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Jathniel
G I A N T EoN.
373
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Posted - 2013.05.25 08:03:00 -
[1] - Quote
Snipers are almost totally no consequence this build.
Targets don't even render for them past roughly 400+ meters anymore.
A damage modded charge sniper is indeed very powerful, but the thing shoots so fkin slow, it's not like it would stop an entire enemy advance like the Thale's.
The only people sniping now, are people that really enjoy it. So quit QQing about something that has mostly been nerfed into oblivion, and go fuss about the Tactical AR instead.
As of Uprising, snipers must head their targets more, compensate for more delays from lag, and manage not being able to see their targets at long range. Sure, they can setup nests almost anywhere now, but if targets don't render at ultra-long range, what is the point? You're better off going in with a Tac AR, and running a rifleman build. |
Jathniel
G I A N T EoN.
373
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Posted - 2013.05.25 08:06:00 -
[2] - Quote
Breakin Stuff wrote:Underlining the OP's points for ease of picking out which statements are stupid.
1) Playing with the red line since the first build.
Redline snipers are useless nonfactors who waste their team's resources by being there and taking up a slot that could go to someone useful. Not a reason to nerf the Sniper Rifle.
2) No skill to use it, no physics to shoot. It's the same if you're at 10 or 100 mts of distance.
You have obviously never utilized a sniper rifle.
3) No ISK risk, that's stupid since you show a game "where you need to take care of your money".
Again, you have obviously never used a sniper rifle. If you had, you would find many people eager to delete you for screwing up even once.
4) You can't see where they are, but we all now they're in some point behind the red line in their base.
yes you can. If you can't figure out how you fail. The freaking bullets leave a contrail like a tracer that points rifght back to them.
5) The sniper gameplay is stupid.
This is an absurdity posted as fact when it is actually your opinion. Snipers are supposed to **** you off. it's their purpose. Snipers are the trolls of the military.
6) The sniper gameplay is very veeeery *****.
See point 5
The sniper rifle must cost at least, like a tan
What the hell is a Tan? is this some mythical wildebeest hybrid worthy of millions of ISK?
Oh wait, you misspelled TANK! my bad. And here I thought you might have something constructive to say. My bad. So at no point have you made your case. I'm afraid that your bromance with that sniper on the hill must continue, as you cannot provide facts stating why snipers need to get nerfed hard.
So much this^
+1 |
Jathniel
G I A N T EoN.
373
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Posted - 2013.05.25 08:33:00 -
[3] - Quote
Bubba Brown wrote:big problem is player render distance going to infinity as you're scoped in, and the sniper rifle having no real maximum range. this means the only effect counter to a sniper is a counter sniper that knows EXACTLY where the enemy sniper is, which is difficult because NOBODY CAN SEE THE ENEMY SNIPER. also bullet trails very often don't render past a rather short distance.
the first one is silly and rather easy to fix, just set a shorter maximum player render distance even while scoped. second problem is trickier to fix without making the sniper rifle feel wrong. there should be no absolute fall off, just a very noticeable drop in damage past some range.
this will force snipers to actually play on the battlefield instead of sitting in their no-risk-all-reward bunkers. the render distance thing really feels like an oversight.
Are we playing the same game? The no-risk-all-reward bunker is precisely how a lot of snipers have to play. The sniper rifles in DUST have way too much sway to reward using them in closer-in fighting. Unlike, Battlefield 3 where you can use a sniper for both assaulting, and for long-range camping. If snipers are moved closer to the fight, their weapon sway would have to be compensated to allow them to be more potent at Tac AR range. As it stands, a sniper being anywhere near Tac AR range is giving himself a death sentence. No let the snipers be at long range, near the edges of the map, or in hidden places, or at high hard-to-reach places. That is their role.
Also, player render distance does NOT go to infinity. Are you sure you've played Uprising? You could see anyone and everyone in Chromosome, so sniping at excess of 500m was possible. In Uprising, players barely render past 400m, and THAT is considered a bug. lol So the potency of sniping from a sniper nest is not as effective as it once was. |
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