellen wrote:Alaika Arbosa wrote:Personally, I think Proto gear is way too cheap as it is right now. IMHO, it should cost roughly 15-20m for a full proto fit (dropsuit, mods and weapons). It would then be given the gravity that I believe CCP was hoping it would have rather than people just running around pubs tossing Proto around like it was water. I believe that is far too expensive for how quickly you can be killed in DUST. DUST gear should be cheap, just like it is. This allows for players to use prototype gear in public matches without being deathly afraid of losing it. At that price no one would ever use the gear and it would just sit on the market forever.
I disagree, it would still be found in PC and potentially in FW too (if we're getting LP and better rewards that is). It would only disappear from pubs which I don't think is a bad thing.
There is currently very little risk v reward in Dust and if we had a single economy shared between the two, the risk would become even less. |
Topher Mellen
Kang Lo Directorate Gallente Federation
5
|
Posted - 2013.05.25 19:14:00 -
[9] - Quote
Alaika Arbosa wrote:Topher Mellen wrote:Alaika Arbosa wrote:Personally, I think Proto gear is way too cheap as it is right now. IMHO, it should cost roughly 15-20m for a full proto fit (dropsuit, mods and weapons). It would then be given the gravity that I believe CCP was hoping it would have rather than people just running around pubs tossing Proto around like it was water. I believe that is far too expensive for how quickly you can be killed in DUST. DUST gear should be cheap, just like it is. This allows for players to use prototype gear in public matches without being deathly afraid of losing it. At that price no one would ever use the gear and it would just sit on the market forever. I disagree, it would still be found in PC and potentially in FW too (if we're getting LP and better rewards that is). It would only disappear from pubs which I don't think is a bad thing. There is currently very little risk v reward in Dust and if we had a single economy shared between the two, the risk would become even less.
I can't argue that risk would go down, but I think that the risk should go down to meet the current reward for playing any part of DUST. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
213
|
Posted - 2013.05.25 19:26:00 -
[10] - Quote
Topher Mellen wrote:Alaika Arbosa wrote:Topher Mellen wrote:Alaika Arbosa wrote:Personally, I think Proto gear is way too cheap as it is right now. IMHO, it should cost roughly 15-20m for a full proto fit (dropsuit, mods and weapons). It would then be given the gravity that I believe CCP was hoping it would have rather than people just running around pubs tossing Proto around like it was water. I believe that is far too expensive for how quickly you can be killed in DUST. DUST gear should be cheap, just like it is. This allows for players to use prototype gear in public matches without being deathly afraid of losing it. At that price no one would ever use the gear and it would just sit on the market forever. I disagree, it would still be found in PC and potentially in FW too (if we're getting LP and better rewards that is). It would only disappear from pubs which I don't think is a bad thing. There is currently very little risk v reward in Dust and if we had a single economy shared between the two, the risk would become even less. I can't argue that risk would go down, but I think that the risk should go down to meet the current reward for playing any part of DUST.
Again, I have to disagree, if the risk is lessened, then the only barrier to Proto will become SP which will just cause newbs to get faceraped even worse than they do currently. This wouldn't be a good thing for Dust on the whole.
Protogear needs more gravity, not more commonality. |
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Topher Mellen
Kang Lo Directorate Gallente Federation
6
|
Posted - 2013.05.25 19:39:00 -
[11] - Quote
Alaika Arbosa wrote:Topher Mellen wrote:Alaika Arbosa wrote:Topher Mellen wrote:Alaika Arbosa wrote:Personally, I think Proto gear is way too cheap as it is right now. IMHO, it should cost roughly 15-20m for a full proto fit (dropsuit, mods and weapons). It would then be given the gravity that I believe CCP was hoping it would have rather than people just running around pubs tossing Proto around like it was water. I believe that is far too expensive for how quickly you can be killed in DUST. DUST gear should be cheap, just like it is. This allows for players to use prototype gear in public matches without being deathly afraid of losing it. At that price no one would ever use the gear and it would just sit on the market forever. I disagree, it would still be found in PC and potentially in FW too (if we're getting LP and better rewards that is). It would only disappear from pubs which I don't think is a bad thing. There is currently very little risk v reward in Dust and if we had a single economy shared between the two, the risk would become even less. I can't argue that risk would go down, but I think that the risk should go down to meet the current reward for playing any part of DUST. Again, I have to disagree, if the risk is lessened, then the only barrier to Proto will become SP which will just cause newbs to get faceraped even worse than they do currently. This wouldn't be a good thing for Dust on the whole. Protogear needs more gravity, not more commonality.
I see your point. Proto gear should be the tech II/III of the DUST world, but until they add more rewarding content for DUST players to participate in I just can't imagine a DUST player shelling out 15 - 20 million ISK for a dropsuit fitting. I usually spawn in DUST with a meta 1 dropsuit and a meta 5 weapon to save some cash. My scrambler pistol still rips through the most tanky prototypes out there. If they were to make a dropsuit fit cost 15 - 20 mil, that dropsuit had better be able to wreck anyone in militia with a couple shots. Think about someone attacking an Ishtar with a Merlin. The Ishtar should win. I just don't think prototype gear preforms that well to cost that much.
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Ulysses Knapse
Bojo's School of the Trades
406
|
Posted - 2013.05.25 19:56:00 -
[12] - Quote
Dust 514 doesn't have an economy. It has an omnipotent vendor that sells whatever you need at unchanging prices, but never has to buy anything from anyone. Where does this omnipotent vendor find materials? How does it create the products? No one ones, not even the almighty space pigeons up there. |
Topher Mellen
Kang Lo Directorate Gallente Federation
6
|
Posted - 2013.05.25 19:59:00 -
[13] - Quote
Ulysses Knapse wrote:Dust 514 doesn't have an economy. It has an omnipotent vendor that sells whatever you need at unchanging prices, but never has to buy anything from anyone. Where does this omnipotent vendor find materials? How does it create the products? No one ones, not even the almighty space pigeons up there.
I would argue there's a tiny bit of one with the match rewards and planetary conquest, but I'd much rather have EVE players play a significant role in the manufacturing and distribution of DUST gear. Essentially you're right, and it needs to be fixed. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
213
|
Posted - 2013.05.25 20:44:00 -
[14] - Quote
Topher Mellen wrote:Alaika Arbosa wrote:Topher Mellen wrote:Alaika Arbosa wrote:Topher Mellen wrote: I believe that is far too expensive for how quickly you can be killed in DUST. DUST gear should be cheap, just like it is. This allows for players to use prototype gear in public matches without being deathly afraid of losing it. At that price no one would ever use the gear and it would just sit on the market forever.
I disagree, it would still be found in PC and potentially in FW too (if we're getting LP and better rewards that is). It would only disappear from pubs which I don't think is a bad thing. There is currently very little risk v reward in Dust and if we had a single economy shared between the two, the risk would become even less. I can't argue that risk would go down, but I think that the risk should go down to meet the current reward for playing any part of DUST. Again, I have to disagree, if the risk is lessened, then the only barrier to Proto will become SP which will just cause newbs to get faceraped even worse than they do currently. This wouldn't be a good thing for Dust on the whole. Protogear needs more gravity, not more commonality. I see your point. Proto gear should be the tech II/III of the DUST world, but until they add more rewarding content for DUST players to participate in I just can't imagine a DUST player shelling out 15 - 20 million ISK for a dropsuit fitting. I usually spawn in DUST with a meta 1 dropsuit and a meta 5 weapon to save some cash. My scrambler pistol still rips through the most tanky prototypes out there. If they were to make a dropsuit fit cost 15 - 20 mil, that dropsuit had better be able to wreck anyone in militia with a couple shots. Think about someone attacking an Ishtar with a Merlin. The Ishtar should win. I just don't think prototype gear preforms that well to cost that much.
Personally, I think that protogear should be the T3 of Dust. Design it the same basic way as Strategic Cruisers in Eve, give each item X number of subsystems and let us customize how our proto gear is set up and bonused. It should have the potential to be much better than it currently is, though it should also be significantly more expensive.
ADV should be the T2 and STD should be the T1 versions. |
Topher Mellen
Kang Lo Directorate Gallente Federation
6
|
Posted - 2013.05.25 20:50:00 -
[15] - Quote
It should have the potential to be much better than it currently is, though it should also be significantly more expensive.
^ This. It isn't that good right now though, therefore the price should stay the same. If CCP had added subsystem slots I would've agreed with your initial post. I think that's a whole new class of gear that they should add in an update though, not make a massive change to the gear that already exists. Right now the gear functions much like it did when EVE fist shipped. Everything is tech I and I believe they should add a tech II and apply the costs you had mentioned earlier to that gear. |
Maken Tosch
DUST University Ivy League
2413
|
Posted - 2013.05.25 20:55:00 -
[16] - Quote
I support CCP's plan to allow Eve Online players control of the manufacturing of our assets mainly for two big reasons:
1. The system is already in place for it and the industry has been working and thriving for 10 years non-stop with many players already establishing effective production chains while figuring out and planning ahead for minimum production costs while also maximizing their gains.
2. Market competition is already in place and will guarantee that Dust players will get a good deal if they are smart enough to know where to look even if they don't have connections to Eve. If an Eve player wants to sell you a 'Thale' sniper rifle for 10 million ISK, you will always find another Eve player willing to sell you the same thing for less. The market is perfectly designed for that kind of stuff in Eve.
It would be nice for Dust to have its own industry, but right now Dust doesn't even have anything to start for that except clone production on PC districts. Therefore, it's best that Eve players spearhead the operation. |
Topher Mellen
Kang Lo Directorate Gallente Federation
6
|
Posted - 2013.05.25 20:58:00 -
[17] - Quote
Maken Tosch wrote:I support CCP's plan to allow Eve Online players control of the manufacturing of our assets mainly for two big reasons:
1. The system is already in place for it and the industry has been working and thriving for 10 years non-stop with many players already establishing effective production chains while figuring out and planning ahead for minimum production costs while also maximizing their gains.
2. Market competition is already in place and will guarantee that Dust players will get a good deal if they are smart enough to know where to look even if they don't have connections to Eve. If an Eve player wants to sell you a 'Thale' sniper rifle for 10 million ISK, you will always find another Eve player willing to sell you the same thing for less. The market is perfectly designed for that kind of stuff in Eve.
It would be nice for Dust to have its own industry, but right now Dust doesn't even have anything to start for that except clone production on PC districts. Therefore, it's best that Eve players spearhead the operation.
This is exactly why the two economies need to merge as soon as possible. We want that market meta game that CCP sold us on in the first place. |
Cyn Bruin
Imperfects Negative-Feedback
977
|
Posted - 2013.05.25 21:16:00 -
[18] - Quote
Of course EVE players want protosuits to cost more... why wouldnt they?
These two guys pushing this 10-20mil a protosuit probably want to manufacture. One more reason CCP shouldnt listen to spaceship nerds when it comes to making their FPS.
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Topher Mellen
Kang Lo Directorate Gallente Federation
6
|
Posted - 2013.05.25 21:33:00 -
[19] - Quote
Cyn Bruin wrote: Of course EVE players want protosuits to cost more... why wouldnt they?
These two guys pushing this 10-20mil a protosuit probably want to manufacture. One more reason CCP shouldnt listen to spaceship nerds when it comes to making their FPS.
I believe you skimmed this thread. Here's a quote from my previous post:
It isn't that good right now though (refering to prototype suits/gear), therefore the price should stay the same. If CCP had added subsystem slots I would've agreed with your initial post.
The two economies should be combined. That is all. |
Maken Tosch
DUST University Ivy League
2415
|
Posted - 2013.05.25 21:43:00 -
[20] - Quote
Cyn Bruin wrote: Of course EVE players want protosuits to cost more... why wouldnt they?
These two guys pushing this 10-20mil a protosuit probably want to manufacture. One more reason CCP shouldnt listen to spaceship nerds when it comes to making their FPS.
Actually, CCP should listen to the Eve players for this stuff. Why? Because those "two guys" you're referring to are not the only ones wanting to manufacture and sell. Remember, New Eden is all about market competition. Just because a player in Eve wants to sell you a 10 million ISK 'Thale' sniper rifle it doesn't mean that will be the new price. The price will be dependent on several factors listed below:
1. Supply: The greater the supply, the lower the cost.
2. Demand: The greater the demand, the higher the price.
3. Competition: If I'm selling a 'Thale' for 10 million ISK in Eve, there will always be another player in Eve who wants to sell for a fraction of that price thus stealing my customers while undercutting me.
4. Ease of production: It will depend heavily on how easy it is to produce the items. In Eve, I can produce 100 destroyers with no problem (cheap ships) but I will have a problem trying to produce even 10 interdictors (expensive ships).
5. Availability of materials needed for production: Do you have a tight control on the material or is the material something others can get readily?
6. How much is the buyer willing to pay and how badly do they need it? |
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Topher Mellen
Kang Lo Directorate Gallente Federation
6
|
Posted - 2013.05.25 21:46:00 -
[21] - Quote
Maken Tosch wrote:Cyn Bruin wrote: Of course EVE players want protosuits to cost more... why wouldnt they?
These two guys pushing this 10-20mil a protosuit probably want to manufacture. One more reason CCP shouldnt listen to spaceship nerds when it comes to making their FPS.
Actually, CCP should listen to the Eve players for this stuff. Why? Because those "two guys" you're referring to are not the only ones wanting to manufacture and sell. Remember, New Eden is all about market competition. Just because a player in Eve wants to sell you a 10 million ISK 'Thale' sniper rifle it doesn't mean that will be the new price. The price will be dependent on several factors listed below: 1. Supply: The greater the supply, the lower the cost. 2. Demand: The greater the demand, the higher the price. 3. Competition: If I'm selling a 'Thale' for 10 million ISK in Eve, there will always be another player in Eve who wants to sell for a fraction of that price thus stealing my customers while undercutting me. 4. Ease of production: It will depend heavily on how easy it is to produce the items. In Eve, I can produce 100 destroyers with no problem (cheap ships) but I will have a problem trying to produce even 10 interdictors (expensive ships). 5. Availability of materials needed for production: Do you have a tight control on the material or is the material something others can get readily? 6. How much is the buyer willing to pay and how badly do they need it?
^ This. Even if I wanted to make my DUST experience more expensive, I couldn't. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
217
|
Posted - 2013.05.25 22:18:00 -
[22] - Quote
Topher Mellen wrote:Maken Tosch wrote:Cyn Bruin wrote: Of course EVE players want protosuits to cost more... why wouldnt they?
These two guys pushing this 10-20mil a protosuit probably want to manufacture. One more reason CCP shouldnt listen to spaceship nerds when it comes to making their FPS.
Actually, CCP should listen to the Eve players for this stuff. Why? Because those "two guys" you're referring to are not the only ones wanting to manufacture and sell. Remember, New Eden is all about market competition. Just because a player in Eve wants to sell you a 10 million ISK 'Thale' sniper rifle it doesn't mean that will be the new price. The price will be dependent on several factors listed below: 1. Supply: The greater the supply, the lower the cost. 2. Demand: The greater the demand, the higher the price. 3. Competition: If I'm selling a 'Thale' for 10 million ISK in Eve, there will always be another player in Eve who wants to sell for a fraction of that price thus stealing my customers while undercutting me. 4. Ease of production: It will depend heavily on how easy it is to produce the items. In Eve, I can produce 100 destroyers with no problem (cheap ships) but I will have a problem trying to produce even 10 interdictors (expensive ships). 5. Availability of materials needed for production: Do you have a tight control on the material or is the material something others can get readily? 6. How much is the buyer willing to pay and how badly do they need it? ^ This. Even if I wanted to make my DUST experience more expensive, I couldn't.
Maken has got a point Cyn, if I were the only one that could manufacture Proto suits, you'd be paying a damn sight more than 10-20m ISK per suit.
****, if I were the only one, I'd keep a stable of protoscrubs as my own personal lapdogs just feeding their addictions on the cheap while gouging everyone else. |
Topher Mellen
Kang Lo Directorate Gallente Federation
6
|
Posted - 2013.05.25 22:20:00 -
[23] - Quote
Alaika Arbosa wrote:Topher Mellen wrote:Maken Tosch wrote:Cyn Bruin wrote: Of course EVE players want protosuits to cost more... why wouldnt they?
These two guys pushing this 10-20mil a protosuit probably want to manufacture. One more reason CCP shouldnt listen to spaceship nerds when it comes to making their FPS.
Actually, CCP should listen to the Eve players for this stuff. Why? Because those "two guys" you're referring to are not the only ones wanting to manufacture and sell. Remember, New Eden is all about market competition. Just because a player in Eve wants to sell you a 10 million ISK 'Thale' sniper rifle it doesn't mean that will be the new price. The price will be dependent on several factors listed below: 1. Supply: The greater the supply, the lower the cost. 2. Demand: The greater the demand, the higher the price. 3. Competition: If I'm selling a 'Thale' for 10 million ISK in Eve, there will always be another player in Eve who wants to sell for a fraction of that price thus stealing my customers while undercutting me. 4. Ease of production: It will depend heavily on how easy it is to produce the items. In Eve, I can produce 100 destroyers with no problem (cheap ships) but I will have a problem trying to produce even 10 interdictors (expensive ships). 5. Availability of materials needed for production: Do you have a tight control on the material or is the material something others can get readily? 6. How much is the buyer willing to pay and how badly do they need it? ^ This. Even if I wanted to make my DUST experience more expensive, I couldn't. Maken has got a point Cyn, if I were the only one that could manufacture Proto suits, you'd be paying a damn sight more than 10-20m ISK per suit. ****, if I were the only one, I'd keep a stable of protoscrubs as my own personal lapdogs just feeding their addictions on the cheap while gouging everyone else.
lol, here's to hoping there's no prototype BPO lottery! |
Breakin Stuff
Goonfeet
894
|
Posted - 2013.05.25 22:45:00 -
[24] - Quote
Cyn Bruin wrote: Of course EVE players want protosuits to cost more... why wouldnt they?
These two guys pushing this 10-20mil a protosuit probably want to manufacture. One more reason CCP shouldnt listen to spaceship nerds when it comes to making their FPS.
actually CCP dropped the prices of infantry equipment sharply because the EVE manufacturing nerds were enraged that infantry equipment could cost as much as warships. It would have allowed an unchecked and horrendous ISK faucet into New Eden to pay for all of the things, and it would have sharply devalued everyone's ships, or forced a massive cost-inflation.
20 million is more than I need to effectively purchase and fit a fleet capable combat cruiser or buy a specialist frigate class ship or interdictor. why the hell would a suit of infantry body armor be reasonable at even a tenth of that cost?
As it stands current fitting costs at prototype level cost about ten proto fits = one fully fitted attack frigate. that's really pushing it on a cost scale. |
Topher Mellen
Kang Lo Directorate Gallente Federation
6
|
Posted - 2013.05.25 22:58:00 -
[25] - Quote
Breakin Stuff wrote:Cyn Bruin wrote: Of course EVE players want protosuits to cost more... why wouldnt they?
These two guys pushing this 10-20mil a protosuit probably want to manufacture. One more reason CCP shouldnt listen to spaceship nerds when it comes to making their FPS.
actually CCP dropped the prices of infantry equipment sharply because the EVE manufacturing nerds were enraged that infantry equipment could cost as much as warships. It would have allowed an unchecked and horrendous ISK faucet into New Eden to pay for all of the things, and it would have sharply devalued everyone's ships, or forced a massive cost-inflation. 20 million is more than I need to effectively purchase and fit a fleet capable combat cruiser or buy a specialist frigate class ship or interdictor. why the hell would a suit of infantry body armor be reasonable at even a tenth of that cost? As it stands current fitting costs at prototype level cost about ten proto fits = one fully fitted attack frigate. that's really pushing it on a cost scale.
I agree with the impression I took from your post, which was that you believe the general prices of suits are appropriate. I also think that DUST would benefit from a super expensive class of dropsuit (10-20 million, Tech II you might call it) that would be much more customizable and powerful. It would be a waste to use such a suit in public matches on the odd chance that you might die, while still being useful for Planetary Conquest. This would actually allow for quite a nice dynamic. Newer players would be playing in public matches with the current gear, while more advanced players would have to specialize much more, but able to use the more complex and varied gear. I have to say the gear gap currently is not very wide once you realize that you shouldn't be using militia gear at all.
|
Topher Mellen
Kang Lo Directorate Gallente Federation
6
|
Posted - 2013.05.26 00:23:00 -
[26] - Quote
As many other players have pointed out there's no detraction from the DUST economy by including the EVE economy. All it would do as far as I can see is add depth to the meta game of DUST, i.e. finding a corp to sponsor your squad. That's beginning to sound a lot more like the EVE universe that we all love. |
Ulysses Knapse
Bojo's School of the Trades
408
|
Posted - 2013.05.26 01:48:00 -
[27] - Quote
I endorse a single economy, and CCP itself said it was coming, but I don't want the capsuleers to have all the fun. We mercenaries deserve some industry, too! |
Croned
The Penguin Society
4
|
Posted - 2013.05.26 03:29:00 -
[28] - Quote
Ulysses Knapse wrote:I endorse a single economy, and CCP itself said it was coming, but I don't want the capsuleers to have all the fun. We mercenaries deserve some industry, too! I completely agree with this. If a corp is based entirely in Dust with no EVE connections, yet it has been successful in planetary conquest, it should be able to gather resources from the districts owned and produce products for at least the Dust market. |
Skipper Jones
ZionTCD Unclaimed.
73
|
Posted - 2013.05.26 03:43:00 -
[29] - Quote
It's cause the rent is too **** high |
low genius
The Sound Of Freedom Renegade Alliance
101
|
Posted - 2013.05.26 06:55:00 -
[30] - Quote
Topher Mellen wrote:I've played EVE online for two months now. I started because I heard of this FPS that would have the same economy as this intense meta game known as EVE. I loved the idea of using the spaceship markets to fuel the cost of my Boba Fett style dropsuits. Sure I'd lose money playing this way, but it would be my reward for coordinating with my EVE mercenaries to protect my barge in low security space. I loved the idea so much I subscribed to EVE and bought a PS3. Now the game has been released and the beta officially over. Strangely when I began to investigate more closely after getting my bearings in both games I found an impenetrable investment wall between my two characters. Having prototype gear every time I spawn should be my reward for playing both games. When is DUST 514 actually actually going to be a part of the EVE universe, and when can I implement my perfectly fair strategy to have fun in this FPS?
i did the same thing, but i started a week after they announced dust at e3.
it would be totally unfair to let a guy like me bankroll a small crew so they can just attack 10 times a day with clonepacks like it's nothing. it would make the planetary conquest aspect of the game very much a 'pay to win' situation. you could reinforce all your districts with clonepacks and never lose...
so, i feel your pain, and someday there will be an economy, but i would assume it will be a year away. they'll maybe give us a trade window, and a corp hangar soon?
and when they let us transfer isk... the tax will be high :) |
|
low genius
The Sound Of Freedom Renegade Alliance
101
|
Posted - 2013.05.26 06:56:00 -
[31] - Quote
Croned wrote:Ulysses Knapse wrote:I endorse a single economy, and CCP itself said it was coming, but I don't want the capsuleers to have all the fun. We mercenaries deserve some industry, too! I completely agree with this. If a corp is based entirely in Dust with no EVE connections, yet it has been successful in planetary conquest, it should be able to gather resources from the districts owned and produce products for at least the Dust market.
the district wouldn't have the resources available to make all that stuff. you need resources from all the planet types just to be a well balanced machine. |
low genius
The Sound Of Freedom Renegade Alliance
101
|
Posted - 2013.05.26 07:02:00 -
[32] - Quote
Ulysses Knapse wrote:Dust 514 doesn't have an economy. It has an omnipotent vendor that sells whatever you need at unchanging prices, but never has to buy anything from anyone. Where does this omnipotent vendor find materials? How does it create the products? No one ones, not even the almighty space pigeons up there.
why don't they just put in buy prices at 10% less so we can fund our pursuits on the salvage we pull? |
Topher Mellen
Kang Lo Directorate Gallente Federation
6
|
Posted - 2013.05.26 16:10:00 -
[33] - Quote
Croned wrote:Ulysses Knapse wrote:I endorse a single economy, and CCP itself said it was coming, but I don't want the capsuleers to have all the fun. We mercenaries deserve some industry, too! I completely agree with this. If a corp is based entirely in Dust with no EVE connections, yet it has been successful in planetary conquest, it should be able to gather resources from the districts owned and produce products for at least the Dust market.
I completely agree with this. Maybe the industry skills should carry over from EVE in some part? I think DUST mercenaries who are organized and successful in Planetary Conquest should also be able to produce items for the EVE market from the station, but that's a pretty big endeavor. |
Topher Mellen
Kang Lo Directorate Gallente Federation
6
|
Posted - 2013.05.26 17:47:00 -
[34] - Quote
low genius wrote:why don't they just put in buy prices at 10% less so we can fund our pursuits on the salvage we pull?
An economy through a random loot/salvage system could be an easy fix to this simple problem. DUST players getting good gear for winning a match in the top half of war points and then putting those products up for sale on the market. Could work. |
KEQ Harbinger
KILL-EM-QUICK RISE of LEGION
26
|
Posted - 2013.05.26 18:33:00 -
[35] - Quote
It needs to happen sooner rather than later. However, there are a ton of things to tackle and it really needs to be eased into. I just want Dust to Dust trading / isk transfer (character, not corp) and I'd be happy for now. |
Topher Mellen
Kang Lo Directorate Gallente Federation
7
|
Posted - 2013.05.26 19:05:00 -
[36] - Quote
KEQ Harbinger wrote:It needs to happen sooner rather than later. However, there are a ton of things to tackle and it really needs to be eased into. I just want Dust to Dust trading / isk transfer (character, not corp) and I'd be happy for now.
^ This. Dust needs its own economy to begin with, but the game's out, and what was promised isn't here. I know that's CCP's style, but with DUST I feel it's a much bigger deal. |
Topher Mellen
Kang Lo Directorate Gallente Federation
7
|
Posted - 2013.05.26 20:18:00 -
[37] - Quote
low genius wrote:Croned wrote:Ulysses Knapse wrote:I endorse a single economy, and CCP itself said it was coming, but I don't want the capsuleers to have all the fun. We mercenaries deserve some industry, too! I completely agree with this. If a corp is based entirely in Dust with no EVE connections, yet it has been successful in planetary conquest, it should be able to gather resources from the districts owned and produce products for at least the Dust market. the district wouldn't have the resources available to make all that stuff. you need resources from all the planet types just to be a well balanced machine.
I agree that you would have to have multiple planets and districts to pull this off, but I still think a well managed DUST corporation should be able to make its own gear. |
Mobius Wyvern
BetaMax. CRONOS.
1633
|
Posted - 2013.05.26 20:23:00 -
[38] - Quote
Topher Mellen wrote:I've played EVE online for two months now. I started because I heard of this FPS that would have the same economy as this intense meta game known as EVE. I loved the idea of using the spaceship markets to fuel the cost of my Boba Fett style dropsuits. Sure I'd lose money playing this way, but it would be my reward for coordinating with my EVE mercenaries to protect my barge in low security space. I loved the idea so much I subscribed to EVE and bought a PS3. Now the game has been released and the beta officially over. Strangely when I began to investigate more closely after getting my bearings in both games I found an impenetrable investment wall between my two characters. Having prototype gear every time I spawn should be my reward for playing both games. When is DUST 514 actually actually going to be a part of the EVE universe, and when can I implement my perfectly fair strategy to have fun in this FPS? Everyone is terrified of it because of one thing: Codex on Singularity, the EVE test server.
A loophole was found to this iron wall. I remember logging in and helping one of our Directors one-shot freighters on a station undock with a Dreadnaught in Siege-Mode, because all assets on Singularity are 100 ISK, but the insurance code is untouched, so you get the full insurance payout.
Every member of BetaMax received 1 billion ISK at least, and some got more just because they asked and we felt like it. Pretty much every Dust corp with an EVE presence did this because there was no reason not to.
However, the forums were then drowned in threads of EVE integration being game breaking, threats of entire clans leaving the game en-masse if the games EVER integrated, and CCP nothin spent over a day panicking as Dust players stacked tens and even hundreds of thousands of assets on the very small database Singularity runs on, giving him a major headache to sort out.
It will happen, but all the over-reaction of that one event on a server where ISK was worthless has a lot of people unduly worried. |
Topher Mellen
Kang Lo Directorate Gallente Federation
7
|
Posted - 2013.05.26 20:48:00 -
[39] - Quote
Mobius Wyvern wrote:It will happen, but all the over-reaction of that one event on a server where ISK was worthless has a lot of people unduly worried.
I can understand a poor history, but if that's the case keep the game in beta. CCP should be using their SOONtm trick all over the place with DUST. As it is it's a pretend finished game. I bough my PS3 thinking it was about to be released. |
Topher Mellen
Kang Lo Directorate Gallente Federation
7
|
Posted - 2013.05.27 02:36:00 -
[40] - Quote
To get to the market stage, which is most certainly required for a cross game economy, we'll need a much better inventory system. It's so hard to manage gear as it is. |
|
Topher Mellen
Kang Lo Directorate Gallente Federation
7
|
Posted - 2013.05.27 17:40:00 -
[41] - Quote
Mobius Wyvern wrote:A loophole was found to this iron wall.
I think it's pretty obvious that loophole is closed. What's with the hold up? |
Topher Mellen
Kang Lo Directorate Gallente Federation
7
|
Posted - 2013.05.28 00:11:00 -
[42] - Quote
Why does CCP think it's okay to ship an unfinished game? I get that Peter Molyneux thinks he can do that, but CCP knows better. |
|
CCP Nothin
C C P C C P Alliance
236
|
Posted - 2013.05.28 04:07:00 -
[43] - Quote
The presentation we gave with Dr. EyjoG at Fanfest this year has 48 minutes worth of informational goodness regarding this very topic. Check it out if you're interested in a deep-dive on our thinking in terms of merging the economies.
Link: http://www.youtube.com/watch?v=-pzODp6-hO8
In a nutshell, the long term plan has always been to eventually merge the two economies fully and to have a player-driven manufacturing economy with free trading, but the process of getting there resembles a marathon more than a sprint. The EVE economy originally started just like the DUST economy did with NPCs seeding significant portions of the market and has grown to its current state through ten years of development. While it probably will be much faster to get DUST in a similar state, getting there still requires a lot of design, feature development and careful cycles of observation and iteration.
Having a measured approach to developing the DUST economy and its connection to EVE is necessary for several reasons. It reduces the risk of introducing too much volatility at once. Some volatility is always good as it creates opportunities for people to exploit, but on the other hand we want to avoid shocks that have the potential to break the economy. One example for a potential source for such a shock would be fully opening currency transactions without searching for evidence of a balance first. Similarly, proceeding carefully reduces the risk of introducing economy-wrecking bugs or exploits by allowing more time for design, programming and testing.
As far as the short term plans go, we are looking to enable taxed currency transactions between EVE and DUST (and perhaps player-to-player trading of items within DUST). This is coming as soon as we have the necessary features in place to support it and have a good feel how the economy is balancing out within DUST. Then, we'll carefully observe what happens, analyze the results and determine the next steps forward. Having full-on secondary market are high on the list of priorities for the subsequent economy features. |
|
Bling Blaine
FrontLine-Coalition
135
|
Posted - 2013.05.28 04:21:00 -
[44] - Quote
CCP Nothin wrote:The presentation we gave with Dr. EyjoG at Fanfest this year has 48 minutes worth of informational goodness regarding this very topic. Check it out if you're interested in a deep-dive on our thinking in terms of merging the economies. Link: http://www.youtube.com/watch?v=-pzODp6-hO8As far as the short term plans go, we are looking to enable taxed currency transactions between EVE and DUST (and perhaps player-to-player trading of items within DUST). This is coming as soon as we have the necessary features in place to support it and have a good feel how the economy is balancing out within DUST. Then, we'll carefully observe what happens, analyze the results and determine the next steps forward. Having full-on secondary market are high on the list of priorities for the subsequent economy features.
I appreciate your longwinded report but, a player to player trade feature Can't be that difficult to design and implement can it?
Also Eve to Dust isk transfers wouldn't hurt the economy? Are you thinking ok? Your affraid you might hurt the economy with any wrong moves yet your willing to let eve give billions to dust mercs? I dont get it? |
Abu Stij
Goonfeet
116
|
Posted - 2013.05.28 04:49:00 -
[45] - Quote
Bling Blaine wrote:
I appreciate your longwinded report but, a player to player trade feature Can't be that difficult to design and implement can it?
Also Eve to Dust isk transfers wouldn't hurt the economy? Are you thinking ok? Your affraid you might hurt the economy with any wrong moves yet your willing to let eve give billions to dust mercs? I dont get it?
You're underestimating a lot of variables the economics team have to take into account. One such thing would be the utter shitstorm that would occur should CCP mess up the economy in EVE. The players would make the Jita Riots look very tame.
As both an EVE player and a DUST player, I would very much prefer the most cautious and well planned steps to be taken when dealing with the economies in both games. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
823
|
Posted - 2013.05.28 04:59:00 -
[46] - Quote
Bling Blaine wrote: I appreciate your longwinded report but, a player to player trade feature Can't be that difficult to design and implement can it?
Also Eve to Dust isk transfers wouldn't hurt the economy? Are you thinking ok? Your affraid you might hurt the economy with any wrong moves yet your willing to let eve give billions to dust mercs? I dont get it?
Economies are very delicate creatures. I'd rather they take their time rolling it out so they don't eff up the EVE economy. |
WOLF T
The Exemplars Gentlemen's Agreement
8
|
Posted - 2013.05.28 05:40:00 -
[47] - Quote
for those that dont play eve or have just started getting into eve.
The eve economy is just as in depth and delicate as the real world economy. there is probably 1,000 times more isk in eve than there is in dust actually even more than that. I have a 5 year old account in eve that if allowed to just transfer isk to this toon in dust i could send 300 mil or more a day from eve to dust, and that is on a daily basis as i can make at least that much by just ratting or running anomaly sites in eve for only a couple hours a day.
Now look at how bad the proto pub stomping has been since they did the respec and everyone got, say an average of 100 mil back from the assets they had accumulated since dust came over to the tq server. I personally still have the same amount i had right after the respec even with running higher end suits. So what do u think would happen if all the sudden i could start sending over at least 300 mil a day to my dust toon? I could single-handed fund my entire corp for months on end running the highest gear possible and doing multiple pc matches everyday with one eve toon for a few hours of npcing in nulsec for a couple days. It would completely turn away any new gamers from dust and ruin any sense of achievement in the game.
Now i am not a rich person in eve, i only have a couple billion isk in my wallet and about 20 billion in assets. There are ppl in eve that have way more assets and isk siting in their wallet than i do. and for alot of alliance and corps they have trillions in their wallets.
Opening up everything in one go would only cripple the dust economy as there is so much in eve that its just a drop of water in an ocean, so trust me when i say that ccp is doing the right thing by taking their time to make sure this does not happen and doing things the right way.
I honestly think that it will be at least a year or 2 before we see a good bit of things combined like this but it is coming we just have to be patient and have fun in the mean time.
I also wouldn't mind and actually think that the ccp devs should take a 2 to 4 week break from working on bringing any new content into dust and instead put all hands on deck with fixing and balancing everything that is currently in the game before introducing new stuff that is undoubtedly gonna have its own issues that needs attention as that's just |
|
CCP Nothin
C C P C C P Alliance
238
|
Posted - 2013.05.28 05:50:00 -
[48] - Quote
Bling Blaine wrote:CCP Nothin wrote:The presentation we gave with Dr. EyjoG at Fanfest this year has 48 minutes worth of informational goodness regarding this very topic. Check it out if you're interested in a deep-dive on our thinking in terms of merging the economies. Link: http://www.youtube.com/watch?v=-pzODp6-hO8As far as the short term plans go, we are looking to enable taxed currency transactions between EVE and DUST (and perhaps player-to-player trading of items within DUST). This is coming as soon as we have the necessary features in place to support it and have a good feel how the economy is balancing out within DUST. Then, we'll carefully observe what happens, analyze the results and determine the next steps forward. Having full-on secondary market are high on the list of priorities for the subsequent economy features. I appreciate your longwinded report but, a player to player trade feature Can't be that difficult to design and implement can it? Also Eve to Dust isk transfers wouldn't hurt the economy? Are you thinking ok? Your affraid you might hurt the economy with any wrong moves yet your willing to let eve give billions to dust mercs? I dont get it?
Implementing player-to-player trading isn't a trivial, but definitely doable in the short term. We are working on it and hoping to get it in if not for the next release, then the one after that. I would love to help speed up the process, but I don't think you want me touching the code unless you are willing to risk universe-shattering dupe bugs and the like. I'm an economist after all, not a programmer
When it comes to managing the EVE-DUST ISK transfers, there are several different factors that play into the meaningfulness of the ISK flows from EVE towards DUST. One of the important ones is the NPC price level in DUST. By adjusting the DUST prices, we can increase or decrease the value of EVE ISK towards DUST. Such price adjustments don't have long term effects on the internal DUST economy, either. While initially devaluing savings (i.e. the ISK in your wallet), long term effects would be limited since the instant battle rewards are essentially a interlinked cycle of consumption and rewards. When the prices go up, so do the rewards. In other words, when HAVs worth 50M get destroyed in battles, a similar amount of ISK is given out as a reward.
The overall goal is to find a meaningful balance before we fully open up ISK transactions. People should be able to sponsor their DUST characters with EVE ISK, but the cost of doing so should neither be trivial nor prohibitively expensive. But it should be meaningful. |
|
Bling Blaine
FrontLine-Coalition
135
|
Posted - 2013.05.28 06:22:00 -
[49] - Quote
Im cool with that. Player trading would be nice, but I see your big picture. |
Robert Lanate
Sinq Laison Gendarmes Gallente Federation
3
|
Posted - 2013.05.28 08:46:00 -
[50] - Quote
CCP Nothin wrote:The presentation we gave with Dr. EyjoG at Fanfest this year has 48 minutes worth of informational goodness regarding this very topic. Check it out if you're interested in a deep-dive on our thinking in terms of merging the economies. Link: http://www.youtube.com/watch?v=-pzODp6-hO8In a nutshell, the long term plan has always been to eventually merge the two economies fully and to have a player-driven manufacturing economy with free trading, but the process of getting there resembles a marathon more than a sprint. The EVE economy originally started just like the DUST economy did with NPCs seeding significant portions of the market and has grown to its current state through ten years of development. While it probably will be much faster to get DUST in a similar state, getting there still requires a lot of design, feature development and careful cycles of observation and iteration. Having a measured approach to developing the DUST economy and its connection to EVE is necessary for several reasons. It reduces the risk of introducing too much volatility at once. Some volatility is always good as it creates opportunities for people to exploit, but on the other hand we want to avoid shocks that have the potential to break the economy. One example for a potential source for such a shock would be fully opening currency transactions without searching for evidence of a balance first. Similarly, proceeding carefully reduces the risk of introducing economy-wrecking bugs or exploits by allowing more time for design, programming and testing. As far as the short term plans go, we are looking to enable taxed currency transactions between EVE and DUST (and perhaps player-to-player trading of items within DUST). This is coming as soon as we have the necessary features in place to support it and have a good feel how the economy is balancing out within DUST. Then, we'll carefully observe what happens, analyze the results and determine the next steps forward. Having full-on secondary market are high on the list of priorities for the subsequent economy features. Nice
|
|
The Robot Devil
BetaMax. CRONOS.
293
|
Posted - 2013.05.28 09:07:00 -
[51] - Quote
Alaika Arbosa wrote:Personally, I think Proto gear is way too cheap as it is right now. IMHO, it should cost roughly 15-20m for a full proto fit (dropsuit, mods and weapons). It would then be given the gravity that I believe CCP was hoping it would have rather than people just running around pubs tossing Proto around like it was water.
Maybe not 15-20 M ISK but we should be paying more, there should also be a limited supply to make the market feel more real or at least have only a certain amount of proto gear made per hour, the unlimited supply is junk and I think hurts us more than people realize. I can't even imagine the amount of tears if when we logged on after DT that the TAR was very expensive and in limited supply. I would laugh and hold out my drinking cup. |
Sebrone Jamleux
Namtar Elite Gallente Federation
16
|
Posted - 2013.05.28 09:14:00 -
[52] - Quote
The Robot Devil wrote:Alaika Arbosa wrote:Personally, I think Proto gear is way too cheap as it is right now. IMHO, it should cost roughly 15-20m for a full proto fit (dropsuit, mods and weapons). It would then be given the gravity that I believe CCP was hoping it would have rather than people just running around pubs tossing Proto around like it was water. Maybe not 15-20 M ISK but we should be paying more, there should also be a limited supply to make the market feel more real or at least have only a certain amount of proto gear made per hour, the unlimited supply is junk and I think hurts us more than people realize. I can't even imagine the amount of tears if when we logged on after DT that the TAR was very expensive and in limited supply. I would laugh and hold out my drinking cup.
That will probably be fixed when player market is added and EVE players can produce our stuff.
|
The Robot Devil
BetaMax. CRONOS.
293
|
Posted - 2013.05.28 09:27:00 -
[53] - Quote
CCP Nothin, I would love to see some DUST economic reports and graphs like the nano hive chart. In your opinion, do you think that prices and availability of items encourage the use of lower tier items or does it just create a sore spot among players who can't afford the item? With the release respec, where all mercs received a refund on skill books, SP and purchased items, everyone's wallet should have increased by millions. Did this change how items were purchased or used and does it help predict how EVE side ISK will act when introduced to DUST. I am not an economist but I think that the economy is one of the most interesting things about New Eden an any type of charts, graphs and reports would be very interesting. If you have time, any posts about the economy would be a fun read, even if it is short and doesn't change gameplay. |
Grenadez Rollack
ZionTCD Unclaimed.
16
|
Posted - 2013.05.28 11:15:00 -
[54] - Quote
I dont think now is a good time to merge the two economies. Before even thinking about it CCP has to establish a market on dust. And they also need to finish fixing dust game play. Right now you only have one way to make isk and that is doing very well in a match on a broken game. Even then you dont even make much more than what your suit costs. So imagine being in a 10 mill heavy and then getting killed because you get yo the top of the steps and get stuck from a bug that still hasnt been fixed yet. In eve you can make a whole lot more isk in varuous ways. Ratting alone can bring in millions. Ppl sex plex, trade, manufactor, mine, gatecamp and ccollect nice bounties and loot. Even scamming is encouraged. In dust its only one way to make isk and its not gauranteed you gone make alot. So no way they should merge markets. |
Vrain Matari
ZionTCD Unclaimed.
545
|
Posted - 2013.05.28 13:05:00 -
[55] - Quote
CCP Nothin wrote:Bling Blaine wrote:CCP Nothin wrote:The presentation we gave with Dr. EyjoG at Fanfest this year has 48 minutes worth of informational goodness regarding this very topic. Check it out if you're interested in a deep-dive on our thinking in terms of merging the economies. Link: http://www.youtube.com/watch?v=-pzODp6-hO8As far as the short term plans go, we are looking to enable taxed currency transactions between EVE and DUST (and perhaps player-to-player trading of items within DUST). This is coming as soon as we have the necessary features in place to support it and have a good feel how the economy is balancing out within DUST. Then, we'll carefully observe what happens, analyze the results and determine the next steps forward. Having full-on secondary market are high on the list of priorities for the subsequent economy features. I appreciate your longwinded report but, a player to player trade feature Can't be that difficult to design and implement can it? Also Eve to Dust isk transfers wouldn't hurt the economy? Are you thinking ok? Your affraid you might hurt the economy with any wrong moves yet your willing to let eve give billions to dust mercs? I dont get it? Implementing player-to-player trading isn't a trivial, but definitely doable in the short term. We are working on it and hoping to get it in if not for the next release, then the one after that. I would love to help speed up the process, but I don't think you want me touching the code unless you are willing to risk universe-shattering dupe bugs and the like. I'm an economist after all, not a programmer When it comes to managing the EVE-DUST ISK transfers, there are several different factors that play into the meaningfulness of the ISK flows from EVE towards DUST. One of the important ones is the NPC price level in DUST. By adjusting the DUST prices, we can increase or decrease the value of EVE ISK towards DUST. Such price adjustments don't have long term effects on the internal DUST economy, either. While initially devaluing savings (i.e. the ISK in your wallet), long term effects would be limited since the instant battle rewards are essentially a interlinked cycle of consumption and rewards. When the prices go up, so do the rewards. In other words, when HAVs worth 50M get destroyed in battles, a similar amount of ISK is given out as a reward. The overall goal is to find a meaningful balance before we fully open up ISK transactions. People should be able to sponsor their DUST characters with EVE ISK, but the cost of doing so should neither be trivial nor prohibitively expensive. But it should be meaningful. It's a very interesting task you have here, CCP Nothin - Overseer of galactic economic mergers ;)
As I understand things right now, the current thinking is that manufacturing of DUST equipment will be done EVE-side, at least at the beginning.
It seems like the most natural, but still safe, way to address the unification of the economies is to set the mineral and other input reqirements(blueprints, salvage, datacores, etc,) for the manufacture of all DUST items and then un-fix prices in DUST without opening the ISK/materials wall you've put in place.
This would mean that prices in DUST would become dynamic and a mirror of the EVE economy. It would give DUST players time to adapt to a real economy, allow DUST players to speculate within DUST, and generate a lot of useful data on player behaviour for you peeps at CCP looking at this issue.
Because the economies would still be closed, you could scale the value of DUSTISK to EVEISK so mercs would not experience price shock at the beginning and then adjust the relative value of DUSTISK later until relative values in the economies dovetailed.
This way, when you slowly open up the ISK faucet you will hopefully get a smoother transition to a coupled and eventually unified economy.
TL;DR The only rational way to set prices in DUST is by instituting EVE-based cost of manufacture for each item. The next step would be allowing DUST pricing to mirror EVE market pricing while still keeping the economies decoupled.
P.S. Wouldn't you love to have a magic economy reset button and just pull the pin on unification to see what happens? I'm betting a few interesting research papers would come out of that excercise ;) |
Draco Cerberus
Purgatorium of the Damned League of Infamy
77
|
Posted - 2013.06.01 14:52:00 -
[56] - Quote
CCP Nothin wrote:Bling Blaine wrote:CCP Nothin wrote:The presentation we gave with Dr. EyjoG at Fanfest this year has 48 minutes worth of informational goodness regarding this very topic. Check it out if you're interested in a deep-dive on our thinking in terms of merging the economies. Link: http://www.youtube.com/watch?v=-pzODp6-hO8As far as the short term plans go, we are looking to enable taxed currency transactions between EVE and DUST (and perhaps player-to-player trading of items within DUST). This is coming as soon as we have the necessary features in place to support it and have a good feel how the economy is balancing out within DUST. Then, we'll carefully observe what happens, analyze the results and determine the next steps forward. Having full-on secondary market are high on the list of priorities for the subsequent economy features. I appreciate your longwinded report but, a player to player trade feature Can't be that difficult to design and implement can it? Also Eve to Dust isk transfers wouldn't hurt the economy? Are you thinking ok? Your affraid you might hurt the economy with any wrong moves yet your willing to let eve give billions to dust mercs? I dont get it? Implementing player-to-player trading isn't a trivial, but definitely doable in the short term. We are working on it and hoping to get it in if not for the next release, then the one after that. I would love to help speed up the process, but I don't think you want me touching the code unless you are willing to risk universe-shattering dupe bugs and the like. I'm an economist after all, not a programmer When it comes to managing the EVE-DUST ISK transfers, there are several different factors that play into the meaningfulness of the ISK flows from EVE towards DUST. One of the important ones is the NPC price level in DUST. By adjusting the DUST prices, we can increase or decrease the value of EVE ISK towards DUST. Such price adjustments don't have long term effects on the internal DUST economy, either. While initially devaluing savings (i.e. the ISK in your wallet), long term effects would be limited since the instant battle rewards are essentially a interlinked cycle of consumption and rewards. When the prices go up, so do the rewards. In other words, when HAVs worth 50M get destroyed in battles, a similar amount of ISK is given out as a reward. The overall goal is to find a meaningful balance before we fully open up ISK transactions. People should be able to sponsor their DUST characters with EVE ISK, but the cost of doing so should neither be trivial nor prohibitively expensive. But it should be meaningful.
So wait another year before trading? Come on guys, this is not near future this is still far future and as such we will all have gobs of assets we can't use sitting in our hangers. Please give us a way to turn these items into ISK or at least trade them to other players for isk.
The main selling point of the game is the inter-connectivity with the Eve universe and what we see is that currently there is only one way they are connected, precision strike in PC battles. I don't care if it is just Dust to Dust trading or a combination of Dust to Eve to Dust trading but something needs to happen in the next 6 months.
After the Open beta (6 months long) I personally had more than 250 million isk worth of assets that were just sitting in my hanger. I know that many other players had even larger amounts of gear in their assets. Marketing items would help war efforts in a universe constantly at war. The only corporation getting rich from the war efforts currently is Genoloution. |
Maken Tosch
DUST University Ivy League
2506
|
Posted - 2013.06.01 15:17:00 -
[57] - Quote
@Draco
Just be patient for god sake. If you can't wait a stupid year for the economy then how do you expect to wait for content that is probably going to take 5-10 years? |
Draco Cerberus
Purgatorium of the Damned League of Infamy
77
|
Posted - 2013.06.01 15:28:00 -
[58] - Quote
@ Maken
I'm a patient person, I've asked for a 6 month implementation rather than today or tomorrow. This is a big deal to me and maybe I just need to go shoot some red dots to clear my head about the issue but they have said soon about this since closed beta, I don't want this to be like Missile Turret actuation on Drakes.
I understand that there is a 5 year road map for Dust. I also feel that the rewards players receive for battle payouts is sub-par but instead of asking for more isk from pub matches I just want to be able to sell the other 50% of the rewards gained from battles. Eve player interaction is motivated by isk, shouldn't Dust be the same way? |
Cross Atu
Conspiratus Immortalis Covert Intervention
1059
|
Posted - 2013.06.01 19:49:00 -
[59] - Quote
CCP Nothin wrote:Bling Blaine wrote:CCP Nothin wrote:The presentation we gave with Dr. EyjoG at Fanfest this year has 48 minutes worth of informational goodness regarding this very topic. Check it out if you're interested in a deep-dive on our thinking in terms of merging the economies. Link: http://www.youtube.com/watch?v=-pzODp6-hO8As far as the short term plans go, we are looking to enable taxed currency transactions between EVE and DUST (and perhaps player-to-player trading of items within DUST). This is coming as soon as we have the necessary features in place to support it and have a good feel how the economy is balancing out within DUST. Then, we'll carefully observe what happens, analyze the results and determine the next steps forward. Having full-on secondary market are high on the list of priorities for the subsequent economy features. I appreciate your longwinded report but, a player to player trade feature Can't be that difficult to design and implement can it? Also Eve to Dust isk transfers wouldn't hurt the economy? Are you thinking ok? Your affraid you might hurt the economy with any wrong moves yet your willing to let eve give billions to dust mercs? I dont get it? Implementing player-to-player trading isn't a trivial, but definitely doable in the short term. We are working on it and hoping to get it in if not for the next release, then the one after that. I would love to help speed up the process, but I don't think you want me touching the code unless you are willing to risk universe-shattering dupe bugs and the like. I'm an economist after all, not a programmer When it comes to managing the EVE-DUST ISK transfers, there are several different factors that play into the meaningfulness of the ISK flows from EVE towards DUST. One of the important ones is the NPC price level in DUST. By adjusting the DUST prices, we can increase or decrease the value of EVE ISK towards DUST. Such price adjustments don't have long term effects on the internal DUST economy, either. While initially devaluing savings (i.e. the ISK in your wallet), long term effects would be limited since the instant battle rewards are essentially a interlinked cycle of consumption and rewards. When the prices go up, so do the rewards. In other words, when HAVs worth 50M get destroyed in battles, a similar amount of ISK is given out as a reward. The overall goal is to find a meaningful balance before we fully open up ISK transactions. People should be able to sponsor their DUST characters with EVE ISK, but the cost of doing so should neither be trivial nor prohibitively expensive. But it should be meaningful.
Thanks for the update, it's nice to get more info about both the plans and the time frame. I'll be crossing my fingers for these features making it in with the next build
Cheers, Cross
EDIT: @Draco Cerberus Last I heard builds like the one being talked about were slated for 3-6 month cycles counting essentially from the release of the prior build so "next build" could be as soon as three months from the start of Uprising (granted it might be almost 12 months out but with the priory being put in it the only reason it would take that long is if something in the system is broken so I find it unlikely that will be the case.) |
Draco Cerberus
Purgatorium of the Damned League of Infamy
84
|
Posted - 2013.06.01 20:44:00 -
[60] - Quote
@ Cross
Yeah, I think we can expect some pretty cool stuff in the next 3-6 months from CCP. Dev blogs are always appreciated as they let us know what they have decided is most important on the agenda. It would be nice to have a ranking system for the requests to see what they feel is most important and what they've decided to focus on. |
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Maken Tosch
DUST University Ivy League
2510
|
Posted - 2013.06.01 20:46:00 -
[61] - Quote
Draco Cerberus wrote:@ Cross
Yeah, I think we can expect some pretty cool stuff in the next 3-6 months from CCP. Dev blogs are always appreciated as they let us know what they have decided is most important on the agenda. It would be nice to have a ranking system for the requests to see what they feel is most important and what they've decided to focus on.
I would also like to see CCP post a list of features to be added, bugs to be squashed, etc. to see how things are going along. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1062
|
Posted - 2013.06.01 20:48:00 -
[62] - Quote
Draco Cerberus wrote:@ Cross
Yeah, I think we can expect some pretty cool stuff in the next 3-6 months from CCP. Dev blogs are always appreciated as they let us know what they have decided is most important on the agenda. It would be nice to have a ranking system for the requests to see what they feel is most important and what they've decided to focus on. I completely agree, knowing not only what's on the roadmap but which items are at the front of the que would be a very positive way for CCP to communicate with the players. |
Jason Pearson
Seraphim Initiative. CRONOS.
1531
|
Posted - 2013.06.01 21:14:00 -
[63] - Quote
I still fail to see why we can't have DUST to DUST trading, idgaf about EVE and their economy tbh, I want to be able to transfer ISK to people in DUST, I'd like to receive ISK for my services without having to have a separate Corporation to use as a money handler, it's ridiculous, same with trading equipment, I should be able to select a player who's not in a battle, select Trade, when the player accepts it should open up 3 Boxes, My Inventory, My Offer, Their Offer, above should show their name, corporation, and then another Box showing ISK for ISK transfers (So it would be empty unless I pushed a number into it) |
Draco Cerberus
Purgatorium of the Damned League of Infamy
86
|
Posted - 2013.06.01 23:52:00 -
[64] - Quote
Jason Pearson wrote:I still fail to see why we can't have DUST to DUST trading, idgaf about EVE and their economy tbh, I want to be able to transfer ISK to people in DUST, I'd like to receive ISK for my services without having to have a separate Corporation to use as a money handler, it's ridiculous, same with trading equipment, I should be able to select a player who's not in a battle, select Trade, when the player accepts it should open up 3 Boxes, My Inventory, My Offer, Their Offer, above should show their name, corporation, and then another Box showing ISK for ISK transfers (So it would be empty unless I pushed a number into it)
I agree, this is something that could be implemented in the short term without risk of breaking anything. I believe a contract to trade system is another thing short term (dust to dust) that would be easy to do without breaking anything. |
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