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Geirskoegul
Soul-Strike
147
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Posted - 2013.05.24 17:04:00 -
[1] - Quote
Crash Monster wrote:cy6 wrote:Simply remove warpoints gain while in the redzone. problem solved. If you can snipe from the redzone you can be counter-sniped from the redzone. The redzone is not the issue. Sniping from the MCC is bogus -- unless there is an ability to counter-snipe. Basically, the shield should be able to stop high velocity items moving in either direction. It's the obvious and easy fix, and it's the ONLY problem with snipers (other than perhaps increasing the headshot modifier a bit; two shots for a heavy and one for anything else seems reasonable to me, given the state of aiming, and that it's a metal projectile flying at speeds sufficient to liquefy said metal, straight to the skull). |
Geirskoegul
Soul-Strike
148
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Posted - 2013.05.24 17:30:00 -
[2] - Quote
Sgt Buttscratch wrote:@ Crash Monster: I agree
@ Geirskoegul Aiming aint that bad for snipers once you get it down, I don't think the 2 for heavies 1 for others is right or acceptable A head's a small target, and yeah, even after you get used to how bad aiming is, it's still pretty bad. We desperately need raw input with hard caps on turn speed for mouse. By all means, have it take the 5-6 shots it normally takes me to kill a good heavy with body shots, but if I manage to hit his head twice in a row from 200m+ away, he should be down for the count.
And honestly, I don't even snipe as much as I'd like to, simply because it's rarely useful to the team on most of these maps, and there's not a good compromise rifle like we had in MAG (the semi-auto one that was weak but you could mount a lower power scope and "gangsta-grip" on; it was awesome for front-line countersniping and support of a mobile unit, I used it constantly when we were on the offense since I could stick with the squad.)
What I do mostly use is a logi suit with repair gun, injector, hive, and assault rifle, with a couple local reppers. Helps the squad, helps me defend myself and stay alive, and it's fun. I'd still rather die in one shot if he got my head, for the simple fact that a headshot is a headshot; you really should be using cover and staying mobile anyway. This is a tactical shooter, not Call of Halo. I still have fond memories of dual pistols in CS:S; heads beware :) |
Geirskoegul
Soul-Strike
148
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Posted - 2013.05.24 18:31:00 -
[3] - Quote
Vaux Karn wrote:Sniper rifles are not too powerful, if you are getting killed from one shot the sniper is doing something right and you are doing something wrong. It is not one or the other, it is both. Just be glad I didn't spec into my Thale's this build...then you would really have something to cry about. Also, as far as MCC sniping goes, you can shoot in. I love doing it too. AFKers make tasty free kills with any grade sniper. The hitbox on the MCC itself must be weird then, because I've gotten very clear "hits" on them before, but they take no damage. If it's the hitbox, we're talking an issue on par with Plesioth's hitbox in the original Monster Hunter (and anyone that's played it knows exactly how horrifically massive that hitbox is compared to the object itself.) |
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