Pages: [1] 2 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 23 post(s) |
|
CCP FoxFour
C C P C C P Alliance
3978
|
Posted - 2013.05.23 15:19:00 -
[1] - Quote
AWOXING A pretty big topic around these parts and something a lot of people have different opinions on. To be clear we don't want to make this kind of gameplay impossible. However we want to give tools to corporations to help better manage these risks.
In the long term we want to build upon the roles system adding roles to restrict who can enter a battle, who can invite others to battles, and those types of things. That is going to take time but we feel something needs to be added sooner rather than later.
So in the short term we will be adding the ability for a corporation's CEO and directors to kick players on their team from the battle while in the warbarge. Once in the battle the kick option is no longer available.
District state upon capture With the release of planetary conquest when you conquered a district it would immediately be locked and you would have to wait 24 hours before you could do anything. There were several reasons for this including helping deal with the release of all the empty districts and giving the people who just lost the district a bit of a better chance to attack back; the purpose being generating more battles.
Upon monitoring how you guys use the system since release however you have proven there are ways to avoid the second reason and the first reason is... well not much of a concern now.
So we will be changing it so that when you take a district it is in an unlocked and online state instead of locked and online.
When we eventually add a new region we will come up with a better (hopefully :P ) and different way to handle that specific problem.
Just a quick update for you guys. You will however notice I didn't include any dates for this stuff. Basically we will get it out when we can, but these are things we are actively working on. |
|
Halador Osiris
Dead Six Initiative Lokun Listamenn
334
|
Posted - 2013.05.23 15:22:00 -
[2] - Quote
I love you soxy foxy!!!! |
Lance 2ballzStrong
SyNergy Gaming EoN.
1864
|
Posted - 2013.05.23 15:22:00 -
[3] - Quote
+1 for the AWOX fix.
+1 for the District fix.
Now if someone would address the aiming issues and Tact. Duvolle supremacy |
|
CCP FoxFour
C C P C C P Alliance
3978
|
Posted - 2013.05.23 15:23:00 -
[4] - Quote
I shall leave you all with this thread for a bit, go play a round of DUST, and then come back to answer any questions. :D |
|
|
ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
406
|
Posted - 2013.05.23 15:26:00 -
[5] - Quote
LOLX |
|
Paran Tadec
Imperfects Negative-Feedback
1070
|
Posted - 2013.05.23 15:31:00 -
[6] - Quote
CCP FoxFour wrote:AWOXING A pretty big topic around these parts and something a lot of people have different opinions on. To be clear we don't want to make this kind of gameplay impossible. However we want to give tools to corporations to help better manage these risks.
In the long term we want to build upon the roles system adding roles to restrict who can enter a battle, who can invite others to battles, and those types of things. That is going to take time but we feel something needs to be added sooner rather than later.
So in the short term we will be adding the ability for a corporation's CEO and directors to kick players on their team from the battle while in the warbarge. Once in the battle the kick option is no longer available.
District state upon capture With the release of planetary conquest when you conquered a district it would immediately be locked and you would have to wait 24 hours before you could do anything. There were several reasons for this including helping deal with the release of all the empty districts and giving the people who just lost the district a bit of a better chance to attack back; the purpose being generating more battles.
Upon monitoring how you guys use the system since release however you have proven there are ways to avoid the second reason and the first reason is... well not much of a concern now.
So we will be changing it so that when you take a district it is in an unlocked and online state instead of locked and online.
When we eventually add a new region we will come up with a better (hopefully :P ) and different way to handle that specific problem.
Just a quick update for you guys. You will however notice I didn't include any dates for this stuff. Basically we will get it out when we can, but these are things we are actively working on.
So basically everything the blue donut coalition didnt want.
I'm buying you sox and beers.
|
Telcontar Dunedain
Imperfects Negative-Feedback
425
|
Posted - 2013.05.23 15:31:00 -
[7] - Quote
CCP FoxFour wrote:AWOXING A pretty big topic around these parts and something a lot of people have different opinions on. To be clear we don't want to make this kind of gameplay impossible. However we want to give tools to corporations to help better manage these risks.
In the long term we want to build upon the roles system adding roles to restrict who can enter a battle, who can invite others to battles, and those types of things. That is going to take time but we feel something needs to be added sooner rather than later.
So in the short term we will be adding the ability for a corporation's CEO and directors to kick players on their team from the battle while in the warbarge. Once in the battle the kick option is no longer available.
District state upon capture With the release of planetary conquest when you conquered a district it would immediately be locked and you would have to wait 24 hours before you could do anything. There were several reasons for this including helping deal with the release of all the empty districts and giving the people who just lost the district a bit of a better chance to attack back; the purpose being generating more battles.
Upon monitoring how you guys use the system since release however you have proven there are ways to avoid the second reason and the first reason is... well not much of a concern now.
So we will be changing it so that when you take a district it is in an unlocked and online state instead of locked and online.
When we eventually add a new region we will come up with a better (hopefully :P ) and different way to handle that specific problem.
Just a quick update for you guys. You will however notice I didn't include any dates for this stuff. Basically we will get it out when we can, but these are things we are actively working on.
I think this awox'ing issue is silly.
We need the ability to kick when a player is unresponsive, not the right player for the positions needed suddenly, comms problems, link dead but not gone from battle etc etc etc.
This awox blather has distracted from the real need that actual combat directors need. CPM should feel bad about feeding into it.
I don't see this as emergency patch territory but something that should be part of the regular dev improvement of the game.
Thank you for working on the district lock issue, please get it to us as soon as possible as it is impeding PC combat operations constantly.
|
Abu Stij
Goonfeet
88
|
Posted - 2013.05.23 15:32:00 -
[8] - Quote
As an advocate of the meta-game in DUST, I am happy to hear you're not flat out stopping any form of AWOXing nor making it extremely easy to do. I was mentioning there are two forms of AWOXing in EVE, Jihadi and Tackling. Currently DUST only has Jihadi AWOXing, now with the changes you provided that Team True Grit are working towards, you're promoting players to now work towards the "Tackling" or "Long Con" form of AWOXing (waiting for an ideal moment to strike as opposed to simply hopping in and causing confusion).
I'm happy a sound compromise to the mechanic has been reached, hell even the short term is still allowing good AWOXing to happen it just means its not a silly "grief" mechanic, its now focused on making committed espionage a trend.
Thank you Soxy. |
Samahiel
Goonfeet
32
|
Posted - 2013.05.23 15:32:00 -
[9] - Quote
CCP FoxFour wrote:AWOXING A pretty big topic around these parts and something a lot of people have different opinions on. To be clear we don't want to make this kind of gameplay impossible. However we want to give tools to corporations to help better manage these risks.
In the long term we want to build upon the roles system adding roles to restrict who can enter a battle, who can invite others to battles, and those types of things. That is going to take time but we feel something needs to be added sooner rather than later.
So in the short term we will be adding the ability for a corporation's CEO and directors to kick players on their team from the battle while in the warbarge. Once in the battle the kick option is no longer available. .
So "We know what to do and how to fix it, but it's hard so we're going to do the exact opposite and nerf a gameplay mechanic we feel is valid and offer no alternative. We swear we'll get to it, SOON"
Every time CCP does this in EVE it takes you guys YEARS to get around to it, if you ever do. What time frame are you expecting to neglect this on?
|
Beta Dust Fish
Villore Sec Ops Gallente Federation
44
|
Posted - 2013.05.23 15:33:00 -
[10] - Quote
there is a lot more you need to Fix with planetary conquest then that |
|
Paran Tadec
Imperfects Negative-Feedback
1070
|
Posted - 2013.05.23 15:33:00 -
[11] - Quote
CCP FoxFour wrote:I shall leave you all with this thread for a bit, go play a round of DUST, and then come back to answer any questions. :D
?'s you may or may not know the answer to:
How long (estimate) will all race dropsuits? Would CCP be down for another optional respec for classes that have missing suits? Did the office explode when all the bug reports and balance issues came in? Are features being pushed back to work on fixing stuff or is CCP working on both? |
Gunner Nightingale
Internal Error. Negative-Feedback
610
|
Posted - 2013.05.23 15:44:00 -
[12] - Quote
ugh is your comm is still open chribba
/c |
Rasatsu
Much Crying Old Experts
739
|
Posted - 2013.05.23 15:47:00 -
[13] - Quote
CCP FoxFour wrote:So in the short term we will be adding the ability for a corporation's CEO and directors to kick players on their team from the battle while in the warbarge. Once in the battle the kick option is no longer available. SoxFour!!!
That's exactly the right balance, good to see you never went full short socks on that. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1866
|
Posted - 2013.05.23 15:54:00 -
[14] - Quote
Couple questions:
- Is there a time frame on when EVE players can contract DUST mercs? ( Soon = 3-5 months away, not Soon = 6 + months ) and can you give us any idea on how that will work?
- The issue of latency issues in PC, have you guys figured the problem out or are still looking at it?
- How soon will there be 24v24 player lobbies in PC? If at all. Will map size dictate this?
|
Paradoxical Nature
Goonfeet
0
|
Posted - 2013.05.23 16:07:00 -
[15] - Quote
CCP FoxFour wrote:AWOXING A pretty big topic around these parts and something a lot of people have different opinions on. To be clear we don't want to make this kind of gameplay impossible. However we want to give tools to corporations to help better manage these risks.
In the long term we want to build upon the roles system adding roles to restrict who can enter a battle, who can invite others to battles, and those types of things. That is going to take time but we feel something needs to be added sooner rather than later.
So in the short term we will be adding the ability for a corporation's CEO and directors to kick players on their team from the battle while in the warbarge. Once in the battle the kick option is no longer available.
I'm honestly somewhat disappointed with this response. It's a bandage to a larger issue that isn't being addressed: Dust Side Director Roles and Corporation Management. At the moment, from DUST side, they are so anemic that they might as well not be there at all. Instead, this seems to be an unnecessary nerf which will only really ignore the real issue that is the root cause of AWOXing. |
Bling Blaine
FrontLine-Coalition
108
|
Posted - 2013.05.23 16:19:00 -
[16] - Quote
Bandaid covering a gash that requires over 500 stitches.
Lag is the 1st concern for PC not AWOXing, well that is what I believe. |
Scarlette Letter
RISE OF THE EMPIRE The Superpowers
5
|
Posted - 2013.05.23 16:25:00 -
[17] - Quote
This doesn't solve the issue at all. Put some damn Director Roles in already. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1866
|
Posted - 2013.05.23 16:27:00 -
[18] - Quote
Bling Blaine wrote:Bandaid covering a gash that requires over 500 stitches.
Lag is the 1st concern for PC not AWOXing, well that is what I believe.
really? you mad about a quick fix? Didn't you read they gonna fix it better later down the road?
And yea, while i agree latency is an issue, instead of talking like you're entitled to something, how about asking about it maybe?
This thread was to update us on a couple things.
I swear, I thought I was the most cynical person on this forums, but there's just some people that can't be pleased by anything. |
|
CCP Nullarbor
C C P C C P Alliance
1347
|
Posted - 2013.05.23 16:29:00 -
[19] - Quote
Paradoxical Nature wrote:CCP FoxFour wrote:AWOXING A pretty big topic around these parts and something a lot of people have different opinions on. To be clear we don't want to make this kind of gameplay impossible. However we want to give tools to corporations to help better manage these risks.
In the long term we want to build upon the roles system adding roles to restrict who can enter a battle, who can invite others to battles, and those types of things. That is going to take time but we feel something needs to be added sooner rather than later.
So in the short term we will be adding the ability for a corporation's CEO and directors to kick players on their team from the battle while in the warbarge. Once in the battle the kick option is no longer available. I'm honestly somewhat disappointed with this response. It's a bandage to a larger issue that isn't being addressed: Dust Side Director Roles and Corporation Management. At the moment, from DUST side, they are so anemic that they might as well not be there at all. Instead, this seems to be an unnecessary nerf which will only really ignore the real issue that is the root cause of AWOXing.
It literally says in the OP that is what we are doing :facepalm:
The real question is timeline for delivery, different features take different amounts of time to create. Anyone with an appreciation for the corporation roles system in EVE might understand the minefield we are stepping into.
Kick from warbarge is not the perfect solution but we can deliver it quickly while we finish up better corporation role management.
|
|
|
CCP FoxFour
C C P C C P Alliance
3988
|
Posted - 2013.05.23 16:30:00 -
[20] - Quote
Paran Tadec wrote:CCP FoxFour wrote:I shall leave you all with this thread for a bit, go play a round of DUST, and then come back to answer any questions. :D ?'s you may or may not know the answer to: How long (estimate) will all race dropsuits? Would CCP be down for another optional respec for classes that have missing suits? Did the office explode when all the bug reports and balance issues came in? Are features being pushed back to work on fixing stuff or is CCP working on both?
Dropsuits are not something this team works on, sorry.
No, it did not explore... at least to my knowledge. |
|
|
|
CCP FoxFour
C C P C C P Alliance
3988
|
Posted - 2013.05.23 16:30:00 -
[21] - Quote
Rasatsu wrote:CCP FoxFour wrote:So in the short term we will be adding the ability for a corporation's CEO and directors to kick players on their team from the battle while in the warbarge. Once in the battle the kick option is no longer available. SoxFour!!! That's exactly the right balance, good to see you never went full short socks on that.
I... I don't know how to take that... thanks I guess? |
|
|
CCP FoxFour
C C P C C P Alliance
3988
|
Posted - 2013.05.23 16:30:00 -
[22] - Quote
Lance 2ballzStrong wrote:Couple questions:
- When can we expect to see these fixes take effect? In the mean time no serious corp is taking new players into their ranks. Not sure if this is how devs want the newplayer experience to be. Want to take part in PC as a new guy? Not gonna happen.
- Is there a time frame on when EVE players can contract DUST mercs? ( Soon = 3-5 months away, not Soon = 6 + months ) and can you give us any idea on how that will work?
- The issue of latency issues in PC, have you guys figured the problem out or are still looking at it?
- How soon will there be 24v24 player lobbies in PC? If at all. Will map size dictate this?
- No time frame yet, they are being worked on and coming as fast as possible. We wanted to get this information out now though so you guys know we are working on it and also to gather feedback.
- No, no ETA on that yet.
- No ETA on that. |
|
|
CCP FoxFour
C C P C C P Alliance
3988
|
Posted - 2013.05.23 16:30:00 -
[23] - Quote
Scarlette Letter wrote:This doesn't solve the issue at all. Put some damn Director Roles in already.
As stated in the OP more roles and control over that kind of thing are coming. They take more time however and are not something we want to rush. |
|
|
CCP FoxFour
C C P C C P Alliance
3988
|
Posted - 2013.05.23 16:30:00 -
[24] - Quote
Bling Blaine wrote:Bandaid covering a gash that requires over 500 stitches.
Lag is the 1st concern for PC not AWOXing, well that is what I believe.
The performance concerns are being looked into by lots of people. Putting more people on it is not going to make a fix come any faster. The people best suited to working on a fix are doing so. |
|
|
CCP FoxFour
C C P C C P Alliance
3988
|
Posted - 2013.05.23 16:30:00 -
[25] - Quote
Double post! YAY! >.< |
|
|
CCP Nullarbor
C C P C C P Alliance
1347
|
Posted - 2013.05.23 16:32:00 -
[26] - Quote
Regarding the frame rate issues, that is another high priority task that we have many people working on. Not related to this thread though so we will have more to announce about that when there is something to report.
Edit: Holy blue posts batman, foxfour beat me to it |
|
|
CCP FoxFour
C C P C C P Alliance
3988
|
Posted - 2013.05.23 16:33:00 -
[27] - Quote
Beta Dust Fish wrote:there is a lot more you need to Fix with planetary conquest then that
I don't know if I would say to fix it, but there is a lot we can do to improve it and we are working on it. :) This is not a feature we are releasing and walking away from. Much like the rest of DUST we plan to continue developing and iterating on it. |
|
|
CCP FoxFour
C C P C C P Alliance
3988
|
Posted - 2013.05.23 16:33:00 -
[28] - Quote
CCP Nullarbor wrote:Edit: Holy blue posts batman, foxfour beat me to it
The more blue posts the better! :D |
|
Lance 2ballzStrong
SyNergy Gaming EoN.
1866
|
Posted - 2013.05.23 16:37:00 -
[29] - Quote
CCP FoxFour wrote:Lance 2ballzStrong wrote:Couple questions:
- When can we expect to see these fixes take effect? In the mean time no serious corp is taking new players into their ranks. Not sure if this is how devs want the newplayer experience to be. Want to take part in PC as a new guy? Not gonna happen.
- Is there a time frame on when EVE players can contract DUST mercs? ( Soon = 3-5 months away, not Soon = 6 + months ) and can you give us any idea on how that will work?
- The issue of latency issues in PC, have you guys figured the problem out or are still looking at it?
- How soon will there be 24v24 player lobbies in PC? If at all. Will map size dictate this? - No time frame yet, they are being worked on and coming as fast as possible. We wanted to get this information out now though so you guys know we are working on it and also to gather feedback. - No, no ETA on that yet. - No ETA on that.
|
Samahiel
Goonfeet
33
|
Posted - 2013.05.23 16:42:00 -
[30] - Quote
CCP Nullarbor wrote:Paradoxical Nature wrote:CCP FoxFour wrote:AWOXING A pretty big topic around these parts and something a lot of people have different opinions on. To be clear we don't want to make this kind of gameplay impossible. However we want to give tools to corporations to help better manage these risks.
In the long term we want to build upon the roles system adding roles to restrict who can enter a battle, who can invite others to battles, and those types of things. That is going to take time but we feel something needs to be added sooner rather than later.
So in the short term we will be adding the ability for a corporation's CEO and directors to kick players on their team from the battle while in the warbarge. Once in the battle the kick option is no longer available. I'm honestly somewhat disappointed with this response. It's a bandage to a larger issue that isn't being addressed: Dust Side Director Roles and Corporation Management. At the moment, from DUST side, they are so anemic that they might as well not be there at all. Instead, this seems to be an unnecessary nerf which will only really ignore the real issue that is the root cause of AWOXing. It literally says in the OP that is what we are doing :facepalm: The real question is timeline for delivery, different features take different amounts of time to create. Anyone with an appreciation for the corporation roles system in EVE might understand the minefield we are stepping into. Kick from warbarge is not the perfect solution but we can deliver it quickly while we finish up better corporation role management.
Things like this are worth doing not because they are easy, but because they are hard. It is a core mechanic of the meta-narrative that separates your game form the masses. I would rather see the status quo maintained than a hot fix that doesn't fix anything; that historically runs the very real risk of becoming the new normal. |
|
|
|
|
Pages: [1] 2 3 4 :: one page |
First page | Previous page | Next page | Last page |