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Konohamaru Sarutobi
Ahrendee Mercenaries
210
|
Posted - 2013.05.24 15:02:00 -
[1] - Quote
1) Playing with the red line since the first build.
2) No skill to use it, no physics to shoot. It's the same if you're at 10 or 100 mts of distance.
3) No ISK risk, that's stupid since you show a game "where you need to take care of your money".
4) You can't see where they are, but we all now they're in some point behind the red line in their base.
5) The sniper gameplay is stupid.
6) The sniper gameplay is very veeeery *****.
The sniper rifle must cost at least, like a tan |
Daedric Lothar
Onslaught Inc RISE of LEGION
451
|
Posted - 2013.05.24 15:04:00 -
[2] - Quote
Sniper rifle damage is to low. It takes multiple shots to kill a Complex shielded protosuit, and with how fast good players run, you really need to be able to 1 shot them. |
S0LlD SNAKE
PLAYSTATION4
53
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Posted - 2013.05.24 15:04:00 -
[3] - Quote
naruto caca san triple post |
Jin Robot
Foxhound Corporation General Tso's Alliance
613
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Posted - 2013.05.24 15:04:00 -
[4] - Quote
Sounds like somebody needs to find cover or a counter sniper. |
stormtroopin
Cygnus Tactical Operations Gentlemen's Agreement
93
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Posted - 2013.05.24 15:05:00 -
[5] - Quote
are you a troll.. or are you seriously requesting all of this |
Sgt Buttscratch
G I A N T EoN.
69
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Posted - 2013.05.24 15:05:00 -
[6] - Quote
well built characters can laugh at nearly all sniper hits.
The only thing that needs fixing is the ability to snipe from the MCC |
S0LlD SNAKE
PLAYSTATION4
53
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Posted - 2013.05.24 15:07:00 -
[7] - Quote
Sgt Buttscratch wrote:well built characters can laugh at nearly all sniper hits.
The only thing that needs fixing is the ability to snipe from the MCC
u can snipe from mcc?
but isnt that behind red line?
who goes there?
|
Night Ward
Ametat Security Amarr Empire
29
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Posted - 2013.05.24 15:11:00 -
[8] - Quote
Konohamaru Sarutobi wrote:1) Playing with the red line since the first build.
2) No skill to use it, no physics to shoot. It's the same if you're at 10 or 100 mts of distance.
3) No ISK risk, that's stupid since you show a game "where you need to take care of your money".
4) You can't see where they are, but we all now they're in some point behind the red line in their base.
5) The sniper gameplay is stupid.
6) The sniper gameplay is very veeeery *****.
The sniper rifle must cost at least, like a tan
Soundss to me that you need to inhale a jar of monkey farts buddy. |
Mobius Wyvern
BetaMax. CRONOS.
1623
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Posted - 2013.05.24 15:12:00 -
[9] - Quote
OP confirms himself to be incompetent. |
Aisha Ctarl
The Unholy Legion of Darkstar DARKSTAR ARMY
106
|
Posted - 2013.05.24 15:15:00 -
[10] - Quote
If anything snipers need a bit of a damage buff and I'm not even a sniper.
I simply laugh as I get hit once and half my shields are gone, hit again - the other half, hit again - third of armor, hit again - oh wait, I'm in cover now and dropping an orbital on the sniper's head. |
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Fox Gaden
DUST University Ivy League
332
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Posted - 2013.05.24 15:17:00 -
[11] - Quote
Konohamaru Sarutobi wrote:1) Playing with the red line since the first build.
2) No skill to use it, no physics to shoot. It's the same if you're at 10 or 100 mts of distance.
3) No ISK risk, that's stupid since you show a game "where you need to take care of your money".
4) You can't see where they are, but we all now they're in some point behind the red line in their base.
5) The sniper gameplay is stupid.
6) The sniper gameplay is very veeeery *****.
The sniper rifle must cost at least, like a tan Red line snipers have very little effect on the game except for leaving their own team with one less solder on the front lines. Sometimes someone will stop to tie their shoe in the middle of an open field and they will get a kill, so they are better than AFKGÇÖers, but barley.
Any Sniper that gets close enough to cover objectives effectively is close enough to be killed with an assault rifle.
The only time I have trouble with snipers, other than an occasional lucky shot, is when there is a experienced and skilled sniper on the other team. I notice when they have a good sniper, and if they are causing me problems, they are most likely not behind the red line.
My advice: 1) Know where the snipers are likely to be, so you know what will provide cover and what wonGÇÖt. 2) DonGÇÖt stop moving unless you are behind cover. Move from cover to cover. 3) Figure out where the sniper is and call out itGÇÖs position to your team. If they become a real problem, send someone after them.
When I started this game I died to snipers a lot. Then I played a sniper for a while and learned how it works. Now I only die to very good or very lucky snipers. |
Den-tredje Baron
The Unholy Legion of Darkstar DARKSTAR ARMY
74
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Posted - 2013.05.24 15:19:00 -
[12] - Quote
WTF i've heard from a lot of snipers that sniping now compared to chromosome is a loooot harder. The tacticals got a minor buff but it still takes atleast 2 shoots to kill most people. Snipers are mostly an annoyance and if he manages to one shoot you well he's properly as thinly armored as a wet paper towel so counter snipe him. |
Tectonic Fusion
The Unholy Legion of Darkstar DARKSTAR ARMY
17
|
Posted - 2013.05.24 15:23:00 -
[13] - Quote
Fox Gaden wrote:Konohamaru Sarutobi wrote:1) Playing with the red line since the first build.
2) No skill to use it, no physics to shoot. It's the same if you're at 10 or 100 mts of distance.
3) No ISK risk, that's stupid since you show a game "where you need to take care of your money".
4) You can't see where they are, but we all now they're in some point behind the red line in their base.
5) The sniper gameplay is stupid.
6) The sniper gameplay is very veeeery *****.
The sniper rifle must cost at least, like a tan Red line snipers have very little effect on the game except for leaving their own team with one less solder on the front lines. Sometimes someone will stop to tie their shoe in the middle of an open field and they will get a kill, so they are better than AFKGÇÖers, but barley. Any Sniper that gets close enough to cover objectives effectively is close enough to be killed with an assault rifle. The only time I have trouble with snipers, other than an occasional lucky shot, is when there is a experienced and skilled sniper on the other team. I notice when they have a good sniper, and if they are causing me problems, they are most likely not behind the red line. My advice: 1) Know where the snipers are likely to be, so you know what will provide cover and what wonGÇÖt. 2) DonGÇÖt stop moving unless you are behind cover. Move from cover to cover. 3) Figure out where the sniper is and call out itGÇÖs position to your team. If they become a real problem, send someone after them. When I started this game I died to snipers a lot. Then I played a sniper for a while and learned how it works. Now I only die to very good or very lucky snipers. Duh, us snipers don't red line... we go close into battle because we get more kills that way. besides... a sniper is a trap to lure those assault tanks into the wrath of Le Carthum Assault Pistol with 2 Sidearm damage mods on it. |
Tectonic Fusion
The Unholy Legion of Darkstar DARKSTAR ARMY
17
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Posted - 2013.05.24 15:25:00 -
[14] - Quote
Den-tredje Baron wrote:WTF i've heard from a lot of snipers that sniping now compared to chromosome is a loooot harder. The tacticals got a minor buff but it still takes atleast 2 shoots to kill most people. Snipers are mostly an annoyance and if he manages to one shoot you well he's properly as thinly armored as a wet paper towel so counter snipe him. Lies... I use 2 complex shields and use a basic :p with my tactical proto sniper. |
Daedric Lothar
Onslaught Inc RISE of LEGION
453
|
Posted - 2013.05.24 15:25:00 -
[15] - Quote
Yea watch any team full of snipers. That team may get alot of kills and be annoying, but then it immediately loses.
If they do stupid Red Line sniping, just switch to a free suit and stay in cover and shoot anyone who comes to a objective.
You will win soon enough. |
Tectonic Fusion
The Unholy Legion of Darkstar DARKSTAR ARMY
17
|
Posted - 2013.05.24 15:26:00 -
[16] - Quote
Daedric Lothar wrote:Yea watch any team full of snipers. That team may get alot of kills and be annoying, but then it immediately loses.
If they do stupid Red Line sniping, just switch to a free suit and stay in cover and shoot anyone who comes to a objective.
You will win soon enough. Whats the fun in that? |
psyanyde
Kang Lo Directorate Gallente Federation
15
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Posted - 2013.05.24 15:31:00 -
[17] - Quote
Oh good I needed a refill
c(_) |
Crash Monster
Snipers Anonymous
367
|
Posted - 2013.05.24 15:36:00 -
[18] - Quote
Delicious QQing. Someone got sniped!
There is no way the sniper is overpowered these days. |
Deadeye Dic
Condotta Rouvenor Gallente Federation
62
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Posted - 2013.05.24 15:56:00 -
[19] - Quote
While I have complained in the past that snipers needed a buff and what not, with time I have learned that this is not the case. I am a dedicated sniper, it is all I do and I can tell you that snipers are pretty much fine the way they are. I run a Minmatar Basic Assault Frame, 5 Complex Light DMG Mods, Charge Sniper Rifle, Toxin SMG, Locus Militia Grenades, Nanohive, Basic CPU and Basic PG mods. With this setup I can consistently get 5+ kills per map. On some maps, I can go as high as 15-20 kills. Especially if the map gives me a clear line of sight to the objective. I can just camp the objective and shoot players as they attempt the hack.
The issue isn't that snipers are OP, the issue is that some players aren't smart enough to avoid them once they have been shot by them. In some games I can kill the same player at the same objective back to back. Not sure why they would keep trying, but some players do.
So if you want to complain about being sniped all the time, then perhaps you should learn to run from cover to cover. If you are hacking an objective, you can move back and forth a little bit. This makes it extremely hard for a sniper to hit you because of the lack of fine control while aiming. Instead of complaining, perhaps you should learn to use the issues of game, like aiming, against the sniper. I can always tell the players that have had their fair share of sniper encounters, because they are the ones using smart tactics.
I'll give you one more piece of advice. Learn who the snipers are, build a profile of those guys and on the warbarge, start using the Player List to see if those guys are in a match with you. I'll even save you some trouble with this, if my name is in the player list, I WILL ALWAYS be covering an objective and as many approach routes as I can cover.
As for redlineing, yeap sometimes I do play the redline, but that is mostly because of the way some of the maps are designed, other times you can find me in places that are clearly open and approachable.
Tl;Dr
Can't beat them join them. |
Deadeye Dic
Condotta Rouvenor Gallente Federation
62
|
Posted - 2013.05.24 16:03:00 -
[20] - Quote
Den-tredje Baron wrote:WTF i've heard from a lot of snipers that sniping now compared to chromosome is a loooot harder. The tacticals got a minor buff but it still takes atleast 2 shoots to kill most people. Snipers are mostly an annoyance and if he manages to one shoot you well he's properly as thinly armored as a wet paper towel so counter snipe him.
This is not true. Especially the part about 2 hits or more. My 5 Complex Dmg Mods and Charge Sniper Rifle says you're wrong. Heavies who stack shields or armor, 2-3 shots depending on if there was a headshot involved. Caldari Proto Logis, 2 depending on if one was a headshot. Everyone else, 1 shot 1 kill, everytime, day or night.
By far the hardest targets to hit are light frame players who are speed buffed, you have to lead them pretty good. But slow heavies and assault guys, them are juicy tears that they have. |
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iceyburnz
Crux Special Tasks Group Gallente Federation
475
|
Posted - 2013.05.24 16:03:00 -
[21] - Quote
Sniper actually advance at a fairly slow pace.
Protosnipers a fairly rare.
There Standard and Militia brosefs are more common and are little more than an annoyance unless they know what they are doing. Which is kill stealing. |
Eddy Lightgrace
Codex Troopers
3
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Posted - 2013.05.24 16:17:00 -
[22] - Quote
I pity OP. Must've eaten a lot of Thales.. |
Sgt Buttscratch
G I A N T EoN.
70
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Posted - 2013.05.24 16:43:00 -
[23] - Quote
S0LlD SNAKE wrote:Sgt Buttscratch wrote:well built characters can laugh at nearly all sniper hits.
The only thing that needs fixing is the ability to snipe from the MCC u can snipe from mcc? but isnt that behind red line? who goes there?
On some maps you can see A LOT from MCC. The map Ashland if you start in the MCC behind D, you can fully protect D and C, plus left right or infront of A, supply depo, CRU. Straight and bent pipes, CRU between C and B, SiloGÇÖs and roof top at C SiloGÇÖs by other MCC, anyone on top of the building by B. All while the enemy can't shoot you. That isn't the only map either, manus peak map can be done, skim junction from behind E, with the smaller city set up is just as bad as ashland
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Deadeye Dic
Condotta Rouvenor Gallente Federation
63
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Posted - 2013.05.24 16:53:00 -
[24] - Quote
Sgt Buttscratch wrote:S0LlD SNAKE wrote:Sgt Buttscratch wrote:well built characters can laugh at nearly all sniper hits.
The only thing that needs fixing is the ability to snipe from the MCC u can snipe from mcc? but isnt that behind red line? who goes there? On some maps you can see A LOT from MCC. The map Ashland if you start in the MCC behind D, you can fully protect D and C, plus left right or infront of A, supply depo, CRU. Straight and bent pipes, CRU between C and B, SiloGÇÖs and roof top at C SiloGÇÖs by other MCC, anyone on top of the building by B. All while the enemy can't shoot you. That isn't the only map either, manus peak map can be done, skim junction from behind E, with the smaller city set up is just as bad as ashland
I back red line sniping, but I just CAN NOT support sniping from the MCC. At least with red liners, you can counter snipe, but MCC snipers can't be harmed in anyway. I move to have two things done, one do not award SP while in the MCC and two fix the broken system that allows players to snipe from inside the MCC. |
Vavilia Lysenko
Ametat Security Amarr Empire
7
|
Posted - 2013.05.24 16:54:00 -
[25] - Quote
iceyburnz wrote:Sniper actually advance at a fairly slow pace.
Protosnipers a fairly rare.
There Standard and Militia brosefs are more common and are little more than an annoyance unless they know what they are doing. Which is kill stealing.
So I should wait for my TEAM-mate to die before I shoot the guy?
Or do I try to judge if he's going to win, and join in if i decide he's likely to die? Or is that unfair on the poor guy we have TEAMED up against.
I'm confused. |
cy6
Raging Pack of Homos
17
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Posted - 2013.05.24 16:55:00 -
[26] - Quote
Simply remove warpoints gain while in the redzone. problem solved. |
Crash Monster
Snipers Anonymous
368
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Posted - 2013.05.24 16:59:00 -
[27] - Quote
cy6 wrote:Simply remove warpoints gain while in the redzone. problem solved.
If you can snipe from the redzone you can be counter-sniped from the redzone.
The redzone is not the issue.
Sniping from the MCC is bogus -- unless there is an ability to counter-snipe. Basically, the shield should be able to stop high velocity items moving in either direction. |
Geirskoegul
Soul-Strike
147
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Posted - 2013.05.24 17:04:00 -
[28] - Quote
Crash Monster wrote:cy6 wrote:Simply remove warpoints gain while in the redzone. problem solved. If you can snipe from the redzone you can be counter-sniped from the redzone. The redzone is not the issue. Sniping from the MCC is bogus -- unless there is an ability to counter-snipe. Basically, the shield should be able to stop high velocity items moving in either direction. It's the obvious and easy fix, and it's the ONLY problem with snipers (other than perhaps increasing the headshot modifier a bit; two shots for a heavy and one for anything else seems reasonable to me, given the state of aiming, and that it's a metal projectile flying at speeds sufficient to liquefy said metal, straight to the skull). |
Rogue Saint
Ostrakon Agency Gallente Federation
0
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Posted - 2013.05.24 17:11:00 -
[29] - Quote
iceyburnz wrote:Sniper actually advance at a fairly slow pace.
Protosnipers a fairly rare.
There Standard and Militia brosefs are more common and are little more than an annoyance unless they know what they are doing. Which is kill stealing.
This char is dedicated sniper, and I get more assists than kills, the way I see it, if I can reduce the shield/armour of the target for my bros on the fronline to finish off I'm happy for the 25 WP! The times where I do get kills are generally against other snipers as I move around the battle field, or those stupid enough to stand in the open spraying bullets thinking they are safe because they have been dropped somewehre by a DS.
Back to the OP, snipe skills/weapons are fine, the only thing we need is covert nanohives so we don't have a massive bubble (and annoying noise) announcing our location.
As many have said, use cover! |
Deadeye Dic
Condotta Rouvenor Gallente Federation
65
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Posted - 2013.05.24 17:12:00 -
[30] - Quote
cy6 wrote:Simply remove warpoints gain while in the redzone. problem solved.
What? This doesn't solve anything. Dedicated long range snipers don't get many WP to begin with. It doesn't at all solve anything and only hurts teams that employ snipers to begin with.
The fact is, most snipers red line snipe at some point or another. On some maps they almost have too. There seems to be a general consensus that snipers make their living running from objective to objective and hanging out on the frontline. This is not the case. By their very nature, snipers are out on the fringe providing cover fire, intel, objective watching, anti-sniping, and act as approach lane/route deterrents. Teams who use snipers know how to properly use the advantages of snipers and any team that isn't using a sniper is gimping themselves.
It has been said time and again that the team or teams that use the best tactics will win. Sniper's are hated by the one's getting sniped, loved by the one's that properly deploy a sniper, and shunned by a community that lacks the ability to understand the function of a sniper. The only person that you will hurt by taking WPs away from snipers, is yourself. If you think for a moment snipers do what they do for WPs, you are sadly mistaken.
Frontline mercs are a dime a dozen, good snipers are a rare find. I'll concede that there isn't a very large role for snipers in Skirmish because the match doesn't matter, but PC and other future features/game modes that matter or make a difference in New Eden, will fall to the team that has the rare great sniper, for we are game changers. |
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