|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Maken Tosch
DUST University Ivy League
2413
|
Posted - 2013.05.25 20:55:00 -
[1] - Quote
I support CCP's plan to allow Eve Online players control of the manufacturing of our assets mainly for two big reasons:
1. The system is already in place for it and the industry has been working and thriving for 10 years non-stop with many players already establishing effective production chains while figuring out and planning ahead for minimum production costs while also maximizing their gains.
2. Market competition is already in place and will guarantee that Dust players will get a good deal if they are smart enough to know where to look even if they don't have connections to Eve. If an Eve player wants to sell you a 'Thale' sniper rifle for 10 million ISK, you will always find another Eve player willing to sell you the same thing for less. The market is perfectly designed for that kind of stuff in Eve.
It would be nice for Dust to have its own industry, but right now Dust doesn't even have anything to start for that except clone production on PC districts. Therefore, it's best that Eve players spearhead the operation. |
Maken Tosch
DUST University Ivy League
2415
|
Posted - 2013.05.25 21:43:00 -
[2] - Quote
Cyn Bruin wrote: Of course EVE players want protosuits to cost more... why wouldnt they?
These two guys pushing this 10-20mil a protosuit probably want to manufacture. One more reason CCP shouldnt listen to spaceship nerds when it comes to making their FPS.
Actually, CCP should listen to the Eve players for this stuff. Why? Because those "two guys" you're referring to are not the only ones wanting to manufacture and sell. Remember, New Eden is all about market competition. Just because a player in Eve wants to sell you a 10 million ISK 'Thale' sniper rifle it doesn't mean that will be the new price. The price will be dependent on several factors listed below:
1. Supply: The greater the supply, the lower the cost.
2. Demand: The greater the demand, the higher the price.
3. Competition: If I'm selling a 'Thale' for 10 million ISK in Eve, there will always be another player in Eve who wants to sell for a fraction of that price thus stealing my customers while undercutting me.
4. Ease of production: It will depend heavily on how easy it is to produce the items. In Eve, I can produce 100 destroyers with no problem (cheap ships) but I will have a problem trying to produce even 10 interdictors (expensive ships).
5. Availability of materials needed for production: Do you have a tight control on the material or is the material something others can get readily?
6. How much is the buyer willing to pay and how badly do they need it? |
Maken Tosch
DUST University Ivy League
2506
|
Posted - 2013.06.01 15:17:00 -
[3] - Quote
@Draco
Just be patient for god sake. If you can't wait a stupid year for the economy then how do you expect to wait for content that is probably going to take 5-10 years? |
Maken Tosch
DUST University Ivy League
2510
|
Posted - 2013.06.01 20:46:00 -
[4] - Quote
Draco Cerberus wrote:@ Cross
Yeah, I think we can expect some pretty cool stuff in the next 3-6 months from CCP. Dev blogs are always appreciated as they let us know what they have decided is most important on the agenda. It would be nice to have a ranking system for the requests to see what they feel is most important and what they've decided to focus on.
I would also like to see CCP post a list of features to be added, bugs to be squashed, etc. to see how things are going along. |
|
|
|