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Thread Statistics | Show CCP posts - 23 post(s) |
Samahiel
Goonfeet
32
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Posted - 2013.05.23 15:32:00 -
[1] - Quote
CCP FoxFour wrote:AWOXING A pretty big topic around these parts and something a lot of people have different opinions on. To be clear we don't want to make this kind of gameplay impossible. However we want to give tools to corporations to help better manage these risks.
In the long term we want to build upon the roles system adding roles to restrict who can enter a battle, who can invite others to battles, and those types of things. That is going to take time but we feel something needs to be added sooner rather than later.
So in the short term we will be adding the ability for a corporation's CEO and directors to kick players on their team from the battle while in the warbarge. Once in the battle the kick option is no longer available. .
So "We know what to do and how to fix it, but it's hard so we're going to do the exact opposite and nerf a gameplay mechanic we feel is valid and offer no alternative. We swear we'll get to it, SOON"
Every time CCP does this in EVE it takes you guys YEARS to get around to it, if you ever do. What time frame are you expecting to neglect this on?
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Samahiel
Goonfeet
33
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Posted - 2013.05.23 16:42:00 -
[2] - Quote
CCP Nullarbor wrote:Paradoxical Nature wrote:CCP FoxFour wrote:AWOXING A pretty big topic around these parts and something a lot of people have different opinions on. To be clear we don't want to make this kind of gameplay impossible. However we want to give tools to corporations to help better manage these risks.
In the long term we want to build upon the roles system adding roles to restrict who can enter a battle, who can invite others to battles, and those types of things. That is going to take time but we feel something needs to be added sooner rather than later.
So in the short term we will be adding the ability for a corporation's CEO and directors to kick players on their team from the battle while in the warbarge. Once in the battle the kick option is no longer available. I'm honestly somewhat disappointed with this response. It's a bandage to a larger issue that isn't being addressed: Dust Side Director Roles and Corporation Management. At the moment, from DUST side, they are so anemic that they might as well not be there at all. Instead, this seems to be an unnecessary nerf which will only really ignore the real issue that is the root cause of AWOXing. It literally says in the OP that is what we are doing :facepalm: The real question is timeline for delivery, different features take different amounts of time to create. Anyone with an appreciation for the corporation roles system in EVE might understand the minefield we are stepping into. Kick from warbarge is not the perfect solution but we can deliver it quickly while we finish up better corporation role management.
Things like this are worth doing not because they are easy, but because they are hard. It is a core mechanic of the meta-narrative that separates your game form the masses. I would rather see the status quo maintained than a hot fix that doesn't fix anything; that historically runs the very real risk of becoming the new normal. |
Samahiel
Goonfeet
33
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Posted - 2013.05.23 18:59:00 -
[3] - Quote
CCP FoxFour wrote: So in the short term we will be adding the ability for a corporation's CEO and directors to kick players on their team from the battle while in the warbarge. Once in the battle the kick option is no longer available.
I assume this only applies to Dust side directors and CEOs and not EVE directors and CEOs? |
Samahiel
Goonfeet
33
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Posted - 2013.05.23 19:52:00 -
[4] - Quote
Aeon Amadi wrote:Be careful with this CCP.... You can't kick spies from a battle in Eve Online, you can only destroy them...
I don't have an issue with the AWOXing non-sense... I think it's a viable tactic that eventually will force corporations to own up to their mistakes and actively look at who they're recruiting rather than freely accepting everyone, which a lot of the bigger corporations do.
You should be focusing on implementing API keys instead of allowing directors/CEOs to up and kick someone from the battle PREVENTION, not REACTION. The entire premise of New Eden being dangerous is that you only trust the people who are at arms length and that should never change.
This is a good post. I support this product and/or service. |
Samahiel
Goonfeet
33
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Posted - 2013.05.23 20:33:00 -
[5] - Quote
alten hilt wrote:
IMHO, your comparison is flawed, and will be flawed, until such a time as DUST becomes an open-world sandbox. If that day comes, then I can see your point that a corp can only limit someone from entering the battlefield if they can fight them off.
Currently PC battles are like gentleman's duals. Two sides agree to fight at a specified time, location, with a limited amount of mercs and clones, for a limited amount of time. Both sides agree to abide by the results of the dual until the next dual is arranged. All other corps are prevented from interfering. After the dual is arranged, the corporation supplies the clones, and the clone spawning mechanism that allows mercenaries to join a battle. So it makes sense that a director in the corporation can prevent someone from entering the battle, or cut them off from more clones once the battle starts. This is very similar to having access controls on corporate hangers or on the Player Owned Starbase. Would you argue that an EVE corporation should not be able to restrict access to corporate assets? Because that is honestly what it sounds like you are saying.
http://en.wikipedia.org/wiki/Sandbar_Fight Tell me again about how Gentleman's "duels" are supposed to work out? Though actually I would be really happy if I could jump the guys as they leave a district fight and accidentally shoot Jim Bowie.
Edit: The part of Jim Bowie would of course be played by Free Beers. |
Samahiel
Goonfeet
33
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Posted - 2013.05.23 20:54:00 -
[6] - Quote
Sontie wrote:Thank you foxfour.
Promises are not important. Date are not important.
Regular communication is. Treating us likes friends and allies, throwing us small bones of information, making us feel important; these things can be done with just a few paragraphs each week. And forum warriors like myself will spread the word to all our friends in-game. It will keep community moral up and everyone will be happier for it.
So again, thank you.
Regular communication is the most vital aspect in all this, and though I disagree with your particular approach on this one issue, I am extremely happy with the unprecedented level of feedback and dialogue you have established.
That was directed at CCP FoxFour, not sontie. I'm sure Sontie's cool too, probably. |
Samahiel
Goonfeet
33
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Posted - 2013.05.23 21:34:00 -
[7] - Quote
CCP Cognac wrote: When you create a new corporation with a dust character the shares of the corporation are automatically moved to his character to prevent exactly this, it has been this way since corporation were introduced into Dust. This however does not apply when a Dust character gets appointed CEO to an already established corporation.
When the Dust Ceo then resigns the shares are either moved to the corporation again( if new Ceo is an Eve character) or to the new Ceo( if is dust character).
As an ex-software developer the idea that you're linking two different code bases for corporate role management, one of which is ten year old legacy code, and not mirroring functionality or the ability to scrap and rewrite the legacy system is making my eye twitch. That just sounds like a Kraken of a design problem that's only going to get harder to fix the longer you wait. I do not envy you guys your position at all. |
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