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Author |
Thread Statistics | Show CCP posts - 23 post(s) |
Villanor Aquarius
Cygnus Tactical Operations Gentlemen's Agreement
95
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Posted - 2013.05.24 03:35:00 -
[61] - Quote
Soraya Xel wrote:Corps in alliances had to temporarily transfer CEO to EVE characters. That means, the shares would've been released into the corp pool, but not returned to the DUSTie when re-promoted to CEO. Which means every DUST corp in an alliance is vulnerable. And no, not every corp has an EVE character they trust with permanent ownership of shares.
This is a very significant flaw in the system that really ought to be fixed as promptly as possible. Leaving a door unlocked and being robbed is shame on you, having to open the door and never being able to lock it again is a problem that needs fixing. |
Parson Atreides
Ahrendee Mercenaries
344
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Posted - 2013.05.24 05:23:00 -
[62] - Quote
Any news on FW stuff (specifically incentives to play)? |
Laurent Cazaderon
What The French CRONOS.
1407
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Posted - 2013.05.24 07:33:00 -
[63] - Quote
I'd like to emphasize that both those changes were discussed a lot with the CPM.
And regarding the kicking system as a way for corporations to control awoxing a bit, we all agreed that it wasnt the ideal solutions. But to shed some light on this decision, i think it's important to state that including a more complete solution, be it more roles customisation, roster selection by directions, and such were not possible to add to the game on a short time frame.
Now regarding awoxing. Real problem for me is the fact that it is too easy to pull off at the moment and with too much impact. The fact that the person adding outsiders to a game doesnt even need to reveal itself making it even worse. Awoxing in itself is not a bad thing, it's proper meta-game and fits the eve universe. But it should require more work than simply applying to a corporation and being accepted to be done.
Some will say that holding corps exist for such "exploits" but let's keep in mind that Dust doesnt need to replicate everything EVE has done so far. And it is likely that most player corporation wouldnt want to have to do such things to avoid being mass-sabotaged the way it can be done now.
So, this kicking system may not be ideal but it allows to address on short notice how easy it can be to awox. Still it wont totally kill spying and sabotaging. It will just need to be done in a more subtle way and require more work. Gaining trust and being invited to corp battles to then just sabotage it from the inside, either in an obvious way by tking or by destroying assets with discretion (Drops, Explosives, accidental tking etc..)
Keep in mind this isnt a definite solution. And it's only done as it's the balance between coding time required and how soon it can be implemented. Now, i'd be more than curious to hear you guys describe the perfect solution in terms of roles related to planetary conquest.
Final word on the "locked" status after capture being taken off, i can't emphasize enough on how badly this was needed. Been saying it since the update on planetary conquest been out. |
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CCP FoxFour
C C P C C P Alliance
4018
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Posted - 2013.05.24 10:38:00 -
[64] - Quote
Parson Atreides wrote:Any news on FW stuff (specifically incentives to play)?
Not at this time, sorry. |
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Absolute Idiom II
BetaMax. CRONOS.
101
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Posted - 2013.05.24 11:56:00 -
[65] - Quote
Is it a technical or design decision which means that the kick-and-ban can only be applied whilst waiting in the warbarge? Because I a can already think of a work around to ensure I get a sleeper agent into the match to cause havoc (not posting it for obvious reasons). |
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CCP FoxFour
C C P C C P Alliance
4023
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Posted - 2013.05.24 14:02:00 -
[66] - Quote
Absolute Idiom II wrote:Is it a technical or design decision which means that the kick-and-ban can only be applied whilst waiting in the warbarge? Because I a can already think of a work around to ensure I get a sleeper agent into the match to cause havoc (not posting it for obvious reasons).
Gameplay reasons. :) |
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Huizhong Sun
DUST University Ivy League
0
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Posted - 2013.05.24 14:28:00 -
[67] - Quote
Having been in a PC game where this has happened I think its great, it means the META game is alive. So don't go breaking it :P
What would be nice though is a Friend-or-Foe indicate that a Squad leader can use to mark people that have managed to break in. This would mean you still have a fighting chance and your not forced to always wait to see if thy are friendly as they run at you.
This would make a lot more scenes then a kick mechanism. And it fits the world and story, Merc's can switch sides if the ISK is there. |
Absolute Idiom II
BetaMax. CRONOS.
101
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Posted - 2013.05.24 14:39:00 -
[68] - Quote
CCP FoxFour wrote:Absolute Idiom II wrote:Is it a technical or design decision which means that the kick-and-ban can only be applied whilst waiting in the warbarge? Because I a can already think of a work around to ensure I get a sleeper agent into the match to cause havoc (not posting it for obvious reasons). Gameplay reasons. :)
So I guess that means I should get a CPM to rely the dirty method so you can reconsider the limitation you've put in place?
That, or start a blog. |
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CCP FoxFour
C C P C C P Alliance
4027
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Posted - 2013.05.24 16:03:00 -
[69] - Quote
Absolute Idiom II wrote:CCP FoxFour wrote:Absolute Idiom II wrote:Is it a technical or design decision which means that the kick-and-ban can only be applied whilst waiting in the warbarge? Because I a can already think of a work around to ensure I get a sleeper agent into the match to cause havoc (not posting it for obvious reasons). Gameplay reasons. :) So I guess that means I should get a CPM to rely the dirty method so you can reconsider the limitation you've put in place? That, or start a blog.
Or send a petition in, or send me an EVE mail, or whichever you feel is best. :) |
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Draco Cerberus
Purgatorium of the Damned League of Infamy
57
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Posted - 2013.05.24 18:10:00 -
[70] - Quote
I appreciate the communication from Devs and support the mirrored corporate structuring from Eve, the current structure has few if any benefits in a universe that is "One Universe".
Thanks for the update regarding PC, I hope that we can get a date on the fix in the near future. |
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Parson Atreides
Ahrendee Mercenaries
344
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Posted - 2013.05.24 20:15:00 -
[71] - Quote
Absolute Idiom II wrote:CCP FoxFour wrote:Absolute Idiom II wrote:Is it a technical or design decision which means that the kick-and-ban can only be applied whilst waiting in the warbarge? Because I a can already think of a work around to ensure I get a sleeper agent into the match to cause havoc (not posting it for obvious reasons). Gameplay reasons. :) So I guess that means I should get a CPM to rely the dirty method so you can reconsider the limitation you've put in place? That, or start a blog.
I'd refrain from telling the CPM members...we all know what some of them would do with that information. |
gbghg
L.O.T.I.S. RISE of LEGION
1844
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Posted - 2013.05.26 18:45:00 -
[72] - Quote
Parson Atreides wrote:Absolute Idiom II wrote:CCP FoxFour wrote:Absolute Idiom II wrote:Is it a technical or design decision which means that the kick-and-ban can only be applied whilst waiting in the warbarge? Because I a can already think of a work around to ensure I get a sleeper agent into the match to cause havoc (not posting it for obvious reasons). Gameplay reasons. :) So I guess that means I should get a CPM to rely the dirty method so you can reconsider the limitation you've put in place? That, or start a blog. I'd refrain from telling the CPM members...we all know what some of them would do with that information. What, fail at it? |
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CCP FoxFour
C C P C C P Alliance
6383
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Posted - 2013.05.29 16:36:00 -
[73] - Quote
CCP FoxFour wrote: District state upon capture With the release of planetary conquest when you conquered a district it would immediately be locked and you would have to wait 24 hours before you could do anything. There were several reasons for this including helping deal with the release of all the empty districts and giving the people who just lost the district a bit of a better chance to attack back; the purpose being generating more battles.
Upon monitoring how you guys use the system since release however you have proven there are ways to avoid the second reason and the first reason is... well not much of a concern now.
So we will be changing it so that when you take a district it is in an unlocked and online state instead of locked and online.
A quick heads up, I stole this from the Odyssey patch notes:
- Districts will now be in an online-unlocked state when captured instead of online-locked.
Odyssey is the EVE Online expansion that launches on June 4th and CCP Nullarbor being awesome as he is snuck... erm included this change. |
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Telcontar Dunedain
Imperfects Negative-Feedback
428
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Posted - 2013.05.29 17:13:00 -
[74] - Quote
CCP FoxFour wrote:CCP FoxFour wrote: District state upon capture With the release of planetary conquest when you conquered a district it would immediately be locked and you would have to wait 24 hours before you could do anything. There were several reasons for this including helping deal with the release of all the empty districts and giving the people who just lost the district a bit of a better chance to attack back; the purpose being generating more battles.
Upon monitoring how you guys use the system since release however you have proven there are ways to avoid the second reason and the first reason is... well not much of a concern now.
So we will be changing it so that when you take a district it is in an unlocked and online state instead of locked and online.
A quick heads up, I stole this from the Odyssey patch notes:
- Districts will now be in an online-unlocked state as of June 4th when captured instead of online-locked.
Odyssey is the EVE Online expansion that launches on June 4th and CCP Nullarbor being awesome, he is snuck... erm included this change.
Nice work. |
mrunknown2u2
Ill Omens EoN.
33
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Posted - 2013.05.29 17:19:00 -
[75] - Quote
So none of us can hide behind timers anymore I love it. Now does the party that loses the district have an hr dibs window or after it is online its a free for all?
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
249
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Posted - 2013.05.29 17:24:00 -
[76] - Quote
Since Corporate Roles are being worked on, does this mean we will be getting Corporate Assets sooner or later?
Sooner is better than later tbh. |
mrunknown2u2
Ill Omens EoN.
33
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Posted - 2013.05.29 17:24:00 -
[77] - Quote
So none of us can hide behind timers anymore I love it. Now does the party that loses the district have an hr dibs window or after it is online its a free for all?
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Absolute Idiom II
BetaMax. CRONOS.
101
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Posted - 2013.05.30 10:38:00 -
[78] - Quote
CCP FoxFour wrote:CCP FoxFour wrote: District state upon capture With the release of planetary conquest when you conquered a district it would immediately be locked and you would have to wait 24 hours before you could do anything. There were several reasons for this including helping deal with the release of all the empty districts and giving the people who just lost the district a bit of a better chance to attack back; the purpose being generating more battles.
Upon monitoring how you guys use the system since release however you have proven there are ways to avoid the second reason and the first reason is... well not much of a concern now.
So we will be changing it so that when you take a district it is in an unlocked and online state instead of locked and online.
A quick heads up, I stole this from the Odyssey patch notes:
- Districts will now be in an online-unlocked state as of June 4th when captured instead of online-locked.
Odyssey is the EVE Online expansion that launches on June 4th and CCP Nullarbor being awesome, he is snuck... erm included this change.
What about when you send reinforcements to an unlocked district? Currently, that district becomes locked too. Shouldn't that also be changed? |
Marston VC
SVER True Blood Unclaimed.
280
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Posted - 2013.05.30 11:13:00 -
[79] - Quote
CCP FoxFour wrote:Flambario Steelhammer wrote:I hope it isn't a kick but a ban.
So you don't have to kick them then they just join again and again and again until the battle starts. And the squad you want in can't join because they bad guys use up the space. It's a kick and ban from that battle.
how about alphabetically organizing the corporation member list while your at it...... currently its the biggest pain in the ass to find people on that thing! (especially when theres over 400........). |
Draco Cerberus
Purgatorium of the Damned League of Infamy
90
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Posted - 2013.06.05 14:50:00 -
[80] - Quote
So has the AWOXing kick from barge option been implemented yet? This is currently the biggest issue with PC battles IMO at the moment. |
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Laurent Cazaderon
What The French CRONOS.
1512
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Posted - 2013.06.05 14:52:00 -
[81] - Quote
Draco Cerberus wrote:So has the AWOXing kick from barge option been implemented yet? This is currently the biggest issue with PC battles IMO at the moment.
Really ? Here i was thinking it was the massive framerate issue i get in 70% of my games and the abyssal lag against any us player.
silly me. |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
169
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Posted - 2013.06.05 15:09:00 -
[82] - Quote
If AWOXing is going to be preserved in some way, then why not establish some sort of lore/explanation as to why this is possible by fleshing out the distributed network architecture that exists between mercs on the battlefield.
Once such an architecture is established and defined, other more convntional gameplay options that play off these rules can be put into play in the form of electronic warfare and other tactics that effect communication and even spoof tags. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
90
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Posted - 2013.06.05 15:26:00 -
[83] - Quote
Read FoxFour's OP and consider that we have just had the district unlock changed with the Odyssey Eve expansion, did we get the Awox fix too? |
Draco Cerberus
Purgatorium of the Damned League of Infamy
90
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Posted - 2013.06.05 15:28:00 -
[84] - Quote
Laurent Cazaderon wrote:Draco Cerberus wrote:So has the AWOXing kick from barge option been implemented yet? This is currently the biggest issue with PC battles IMO at the moment. Really ? Here i was thinking it was the massive framerate issue i get in 70% of my games and the abyssal lag against any us player. silly me.
No sir, your issue is that you don't reset your machine before PC battles. If you are having massive framerate issues you should try clearing your cache and rebuilding the files for Dust. This usually works. |
TEBOW BAGGINS
GHETTOSTAR GALACTICA
578
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Posted - 2013.06.05 15:36:00 -
[85] - Quote
dam 21k likes on the OP, i best get farming |
Mr Gloo Gloo
What The French CRONOS.
90
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Posted - 2013.06.05 16:04:00 -
[86] - Quote
Draco Cerberus wrote:Laurent Cazaderon wrote:Draco Cerberus wrote:So has the AWOXing kick from barge option been implemented yet? This is currently the biggest issue with PC battles IMO at the moment. Really ? Here i was thinking it was the massive framerate issue i get in 70% of my games and the abyssal lag against any us player. silly me. No sir, your issue is that you don't reset your machine before PC battles. If you are having massive framerate issues you should try clearing your cache and rebuilding the files for Dust. This usually works.
We always reboot before PC. Wrong answer.
Caza did what you said about cache, same problems. |
bolsh lee
Ahrendee Mercenaries
178
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Posted - 2013.06.05 16:04:00 -
[87] - Quote
Lance 2ballzStrong wrote:+1 for the AWOX fix. +1 for the District fix. Now if someone would address the aiming issues and Tact. Duvolle supremacy
Foxfour can you now put in a word for the aiming and mechanics team to give us an update ? These are nice and what the community needs!
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Draco Cerberus
Purgatorium of the Damned League of Infamy
97
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Posted - 2013.06.05 22:03:00 -
[88] - Quote
@Laurent Cazaderon Have you tried a wired rather than a wireless connection for PC battles? Mine works better when I plug it in. I hear that sometimes replacing your hard drive with a SSD can work better as well. You could also check your ping time to the eve server, excessive latency in your connection may be the problem caused by your ISP or connection speed.
I do notice that after a couple of hours online that there is a latency build up that increases over time. This could be a programming issue associated with whatever data is stored in RAM. They have said they are looking into this and it has gotten a lot better since the uprising release.
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CCP FoxFour
C C P C C P Alliance
22856
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Posted - 2013.06.06 16:00:00 -
[89] - Quote
Abu Stij wrote:I didn't even get any love from you FoxFour.
Anyway, is there at least a rough timeline we can expect the director roles to become implemented in? The "hotfix" is not something that should stay longer than a very short amount of time. I can't imagine that taking the way director roles work in EVE and translating them to DUST is that hard save for a few areas.
Also CCP why you refuse to blue up my "Tools to Succeed" thread? It's because I'm Minmatar isn't it?
Sorry I didn't see this sooner, or maybe I did and didn't respond, I don't know. Either way, sorry about that. Let me respond now though.
In response to your twitter post, EVE-VR was something we did in our spare time outside of work. It in no way impacted our work schedule.
As for corporation management, see this thread: https://forums.dust514.com/default.aspx?g=posts&m=910443 |
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Abu Stij
Goonfeet
152
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Posted - 2013.06.06 16:17:00 -
[90] - Quote
Again, for those not following, I was joking about EVE-VR taking time away from DUST514 development. Thanks FoxFour for making the other thread since honestly, its a long time coming and a much needed system. |
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