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Konohamaru Sarutobi
Ahrendee Mercenaries
210
|
Posted - 2013.05.24 15:02:00 -
[1] - Quote
1) Playing with the red line since the first build.
2) No skill to use it, no physics to shoot. It's the same if you're at 10 or 100 mts of distance.
3) No ISK risk, that's stupid since you show a game "where you need to take care of your money".
4) You can't see where they are, but we all now they're in some point behind the red line in their base.
5) The sniper gameplay is stupid.
6) The sniper gameplay is very veeeery *****.
The sniper rifle must cost at least, like a tan |
Daedric Lothar
Onslaught Inc RISE of LEGION
451
|
Posted - 2013.05.24 15:04:00 -
[2] - Quote
Sniper rifle damage is to low. It takes multiple shots to kill a Complex shielded protosuit, and with how fast good players run, you really need to be able to 1 shot them. |
S0LlD SNAKE
PLAYSTATION4
53
|
Posted - 2013.05.24 15:04:00 -
[3] - Quote
naruto caca san triple post |
Jin Robot
Foxhound Corporation General Tso's Alliance
613
|
Posted - 2013.05.24 15:04:00 -
[4] - Quote
Sounds like somebody needs to find cover or a counter sniper. |
stormtroopin
Cygnus Tactical Operations Gentlemen's Agreement
93
|
Posted - 2013.05.24 15:05:00 -
[5] - Quote
are you a troll.. or are you seriously requesting all of this |
Sgt Buttscratch
G I A N T EoN.
69
|
Posted - 2013.05.24 15:05:00 -
[6] - Quote
well built characters can laugh at nearly all sniper hits.
The only thing that needs fixing is the ability to snipe from the MCC |
S0LlD SNAKE
PLAYSTATION4
53
|
Posted - 2013.05.24 15:07:00 -
[7] - Quote
Sgt Buttscratch wrote:well built characters can laugh at nearly all sniper hits.
The only thing that needs fixing is the ability to snipe from the MCC
u can snipe from mcc?
but isnt that behind red line?
who goes there?
|
Night Ward
Ametat Security Amarr Empire
29
|
Posted - 2013.05.24 15:11:00 -
[8] - Quote
Konohamaru Sarutobi wrote:1) Playing with the red line since the first build.
2) No skill to use it, no physics to shoot. It's the same if you're at 10 or 100 mts of distance.
3) No ISK risk, that's stupid since you show a game "where you need to take care of your money".
4) You can't see where they are, but we all now they're in some point behind the red line in their base.
5) The sniper gameplay is stupid.
6) The sniper gameplay is very veeeery *****.
The sniper rifle must cost at least, like a tan
Soundss to me that you need to inhale a jar of monkey farts buddy. |
Mobius Wyvern
BetaMax. CRONOS.
1623
|
Posted - 2013.05.24 15:12:00 -
[9] - Quote
OP confirms himself to be incompetent. |
Aisha Ctarl
The Unholy Legion of Darkstar DARKSTAR ARMY
106
|
Posted - 2013.05.24 15:15:00 -
[10] - Quote
If anything snipers need a bit of a damage buff and I'm not even a sniper.
I simply laugh as I get hit once and half my shields are gone, hit again - the other half, hit again - third of armor, hit again - oh wait, I'm in cover now and dropping an orbital on the sniper's head. |
|
Fox Gaden
DUST University Ivy League
332
|
Posted - 2013.05.24 15:17:00 -
[11] - Quote
Konohamaru Sarutobi wrote:1) Playing with the red line since the first build.
2) No skill to use it, no physics to shoot. It's the same if you're at 10 or 100 mts of distance.
3) No ISK risk, that's stupid since you show a game "where you need to take care of your money".
4) You can't see where they are, but we all now they're in some point behind the red line in their base.
5) The sniper gameplay is stupid.
6) The sniper gameplay is very veeeery *****.
The sniper rifle must cost at least, like a tan Red line snipers have very little effect on the game except for leaving their own team with one less solder on the front lines. Sometimes someone will stop to tie their shoe in the middle of an open field and they will get a kill, so they are better than AFKGÇÖers, but barley.
Any Sniper that gets close enough to cover objectives effectively is close enough to be killed with an assault rifle.
The only time I have trouble with snipers, other than an occasional lucky shot, is when there is a experienced and skilled sniper on the other team. I notice when they have a good sniper, and if they are causing me problems, they are most likely not behind the red line.
My advice: 1) Know where the snipers are likely to be, so you know what will provide cover and what wonGÇÖt. 2) DonGÇÖt stop moving unless you are behind cover. Move from cover to cover. 3) Figure out where the sniper is and call out itGÇÖs position to your team. If they become a real problem, send someone after them.
When I started this game I died to snipers a lot. Then I played a sniper for a while and learned how it works. Now I only die to very good or very lucky snipers. |
Den-tredje Baron
The Unholy Legion of Darkstar DARKSTAR ARMY
74
|
Posted - 2013.05.24 15:19:00 -
[12] - Quote
WTF i've heard from a lot of snipers that sniping now compared to chromosome is a loooot harder. The tacticals got a minor buff but it still takes atleast 2 shoots to kill most people. Snipers are mostly an annoyance and if he manages to one shoot you well he's properly as thinly armored as a wet paper towel so counter snipe him. |
Tectonic Fusion
The Unholy Legion of Darkstar DARKSTAR ARMY
17
|
Posted - 2013.05.24 15:23:00 -
[13] - Quote
Fox Gaden wrote:Konohamaru Sarutobi wrote:1) Playing with the red line since the first build.
2) No skill to use it, no physics to shoot. It's the same if you're at 10 or 100 mts of distance.
3) No ISK risk, that's stupid since you show a game "where you need to take care of your money".
4) You can't see where they are, but we all now they're in some point behind the red line in their base.
5) The sniper gameplay is stupid.
6) The sniper gameplay is very veeeery *****.
The sniper rifle must cost at least, like a tan Red line snipers have very little effect on the game except for leaving their own team with one less solder on the front lines. Sometimes someone will stop to tie their shoe in the middle of an open field and they will get a kill, so they are better than AFKGÇÖers, but barley. Any Sniper that gets close enough to cover objectives effectively is close enough to be killed with an assault rifle. The only time I have trouble with snipers, other than an occasional lucky shot, is when there is a experienced and skilled sniper on the other team. I notice when they have a good sniper, and if they are causing me problems, they are most likely not behind the red line. My advice: 1) Know where the snipers are likely to be, so you know what will provide cover and what wonGÇÖt. 2) DonGÇÖt stop moving unless you are behind cover. Move from cover to cover. 3) Figure out where the sniper is and call out itGÇÖs position to your team. If they become a real problem, send someone after them. When I started this game I died to snipers a lot. Then I played a sniper for a while and learned how it works. Now I only die to very good or very lucky snipers. Duh, us snipers don't red line... we go close into battle because we get more kills that way. besides... a sniper is a trap to lure those assault tanks into the wrath of Le Carthum Assault Pistol with 2 Sidearm damage mods on it. |
Tectonic Fusion
The Unholy Legion of Darkstar DARKSTAR ARMY
17
|
Posted - 2013.05.24 15:25:00 -
[14] - Quote
Den-tredje Baron wrote:WTF i've heard from a lot of snipers that sniping now compared to chromosome is a loooot harder. The tacticals got a minor buff but it still takes atleast 2 shoots to kill most people. Snipers are mostly an annoyance and if he manages to one shoot you well he's properly as thinly armored as a wet paper towel so counter snipe him. Lies... I use 2 complex shields and use a basic :p with my tactical proto sniper. |
Daedric Lothar
Onslaught Inc RISE of LEGION
453
|
Posted - 2013.05.24 15:25:00 -
[15] - Quote
Yea watch any team full of snipers. That team may get alot of kills and be annoying, but then it immediately loses.
If they do stupid Red Line sniping, just switch to a free suit and stay in cover and shoot anyone who comes to a objective.
You will win soon enough. |
Tectonic Fusion
The Unholy Legion of Darkstar DARKSTAR ARMY
17
|
Posted - 2013.05.24 15:26:00 -
[16] - Quote
Daedric Lothar wrote:Yea watch any team full of snipers. That team may get alot of kills and be annoying, but then it immediately loses.
If they do stupid Red Line sniping, just switch to a free suit and stay in cover and shoot anyone who comes to a objective.
You will win soon enough. Whats the fun in that? |
psyanyde
Kang Lo Directorate Gallente Federation
15
|
Posted - 2013.05.24 15:31:00 -
[17] - Quote
Oh good I needed a refill
c(_) |
Crash Monster
Snipers Anonymous
367
|
Posted - 2013.05.24 15:36:00 -
[18] - Quote
Delicious QQing. Someone got sniped!
There is no way the sniper is overpowered these days. |
Deadeye Dic
Condotta Rouvenor Gallente Federation
62
|
Posted - 2013.05.24 15:56:00 -
[19] - Quote
While I have complained in the past that snipers needed a buff and what not, with time I have learned that this is not the case. I am a dedicated sniper, it is all I do and I can tell you that snipers are pretty much fine the way they are. I run a Minmatar Basic Assault Frame, 5 Complex Light DMG Mods, Charge Sniper Rifle, Toxin SMG, Locus Militia Grenades, Nanohive, Basic CPU and Basic PG mods. With this setup I can consistently get 5+ kills per map. On some maps, I can go as high as 15-20 kills. Especially if the map gives me a clear line of sight to the objective. I can just camp the objective and shoot players as they attempt the hack.
The issue isn't that snipers are OP, the issue is that some players aren't smart enough to avoid them once they have been shot by them. In some games I can kill the same player at the same objective back to back. Not sure why they would keep trying, but some players do.
So if you want to complain about being sniped all the time, then perhaps you should learn to run from cover to cover. If you are hacking an objective, you can move back and forth a little bit. This makes it extremely hard for a sniper to hit you because of the lack of fine control while aiming. Instead of complaining, perhaps you should learn to use the issues of game, like aiming, against the sniper. I can always tell the players that have had their fair share of sniper encounters, because they are the ones using smart tactics.
I'll give you one more piece of advice. Learn who the snipers are, build a profile of those guys and on the warbarge, start using the Player List to see if those guys are in a match with you. I'll even save you some trouble with this, if my name is in the player list, I WILL ALWAYS be covering an objective and as many approach routes as I can cover.
As for redlineing, yeap sometimes I do play the redline, but that is mostly because of the way some of the maps are designed, other times you can find me in places that are clearly open and approachable.
Tl;Dr
Can't beat them join them. |
Deadeye Dic
Condotta Rouvenor Gallente Federation
62
|
Posted - 2013.05.24 16:03:00 -
[20] - Quote
Den-tredje Baron wrote:WTF i've heard from a lot of snipers that sniping now compared to chromosome is a loooot harder. The tacticals got a minor buff but it still takes atleast 2 shoots to kill most people. Snipers are mostly an annoyance and if he manages to one shoot you well he's properly as thinly armored as a wet paper towel so counter snipe him.
This is not true. Especially the part about 2 hits or more. My 5 Complex Dmg Mods and Charge Sniper Rifle says you're wrong. Heavies who stack shields or armor, 2-3 shots depending on if there was a headshot involved. Caldari Proto Logis, 2 depending on if one was a headshot. Everyone else, 1 shot 1 kill, everytime, day or night.
By far the hardest targets to hit are light frame players who are speed buffed, you have to lead them pretty good. But slow heavies and assault guys, them are juicy tears that they have. |
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iceyburnz
Crux Special Tasks Group Gallente Federation
475
|
Posted - 2013.05.24 16:03:00 -
[21] - Quote
Sniper actually advance at a fairly slow pace.
Protosnipers a fairly rare.
There Standard and Militia brosefs are more common and are little more than an annoyance unless they know what they are doing. Which is kill stealing. |
Eddy Lightgrace
Codex Troopers
3
|
Posted - 2013.05.24 16:17:00 -
[22] - Quote
I pity OP. Must've eaten a lot of Thales.. |
Sgt Buttscratch
G I A N T EoN.
70
|
Posted - 2013.05.24 16:43:00 -
[23] - Quote
S0LlD SNAKE wrote:Sgt Buttscratch wrote:well built characters can laugh at nearly all sniper hits.
The only thing that needs fixing is the ability to snipe from the MCC u can snipe from mcc? but isnt that behind red line? who goes there?
On some maps you can see A LOT from MCC. The map Ashland if you start in the MCC behind D, you can fully protect D and C, plus left right or infront of A, supply depo, CRU. Straight and bent pipes, CRU between C and B, SiloGÇÖs and roof top at C SiloGÇÖs by other MCC, anyone on top of the building by B. All while the enemy can't shoot you. That isn't the only map either, manus peak map can be done, skim junction from behind E, with the smaller city set up is just as bad as ashland
|
Deadeye Dic
Condotta Rouvenor Gallente Federation
63
|
Posted - 2013.05.24 16:53:00 -
[24] - Quote
Sgt Buttscratch wrote:S0LlD SNAKE wrote:Sgt Buttscratch wrote:well built characters can laugh at nearly all sniper hits.
The only thing that needs fixing is the ability to snipe from the MCC u can snipe from mcc? but isnt that behind red line? who goes there? On some maps you can see A LOT from MCC. The map Ashland if you start in the MCC behind D, you can fully protect D and C, plus left right or infront of A, supply depo, CRU. Straight and bent pipes, CRU between C and B, SiloGÇÖs and roof top at C SiloGÇÖs by other MCC, anyone on top of the building by B. All while the enemy can't shoot you. That isn't the only map either, manus peak map can be done, skim junction from behind E, with the smaller city set up is just as bad as ashland
I back red line sniping, but I just CAN NOT support sniping from the MCC. At least with red liners, you can counter snipe, but MCC snipers can't be harmed in anyway. I move to have two things done, one do not award SP while in the MCC and two fix the broken system that allows players to snipe from inside the MCC. |
Vavilia Lysenko
Ametat Security Amarr Empire
7
|
Posted - 2013.05.24 16:54:00 -
[25] - Quote
iceyburnz wrote:Sniper actually advance at a fairly slow pace.
Protosnipers a fairly rare.
There Standard and Militia brosefs are more common and are little more than an annoyance unless they know what they are doing. Which is kill stealing.
So I should wait for my TEAM-mate to die before I shoot the guy?
Or do I try to judge if he's going to win, and join in if i decide he's likely to die? Or is that unfair on the poor guy we have TEAMED up against.
I'm confused. |
cy6
Raging Pack of Homos
17
|
Posted - 2013.05.24 16:55:00 -
[26] - Quote
Simply remove warpoints gain while in the redzone. problem solved. |
Crash Monster
Snipers Anonymous
368
|
Posted - 2013.05.24 16:59:00 -
[27] - Quote
cy6 wrote:Simply remove warpoints gain while in the redzone. problem solved.
If you can snipe from the redzone you can be counter-sniped from the redzone.
The redzone is not the issue.
Sniping from the MCC is bogus -- unless there is an ability to counter-snipe. Basically, the shield should be able to stop high velocity items moving in either direction. |
Geirskoegul
Soul-Strike
147
|
Posted - 2013.05.24 17:04:00 -
[28] - Quote
Crash Monster wrote:cy6 wrote:Simply remove warpoints gain while in the redzone. problem solved. If you can snipe from the redzone you can be counter-sniped from the redzone. The redzone is not the issue. Sniping from the MCC is bogus -- unless there is an ability to counter-snipe. Basically, the shield should be able to stop high velocity items moving in either direction. It's the obvious and easy fix, and it's the ONLY problem with snipers (other than perhaps increasing the headshot modifier a bit; two shots for a heavy and one for anything else seems reasonable to me, given the state of aiming, and that it's a metal projectile flying at speeds sufficient to liquefy said metal, straight to the skull). |
Rogue Saint
Ostrakon Agency Gallente Federation
0
|
Posted - 2013.05.24 17:11:00 -
[29] - Quote
iceyburnz wrote:Sniper actually advance at a fairly slow pace.
Protosnipers a fairly rare.
There Standard and Militia brosefs are more common and are little more than an annoyance unless they know what they are doing. Which is kill stealing.
This char is dedicated sniper, and I get more assists than kills, the way I see it, if I can reduce the shield/armour of the target for my bros on the fronline to finish off I'm happy for the 25 WP! The times where I do get kills are generally against other snipers as I move around the battle field, or those stupid enough to stand in the open spraying bullets thinking they are safe because they have been dropped somewehre by a DS.
Back to the OP, snipe skills/weapons are fine, the only thing we need is covert nanohives so we don't have a massive bubble (and annoying noise) announcing our location.
As many have said, use cover! |
Deadeye Dic
Condotta Rouvenor Gallente Federation
65
|
Posted - 2013.05.24 17:12:00 -
[30] - Quote
cy6 wrote:Simply remove warpoints gain while in the redzone. problem solved.
What? This doesn't solve anything. Dedicated long range snipers don't get many WP to begin with. It doesn't at all solve anything and only hurts teams that employ snipers to begin with.
The fact is, most snipers red line snipe at some point or another. On some maps they almost have too. There seems to be a general consensus that snipers make their living running from objective to objective and hanging out on the frontline. This is not the case. By their very nature, snipers are out on the fringe providing cover fire, intel, objective watching, anti-sniping, and act as approach lane/route deterrents. Teams who use snipers know how to properly use the advantages of snipers and any team that isn't using a sniper is gimping themselves.
It has been said time and again that the team or teams that use the best tactics will win. Sniper's are hated by the one's getting sniped, loved by the one's that properly deploy a sniper, and shunned by a community that lacks the ability to understand the function of a sniper. The only person that you will hurt by taking WPs away from snipers, is yourself. If you think for a moment snipers do what they do for WPs, you are sadly mistaken.
Frontline mercs are a dime a dozen, good snipers are a rare find. I'll concede that there isn't a very large role for snipers in Skirmish because the match doesn't matter, but PC and other future features/game modes that matter or make a difference in New Eden, will fall to the team that has the rare great sniper, for we are game changers. |
|
Crash Monster
Snipers Anonymous
369
|
Posted - 2013.05.24 17:16:00 -
[31] - Quote
Deadeye Dic wrote:Frontline mercs are a dime a dozen, good snipers are a rare find. I'll concede that there isn't a very large role for snipers in Skirmish because the match doesn't matter, but PC and other future features/game modes that matter or make a difference in New Eden, will fall to the team that has the rare great sniper, for we are game changers.
Damn dude, sniff sniff, I almost feel proud of being a sniper again! |
Sgt Buttscratch
G I A N T EoN.
70
|
Posted - 2013.05.24 17:16:00 -
[32] - Quote
@ Crash Monster: I agree
@ Geirskoegul Aiming aint that bad for snipers once you get it down, I don't think the 2 for heavies 1 for others is right or acceptable |
Deadeye Dic
Condotta Rouvenor Gallente Federation
66
|
Posted - 2013.05.24 17:29:00 -
[33] - Quote
Sgt Buttscratch wrote:@ Crash Monster: I agree
@ Geirskoegul Aiming aint that bad for snipers once you get it down, I don't think the 2 for heavies 1 for others is right or acceptable
2 for heavies and 1 for everyone else really only applies to people who either:
A - Don't understand the mechanics of their class
B - Aren't in Proto gear with high tier mods
or
C - Aren't smart enough to find cover once they have been sniped once.
Proto heavies that shield or armor tank can take up to 3 sometimes 4 shots to kill. A heavy who isn't tanking correctly can be taken easily with a Charge Sniper Rifle and Dmg Mods. Assault classes who tank shields (Read Caldari Logi) can take 2 sometimes 3 hits to take down. Newberries, OHK, people who don't understand the dynamics of the class, OHK. |
Deadeye Dic
Condotta Rouvenor Gallente Federation
66
|
Posted - 2013.05.24 17:30:00 -
[34] - Quote
Crash Monster wrote:Deadeye Dic wrote:Frontline mercs are a dime a dozen, good snipers are a rare find. I'll concede that there isn't a very large role for snipers in Skirmish because the match doesn't matter, but PC and other future features/game modes that matter or make a difference in New Eden, will fall to the team that has the rare great sniper, for we are game changers. Damn dude, sniff sniff, I almost feel proud of being a sniper again!
Let not their ignorance be a cause for shame Brother. |
Geirskoegul
Soul-Strike
148
|
Posted - 2013.05.24 17:30:00 -
[35] - Quote
Sgt Buttscratch wrote:@ Crash Monster: I agree
@ Geirskoegul Aiming aint that bad for snipers once you get it down, I don't think the 2 for heavies 1 for others is right or acceptable A head's a small target, and yeah, even after you get used to how bad aiming is, it's still pretty bad. We desperately need raw input with hard caps on turn speed for mouse. By all means, have it take the 5-6 shots it normally takes me to kill a good heavy with body shots, but if I manage to hit his head twice in a row from 200m+ away, he should be down for the count.
And honestly, I don't even snipe as much as I'd like to, simply because it's rarely useful to the team on most of these maps, and there's not a good compromise rifle like we had in MAG (the semi-auto one that was weak but you could mount a lower power scope and "gangsta-grip" on; it was awesome for front-line countersniping and support of a mobile unit, I used it constantly when we were on the offense since I could stick with the squad.)
What I do mostly use is a logi suit with repair gun, injector, hive, and assault rifle, with a couple local reppers. Helps the squad, helps me defend myself and stay alive, and it's fun. I'd still rather die in one shot if he got my head, for the simple fact that a headshot is a headshot; you really should be using cover and staying mobile anyway. This is a tactical shooter, not Call of Halo. I still have fond memories of dual pistols in CS:S; heads beware :) |
Commander Tuna
KILL-EM-QUICK RISE of LEGION
33
|
Posted - 2013.05.24 17:33:00 -
[36] - Quote
I have no problems with snipers however I dislike how easy it is to snipe. You barely have to lead your targets. Also the guy bragging about using the caldari proto for the 5 slots to snipe is scum of the earth. |
XxWarlordxX97
Internal Error. Negative-Feedback
1775
|
Posted - 2013.05.24 17:34:00 -
[37] - Quote
Konohamaru Sarutobi wrote:1) Playing with the red line since the first build.
2) No skill to use it, no physics to shoot. It's the same if you're at 10 or 100 mts of distance.
3) No ISK risk, that's stupid since you show a game "where you need to take care of your money".
4) You can't see where they are, but we all now they're in some point behind the red line in their base.
5) The sniper gameplay is stupid.
6) The sniper gameplay is very veeeery *****.
The sniper rifle must cost at least, like a tan
What about the AR tact |
cy6
Raging Pack of Homos
17
|
Posted - 2013.05.24 17:37:00 -
[38] - Quote
Deadeye Dic wrote:cy6 wrote:Simply remove warpoints gain while in the redzone. problem solved. What? This doesn't solve anything. Dedicated long range snipers don't get many WP to begin with. It doesn't at all solve anything and only hurts teams that employ snipers to begin with. The fact is, most snipers red line snipe at some point or another. On some maps they almost have too. There seems to be a general consensus that snipers make their living running from objective to objective and hanging out on the frontline. This is not the case. By their very nature, snipers are out on the fringe providing cover fire, intel, objective watching, anti-sniping, and act as approach lane/route deterrents. Teams who use snipers know how to properly use the advantages of snipers and any team that isn't using a sniper is gimping themselves. It has been said time and again that the team or teams that use the best tactics will win. Sniper's are hated by the one's getting sniped, loved by the one's that properly deploy a sniper, and shunned by a community that lacks the ability to understand the function of a sniper. The only person that you will hurt by taking WPs away from snipers, is yourself. If you think for a moment snipers do what they do for WPs, you are sadly mistaken. Frontline mercs are a dime a dozen, good snipers are a rare find. I'll concede that there isn't a very large role for snipers in Skirmish because the match doesn't matter, but PC and other future features/game modes that matter or make a difference in New Eden, will fall to the team that has the rare great sniper, for we are game changers.
I am a dedicated sniper on my other profile (while this one is scrambler), having invested 7 million sp into building a team-based sniper alone. I rest at team lowcannons and defend that spot from incoming invasion of enemy troops. If the invasion cease and i see my team advancing, I move foward to and eliminate hostiles ahead of them and at enemy lowcannons so my team can hack it. At the same time, i stay near team lowcannons to eliminate hostiles trying to sneak hack.
While i do agree that all snipers redline at some point, they shouldnt be staying there all game long. Picking off random ants you see running around achieves nothing unless you see your team going on the offense or defense respectively. The problem with maps are the objectives are close together so it is easy for footsoldiers to close the gap, especially since it takes 3 seconds for scoping in to settle even with operations 5.
As a sniper, redliners get no respect for me unless all the team objectives are taken. |
Commander Tuna
KILL-EM-QUICK RISE of LEGION
33
|
Posted - 2013.05.24 17:38:00 -
[39] - Quote
XxWarlordxX97 wrote:Konohamaru Sarutobi wrote:1) Playing with the red line since the first build.
2) No skill to use it, no physics to shoot. It's the same if you're at 10 or 100 mts of distance.
3) No ISK risk, that's stupid since you show a game "where you need to take care of your money".
4) You can't see where they are, but we all now they're in some point behind the red line in their base.
5) The sniper gameplay is stupid.
6) The sniper gameplay is very veeeery *****.
The sniper rifle must cost at least, like a tan What about the AR tact Are you serious? |
Sleepy Zan
Internal Error. Negative-Feedback
2255
|
Posted - 2013.05.24 17:40:00 -
[40] - Quote
Perhaps we should bring back the E3 sniper damage and then return it back to this so people will stop complaining.
I miss my OHK Ishukeone 360 quick scope fit |
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Deadeye Dic
Condotta Rouvenor Gallente Federation
68
|
Posted - 2013.05.24 17:41:00 -
[41] - Quote
Commander Tuna wrote:I have no problems with snipers however I dislike how easy it is to snipe. You barely have to lead your targets. Also the guy bragging about using the caldari proto for the 5 slots to snipe is scum of the earth.
I assume you are talking about me, but it was Minmatar. Why would I be scum of the earth? Because I snipe, I should have to use a light frame?
Besides the trade off is, if you shot me, I will die. I have 172 shields and whatever base armor is on a Minmatar Basic Assault frame. I'm fine with being scum of the earth however. All I can say is check your player list in a match, if I'm on their, rest assured that if you cross my line of sight, you'll get a pretty haircut, from the neck up.
I've put my fit out there for all the world to see, so there should be no excuse for me turning you into a corpse. |
Deadeye Dic
Condotta Rouvenor Gallente Federation
68
|
Posted - 2013.05.24 17:48:00 -
[42] - Quote
cy6 wrote:Deadeye Dic wrote:cy6 wrote:Simply remove warpoints gain while in the redzone. problem solved. What? This doesn't solve anything. Dedicated long range snipers don't get many WP to begin with. It doesn't at all solve anything and only hurts teams that employ snipers to begin with. The fact is, most snipers red line snipe at some point or another. On some maps they almost have too. There seems to be a general consensus that snipers make their living running from objective to objective and hanging out on the frontline. This is not the case. By their very nature, snipers are out on the fringe providing cover fire, intel, objective watching, anti-sniping, and act as approach lane/route deterrents. Teams who use snipers know how to properly use the advantages of snipers and any team that isn't using a sniper is gimping themselves. It has been said time and again that the team or teams that use the best tactics will win. Sniper's are hated by the one's getting sniped, loved by the one's that properly deploy a sniper, and shunned by a community that lacks the ability to understand the function of a sniper. The only person that you will hurt by taking WPs away from snipers, is yourself. If you think for a moment snipers do what they do for WPs, you are sadly mistaken. Frontline mercs are a dime a dozen, good snipers are a rare find. I'll concede that there isn't a very large role for snipers in Skirmish because the match doesn't matter, but PC and other future features/game modes that matter or make a difference in New Eden, will fall to the team that has the rare great sniper, for we are game changers. I am a dedicated sniper on my other profile (while this one is scrambler), having invested 7 million sp into building a team-based sniper alone. I rest at team lowcannons and defend that spot from incoming invasion of enemy troops. If the invasion cease and i see my team advancing, I move foward to and eliminate hostiles ahead of them and at enemy lowcannons so my team can hack it. At the same time, i stay near team lowcannons to eliminate hostiles trying to sneak hack. While i do agree that all snipers redline at some point, they shouldnt be staying there all game long. Picking off random ants you see running around achieves nothing unless you see your team going on the offense or defense respectively. The problem with maps are the objectives are close together so it is easy for footsoldiers to close the gap, especially since it takes 3 seconds for scoping in to settle even with operations 5. As a sniper, redliners get no respect for me unless all the team objectives are taken.
My general rule of thumb is that a sniper should be on the move. If I shot someone, then they have a reference for where I am and if I stay there, then I am setting myself up for a kill. That being said, I don't always bring my "A" to a match because it's not worth the effort. If I'm on a team of NPC corps and STB, NF, DF, or some of the other top corps are on the other team, there is no reason for me to take a bullet. The best thing that I can do is camp an objective and take as many of them as I can. Otherwise, depending on the needs of your team, snipers should remain mobile to offer the best coverage of the battlefield and provide the best intel to your squad or team. |
Onesimus Tarsus
Planetary Response Organization
57
|
Posted - 2013.05.24 18:14:00 -
[43] - Quote
I play sniper a bit, and like everything else in this game, I am laughably bad at it. However, whenever I am fulfilling my other role (bullet-catching bucket of uncoordinated attacks), I think of snipers like bad weather. Yeah, occasionally someone dies from it, and that's bad, but as long as you stay near a sturdy building, it's more of an interesting nuisance than anything else. |
Somin Krais
Dead Six Initiative Lokun Listamenn
10
|
Posted - 2013.05.24 18:21:00 -
[44] - Quote
Konohamaru Sarutobi wrote:1) Playing with the red line since the first build.
2) No skill to use it, no physics to shoot. It's the same if you're at 10 or 100 mts of distance.
3) No ISK risk, that's stupid since you show a game "where you need to take care of your money".
4) You can't see where they are, but we all now they're in some point behind the red line in their base.
5) The sniper gameplay is stupid.
6) The sniper gameplay is very veeeery *****.
The sniper rifle must cost at least, like a tan
I do believe, sir, that you just earned yourself a red dot on your forehead from every sniper who reads this.
You might want to practice taking cover now. |
Vaux Karn
The Mercenary Collective
6
|
Posted - 2013.05.24 18:22:00 -
[45] - Quote
Sniper rifles are not too powerful, if you are getting killed from one shot the sniper is doing something right and you are doing something wrong. It is not one or the other, it is both. Just be glad I didn't spec into my Thale's this build...then you would really have something to cry about. Also, as far as MCC sniping goes, you can shoot in. I love doing it too. AFKers make tasty free kills with any grade sniper. |
Geirskoegul
Soul-Strike
148
|
Posted - 2013.05.24 18:31:00 -
[46] - Quote
Vaux Karn wrote:Sniper rifles are not too powerful, if you are getting killed from one shot the sniper is doing something right and you are doing something wrong. It is not one or the other, it is both. Just be glad I didn't spec into my Thale's this build...then you would really have something to cry about. Also, as far as MCC sniping goes, you can shoot in. I love doing it too. AFKers make tasty free kills with any grade sniper. The hitbox on the MCC itself must be weird then, because I've gotten very clear "hits" on them before, but they take no damage. If it's the hitbox, we're talking an issue on par with Plesioth's hitbox in the original Monster Hunter (and anyone that's played it knows exactly how horrifically massive that hitbox is compared to the object itself.) |
omega 015
Reaper Galactic ROFL BROS
2
|
Posted - 2013.05.24 18:35:00 -
[47] - Quote
I typically drive into the redline just to run over snipers. |
Crash Monster
Snipers Anonymous
371
|
Posted - 2013.05.24 19:53:00 -
[48] - Quote
omega 015 wrote:I typically drive into the redline just to run over snipers.
Sound fair to me! |
CharCharOdell
Shining Flame Amarr Empire
212
|
Posted - 2013.05.25 07:15:00 -
[49] - Quote
you must be kidding. I bet youre mad bc you cant kill it with ur trusty assault rifle. Have you ever tried playing with a sniper of your own, using your own rifle, or using a stock sica with a railgun? all of these counter snipers. adapt or die. |
Alistair McFlair
Seraphim Initiative. CRONOS.
8
|
Posted - 2013.05.25 07:34:00 -
[50] - Quote
This OP shows how ignorant you actually are. You prolly on a winning team everytime regarding skirmish/domination, where the other side gets completely redlines.
Thank god that people can snipe you, when you try to redline farm them then. Not that I dont go to the redline myself, when im on a team, that redlines another, but I dont whine about it, when I get sniped and certainly not on the forums, cause in essence, thats what this post is about, you whinining about getting killed by people, you camp out, so they cant even get it.
Grow up, get a grip, get your own sniper. You can even kill protosnipers with militia sniper, if you got the patience. If not, I suggest you dont go redline farm, but hide near the objective and wait or go play ambush.
|
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Breakin Stuff
Goonfeet
886
|
Posted - 2013.05.25 08:00:00 -
[51] - Quote
Underlining the OP's points for ease of picking out which statements are stupid.
1) Playing with the red line since the first build.
Redline snipers are useless nonfactors who waste their team's resources by being there and taking up a slot that could go to someone useful. Not a reason to nerf the Sniper Rifle.
2) No skill to use it, no physics to shoot. It's the same if you're at 10 or 100 mts of distance.
You have obviously never utilized a sniper rifle.
3) No ISK risk, that's stupid since you show a game "where you need to take care of your money".
Again, you have obviously never used a sniper rifle. If you had, you would find many people eager to delete you for screwing up even once.
4) You can't see where they are, but we all now they're in some point behind the red line in their base.
yes you can. If you can't figure out how you fail. The freaking bullets leave a contrail like a tracer that points rifght back to them.
5) The sniper gameplay is stupid.
This is an absurdity posted as fact when it is actually your opinion. Snipers are supposed to **** you off. it's their purpose. Snipers are the trolls of the military.
6) The sniper gameplay is very veeeery *****.
See point 5
The sniper rifle must cost at least, like a tan
What the hell is a Tan? is this some mythical wildebeest hybrid worthy of millions of ISK?
Oh wait, you misspelled TANK! my bad. And here I thought you might have something constructive to say. My bad. So at no point have you made your case. I'm afraid that your bromance with that sniper on the hill must continue, as you cannot provide facts stating why snipers need to get nerfed hard. |
Jathniel
G I A N T EoN.
373
|
Posted - 2013.05.25 08:03:00 -
[52] - Quote
Snipers are almost totally no consequence this build.
Targets don't even render for them past roughly 400+ meters anymore.
A damage modded charge sniper is indeed very powerful, but the thing shoots so fkin slow, it's not like it would stop an entire enemy advance like the Thale's.
The only people sniping now, are people that really enjoy it. So quit QQing about something that has mostly been nerfed into oblivion, and go fuss about the Tactical AR instead.
As of Uprising, snipers must head their targets more, compensate for more delays from lag, and manage not being able to see their targets at long range. Sure, they can setup nests almost anywhere now, but if targets don't render at ultra-long range, what is the point? You're better off going in with a Tac AR, and running a rifleman build. |
Jathniel
G I A N T EoN.
373
|
Posted - 2013.05.25 08:06:00 -
[53] - Quote
Breakin Stuff wrote:Underlining the OP's points for ease of picking out which statements are stupid.
1) Playing with the red line since the first build.
Redline snipers are useless nonfactors who waste their team's resources by being there and taking up a slot that could go to someone useful. Not a reason to nerf the Sniper Rifle.
2) No skill to use it, no physics to shoot. It's the same if you're at 10 or 100 mts of distance.
You have obviously never utilized a sniper rifle.
3) No ISK risk, that's stupid since you show a game "where you need to take care of your money".
Again, you have obviously never used a sniper rifle. If you had, you would find many people eager to delete you for screwing up even once.
4) You can't see where they are, but we all now they're in some point behind the red line in their base.
yes you can. If you can't figure out how you fail. The freaking bullets leave a contrail like a tracer that points rifght back to them.
5) The sniper gameplay is stupid.
This is an absurdity posted as fact when it is actually your opinion. Snipers are supposed to **** you off. it's their purpose. Snipers are the trolls of the military.
6) The sniper gameplay is very veeeery *****.
See point 5
The sniper rifle must cost at least, like a tan
What the hell is a Tan? is this some mythical wildebeest hybrid worthy of millions of ISK?
Oh wait, you misspelled TANK! my bad. And here I thought you might have something constructive to say. My bad. So at no point have you made your case. I'm afraid that your bromance with that sniper on the hill must continue, as you cannot provide facts stating why snipers need to get nerfed hard.
So much this^
+1 |
Bubba Brown
Militaires Sans Jeux
104
|
Posted - 2013.05.25 08:21:00 -
[54] - Quote
big problem is player render distance going to infinity as you're scoped in, and the sniper rifle having no real maximum range. this means the only effect counter to a sniper is a counter sniper that knows EXACTLY where the enemy sniper is, which is difficult because NOBODY CAN SEE THE ENEMY SNIPER. also bullet trails very often don't render past a rather short distance.
the first one is silly and rather easy to fix, just set a shorter maximum player render distance even while scoped. second problem is trickier to fix without making the sniper rifle feel wrong. there should be no absolute fall off, just a very noticeable drop in damage past some range.
this will force snipers to actually play on the battlefield instead of sitting in their no-risk-all-reward bunkers. the render distance thing really feels like an oversight. |
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
8
|
Posted - 2013.05.25 08:29:00 -
[55] - Quote
Breakin Stuff wrote:Underlining the OP's points for ease of picking out which statements are stupid.
1) Playing with the red line since the first build.
Redline snipers are useless nonfactors who waste their team's resources by being there and taking up a slot that could go to someone useful. Not a reason to nerf the Sniper Rifle.
2) No skill to use it, no physics to shoot. It's the same if you're at 10 or 100 mts of distance.
You have obviously never utilized a sniper rifle.
3) No ISK risk, that's stupid since you show a game "where you need to take care of your money".
Again, you have obviously never used a sniper rifle. If you had, you would find many people eager to delete you for screwing up even once.
4) You can't see where they are, but we all now they're in some point behind the red line in their base.
yes you can. If you can't figure out how you fail. The freaking bullets leave a contrail like a tracer that points rifght back to them.
5) The sniper gameplay is stupid.
This is an absurdity posted as fact when it is actually your opinion. Snipers are supposed to **** you off. it's their purpose. Snipers are the trolls of the military.
6) The sniper gameplay is very veeeery *****.
See point 5
The sniper rifle must cost at least, like a tan
What the hell is a Tan? is this some mythical wildebeest hybrid worthy of millions of ISK?
Oh wait, you misspelled TANK! my bad. And here I thought you might have something constructive to say. My bad. So at no point have you made your case. I'm afraid that your bromance with that sniper on the hill must continue, as you cannot provide facts stating why snipers need to get nerfed hard.
+1
...but that was not a misspelling, it was a typo. Yes, I did feel the need to point that out. Don't ask me why, I don't know. |
Jathniel
G I A N T EoN.
373
|
Posted - 2013.05.25 08:33:00 -
[56] - Quote
Bubba Brown wrote:big problem is player render distance going to infinity as you're scoped in, and the sniper rifle having no real maximum range. this means the only effect counter to a sniper is a counter sniper that knows EXACTLY where the enemy sniper is, which is difficult because NOBODY CAN SEE THE ENEMY SNIPER. also bullet trails very often don't render past a rather short distance.
the first one is silly and rather easy to fix, just set a shorter maximum player render distance even while scoped. second problem is trickier to fix without making the sniper rifle feel wrong. there should be no absolute fall off, just a very noticeable drop in damage past some range.
this will force snipers to actually play on the battlefield instead of sitting in their no-risk-all-reward bunkers. the render distance thing really feels like an oversight.
Are we playing the same game? The no-risk-all-reward bunker is precisely how a lot of snipers have to play. The sniper rifles in DUST have way too much sway to reward using them in closer-in fighting. Unlike, Battlefield 3 where you can use a sniper for both assaulting, and for long-range camping. If snipers are moved closer to the fight, their weapon sway would have to be compensated to allow them to be more potent at Tac AR range. As it stands, a sniper being anywhere near Tac AR range is giving himself a death sentence. No let the snipers be at long range, near the edges of the map, or in hidden places, or at high hard-to-reach places. That is their role.
Also, player render distance does NOT go to infinity. Are you sure you've played Uprising? You could see anyone and everyone in Chromosome, so sniping at excess of 500m was possible. In Uprising, players barely render past 400m, and THAT is considered a bug. lol So the potency of sniping from a sniper nest is not as effective as it once was. |
Succendo
Goonfeet
24
|
Posted - 2013.05.25 08:37:00 -
[57] - Quote
Redline snipers are cowards that lose games in order to pad their own ego and stats. Take me on. I can lift more than you. Let's wrestle. |
Crash Monster
Snipers Anonymous
374
|
Posted - 2013.05.25 09:23:00 -
[58] - Quote
Succendo wrote:Redline snipers are cowards that lose games in order to pad their own ego and stats. Take me on. I can lift more than you. Let's wrestle.
LOL, and here we'd gone so long without a serious trolling effort. |
Iron Wolf Saber
Den of Swords
4647
|
Posted - 2013.05.25 10:24:00 -
[59] - Quote
I challenge the OP to use a sniper rifle. |
xAckie
Ahrendee Mercenaries
154
|
Posted - 2013.05.25 11:33:00 -
[60] - Quote
sniping has been poorly implemented in this game.
a goon (fivetimesinfinity) made sensible posts about this. |
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Bubba Brown
Militaires Sans Jeux
105
|
Posted - 2013.05.25 16:31:00 -
[61] - Quote
Jathniel wrote: Also, player render distance does NOT go to infinity. Are you sure you've played Uprising? You could see anyone and everyone in Chromosome, so sniping at excess of 500m was possible. In Uprising, players barely render past 400m, and THAT is considered a bug. lol So the potency of sniping from a sniper nest is not as effective as it once was.
i have yet to actually see a sniper render when i look in his general direction, and it's usually towards the redline. even while trying to ADS to make his chevron appear, it never does. and i never see their bullet trails either.
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Succendo
Goonfeet
28
|
Posted - 2013.05.25 18:54:00 -
[62] - Quote
Crash Monster wrote:Succendo wrote:Redline snipers are cowards that lose games in order to pad their own ego and stats. Take me on. I can lift more than you. Let's wrestle. LOL, and here we'd gone so long without a serious trolling effort.
How much do you bench? I bet it's not much. I can bench a lot. It's a very high number. If we were to fight mano-a-mano, I'd knock your head off. Don't test me. |
Chojine Dentetsu
Purgatorium of the Damned League of Infamy
34
|
Posted - 2013.05.26 20:22:00 -
[63] - Quote
Succendo wrote:Crash Monster wrote:Succendo wrote:Redline snipers are cowards that lose games in order to pad their own ego and stats. Take me on. I can lift more than you. Let's wrestle. LOL, and here we'd gone so long without a serious trolling effort. How much do you bench? I bet it's not much. I can bench a lot. It's a very high number. If we were to fight mano-a-mano, I'd knock your head off. Don't test me.
You just turned trolling into a man love-esque post...
Go take your juice and pray your manhood doesn't shrink any further :) |
Crash Monster
Snipers Anonymous
398
|
Posted - 2013.05.26 20:50:00 -
[64] - Quote
Succendo wrote:Crash Monster wrote:Succendo wrote:Redline snipers are cowards that lose games in order to pad their own ego and stats. Take me on. I can lift more than you. Let's wrestle. LOL, and here we'd gone so long without a serious trolling effort. How much do you bench? I bet it's not much. I can bench a lot. It's a very high number. If we were to fight mano-a-mano, I'd knock your head off. Don't test me.
Oh, an internet tough guy... haven't seen one of those around for a while. Benching is for pussies who want to pretend they are strong. How much do you deadlift or squat? |
DigiOps
Kirkinen Risk Control Caldari State
284
|
Posted - 2013.05.26 20:58:00 -
[65] - Quote
Crash Monster wrote:Succendo wrote:Crash Monster wrote:Succendo wrote:Redline snipers are cowards that lose games in order to pad their own ego and stats. Take me on. I can lift more than you. Let's wrestle. LOL, and here we'd gone so long without a serious trolling effort. How much do you bench? I bet it's not much. I can bench a lot. It's a very high number. If we were to fight mano-a-mano, I'd knock your head off. Don't test me. Oh, an internet tough guy... haven't seen one of those around for a while. Benching is for pussies who want to pretend they are strong. How much do you deadlift or squat? Go hit the showers, you two. It'll give you a chance to compare muscles. |
Crash Monster
Snipers Anonymous
399
|
Posted - 2013.05.26 21:08:00 -
[66] - Quote
DigiOps wrote:Go hit the showers, you two. It'll give you a chance to compare muscles.
No sir, you go ahead though.
|
Succendo
Goonfeet
34
|
Posted - 2013.05.27 21:54:00 -
[67] - Quote
Chojine Dentetsu wrote:Go take your juice and pray your manhood doesn't shrink any further :)
My juice is in perpetual spray. You can't fear the juice. The juice is life, and love, and survival. Juice spray is simple. I am a child of the spray; I follow the juice. |
Tiffany NE Shephard
GamersForChrist
0
|
Posted - 2013.05.27 22:27:00 -
[68] - Quote
EZ counter sniper sniper class Use scout with speed buffs Use nova knives Use Profile dampener
Quickly run into redline and get snipers that way.
MCC snipers, use a LAV with rail or rockets, angle it upwards to the hole - aim at the edges of the portal so it goes past through |
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