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Author |
Thread Statistics | Show CCP posts - 23 post(s) |
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CCP FoxFour
C C P C C P Alliance
3978
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Posted - 2013.05.23 15:19:00 -
[1] - Quote
AWOXING A pretty big topic around these parts and something a lot of people have different opinions on. To be clear we don't want to make this kind of gameplay impossible. However we want to give tools to corporations to help better manage these risks.
In the long term we want to build upon the roles system adding roles to restrict who can enter a battle, who can invite others to battles, and those types of things. That is going to take time but we feel something needs to be added sooner rather than later.
So in the short term we will be adding the ability for a corporation's CEO and directors to kick players on their team from the battle while in the warbarge. Once in the battle the kick option is no longer available.
District state upon capture With the release of planetary conquest when you conquered a district it would immediately be locked and you would have to wait 24 hours before you could do anything. There were several reasons for this including helping deal with the release of all the empty districts and giving the people who just lost the district a bit of a better chance to attack back; the purpose being generating more battles.
Upon monitoring how you guys use the system since release however you have proven there are ways to avoid the second reason and the first reason is... well not much of a concern now.
So we will be changing it so that when you take a district it is in an unlocked and online state instead of locked and online.
When we eventually add a new region we will come up with a better (hopefully :P ) and different way to handle that specific problem.
Just a quick update for you guys. You will however notice I didn't include any dates for this stuff. Basically we will get it out when we can, but these are things we are actively working on. |
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Halador Osiris
Dead Six Initiative Lokun Listamenn
334
|
Posted - 2013.05.23 15:22:00 -
[2] - Quote
I love you soxy foxy!!!! |
Lance 2ballzStrong
SyNergy Gaming EoN.
1864
|
Posted - 2013.05.23 15:22:00 -
[3] - Quote
+1 for the AWOX fix.
+1 for the District fix.
Now if someone would address the aiming issues and Tact. Duvolle supremacy |
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CCP FoxFour
C C P C C P Alliance
3978
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Posted - 2013.05.23 15:23:00 -
[4] - Quote
I shall leave you all with this thread for a bit, go play a round of DUST, and then come back to answer any questions. :D |
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
406
|
Posted - 2013.05.23 15:26:00 -
[5] - Quote
LOLX |
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Paran Tadec
Imperfects Negative-Feedback
1070
|
Posted - 2013.05.23 15:31:00 -
[6] - Quote
CCP FoxFour wrote:AWOXING A pretty big topic around these parts and something a lot of people have different opinions on. To be clear we don't want to make this kind of gameplay impossible. However we want to give tools to corporations to help better manage these risks.
In the long term we want to build upon the roles system adding roles to restrict who can enter a battle, who can invite others to battles, and those types of things. That is going to take time but we feel something needs to be added sooner rather than later.
So in the short term we will be adding the ability for a corporation's CEO and directors to kick players on their team from the battle while in the warbarge. Once in the battle the kick option is no longer available.
District state upon capture With the release of planetary conquest when you conquered a district it would immediately be locked and you would have to wait 24 hours before you could do anything. There were several reasons for this including helping deal with the release of all the empty districts and giving the people who just lost the district a bit of a better chance to attack back; the purpose being generating more battles.
Upon monitoring how you guys use the system since release however you have proven there are ways to avoid the second reason and the first reason is... well not much of a concern now.
So we will be changing it so that when you take a district it is in an unlocked and online state instead of locked and online.
When we eventually add a new region we will come up with a better (hopefully :P ) and different way to handle that specific problem.
Just a quick update for you guys. You will however notice I didn't include any dates for this stuff. Basically we will get it out when we can, but these are things we are actively working on.
So basically everything the blue donut coalition didnt want.
I'm buying you sox and beers.
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Telcontar Dunedain
Imperfects Negative-Feedback
425
|
Posted - 2013.05.23 15:31:00 -
[7] - Quote
CCP FoxFour wrote:AWOXING A pretty big topic around these parts and something a lot of people have different opinions on. To be clear we don't want to make this kind of gameplay impossible. However we want to give tools to corporations to help better manage these risks.
In the long term we want to build upon the roles system adding roles to restrict who can enter a battle, who can invite others to battles, and those types of things. That is going to take time but we feel something needs to be added sooner rather than later.
So in the short term we will be adding the ability for a corporation's CEO and directors to kick players on their team from the battle while in the warbarge. Once in the battle the kick option is no longer available.
District state upon capture With the release of planetary conquest when you conquered a district it would immediately be locked and you would have to wait 24 hours before you could do anything. There were several reasons for this including helping deal with the release of all the empty districts and giving the people who just lost the district a bit of a better chance to attack back; the purpose being generating more battles.
Upon monitoring how you guys use the system since release however you have proven there are ways to avoid the second reason and the first reason is... well not much of a concern now.
So we will be changing it so that when you take a district it is in an unlocked and online state instead of locked and online.
When we eventually add a new region we will come up with a better (hopefully :P ) and different way to handle that specific problem.
Just a quick update for you guys. You will however notice I didn't include any dates for this stuff. Basically we will get it out when we can, but these are things we are actively working on.
I think this awox'ing issue is silly.
We need the ability to kick when a player is unresponsive, not the right player for the positions needed suddenly, comms problems, link dead but not gone from battle etc etc etc.
This awox blather has distracted from the real need that actual combat directors need. CPM should feel bad about feeding into it.
I don't see this as emergency patch territory but something that should be part of the regular dev improvement of the game.
Thank you for working on the district lock issue, please get it to us as soon as possible as it is impeding PC combat operations constantly.
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Abu Stij
Goonfeet
88
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Posted - 2013.05.23 15:32:00 -
[8] - Quote
As an advocate of the meta-game in DUST, I am happy to hear you're not flat out stopping any form of AWOXing nor making it extremely easy to do. I was mentioning there are two forms of AWOXing in EVE, Jihadi and Tackling. Currently DUST only has Jihadi AWOXing, now with the changes you provided that Team True Grit are working towards, you're promoting players to now work towards the "Tackling" or "Long Con" form of AWOXing (waiting for an ideal moment to strike as opposed to simply hopping in and causing confusion).
I'm happy a sound compromise to the mechanic has been reached, hell even the short term is still allowing good AWOXing to happen it just means its not a silly "grief" mechanic, its now focused on making committed espionage a trend.
Thank you Soxy. |
Samahiel
Goonfeet
32
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Posted - 2013.05.23 15:32:00 -
[9] - Quote
CCP FoxFour wrote:AWOXING A pretty big topic around these parts and something a lot of people have different opinions on. To be clear we don't want to make this kind of gameplay impossible. However we want to give tools to corporations to help better manage these risks.
In the long term we want to build upon the roles system adding roles to restrict who can enter a battle, who can invite others to battles, and those types of things. That is going to take time but we feel something needs to be added sooner rather than later.
So in the short term we will be adding the ability for a corporation's CEO and directors to kick players on their team from the battle while in the warbarge. Once in the battle the kick option is no longer available. .
So "We know what to do and how to fix it, but it's hard so we're going to do the exact opposite and nerf a gameplay mechanic we feel is valid and offer no alternative. We swear we'll get to it, SOON"
Every time CCP does this in EVE it takes you guys YEARS to get around to it, if you ever do. What time frame are you expecting to neglect this on?
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Beta Dust Fish
Villore Sec Ops Gallente Federation
44
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Posted - 2013.05.23 15:33:00 -
[10] - Quote
there is a lot more you need to Fix with planetary conquest then that |
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Paran Tadec
Imperfects Negative-Feedback
1070
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Posted - 2013.05.23 15:33:00 -
[11] - Quote
CCP FoxFour wrote:I shall leave you all with this thread for a bit, go play a round of DUST, and then come back to answer any questions. :D
?'s you may or may not know the answer to:
How long (estimate) will all race dropsuits? Would CCP be down for another optional respec for classes that have missing suits? Did the office explode when all the bug reports and balance issues came in? Are features being pushed back to work on fixing stuff or is CCP working on both? |
Gunner Nightingale
Internal Error. Negative-Feedback
610
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Posted - 2013.05.23 15:44:00 -
[12] - Quote
ugh is your comm is still open chribba
/c |
Rasatsu
Much Crying Old Experts
739
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Posted - 2013.05.23 15:47:00 -
[13] - Quote
CCP FoxFour wrote:So in the short term we will be adding the ability for a corporation's CEO and directors to kick players on their team from the battle while in the warbarge. Once in the battle the kick option is no longer available. SoxFour!!!
That's exactly the right balance, good to see you never went full short socks on that. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1866
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Posted - 2013.05.23 15:54:00 -
[14] - Quote
Couple questions:
- Is there a time frame on when EVE players can contract DUST mercs? ( Soon = 3-5 months away, not Soon = 6 + months ) and can you give us any idea on how that will work?
- The issue of latency issues in PC, have you guys figured the problem out or are still looking at it?
- How soon will there be 24v24 player lobbies in PC? If at all. Will map size dictate this?
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Paradoxical Nature
Goonfeet
0
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Posted - 2013.05.23 16:07:00 -
[15] - Quote
CCP FoxFour wrote:AWOXING A pretty big topic around these parts and something a lot of people have different opinions on. To be clear we don't want to make this kind of gameplay impossible. However we want to give tools to corporations to help better manage these risks.
In the long term we want to build upon the roles system adding roles to restrict who can enter a battle, who can invite others to battles, and those types of things. That is going to take time but we feel something needs to be added sooner rather than later.
So in the short term we will be adding the ability for a corporation's CEO and directors to kick players on their team from the battle while in the warbarge. Once in the battle the kick option is no longer available.
I'm honestly somewhat disappointed with this response. It's a bandage to a larger issue that isn't being addressed: Dust Side Director Roles and Corporation Management. At the moment, from DUST side, they are so anemic that they might as well not be there at all. Instead, this seems to be an unnecessary nerf which will only really ignore the real issue that is the root cause of AWOXing. |
Bling Blaine
FrontLine-Coalition
108
|
Posted - 2013.05.23 16:19:00 -
[16] - Quote
Bandaid covering a gash that requires over 500 stitches.
Lag is the 1st concern for PC not AWOXing, well that is what I believe. |
Scarlette Letter
RISE OF THE EMPIRE The Superpowers
5
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Posted - 2013.05.23 16:25:00 -
[17] - Quote
This doesn't solve the issue at all. Put some damn Director Roles in already. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1866
|
Posted - 2013.05.23 16:27:00 -
[18] - Quote
Bling Blaine wrote:Bandaid covering a gash that requires over 500 stitches.
Lag is the 1st concern for PC not AWOXing, well that is what I believe.
really? you mad about a quick fix? Didn't you read they gonna fix it better later down the road?
And yea, while i agree latency is an issue, instead of talking like you're entitled to something, how about asking about it maybe?
This thread was to update us on a couple things.
I swear, I thought I was the most cynical person on this forums, but there's just some people that can't be pleased by anything. |
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CCP Nullarbor
C C P C C P Alliance
1347
|
Posted - 2013.05.23 16:29:00 -
[19] - Quote
Paradoxical Nature wrote:CCP FoxFour wrote:AWOXING A pretty big topic around these parts and something a lot of people have different opinions on. To be clear we don't want to make this kind of gameplay impossible. However we want to give tools to corporations to help better manage these risks.
In the long term we want to build upon the roles system adding roles to restrict who can enter a battle, who can invite others to battles, and those types of things. That is going to take time but we feel something needs to be added sooner rather than later.
So in the short term we will be adding the ability for a corporation's CEO and directors to kick players on their team from the battle while in the warbarge. Once in the battle the kick option is no longer available. I'm honestly somewhat disappointed with this response. It's a bandage to a larger issue that isn't being addressed: Dust Side Director Roles and Corporation Management. At the moment, from DUST side, they are so anemic that they might as well not be there at all. Instead, this seems to be an unnecessary nerf which will only really ignore the real issue that is the root cause of AWOXing.
It literally says in the OP that is what we are doing :facepalm:
The real question is timeline for delivery, different features take different amounts of time to create. Anyone with an appreciation for the corporation roles system in EVE might understand the minefield we are stepping into.
Kick from warbarge is not the perfect solution but we can deliver it quickly while we finish up better corporation role management.
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CCP FoxFour
C C P C C P Alliance
3988
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Posted - 2013.05.23 16:30:00 -
[20] - Quote
Paran Tadec wrote:CCP FoxFour wrote:I shall leave you all with this thread for a bit, go play a round of DUST, and then come back to answer any questions. :D ?'s you may or may not know the answer to: How long (estimate) will all race dropsuits? Would CCP be down for another optional respec for classes that have missing suits? Did the office explode when all the bug reports and balance issues came in? Are features being pushed back to work on fixing stuff or is CCP working on both?
Dropsuits are not something this team works on, sorry.
No, it did not explore... at least to my knowledge. |
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CCP FoxFour
C C P C C P Alliance
3988
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Posted - 2013.05.23 16:30:00 -
[21] - Quote
Rasatsu wrote:CCP FoxFour wrote:So in the short term we will be adding the ability for a corporation's CEO and directors to kick players on their team from the battle while in the warbarge. Once in the battle the kick option is no longer available. SoxFour!!! That's exactly the right balance, good to see you never went full short socks on that.
I... I don't know how to take that... thanks I guess? |
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CCP FoxFour
C C P C C P Alliance
3988
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Posted - 2013.05.23 16:30:00 -
[22] - Quote
Lance 2ballzStrong wrote:Couple questions:
- When can we expect to see these fixes take effect? In the mean time no serious corp is taking new players into their ranks. Not sure if this is how devs want the newplayer experience to be. Want to take part in PC as a new guy? Not gonna happen.
- Is there a time frame on when EVE players can contract DUST mercs? ( Soon = 3-5 months away, not Soon = 6 + months ) and can you give us any idea on how that will work?
- The issue of latency issues in PC, have you guys figured the problem out or are still looking at it?
- How soon will there be 24v24 player lobbies in PC? If at all. Will map size dictate this?
- No time frame yet, they are being worked on and coming as fast as possible. We wanted to get this information out now though so you guys know we are working on it and also to gather feedback.
- No, no ETA on that yet.
- No ETA on that. |
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CCP FoxFour
C C P C C P Alliance
3988
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Posted - 2013.05.23 16:30:00 -
[23] - Quote
Scarlette Letter wrote:This doesn't solve the issue at all. Put some damn Director Roles in already.
As stated in the OP more roles and control over that kind of thing are coming. They take more time however and are not something we want to rush. |
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CCP FoxFour
C C P C C P Alliance
3988
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Posted - 2013.05.23 16:30:00 -
[24] - Quote
Bling Blaine wrote:Bandaid covering a gash that requires over 500 stitches.
Lag is the 1st concern for PC not AWOXing, well that is what I believe.
The performance concerns are being looked into by lots of people. Putting more people on it is not going to make a fix come any faster. The people best suited to working on a fix are doing so. |
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CCP FoxFour
C C P C C P Alliance
3988
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Posted - 2013.05.23 16:30:00 -
[25] - Quote
Double post! YAY! >.< |
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CCP Nullarbor
C C P C C P Alliance
1347
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Posted - 2013.05.23 16:32:00 -
[26] - Quote
Regarding the frame rate issues, that is another high priority task that we have many people working on. Not related to this thread though so we will have more to announce about that when there is something to report.
Edit: Holy blue posts batman, foxfour beat me to it |
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CCP FoxFour
C C P C C P Alliance
3988
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Posted - 2013.05.23 16:33:00 -
[27] - Quote
Beta Dust Fish wrote:there is a lot more you need to Fix with planetary conquest then that
I don't know if I would say to fix it, but there is a lot we can do to improve it and we are working on it. :) This is not a feature we are releasing and walking away from. Much like the rest of DUST we plan to continue developing and iterating on it. |
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CCP FoxFour
C C P C C P Alliance
3988
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Posted - 2013.05.23 16:33:00 -
[28] - Quote
CCP Nullarbor wrote:Edit: Holy blue posts batman, foxfour beat me to it
The more blue posts the better! :D |
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Lance 2ballzStrong
SyNergy Gaming EoN.
1866
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Posted - 2013.05.23 16:37:00 -
[29] - Quote
CCP FoxFour wrote:Lance 2ballzStrong wrote:Couple questions:
- When can we expect to see these fixes take effect? In the mean time no serious corp is taking new players into their ranks. Not sure if this is how devs want the newplayer experience to be. Want to take part in PC as a new guy? Not gonna happen.
- Is there a time frame on when EVE players can contract DUST mercs? ( Soon = 3-5 months away, not Soon = 6 + months ) and can you give us any idea on how that will work?
- The issue of latency issues in PC, have you guys figured the problem out or are still looking at it?
- How soon will there be 24v24 player lobbies in PC? If at all. Will map size dictate this? - No time frame yet, they are being worked on and coming as fast as possible. We wanted to get this information out now though so you guys know we are working on it and also to gather feedback. - No, no ETA on that yet. - No ETA on that.
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Samahiel
Goonfeet
33
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Posted - 2013.05.23 16:42:00 -
[30] - Quote
CCP Nullarbor wrote:Paradoxical Nature wrote:CCP FoxFour wrote:AWOXING A pretty big topic around these parts and something a lot of people have different opinions on. To be clear we don't want to make this kind of gameplay impossible. However we want to give tools to corporations to help better manage these risks.
In the long term we want to build upon the roles system adding roles to restrict who can enter a battle, who can invite others to battles, and those types of things. That is going to take time but we feel something needs to be added sooner rather than later.
So in the short term we will be adding the ability for a corporation's CEO and directors to kick players on their team from the battle while in the warbarge. Once in the battle the kick option is no longer available. I'm honestly somewhat disappointed with this response. It's a bandage to a larger issue that isn't being addressed: Dust Side Director Roles and Corporation Management. At the moment, from DUST side, they are so anemic that they might as well not be there at all. Instead, this seems to be an unnecessary nerf which will only really ignore the real issue that is the root cause of AWOXing. It literally says in the OP that is what we are doing :facepalm: The real question is timeline for delivery, different features take different amounts of time to create. Anyone with an appreciation for the corporation roles system in EVE might understand the minefield we are stepping into. Kick from warbarge is not the perfect solution but we can deliver it quickly while we finish up better corporation role management.
Things like this are worth doing not because they are easy, but because they are hard. It is a core mechanic of the meta-narrative that separates your game form the masses. I would rather see the status quo maintained than a hot fix that doesn't fix anything; that historically runs the very real risk of becoming the new normal. |
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Lunamaria Hawkeye
SyNergy Gaming EoN.
162
|
Posted - 2013.05.23 16:44:00 -
[31] - Quote
Paran Tadec wrote:CCP FoxFour wrote:AWOXING A pretty big topic around these parts and something a lot of people have different opinions on. To be clear we don't want to make this kind of gameplay impossible. However we want to give tools to corporations to help better manage these risks.
In the long term we want to build upon the roles system adding roles to restrict who can enter a battle, who can invite others to battles, and those types of things. That is going to take time but we feel something needs to be added sooner rather than later.
So in the short term we will be adding the ability for a corporation's CEO and directors to kick players on their team from the battle while in the warbarge. Once in the battle the kick option is no longer available.
District state upon capture With the release of planetary conquest when you conquered a district it would immediately be locked and you would have to wait 24 hours before you could do anything. There were several reasons for this including helping deal with the release of all the empty districts and giving the people who just lost the district a bit of a better chance to attack back; the purpose being generating more battles.
Upon monitoring how you guys use the system since release however you have proven there are ways to avoid the second reason and the first reason is... well not much of a concern now.
So we will be changing it so that when you take a district it is in an unlocked and online state instead of locked and online.
When we eventually add a new region we will come up with a better (hopefully :P ) and different way to handle that specific problem.
Just a quick update for you guys. You will however notice I didn't include any dates for this stuff. Basically we will get it out when we can, but these are things we are actively working on. So basically everything the blue donut coalition didnt want. I'm buying you sox and beers.
No worries, the donut shop will be out of business soon(tm) |
DeeJay One
BetaMax. CRONOS.
33
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Posted - 2013.05.23 16:51:00 -
[32] - Quote
Lunamaria Hawkeye wrote:Paran Tadec wrote:
So basically everything the blue donut coalition didnt want.
I'm buying you sox and beers.
No worries, the donut shop will be out of business soon(tm)
Being replaced with another doughnut this time by another alliance? (sorry, I could help myself, as the doughnut is still pretty much a myth) |
DeeJay One
BetaMax. CRONOS.
33
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Posted - 2013.05.23 16:55:00 -
[33] - Quote
CCP FoxFour wrote:AWOXING In the long term we want to build upon the roles system adding roles to restrict who can enter a battle, who can invite others to battles, and those types of things. That is going to take time but we feel something needs to be added sooner rather than later.
So, even if it's role based in the future are you thinking of possible drawbacks for the corp kicking players in the battle? Like a diminished clone count after kicking someone? Or is kicking mid battle considered something that shouldn't be there for anything other than pub matches? (with FW/PC having only war barge kick) |
Telcontar Dunedain
Imperfects Negative-Feedback
425
|
Posted - 2013.05.23 17:14:00 -
[34] - Quote
Samahiel wrote:....
I would rather see the status quo maintained than a hot fix that doesn't fix anything; that historically runs the very real risk of becoming the new normal. ...
It would be seriously uncool if you let this quickfix become all you do for us.
I'd rather you did nothing now and just continued forward on proper roles.
FC for taking contracts and kicking players from matches.
Squad Leader for someone that CAN pull people into matches.
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CCP FoxFour
C C P C C P Alliance
3991
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Posted - 2013.05.23 17:35:00 -
[35] - Quote
Telcontar Dunedain wrote:Samahiel wrote:....
I would rather see the status quo maintained than a hot fix that doesn't fix anything; that historically runs the very real risk of becoming the new normal. ...
It would be seriously uncool if you let this quickfix become all you do for us. I'd rather you did nothing now and just continued forward on proper roles. FC for taking contracts and kicking players from matches. Squad Leader for someone that CAN pull people into matches.
We are activly working on and planning an expansion of the corporation roles to help cover this. |
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martinofski
Rebelles A Quebec Orion Empire
119
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Posted - 2013.05.23 17:42:00 -
[36] - Quote
CCP FoxFour wrote:CCP Nullarbor wrote:Edit: Holy blue posts batman, foxfour beat me to it The more blue posts the better! :D
Can you put some blue in here by the way?
https://forums.dust514.com/default.aspx?g=posts&t=80892 |
crazy space 1
Unkn0wn Killers
1237
|
Posted - 2013.05.23 18:22:00 -
[37] - Quote
Hey you've got FW vets in this thread. They were given a small hotfix and told work would continue and yet the feature was abandoned for 2 years. I like the changes in OP, But I know where they ate coming from.
Please do your best to focus and deliver :) |
Lunamaria Hawkeye
SyNergy Gaming EoN.
162
|
Posted - 2013.05.23 18:33:00 -
[38] - Quote
DeeJay One wrote:Lunamaria Hawkeye wrote:Paran Tadec wrote:
So basically everything the blue donut coalition didnt want.
I'm buying you sox and beers.
No worries, the donut shop will be out of business soon(tm) Being replaced with another doughnut this time by another alliance? (sorry, I could help myself, as the doughnut is still pretty much a myth)
Donut shop will be replaced by all you can eat CRONOS tear buffet. |
Kevall Longstride
DUST University Ivy League
229
|
Posted - 2013.05.23 18:48:00 -
[39] - Quote
As a short term fix this is workable but long term the roles need expanding considerably.
And to think there was a point in the development in Dust where roles were considered as not required... |
Samahiel
Goonfeet
33
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Posted - 2013.05.23 18:59:00 -
[40] - Quote
CCP FoxFour wrote: So in the short term we will be adding the ability for a corporation's CEO and directors to kick players on their team from the battle while in the warbarge. Once in the battle the kick option is no longer available.
I assume this only applies to Dust side directors and CEOs and not EVE directors and CEOs? |
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General John Ripper
187. Unclaimed.
284
|
Posted - 2013.05.23 19:01:00 -
[41] - Quote
Long Live SoxFour! |
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CCP FoxFour
C C P C C P Alliance
3997
|
Posted - 2013.05.23 19:03:00 -
[42] - Quote
Samahiel wrote:CCP FoxFour wrote: So in the short term we will be adding the ability for a corporation's CEO and directors to kick players on their team from the battle while in the warbarge. Once in the battle the kick option is no longer available.
I assume this only applies to Dust side directors and CEOs and not EVE directors and CEOs?
Correct. You will have to be in the match to do it. |
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Abu Stij
Goonfeet
91
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Posted - 2013.05.23 19:27:00 -
[43] - Quote
I didn't even get any love from you FoxFour.
Anyway, is there at least a rough timeline we can expect the director roles to become implemented in? The "hotfix" is not something that should stay longer than a very short amount of time. I can't imagine that taking the way director roles work in EVE and translating them to DUST is that hard save for a few areas.
Also CCP why you refuse to blue up my "Tools to Succeed" thread? It's because I'm Minmatar isn't it? |
Aeon Amadi
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
1364
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Posted - 2013.05.23 19:32:00 -
[44] - Quote
Be careful with this CCP.... You can't kick spies from a battle in Eve Online, you can only destroy them...
I don't have an issue with the AWOXing non-sense... I think it's a viable tactic that eventually will force corporations to own up to their mistakes and actively look at who they're recruiting rather than freely accepting everyone, which a lot of the bigger corporations do.
You should be focusing on implementing API keys instead of allowing directors/CEOs to up and kick someone from the battle PREVENTION, not REACTION. The entire premise of New Eden being dangerous is that you only trust the people who are at arms length and that should never change. |
Bling Blaine
FrontLine-Coalition
110
|
Posted - 2013.05.23 19:37:00 -
[45] - Quote
CCP FoxFour wrote:Bling Blaine wrote:Bandaid covering a gash that requires over 500 stitches.
Lag is the 1st concern for PC not AWOXing, well that is what I believe. The performance concerns are being looked into by lots of people. Putting more people on it is not going to make a fix come any faster. The people best suited to working on a fix are doing so.
Im sorry I always thought more people fixing issues was better than few people fixing the issues. It really seems there are Not Enough people fixing the huge issues that are Plaguing the game. Not good IMO.
But hey at least you are implementing a kick option Whoah that must have been a lot of work? Loll |
Iron Wolf Saber
Den of Swords
4590
|
Posted - 2013.05.23 19:39:00 -
[46] - Quote
Remember awoxing will still be highly possible if you manage to sell the outside squad as a bunch of ringers you hired to fight on yourside. Awoxers will have to work harder, ringers would have to earn some level of trust to earn the right to back stab. |
Samahiel
Goonfeet
33
|
Posted - 2013.05.23 19:52:00 -
[47] - Quote
Aeon Amadi wrote:Be careful with this CCP.... You can't kick spies from a battle in Eve Online, you can only destroy them...
I don't have an issue with the AWOXing non-sense... I think it's a viable tactic that eventually will force corporations to own up to their mistakes and actively look at who they're recruiting rather than freely accepting everyone, which a lot of the bigger corporations do.
You should be focusing on implementing API keys instead of allowing directors/CEOs to up and kick someone from the battle PREVENTION, not REACTION. The entire premise of New Eden being dangerous is that you only trust the people who are at arms length and that should never change.
This is a good post. I support this product and/or service. |
Paradoxical Nature
Goonfeet
2
|
Posted - 2013.05.23 20:08:00 -
[48] - Quote
Samahiel wrote:Aeon Amadi wrote:Be careful with this CCP.... You can't kick spies from a battle in Eve Online, you can only destroy them...
I don't have an issue with the AWOXing non-sense... I think it's a viable tactic that eventually will force corporations to own up to their mistakes and actively look at who they're recruiting rather than freely accepting everyone, which a lot of the bigger corporations do.
You should be focusing on implementing API keys instead of allowing directors/CEOs to up and kick someone from the battle PREVENTION, not REACTION. The entire premise of New Eden being dangerous is that you only trust the people who are at arms length and that should never change. This is a good post. I support this product and/or service.
While you did mention it, CCP Nullarbor, it wasn't definitive which is where my disappointment with just 'kick' ing as a 'temporary' solution in the warbarge comes in. At the moment, it is already a minefield and requires immediate API release and Director and Corporation Management protections a la EvE Online as I played back in 'the day.'
To exemplify how much of a danger Dust Created Corps by Dust Characters are in danger because of this minefield and because of a lack of API and real delinted Director Roles here's an example.
Dust Merc 1 creates a corp within Dust using his Dust Character. He is now CEO and can create Directors. However, you cannot create a Director without making them a Full Director from Dust.
There is no way in which a Dust Character CEO can claim the Shares of a Corporation from Dust; something only Full Directors can do. .
Dust Merc 1, invites Eve Player 2 to his Dust Created Corp and, because he doesn't have access to his corp through an EvE Character, is forced to make the EvE player a Full Director.
EvE Player 2 is now a Full Director and, because of how much more intuitive it is in EvE he is able to claim all the shares of a Corporation and, effectively steal it from the Dust CEO, seizing control. Just because Dust Side Corporation Management is anemic.
This is something that needs immediate attention. |
Flambario Steelhammer
ZionTCD Unclaimed.
5
|
Posted - 2013.05.23 20:11:00 -
[49] - Quote
I hope it isn't a kick but a ban.
So you don't have to kick them then they just join again and again and again until the battle starts. And the squad you want in can't join because they bad guys use up the space. |
alten hilt
DUST University Ivy League
29
|
Posted - 2013.05.23 20:16:00 -
[50] - Quote
Aeon Amadi wrote:Be careful with this CCP.... You can't kick spies from a battle in Eve Online, you can only destroy them...
I don't have an issue with the AWOXing non-sense... I think it's a viable tactic that eventually will force corporations to own up to their mistakes and actively look at who they're recruiting rather than freely accepting everyone, which a lot of the bigger corporations do.
You should be focusing on implementing API keys instead of allowing directors/CEOs to up and kick someone from the battle PREVENTION, not REACTION. The entire premise of New Eden being dangerous is that you only trust the people who are at arms length and that should never change.
IMHO, your comparison is flawed, and will be flawed, until such a time as DUST becomes an open-world sandbox. If that day comes, then I can see your point that a corp can only limit someone from entering the battlefield if they can fight them off.
Currently PC battles are like gentleman's duals. Two sides agree to fight at a specified time, location, with a limited amount of mercs and clones, for a limited amount of time. Both sides agree to abide by the results of the dual until the next dual is arranged. All other corps are prevented from interfering. After the dual is arranged, the corporation supplies the clones, and the clone spawning mechanism that allows mercenaries to join a battle. So it makes sense that a director in the corporation can prevent someone from entering the battle, or cut them off from more clones once the battle starts. This is very similar to having access controls on corporate hangers or on the Player Owned Starbase. Would you argue that an EVE corporation should not be able to restrict access to corporate assets? Because that is honestly what it sounds like you are saying.
|
|
Ryder Azorria
Amarr Templars Amarr Empire
373
|
Posted - 2013.05.23 20:19:00 -
[51] - Quote
Aeon Amadi wrote:Be careful with this CCP.... You can't kick spies from a battle in Eve Online, you can only destroy them...
I don't have an issue with the AWOXing non-sense... I think it's a viable tactic that eventually will force corporations to own up to their mistakes and actively look at who they're recruiting rather than freely accepting everyone, which a lot of the bigger corporations do.
You should be focusing on implementing API keys instead of allowing directors/CEOs to up and kick someone from the battle PREVENTION, not REACTION. The entire premise of New Eden being dangerous is that you only trust the people who are at arms length and that should never change. When you can make unlimited free accounts, API keys as a preventative security measure get a lot less effective.
Honestly, the roles thing is probably the best solution there is, since it requires potential awoxers to actually earn some measure of trust, and can't be dodged by making a new account. |
Samahiel
Goonfeet
33
|
Posted - 2013.05.23 20:33:00 -
[52] - Quote
alten hilt wrote:
IMHO, your comparison is flawed, and will be flawed, until such a time as DUST becomes an open-world sandbox. If that day comes, then I can see your point that a corp can only limit someone from entering the battlefield if they can fight them off.
Currently PC battles are like gentleman's duals. Two sides agree to fight at a specified time, location, with a limited amount of mercs and clones, for a limited amount of time. Both sides agree to abide by the results of the dual until the next dual is arranged. All other corps are prevented from interfering. After the dual is arranged, the corporation supplies the clones, and the clone spawning mechanism that allows mercenaries to join a battle. So it makes sense that a director in the corporation can prevent someone from entering the battle, or cut them off from more clones once the battle starts. This is very similar to having access controls on corporate hangers or on the Player Owned Starbase. Would you argue that an EVE corporation should not be able to restrict access to corporate assets? Because that is honestly what it sounds like you are saying.
http://en.wikipedia.org/wiki/Sandbar_Fight Tell me again about how Gentleman's "duels" are supposed to work out? Though actually I would be really happy if I could jump the guys as they leave a district fight and accidentally shoot Jim Bowie.
Edit: The part of Jim Bowie would of course be played by Free Beers. |
Sontie
Ill Omens EoN.
398
|
Posted - 2013.05.23 20:48:00 -
[53] - Quote
Thank you foxfour.
Promises are not important. Date are not important.
Regular communication is. Treating us likes friends and allies, throwing us small bones of information, making us feel important; these things can be done with just a few paragraphs each week. And forum warriors like myself will spread the word to all our friends in-game. It will keep community moral up and everyone will be happier for it.
So again, thank you. |
Samahiel
Goonfeet
33
|
Posted - 2013.05.23 20:54:00 -
[54] - Quote
Sontie wrote:Thank you foxfour.
Promises are not important. Date are not important.
Regular communication is. Treating us likes friends and allies, throwing us small bones of information, making us feel important; these things can be done with just a few paragraphs each week. And forum warriors like myself will spread the word to all our friends in-game. It will keep community moral up and everyone will be happier for it.
So again, thank you.
Regular communication is the most vital aspect in all this, and though I disagree with your particular approach on this one issue, I am extremely happy with the unprecedented level of feedback and dialogue you have established.
That was directed at CCP FoxFour, not sontie. I'm sure Sontie's cool too, probably. |
alten hilt
DUST University Ivy League
29
|
Posted - 2013.05.23 21:03:00 -
[55] - Quote
Samahiel wrote:alten hilt wrote:
IMHO, your comparison is flawed, and will be flawed, until such a time as DUST becomes an open-world sandbox. If that day comes, then I can see your point that a corp can only limit someone from entering the battlefield if they can fight them off.
Currently PC battles are like gentleman's duals. Two sides agree to fight at a specified time, location, with a limited amount of mercs and clones, for a limited amount of time. Both sides agree to abide by the results of the dual until the next dual is arranged. All other corps are prevented from interfering. After the dual is arranged, the corporation supplies the clones, and the clone spawning mechanism that allows mercenaries to join a battle. So it makes sense that a director in the corporation can prevent someone from entering the battle, or cut them off from more clones once the battle starts. This is very similar to having access controls on corporate hangers or on the Player Owned Starbase. Would you argue that an EVE corporation should not be able to restrict access to corporate assets? Because that is honestly what it sounds like you are saying.
http://en.wikipedia.org/wiki/Sandbar_FightTell me again about how Gentleman's "duels" are supposed to work out? Though actually I would be really happy if I could jump the guys as they leave a district fight and accidentally shoot Jim Bowie. Edit: The part of Jim Bowie would of course be played by Free Beers. Post Script: Though sarcastic I'm trying to say that this idea of honorable combat between two entities is hog wash and has no place in New Eden. The culture of E-Bushido was one of the worst things about the early EVE culture, and was primarily a tool used by the powerful to deny asymetric warfare tactics to the new comer or the small competitor. Either through threat of social ostracism or lobbying of developers. Post Post Script: I am the Lorax; I speak for the Trees Newbies!
I'm not advocating the system, I am simply pointing out that this IS the system in DUST. It is forced upon us by the nature of the mechanics. Corporation control over corporation assets is in line with EVE mechanics.
|
|
CCP Cognac
C C P C C P Alliance
47
|
Posted - 2013.05.23 21:12:00 -
[56] - Quote
Paradoxical Nature wrote:Samahiel wrote:Aeon Amadi wrote:Be careful with this CCP.... You can't kick spies from a battle in Eve Online, you can only destroy them...
I don't have an issue with the AWOXing non-sense... I think it's a viable tactic that eventually will force corporations to own up to their mistakes and actively look at who they're recruiting rather than freely accepting everyone, which a lot of the bigger corporations do.
You should be focusing on implementing API keys instead of allowing directors/CEOs to up and kick someone from the battle PREVENTION, not REACTION. The entire premise of New Eden being dangerous is that you only trust the people who are at arms length and that should never change. This is a good post. I support this product and/or service. While you did mention it, CCP Nullarbor, it wasn't definitive which is where my disappointment with just 'kick' ing as a 'temporary' solution in the warbarge comes in. At the moment, it is already a minefield and requires immediate API release as well as Director and Corporation Management protections a la EvE Online. Having come to appreciate them when I played back in 'the day.' To exemplify how much of a danger Dust Created Corps by Dust Characters are in because of this minefield and because of a lack of API and real delineated Director Roles here's an example. Dust Merc 1 creates a corp within Dust using his Dust Character. He is now CEO and can create Directors. However, you cannot create a Director without making them a Full Director from Dust. There is no way in which a Dust Character CEO can claim the Shares of a Corporation from Dust; something only Full Directors can do. . Dust Merc 1, invites Eve Player 2 to his Dust Created Corp and, because he doesn't have access to his corp through an EvE Character, is forced to make the EvE player a Full Director. EvE Player 2 is now a Full Director and, because of how much more intuitive it is in EvE he is able to claim all the shares of a Corporation and, effectively steal it from the Dust CEO, seizing control. Just because Dust Side Corporation Management is anemic. This is something that needs immediate attention.
When you create a new corporation with a dust character the shares of the corporation are automatically moved to his character to prevent exactly this, it has been this way since corporation were introduced into Dust. This however does not apply when a Dust character gets appointed CEO to an already established corporation.
When the Dust Ceo then resigns the shares are either moved to the corporation again( if new Ceo is an Eve character) or to the new Ceo( if is dust character).
|
|
Samahiel
Goonfeet
33
|
Posted - 2013.05.23 21:34:00 -
[57] - Quote
CCP Cognac wrote: When you create a new corporation with a dust character the shares of the corporation are automatically moved to his character to prevent exactly this, it has been this way since corporation were introduced into Dust. This however does not apply when a Dust character gets appointed CEO to an already established corporation.
When the Dust Ceo then resigns the shares are either moved to the corporation again( if new Ceo is an Eve character) or to the new Ceo( if is dust character).
As an ex-software developer the idea that you're linking two different code bases for corporate role management, one of which is ten year old legacy code, and not mirroring functionality or the ability to scrap and rewrite the legacy system is making my eye twitch. That just sounds like a Kraken of a design problem that's only going to get harder to fix the longer you wait. I do not envy you guys your position at all. |
Soraya Xel
New Eden's Most Wanted Gentlemen's Agreement
75
|
Posted - 2013.05.23 22:02:00 -
[58] - Quote
CCP Cognac wrote:Paradoxical Nature wrote:Samahiel wrote:Aeon Amadi wrote:Be careful with this CCP.... You can't kick spies from a battle in Eve Online, you can only destroy them...
I don't have an issue with the AWOXing non-sense... I think it's a viable tactic that eventually will force corporations to own up to their mistakes and actively look at who they're recruiting rather than freely accepting everyone, which a lot of the bigger corporations do.
You should be focusing on implementing API keys instead of allowing directors/CEOs to up and kick someone from the battle PREVENTION, not REACTION. The entire premise of New Eden being dangerous is that you only trust the people who are at arms length and that should never change. This is a good post. I support this product and/or service. While you did mention it, CCP Nullarbor, it wasn't definitive which is where my disappointment with just 'kick' ing as a 'temporary' solution in the warbarge comes in. At the moment, it is already a minefield and requires immediate API release as well as Director and Corporation Management protections a la EvE Online. Having come to appreciate them when I played back in 'the day.' To exemplify how much of a danger Dust Created Corps by Dust Characters are in because of this minefield and because of a lack of API and real delineated Director Roles here's an example. Dust Merc 1 creates a corp within Dust using his Dust Character. He is now CEO and can create Directors. However, you cannot create a Director without making them a Full Director from Dust. There is no way in which a Dust Character CEO can claim the Shares of a Corporation from Dust; something only Full Directors can do. . Dust Merc 1, invites Eve Player 2 to his Dust Created Corp and, because he doesn't have access to his corp through an EvE Character, is forced to make the EvE player a Full Director. EvE Player 2 is now a Full Director and, because of how much more intuitive it is in EvE he is able to claim all the shares of a Corporation and, effectively steal it from the Dust CEO, seizing control. Just because Dust Side Corporation Management is anemic. This is something that needs immediate attention. When you create a new corporation with a dust character the shares of the corporation are automatically moved to his character to prevent exactly this, it has been this way since corporation were introduced into Dust. This however does not apply when a Dust character gets appointed CEO to an already established corporation. When the Dust Ceo then resigns the shares are either moved to the corporation again( if new Ceo is an Eve character) or to the new Ceo( if is dust character).
This doesn't seem to be the case, and it's impossible to assign shares to a DUST character with the EVE client. Meaning even if what you claim is true, a corp becomes vulnerable the moment an EVE character is temporarily the CEO. |
Soraya Xel
New Eden's Most Wanted Gentlemen's Agreement
75
|
Posted - 2013.05.23 22:06:00 -
[59] - Quote
Corps in alliances had to temporarily transfer CEO to EVE characters. That means, the shares would've been released into the corp pool, but not returned to the DUSTie when re-promoted to CEO. Which means every DUST corp in an alliance is vulnerable. And no, not every corp has an EVE character they trust with permanent ownership of shares. |
|
CCP FoxFour
C C P C C P Alliance
4002
|
Posted - 2013.05.23 23:14:00 -
[60] - Quote
Flambario Steelhammer wrote:I hope it isn't a kick but a ban.
So you don't have to kick them then they just join again and again and again until the battle starts. And the squad you want in can't join because they bad guys use up the space.
It's a kick and ban from that battle. |
|
|
Villanor Aquarius
Cygnus Tactical Operations Gentlemen's Agreement
95
|
Posted - 2013.05.24 03:35:00 -
[61] - Quote
Soraya Xel wrote:Corps in alliances had to temporarily transfer CEO to EVE characters. That means, the shares would've been released into the corp pool, but not returned to the DUSTie when re-promoted to CEO. Which means every DUST corp in an alliance is vulnerable. And no, not every corp has an EVE character they trust with permanent ownership of shares.
This is a very significant flaw in the system that really ought to be fixed as promptly as possible. Leaving a door unlocked and being robbed is shame on you, having to open the door and never being able to lock it again is a problem that needs fixing. |
Parson Atreides
Ahrendee Mercenaries
344
|
Posted - 2013.05.24 05:23:00 -
[62] - Quote
Any news on FW stuff (specifically incentives to play)? |
Laurent Cazaderon
What The French CRONOS.
1407
|
Posted - 2013.05.24 07:33:00 -
[63] - Quote
I'd like to emphasize that both those changes were discussed a lot with the CPM.
And regarding the kicking system as a way for corporations to control awoxing a bit, we all agreed that it wasnt the ideal solutions. But to shed some light on this decision, i think it's important to state that including a more complete solution, be it more roles customisation, roster selection by directions, and such were not possible to add to the game on a short time frame.
Now regarding awoxing. Real problem for me is the fact that it is too easy to pull off at the moment and with too much impact. The fact that the person adding outsiders to a game doesnt even need to reveal itself making it even worse. Awoxing in itself is not a bad thing, it's proper meta-game and fits the eve universe. But it should require more work than simply applying to a corporation and being accepted to be done.
Some will say that holding corps exist for such "exploits" but let's keep in mind that Dust doesnt need to replicate everything EVE has done so far. And it is likely that most player corporation wouldnt want to have to do such things to avoid being mass-sabotaged the way it can be done now.
So, this kicking system may not be ideal but it allows to address on short notice how easy it can be to awox. Still it wont totally kill spying and sabotaging. It will just need to be done in a more subtle way and require more work. Gaining trust and being invited to corp battles to then just sabotage it from the inside, either in an obvious way by tking or by destroying assets with discretion (Drops, Explosives, accidental tking etc..)
Keep in mind this isnt a definite solution. And it's only done as it's the balance between coding time required and how soon it can be implemented. Now, i'd be more than curious to hear you guys describe the perfect solution in terms of roles related to planetary conquest.
Final word on the "locked" status after capture being taken off, i can't emphasize enough on how badly this was needed. Been saying it since the update on planetary conquest been out. |
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CCP FoxFour
C C P C C P Alliance
4018
|
Posted - 2013.05.24 10:38:00 -
[64] - Quote
Parson Atreides wrote:Any news on FW stuff (specifically incentives to play)?
Not at this time, sorry. |
|
Absolute Idiom II
BetaMax. CRONOS.
101
|
Posted - 2013.05.24 11:56:00 -
[65] - Quote
Is it a technical or design decision which means that the kick-and-ban can only be applied whilst waiting in the warbarge? Because I a can already think of a work around to ensure I get a sleeper agent into the match to cause havoc (not posting it for obvious reasons). |
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CCP FoxFour
C C P C C P Alliance
4023
|
Posted - 2013.05.24 14:02:00 -
[66] - Quote
Absolute Idiom II wrote:Is it a technical or design decision which means that the kick-and-ban can only be applied whilst waiting in the warbarge? Because I a can already think of a work around to ensure I get a sleeper agent into the match to cause havoc (not posting it for obvious reasons).
Gameplay reasons. :) |
|
Huizhong Sun
DUST University Ivy League
0
|
Posted - 2013.05.24 14:28:00 -
[67] - Quote
Having been in a PC game where this has happened I think its great, it means the META game is alive. So don't go breaking it :P
What would be nice though is a Friend-or-Foe indicate that a Squad leader can use to mark people that have managed to break in. This would mean you still have a fighting chance and your not forced to always wait to see if thy are friendly as they run at you.
This would make a lot more scenes then a kick mechanism. And it fits the world and story, Merc's can switch sides if the ISK is there. |
Absolute Idiom II
BetaMax. CRONOS.
101
|
Posted - 2013.05.24 14:39:00 -
[68] - Quote
CCP FoxFour wrote:Absolute Idiom II wrote:Is it a technical or design decision which means that the kick-and-ban can only be applied whilst waiting in the warbarge? Because I a can already think of a work around to ensure I get a sleeper agent into the match to cause havoc (not posting it for obvious reasons). Gameplay reasons. :)
So I guess that means I should get a CPM to rely the dirty method so you can reconsider the limitation you've put in place?
That, or start a blog. |
|
CCP FoxFour
C C P C C P Alliance
4027
|
Posted - 2013.05.24 16:03:00 -
[69] - Quote
Absolute Idiom II wrote:CCP FoxFour wrote:Absolute Idiom II wrote:Is it a technical or design decision which means that the kick-and-ban can only be applied whilst waiting in the warbarge? Because I a can already think of a work around to ensure I get a sleeper agent into the match to cause havoc (not posting it for obvious reasons). Gameplay reasons. :) So I guess that means I should get a CPM to rely the dirty method so you can reconsider the limitation you've put in place? That, or start a blog.
Or send a petition in, or send me an EVE mail, or whichever you feel is best. :) |
|
Draco Cerberus
Purgatorium of the Damned League of Infamy
57
|
Posted - 2013.05.24 18:10:00 -
[70] - Quote
I appreciate the communication from Devs and support the mirrored corporate structuring from Eve, the current structure has few if any benefits in a universe that is "One Universe".
Thanks for the update regarding PC, I hope that we can get a date on the fix in the near future. |
|
Parson Atreides
Ahrendee Mercenaries
344
|
Posted - 2013.05.24 20:15:00 -
[71] - Quote
Absolute Idiom II wrote:CCP FoxFour wrote:Absolute Idiom II wrote:Is it a technical or design decision which means that the kick-and-ban can only be applied whilst waiting in the warbarge? Because I a can already think of a work around to ensure I get a sleeper agent into the match to cause havoc (not posting it for obvious reasons). Gameplay reasons. :) So I guess that means I should get a CPM to rely the dirty method so you can reconsider the limitation you've put in place? That, or start a blog.
I'd refrain from telling the CPM members...we all know what some of them would do with that information. |
gbghg
L.O.T.I.S. RISE of LEGION
1844
|
Posted - 2013.05.26 18:45:00 -
[72] - Quote
Parson Atreides wrote:Absolute Idiom II wrote:CCP FoxFour wrote:Absolute Idiom II wrote:Is it a technical or design decision which means that the kick-and-ban can only be applied whilst waiting in the warbarge? Because I a can already think of a work around to ensure I get a sleeper agent into the match to cause havoc (not posting it for obvious reasons). Gameplay reasons. :) So I guess that means I should get a CPM to rely the dirty method so you can reconsider the limitation you've put in place? That, or start a blog. I'd refrain from telling the CPM members...we all know what some of them would do with that information. What, fail at it? |
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CCP FoxFour
C C P C C P Alliance
6383
|
Posted - 2013.05.29 16:36:00 -
[73] - Quote
CCP FoxFour wrote: District state upon capture With the release of planetary conquest when you conquered a district it would immediately be locked and you would have to wait 24 hours before you could do anything. There were several reasons for this including helping deal with the release of all the empty districts and giving the people who just lost the district a bit of a better chance to attack back; the purpose being generating more battles.
Upon monitoring how you guys use the system since release however you have proven there are ways to avoid the second reason and the first reason is... well not much of a concern now.
So we will be changing it so that when you take a district it is in an unlocked and online state instead of locked and online.
A quick heads up, I stole this from the Odyssey patch notes:
- Districts will now be in an online-unlocked state when captured instead of online-locked.
Odyssey is the EVE Online expansion that launches on June 4th and CCP Nullarbor being awesome as he is snuck... erm included this change. |
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Telcontar Dunedain
Imperfects Negative-Feedback
428
|
Posted - 2013.05.29 17:13:00 -
[74] - Quote
CCP FoxFour wrote:CCP FoxFour wrote: District state upon capture With the release of planetary conquest when you conquered a district it would immediately be locked and you would have to wait 24 hours before you could do anything. There were several reasons for this including helping deal with the release of all the empty districts and giving the people who just lost the district a bit of a better chance to attack back; the purpose being generating more battles.
Upon monitoring how you guys use the system since release however you have proven there are ways to avoid the second reason and the first reason is... well not much of a concern now.
So we will be changing it so that when you take a district it is in an unlocked and online state instead of locked and online.
A quick heads up, I stole this from the Odyssey patch notes:
- Districts will now be in an online-unlocked state as of June 4th when captured instead of online-locked.
Odyssey is the EVE Online expansion that launches on June 4th and CCP Nullarbor being awesome, he is snuck... erm included this change.
Nice work. |
mrunknown2u2
Ill Omens EoN.
33
|
Posted - 2013.05.29 17:19:00 -
[75] - Quote
So none of us can hide behind timers anymore I love it. Now does the party that loses the district have an hr dibs window or after it is online its a free for all?
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
249
|
Posted - 2013.05.29 17:24:00 -
[76] - Quote
Since Corporate Roles are being worked on, does this mean we will be getting Corporate Assets sooner or later?
Sooner is better than later tbh. |
mrunknown2u2
Ill Omens EoN.
33
|
Posted - 2013.05.29 17:24:00 -
[77] - Quote
So none of us can hide behind timers anymore I love it. Now does the party that loses the district have an hr dibs window or after it is online its a free for all?
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Absolute Idiom II
BetaMax. CRONOS.
101
|
Posted - 2013.05.30 10:38:00 -
[78] - Quote
CCP FoxFour wrote:CCP FoxFour wrote: District state upon capture With the release of planetary conquest when you conquered a district it would immediately be locked and you would have to wait 24 hours before you could do anything. There were several reasons for this including helping deal with the release of all the empty districts and giving the people who just lost the district a bit of a better chance to attack back; the purpose being generating more battles.
Upon monitoring how you guys use the system since release however you have proven there are ways to avoid the second reason and the first reason is... well not much of a concern now.
So we will be changing it so that when you take a district it is in an unlocked and online state instead of locked and online.
A quick heads up, I stole this from the Odyssey patch notes:
- Districts will now be in an online-unlocked state as of June 4th when captured instead of online-locked.
Odyssey is the EVE Online expansion that launches on June 4th and CCP Nullarbor being awesome, he is snuck... erm included this change.
What about when you send reinforcements to an unlocked district? Currently, that district becomes locked too. Shouldn't that also be changed? |
Marston VC
SVER True Blood Unclaimed.
280
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Posted - 2013.05.30 11:13:00 -
[79] - Quote
CCP FoxFour wrote:Flambario Steelhammer wrote:I hope it isn't a kick but a ban.
So you don't have to kick them then they just join again and again and again until the battle starts. And the squad you want in can't join because they bad guys use up the space. It's a kick and ban from that battle.
how about alphabetically organizing the corporation member list while your at it...... currently its the biggest pain in the ass to find people on that thing! (especially when theres over 400........). |
Draco Cerberus
Purgatorium of the Damned League of Infamy
90
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Posted - 2013.06.05 14:50:00 -
[80] - Quote
So has the AWOXing kick from barge option been implemented yet? This is currently the biggest issue with PC battles IMO at the moment. |
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Laurent Cazaderon
What The French CRONOS.
1512
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Posted - 2013.06.05 14:52:00 -
[81] - Quote
Draco Cerberus wrote:So has the AWOXing kick from barge option been implemented yet? This is currently the biggest issue with PC battles IMO at the moment.
Really ? Here i was thinking it was the massive framerate issue i get in 70% of my games and the abyssal lag against any us player.
silly me. |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
169
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Posted - 2013.06.05 15:09:00 -
[82] - Quote
If AWOXing is going to be preserved in some way, then why not establish some sort of lore/explanation as to why this is possible by fleshing out the distributed network architecture that exists between mercs on the battlefield.
Once such an architecture is established and defined, other more convntional gameplay options that play off these rules can be put into play in the form of electronic warfare and other tactics that effect communication and even spoof tags. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
90
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Posted - 2013.06.05 15:26:00 -
[83] - Quote
Read FoxFour's OP and consider that we have just had the district unlock changed with the Odyssey Eve expansion, did we get the Awox fix too? |
Draco Cerberus
Purgatorium of the Damned League of Infamy
90
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Posted - 2013.06.05 15:28:00 -
[84] - Quote
Laurent Cazaderon wrote:Draco Cerberus wrote:So has the AWOXing kick from barge option been implemented yet? This is currently the biggest issue with PC battles IMO at the moment. Really ? Here i was thinking it was the massive framerate issue i get in 70% of my games and the abyssal lag against any us player. silly me.
No sir, your issue is that you don't reset your machine before PC battles. If you are having massive framerate issues you should try clearing your cache and rebuilding the files for Dust. This usually works. |
TEBOW BAGGINS
GHETTOSTAR GALACTICA
578
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Posted - 2013.06.05 15:36:00 -
[85] - Quote
dam 21k likes on the OP, i best get farming |
Mr Gloo Gloo
What The French CRONOS.
90
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Posted - 2013.06.05 16:04:00 -
[86] - Quote
Draco Cerberus wrote:Laurent Cazaderon wrote:Draco Cerberus wrote:So has the AWOXing kick from barge option been implemented yet? This is currently the biggest issue with PC battles IMO at the moment. Really ? Here i was thinking it was the massive framerate issue i get in 70% of my games and the abyssal lag against any us player. silly me. No sir, your issue is that you don't reset your machine before PC battles. If you are having massive framerate issues you should try clearing your cache and rebuilding the files for Dust. This usually works.
We always reboot before PC. Wrong answer.
Caza did what you said about cache, same problems. |
bolsh lee
Ahrendee Mercenaries
178
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Posted - 2013.06.05 16:04:00 -
[87] - Quote
Lance 2ballzStrong wrote:+1 for the AWOX fix. +1 for the District fix. Now if someone would address the aiming issues and Tact. Duvolle supremacy
Foxfour can you now put in a word for the aiming and mechanics team to give us an update ? These are nice and what the community needs!
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Draco Cerberus
Purgatorium of the Damned League of Infamy
97
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Posted - 2013.06.05 22:03:00 -
[88] - Quote
@Laurent Cazaderon Have you tried a wired rather than a wireless connection for PC battles? Mine works better when I plug it in. I hear that sometimes replacing your hard drive with a SSD can work better as well. You could also check your ping time to the eve server, excessive latency in your connection may be the problem caused by your ISP or connection speed.
I do notice that after a couple of hours online that there is a latency build up that increases over time. This could be a programming issue associated with whatever data is stored in RAM. They have said they are looking into this and it has gotten a lot better since the uprising release.
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CCP FoxFour
C C P C C P Alliance
22856
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Posted - 2013.06.06 16:00:00 -
[89] - Quote
Abu Stij wrote:I didn't even get any love from you FoxFour.
Anyway, is there at least a rough timeline we can expect the director roles to become implemented in? The "hotfix" is not something that should stay longer than a very short amount of time. I can't imagine that taking the way director roles work in EVE and translating them to DUST is that hard save for a few areas.
Also CCP why you refuse to blue up my "Tools to Succeed" thread? It's because I'm Minmatar isn't it?
Sorry I didn't see this sooner, or maybe I did and didn't respond, I don't know. Either way, sorry about that. Let me respond now though.
In response to your twitter post, EVE-VR was something we did in our spare time outside of work. It in no way impacted our work schedule.
As for corporation management, see this thread: https://forums.dust514.com/default.aspx?g=posts&m=910443 |
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Abu Stij
Goonfeet
152
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Posted - 2013.06.06 16:17:00 -
[90] - Quote
Again, for those not following, I was joking about EVE-VR taking time away from DUST514 development. Thanks FoxFour for making the other thread since honestly, its a long time coming and a much needed system. |
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CCP FoxFour
C C P C C P Alliance
22887
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Posted - 2013.06.06 16:23:00 -
[91] - Quote
Derp ignore this post. |
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The Robot Devil
BetaMax. CRONOS.
371
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Posted - 2013.06.06 16:39:00 -
[92] - Quote
Still gets liked. |
Halador Osiris
Dead Six Initiative Lokun Listamenn
393
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Posted - 2013.06.07 12:40:00 -
[93] - Quote
CCP FoxFour wrote:Derp ignore this post. LIKE THE DERP POST! |
steadyhand amarr
Amarr Immortal Volunteers
667
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Posted - 2013.06.07 12:47:00 -
[94] - Quote
The lag is a know memory leak issue that getting fixed in the next code realise in the next week or two :-). Really guys use the dev tracker :-P |
Rynoceros
One-Armed Bandits Unclaimed.
102
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Posted - 2013.06.07 13:06:00 -
[95] - Quote
Lag fix.
(Magic words.) |
Herper Derp
DUST University Ivy League
122
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Posted - 2013.06.07 13:10:00 -
[96] - Quote
CCP FoxFour wrote:Derp ignore this post.
Yessir! Post ignored sir! o7 |
Halador Osiris
Dead Six Initiative Lokun Listamenn
393
|
Posted - 2013.06.07 13:23:00 -
[97] - Quote
Rynoceros wrote:Lag fix.
(Magic words.) Just remember, there may be more than one thing causing lag. If they say they're fixing an issue that causes lag, don't assume that it's the magic fix that will change everything. Otherwise we get angry threads the next day saying, "CCP YOU SAID YOU'RE DOING X AND IT'S STILL HAPPENING TO ME WTF I QUIT" |
Rynoceros
One-Armed Bandits Unclaimed.
102
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Posted - 2013.06.07 14:11:00 -
[98] - Quote
Halador Osiris wrote:Rynoceros wrote:Lag fix.
(Magic words.) Just remember, there may be more than one thing causing lag. If they say they're fixing an issue that causes lag, don't assume that it's the magic fix that will change everything. Otherwise we get angry threads the next day saying, "CCP YOU SAID YOU'RE DOING X AND IT'S STILL HAPPENING TO ME WTF I QUIT"
Really. Wow. Thanks (for assuming that you are super smart and I am just another QQing simpleton.)
And what's this "we" s***, Halitosis? |
Cross Atu
Conspiratus Immortalis Covert Intervention
1099
|
Posted - 2013.06.07 14:22:00 -
[99] - Quote
OP response = \o/
0.02 ISK Cross |
DJINN Marauder
Purgatorium of the Damned League of Infamy
765
|
Posted - 2013.06.07 14:56:00 -
[100] - Quote
Has the hot fix for awoxing been implemented (kicking)? If not can we get a time frame of when it will? |
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CCP FoxFour
C C P C C P Alliance
23284
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Posted - 2013.06.07 16:39:00 -
[101] - Quote
DJINN Marauder wrote:Has the hot fix for awoxing been implemented (kicking)? If not can we get a time frame of when it will?
Uprising 1.2, whenever that is deployed. |
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martinofski
Les Rebelles A Qc
174
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Posted - 2013.06.07 17:14:00 -
[102] - Quote
CCP FoxFour wrote:DJINN Marauder wrote:Has the hot fix for awoxing been implemented (kicking)? If not can we get a time frame of when it will? Uprising 1.2, whenever that is deployed.
I am ready. |
low genius
The Sound Of Freedom Renegade Alliance
104
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Posted - 2013.06.07 18:02:00 -
[103] - Quote
how about you don't let afking go on in merc battles? low-sec battles should be of more value than high-sec, or if not of more value, then more serious. |
Happy Violentime
OMFGZOMBIESRUN
97
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Posted - 2013.06.08 06:48:00 -
[104] - Quote
Draco Cerberus wrote:@Laurent Cazaderon Have you tried a wired rather than a wireless connection for PC battles? Mine works better when I plug it in. I hear that sometimes replacing your hard drive with a SSD can work better as well. You could also check your ping time to the eve server, excessive latency in your connection may be the problem caused by your ISP or connection speed.
I do notice that after a couple of hours online that there is a latency build up that increases over time. This could be a programming issue associated with whatever data is stored in RAM. They have said they are looking into this and it has gotten a lot better since the uprising release.
Wired connection - check SSD - check Connection - fibre optic 27mbps down 8mbps up ping under 50ms Reboot before PC - check
PC still = slideshow |
Boomer Dues Mortis
D3ath D3alers RISE of LEGION
120
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Posted - 2013.06.08 06:53:00 -
[105] - Quote
Happy Violentime wrote:Draco Cerberus wrote:@Laurent Cazaderon Have you tried a wired rather than a wireless connection for PC battles? Mine works better when I plug it in. I hear that sometimes replacing your hard drive with a SSD can work better as well. You could also check your ping time to the eve server, excessive latency in your connection may be the problem caused by your ISP or connection speed.
I do notice that after a couple of hours online that there is a latency build up that increases over time. This could be a programming issue associated with whatever data is stored in RAM. They have said they are looking into this and it has gotten a lot better since the uprising release.
Wired connection - check SSD - check Connection - fibre optic 27mbps down 8mbps up ping under 50ms Reboot before PC - check PC still = slideshow
As a last ditch thing try turning your display setting to 480p, it made a big difference for me. The game will look bad( you get used to it after 2 weeks) but it plays smoother and it seems that the response time of moving the stick is faster. |
Draco Cerberus
Hellstorm Inc League of Infamy
190
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Posted - 2013.07.10 01:04:00 -
[106] - Quote
Happy Violentime wrote:Draco Cerberus wrote:@Laurent Cazaderon Have you tried a wired rather than a wireless connection for PC battles? Mine works better when I plug it in. I hear that sometimes replacing your hard drive with a SSD can work better as well. You could also check your ping time to the eve server, excessive latency in your connection may be the problem caused by your ISP or connection speed.
I do notice that after a couple of hours online that there is a latency build up that increases over time. This could be a programming issue associated with whatever data is stored in RAM. They have said they are looking into this and it has gotten a lot better since the uprising release.
Wired connection - check SSD - check Connection - fibre optic 27mbps down 8mbps up ping under 50ms Reboot before PC - check PC still = slideshow Try using the team chat and squad chat options rather than the channel chat option, it reduces lag noticeably. Another way to reduce lag is to have less than 6 channels open other than corp, alliance and local. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
1655
|
Posted - 2013.07.10 01:08:00 -
[107] - Quote
Please let threads die... |
GTA-V FTW
Mannar Focused Warfare Gallente Federation
381
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Posted - 2013.10.07 23:44:00 -
[108] - Quote
TheAmazing FlyingPig wrote:Please let threads die... No never. |
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