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Deadeye Dic
Condotta Rouvenor Gallente Federation
62
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Posted - 2013.05.24 15:56:00 -
[1] - Quote
While I have complained in the past that snipers needed a buff and what not, with time I have learned that this is not the case. I am a dedicated sniper, it is all I do and I can tell you that snipers are pretty much fine the way they are. I run a Minmatar Basic Assault Frame, 5 Complex Light DMG Mods, Charge Sniper Rifle, Toxin SMG, Locus Militia Grenades, Nanohive, Basic CPU and Basic PG mods. With this setup I can consistently get 5+ kills per map. On some maps, I can go as high as 15-20 kills. Especially if the map gives me a clear line of sight to the objective. I can just camp the objective and shoot players as they attempt the hack.
The issue isn't that snipers are OP, the issue is that some players aren't smart enough to avoid them once they have been shot by them. In some games I can kill the same player at the same objective back to back. Not sure why they would keep trying, but some players do.
So if you want to complain about being sniped all the time, then perhaps you should learn to run from cover to cover. If you are hacking an objective, you can move back and forth a little bit. This makes it extremely hard for a sniper to hit you because of the lack of fine control while aiming. Instead of complaining, perhaps you should learn to use the issues of game, like aiming, against the sniper. I can always tell the players that have had their fair share of sniper encounters, because they are the ones using smart tactics.
I'll give you one more piece of advice. Learn who the snipers are, build a profile of those guys and on the warbarge, start using the Player List to see if those guys are in a match with you. I'll even save you some trouble with this, if my name is in the player list, I WILL ALWAYS be covering an objective and as many approach routes as I can cover.
As for redlineing, yeap sometimes I do play the redline, but that is mostly because of the way some of the maps are designed, other times you can find me in places that are clearly open and approachable.
Tl;Dr
Can't beat them join them. |
Deadeye Dic
Condotta Rouvenor Gallente Federation
62
|
Posted - 2013.05.24 16:03:00 -
[2] - Quote
Den-tredje Baron wrote:WTF i've heard from a lot of snipers that sniping now compared to chromosome is a loooot harder. The tacticals got a minor buff but it still takes atleast 2 shoots to kill most people. Snipers are mostly an annoyance and if he manages to one shoot you well he's properly as thinly armored as a wet paper towel so counter snipe him.
This is not true. Especially the part about 2 hits or more. My 5 Complex Dmg Mods and Charge Sniper Rifle says you're wrong. Heavies who stack shields or armor, 2-3 shots depending on if there was a headshot involved. Caldari Proto Logis, 2 depending on if one was a headshot. Everyone else, 1 shot 1 kill, everytime, day or night.
By far the hardest targets to hit are light frame players who are speed buffed, you have to lead them pretty good. But slow heavies and assault guys, them are juicy tears that they have. |
Deadeye Dic
Condotta Rouvenor Gallente Federation
63
|
Posted - 2013.05.24 16:53:00 -
[3] - Quote
Sgt Buttscratch wrote:S0LlD SNAKE wrote:Sgt Buttscratch wrote:well built characters can laugh at nearly all sniper hits.
The only thing that needs fixing is the ability to snipe from the MCC u can snipe from mcc? but isnt that behind red line? who goes there? On some maps you can see A LOT from MCC. The map Ashland if you start in the MCC behind D, you can fully protect D and C, plus left right or infront of A, supply depo, CRU. Straight and bent pipes, CRU between C and B, SiloGÇÖs and roof top at C SiloGÇÖs by other MCC, anyone on top of the building by B. All while the enemy can't shoot you. That isn't the only map either, manus peak map can be done, skim junction from behind E, with the smaller city set up is just as bad as ashland
I back red line sniping, but I just CAN NOT support sniping from the MCC. At least with red liners, you can counter snipe, but MCC snipers can't be harmed in anyway. I move to have two things done, one do not award SP while in the MCC and two fix the broken system that allows players to snipe from inside the MCC. |
Deadeye Dic
Condotta Rouvenor Gallente Federation
65
|
Posted - 2013.05.24 17:12:00 -
[4] - Quote
cy6 wrote:Simply remove warpoints gain while in the redzone. problem solved.
What? This doesn't solve anything. Dedicated long range snipers don't get many WP to begin with. It doesn't at all solve anything and only hurts teams that employ snipers to begin with.
The fact is, most snipers red line snipe at some point or another. On some maps they almost have too. There seems to be a general consensus that snipers make their living running from objective to objective and hanging out on the frontline. This is not the case. By their very nature, snipers are out on the fringe providing cover fire, intel, objective watching, anti-sniping, and act as approach lane/route deterrents. Teams who use snipers know how to properly use the advantages of snipers and any team that isn't using a sniper is gimping themselves.
It has been said time and again that the team or teams that use the best tactics will win. Sniper's are hated by the one's getting sniped, loved by the one's that properly deploy a sniper, and shunned by a community that lacks the ability to understand the function of a sniper. The only person that you will hurt by taking WPs away from snipers, is yourself. If you think for a moment snipers do what they do for WPs, you are sadly mistaken.
Frontline mercs are a dime a dozen, good snipers are a rare find. I'll concede that there isn't a very large role for snipers in Skirmish because the match doesn't matter, but PC and other future features/game modes that matter or make a difference in New Eden, will fall to the team that has the rare great sniper, for we are game changers. |
Deadeye Dic
Condotta Rouvenor Gallente Federation
66
|
Posted - 2013.05.24 17:29:00 -
[5] - Quote
Sgt Buttscratch wrote:@ Crash Monster: I agree
@ Geirskoegul Aiming aint that bad for snipers once you get it down, I don't think the 2 for heavies 1 for others is right or acceptable
2 for heavies and 1 for everyone else really only applies to people who either:
A - Don't understand the mechanics of their class
B - Aren't in Proto gear with high tier mods
or
C - Aren't smart enough to find cover once they have been sniped once.
Proto heavies that shield or armor tank can take up to 3 sometimes 4 shots to kill. A heavy who isn't tanking correctly can be taken easily with a Charge Sniper Rifle and Dmg Mods. Assault classes who tank shields (Read Caldari Logi) can take 2 sometimes 3 hits to take down. Newberries, OHK, people who don't understand the dynamics of the class, OHK. |
Deadeye Dic
Condotta Rouvenor Gallente Federation
66
|
Posted - 2013.05.24 17:30:00 -
[6] - Quote
Crash Monster wrote:Deadeye Dic wrote:Frontline mercs are a dime a dozen, good snipers are a rare find. I'll concede that there isn't a very large role for snipers in Skirmish because the match doesn't matter, but PC and other future features/game modes that matter or make a difference in New Eden, will fall to the team that has the rare great sniper, for we are game changers. Damn dude, sniff sniff, I almost feel proud of being a sniper again!
Let not their ignorance be a cause for shame Brother. |
Deadeye Dic
Condotta Rouvenor Gallente Federation
68
|
Posted - 2013.05.24 17:41:00 -
[7] - Quote
Commander Tuna wrote:I have no problems with snipers however I dislike how easy it is to snipe. You barely have to lead your targets. Also the guy bragging about using the caldari proto for the 5 slots to snipe is scum of the earth.
I assume you are talking about me, but it was Minmatar. Why would I be scum of the earth? Because I snipe, I should have to use a light frame?
Besides the trade off is, if you shot me, I will die. I have 172 shields and whatever base armor is on a Minmatar Basic Assault frame. I'm fine with being scum of the earth however. All I can say is check your player list in a match, if I'm on their, rest assured that if you cross my line of sight, you'll get a pretty haircut, from the neck up.
I've put my fit out there for all the world to see, so there should be no excuse for me turning you into a corpse. |
Deadeye Dic
Condotta Rouvenor Gallente Federation
68
|
Posted - 2013.05.24 17:48:00 -
[8] - Quote
cy6 wrote:Deadeye Dic wrote:cy6 wrote:Simply remove warpoints gain while in the redzone. problem solved. What? This doesn't solve anything. Dedicated long range snipers don't get many WP to begin with. It doesn't at all solve anything and only hurts teams that employ snipers to begin with. The fact is, most snipers red line snipe at some point or another. On some maps they almost have too. There seems to be a general consensus that snipers make their living running from objective to objective and hanging out on the frontline. This is not the case. By their very nature, snipers are out on the fringe providing cover fire, intel, objective watching, anti-sniping, and act as approach lane/route deterrents. Teams who use snipers know how to properly use the advantages of snipers and any team that isn't using a sniper is gimping themselves. It has been said time and again that the team or teams that use the best tactics will win. Sniper's are hated by the one's getting sniped, loved by the one's that properly deploy a sniper, and shunned by a community that lacks the ability to understand the function of a sniper. The only person that you will hurt by taking WPs away from snipers, is yourself. If you think for a moment snipers do what they do for WPs, you are sadly mistaken. Frontline mercs are a dime a dozen, good snipers are a rare find. I'll concede that there isn't a very large role for snipers in Skirmish because the match doesn't matter, but PC and other future features/game modes that matter or make a difference in New Eden, will fall to the team that has the rare great sniper, for we are game changers. I am a dedicated sniper on my other profile (while this one is scrambler), having invested 7 million sp into building a team-based sniper alone. I rest at team lowcannons and defend that spot from incoming invasion of enemy troops. If the invasion cease and i see my team advancing, I move foward to and eliminate hostiles ahead of them and at enemy lowcannons so my team can hack it. At the same time, i stay near team lowcannons to eliminate hostiles trying to sneak hack. While i do agree that all snipers redline at some point, they shouldnt be staying there all game long. Picking off random ants you see running around achieves nothing unless you see your team going on the offense or defense respectively. The problem with maps are the objectives are close together so it is easy for footsoldiers to close the gap, especially since it takes 3 seconds for scoping in to settle even with operations 5. As a sniper, redliners get no respect for me unless all the team objectives are taken.
My general rule of thumb is that a sniper should be on the move. If I shot someone, then they have a reference for where I am and if I stay there, then I am setting myself up for a kill. That being said, I don't always bring my "A" to a match because it's not worth the effort. If I'm on a team of NPC corps and STB, NF, DF, or some of the other top corps are on the other team, there is no reason for me to take a bullet. The best thing that I can do is camp an objective and take as many of them as I can. Otherwise, depending on the needs of your team, snipers should remain mobile to offer the best coverage of the battlefield and provide the best intel to your squad or team. |
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